0,0 → 1,582 |
/* |
* Copyright (C) 2009-2010 Francisco Jerez. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining |
* a copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sublicense, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial |
* portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
*/ |
|
#include <stdbool.h> |
#include "nouveau_driver.h" |
#include "nouveau_context.h" |
#include "nouveau_fbo.h" |
#include "nouveau_util.h" |
#include "nv_object.xml.h" |
#include "nv20_3d.xml.h" |
#include "nv04_driver.h" |
#include "nv10_driver.h" |
#include "nv20_driver.h" |
|
static void |
nv20_clear(struct gl_context *ctx, GLbitfield buffers) |
{ |
struct nouveau_context *nctx = to_nouveau_context(ctx); |
struct nouveau_pushbuf *push = context_push(ctx); |
struct gl_framebuffer *fb = ctx->DrawBuffer; |
uint32_t clear = 0; |
|
nouveau_validate_framebuffer(ctx); |
|
nouveau_pushbuf_bufctx(push, nctx->hw.bufctx); |
if (nouveau_pushbuf_validate(push)) { |
nouveau_pushbuf_bufctx(push, NULL); |
return; |
} |
|
if (buffers & BUFFER_BITS_COLOR) { |
struct nouveau_surface *s = &to_nouveau_renderbuffer( |
fb->_ColorDrawBuffers[0])->surface; |
|
if (ctx->Color.ColorMask[0][RCOMP]) |
clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R; |
if (ctx->Color.ColorMask[0][GCOMP]) |
clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G; |
if (ctx->Color.ColorMask[0][BCOMP]) |
clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B; |
if (ctx->Color.ColorMask[0][ACOMP]) |
clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A; |
|
BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); |
PUSH_DATA (push, pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f)); |
|
buffers &= ~BUFFER_BITS_COLOR; |
} |
|
if (buffers & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { |
struct nouveau_surface *s = &to_nouveau_renderbuffer( |
fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; |
|
if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask) |
clear |= NV20_3D_CLEAR_BUFFERS_DEPTH; |
if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0]) |
clear |= NV20_3D_CLEAR_BUFFERS_STENCIL; |
|
BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); |
PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, |
ctx->Stencil.Clear)); |
|
buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); |
} |
|
BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); |
PUSH_DATA (push, clear); |
|
nouveau_pushbuf_bufctx(push, NULL); |
nouveau_clear(ctx, buffers); |
} |
|
static void |
nv20_hwctx_init(struct gl_context *ctx) |
{ |
struct nouveau_pushbuf *push = context_push(ctx); |
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; |
struct nv04_fifo *fifo = hw->chan->data; |
int i; |
|
BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); |
PUSH_DATA (push, hw->eng3d->handle); |
BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); |
PUSH_DATA (push, hw->ntfy->handle); |
BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); |
PUSH_DATA (push, fifo->vram); |
PUSH_DATA (push, fifo->gart); |
BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); |
PUSH_DATA (push, fifo->vram); |
PUSH_DATA (push, fifo->vram); |
BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); |
PUSH_DATA (push, fifo->vram); |
PUSH_DATA (push, fifo->gart); |
|
BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); |
PUSH_DATA (push, 0); |
|
BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
|
BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); |
PUSH_DATA (push, 0xfff << 16 | 0x0); |
BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); |
PUSH_DATA (push, 0xfff << 16 | 0x0); |
|
for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) { |
BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(i)), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(i)), 1); |
PUSH_DATA (push, 0); |
} |
|
BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_MODE), 1); |
PUSH_DATA (push, 0); |
|
BEGIN_NV04(push, SUBC_3D(0x17e0), 3); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 1.0); |
|
if (context_chipset(ctx) >= 0x25) { |
BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); |
PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0); |
} else { |
BEGIN_NV04(push, SUBC_3D(0x1e68), 1); |
PUSH_DATA (push, 0x4b800000); /* 16777216.000000 */ |
BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); |
PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL); |
} |
|
BEGIN_NV04(push, SUBC_3D(0x290), 1); |
PUSH_DATA (push, 0x10 << 16 | 1); |
BEGIN_NV04(push, SUBC_3D(0x9fc), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, SUBC_3D(0x1d80), 1); |
PUSH_DATA (push, 1); |
BEGIN_NV04(push, SUBC_3D(0x9f8), 1); |
PUSH_DATA (push, 4); |
BEGIN_NV04(push, SUBC_3D(0x17ec), 3); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 1.0); |
PUSH_DATAf(push, 0.0); |
|
if (context_chipset(ctx) >= 0x25) { |
BEGIN_NV04(push, SUBC_3D(0x1d88), 1); |
PUSH_DATA (push, 3); |
|
BEGIN_NV04(push, NV25_3D(DMA_HIERZ), 1); |
PUSH_DATA (push, fifo->vram); |
BEGIN_NV04(push, NV25_3D(UNK01AC), 1); |
PUSH_DATA (push, fifo->vram); |
} |
|
BEGIN_NV04(push, NV20_3D(DMA_FENCE), 1); |
PUSH_DATA (push, 0); |
|
BEGIN_NV04(push, SUBC_3D(0x1e98), 1); |
PUSH_DATA (push, 0); |
|
BEGIN_NV04(push, NV04_GRAPH(3D, NOTIFY), 1); |
PUSH_DATA (push, 0); |
|
BEGIN_NV04(push, SUBC_3D(0x120), 3); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 1); |
PUSH_DATA (push, 2); |
|
if (context_chipset(ctx) >= 0x25) { |
BEGIN_NV04(push, SUBC_3D(0x1da4), 1); |
PUSH_DATA (push, 0); |
} |
|
BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); |
PUSH_DATA (push, 0 << 16 | 0); |
PUSH_DATA (push, 0 << 16 | 0); |
|
BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_FUNC), 2); |
PUSH_DATA (push, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS); |
PUSH_DATA (push, 0); |
|
for (i = 0; i < NV20_3D_TEX__LEN; i++) { |
BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); |
PUSH_DATA (push, 0); |
} |
|
BEGIN_NV04(push, NV20_3D(TEX_SHADER_OP), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(TEX_SHADER_CULL_MODE), 1); |
PUSH_DATA (push, 0); |
|
BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(0)), 4); |
PUSH_DATA (push, 0x30d410d0); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(0)), 4); |
PUSH_DATA (push, 0x00000c00); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1); |
PUSH_DATA (push, 0x00011101); |
BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); |
PUSH_DATA (push, 0x130e0300); |
PUSH_DATA (push, 0x0c091c80); |
BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(0)), 4); |
PUSH_DATA (push, 0x00000c00); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(RC_IN_RGB(0)), 4); |
PUSH_DATA (push, 0x20c400c0); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(RC_COLOR0), 2); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(0)), 4); |
PUSH_DATA (push, 0x035125a0); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0x40002000); |
PUSH_DATA (push, 0); |
|
BEGIN_NV04(push, NV20_3D(MULTISAMPLE_CONTROL), 1); |
PUSH_DATA (push, 0xffff0000); |
BEGIN_NV04(push, NV20_3D(BLEND_FUNC_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(DITHER_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(STENCIL_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(BLEND_FUNC_SRC), 4); |
PUSH_DATA (push, NV20_3D_BLEND_FUNC_SRC_ONE); |
PUSH_DATA (push, NV20_3D_BLEND_FUNC_DST_ZERO); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, NV20_3D_BLEND_EQUATION_FUNC_ADD); |
BEGIN_NV04(push, NV20_3D(STENCIL_MASK), 7); |
PUSH_DATA (push, 0xff); |
PUSH_DATA (push, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0xff); |
PUSH_DATA (push, NV20_3D_STENCIL_OP_FAIL_KEEP); |
PUSH_DATA (push, NV20_3D_STENCIL_OP_ZFAIL_KEEP); |
PUSH_DATA (push, NV20_3D_STENCIL_OP_ZPASS_KEEP); |
|
BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, NV20_3D_COLOR_LOGIC_OP_OP_COPY); |
BEGIN_NV04(push, SUBC_3D(0x17cc), 1); |
PUSH_DATA (push, 0); |
if (context_chipset(ctx) >= 0x25) { |
BEGIN_NV04(push, SUBC_3D(0x1d84), 1); |
PUSH_DATA (push, 1); |
} |
BEGIN_NV04(push, NV20_3D(LIGHTING_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); |
PUSH_DATA (push, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL); |
BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(ENABLED_LIGHTS), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(NORMALIZE_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_PATTERN(0)), |
NV20_3D_POLYGON_STIPPLE_PATTERN__LEN); |
for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) { |
PUSH_DATA (push, 0xffffffff); |
} |
|
BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_POINT_ENABLE), 3); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(DEPTH_FUNC), 1); |
PUSH_DATA (push, NV20_3D_DEPTH_FUNC_LESS); |
BEGIN_NV04(push, NV20_3D(DEPTH_WRITE_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(DEPTH_TEST_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_FACTOR), 2); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 0.0); |
BEGIN_NV04(push, NV20_3D(DEPTH_CLAMP), 1); |
PUSH_DATA (push, 1); |
if (context_chipset(ctx) < 0x25) { |
BEGIN_NV04(push, SUBC_3D(0x1d84), 1); |
PUSH_DATA (push, 3); |
} |
BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1); |
if (context_chipset(ctx) >= 0x25) |
PUSH_DATAf(push, 1.0); |
else |
PUSH_DATA (push, 8); |
|
if (context_chipset(ctx) >= 0x25) { |
BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, SUBC_3D(0x0a1c), 1); |
PUSH_DATA (push, 0x800); |
} else { |
BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 2); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
} |
|
BEGIN_NV04(push, NV20_3D(LINE_WIDTH), 1); |
PUSH_DATA (push, 8); |
BEGIN_NV04(push, NV20_3D(LINE_SMOOTH_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(POLYGON_MODE_FRONT), 2); |
PUSH_DATA (push, NV20_3D_POLYGON_MODE_FRONT_FILL); |
PUSH_DATA (push, NV20_3D_POLYGON_MODE_BACK_FILL); |
BEGIN_NV04(push, NV20_3D(CULL_FACE), 2); |
PUSH_DATA (push, NV20_3D_CULL_FACE_BACK); |
PUSH_DATA (push, NV20_3D_FRONT_FACE_CCW); |
BEGIN_NV04(push, NV20_3D(POLYGON_SMOOTH_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(CULL_FACE_ENABLE), 1); |
PUSH_DATA (push, 0); |
BEGIN_NV04(push, NV20_3D(SHADE_MODEL), 1); |
PUSH_DATA (push, NV20_3D_SHADE_MODEL_SMOOTH); |
BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_ENABLE), 1); |
PUSH_DATA (push, 0); |
|
BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(0,0)), |
4 * NV20_3D_TEX_GEN_MODE__ESIZE); |
for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++) |
PUSH_DATA (push, 0); |
|
BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); |
PUSH_DATAf(push, 1.5); |
PUSH_DATAf(push, -0.090168); |
PUSH_DATAf(push, 0.0); |
BEGIN_NV04(push, NV20_3D(FOG_MODE), 2); |
PUSH_DATA (push, NV20_3D_FOG_MODE_EXP_SIGNED); |
PUSH_DATA (push, NV20_3D_FOG_COORD_FOG); |
BEGIN_NV04(push, NV20_3D(FOG_ENABLE), 2); |
PUSH_DATA (push, 0); |
PUSH_DATA (push, 0); |
|
BEGIN_NV04(push, NV20_3D(ENGINE), 1); |
PUSH_DATA (push, NV20_3D_ENGINE_FIXED); |
|
for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) { |
BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); |
PUSH_DATA (push, 0); |
} |
|
BEGIN_NV04(push, NV20_3D(VERTEX_ATTR_4F_X(1)), 4 * 15); |
PUSH_DATAf(push, 1.0); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 1.0); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 1.0); |
PUSH_DATAf(push, 1.0); |
PUSH_DATAf(push, 1.0); |
PUSH_DATAf(push, 1.0); |
PUSH_DATAf(push, 1.0); |
PUSH_DATAf(push, 1.0); |
for (i = 0; i < 12; i++) { |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 1.0); |
} |
|
BEGIN_NV04(push, NV20_3D(EDGEFLAG_ENABLE), 1); |
PUSH_DATA (push, 1); |
BEGIN_NV04(push, NV20_3D(COLOR_MASK), 1); |
PUSH_DATA (push, 0x00010101); |
BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); |
PUSH_DATA (push, 0); |
|
BEGIN_NV04(push, NV20_3D(DEPTH_RANGE_NEAR), 2); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 16777216.0); |
|
BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 16777215.0); |
|
BEGIN_NV04(push, NV20_3D(VIEWPORT_SCALE_X), 4); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 0.0); |
PUSH_DATAf(push, 16777215.0 * 0.5); |
PUSH_DATAf(push, 65535.0); |
|
PUSH_KICK (push); |
} |
|
static void |
nv20_context_destroy(struct gl_context *ctx) |
{ |
struct nouveau_context *nctx = to_nouveau_context(ctx); |
|
nv04_surface_takedown(ctx); |
nv20_swtnl_destroy(ctx); |
nv20_vbo_destroy(ctx); |
|
nouveau_object_del(&nctx->hw.eng3d); |
|
nouveau_context_deinit(ctx); |
free(ctx); |
} |
|
static struct gl_context * |
nv20_context_create(struct nouveau_screen *screen, const struct gl_config *visual, |
struct gl_context *share_ctx) |
{ |
struct nouveau_context *nctx; |
struct gl_context *ctx; |
unsigned kelvin_class; |
int ret; |
|
nctx = CALLOC_STRUCT(nouveau_context); |
if (!nctx) |
return NULL; |
|
ctx = &nctx->base; |
|
if (!nouveau_context_init(ctx, screen, visual, share_ctx)) |
goto fail; |
|
ctx->Extensions.ARB_texture_env_crossbar = true; |
ctx->Extensions.ARB_texture_env_combine = true; |
ctx->Extensions.ARB_texture_env_dot3 = true; |
ctx->Extensions.NV_fog_distance = true; |
ctx->Extensions.NV_texture_rectangle = true; |
if (ctx->Mesa_DXTn) { |
ctx->Extensions.EXT_texture_compression_s3tc = true; |
ctx->Extensions.ANGLE_texture_compression_dxt = true; |
} |
|
/* GL constants. */ |
ctx->Const.MaxTextureCoordUnits = NV20_TEXTURE_UNITS; |
ctx->Const.FragmentProgram.MaxTextureImageUnits = NV20_TEXTURE_UNITS; |
ctx->Const.MaxTextureUnits = NV20_TEXTURE_UNITS; |
ctx->Const.MaxTextureMaxAnisotropy = 8; |
ctx->Const.MaxTextureLodBias = 15; |
ctx->Driver.Clear = nv20_clear; |
|
/* 2D engine. */ |
ret = nv04_surface_init(ctx); |
if (!ret) |
goto fail; |
|
/* 3D engine. */ |
if (context_chipset(ctx) >= 0x25) |
kelvin_class = NV25_3D_CLASS; |
else |
kelvin_class = NV20_3D_CLASS; |
|
ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, kelvin_class, |
NULL, 0, &nctx->hw.eng3d); |
if (ret) |
goto fail; |
|
nv20_hwctx_init(ctx); |
nv20_vbo_init(ctx); |
nv20_swtnl_init(ctx); |
|
return ctx; |
|
fail: |
nv20_context_destroy(ctx); |
return NULL; |
} |
|
const struct nouveau_driver nv20_driver = { |
.context_create = nv20_context_create, |
.context_destroy = nv20_context_destroy, |
.surface_copy = nv04_surface_copy, |
.surface_fill = nv04_surface_fill, |
.emit = (nouveau_state_func[]) { |
nv10_emit_alpha_func, |
nv10_emit_blend_color, |
nv10_emit_blend_equation, |
nv10_emit_blend_func, |
nv20_emit_clip_plane, |
nv20_emit_clip_plane, |
nv20_emit_clip_plane, |
nv20_emit_clip_plane, |
nv20_emit_clip_plane, |
nv20_emit_clip_plane, |
nv10_emit_color_mask, |
nv20_emit_color_material, |
nv10_emit_cull_face, |
nv10_emit_front_face, |
nv10_emit_depth, |
nv10_emit_dither, |
nv20_emit_frag, |
nv20_emit_framebuffer, |
nv20_emit_fog, |
nv10_emit_light_enable, |
nv20_emit_light_model, |
nv20_emit_light_source, |
nv20_emit_light_source, |
nv20_emit_light_source, |
nv20_emit_light_source, |
nv20_emit_light_source, |
nv20_emit_light_source, |
nv20_emit_light_source, |
nv20_emit_light_source, |
nv10_emit_line_stipple, |
nv10_emit_line_mode, |
nv20_emit_logic_opcode, |
nv20_emit_material_ambient, |
nv20_emit_material_ambient, |
nv20_emit_material_diffuse, |
nv20_emit_material_diffuse, |
nv20_emit_material_specular, |
nv20_emit_material_specular, |
nv20_emit_material_shininess, |
nv20_emit_material_shininess, |
nv20_emit_modelview, |
nv20_emit_point_mode, |
nv10_emit_point_parameter, |
nv10_emit_polygon_mode, |
nv10_emit_polygon_offset, |
nv10_emit_polygon_stipple, |
nv20_emit_projection, |
nv10_emit_render_mode, |
nv10_emit_scissor, |
nv10_emit_shade_model, |
nv10_emit_stencil_func, |
nv10_emit_stencil_mask, |
nv10_emit_stencil_op, |
nv20_emit_tex_env, |
nv20_emit_tex_env, |
nv20_emit_tex_env, |
nv20_emit_tex_env, |
nv20_emit_tex_gen, |
nv20_emit_tex_gen, |
nv20_emit_tex_gen, |
nv20_emit_tex_gen, |
nv20_emit_tex_mat, |
nv20_emit_tex_mat, |
nv20_emit_tex_mat, |
nv20_emit_tex_mat, |
nv20_emit_tex_obj, |
nv20_emit_tex_obj, |
nv20_emit_tex_obj, |
nv20_emit_tex_obj, |
nv20_emit_viewport, |
nv20_emit_tex_shader |
}, |
.num_emit = NUM_NV20_STATE, |
}; |