0,0 → 1,163 |
/************************************************************************** |
* |
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
|
/* Author: |
* Brian Paul |
* Keith Whitwell |
*/ |
|
|
#include "pipe/p_defines.h" |
#include "pipe/p_context.h" |
#include "util/u_prim.h" |
|
#include "lp_context.h" |
#include "lp_state.h" |
#include "lp_query.h" |
|
#include "draw/draw_context.h" |
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|
|
/** |
* Draw vertex arrays, with optional indexing, optional instancing. |
* All the other drawing functions are implemented in terms of this function. |
* Basically, map the vertex buffers (and drawing surfaces), then hand off |
* the drawing to the 'draw' module. |
*/ |
static void |
llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) |
{ |
struct llvmpipe_context *lp = llvmpipe_context(pipe); |
struct draw_context *draw = lp->draw; |
const void *mapped_indices = NULL; |
unsigned i; |
|
if (!llvmpipe_check_render_cond(lp)) |
return; |
|
if (lp->dirty) |
llvmpipe_update_derived( lp ); |
|
/* |
* Map vertex buffers |
*/ |
for (i = 0; i < lp->num_vertex_buffers; i++) { |
const void *buf = lp->vertex_buffer[i].user_buffer; |
size_t size = ~0; |
if (!buf) { |
if (!lp->vertex_buffer[i].buffer) { |
continue; |
} |
buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer); |
size = lp->vertex_buffer[i].buffer->width0; |
} |
draw_set_mapped_vertex_buffer(draw, i, buf, size); |
} |
|
/* Map index buffer, if present */ |
if (info->indexed) { |
unsigned available_space = ~0; |
mapped_indices = lp->index_buffer.user_buffer; |
if (!mapped_indices) { |
mapped_indices = llvmpipe_resource_data(lp->index_buffer.buffer); |
if (lp->index_buffer.buffer->width0 > lp->index_buffer.offset) |
available_space = |
(lp->index_buffer.buffer->width0 - lp->index_buffer.offset); |
else |
available_space = 0; |
} |
draw_set_indexes(draw, |
(ubyte *) mapped_indices + lp->index_buffer.offset, |
lp->index_buffer.index_size, available_space); |
} |
|
for (i = 0; i < lp->num_so_targets; i++) { |
void *buf = 0; |
if (lp->so_targets[i]) { |
buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data; |
lp->so_targets[i]->mapping = buf; |
} |
} |
draw_set_mapped_so_targets(draw, lp->num_so_targets, |
lp->so_targets); |
|
llvmpipe_prepare_vertex_sampling(lp, |
lp->num_sampler_views[PIPE_SHADER_VERTEX], |
lp->sampler_views[PIPE_SHADER_VERTEX]); |
llvmpipe_prepare_geometry_sampling(lp, |
lp->num_sampler_views[PIPE_SHADER_GEOMETRY], |
lp->sampler_views[PIPE_SHADER_GEOMETRY]); |
if (lp->gs && !lp->gs->shader.tokens) { |
/* we have an empty geometry shader with stream output, so |
attach the stream output info to the current vertex shader */ |
if (lp->vs) { |
draw_vs_attach_so(lp->vs->draw_data, &lp->gs->shader.stream_output); |
} |
} |
draw_collect_pipeline_statistics(draw, |
lp->active_statistics_queries > 0); |
|
/* draw! */ |
draw_vbo(draw, info); |
|
/* |
* unmap vertex/index buffers |
*/ |
for (i = 0; i < lp->num_vertex_buffers; i++) { |
draw_set_mapped_vertex_buffer(draw, i, NULL, 0); |
} |
if (mapped_indices) { |
draw_set_indexes(draw, NULL, 0, 0); |
} |
draw_set_mapped_so_targets(draw, 0, NULL); |
|
if (lp->gs && !lp->gs->shader.tokens) { |
/* we have attached stream output to the vs for rendering, |
now lets reset it */ |
if (lp->vs) { |
draw_vs_reset_so(lp->vs->draw_data); |
} |
} |
|
llvmpipe_cleanup_vertex_sampling(lp); |
llvmpipe_cleanup_geometry_sampling(lp); |
|
/* |
* TODO: Flush only when a user vertex/index buffer is present |
* (or even better, modify draw module to do this |
* internally when this condition is seen?) |
*/ |
draw_flush(draw); |
} |
|
|
void |
llvmpipe_init_draw_funcs(struct llvmpipe_context *llvmpipe) |
{ |
llvmpipe->pipe.draw_vbo = llvmpipe_draw_vbo; |
} |