0,0 → 1,122 |
/* |
* Copyright (C) 2009 Francisco Jerez. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining |
* a copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sublicense, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial |
* portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
*/ |
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#ifndef __NV20_DRIVER_H__ |
#define __NV20_DRIVER_H__ |
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enum { |
NOUVEAU_STATE_TEX_SHADER = NUM_NOUVEAU_STATE, |
NUM_NV20_STATE |
}; |
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#define NV20_TEXTURE_UNITS 4 |
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/* nv20_context.c */ |
extern const struct nouveau_driver nv20_driver; |
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/* nv20_render.c */ |
void |
nv20_vbo_init(struct gl_context *ctx); |
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void |
nv20_vbo_destroy(struct gl_context *ctx); |
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void |
nv20_swtnl_init(struct gl_context *ctx); |
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void |
nv20_swtnl_destroy(struct gl_context *ctx); |
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/* nv20_state_fb.c */ |
void |
nv20_emit_framebuffer(struct gl_context *ctx, int emit); |
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void |
nv20_emit_viewport(struct gl_context *ctx, int emit); |
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/* nv20_state_polygon.c */ |
void |
nv20_emit_point_mode(struct gl_context *ctx, int emit); |
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/* nv20_state_raster.c */ |
void |
nv20_emit_logic_opcode(struct gl_context *ctx, int emit); |
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/* nv20_state_frag.c */ |
void |
nv20_emit_tex_env(struct gl_context *ctx, int emit); |
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void |
nv20_emit_frag(struct gl_context *ctx, int emit); |
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/* nv20_state_tex.c */ |
void |
nv20_emit_tex_gen(struct gl_context *ctx, int emit); |
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void |
nv20_emit_tex_mat(struct gl_context *ctx, int emit); |
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void |
nv20_emit_tex_obj(struct gl_context *ctx, int emit); |
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void |
nv20_emit_tex_shader(struct gl_context *ctx, int emit); |
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/* nv20_state_tnl.c */ |
void |
nv20_emit_clip_plane(struct gl_context *ctx, int emit); |
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void |
nv20_emit_color_material(struct gl_context *ctx, int emit); |
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void |
nv20_emit_fog(struct gl_context *ctx, int emit); |
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void |
nv20_emit_light_model(struct gl_context *ctx, int emit); |
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void |
nv20_emit_light_source(struct gl_context *ctx, int emit); |
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void |
nv20_emit_material_ambient(struct gl_context *ctx, int emit); |
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void |
nv20_emit_material_diffuse(struct gl_context *ctx, int emit); |
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void |
nv20_emit_material_specular(struct gl_context *ctx, int emit); |
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void |
nv20_emit_material_shininess(struct gl_context *ctx, int emit); |
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void |
nv20_emit_modelview(struct gl_context *ctx, int emit); |
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void |
nv20_emit_projection(struct gl_context *ctx, int emit); |
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#endif |