0,0 → 1,17 |
/* |
* The existing isotropic vertex texture functions are added to the |
* built-in functions for fragment shaders. |
*/ |
vec4 texture1DLod (sampler1D sampler, float coord, float lod); |
vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); |
vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); |
vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); |
vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); |
vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); |
vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); |
vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); |
vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); |
vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); |
vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); |
vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); |
vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); |