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Regard whitespace Rev 4357 → Rev 4358

/contrib/sdk/sources/Mesa/src/glsl/builtins/tools/generate_builtins.py
0,0 → 1,304
#!/usr/bin/python
# -*- coding: utf-8 -*-
 
from __future__ import with_statement
 
import re
import sys
from glob import glob
from os import path
from subprocess import Popen, PIPE
from sys import argv
 
# Local module: generator for texture lookup builtins
from texture_builtins import generate_texture_functions
 
builtins_dir = path.join(path.dirname(path.abspath(__file__)), "..")
 
# Get the path to the standalone GLSL compiler
if len(argv) != 2:
print "Usage:", argv[0], "<path to compiler>"
sys.exit(1)
 
compiler = argv[1]
 
# Read the files in builtins/ir/*...add them to the supplied dictionary.
def read_ir_files(fs):
for filename in glob(path.join(path.join(builtins_dir, 'ir'), '*.ir')):
function_name = path.basename(filename).split('.')[0]
with open(filename) as f:
fs[function_name] = f.read()
 
def read_glsl_files(fs):
for filename in glob(path.join(path.join(builtins_dir, 'glsl'), '*.glsl')):
function_name = path.basename(filename).split('.')[0]
(output, returncode) = run_compiler([filename])
if (returncode):
sys.stderr.write("Failed to compile builtin: " + filename + "\n")
sys.stderr.write("Result:\n")
sys.stderr.write(output)
else:
fs[function_name] = output;
 
# Return a dictionary containing all builtin definitions (even generated)
def get_builtin_definitions():
fs = {}
generate_texture_functions(fs)
read_ir_files(fs)
read_glsl_files(fs)
return fs
 
def stringify(s):
# Work around MSVC's 65535 byte limit by outputting an array of characters
# rather than actual string literals.
if len(s) >= 65535:
#t = "/* Warning: length " + repr(len(s)) + " too large */\n"
t = ""
for c in re.sub('\s\s+', ' ', s):
if c == '\n':
t += '\n'
else:
t += "'" + c + "',"
return '{' + t[:-1] + '}'
 
t = s.replace('\\', '\\\\').replace('"', '\\"').replace('\n', '\\n"\n "')
return ' "' + t + '"\n'
 
def write_function_definitions():
fs = get_builtin_definitions()
for k, v in sorted(fs.iteritems()):
print 'static const char builtin_' + k + '[] ='
print stringify(v), ';'
 
def run_compiler(args):
command = [compiler, '--dump-hir'] + args
p = Popen(command, 1, stdout=PIPE, shell=False)
output = p.communicate()[0]
 
if (p.returncode):
sys.stderr.write("Failed to compile builtins with command:\n")
for arg in command:
sys.stderr.write(arg + " ")
sys.stderr.write("\n")
sys.stderr.write("Result:\n")
sys.stderr.write(output)
 
# Clean up output a bit by killing whitespace before a closing paren.
kill_paren_whitespace = re.compile(r'[ \n]*\)', re.MULTILINE)
output = kill_paren_whitespace.sub(')', output)
 
# Also toss any duplicate newlines
output = output.replace('\n\n', '\n')
 
# Kill any global variable declarations. We don't want them.
kill_globals = re.compile(r'^\(declare.*\n', re.MULTILINE)
output = kill_globals.sub('', output)
 
return (output, p.returncode)
 
def write_profile(filename, profile):
(proto_ir, returncode) = run_compiler([filename])
 
if returncode != 0:
print '#error builtins profile', profile, 'failed to compile'
return
 
print 'static const char prototypes_for_' + profile + '[] ='
print stringify(proto_ir), ';'
 
# Print a table of all the functions (not signatures) referenced.
# This is done so we can avoid bothering with a hash table in the C++ code.
 
function_names = set()
for func in re.finditer(r'\(function (.+)\n', proto_ir):
function_names.add(func.group(1))
 
print 'static const char *functions_for_' + profile + ' [] = {'
for func in sorted(function_names):
print ' builtin_' + func + ','
print '};'
 
def write_profiles():
profiles = get_profile_list()
for (filename, profile) in profiles:
write_profile(filename, profile)
 
def get_profile_list():
profile_files = []
for extension in ['glsl', 'frag', 'vert']:
path_glob = path.join(
path.join(builtins_dir, 'profiles'), '*.' + extension)
profile_files.extend(glob(path_glob))
profiles = []
for pfile in sorted(profile_files):
profiles.append((pfile, path.basename(pfile).replace('.', '_')))
return profiles
 
if __name__ == "__main__":
print """/* DO NOT MODIFY - automatically generated by generate_builtins.py */
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
 
#include <stdio.h>
#include "main/core.h" /* for struct gl_shader */
#include "glsl_parser_extras.h"
#include "ir_reader.h"
#include "program.h"
#include "ast.h"
 
extern "C" struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
 
gl_shader *
read_builtins(GLenum target, const char *protos, const char **functions, unsigned count)
{
struct gl_context fakeCtx;
fakeCtx.API = API_OPENGL_COMPAT;
fakeCtx.Const.GLSLVersion = 150;
fakeCtx.Extensions.ARB_ES2_compatibility = true;
fakeCtx.Extensions.ARB_ES3_compatibility = true;
fakeCtx.Const.ForceGLSLExtensionsWarn = false;
gl_shader *sh = _mesa_new_shader(NULL, 0, target);
struct _mesa_glsl_parse_state *st =
new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh);
 
st->language_version = 150;
st->symbols->separate_function_namespace = false;
st->ARB_texture_rectangle_enable = true;
st->EXT_texture_array_enable = true;
st->OES_EGL_image_external_enable = true;
st->ARB_shader_bit_encoding_enable = true;
st->ARB_texture_cube_map_array_enable = true;
st->ARB_shading_language_packing_enable = true;
st->ARB_texture_multisample_enable = true;
st->ARB_texture_query_lod_enable = true;
st->ARB_gpu_shader5_enable = true;
_mesa_glsl_initialize_types(st);
 
sh->ir = new(sh) exec_list;
sh->symbols = st->symbols;
 
/* Read the IR containing the prototypes */
_mesa_glsl_read_ir(st, sh->ir, protos, true);
 
/* Read ALL the function bodies, telling the IR reader not to scan for
* prototypes (we've already created them). The IR reader will skip any
* signature that does not already exist as a prototype.
*/
for (unsigned i = 0; i < count; i++) {
_mesa_glsl_read_ir(st, sh->ir, functions[i], false);
 
if (st->error) {
printf("error reading builtin: %.35s ...\\n", functions[i]);
printf("Info log:\\n%s\\n", st->info_log);
ralloc_free(sh);
return NULL;
}
}
 
reparent_ir(sh->ir, sh);
delete st;
 
return sh;
}
"""
 
write_function_definitions()
write_profiles()
 
profiles = get_profile_list()
 
print 'static gl_shader *builtin_profiles[%d];' % len(profiles)
 
print """
static void *builtin_mem_ctx = NULL;
 
void
_mesa_glsl_release_functions(void)
{
ralloc_free(builtin_mem_ctx);
builtin_mem_ctx = NULL;
memset(builtin_profiles, 0, sizeof(builtin_profiles));
}
 
static void
_mesa_read_profile(struct _mesa_glsl_parse_state *state,
int profile_index,
const char *prototypes,
const char **functions,
int count)
{
gl_shader *sh = builtin_profiles[profile_index];
 
if (sh == NULL) {
sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count);
ralloc_steal(builtin_mem_ctx, sh);
builtin_profiles[profile_index] = sh;
}
 
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
 
void
_mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state)
{
/* If we've already initialized the built-ins, bail early. */
if (state->num_builtins_to_link > 0)
return;
 
if (builtin_mem_ctx == NULL) {
builtin_mem_ctx = ralloc_context(NULL); // "GLSL built-in functions"
memset(&builtin_profiles, 0, sizeof(builtin_profiles));
}
"""
 
i = 0
for (filename, profile) in profiles:
if profile.endswith('_vert'):
check = 'state->target == vertex_shader && '
elif profile.endswith('_frag'):
check = 'state->target == fragment_shader && '
else:
check = ''
 
version = re.sub(r'_(glsl|vert|frag)$', '', profile)
if version[0].isdigit():
is_es = version.endswith('es')
if is_es:
version = version[:-2]
check += 'state->language_version == ' + version
check += ' && {0}state->es_shader'.format('' if is_es else '!')
else: # an extension name
check += 'state->' + version + '_enable'
 
print ' if (' + check + ') {'
print ' _mesa_read_profile(state, %d,' % i
print ' prototypes_for_' + profile + ','
print ' functions_for_' + profile + ','
print ' Elements(functions_for_' + profile + '));'
print ' }'
print
i = i + 1
print '}'