0,0 → 1,107 |
/************************************************************************** |
* |
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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/* Authors: Keith Whitwell <keith@tungstengraphics.com> |
*/ |
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#ifndef SP_QUAD_H |
#define SP_QUAD_H |
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#include "pipe/p_state.h" |
#include "tgsi/tgsi_exec.h" |
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#define QUAD_PRIM_POINT 1 |
#define QUAD_PRIM_LINE 2 |
#define QUAD_PRIM_TRI 3 |
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/* The rasterizer generates 2x2 quads of fragment and feeds them to |
* the current fp_machine (see below). |
* Remember that Y=0=top with Y increasing down the window. |
*/ |
#define QUAD_TOP_LEFT 0 |
#define QUAD_TOP_RIGHT 1 |
#define QUAD_BOTTOM_LEFT 2 |
#define QUAD_BOTTOM_RIGHT 3 |
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#define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT) |
#define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT) |
#define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT) |
#define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT) |
#define MASK_ALL 0xf |
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/** |
* Quad stage inputs (pos, coverage, front/back face, etc) |
*/ |
struct quad_header_input |
{ |
int x0, y0; /**< quad window pos, always even */ |
float coverage[TGSI_QUAD_SIZE]; /**< fragment coverage for antialiasing */ |
unsigned facing:1; /**< Front (0) or back (1) facing? */ |
unsigned prim:2; /**< QUAD_PRIM_POINT, LINE, TRI */ |
}; |
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/** |
* Quad stage inputs/outputs. |
*/ |
struct quad_header_inout |
{ |
unsigned mask:4; |
}; |
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/** |
* Quad stage outputs (color & depth). |
*/ |
struct quad_header_output |
{ |
/** colors in SOA format (rrrr, gggg, bbbb, aaaa) */ |
float color[PIPE_MAX_COLOR_BUFS][TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; |
float depth[TGSI_QUAD_SIZE]; |
uint8_t stencil[TGSI_QUAD_SIZE]; |
}; |
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/** |
* Encodes everything we need to know about a 2x2 pixel block. Uses |
* "Channel-Serial" or "SoA" layout. |
*/ |
struct quad_header { |
struct quad_header_input input; |
struct quad_header_inout inout; |
struct quad_header_output output; |
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/* Redundant/duplicated: |
*/ |
const struct tgsi_interp_coef *posCoef; |
const struct tgsi_interp_coef *coef; |
}; |
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#endif /* SP_QUAD_H */ |