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/contrib/sdk/sources/Mesa/src/mesa/swrast/s_span.h
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/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
 
 
#ifndef S_SPAN_H
#define S_SPAN_H
 
 
#include "main/config.h"
#include "main/glheader.h"
#include "main/mtypes.h"
#include "swrast/s_chan.h"
#include "swrast/swrast.h"
 
 
struct gl_context;
struct gl_renderbuffer;
 
 
/**
* \defgroup SpanFlags
* Special bitflags to describe span data.
*
* In general, the point/line/triangle functions interpolate/emit the
* attributes specified by swrast->_ActiveAttribs (i.e. FRAT_BIT_* values).
* Some things don't fit into that, though, so we have these flags.
*/
/*@{*/
#define SPAN_RGBA 0x01 /**< interpMask and arrayMask */
#define SPAN_Z 0x02 /**< interpMask and arrayMask */
#define SPAN_FLAT 0x04 /**< interpMask: flat shading? */
#define SPAN_XY 0x08 /**< array.x[], y[] valid? */
#define SPAN_MASK 0x10 /**< was array.mask[] filled in by caller? */
#define SPAN_LAMBDA 0x20 /**< array.lambda[] valid? */
#define SPAN_COVERAGE 0x40 /**< array.coverage[] valid? */
/*@}*/
 
 
/**
* \sw_span_arrays
* \brief Arrays of fragment values.
*
* These will either be computed from the span x/xStep values or
* filled in by glDraw/CopyPixels, etc.
* These arrays are separated out of sw_span to conserve memory.
*/
typedef struct sw_span_arrays
{
/** Per-fragment attributes (indexed by VARYING_SLOT_* tokens) */
/* XXX someday look at transposing first two indexes for better memory
* access pattern.
*/
GLfloat attribs[VARYING_SLOT_MAX][SWRAST_MAX_WIDTH][4];
 
/** This mask indicates which fragments are alive or culled */
GLubyte mask[SWRAST_MAX_WIDTH];
 
GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
 
/** Attribute arrays that don't fit into attribs[] array above */
/*@{*/
GLubyte rgba8[SWRAST_MAX_WIDTH][4];
GLushort rgba16[SWRAST_MAX_WIDTH][4];
GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */
GLint x[SWRAST_MAX_WIDTH]; /**< fragment X coords */
GLint y[SWRAST_MAX_WIDTH]; /**< fragment Y coords */
GLuint z[SWRAST_MAX_WIDTH]; /**< fragment Z coords */
GLuint index[SWRAST_MAX_WIDTH]; /**< Color indexes */
GLfloat lambda[MAX_TEXTURE_COORD_UNITS][SWRAST_MAX_WIDTH]; /**< Texture LOD */
GLfloat coverage[SWRAST_MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */
/*@}*/
} SWspanarrays;
 
 
/**
* The SWspan structure describes the colors, Z, fogcoord, texcoords,
* etc for either a horizontal run or an array of independent pixels.
* We can either specify a base/step to indicate interpolated values, or
* fill in explicit arrays of values. The interpMask and arrayMask bitfields
* indicate which attributes are active interpolants or arrays, respectively.
*
* It would be interesting to experiment with multiprocessor rasterization
* with this structure. The triangle rasterizer could simply emit a
* stream of these structures which would be consumed by one or more
* span-processing threads which could run in parallel.
*/
typedef struct sw_span
{
/** Coord of first fragment in horizontal span/run */
GLint x, y;
 
/** Number of fragments in the span */
GLuint end;
 
/** for clipping left edge of spans */
GLuint leftClip;
 
/** This flag indicates that mask[] array is effectively filled with ones */
GLboolean writeAll;
 
/** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
GLenum primitive;
 
/** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
GLuint facing;
 
/**
* This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
* which of the attrStart/StepX/StepY variables are relevant.
*/
GLbitfield interpMask;
 
/** Fragment attribute interpolants */
GLfloat attrStart[VARYING_SLOT_MAX][4]; /**< initial value */
GLfloat attrStepX[VARYING_SLOT_MAX][4]; /**< dvalue/dx */
GLfloat attrStepY[VARYING_SLOT_MAX][4]; /**< dvalue/dy */
 
/* XXX the rest of these will go away eventually... */
 
/* For horizontal spans, step is the partial derivative wrt X.
* For lines, step is the delta from one fragment to the next.
*/
GLfixed red, redStep;
GLfixed green, greenStep;
GLfixed blue, blueStep;
GLfixed alpha, alphaStep;
GLfixed index, indexStep;
GLfixed z, zStep; /**< XXX z should probably be GLuint */
GLfixed intTex[2], intTexStep[2]; /**< (s,t) for unit[0] only */
 
/**
* This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
* which of the fragment arrays in the span_arrays struct are relevant.
*/
GLbitfield arrayMask;
 
/** Mask of VARYING_BIT_x bits */
GLbitfield64 arrayAttribs;
 
/**
* We store the arrays of fragment values in a separate struct so
* that we can allocate sw_span structs on the stack without using
* a lot of memory. The span_arrays struct is about 1.4MB while the
* sw_span struct is only about 512 bytes.
*/
SWspanarrays *array;
} SWspan;
 
 
 
#define INIT_SPAN(S, PRIMITIVE) \
do { \
(S).primitive = (PRIMITIVE); \
(S).interpMask = 0x0; \
(S).arrayMask = 0x0; \
(S).arrayAttribs = 0x0; \
(S).end = 0; \
(S).leftClip = 0; \
(S).facing = 0; \
(S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
} while (0)
 
 
 
extern void
_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span);
 
extern void
_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span );
 
extern GLfloat
_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
GLfloat s, GLfloat t, GLfloat q, GLfloat invQ);
 
 
extern void
_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span);
 
 
extern void
_swrast_read_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, GLvoid *rgba);
 
extern void
_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum datatype,
GLuint count, GLint x, GLint y,
const void *values, const GLubyte *mask);
 
extern void *
_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
SWspan *span);
 
#endif