0,0 → 1,1028 |
/** |
* \file errors.c |
* Mesa debugging and error handling functions. |
*/ |
|
/* |
* Mesa 3-D graphics library |
* |
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
* OTHER DEALINGS IN THE SOFTWARE. |
*/ |
|
|
#include "errors.h" |
#include "enums.h" |
#include "imports.h" |
#include "context.h" |
#include "dispatch.h" |
#include "hash.h" |
#include "mtypes.h" |
#include "version.h" |
#include "hash_table.h" |
#include "glapi/glthread.h" |
|
_glthread_DECLARE_STATIC_MUTEX(DynamicIDMutex); |
static GLuint NextDynamicID = 1; |
|
struct gl_debug_severity |
{ |
struct simple_node link; |
GLuint ID; |
}; |
|
static char out_of_memory[] = "Debugging error: out of memory"; |
|
static const GLenum debug_source_enums[] = { |
GL_DEBUG_SOURCE_API, |
GL_DEBUG_SOURCE_WINDOW_SYSTEM, |
GL_DEBUG_SOURCE_SHADER_COMPILER, |
GL_DEBUG_SOURCE_THIRD_PARTY, |
GL_DEBUG_SOURCE_APPLICATION, |
GL_DEBUG_SOURCE_OTHER, |
}; |
|
static const GLenum debug_type_enums[] = { |
GL_DEBUG_TYPE_ERROR, |
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, |
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, |
GL_DEBUG_TYPE_PORTABILITY, |
GL_DEBUG_TYPE_PERFORMANCE, |
GL_DEBUG_TYPE_OTHER, |
}; |
|
static const GLenum debug_severity_enums[] = { |
GL_DEBUG_SEVERITY_LOW, |
GL_DEBUG_SEVERITY_MEDIUM, |
GL_DEBUG_SEVERITY_HIGH, |
}; |
|
static enum mesa_debug_source |
gl_enum_to_debug_source(GLenum e) |
{ |
int i; |
|
for (i = 0; i < Elements(debug_source_enums); i++) { |
if (debug_source_enums[i] == e) |
break; |
} |
return i; |
} |
|
static enum mesa_debug_type |
gl_enum_to_debug_type(GLenum e) |
{ |
int i; |
|
for (i = 0; i < Elements(debug_type_enums); i++) { |
if (debug_type_enums[i] == e) |
break; |
} |
return i; |
} |
|
static enum mesa_debug_severity |
gl_enum_to_debug_severity(GLenum e) |
{ |
int i; |
|
for (i = 0; i < Elements(debug_severity_enums); i++) { |
if (debug_severity_enums[i] == e) |
break; |
} |
return i; |
} |
|
/** |
* Handles generating a GL_ARB_debug_output message ID generated by the GL or |
* GLSL compiler. |
* |
* The GL API has this "ID" mechanism, where the intention is to allow a |
* client to filter in/out messages based on source, type, and ID. Of course, |
* building a giant enum list of all debug output messages that Mesa might |
* generate is ridiculous, so instead we have our caller pass us a pointer to |
* static storage where the ID should get stored. This ID will be shared |
* across all contexts for that message (which seems like a desirable |
* property, even if it's not expected by the spec), but note that it won't be |
* the same between executions if messages aren't generated in the same order. |
*/ |
static void |
debug_get_id(GLuint *id) |
{ |
if (!(*id)) { |
_glthread_LOCK_MUTEX(DynamicIDMutex); |
if (!(*id)) |
*id = NextDynamicID++; |
_glthread_UNLOCK_MUTEX(DynamicIDMutex); |
} |
} |
|
/* |
* We store a bitfield in the hash table, with five possible values total. |
* |
* The ENABLED_BIT's purpose is self-explanatory. |
* |
* The FOUND_BIT is needed to differentiate the value of DISABLED from |
* the value returned by HashTableLookup() when it can't find the given key. |
* |
* The KNOWN_SEVERITY bit is a bit complicated: |
* |
* A client may call Control() with an array of IDs, then call Control() |
* on all message IDs of a certain severity, then Insert() one of the |
* previously specified IDs, giving us a known severity level, then call |
* Control() on all message IDs of a certain severity level again. |
* |
* After the first call, those IDs will have a FOUND_BIT, but will not |
* exist in any severity-specific list, so the second call will not |
* impact them. This is undesirable but unavoidable given the API: |
* The only entrypoint that gives a severity for a client-defined ID |
* is the Insert() call. |
* |
* For the sake of Control(), we want to maintain the invariant |
* that an ID will either appear in none of the three severity lists, |
* or appear once, to minimize pointless duplication and potential surprises. |
* |
* Because Insert() is the only place that will learn an ID's severity, |
* it should insert an ID into the appropriate list, but only if the ID |
* doesn't exist in it or any other list yet. Because searching all three |
* lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY. |
*/ |
enum { |
FOUND_BIT = 1 << 0, |
ENABLED_BIT = 1 << 1, |
KNOWN_SEVERITY = 1 << 2, |
|
/* HashTable reserves zero as a return value meaning 'not found' */ |
NOT_FOUND = 0, |
DISABLED = FOUND_BIT, |
ENABLED = ENABLED_BIT | FOUND_BIT |
}; |
|
/** |
* Returns the state of the given message source/type/ID tuple. |
*/ |
static GLboolean |
should_log(struct gl_context *ctx, |
enum mesa_debug_source source, |
enum mesa_debug_type type, |
GLuint id, |
enum mesa_debug_severity severity) |
{ |
struct gl_debug_namespace *nspace = |
&ctx->Debug.Namespaces[source][type]; |
uintptr_t state; |
|
/* In addition to not being able to store zero as a value, HashTable also |
can't use zero as a key. */ |
if (id) |
state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); |
else |
state = nspace->ZeroID; |
|
/* Only do this once for each ID. This makes sure the ID exists in, |
at most, one list, and does not pointlessly appear multiple times. */ |
if (!(state & KNOWN_SEVERITY)) { |
struct gl_debug_severity *entry; |
|
if (state == NOT_FOUND) { |
if (ctx->Debug.Defaults[severity][source][type]) |
state = ENABLED; |
else |
state = DISABLED; |
} |
|
entry = malloc(sizeof *entry); |
if (!entry) |
goto out; |
|
state |= KNOWN_SEVERITY; |
|
if (id) |
_mesa_HashInsert(nspace->IDs, id, (void*)state); |
else |
nspace->ZeroID = state; |
|
entry->ID = id; |
insert_at_tail(&nspace->Severity[severity], &entry->link); |
} |
|
out: |
return !!(state & ENABLED_BIT); |
} |
|
/** |
* Sets the state of the given message source/type/ID tuple. |
*/ |
static void |
set_message_state(struct gl_context *ctx, |
enum mesa_debug_source source, |
enum mesa_debug_type type, |
GLuint id, GLboolean enabled) |
{ |
struct gl_debug_namespace *nspace = |
&ctx->Debug.Namespaces[source][type]; |
uintptr_t state; |
|
/* In addition to not being able to store zero as a value, HashTable also |
can't use zero as a key. */ |
if (id) |
state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); |
else |
state = nspace->ZeroID; |
|
if (state == NOT_FOUND) |
state = enabled ? ENABLED : DISABLED; |
else { |
if (enabled) |
state |= ENABLED_BIT; |
else |
state &= ~ENABLED_BIT; |
} |
|
if (id) |
_mesa_HashInsert(nspace->IDs, id, (void*)state); |
else |
nspace->ZeroID = state; |
} |
|
/** |
* 'buf' is not necessarily a null-terminated string. When logging, copy |
* 'len' characters from it, store them in a new, null-terminated string, |
* and remember the number of bytes used by that string, *including* |
* the null terminator this time. |
*/ |
static void |
_mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source, |
enum mesa_debug_type type, GLuint id, |
enum mesa_debug_severity severity, GLint len, const char *buf) |
{ |
GLint nextEmpty; |
struct gl_debug_msg *emptySlot; |
|
assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH); |
|
if (!should_log(ctx, source, type, id, severity)) |
return; |
|
if (ctx->Debug.Callback) { |
ctx->Debug.Callback(debug_source_enums[source], |
debug_type_enums[type], |
id, |
debug_severity_enums[severity], |
len, buf, ctx->Debug.CallbackData); |
return; |
} |
|
if (ctx->Debug.NumMessages == MAX_DEBUG_LOGGED_MESSAGES) |
return; |
|
nextEmpty = (ctx->Debug.NextMsg + ctx->Debug.NumMessages) |
% MAX_DEBUG_LOGGED_MESSAGES; |
emptySlot = &ctx->Debug.Log[nextEmpty]; |
|
assert(!emptySlot->message && !emptySlot->length); |
|
emptySlot->message = malloc(len+1); |
if (emptySlot->message) { |
(void) strncpy(emptySlot->message, buf, (size_t)len); |
emptySlot->message[len] = '\0'; |
|
emptySlot->length = len+1; |
emptySlot->source = source; |
emptySlot->type = type; |
emptySlot->id = id; |
emptySlot->severity = severity; |
} else { |
static GLuint oom_msg_id = 0; |
debug_get_id(&oom_msg_id); |
|
/* malloc failed! */ |
emptySlot->message = out_of_memory; |
emptySlot->length = strlen(out_of_memory)+1; |
emptySlot->source = MESA_DEBUG_SOURCE_OTHER; |
emptySlot->type = MESA_DEBUG_TYPE_ERROR; |
emptySlot->id = oom_msg_id; |
emptySlot->severity = MESA_DEBUG_SEVERITY_HIGH; |
} |
|
if (ctx->Debug.NumMessages == 0) |
ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length; |
|
ctx->Debug.NumMessages++; |
} |
|
/** |
* Pop the oldest debug message out of the log. |
* Writes the message string, including the null terminator, into 'buf', |
* using up to 'bufSize' bytes. If 'bufSize' is too small, or |
* if 'buf' is NULL, nothing is written. |
* |
* Returns the number of bytes written on success, or when 'buf' is NULL, |
* the number that would have been written. A return value of 0 |
* indicates failure. |
*/ |
static GLsizei |
_mesa_get_msg(struct gl_context *ctx, GLenum *source, GLenum *type, |
GLuint *id, GLenum *severity, GLsizei bufSize, char *buf) |
{ |
struct gl_debug_msg *msg; |
GLsizei length; |
|
if (ctx->Debug.NumMessages == 0) |
return 0; |
|
msg = &ctx->Debug.Log[ctx->Debug.NextMsg]; |
length = msg->length; |
|
assert(length > 0 && length == ctx->Debug.NextMsgLength); |
|
if (bufSize < length && buf != NULL) |
return 0; |
|
if (severity) |
*severity = debug_severity_enums[msg->severity]; |
if (source) |
*source = debug_source_enums[msg->source]; |
if (type) |
*type = debug_type_enums[msg->type]; |
if (id) |
*id = msg->id; |
|
if (buf) { |
assert(msg->message[length-1] == '\0'); |
(void) strncpy(buf, msg->message, (size_t)length); |
} |
|
if (msg->message != (char*)out_of_memory) |
free(msg->message); |
msg->message = NULL; |
msg->length = 0; |
|
ctx->Debug.NumMessages--; |
ctx->Debug.NextMsg++; |
ctx->Debug.NextMsg %= MAX_DEBUG_LOGGED_MESSAGES; |
ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length; |
|
return length; |
} |
|
/** |
* Verify that source, type, and severity are valid enums. |
* glDebugMessageInsertARB only accepts two values for 'source', |
* and glDebugMessageControlARB will additionally accept GL_DONT_CARE |
* in any parameter, so handle those cases specially. |
*/ |
static GLboolean |
validate_params(struct gl_context *ctx, unsigned caller, |
GLenum source, GLenum type, GLenum severity) |
{ |
#define INSERT 1 |
#define CONTROL 2 |
switch(source) { |
case GL_DEBUG_SOURCE_APPLICATION_ARB: |
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: |
break; |
case GL_DEBUG_SOURCE_API_ARB: |
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: |
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: |
case GL_DEBUG_SOURCE_OTHER_ARB: |
if (caller != INSERT) |
break; |
case GL_DONT_CARE: |
if (caller == CONTROL) |
break; |
default: |
goto error; |
} |
|
switch(type) { |
case GL_DEBUG_TYPE_ERROR_ARB: |
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: |
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: |
case GL_DEBUG_TYPE_PERFORMANCE_ARB: |
case GL_DEBUG_TYPE_PORTABILITY_ARB: |
case GL_DEBUG_TYPE_OTHER_ARB: |
break; |
case GL_DONT_CARE: |
if (caller == CONTROL) |
break; |
default: |
goto error; |
} |
|
switch(severity) { |
case GL_DEBUG_SEVERITY_HIGH_ARB: |
case GL_DEBUG_SEVERITY_MEDIUM_ARB: |
case GL_DEBUG_SEVERITY_LOW_ARB: |
break; |
case GL_DONT_CARE: |
if (caller == CONTROL) |
break; |
default: |
goto error; |
} |
return GL_TRUE; |
|
error: |
{ |
const char *callerstr; |
if (caller == INSERT) |
callerstr = "glDebugMessageInsertARB"; |
else if (caller == CONTROL) |
callerstr = "glDebugMessageControlARB"; |
else |
return GL_FALSE; |
|
_mesa_error( ctx, GL_INVALID_ENUM, "bad values passed to %s" |
"(source=0x%x, type=0x%x, severity=0x%x)", callerstr, |
source, type, severity); |
} |
return GL_FALSE; |
} |
|
void GLAPIENTRY |
_mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id, |
GLenum severity, GLint length, |
const GLcharARB* buf) |
{ |
GET_CURRENT_CONTEXT(ctx); |
|
if (!validate_params(ctx, INSERT, source, type, severity)) |
return; /* GL_INVALID_ENUM */ |
|
if (length < 0) |
length = strlen(buf); |
|
if (length >= MAX_DEBUG_MESSAGE_LENGTH) { |
_mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageInsertARB" |
"(length=%d, which is not less than " |
"GL_MAX_DEBUG_MESSAGE_LENGTH_ARB=%d)", length, |
MAX_DEBUG_MESSAGE_LENGTH); |
return; |
} |
|
_mesa_log_msg(ctx, |
gl_enum_to_debug_source(source), |
gl_enum_to_debug_type(type), id, |
gl_enum_to_debug_severity(severity), length, buf); |
} |
|
GLuint GLAPIENTRY |
_mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources, |
GLenum* types, GLenum* ids, GLenum* severities, |
GLsizei* lengths, GLcharARB* messageLog) |
{ |
GET_CURRENT_CONTEXT(ctx); |
GLuint ret; |
|
if (!messageLog) |
logSize = 0; |
|
if (logSize < 0) { |
_mesa_error(ctx, GL_INVALID_VALUE, "glGetDebugMessageLogARB" |
"(logSize=%d : logSize must not be negative)", logSize); |
return 0; |
} |
|
for (ret = 0; ret < count; ret++) { |
GLsizei written = _mesa_get_msg(ctx, sources, types, ids, severities, |
logSize, messageLog); |
if (!written) |
break; |
|
if (messageLog) { |
messageLog += written; |
logSize -= written; |
} |
if (lengths) { |
*lengths = written; |
lengths++; |
} |
|
if (severities) |
severities++; |
if (sources) |
sources++; |
if (types) |
types++; |
if (ids) |
ids++; |
} |
|
return ret; |
} |
|
/** |
* Set the state of all message IDs found in the given intersection of |
* 'source', 'type', and 'severity'. The _COUNT enum can be used for |
* GL_DONT_CARE (include all messages in the class). |
* |
* This requires both setting the state of all previously seen message |
* IDs in the hash table, and setting the default state for all |
* applicable combinations of source/type/severity, so that all the |
* yet-unknown message IDs that may be used in the future will be |
* impacted as if they were already known. |
*/ |
static void |
control_messages(struct gl_context *ctx, |
enum mesa_debug_source source, |
enum mesa_debug_type type, |
enum mesa_debug_severity severity, |
GLboolean enabled) |
{ |
int s, t, sev, smax, tmax, sevmax; |
|
if (source == MESA_DEBUG_SOURCE_COUNT) { |
source = 0; |
smax = MESA_DEBUG_SOURCE_COUNT; |
} else { |
smax = source+1; |
} |
|
if (type == MESA_DEBUG_TYPE_COUNT) { |
type = 0; |
tmax = MESA_DEBUG_TYPE_COUNT; |
} else { |
tmax = type+1; |
} |
|
if (severity == MESA_DEBUG_SEVERITY_COUNT) { |
severity = 0; |
sevmax = MESA_DEBUG_SEVERITY_COUNT; |
} else { |
sevmax = severity+1; |
} |
|
for (sev = severity; sev < sevmax; sev++) |
for (s = source; s < smax; s++) |
for (t = type; t < tmax; t++) { |
struct simple_node *node; |
struct gl_debug_severity *entry; |
|
/* change the default for IDs we've never seen before. */ |
ctx->Debug.Defaults[sev][s][t] = enabled; |
|
/* Now change the state of IDs we *have* seen... */ |
foreach(node, &ctx->Debug.Namespaces[s][t].Severity[sev]) { |
entry = (struct gl_debug_severity *)node; |
set_message_state(ctx, s, t, entry->ID, enabled); |
} |
} |
} |
|
/** |
* Debugging-message namespaces with the source APPLICATION or THIRD_PARTY |
* require special handling, since the IDs in them are controlled by clients, |
* not the OpenGL implementation. |
* |
* 'count' is the length of the array 'ids'. If 'count' is nonzero, all |
* the given IDs in the namespace defined by 'esource' and 'etype' |
* will be affected. |
* |
* If 'count' is zero, this sets the state of all IDs that match |
* the combination of 'esource', 'etype', and 'eseverity'. |
*/ |
static void |
control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype, |
GLenum eseverity, GLsizei count, const GLuint *ids, |
GLboolean enabled) |
{ |
GLsizei i; |
enum mesa_debug_source source = gl_enum_to_debug_source(esource); |
enum mesa_debug_type type = gl_enum_to_debug_type(etype); |
enum mesa_debug_severity severity = gl_enum_to_debug_severity(eseverity); |
|
for (i = 0; i < count; i++) |
set_message_state(ctx, source, type, ids[i], enabled); |
|
if (count) |
return; |
|
control_messages(ctx, source, type, severity, enabled); |
} |
|
void GLAPIENTRY |
_mesa_DebugMessageControlARB(GLenum gl_source, GLenum gl_type, |
GLenum gl_severity, |
GLsizei count, const GLuint *ids, |
GLboolean enabled) |
{ |
GET_CURRENT_CONTEXT(ctx); |
|
if (count < 0) { |
_mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageControlARB" |
"(count=%d : count must not be negative)", count); |
return; |
} |
|
if (!validate_params(ctx, CONTROL, gl_source, gl_type, gl_severity)) |
return; /* GL_INVALID_ENUM */ |
|
if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE |
|| gl_source == GL_DONT_CARE)) { |
_mesa_error(ctx, GL_INVALID_OPERATION, "glDebugMessageControlARB" |
"(When passing an array of ids, severity must be" |
" GL_DONT_CARE, and source and type must not be GL_DONT_CARE."); |
return; |
} |
|
control_app_messages(ctx, gl_source, gl_type, gl_severity, |
count, ids, enabled); |
} |
|
void GLAPIENTRY |
_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, const void *userParam) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ctx->Debug.Callback = callback; |
ctx->Debug.CallbackData = userParam; |
} |
|
void |
_mesa_init_errors(struct gl_context *ctx) |
{ |
int s, t, sev; |
|
ctx->Debug.Callback = NULL; |
ctx->Debug.SyncOutput = GL_FALSE; |
ctx->Debug.Log[0].length = 0; |
ctx->Debug.NumMessages = 0; |
ctx->Debug.NextMsg = 0; |
ctx->Debug.NextMsgLength = 0; |
|
/* Enable all the messages with severity HIGH or MEDIUM by default. */ |
memset(ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_HIGH], GL_TRUE, |
sizeof ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_HIGH]); |
memset(ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE, |
sizeof ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_MEDIUM]); |
memset(ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_LOW], GL_FALSE, |
sizeof ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_LOW]); |
|
/* Initialize state for filtering known debug messages. */ |
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) |
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { |
ctx->Debug.Namespaces[s][t].IDs = _mesa_NewHashTable(); |
assert(ctx->Debug.Namespaces[s][t].IDs); |
|
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) |
make_empty_list(&ctx->Debug.Namespaces[s][t].Severity[sev]); |
} |
} |
|
static void |
do_nothing(GLuint key, void *data, void *userData) |
{ |
} |
|
void |
_mesa_free_errors_data(struct gl_context *ctx) |
{ |
enum mesa_debug_type t; |
enum mesa_debug_source s; |
enum mesa_debug_severity sev; |
|
/* Tear down state for filtering debug messages. */ |
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) |
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { |
_mesa_HashDeleteAll(ctx->Debug.Namespaces[s][t].IDs, do_nothing, NULL); |
_mesa_DeleteHashTable(ctx->Debug.Namespaces[s][t].IDs); |
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) { |
struct simple_node *node, *tmp; |
struct gl_debug_severity *entry; |
|
foreach_s(node, tmp, &ctx->Debug.Namespaces[s][t].Severity[sev]) { |
entry = (struct gl_debug_severity *)node; |
free(entry); |
} |
} |
} |
} |
|
/**********************************************************************/ |
/** \name Diagnostics */ |
/*@{*/ |
|
static void |
output_if_debug(const char *prefixString, const char *outputString, |
GLboolean newline) |
{ |
static int debug = -1; |
static FILE *fout = NULL; |
|
/* Init the local 'debug' var once. |
* Note: the _mesa_init_debug() function should have been called |
* by now so MESA_DEBUG_FLAGS will be initialized. |
*/ |
if (debug == -1) { |
/* If MESA_LOG_FILE env var is set, log Mesa errors, warnings, |
* etc to the named file. Otherwise, output to stderr. |
*/ |
const char *logFile = _mesa_getenv("MESA_LOG_FILE"); |
if (logFile) |
fout = fopen(logFile, "w"); |
if (!fout) |
fout = stderr; |
#ifdef DEBUG |
/* in debug builds, print messages unless MESA_DEBUG="silent" */ |
if (MESA_DEBUG_FLAGS & DEBUG_SILENT) |
debug = 0; |
else |
debug = 1; |
#else |
/* in release builds, be silent unless MESA_DEBUG is set */ |
debug = _mesa_getenv("MESA_DEBUG") != NULL; |
#endif |
} |
|
/* Now only print the string if we're required to do so. */ |
if (debug) { |
fprintf(fout, "%s: %s", prefixString, outputString); |
if (newline) |
fprintf(fout, "\n"); |
fflush(fout); |
|
#if defined(_WIN32) && !defined(_WIN32_WCE) |
/* stderr from windows applications without console is not usually |
* visible, so communicate with the debugger instead */ |
{ |
char buf[4096]; |
_mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : ""); |
OutputDebugStringA(buf); |
} |
#endif |
} |
} |
|
/** |
* When a new type of error is recorded, print a message describing |
* previous errors which were accumulated. |
*/ |
static void |
flush_delayed_errors( struct gl_context *ctx ) |
{ |
char s[MAX_DEBUG_MESSAGE_LENGTH]; |
|
if (ctx->ErrorDebugCount) { |
_mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors", |
ctx->ErrorDebugCount, |
_mesa_lookup_enum_by_nr(ctx->ErrorValue)); |
|
output_if_debug("Mesa", s, GL_TRUE); |
|
ctx->ErrorDebugCount = 0; |
} |
} |
|
|
/** |
* Report a warning (a recoverable error condition) to stderr if |
* either DEBUG is defined or the MESA_DEBUG env var is set. |
* |
* \param ctx GL context. |
* \param fmtString printf()-like format string. |
*/ |
void |
_mesa_warning( struct gl_context *ctx, const char *fmtString, ... ) |
{ |
char str[MAX_DEBUG_MESSAGE_LENGTH]; |
va_list args; |
va_start( args, fmtString ); |
(void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args ); |
va_end( args ); |
|
if (ctx) |
flush_delayed_errors( ctx ); |
|
output_if_debug("Mesa warning", str, GL_TRUE); |
} |
|
|
/** |
* Report an internal implementation problem. |
* Prints the message to stderr via fprintf(). |
* |
* \param ctx GL context. |
* \param fmtString problem description string. |
*/ |
void |
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) |
{ |
va_list args; |
char str[MAX_DEBUG_MESSAGE_LENGTH]; |
static int numCalls = 0; |
|
(void) ctx; |
|
if (numCalls < 50) { |
numCalls++; |
|
va_start( args, fmtString ); |
_mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args ); |
va_end( args ); |
fprintf(stderr, "Mesa %s implementation error: %s\n", |
PACKAGE_VERSION, str); |
fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n"); |
} |
} |
|
static GLboolean |
should_output(struct gl_context *ctx, GLenum error, const char *fmtString) |
{ |
static GLint debug = -1; |
|
/* Check debug environment variable only once: |
*/ |
if (debug == -1) { |
const char *debugEnv = _mesa_getenv("MESA_DEBUG"); |
|
#ifdef DEBUG |
if (debugEnv && strstr(debugEnv, "silent")) |
debug = GL_FALSE; |
else |
debug = GL_TRUE; |
#else |
if (debugEnv) |
debug = GL_TRUE; |
else |
debug = GL_FALSE; |
#endif |
} |
|
if (debug) { |
if (ctx->ErrorValue != error || |
ctx->ErrorDebugFmtString != fmtString) { |
flush_delayed_errors( ctx ); |
ctx->ErrorDebugFmtString = fmtString; |
ctx->ErrorDebugCount = 0; |
return GL_TRUE; |
} |
ctx->ErrorDebugCount++; |
} |
return GL_FALSE; |
} |
|
void |
_mesa_gl_debug(struct gl_context *ctx, |
GLuint *id, |
enum mesa_debug_type type, |
enum mesa_debug_severity severity, |
const char *fmtString, ...) |
{ |
char s[MAX_DEBUG_MESSAGE_LENGTH]; |
int len; |
va_list args; |
|
debug_get_id(id); |
|
va_start(args, fmtString); |
len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); |
va_end(args); |
|
_mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, type, |
*id, severity, len, s); |
} |
|
|
/** |
* Record an OpenGL state error. These usually occur when the user |
* passes invalid parameters to a GL function. |
* |
* If debugging is enabled (either at compile-time via the DEBUG macro, or |
* run-time via the MESA_DEBUG environment variable), report the error with |
* _mesa_debug(). |
* |
* \param ctx the GL context. |
* \param error the error value. |
* \param fmtString printf() style format string, followed by optional args |
*/ |
void |
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) |
{ |
GLboolean do_output, do_log; |
/* Ideally this would be set up by the caller, so that we had proper IDs |
* per different message. |
*/ |
static GLuint error_msg_id = 0; |
|
debug_get_id(&error_msg_id); |
|
do_output = should_output(ctx, error, fmtString); |
do_log = should_log(ctx, |
MESA_DEBUG_SOURCE_API, |
MESA_DEBUG_TYPE_ERROR, |
error_msg_id, |
MESA_DEBUG_SEVERITY_HIGH); |
|
if (do_output || do_log) { |
char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH]; |
int len; |
va_list args; |
|
va_start(args, fmtString); |
len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); |
va_end(args); |
|
if (len >= MAX_DEBUG_MESSAGE_LENGTH) { |
/* Too long error message. Whoever calls _mesa_error should use |
* shorter strings. */ |
ASSERT(0); |
return; |
} |
|
len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s", |
_mesa_lookup_enum_by_nr(error), s); |
if (len >= MAX_DEBUG_MESSAGE_LENGTH) { |
/* Same as above. */ |
ASSERT(0); |
return; |
} |
|
/* Print the error to stderr if needed. */ |
if (do_output) { |
output_if_debug("Mesa: User error", s2, GL_TRUE); |
} |
|
/* Log the error via ARB_debug_output if needed.*/ |
if (do_log) { |
_mesa_log_msg(ctx, |
MESA_DEBUG_SOURCE_API, |
MESA_DEBUG_TYPE_ERROR, |
error_msg_id, |
MESA_DEBUG_SEVERITY_HIGH, len, s2); |
} |
} |
|
/* Set the GL context error state for glGetError. */ |
_mesa_record_error(ctx, error); |
} |
|
|
/** |
* Report debug information. Print error message to stderr via fprintf(). |
* No-op if DEBUG mode not enabled. |
* |
* \param ctx GL context. |
* \param fmtString printf()-style format string, followed by optional args. |
*/ |
void |
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) |
{ |
#ifdef DEBUG |
char s[MAX_DEBUG_MESSAGE_LENGTH]; |
va_list args; |
va_start(args, fmtString); |
_mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); |
va_end(args); |
output_if_debug("Mesa", s, GL_FALSE); |
#endif /* DEBUG */ |
(void) ctx; |
(void) fmtString; |
} |
|
|
/** |
* Report debug information from the shader compiler via GL_ARB_debug_output. |
* |
* \param ctx GL context. |
* \param type The namespace to which this message belongs. |
* \param id The message ID within the given namespace. |
* \param msg The message to output. Need not be null-terminated. |
* \param len The length of 'msg'. If negative, 'msg' must be null-terminated. |
*/ |
void |
_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id, |
const char *msg, int len ) |
{ |
enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER; |
enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH; |
|
debug_get_id(id); |
|
if (len < 0) |
len = strlen(msg); |
|
/* Truncate the message if necessary. */ |
if (len >= MAX_DEBUG_MESSAGE_LENGTH) |
len = MAX_DEBUG_MESSAGE_LENGTH - 1; |
|
_mesa_log_msg(ctx, source, type, *id, severity, len, msg); |
} |
|
/*@}*/ |