0,0 → 1,116 |
/* |
* Copyright (C) 2009 Francisco Jerez. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining |
* a copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sublicense, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial |
* portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
*/ |
|
#include "nouveau_driver.h" |
#include "nouveau_context.h" |
#include "nouveau_texture.h" |
#include "nouveau_util.h" |
#include "nouveau_gldefs.h" |
#include "nv_object.xml.h" |
#include "nv04_3d.xml.h" |
#include "nv04_driver.h" |
#include "main/samplerobj.h" |
|
static uint32_t |
get_tex_format(struct gl_texture_image *ti) |
{ |
switch (ti->TexFormat) { |
case MESA_FORMAT_A8: |
case MESA_FORMAT_L8: |
case MESA_FORMAT_I8: |
return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8; |
case MESA_FORMAT_ARGB1555: |
return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5; |
case MESA_FORMAT_ARGB4444: |
return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4; |
case MESA_FORMAT_RGB565: |
return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5; |
case MESA_FORMAT_ARGB8888: |
return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8; |
case MESA_FORMAT_XRGB8888: |
return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8; |
default: |
assert(0); |
} |
} |
|
void |
nv04_emit_tex_obj(struct gl_context *ctx, int emit) |
{ |
struct nv04_context *nv04 = to_nv04_context(ctx); |
const int i = emit - NOUVEAU_STATE_TEX_OBJ0; |
struct nouveau_surface *s; |
uint32_t format = 0xa0, filter = 0x1010; |
|
if (ctx->Texture.Unit[i]._ReallyEnabled) { |
struct gl_texture_object *t = ctx->Texture.Unit[i]._Current; |
struct gl_texture_image *ti = t->Image[0][t->BaseLevel]; |
const struct gl_sampler_object *sa = _mesa_get_samplerobj(ctx, i); |
int lod_max = 1, lod_bias = 0; |
|
if (!nouveau_texture_validate(ctx, t)) |
return; |
|
s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; |
|
if (sa->MinFilter != GL_NEAREST && |
sa->MinFilter != GL_LINEAR) { |
lod_max = CLAMP(MIN2(sa->MaxLod, t->_MaxLambda), |
0, 15) + 1; |
|
lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias + |
sa->LodBias, -16, 15) * 8; |
} |
|
format |= nvgl_wrap_mode(sa->WrapT) << 28 | |
nvgl_wrap_mode(sa->WrapS) << 24 | |
ti->HeightLog2 << 20 | |
ti->WidthLog2 << 16 | |
lod_max << 12 | |
get_tex_format(ti); |
|
filter |= log2i(sa->MaxAnisotropy) << 31 | |
nvgl_filter_mode(sa->MagFilter) << 28 | |
log2i(sa->MaxAnisotropy) << 27 | |
nvgl_filter_mode(sa->MinFilter) << 24 | |
(lod_bias & 0xff) << 16; |
|
} else { |
s = &to_nv04_context(ctx)->dummy_texture; |
|
format |= NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT | |
NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT | |
1 << 12 | |
NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8; |
|
filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST | |
NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST; |
} |
|
nv04->texture[i] = s; |
nv04->format[i] = format; |
nv04->filter[i] = filter; |
} |