0,0 → 1,1661 |
/* |
* Copyright © 2012 Intel Corporation |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
* DEALINGS IN THE SOFTWARE. |
*/ |
|
#include <gtest/gtest.h> |
#include "../mesa/main/glheader.h" |
|
extern "C" { |
#include "glapi/glapi.h" |
#include "glapi/glapitable.h" |
} |
|
struct name_offset { |
const char *name; |
int offset; |
}; |
|
extern const struct name_offset linux_gl_abi[]; |
extern const struct name_offset known_dispatch[]; |
|
TEST(GetProcAddress, ABIOffsetByName) |
{ |
/* 408 functions have had their locations in the dispatch table set since |
* the dawn of time. Verify that all of these functions are at the correct |
* locations. |
*/ |
for (unsigned i = 0; linux_gl_abi[i].name != NULL; i++) { |
EXPECT_EQ(linux_gl_abi[i].offset, |
_glapi_get_proc_offset(linux_gl_abi[i].name)) |
<< "function name: " << linux_gl_abi[i].name; |
} |
} |
|
TEST(GetProcAddress, ABINameByOffset) |
{ |
/* 408 functions have had their locations in the dispatch table set since |
* the dawn of time. Verify that all of these functions are at the correct |
* locations. |
*/ |
for (unsigned i = 0; linux_gl_abi[i].name != NULL; i++) { |
EXPECT_STREQ(linux_gl_abi[i].name, |
_glapi_get_proc_name(linux_gl_abi[i].offset)) |
<< "function offset: " << linux_gl_abi[i].offset; |
} |
} |
|
TEST(GetProcAddress, TableBigEnoughForABI) |
{ |
const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *); |
|
EXPECT_GE(table_entries, 408u); |
} |
|
TEST(GetProcAddress, TableDidntShrink) |
{ |
const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *); |
|
/* The dispatch table is not expected to shrink. At GIT commit b45052b the |
* table had 978 entries. Changes that intentionally reduce the size of |
* the table are very rare. In those cases, the expected value should be |
* updated to reflect the change. |
* |
* Changes that accidentally reduce the size of the table are bugs, and |
* they should be fixed. |
* |
* 6 entries were removed when GL_SGIS_pixel_texture was removed from the |
* dispatch table. |
* |
* 1 entry was removed when GL_SGIX_pixel_texture was removed from the |
* dispatch table. |
* |
* 2 entries were removed when GL_APPLE_texture_range was removed from the |
* dispatch table. |
* |
* 13 entries were removed when GL_NV_register_combiners was removed from |
* the dispatch table. |
* |
* 7 entries were removed when GL_NV_fence was removed from the dispatch |
* table. |
* |
* 2 entries were removed when GL_NV_vertex_array_range was removed from |
* the dispatch table. |
*/ |
EXPECT_GE(table_entries, 978u - 6u - 1u - 2u - 13u - 7u - 2u); |
} |
|
TEST(GetProcAddress, QueriedDispatchSizeBigEnough) |
{ |
const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *); |
|
/* _glapi_get_dispatch_table_size returns the size of the extended dispatch |
* table. This is the size of the static table with some extra entries for |
* drivers to use for extensions that the core does not know about. |
*/ |
EXPECT_LT(table_entries, _glapi_get_dispatch_table_size()); |
} |
|
TEST(GetProcAddress, KnownDispatchOffsetsAreConsistent) |
{ |
/* Verify that the queried dispatch offset for every known function is |
* consistent with its location in the static dispatch table. |
* |
* There is some redundancy between this test and ABIOffsetByName. That's |
* okay. The offsets in ABIOffsetByName comdirectly from the ABI |
* definition. The offsets in this test come from locations in a structure |
* definition generated by scripts. |
*/ |
for (unsigned i = 0; known_dispatch[i].name != NULL; i++) { |
EXPECT_EQ(known_dispatch[i].offset, |
_glapi_get_proc_offset(known_dispatch[i].name)) |
<< "function name: " << known_dispatch[i].name; |
} |
} |
|
TEST(GetProcAddress, KnownDispatchNamesAreConsistent) |
{ |
/* Verify that the queried dispatch name for every known function is |
* consistent with its location in the static dispatch table. |
* |
* There is some redundancy between this test and ABINameByOffset. That's |
* okay. The offsets in ABIOffsetByName comdirectly from the ABI |
* definition. The offsets in this test come from locations in a structure |
* definition generated by scripts. |
*/ |
for (unsigned i = 0; known_dispatch[i].name != NULL; i++) { |
EXPECT_STREQ(known_dispatch[i].name, |
_glapi_get_proc_name(known_dispatch[i].offset)) |
<< "function offset: " << known_dispatch[i].offset; |
} |
} |
|
const struct name_offset linux_gl_abi[] = { |
{ "glNewList", 0 }, |
{ "glEndList", 1 }, |
{ "glCallList", 2 }, |
{ "glCallLists", 3 }, |
{ "glDeleteLists", 4 }, |
{ "glGenLists", 5 }, |
{ "glListBase", 6 }, |
{ "glBegin", 7 }, |
{ "glBitmap", 8 }, |
{ "glColor3b", 9 }, |
{ "glColor3bv", 10 }, |
{ "glColor3d", 11 }, |
{ "glColor3dv", 12 }, |
{ "glColor3f", 13 }, |
{ "glColor3fv", 14 }, |
{ "glColor3i", 15 }, |
{ "glColor3iv", 16 }, |
{ "glColor3s", 17 }, |
{ "glColor3sv", 18 }, |
{ "glColor3ub", 19 }, |
{ "glColor3ubv", 20 }, |
{ "glColor3ui", 21 }, |
{ "glColor3uiv", 22 }, |
{ "glColor3us", 23 }, |
{ "glColor3usv", 24 }, |
{ "glColor4b", 25 }, |
{ "glColor4bv", 26 }, |
{ "glColor4d", 27 }, |
{ "glColor4dv", 28 }, |
{ "glColor4f", 29 }, |
{ "glColor4fv", 30 }, |
{ "glColor4i", 31 }, |
{ "glColor4iv", 32 }, |
{ "glColor4s", 33 }, |
{ "glColor4sv", 34 }, |
{ "glColor4ub", 35 }, |
{ "glColor4ubv", 36 }, |
{ "glColor4ui", 37 }, |
{ "glColor4uiv", 38 }, |
{ "glColor4us", 39 }, |
{ "glColor4usv", 40 }, |
{ "glEdgeFlag", 41 }, |
{ "glEdgeFlagv", 42 }, |
{ "glEnd", 43 }, |
{ "glIndexd", 44 }, |
{ "glIndexdv", 45 }, |
{ "glIndexf", 46 }, |
{ "glIndexfv", 47 }, |
{ "glIndexi", 48 }, |
{ "glIndexiv", 49 }, |
{ "glIndexs", 50 }, |
{ "glIndexsv", 51 }, |
{ "glNormal3b", 52 }, |
{ "glNormal3bv", 53 }, |
{ "glNormal3d", 54 }, |
{ "glNormal3dv", 55 }, |
{ "glNormal3f", 56 }, |
{ "glNormal3fv", 57 }, |
{ "glNormal3i", 58 }, |
{ "glNormal3iv", 59 }, |
{ "glNormal3s", 60 }, |
{ "glNormal3sv", 61 }, |
{ "glRasterPos2d", 62 }, |
{ "glRasterPos2dv", 63 }, |
{ "glRasterPos2f", 64 }, |
{ "glRasterPos2fv", 65 }, |
{ "glRasterPos2i", 66 }, |
{ "glRasterPos2iv", 67 }, |
{ "glRasterPos2s", 68 }, |
{ "glRasterPos2sv", 69 }, |
{ "glRasterPos3d", 70 }, |
{ "glRasterPos3dv", 71 }, |
{ "glRasterPos3f", 72 }, |
{ "glRasterPos3fv", 73 }, |
{ "glRasterPos3i", 74 }, |
{ "glRasterPos3iv", 75 }, |
{ "glRasterPos3s", 76 }, |
{ "glRasterPos3sv", 77 }, |
{ "glRasterPos4d", 78 }, |
{ "glRasterPos4dv", 79 }, |
{ "glRasterPos4f", 80 }, |
{ "glRasterPos4fv", 81 }, |
{ "glRasterPos4i", 82 }, |
{ "glRasterPos4iv", 83 }, |
{ "glRasterPos4s", 84 }, |
{ "glRasterPos4sv", 85 }, |
{ "glRectd", 86 }, |
{ "glRectdv", 87 }, |
{ "glRectf", 88 }, |
{ "glRectfv", 89 }, |
{ "glRecti", 90 }, |
{ "glRectiv", 91 }, |
{ "glRects", 92 }, |
{ "glRectsv", 93 }, |
{ "glTexCoord1d", 94 }, |
{ "glTexCoord1dv", 95 }, |
{ "glTexCoord1f", 96 }, |
{ "glTexCoord1fv", 97 }, |
{ "glTexCoord1i", 98 }, |
{ "glTexCoord1iv", 99 }, |
{ "glTexCoord1s", 100 }, |
{ "glTexCoord1sv", 101 }, |
{ "glTexCoord2d", 102 }, |
{ "glTexCoord2dv", 103 }, |
{ "glTexCoord2f", 104 }, |
{ "glTexCoord2fv", 105 }, |
{ "glTexCoord2i", 106 }, |
{ "glTexCoord2iv", 107 }, |
{ "glTexCoord2s", 108 }, |
{ "glTexCoord2sv", 109 }, |
{ "glTexCoord3d", 110 }, |
{ "glTexCoord3dv", 111 }, |
{ "glTexCoord3f", 112 }, |
{ "glTexCoord3fv", 113 }, |
{ "glTexCoord3i", 114 }, |
{ "glTexCoord3iv", 115 }, |
{ "glTexCoord3s", 116 }, |
{ "glTexCoord3sv", 117 }, |
{ "glTexCoord4d", 118 }, |
{ "glTexCoord4dv", 119 }, |
{ "glTexCoord4f", 120 }, |
{ "glTexCoord4fv", 121 }, |
{ "glTexCoord4i", 122 }, |
{ "glTexCoord4iv", 123 }, |
{ "glTexCoord4s", 124 }, |
{ "glTexCoord4sv", 125 }, |
{ "glVertex2d", 126 }, |
{ "glVertex2dv", 127 }, |
{ "glVertex2f", 128 }, |
{ "glVertex2fv", 129 }, |
{ "glVertex2i", 130 }, |
{ "glVertex2iv", 131 }, |
{ "glVertex2s", 132 }, |
{ "glVertex2sv", 133 }, |
{ "glVertex3d", 134 }, |
{ "glVertex3dv", 135 }, |
{ "glVertex3f", 136 }, |
{ "glVertex3fv", 137 }, |
{ "glVertex3i", 138 }, |
{ "glVertex3iv", 139 }, |
{ "glVertex3s", 140 }, |
{ "glVertex3sv", 141 }, |
{ "glVertex4d", 142 }, |
{ "glVertex4dv", 143 }, |
{ "glVertex4f", 144 }, |
{ "glVertex4fv", 145 }, |
{ "glVertex4i", 146 }, |
{ "glVertex4iv", 147 }, |
{ "glVertex4s", 148 }, |
{ "glVertex4sv", 149 }, |
{ "glClipPlane", 150 }, |
{ "glColorMaterial", 151 }, |
{ "glCullFace", 152 }, |
{ "glFogf", 153 }, |
{ "glFogfv", 154 }, |
{ "glFogi", 155 }, |
{ "glFogiv", 156 }, |
{ "glFrontFace", 157 }, |
{ "glHint", 158 }, |
{ "glLightf", 159 }, |
{ "glLightfv", 160 }, |
{ "glLighti", 161 }, |
{ "glLightiv", 162 }, |
{ "glLightModelf", 163 }, |
{ "glLightModelfv", 164 }, |
{ "glLightModeli", 165 }, |
{ "glLightModeliv", 166 }, |
{ "glLineStipple", 167 }, |
{ "glLineWidth", 168 }, |
{ "glMaterialf", 169 }, |
{ "glMaterialfv", 170 }, |
{ "glMateriali", 171 }, |
{ "glMaterialiv", 172 }, |
{ "glPointSize", 173 }, |
{ "glPolygonMode", 174 }, |
{ "glPolygonStipple", 175 }, |
{ "glScissor", 176 }, |
{ "glShadeModel", 177 }, |
{ "glTexParameterf", 178 }, |
{ "glTexParameterfv", 179 }, |
{ "glTexParameteri", 180 }, |
{ "glTexParameteriv", 181 }, |
{ "glTexImage1D", 182 }, |
{ "glTexImage2D", 183 }, |
{ "glTexEnvf", 184 }, |
{ "glTexEnvfv", 185 }, |
{ "glTexEnvi", 186 }, |
{ "glTexEnviv", 187 }, |
{ "glTexGend", 188 }, |
{ "glTexGendv", 189 }, |
{ "glTexGenf", 190 }, |
{ "glTexGenfv", 191 }, |
{ "glTexGeni", 192 }, |
{ "glTexGeniv", 193 }, |
{ "glFeedbackBuffer", 194 }, |
{ "glSelectBuffer", 195 }, |
{ "glRenderMode", 196 }, |
{ "glInitNames", 197 }, |
{ "glLoadName", 198 }, |
{ "glPassThrough", 199 }, |
{ "glPopName", 200 }, |
{ "glPushName", 201 }, |
{ "glDrawBuffer", 202 }, |
{ "glClear", 203 }, |
{ "glClearAccum", 204 }, |
{ "glClearIndex", 205 }, |
{ "glClearColor", 206 }, |
{ "glClearStencil", 207 }, |
{ "glClearDepth", 208 }, |
{ "glStencilMask", 209 }, |
{ "glColorMask", 210 }, |
{ "glDepthMask", 211 }, |
{ "glIndexMask", 212 }, |
{ "glAccum", 213 }, |
{ "glDisable", 214 }, |
{ "glEnable", 215 }, |
{ "glFinish", 216 }, |
{ "glFlush", 217 }, |
{ "glPopAttrib", 218 }, |
{ "glPushAttrib", 219 }, |
{ "glMap1d", 220 }, |
{ "glMap1f", 221 }, |
{ "glMap2d", 222 }, |
{ "glMap2f", 223 }, |
{ "glMapGrid1d", 224 }, |
{ "glMapGrid1f", 225 }, |
{ "glMapGrid2d", 226 }, |
{ "glMapGrid2f", 227 }, |
{ "glEvalCoord1d", 228 }, |
{ "glEvalCoord1dv", 229 }, |
{ "glEvalCoord1f", 230 }, |
{ "glEvalCoord1fv", 231 }, |
{ "glEvalCoord2d", 232 }, |
{ "glEvalCoord2dv", 233 }, |
{ "glEvalCoord2f", 234 }, |
{ "glEvalCoord2fv", 235 }, |
{ "glEvalMesh1", 236 }, |
{ "glEvalPoint1", 237 }, |
{ "glEvalMesh2", 238 }, |
{ "glEvalPoint2", 239 }, |
{ "glAlphaFunc", 240 }, |
{ "glBlendFunc", 241 }, |
{ "glLogicOp", 242 }, |
{ "glStencilFunc", 243 }, |
{ "glStencilOp", 244 }, |
{ "glDepthFunc", 245 }, |
{ "glPixelZoom", 246 }, |
{ "glPixelTransferf", 247 }, |
{ "glPixelTransferi", 248 }, |
{ "glPixelStoref", 249 }, |
{ "glPixelStorei", 250 }, |
{ "glPixelMapfv", 251 }, |
{ "glPixelMapuiv", 252 }, |
{ "glPixelMapusv", 253 }, |
{ "glReadBuffer", 254 }, |
{ "glCopyPixels", 255 }, |
{ "glReadPixels", 256 }, |
{ "glDrawPixels", 257 }, |
{ "glGetBooleanv", 258 }, |
{ "glGetClipPlane", 259 }, |
{ "glGetDoublev", 260 }, |
{ "glGetError", 261 }, |
{ "glGetFloatv", 262 }, |
{ "glGetIntegerv", 263 }, |
{ "glGetLightfv", 264 }, |
{ "glGetLightiv", 265 }, |
{ "glGetMapdv", 266 }, |
{ "glGetMapfv", 267 }, |
{ "glGetMapiv", 268 }, |
{ "glGetMaterialfv", 269 }, |
{ "glGetMaterialiv", 270 }, |
{ "glGetPixelMapfv", 271 }, |
{ "glGetPixelMapuiv", 272 }, |
{ "glGetPixelMapusv", 273 }, |
{ "glGetPolygonStipple", 274 }, |
{ "glGetString", 275 }, |
{ "glGetTexEnvfv", 276 }, |
{ "glGetTexEnviv", 277 }, |
{ "glGetTexGendv", 278 }, |
{ "glGetTexGenfv", 279 }, |
{ "glGetTexGeniv", 280 }, |
{ "glGetTexImage", 281 }, |
{ "glGetTexParameterfv", 282 }, |
{ "glGetTexParameteriv", 283 }, |
{ "glGetTexLevelParameterfv", 284 }, |
{ "glGetTexLevelParameteriv", 285 }, |
{ "glIsEnabled", 286 }, |
{ "glIsList", 287 }, |
{ "glDepthRange", 288 }, |
{ "glFrustum", 289 }, |
{ "glLoadIdentity", 290 }, |
{ "glLoadMatrixf", 291 }, |
{ "glLoadMatrixd", 292 }, |
{ "glMatrixMode", 293 }, |
{ "glMultMatrixf", 294 }, |
{ "glMultMatrixd", 295 }, |
{ "glOrtho", 296 }, |
{ "glPopMatrix", 297 }, |
{ "glPushMatrix", 298 }, |
{ "glRotated", 299 }, |
{ "glRotatef", 300 }, |
{ "glScaled", 301 }, |
{ "glScalef", 302 }, |
{ "glTranslated", 303 }, |
{ "glTranslatef", 304 }, |
{ "glViewport", 305 }, |
{ "glArrayElement", 306 }, |
{ "glColorPointer", 308 }, |
{ "glDisableClientState", 309 }, |
{ "glDrawArrays", 310 }, |
{ "glDrawElements", 311 }, |
{ "glEdgeFlagPointer", 312 }, |
{ "glEnableClientState", 313 }, |
{ "glGetPointerv", 329 }, |
{ "glIndexPointer", 314 }, |
{ "glInterleavedArrays", 317 }, |
{ "glNormalPointer", 318 }, |
{ "glTexCoordPointer", 320 }, |
{ "glVertexPointer", 321 }, |
{ "glPolygonOffset", 319 }, |
{ "glCopyTexImage1D", 323 }, |
{ "glCopyTexImage2D", 324 }, |
{ "glCopyTexSubImage1D", 325 }, |
{ "glCopyTexSubImage2D", 326 }, |
{ "glTexSubImage1D", 332 }, |
{ "glTexSubImage2D", 333 }, |
{ "glAreTexturesResident", 322 }, |
{ "glBindTexture", 307 }, |
{ "glDeleteTextures", 327 }, |
{ "glGenTextures", 328 }, |
{ "glIsTexture", 330 }, |
{ "glPrioritizeTextures", 331 }, |
{ "glIndexub", 315 }, |
{ "glIndexubv", 316 }, |
{ "glPopClientAttrib", 334 }, |
{ "glPushClientAttrib", 335 }, |
{ "glBlendColor", 336 }, |
{ "glBlendEquation", 337 }, |
{ "glDrawRangeElements", 338 }, |
{ "glColorTable", 339 }, |
{ "glColorTableParameterfv", 340 }, |
{ "glColorTableParameteriv", 341 }, |
{ "glCopyColorTable", 342 }, |
{ "glGetColorTable", 343 }, |
{ "glGetColorTableParameterfv", 344 }, |
{ "glGetColorTableParameteriv", 345 }, |
{ "glColorSubTable", 346 }, |
{ "glCopyColorSubTable", 347 }, |
{ "glConvolutionFilter1D", 348 }, |
{ "glConvolutionFilter2D", 349 }, |
{ "glConvolutionParameterf", 350 }, |
{ "glConvolutionParameterfv", 351 }, |
{ "glConvolutionParameteri", 352 }, |
{ "glConvolutionParameteriv", 353 }, |
{ "glCopyConvolutionFilter1D", 354 }, |
{ "glCopyConvolutionFilter2D", 355 }, |
{ "glGetConvolutionFilter", 356 }, |
{ "glGetConvolutionParameterfv", 357 }, |
{ "glGetConvolutionParameteriv", 358 }, |
{ "glGetSeparableFilter", 359 }, |
{ "glSeparableFilter2D", 360 }, |
{ "glGetHistogram", 361 }, |
{ "glGetHistogramParameterfv", 362 }, |
{ "glGetHistogramParameteriv", 363 }, |
{ "glGetMinmax", 364 }, |
{ "glGetMinmaxParameterfv", 365 }, |
{ "glGetMinmaxParameteriv", 366 }, |
{ "glHistogram", 367 }, |
{ "glMinmax", 368 }, |
{ "glResetHistogram", 369 }, |
{ "glResetMinmax", 370 }, |
{ "glTexImage3D", 371 }, |
{ "glTexSubImage3D", 372 }, |
{ "glCopyTexSubImage3D", 373 }, |
{ "glActiveTexture", 374 }, |
{ "glClientActiveTexture", 375 }, |
{ "glMultiTexCoord1d", 376 }, |
{ "glMultiTexCoord1dv", 377 }, |
{ "glMultiTexCoord1fARB", 378 }, |
{ "glMultiTexCoord1fvARB", 379 }, |
{ "glMultiTexCoord1i", 380 }, |
{ "glMultiTexCoord1iv", 381 }, |
{ "glMultiTexCoord1s", 382 }, |
{ "glMultiTexCoord1sv", 383 }, |
{ "glMultiTexCoord2d", 384 }, |
{ "glMultiTexCoord2dv", 385 }, |
{ "glMultiTexCoord2fARB", 386 }, |
{ "glMultiTexCoord2fvARB", 387 }, |
{ "glMultiTexCoord2i", 388 }, |
{ "glMultiTexCoord2iv", 389 }, |
{ "glMultiTexCoord2s", 390 }, |
{ "glMultiTexCoord2sv", 391 }, |
{ "glMultiTexCoord3d", 392 }, |
{ "glMultiTexCoord3dv", 393 }, |
{ "glMultiTexCoord3fARB", 394 }, |
{ "glMultiTexCoord3fvARB", 395 }, |
{ "glMultiTexCoord3i", 396 }, |
{ "glMultiTexCoord3iv", 397 }, |
{ "glMultiTexCoord3s", 398 }, |
{ "glMultiTexCoord3sv", 399 }, |
{ "glMultiTexCoord4d", 400 }, |
{ "glMultiTexCoord4dv", 401 }, |
{ "glMultiTexCoord4fARB", 402 }, |
{ "glMultiTexCoord4fvARB", 403 }, |
{ "glMultiTexCoord4i", 404 }, |
{ "glMultiTexCoord4iv", 405 }, |
{ "glMultiTexCoord4s", 406 }, |
{ "glMultiTexCoord4sv", 407 }, |
{ NULL, 0 } |
}; |
|
#define _O(f) ((intptr_t) & (((struct _glapi_table *) 0)->f)) / sizeof(void *) |
|
const struct name_offset known_dispatch[] = { |
{ "glNewList", _O(NewList) }, |
{ "glEndList", _O(EndList) }, |
{ "glCallList", _O(CallList) }, |
{ "glCallLists", _O(CallLists) }, |
{ "glDeleteLists", _O(DeleteLists) }, |
{ "glGenLists", _O(GenLists) }, |
{ "glListBase", _O(ListBase) }, |
{ "glBegin", _O(Begin) }, |
{ "glBitmap", _O(Bitmap) }, |
{ "glColor3b", _O(Color3b) }, |
{ "glColor3bv", _O(Color3bv) }, |
{ "glColor3d", _O(Color3d) }, |
{ "glColor3dv", _O(Color3dv) }, |
{ "glColor3f", _O(Color3f) }, |
{ "glColor3fv", _O(Color3fv) }, |
{ "glColor3i", _O(Color3i) }, |
{ "glColor3iv", _O(Color3iv) }, |
{ "glColor3s", _O(Color3s) }, |
{ "glColor3sv", _O(Color3sv) }, |
{ "glColor3ub", _O(Color3ub) }, |
{ "glColor3ubv", _O(Color3ubv) }, |
{ "glColor3ui", _O(Color3ui) }, |
{ "glColor3uiv", _O(Color3uiv) }, |
{ "glColor3us", _O(Color3us) }, |
{ "glColor3usv", _O(Color3usv) }, |
{ "glColor4b", _O(Color4b) }, |
{ "glColor4bv", _O(Color4bv) }, |
{ "glColor4d", _O(Color4d) }, |
{ "glColor4dv", _O(Color4dv) }, |
{ "glColor4f", _O(Color4f) }, |
{ "glColor4fv", _O(Color4fv) }, |
{ "glColor4i", _O(Color4i) }, |
{ "glColor4iv", _O(Color4iv) }, |
{ "glColor4s", _O(Color4s) }, |
{ "glColor4sv", _O(Color4sv) }, |
{ "glColor4ub", _O(Color4ub) }, |
{ "glColor4ubv", _O(Color4ubv) }, |
{ "glColor4ui", _O(Color4ui) }, |
{ "glColor4uiv", _O(Color4uiv) }, |
{ "glColor4us", _O(Color4us) }, |
{ "glColor4usv", _O(Color4usv) }, |
{ "glEdgeFlag", _O(EdgeFlag) }, |
{ "glEdgeFlagv", _O(EdgeFlagv) }, |
{ "glEnd", _O(End) }, |
{ "glIndexd", _O(Indexd) }, |
{ "glIndexdv", _O(Indexdv) }, |
{ "glIndexf", _O(Indexf) }, |
{ "glIndexfv", _O(Indexfv) }, |
{ "glIndexi", _O(Indexi) }, |
{ "glIndexiv", _O(Indexiv) }, |
{ "glIndexs", _O(Indexs) }, |
{ "glIndexsv", _O(Indexsv) }, |
{ "glNormal3b", _O(Normal3b) }, |
{ "glNormal3bv", _O(Normal3bv) }, |
{ "glNormal3d", _O(Normal3d) }, |
{ "glNormal3dv", _O(Normal3dv) }, |
{ "glNormal3f", _O(Normal3f) }, |
{ "glNormal3fv", _O(Normal3fv) }, |
{ "glNormal3i", _O(Normal3i) }, |
{ "glNormal3iv", _O(Normal3iv) }, |
{ "glNormal3s", _O(Normal3s) }, |
{ "glNormal3sv", _O(Normal3sv) }, |
{ "glRasterPos2d", _O(RasterPos2d) }, |
{ "glRasterPos2dv", _O(RasterPos2dv) }, |
{ "glRasterPos2f", _O(RasterPos2f) }, |
{ "glRasterPos2fv", _O(RasterPos2fv) }, |
{ "glRasterPos2i", _O(RasterPos2i) }, |
{ "glRasterPos2iv", _O(RasterPos2iv) }, |
{ "glRasterPos2s", _O(RasterPos2s) }, |
{ "glRasterPos2sv", _O(RasterPos2sv) }, |
{ "glRasterPos3d", _O(RasterPos3d) }, |
{ "glRasterPos3dv", _O(RasterPos3dv) }, |
{ "glRasterPos3f", _O(RasterPos3f) }, |
{ "glRasterPos3fv", _O(RasterPos3fv) }, |
{ "glRasterPos3i", _O(RasterPos3i) }, |
{ "glRasterPos3iv", _O(RasterPos3iv) }, |
{ "glRasterPos3s", _O(RasterPos3s) }, |
{ "glRasterPos3sv", _O(RasterPos3sv) }, |
{ "glRasterPos4d", _O(RasterPos4d) }, |
{ "glRasterPos4dv", _O(RasterPos4dv) }, |
{ "glRasterPos4f", _O(RasterPos4f) }, |
{ "glRasterPos4fv", _O(RasterPos4fv) }, |
{ "glRasterPos4i", _O(RasterPos4i) }, |
{ "glRasterPos4iv", _O(RasterPos4iv) }, |
{ "glRasterPos4s", _O(RasterPos4s) }, |
{ "glRasterPos4sv", _O(RasterPos4sv) }, |
{ "glRectd", _O(Rectd) }, |
{ "glRectdv", _O(Rectdv) }, |
{ "glRectf", _O(Rectf) }, |
{ "glRectfv", _O(Rectfv) }, |
{ "glRecti", _O(Recti) }, |
{ "glRectiv", _O(Rectiv) }, |
{ "glRects", _O(Rects) }, |
{ "glRectsv", _O(Rectsv) }, |
{ "glTexCoord1d", _O(TexCoord1d) }, |
{ "glTexCoord1dv", _O(TexCoord1dv) }, |
{ "glTexCoord1f", _O(TexCoord1f) }, |
{ "glTexCoord1fv", _O(TexCoord1fv) }, |
{ "glTexCoord1i", _O(TexCoord1i) }, |
{ "glTexCoord1iv", _O(TexCoord1iv) }, |
{ "glTexCoord1s", _O(TexCoord1s) }, |
{ "glTexCoord1sv", _O(TexCoord1sv) }, |
{ "glTexCoord2d", _O(TexCoord2d) }, |
{ "glTexCoord2dv", _O(TexCoord2dv) }, |
{ "glTexCoord2f", _O(TexCoord2f) }, |
{ "glTexCoord2fv", _O(TexCoord2fv) }, |
{ "glTexCoord2i", _O(TexCoord2i) }, |
{ "glTexCoord2iv", _O(TexCoord2iv) }, |
{ "glTexCoord2s", _O(TexCoord2s) }, |
{ "glTexCoord2sv", _O(TexCoord2sv) }, |
{ "glTexCoord3d", _O(TexCoord3d) }, |
{ "glTexCoord3dv", _O(TexCoord3dv) }, |
{ "glTexCoord3f", _O(TexCoord3f) }, |
{ "glTexCoord3fv", _O(TexCoord3fv) }, |
{ "glTexCoord3i", _O(TexCoord3i) }, |
{ "glTexCoord3iv", _O(TexCoord3iv) }, |
{ "glTexCoord3s", _O(TexCoord3s) }, |
{ "glTexCoord3sv", _O(TexCoord3sv) }, |
{ "glTexCoord4d", _O(TexCoord4d) }, |
{ "glTexCoord4dv", _O(TexCoord4dv) }, |
{ "glTexCoord4f", _O(TexCoord4f) }, |
{ "glTexCoord4fv", _O(TexCoord4fv) }, |
{ "glTexCoord4i", _O(TexCoord4i) }, |
{ "glTexCoord4iv", _O(TexCoord4iv) }, |
{ "glTexCoord4s", _O(TexCoord4s) }, |
{ "glTexCoord4sv", _O(TexCoord4sv) }, |
{ "glVertex2d", _O(Vertex2d) }, |
{ "glVertex2dv", _O(Vertex2dv) }, |
{ "glVertex2f", _O(Vertex2f) }, |
{ "glVertex2fv", _O(Vertex2fv) }, |
{ "glVertex2i", _O(Vertex2i) }, |
{ "glVertex2iv", _O(Vertex2iv) }, |
{ "glVertex2s", _O(Vertex2s) }, |
{ "glVertex2sv", _O(Vertex2sv) }, |
{ "glVertex3d", _O(Vertex3d) }, |
{ "glVertex3dv", _O(Vertex3dv) }, |
{ "glVertex3f", _O(Vertex3f) }, |
{ "glVertex3fv", _O(Vertex3fv) }, |
{ "glVertex3i", _O(Vertex3i) }, |
{ "glVertex3iv", _O(Vertex3iv) }, |
{ "glVertex3s", _O(Vertex3s) }, |
{ "glVertex3sv", _O(Vertex3sv) }, |
{ "glVertex4d", _O(Vertex4d) }, |
{ "glVertex4dv", _O(Vertex4dv) }, |
{ "glVertex4f", _O(Vertex4f) }, |
{ "glVertex4fv", _O(Vertex4fv) }, |
{ "glVertex4i", _O(Vertex4i) }, |
{ "glVertex4iv", _O(Vertex4iv) }, |
{ "glVertex4s", _O(Vertex4s) }, |
{ "glVertex4sv", _O(Vertex4sv) }, |
{ "glClipPlane", _O(ClipPlane) }, |
{ "glColorMaterial", _O(ColorMaterial) }, |
{ "glCullFace", _O(CullFace) }, |
{ "glFogf", _O(Fogf) }, |
{ "glFogfv", _O(Fogfv) }, |
{ "glFogi", _O(Fogi) }, |
{ "glFogiv", _O(Fogiv) }, |
{ "glFrontFace", _O(FrontFace) }, |
{ "glHint", _O(Hint) }, |
{ "glLightf", _O(Lightf) }, |
{ "glLightfv", _O(Lightfv) }, |
{ "glLighti", _O(Lighti) }, |
{ "glLightiv", _O(Lightiv) }, |
{ "glLightModelf", _O(LightModelf) }, |
{ "glLightModelfv", _O(LightModelfv) }, |
{ "glLightModeli", _O(LightModeli) }, |
{ "glLightModeliv", _O(LightModeliv) }, |
{ "glLineStipple", _O(LineStipple) }, |
{ "glLineWidth", _O(LineWidth) }, |
{ "glMaterialf", _O(Materialf) }, |
{ "glMaterialfv", _O(Materialfv) }, |
{ "glMateriali", _O(Materiali) }, |
{ "glMaterialiv", _O(Materialiv) }, |
{ "glPointSize", _O(PointSize) }, |
{ "glPolygonMode", _O(PolygonMode) }, |
{ "glPolygonStipple", _O(PolygonStipple) }, |
{ "glScissor", _O(Scissor) }, |
{ "glShadeModel", _O(ShadeModel) }, |
{ "glTexParameterf", _O(TexParameterf) }, |
{ "glTexParameterfv", _O(TexParameterfv) }, |
{ "glTexParameteri", _O(TexParameteri) }, |
{ "glTexParameteriv", _O(TexParameteriv) }, |
{ "glTexImage1D", _O(TexImage1D) }, |
{ "glTexImage2D", _O(TexImage2D) }, |
{ "glTexEnvf", _O(TexEnvf) }, |
{ "glTexEnvfv", _O(TexEnvfv) }, |
{ "glTexEnvi", _O(TexEnvi) }, |
{ "glTexEnviv", _O(TexEnviv) }, |
{ "glTexGend", _O(TexGend) }, |
{ "glTexGendv", _O(TexGendv) }, |
{ "glTexGenf", _O(TexGenf) }, |
{ "glTexGenfv", _O(TexGenfv) }, |
{ "glTexGeni", _O(TexGeni) }, |
{ "glTexGeniv", _O(TexGeniv) }, |
{ "glFeedbackBuffer", _O(FeedbackBuffer) }, |
{ "glSelectBuffer", _O(SelectBuffer) }, |
{ "glRenderMode", _O(RenderMode) }, |
{ "glInitNames", _O(InitNames) }, |
{ "glLoadName", _O(LoadName) }, |
{ "glPassThrough", _O(PassThrough) }, |
{ "glPopName", _O(PopName) }, |
{ "glPushName", _O(PushName) }, |
{ "glDrawBuffer", _O(DrawBuffer) }, |
{ "glClear", _O(Clear) }, |
{ "glClearAccum", _O(ClearAccum) }, |
{ "glClearIndex", _O(ClearIndex) }, |
{ "glClearColor", _O(ClearColor) }, |
{ "glClearStencil", _O(ClearStencil) }, |
{ "glClearDepth", _O(ClearDepth) }, |
{ "glStencilMask", _O(StencilMask) }, |
{ "glColorMask", _O(ColorMask) }, |
{ "glDepthMask", _O(DepthMask) }, |
{ "glIndexMask", _O(IndexMask) }, |
{ "glAccum", _O(Accum) }, |
{ "glDisable", _O(Disable) }, |
{ "glEnable", _O(Enable) }, |
{ "glFinish", _O(Finish) }, |
{ "glFlush", _O(Flush) }, |
{ "glPopAttrib", _O(PopAttrib) }, |
{ "glPushAttrib", _O(PushAttrib) }, |
{ "glMap1d", _O(Map1d) }, |
{ "glMap1f", _O(Map1f) }, |
{ "glMap2d", _O(Map2d) }, |
{ "glMap2f", _O(Map2f) }, |
{ "glMapGrid1d", _O(MapGrid1d) }, |
{ "glMapGrid1f", _O(MapGrid1f) }, |
{ "glMapGrid2d", _O(MapGrid2d) }, |
{ "glMapGrid2f", _O(MapGrid2f) }, |
{ "glEvalCoord1d", _O(EvalCoord1d) }, |
{ "glEvalCoord1dv", _O(EvalCoord1dv) }, |
{ "glEvalCoord1f", _O(EvalCoord1f) }, |
{ "glEvalCoord1fv", _O(EvalCoord1fv) }, |
{ "glEvalCoord2d", _O(EvalCoord2d) }, |
{ "glEvalCoord2dv", _O(EvalCoord2dv) }, |
{ "glEvalCoord2f", _O(EvalCoord2f) }, |
{ "glEvalCoord2fv", _O(EvalCoord2fv) }, |
{ "glEvalMesh1", _O(EvalMesh1) }, |
{ "glEvalPoint1", _O(EvalPoint1) }, |
{ "glEvalMesh2", _O(EvalMesh2) }, |
{ "glEvalPoint2", _O(EvalPoint2) }, |
{ "glAlphaFunc", _O(AlphaFunc) }, |
{ "glBlendFunc", _O(BlendFunc) }, |
{ "glLogicOp", _O(LogicOp) }, |
{ "glStencilFunc", _O(StencilFunc) }, |
{ "glStencilOp", _O(StencilOp) }, |
{ "glDepthFunc", _O(DepthFunc) }, |
{ "glPixelZoom", _O(PixelZoom) }, |
{ "glPixelTransferf", _O(PixelTransferf) }, |
{ "glPixelTransferi", _O(PixelTransferi) }, |
{ "glPixelStoref", _O(PixelStoref) }, |
{ "glPixelStorei", _O(PixelStorei) }, |
{ "glPixelMapfv", _O(PixelMapfv) }, |
{ "glPixelMapuiv", _O(PixelMapuiv) }, |
{ "glPixelMapusv", _O(PixelMapusv) }, |
{ "glReadBuffer", _O(ReadBuffer) }, |
{ "glCopyPixels", _O(CopyPixels) }, |
{ "glReadPixels", _O(ReadPixels) }, |
{ "glDrawPixels", _O(DrawPixels) }, |
{ "glGetBooleanv", _O(GetBooleanv) }, |
{ "glGetClipPlane", _O(GetClipPlane) }, |
{ "glGetDoublev", _O(GetDoublev) }, |
{ "glGetError", _O(GetError) }, |
{ "glGetFloatv", _O(GetFloatv) }, |
{ "glGetIntegerv", _O(GetIntegerv) }, |
{ "glGetLightfv", _O(GetLightfv) }, |
{ "glGetLightiv", _O(GetLightiv) }, |
{ "glGetMapdv", _O(GetMapdv) }, |
{ "glGetMapfv", _O(GetMapfv) }, |
{ "glGetMapiv", _O(GetMapiv) }, |
{ "glGetMaterialfv", _O(GetMaterialfv) }, |
{ "glGetMaterialiv", _O(GetMaterialiv) }, |
{ "glGetPixelMapfv", _O(GetPixelMapfv) }, |
{ "glGetPixelMapuiv", _O(GetPixelMapuiv) }, |
{ "glGetPixelMapusv", _O(GetPixelMapusv) }, |
{ "glGetPolygonStipple", _O(GetPolygonStipple) }, |
{ "glGetString", _O(GetString) }, |
{ "glGetTexEnvfv", _O(GetTexEnvfv) }, |
{ "glGetTexEnviv", _O(GetTexEnviv) }, |
{ "glGetTexGendv", _O(GetTexGendv) }, |
{ "glGetTexGenfv", _O(GetTexGenfv) }, |
{ "glGetTexGeniv", _O(GetTexGeniv) }, |
{ "glGetTexImage", _O(GetTexImage) }, |
{ "glGetTexParameterfv", _O(GetTexParameterfv) }, |
{ "glGetTexParameteriv", _O(GetTexParameteriv) }, |
{ "glGetTexLevelParameterfv", _O(GetTexLevelParameterfv) }, |
{ "glGetTexLevelParameteriv", _O(GetTexLevelParameteriv) }, |
{ "glIsEnabled", _O(IsEnabled) }, |
{ "glIsList", _O(IsList) }, |
{ "glDepthRange", _O(DepthRange) }, |
{ "glFrustum", _O(Frustum) }, |
{ "glLoadIdentity", _O(LoadIdentity) }, |
{ "glLoadMatrixf", _O(LoadMatrixf) }, |
{ "glLoadMatrixd", _O(LoadMatrixd) }, |
{ "glMatrixMode", _O(MatrixMode) }, |
{ "glMultMatrixf", _O(MultMatrixf) }, |
{ "glMultMatrixd", _O(MultMatrixd) }, |
{ "glOrtho", _O(Ortho) }, |
{ "glPopMatrix", _O(PopMatrix) }, |
{ "glPushMatrix", _O(PushMatrix) }, |
{ "glRotated", _O(Rotated) }, |
{ "glRotatef", _O(Rotatef) }, |
{ "glScaled", _O(Scaled) }, |
{ "glScalef", _O(Scalef) }, |
{ "glTranslated", _O(Translated) }, |
{ "glTranslatef", _O(Translatef) }, |
{ "glViewport", _O(Viewport) }, |
{ "glArrayElement", _O(ArrayElement) }, |
{ "glBindTexture", _O(BindTexture) }, |
{ "glColorPointer", _O(ColorPointer) }, |
{ "glDisableClientState", _O(DisableClientState) }, |
{ "glDrawArrays", _O(DrawArrays) }, |
{ "glDrawElements", _O(DrawElements) }, |
{ "glEdgeFlagPointer", _O(EdgeFlagPointer) }, |
{ "glEnableClientState", _O(EnableClientState) }, |
{ "glIndexPointer", _O(IndexPointer) }, |
{ "glIndexub", _O(Indexub) }, |
{ "glIndexubv", _O(Indexubv) }, |
{ "glInterleavedArrays", _O(InterleavedArrays) }, |
{ "glNormalPointer", _O(NormalPointer) }, |
{ "glPolygonOffset", _O(PolygonOffset) }, |
{ "glTexCoordPointer", _O(TexCoordPointer) }, |
{ "glVertexPointer", _O(VertexPointer) }, |
{ "glAreTexturesResident", _O(AreTexturesResident) }, |
{ "glCopyTexImage1D", _O(CopyTexImage1D) }, |
{ "glCopyTexImage2D", _O(CopyTexImage2D) }, |
{ "glCopyTexSubImage1D", _O(CopyTexSubImage1D) }, |
{ "glCopyTexSubImage2D", _O(CopyTexSubImage2D) }, |
{ "glDeleteTextures", _O(DeleteTextures) }, |
{ "glGenTextures", _O(GenTextures) }, |
{ "glGetPointerv", _O(GetPointerv) }, |
{ "glIsTexture", _O(IsTexture) }, |
{ "glPrioritizeTextures", _O(PrioritizeTextures) }, |
{ "glTexSubImage1D", _O(TexSubImage1D) }, |
{ "glTexSubImage2D", _O(TexSubImage2D) }, |
{ "glPopClientAttrib", _O(PopClientAttrib) }, |
{ "glPushClientAttrib", _O(PushClientAttrib) }, |
{ "glBlendColor", _O(BlendColor) }, |
{ "glBlendEquation", _O(BlendEquation) }, |
{ "glDrawRangeElements", _O(DrawRangeElements) }, |
{ "glColorTable", _O(ColorTable) }, |
{ "glColorTableParameterfv", _O(ColorTableParameterfv) }, |
{ "glColorTableParameteriv", _O(ColorTableParameteriv) }, |
{ "glCopyColorTable", _O(CopyColorTable) }, |
{ "glGetColorTable", _O(GetColorTable) }, |
{ "glGetColorTableParameterfv", _O(GetColorTableParameterfv) }, |
{ "glGetColorTableParameteriv", _O(GetColorTableParameteriv) }, |
{ "glColorSubTable", _O(ColorSubTable) }, |
{ "glCopyColorSubTable", _O(CopyColorSubTable) }, |
{ "glConvolutionFilter1D", _O(ConvolutionFilter1D) }, |
{ "glConvolutionFilter2D", _O(ConvolutionFilter2D) }, |
{ "glConvolutionParameterf", _O(ConvolutionParameterf) }, |
{ "glConvolutionParameterfv", _O(ConvolutionParameterfv) }, |
{ "glConvolutionParameteri", _O(ConvolutionParameteri) }, |
{ "glConvolutionParameteriv", _O(ConvolutionParameteriv) }, |
{ "glCopyConvolutionFilter1D", _O(CopyConvolutionFilter1D) }, |
{ "glCopyConvolutionFilter2D", _O(CopyConvolutionFilter2D) }, |
{ "glGetConvolutionFilter", _O(GetConvolutionFilter) }, |
{ "glGetConvolutionParameterfv", _O(GetConvolutionParameterfv) }, |
{ "glGetConvolutionParameteriv", _O(GetConvolutionParameteriv) }, |
{ "glGetSeparableFilter", _O(GetSeparableFilter) }, |
{ "glSeparableFilter2D", _O(SeparableFilter2D) }, |
{ "glGetHistogram", _O(GetHistogram) }, |
{ "glGetHistogramParameterfv", _O(GetHistogramParameterfv) }, |
{ "glGetHistogramParameteriv", _O(GetHistogramParameteriv) }, |
{ "glGetMinmax", _O(GetMinmax) }, |
{ "glGetMinmaxParameterfv", _O(GetMinmaxParameterfv) }, |
{ "glGetMinmaxParameteriv", _O(GetMinmaxParameteriv) }, |
{ "glHistogram", _O(Histogram) }, |
{ "glMinmax", _O(Minmax) }, |
{ "glResetHistogram", _O(ResetHistogram) }, |
{ "glResetMinmax", _O(ResetMinmax) }, |
{ "glTexImage3D", _O(TexImage3D) }, |
{ "glTexSubImage3D", _O(TexSubImage3D) }, |
{ "glCopyTexSubImage3D", _O(CopyTexSubImage3D) }, |
{ "glActiveTexture", _O(ActiveTexture) }, |
{ "glClientActiveTexture", _O(ClientActiveTexture) }, |
{ "glMultiTexCoord1d", _O(MultiTexCoord1d) }, |
{ "glMultiTexCoord1dv", _O(MultiTexCoord1dv) }, |
{ "glMultiTexCoord1fARB", _O(MultiTexCoord1fARB) }, |
{ "glMultiTexCoord1fvARB", _O(MultiTexCoord1fvARB) }, |
{ "glMultiTexCoord1i", _O(MultiTexCoord1i) }, |
{ "glMultiTexCoord1iv", _O(MultiTexCoord1iv) }, |
{ "glMultiTexCoord1s", _O(MultiTexCoord1s) }, |
{ "glMultiTexCoord1sv", _O(MultiTexCoord1sv) }, |
{ "glMultiTexCoord2d", _O(MultiTexCoord2d) }, |
{ "glMultiTexCoord2dv", _O(MultiTexCoord2dv) }, |
{ "glMultiTexCoord2fARB", _O(MultiTexCoord2fARB) }, |
{ "glMultiTexCoord2fvARB", _O(MultiTexCoord2fvARB) }, |
{ "glMultiTexCoord2i", _O(MultiTexCoord2i) }, |
{ "glMultiTexCoord2iv", _O(MultiTexCoord2iv) }, |
{ "glMultiTexCoord2s", _O(MultiTexCoord2s) }, |
{ "glMultiTexCoord2sv", _O(MultiTexCoord2sv) }, |
{ "glMultiTexCoord3d", _O(MultiTexCoord3d) }, |
{ "glMultiTexCoord3dv", _O(MultiTexCoord3dv) }, |
{ "glMultiTexCoord3fARB", _O(MultiTexCoord3fARB) }, |
{ "glMultiTexCoord3fvARB", _O(MultiTexCoord3fvARB) }, |
{ "glMultiTexCoord3i", _O(MultiTexCoord3i) }, |
{ "glMultiTexCoord3iv", _O(MultiTexCoord3iv) }, |
{ "glMultiTexCoord3s", _O(MultiTexCoord3s) }, |
{ "glMultiTexCoord3sv", _O(MultiTexCoord3sv) }, |
{ "glMultiTexCoord4d", _O(MultiTexCoord4d) }, |
{ "glMultiTexCoord4dv", _O(MultiTexCoord4dv) }, |
{ "glMultiTexCoord4fARB", _O(MultiTexCoord4fARB) }, |
{ "glMultiTexCoord4fvARB", _O(MultiTexCoord4fvARB) }, |
{ "glMultiTexCoord4i", _O(MultiTexCoord4i) }, |
{ "glMultiTexCoord4iv", _O(MultiTexCoord4iv) }, |
{ "glMultiTexCoord4s", _O(MultiTexCoord4s) }, |
{ "glMultiTexCoord4sv", _O(MultiTexCoord4sv) }, |
{ "glAttachShader", _O(AttachShader) }, |
{ "glCreateProgram", _O(CreateProgram) }, |
{ "glCreateShader", _O(CreateShader) }, |
{ "glDeleteProgram", _O(DeleteProgram) }, |
{ "glDeleteShader", _O(DeleteShader) }, |
{ "glDetachShader", _O(DetachShader) }, |
{ "glGetAttachedShaders", _O(GetAttachedShaders) }, |
{ "glGetProgramInfoLog", _O(GetProgramInfoLog) }, |
{ "glGetProgramiv", _O(GetProgramiv) }, |
{ "glGetShaderInfoLog", _O(GetShaderInfoLog) }, |
{ "glGetShaderiv", _O(GetShaderiv) }, |
{ "glIsProgram", _O(IsProgram) }, |
{ "glIsShader", _O(IsShader) }, |
{ "glStencilFuncSeparate", _O(StencilFuncSeparate) }, |
{ "glStencilMaskSeparate", _O(StencilMaskSeparate) }, |
{ "glStencilOpSeparate", _O(StencilOpSeparate) }, |
{ "glUniformMatrix2x3fv", _O(UniformMatrix2x3fv) }, |
{ "glUniformMatrix2x4fv", _O(UniformMatrix2x4fv) }, |
{ "glUniformMatrix3x2fv", _O(UniformMatrix3x2fv) }, |
{ "glUniformMatrix3x4fv", _O(UniformMatrix3x4fv) }, |
{ "glUniformMatrix4x2fv", _O(UniformMatrix4x2fv) }, |
{ "glUniformMatrix4x3fv", _O(UniformMatrix4x3fv) }, |
{ "glClearBufferfi", _O(ClearBufferfi) }, |
{ "glClearBufferfv", _O(ClearBufferfv) }, |
{ "glClearBufferiv", _O(ClearBufferiv) }, |
{ "glClearBufferuiv", _O(ClearBufferuiv) }, |
{ "glGetStringi", _O(GetStringi) }, |
{ "glFramebufferTexture", _O(FramebufferTexture) }, |
{ "glGetBufferParameteri64v", _O(GetBufferParameteri64v) }, |
{ "glGetInteger64i_v", _O(GetInteger64i_v) }, |
{ "glLoadTransposeMatrixd", _O(LoadTransposeMatrixd) }, |
{ "glLoadTransposeMatrixf", _O(LoadTransposeMatrixf) }, |
{ "glMultTransposeMatrixd", _O(MultTransposeMatrixd) }, |
{ "glMultTransposeMatrixf", _O(MultTransposeMatrixf) }, |
{ "glSampleCoverage", _O(SampleCoverage) }, |
{ "glCompressedTexImage1D", _O(CompressedTexImage1D) }, |
{ "glCompressedTexImage2D", _O(CompressedTexImage2D) }, |
{ "glCompressedTexImage3D", _O(CompressedTexImage3D) }, |
{ "glCompressedTexSubImage1D", _O(CompressedTexSubImage1D) }, |
{ "glCompressedTexSubImage2D", _O(CompressedTexSubImage2D) }, |
{ "glCompressedTexSubImage3D", _O(CompressedTexSubImage3D) }, |
{ "glGetCompressedTexImage", _O(GetCompressedTexImage) }, |
{ "glDisableVertexAttribArray", _O(DisableVertexAttribArray) }, |
{ "glEnableVertexAttribArray", _O(EnableVertexAttribArray) }, |
{ "glGetProgramEnvParameterdvARB", _O(GetProgramEnvParameterdvARB) }, |
{ "glGetProgramEnvParameterfvARB", _O(GetProgramEnvParameterfvARB) }, |
{ "glGetProgramLocalParameterdvARB", _O(GetProgramLocalParameterdvARB) }, |
{ "glGetProgramLocalParameterfvARB", _O(GetProgramLocalParameterfvARB) }, |
{ "glGetProgramStringARB", _O(GetProgramStringARB) }, |
{ "glGetProgramivARB", _O(GetProgramivARB) }, |
{ "glGetVertexAttribdv", _O(GetVertexAttribdv) }, |
{ "glGetVertexAttribfv", _O(GetVertexAttribfv) }, |
{ "glGetVertexAttribiv", _O(GetVertexAttribiv) }, |
{ "glProgramEnvParameter4dARB", _O(ProgramEnvParameter4dARB) }, |
{ "glProgramEnvParameter4dvARB", _O(ProgramEnvParameter4dvARB) }, |
{ "glProgramEnvParameter4fARB", _O(ProgramEnvParameter4fARB) }, |
{ "glProgramEnvParameter4fvARB", _O(ProgramEnvParameter4fvARB) }, |
{ "glProgramLocalParameter4dARB", _O(ProgramLocalParameter4dARB) }, |
{ "glProgramLocalParameter4dvARB", _O(ProgramLocalParameter4dvARB) }, |
{ "glProgramLocalParameter4fARB", _O(ProgramLocalParameter4fARB) }, |
{ "glProgramLocalParameter4fvARB", _O(ProgramLocalParameter4fvARB) }, |
{ "glProgramStringARB", _O(ProgramStringARB) }, |
{ "glVertexAttrib1d", _O(VertexAttrib1d) }, |
{ "glVertexAttrib1dv", _O(VertexAttrib1dv) }, |
{ "glVertexAttrib1fARB", _O(VertexAttrib1fARB) }, |
{ "glVertexAttrib1fvARB", _O(VertexAttrib1fvARB) }, |
{ "glVertexAttrib1s", _O(VertexAttrib1s) }, |
{ "glVertexAttrib1sv", _O(VertexAttrib1sv) }, |
{ "glVertexAttrib2d", _O(VertexAttrib2d) }, |
{ "glVertexAttrib2dv", _O(VertexAttrib2dv) }, |
{ "glVertexAttrib2fARB", _O(VertexAttrib2fARB) }, |
{ "glVertexAttrib2fvARB", _O(VertexAttrib2fvARB) }, |
{ "glVertexAttrib2s", _O(VertexAttrib2s) }, |
{ "glVertexAttrib2sv", _O(VertexAttrib2sv) }, |
{ "glVertexAttrib3d", _O(VertexAttrib3d) }, |
{ "glVertexAttrib3dv", _O(VertexAttrib3dv) }, |
{ "glVertexAttrib3fARB", _O(VertexAttrib3fARB) }, |
{ "glVertexAttrib3fvARB", _O(VertexAttrib3fvARB) }, |
{ "glVertexAttrib3s", _O(VertexAttrib3s) }, |
{ "glVertexAttrib3sv", _O(VertexAttrib3sv) }, |
{ "glVertexAttrib4Nbv", _O(VertexAttrib4Nbv) }, |
{ "glVertexAttrib4Niv", _O(VertexAttrib4Niv) }, |
{ "glVertexAttrib4Nsv", _O(VertexAttrib4Nsv) }, |
{ "glVertexAttrib4Nub", _O(VertexAttrib4Nub) }, |
{ "glVertexAttrib4Nubv", _O(VertexAttrib4Nubv) }, |
{ "glVertexAttrib4Nuiv", _O(VertexAttrib4Nuiv) }, |
{ "glVertexAttrib4Nusv", _O(VertexAttrib4Nusv) }, |
{ "glVertexAttrib4bv", _O(VertexAttrib4bv) }, |
{ "glVertexAttrib4d", _O(VertexAttrib4d) }, |
{ "glVertexAttrib4dv", _O(VertexAttrib4dv) }, |
{ "glVertexAttrib4fARB", _O(VertexAttrib4fARB) }, |
{ "glVertexAttrib4fvARB", _O(VertexAttrib4fvARB) }, |
{ "glVertexAttrib4iv", _O(VertexAttrib4iv) }, |
{ "glVertexAttrib4s", _O(VertexAttrib4s) }, |
{ "glVertexAttrib4sv", _O(VertexAttrib4sv) }, |
{ "glVertexAttrib4ubv", _O(VertexAttrib4ubv) }, |
{ "glVertexAttrib4uiv", _O(VertexAttrib4uiv) }, |
{ "glVertexAttrib4usv", _O(VertexAttrib4usv) }, |
{ "glVertexAttribPointer", _O(VertexAttribPointer) }, |
{ "glBindBuffer", _O(BindBuffer) }, |
{ "glBufferData", _O(BufferData) }, |
{ "glBufferSubData", _O(BufferSubData) }, |
{ "glDeleteBuffers", _O(DeleteBuffers) }, |
{ "glGenBuffers", _O(GenBuffers) }, |
{ "glGetBufferParameteriv", _O(GetBufferParameteriv) }, |
{ "glGetBufferPointerv", _O(GetBufferPointerv) }, |
{ "glGetBufferSubData", _O(GetBufferSubData) }, |
{ "glIsBuffer", _O(IsBuffer) }, |
{ "glMapBuffer", _O(MapBuffer) }, |
{ "glUnmapBuffer", _O(UnmapBuffer) }, |
{ "glBeginQuery", _O(BeginQuery) }, |
{ "glDeleteQueries", _O(DeleteQueries) }, |
{ "glEndQuery", _O(EndQuery) }, |
{ "glGenQueries", _O(GenQueries) }, |
{ "glGetQueryObjectiv", _O(GetQueryObjectiv) }, |
{ "glGetQueryObjectuiv", _O(GetQueryObjectuiv) }, |
{ "glGetQueryiv", _O(GetQueryiv) }, |
{ "glIsQuery", _O(IsQuery) }, |
{ "glAttachObjectARB", _O(AttachObjectARB) }, |
{ "glCompileShader", _O(CompileShader) }, |
{ "glCreateProgramObjectARB", _O(CreateProgramObjectARB) }, |
{ "glCreateShaderObjectARB", _O(CreateShaderObjectARB) }, |
{ "glDeleteObjectARB", _O(DeleteObjectARB) }, |
{ "glDetachObjectARB", _O(DetachObjectARB) }, |
{ "glGetActiveUniform", _O(GetActiveUniform) }, |
{ "glGetAttachedObjectsARB", _O(GetAttachedObjectsARB) }, |
{ "glGetHandleARB", _O(GetHandleARB) }, |
{ "glGetInfoLogARB", _O(GetInfoLogARB) }, |
{ "glGetObjectParameterfvARB", _O(GetObjectParameterfvARB) }, |
{ "glGetObjectParameterivARB", _O(GetObjectParameterivARB) }, |
{ "glGetShaderSource", _O(GetShaderSource) }, |
{ "glGetUniformLocation", _O(GetUniformLocation) }, |
{ "glGetUniformfv", _O(GetUniformfv) }, |
{ "glGetUniformiv", _O(GetUniformiv) }, |
{ "glLinkProgram", _O(LinkProgram) }, |
{ "glShaderSource", _O(ShaderSource) }, |
{ "glUniform1f", _O(Uniform1f) }, |
{ "glUniform1fv", _O(Uniform1fv) }, |
{ "glUniform1i", _O(Uniform1i) }, |
{ "glUniform1iv", _O(Uniform1iv) }, |
{ "glUniform2f", _O(Uniform2f) }, |
{ "glUniform2fv", _O(Uniform2fv) }, |
{ "glUniform2i", _O(Uniform2i) }, |
{ "glUniform2iv", _O(Uniform2iv) }, |
{ "glUniform3f", _O(Uniform3f) }, |
{ "glUniform3fv", _O(Uniform3fv) }, |
{ "glUniform3i", _O(Uniform3i) }, |
{ "glUniform3iv", _O(Uniform3iv) }, |
{ "glUniform4f", _O(Uniform4f) }, |
{ "glUniform4fv", _O(Uniform4fv) }, |
{ "glUniform4i", _O(Uniform4i) }, |
{ "glUniform4iv", _O(Uniform4iv) }, |
{ "glUniformMatrix2fv", _O(UniformMatrix2fv) }, |
{ "glUniformMatrix3fv", _O(UniformMatrix3fv) }, |
{ "glUniformMatrix4fv", _O(UniformMatrix4fv) }, |
{ "glUseProgram", _O(UseProgram) }, |
{ "glValidateProgram", _O(ValidateProgram) }, |
{ "glBindAttribLocation", _O(BindAttribLocation) }, |
{ "glGetActiveAttrib", _O(GetActiveAttrib) }, |
{ "glGetAttribLocation", _O(GetAttribLocation) }, |
{ "glDrawBuffers", _O(DrawBuffers) }, |
{ "glClampColor", _O(ClampColor) }, |
{ "glDrawArraysInstancedARB", _O(DrawArraysInstancedARB) }, |
{ "glDrawElementsInstancedARB", _O(DrawElementsInstancedARB) }, |
{ "glRenderbufferStorageMultisample", _O(RenderbufferStorageMultisample) }, |
{ "glFramebufferTexture", _O(FramebufferTexture) }, |
{ "glFramebufferTextureFaceARB", _O(FramebufferTextureFaceARB) }, |
{ "glProgramParameteri", _O(ProgramParameteri) }, |
{ "glVertexAttribDivisor", _O(VertexAttribDivisor) }, |
{ "glFlushMappedBufferRange", _O(FlushMappedBufferRange) }, |
{ "glMapBufferRange", _O(MapBufferRange) }, |
{ "glTexBuffer", _O(TexBuffer) }, |
{ "glBindVertexArray", _O(BindVertexArray) }, |
{ "glGenVertexArrays", _O(GenVertexArrays) }, |
{ "glCopyBufferSubData", _O(CopyBufferSubData) }, |
{ "glClientWaitSync", _O(ClientWaitSync) }, |
{ "glDeleteSync", _O(DeleteSync) }, |
{ "glFenceSync", _O(FenceSync) }, |
{ "glGetInteger64v", _O(GetInteger64v) }, |
{ "glGetSynciv", _O(GetSynciv) }, |
{ "glIsSync", _O(IsSync) }, |
{ "glWaitSync", _O(WaitSync) }, |
{ "glDrawElementsBaseVertex", _O(DrawElementsBaseVertex) }, |
{ "glDrawElementsInstancedBaseVertex", _O(DrawElementsInstancedBaseVertex) }, |
{ "glDrawRangeElementsBaseVertex", _O(DrawRangeElementsBaseVertex) }, |
{ "glMultiDrawElementsBaseVertex", _O(MultiDrawElementsBaseVertex) }, |
{ "glBlendEquationSeparateiARB", _O(BlendEquationSeparateiARB) }, |
{ "glBlendEquationiARB", _O(BlendEquationiARB) }, |
{ "glBlendFuncSeparateiARB", _O(BlendFuncSeparateiARB) }, |
{ "glBlendFunciARB", _O(BlendFunciARB) }, |
{ "glBindFragDataLocationIndexed", _O(BindFragDataLocationIndexed) }, |
{ "glGetFragDataIndex", _O(GetFragDataIndex) }, |
{ "glBindSampler", _O(BindSampler) }, |
{ "glDeleteSamplers", _O(DeleteSamplers) }, |
{ "glGenSamplers", _O(GenSamplers) }, |
{ "glGetSamplerParameterIiv", _O(GetSamplerParameterIiv) }, |
{ "glGetSamplerParameterIuiv", _O(GetSamplerParameterIuiv) }, |
{ "glGetSamplerParameterfv", _O(GetSamplerParameterfv) }, |
{ "glGetSamplerParameteriv", _O(GetSamplerParameteriv) }, |
{ "glIsSampler", _O(IsSampler) }, |
{ "glSamplerParameterIiv", _O(SamplerParameterIiv) }, |
{ "glSamplerParameterIuiv", _O(SamplerParameterIuiv) }, |
{ "glSamplerParameterf", _O(SamplerParameterf) }, |
{ "glSamplerParameterfv", _O(SamplerParameterfv) }, |
{ "glSamplerParameteri", _O(SamplerParameteri) }, |
{ "glSamplerParameteriv", _O(SamplerParameteriv) }, |
{ "glColorP3ui", _O(ColorP3ui) }, |
{ "glColorP3uiv", _O(ColorP3uiv) }, |
{ "glColorP4ui", _O(ColorP4ui) }, |
{ "glColorP4uiv", _O(ColorP4uiv) }, |
{ "glMultiTexCoordP1ui", _O(MultiTexCoordP1ui) }, |
{ "glMultiTexCoordP1uiv", _O(MultiTexCoordP1uiv) }, |
{ "glMultiTexCoordP2ui", _O(MultiTexCoordP2ui) }, |
{ "glMultiTexCoordP2uiv", _O(MultiTexCoordP2uiv) }, |
{ "glMultiTexCoordP3ui", _O(MultiTexCoordP3ui) }, |
{ "glMultiTexCoordP3uiv", _O(MultiTexCoordP3uiv) }, |
{ "glMultiTexCoordP4ui", _O(MultiTexCoordP4ui) }, |
{ "glMultiTexCoordP4uiv", _O(MultiTexCoordP4uiv) }, |
{ "glNormalP3ui", _O(NormalP3ui) }, |
{ "glNormalP3uiv", _O(NormalP3uiv) }, |
{ "glSecondaryColorP3ui", _O(SecondaryColorP3ui) }, |
{ "glSecondaryColorP3uiv", _O(SecondaryColorP3uiv) }, |
{ "glTexCoordP1ui", _O(TexCoordP1ui) }, |
{ "glTexCoordP1uiv", _O(TexCoordP1uiv) }, |
{ "glTexCoordP2ui", _O(TexCoordP2ui) }, |
{ "glTexCoordP2uiv", _O(TexCoordP2uiv) }, |
{ "glTexCoordP3ui", _O(TexCoordP3ui) }, |
{ "glTexCoordP3uiv", _O(TexCoordP3uiv) }, |
{ "glTexCoordP4ui", _O(TexCoordP4ui) }, |
{ "glTexCoordP4uiv", _O(TexCoordP4uiv) }, |
{ "glVertexAttribP1ui", _O(VertexAttribP1ui) }, |
{ "glVertexAttribP1uiv", _O(VertexAttribP1uiv) }, |
{ "glVertexAttribP2ui", _O(VertexAttribP2ui) }, |
{ "glVertexAttribP2uiv", _O(VertexAttribP2uiv) }, |
{ "glVertexAttribP3ui", _O(VertexAttribP3ui) }, |
{ "glVertexAttribP3uiv", _O(VertexAttribP3uiv) }, |
{ "glVertexAttribP4ui", _O(VertexAttribP4ui) }, |
{ "glVertexAttribP4uiv", _O(VertexAttribP4uiv) }, |
{ "glVertexP2ui", _O(VertexP2ui) }, |
{ "glVertexP2uiv", _O(VertexP2uiv) }, |
{ "glVertexP3ui", _O(VertexP3ui) }, |
{ "glVertexP3uiv", _O(VertexP3uiv) }, |
{ "glVertexP4ui", _O(VertexP4ui) }, |
{ "glVertexP4uiv", _O(VertexP4uiv) }, |
{ "glBindTransformFeedback", _O(BindTransformFeedback) }, |
{ "glDeleteTransformFeedbacks", _O(DeleteTransformFeedbacks) }, |
{ "glDrawTransformFeedback", _O(DrawTransformFeedback) }, |
{ "glGenTransformFeedbacks", _O(GenTransformFeedbacks) }, |
{ "glIsTransformFeedback", _O(IsTransformFeedback) }, |
{ "glPauseTransformFeedback", _O(PauseTransformFeedback) }, |
{ "glResumeTransformFeedback", _O(ResumeTransformFeedback) }, |
{ "glClearDepthf", _O(ClearDepthf) }, |
{ "glDepthRangef", _O(DepthRangef) }, |
{ "glGetShaderPrecisionFormat", _O(GetShaderPrecisionFormat) }, |
{ "glReleaseShaderCompiler", _O(ReleaseShaderCompiler) }, |
{ "glShaderBinary", _O(ShaderBinary) }, |
{ "glDebugMessageCallbackARB", _O(DebugMessageCallbackARB) }, |
{ "glDebugMessageControlARB", _O(DebugMessageControlARB) }, |
{ "glDebugMessageInsertARB", _O(DebugMessageInsertARB) }, |
{ "glGetDebugMessageLogARB", _O(GetDebugMessageLogARB) }, |
{ "glGetGraphicsResetStatusARB", _O(GetGraphicsResetStatusARB) }, |
{ "glGetnColorTableARB", _O(GetnColorTableARB) }, |
{ "glGetnCompressedTexImageARB", _O(GetnCompressedTexImageARB) }, |
{ "glGetnConvolutionFilterARB", _O(GetnConvolutionFilterARB) }, |
{ "glGetnHistogramARB", _O(GetnHistogramARB) }, |
{ "glGetnMapdvARB", _O(GetnMapdvARB) }, |
{ "glGetnMapfvARB", _O(GetnMapfvARB) }, |
{ "glGetnMapivARB", _O(GetnMapivARB) }, |
{ "glGetnMinmaxARB", _O(GetnMinmaxARB) }, |
{ "glGetnPixelMapfvARB", _O(GetnPixelMapfvARB) }, |
{ "glGetnPixelMapuivARB", _O(GetnPixelMapuivARB) }, |
{ "glGetnPixelMapusvARB", _O(GetnPixelMapusvARB) }, |
{ "glGetnPolygonStippleARB", _O(GetnPolygonStippleARB) }, |
{ "glGetnSeparableFilterARB", _O(GetnSeparableFilterARB) }, |
{ "glGetnTexImageARB", _O(GetnTexImageARB) }, |
{ "glGetnUniformdvARB", _O(GetnUniformdvARB) }, |
{ "glGetnUniformfvARB", _O(GetnUniformfvARB) }, |
{ "glGetnUniformivARB", _O(GetnUniformivARB) }, |
{ "glGetnUniformuivARB", _O(GetnUniformuivARB) }, |
{ "glReadnPixelsARB", _O(ReadnPixelsARB) }, |
{ "glTexStorage1D", _O(TexStorage1D) }, |
{ "glTexStorage2D", _O(TexStorage2D) }, |
{ "glTexStorage3D", _O(TexStorage3D) }, |
{ "glTextureStorage1DEXT", _O(TextureStorage1DEXT) }, |
{ "glTextureStorage2DEXT", _O(TextureStorage2DEXT) }, |
{ "glTextureStorage3DEXT", _O(TextureStorage3DEXT) }, |
{ "glPolygonOffsetEXT", _O(PolygonOffsetEXT) }, |
{ "glSampleMaskSGIS", _O(SampleMaskSGIS) }, |
{ "glSamplePatternSGIS", _O(SamplePatternSGIS) }, |
{ "glColorPointerEXT", _O(ColorPointerEXT) }, |
{ "glEdgeFlagPointerEXT", _O(EdgeFlagPointerEXT) }, |
{ "glIndexPointerEXT", _O(IndexPointerEXT) }, |
{ "glNormalPointerEXT", _O(NormalPointerEXT) }, |
{ "glTexCoordPointerEXT", _O(TexCoordPointerEXT) }, |
{ "glVertexPointerEXT", _O(VertexPointerEXT) }, |
{ "glPointParameterf", _O(PointParameterf) }, |
{ "glPointParameterfv", _O(PointParameterfv) }, |
{ "glLockArraysEXT", _O(LockArraysEXT) }, |
{ "glUnlockArraysEXT", _O(UnlockArraysEXT) }, |
{ "glSecondaryColor3b", _O(SecondaryColor3b) }, |
{ "glSecondaryColor3bv", _O(SecondaryColor3bv) }, |
{ "glSecondaryColor3d", _O(SecondaryColor3d) }, |
{ "glSecondaryColor3dv", _O(SecondaryColor3dv) }, |
{ "glSecondaryColor3fEXT", _O(SecondaryColor3fEXT) }, |
{ "glSecondaryColor3fvEXT", _O(SecondaryColor3fvEXT) }, |
{ "glSecondaryColor3i", _O(SecondaryColor3i) }, |
{ "glSecondaryColor3iv", _O(SecondaryColor3iv) }, |
{ "glSecondaryColor3s", _O(SecondaryColor3s) }, |
{ "glSecondaryColor3sv", _O(SecondaryColor3sv) }, |
{ "glSecondaryColor3ub", _O(SecondaryColor3ub) }, |
{ "glSecondaryColor3ubv", _O(SecondaryColor3ubv) }, |
{ "glSecondaryColor3ui", _O(SecondaryColor3ui) }, |
{ "glSecondaryColor3uiv", _O(SecondaryColor3uiv) }, |
{ "glSecondaryColor3us", _O(SecondaryColor3us) }, |
{ "glSecondaryColor3usv", _O(SecondaryColor3usv) }, |
{ "glSecondaryColorPointer", _O(SecondaryColorPointer) }, |
{ "glMultiDrawArrays", _O(MultiDrawArrays) }, |
{ "glMultiDrawElementsEXT", _O(MultiDrawElementsEXT) }, |
{ "glFogCoordPointer", _O(FogCoordPointer) }, |
{ "glFogCoordd", _O(FogCoordd) }, |
{ "glFogCoorddv", _O(FogCoorddv) }, |
{ "glFogCoordfEXT", _O(FogCoordfEXT) }, |
{ "glFogCoordfvEXT", _O(FogCoordfvEXT) }, |
{ "glBlendFuncSeparate", _O(BlendFuncSeparate) }, |
{ "glResizeBuffersMESA", _O(ResizeBuffersMESA) }, |
{ "glWindowPos2d", _O(WindowPos2d) }, |
{ "glWindowPos2dv", _O(WindowPos2dv) }, |
{ "glWindowPos2f", _O(WindowPos2f) }, |
{ "glWindowPos2fv", _O(WindowPos2fv) }, |
{ "glWindowPos2i", _O(WindowPos2i) }, |
{ "glWindowPos2iv", _O(WindowPos2iv) }, |
{ "glWindowPos2s", _O(WindowPos2s) }, |
{ "glWindowPos2sv", _O(WindowPos2sv) }, |
{ "glWindowPos3d", _O(WindowPos3d) }, |
{ "glWindowPos3dv", _O(WindowPos3dv) }, |
{ "glWindowPos3f", _O(WindowPos3f) }, |
{ "glWindowPos3fv", _O(WindowPos3fv) }, |
{ "glWindowPos3i", _O(WindowPos3i) }, |
{ "glWindowPos3iv", _O(WindowPos3iv) }, |
{ "glWindowPos3s", _O(WindowPos3s) }, |
{ "glWindowPos3sv", _O(WindowPos3sv) }, |
{ "glWindowPos4dMESA", _O(WindowPos4dMESA) }, |
{ "glWindowPos4dvMESA", _O(WindowPos4dvMESA) }, |
{ "glWindowPos4fMESA", _O(WindowPos4fMESA) }, |
{ "glWindowPos4fvMESA", _O(WindowPos4fvMESA) }, |
{ "glWindowPos4iMESA", _O(WindowPos4iMESA) }, |
{ "glWindowPos4ivMESA", _O(WindowPos4ivMESA) }, |
{ "glWindowPos4sMESA", _O(WindowPos4sMESA) }, |
{ "glWindowPos4svMESA", _O(WindowPos4svMESA) }, |
{ "glMultiModeDrawArraysIBM", _O(MultiModeDrawArraysIBM) }, |
{ "glMultiModeDrawElementsIBM", _O(MultiModeDrawElementsIBM) }, |
{ "glAreProgramsResidentNV", _O(AreProgramsResidentNV) }, |
{ "glBindProgramARB", _O(BindProgramARB) }, |
{ "glDeleteProgramsARB", _O(DeleteProgramsARB) }, |
{ "glExecuteProgramNV", _O(ExecuteProgramNV) }, |
{ "glGenProgramsARB", _O(GenProgramsARB) }, |
{ "glGetProgramParameterdvNV", _O(GetProgramParameterdvNV) }, |
{ "glGetProgramParameterfvNV", _O(GetProgramParameterfvNV) }, |
{ "glGetProgramStringNV", _O(GetProgramStringNV) }, |
{ "glGetProgramivNV", _O(GetProgramivNV) }, |
{ "glGetTrackMatrixivNV", _O(GetTrackMatrixivNV) }, |
{ "glGetVertexAttribPointerv", _O(GetVertexAttribPointerv) }, |
{ "glGetVertexAttribdvNV", _O(GetVertexAttribdvNV) }, |
{ "glGetVertexAttribfvNV", _O(GetVertexAttribfvNV) }, |
{ "glGetVertexAttribivNV", _O(GetVertexAttribivNV) }, |
{ "glIsProgram", _O(IsProgram) }, |
{ "glLoadProgramNV", _O(LoadProgramNV) }, |
{ "glProgramParameters4dvNV", _O(ProgramParameters4dvNV) }, |
{ "glProgramParameters4fvNV", _O(ProgramParameters4fvNV) }, |
{ "glRequestResidentProgramsNV", _O(RequestResidentProgramsNV) }, |
{ "glTrackMatrixNV", _O(TrackMatrixNV) }, |
{ "glVertexAttrib1dNV", _O(VertexAttrib1dNV) }, |
{ "glVertexAttrib1dvNV", _O(VertexAttrib1dvNV) }, |
{ "glVertexAttrib1fNV", _O(VertexAttrib1fNV) }, |
{ "glVertexAttrib1fvNV", _O(VertexAttrib1fvNV) }, |
{ "glVertexAttrib1sNV", _O(VertexAttrib1sNV) }, |
{ "glVertexAttrib1svNV", _O(VertexAttrib1svNV) }, |
{ "glVertexAttrib2dNV", _O(VertexAttrib2dNV) }, |
{ "glVertexAttrib2dvNV", _O(VertexAttrib2dvNV) }, |
{ "glVertexAttrib2fNV", _O(VertexAttrib2fNV) }, |
{ "glVertexAttrib2fvNV", _O(VertexAttrib2fvNV) }, |
{ "glVertexAttrib2sNV", _O(VertexAttrib2sNV) }, |
{ "glVertexAttrib2svNV", _O(VertexAttrib2svNV) }, |
{ "glVertexAttrib3dNV", _O(VertexAttrib3dNV) }, |
{ "glVertexAttrib3dvNV", _O(VertexAttrib3dvNV) }, |
{ "glVertexAttrib3fNV", _O(VertexAttrib3fNV) }, |
{ "glVertexAttrib3fvNV", _O(VertexAttrib3fvNV) }, |
{ "glVertexAttrib3sNV", _O(VertexAttrib3sNV) }, |
{ "glVertexAttrib3svNV", _O(VertexAttrib3svNV) }, |
{ "glVertexAttrib4dNV", _O(VertexAttrib4dNV) }, |
{ "glVertexAttrib4dvNV", _O(VertexAttrib4dvNV) }, |
{ "glVertexAttrib4fNV", _O(VertexAttrib4fNV) }, |
{ "glVertexAttrib4fvNV", _O(VertexAttrib4fvNV) }, |
{ "glVertexAttrib4sNV", _O(VertexAttrib4sNV) }, |
{ "glVertexAttrib4svNV", _O(VertexAttrib4svNV) }, |
{ "glVertexAttrib4ubNV", _O(VertexAttrib4ubNV) }, |
{ "glVertexAttrib4ubvNV", _O(VertexAttrib4ubvNV) }, |
{ "glVertexAttribPointerNV", _O(VertexAttribPointerNV) }, |
{ "glVertexAttribs1dvNV", _O(VertexAttribs1dvNV) }, |
{ "glVertexAttribs1fvNV", _O(VertexAttribs1fvNV) }, |
{ "glVertexAttribs1svNV", _O(VertexAttribs1svNV) }, |
{ "glVertexAttribs2dvNV", _O(VertexAttribs2dvNV) }, |
{ "glVertexAttribs2fvNV", _O(VertexAttribs2fvNV) }, |
{ "glVertexAttribs2svNV", _O(VertexAttribs2svNV) }, |
{ "glVertexAttribs3dvNV", _O(VertexAttribs3dvNV) }, |
{ "glVertexAttribs3fvNV", _O(VertexAttribs3fvNV) }, |
{ "glVertexAttribs3svNV", _O(VertexAttribs3svNV) }, |
{ "glVertexAttribs4dvNV", _O(VertexAttribs4dvNV) }, |
{ "glVertexAttribs4fvNV", _O(VertexAttribs4fvNV) }, |
{ "glVertexAttribs4svNV", _O(VertexAttribs4svNV) }, |
{ "glVertexAttribs4ubvNV", _O(VertexAttribs4ubvNV) }, |
{ "glGetTexBumpParameterfvATI", _O(GetTexBumpParameterfvATI) }, |
{ "glGetTexBumpParameterivATI", _O(GetTexBumpParameterivATI) }, |
{ "glTexBumpParameterfvATI", _O(TexBumpParameterfvATI) }, |
{ "glTexBumpParameterivATI", _O(TexBumpParameterivATI) }, |
{ "glAlphaFragmentOp1ATI", _O(AlphaFragmentOp1ATI) }, |
{ "glAlphaFragmentOp2ATI", _O(AlphaFragmentOp2ATI) }, |
{ "glAlphaFragmentOp3ATI", _O(AlphaFragmentOp3ATI) }, |
{ "glBeginFragmentShaderATI", _O(BeginFragmentShaderATI) }, |
{ "glBindFragmentShaderATI", _O(BindFragmentShaderATI) }, |
{ "glColorFragmentOp1ATI", _O(ColorFragmentOp1ATI) }, |
{ "glColorFragmentOp2ATI", _O(ColorFragmentOp2ATI) }, |
{ "glColorFragmentOp3ATI", _O(ColorFragmentOp3ATI) }, |
{ "glDeleteFragmentShaderATI", _O(DeleteFragmentShaderATI) }, |
{ "glEndFragmentShaderATI", _O(EndFragmentShaderATI) }, |
{ "glGenFragmentShadersATI", _O(GenFragmentShadersATI) }, |
{ "glPassTexCoordATI", _O(PassTexCoordATI) }, |
{ "glSampleMapATI", _O(SampleMapATI) }, |
{ "glSetFragmentShaderConstantATI", _O(SetFragmentShaderConstantATI) }, |
{ "glPointParameteri", _O(PointParameteri) }, |
{ "glPointParameteriv", _O(PointParameteriv) }, |
{ "glActiveStencilFaceEXT", _O(ActiveStencilFaceEXT) }, |
{ "glBindVertexArrayAPPLE", _O(BindVertexArrayAPPLE) }, |
{ "glDeleteVertexArrays", _O(DeleteVertexArrays) }, |
{ "glGenVertexArraysAPPLE", _O(GenVertexArraysAPPLE) }, |
{ "glIsVertexArray", _O(IsVertexArray) }, |
{ "glGetProgramNamedParameterdvNV", _O(GetProgramNamedParameterdvNV) }, |
{ "glGetProgramNamedParameterfvNV", _O(GetProgramNamedParameterfvNV) }, |
{ "glProgramNamedParameter4dNV", _O(ProgramNamedParameter4dNV) }, |
{ "glProgramNamedParameter4dvNV", _O(ProgramNamedParameter4dvNV) }, |
{ "glProgramNamedParameter4fNV", _O(ProgramNamedParameter4fNV) }, |
{ "glProgramNamedParameter4fvNV", _O(ProgramNamedParameter4fvNV) }, |
{ "glPrimitiveRestartIndex", _O(PrimitiveRestartIndex) }, |
{ "glPrimitiveRestartNV", _O(PrimitiveRestartNV) }, |
{ "glDepthBoundsEXT", _O(DepthBoundsEXT) }, |
{ "glBlendEquationSeparate", _O(BlendEquationSeparate) }, |
{ "glBindFramebuffer", _O(BindFramebuffer) }, |
{ "glBindRenderbuffer", _O(BindRenderbuffer) }, |
{ "glCheckFramebufferStatus", _O(CheckFramebufferStatus) }, |
{ "glDeleteFramebuffers", _O(DeleteFramebuffers) }, |
{ "glDeleteRenderbuffers", _O(DeleteRenderbuffers) }, |
{ "glFramebufferRenderbuffer", _O(FramebufferRenderbuffer) }, |
{ "glFramebufferTexture1D", _O(FramebufferTexture1D) }, |
{ "glFramebufferTexture2D", _O(FramebufferTexture2D) }, |
{ "glFramebufferTexture3D", _O(FramebufferTexture3D) }, |
{ "glGenFramebuffers", _O(GenFramebuffers) }, |
{ "glGenRenderbuffers", _O(GenRenderbuffers) }, |
{ "glGenerateMipmap", _O(GenerateMipmap) }, |
{ "glGetFramebufferAttachmentParameteriv", _O(GetFramebufferAttachmentParameteriv) }, |
{ "glGetRenderbufferParameteriv", _O(GetRenderbufferParameteriv) }, |
{ "glIsFramebuffer", _O(IsFramebuffer) }, |
{ "glIsRenderbuffer", _O(IsRenderbuffer) }, |
{ "glRenderbufferStorage", _O(RenderbufferStorage) }, |
{ "glBlitFramebuffer", _O(BlitFramebuffer) }, |
{ "glBufferParameteriAPPLE", _O(BufferParameteriAPPLE) }, |
{ "glFlushMappedBufferRangeAPPLE", _O(FlushMappedBufferRangeAPPLE) }, |
{ "glBindFragDataLocation", _O(BindFragDataLocation) }, |
{ "glGetFragDataLocation", _O(GetFragDataLocation) }, |
{ "glGetUniformuiv", _O(GetUniformuiv) }, |
{ "glGetVertexAttribIiv", _O(GetVertexAttribIiv) }, |
{ "glGetVertexAttribIuiv", _O(GetVertexAttribIuiv) }, |
{ "glUniform1ui", _O(Uniform1ui) }, |
{ "glUniform1uiv", _O(Uniform1uiv) }, |
{ "glUniform2ui", _O(Uniform2ui) }, |
{ "glUniform2uiv", _O(Uniform2uiv) }, |
{ "glUniform3ui", _O(Uniform3ui) }, |
{ "glUniform3uiv", _O(Uniform3uiv) }, |
{ "glUniform4ui", _O(Uniform4ui) }, |
{ "glUniform4uiv", _O(Uniform4uiv) }, |
{ "glVertexAttribI1iEXT", _O(VertexAttribI1iEXT) }, |
{ "glVertexAttribI1iv", _O(VertexAttribI1iv) }, |
{ "glVertexAttribI1uiEXT", _O(VertexAttribI1uiEXT) }, |
{ "glVertexAttribI1uiv", _O(VertexAttribI1uiv) }, |
{ "glVertexAttribI2iEXT", _O(VertexAttribI2iEXT) }, |
{ "glVertexAttribI2ivEXT", _O(VertexAttribI2ivEXT) }, |
{ "glVertexAttribI2uiEXT", _O(VertexAttribI2uiEXT) }, |
{ "glVertexAttribI2uivEXT", _O(VertexAttribI2uivEXT) }, |
{ "glVertexAttribI3iEXT", _O(VertexAttribI3iEXT) }, |
{ "glVertexAttribI3ivEXT", _O(VertexAttribI3ivEXT) }, |
{ "glVertexAttribI3uiEXT", _O(VertexAttribI3uiEXT) }, |
{ "glVertexAttribI3uivEXT", _O(VertexAttribI3uivEXT) }, |
{ "glVertexAttribI4bv", _O(VertexAttribI4bv) }, |
{ "glVertexAttribI4iEXT", _O(VertexAttribI4iEXT) }, |
{ "glVertexAttribI4ivEXT", _O(VertexAttribI4ivEXT) }, |
{ "glVertexAttribI4sv", _O(VertexAttribI4sv) }, |
{ "glVertexAttribI4ubv", _O(VertexAttribI4ubv) }, |
{ "glVertexAttribI4uiEXT", _O(VertexAttribI4uiEXT) }, |
{ "glVertexAttribI4uivEXT", _O(VertexAttribI4uivEXT) }, |
{ "glVertexAttribI4usv", _O(VertexAttribI4usv) }, |
{ "glVertexAttribIPointer", _O(VertexAttribIPointer) }, |
{ "glFramebufferTextureLayer", _O(FramebufferTextureLayer) }, |
{ "glColorMaski", _O(ColorMaski) }, |
{ "glDisablei", _O(Disablei) }, |
{ "glEnablei", _O(Enablei) }, |
{ "glGetBooleani_v", _O(GetBooleani_v) }, |
{ "glGetIntegeri_v", _O(GetIntegeri_v) }, |
{ "glIsEnabledi", _O(IsEnabledi) }, |
{ "glClearColorIiEXT", _O(ClearColorIiEXT) }, |
{ "glClearColorIuiEXT", _O(ClearColorIuiEXT) }, |
{ "glGetTexParameterIiv", _O(GetTexParameterIiv) }, |
{ "glGetTexParameterIuiv", _O(GetTexParameterIuiv) }, |
{ "glTexParameterIiv", _O(TexParameterIiv) }, |
{ "glTexParameterIuiv", _O(TexParameterIuiv) }, |
{ "glBeginConditionalRender", _O(BeginConditionalRender) }, |
{ "glEndConditionalRender", _O(EndConditionalRender) }, |
{ "glBeginTransformFeedback", _O(BeginTransformFeedback) }, |
{ "glBindBufferBase", _O(BindBufferBase) }, |
{ "glBindBufferOffsetEXT", _O(BindBufferOffsetEXT) }, |
{ "glBindBufferRange", _O(BindBufferRange) }, |
{ "glEndTransformFeedback", _O(EndTransformFeedback) }, |
{ "glGetTransformFeedbackVarying", _O(GetTransformFeedbackVarying) }, |
{ "glTransformFeedbackVaryings", _O(TransformFeedbackVaryings) }, |
{ "glProvokingVertex", _O(ProvokingVertex) }, |
{ "glGetObjectParameterivAPPLE", _O(GetObjectParameterivAPPLE) }, |
{ "glObjectPurgeableAPPLE", _O(ObjectPurgeableAPPLE) }, |
{ "glObjectUnpurgeableAPPLE", _O(ObjectUnpurgeableAPPLE) }, |
{ "glActiveProgramEXT", _O(ActiveProgramEXT) }, |
{ "glCreateShaderProgramEXT", _O(CreateShaderProgramEXT) }, |
{ "glUseShaderProgramEXT", _O(UseShaderProgramEXT) }, |
{ "glTextureBarrierNV", _O(TextureBarrierNV) }, |
{ "glStencilFuncSeparateATI", _O(StencilFuncSeparateATI) }, |
{ "glProgramEnvParameters4fvEXT", _O(ProgramEnvParameters4fvEXT) }, |
{ "glProgramLocalParameters4fvEXT", _O(ProgramLocalParameters4fvEXT) }, |
{ "glGetQueryObjecti64v", _O(GetQueryObjecti64v) }, |
{ "glGetQueryObjectui64v", _O(GetQueryObjectui64v) }, |
{ "glEGLImageTargetRenderbufferStorageOES", _O(EGLImageTargetRenderbufferStorageOES) }, |
{ "glEGLImageTargetTexture2DOES", _O(EGLImageTargetTexture2DOES) }, |
{ NULL, 0 } |
}; |
|
#ifdef GLX_INDIRECT_RENDERING |
extern "C" { |
GLAPI GLboolean GLAPIENTRY |
glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, |
GLboolean *residences) |
{ |
(void) n; |
(void) textures; |
(void) residences; |
return GL_FALSE; |
} |
|
GLAPI void GLAPIENTRY |
glDeleteTexturesEXT(GLsizei n, const GLuint *textures) |
{ |
(void) n; |
(void) textures; |
} |
|
GLAPI void GLAPIENTRY |
glGenTexturesEXT(GLsizei n, GLuint *textures) |
{ |
(void) n; |
(void) textures; |
} |
|
GLAPI GLboolean GLAPIENTRY |
glIsTextureEXT(GLuint texture) |
{ |
(void) texture; |
return GL_FALSE; |
} |
|
GLAPI void GLAPIENTRY |
glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table) |
{ |
(void) target; |
(void) format; |
(void) type; |
(void) table; |
} |
|
GLAPI void GLAPIENTRY |
glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) |
{ |
(void) target; |
(void) pname; |
(void) params; |
} |
|
GLAPI void GLAPIENTRY |
glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) |
{ |
(void) target; |
(void) pname; |
(void) params; |
} |
|
void GLAPIENTRY |
gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image) |
{ |
(void) target; |
(void) format; |
(void) type; |
(void) image; |
} |
|
void GLAPIENTRY |
gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; |
(void) pname; |
(void) params; |
} |
|
void GLAPIENTRY |
gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; |
(void) pname; |
(void) params; |
} |
|
void GLAPIENTRY |
gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) |
{ |
(void) target; |
(void) format; |
(void) type; |
(void) row; |
(void) column; |
(void) span; |
} |
|
void GLAPIENTRY |
gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
{ |
(void) target; |
(void) reset; |
(void) format; |
(void) type; |
(void) values; |
} |
|
void GLAPIENTRY |
gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; |
(void) pname; |
(void) params; |
} |
|
void GLAPIENTRY |
gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; |
(void) pname; |
(void) params; |
} |
|
void GLAPIENTRY |
gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
{ |
(void) target; |
(void) reset; |
(void) format; |
(void) type; |
(void) values; |
} |
|
void GLAPIENTRY |
gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params) |
{ |
(void) target; |
(void) pname; |
(void) params; |
} |
|
void GLAPIENTRY |
gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params) |
{ |
(void) target; |
(void) pname; |
(void) params; |
} |
|
} |
#endif |