0,0 → 1,9688 |
/* |
* Mesa 3-D graphics library |
* |
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
* Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
* OTHER DEALINGS IN THE SOFTWARE. |
*/ |
|
|
/** |
* \file dlist.c |
* Display lists management functions. |
*/ |
|
#include "glheader.h" |
#include "imports.h" |
#include "api_arrayelt.h" |
#include "api_exec.h" |
#include "api_loopback.h" |
#include "api_validate.h" |
#include "atifragshader.h" |
#include "config.h" |
#include "bufferobj.h" |
#include "arrayobj.h" |
#include "context.h" |
#include "dlist.h" |
#include "enums.h" |
#include "eval.h" |
#include "fbobject.h" |
#include "framebuffer.h" |
#include "glapi/glapi.h" |
#include "glformats.h" |
#include "hash.h" |
#include "image.h" |
#include "light.h" |
#include "macros.h" |
#include "pack.h" |
#include "pbo.h" |
#include "queryobj.h" |
#include "samplerobj.h" |
#include "shaderapi.h" |
#include "syncobj.h" |
#include "teximage.h" |
#include "texstorage.h" |
#include "mtypes.h" |
#include "varray.h" |
#include "arbprogram.h" |
#include "transformfeedback.h" |
|
#include "math/m_matrix.h" |
|
#include "main/dispatch.h" |
|
#include "vbo/vbo.h" |
|
|
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/** |
* Other parts of Mesa (such as the VBO module) can plug into the display |
* list system. This structure describes new display list instructions. |
*/ |
struct gl_list_instruction |
{ |
GLuint Size; |
void (*Execute)( struct gl_context *ctx, void *data ); |
void (*Destroy)( struct gl_context *ctx, void *data ); |
void (*Print)( struct gl_context *ctx, void *data ); |
}; |
|
|
#define MAX_DLIST_EXT_OPCODES 16 |
|
/** |
* Used by device drivers to hook new commands into display lists. |
*/ |
struct gl_list_extensions |
{ |
struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES]; |
GLuint NumOpcodes; |
}; |
|
|
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/** |
* Flush vertices. |
* |
* \param ctx GL context. |
* |
* Checks if dd_function_table::SaveNeedFlush is marked to flush |
* stored (save) vertices, and calls |
* dd_function_table::SaveFlushVertices if so. |
*/ |
#define SAVE_FLUSH_VERTICES(ctx) \ |
do { \ |
if (ctx->Driver.SaveNeedFlush) \ |
ctx->Driver.SaveFlushVertices(ctx); \ |
} while (0) |
|
|
/** |
* Macro to assert that the API call was made outside the |
* glBegin()/glEnd() pair, with return value. |
* |
* \param ctx GL context. |
* \param retval value to return value in case the assertion fails. |
*/ |
#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \ |
do { \ |
if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX) { \ |
_mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \ |
return retval; \ |
} \ |
} while (0) |
|
/** |
* Macro to assert that the API call was made outside the |
* glBegin()/glEnd() pair. |
* |
* \param ctx GL context. |
*/ |
#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \ |
do { \ |
if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX) { \ |
_mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \ |
return; \ |
} \ |
} while (0) |
|
/** |
* Macro to assert that the API call was made outside the |
* glBegin()/glEnd() pair and flush the vertices. |
* |
* \param ctx GL context. |
*/ |
#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \ |
do { \ |
ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \ |
SAVE_FLUSH_VERTICES(ctx); \ |
} while (0) |
|
/** |
* Macro to assert that the API call was made outside the |
* glBegin()/glEnd() pair and flush the vertices, with return value. |
* |
* \param ctx GL context. |
* \param retval value to return value in case the assertion fails. |
*/ |
#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\ |
do { \ |
ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \ |
SAVE_FLUSH_VERTICES(ctx); \ |
} while (0) |
|
|
|
/** |
* Display list opcodes. |
* |
* The fact that these identifiers are assigned consecutive |
* integer values starting at 0 is very important, see InstSize array usage) |
*/ |
typedef enum |
{ |
OPCODE_INVALID = -1, /* Force signed enum */ |
OPCODE_ACCUM, |
OPCODE_ALPHA_FUNC, |
OPCODE_BIND_TEXTURE, |
OPCODE_BITMAP, |
OPCODE_BLEND_COLOR, |
OPCODE_BLEND_EQUATION, |
OPCODE_BLEND_EQUATION_SEPARATE, |
OPCODE_BLEND_FUNC_SEPARATE, |
|
OPCODE_BLEND_EQUATION_I, |
OPCODE_BLEND_EQUATION_SEPARATE_I, |
OPCODE_BLEND_FUNC_I, |
OPCODE_BLEND_FUNC_SEPARATE_I, |
|
OPCODE_CALL_LIST, |
OPCODE_CALL_LIST_OFFSET, |
OPCODE_CLEAR, |
OPCODE_CLEAR_ACCUM, |
OPCODE_CLEAR_COLOR, |
OPCODE_CLEAR_DEPTH, |
OPCODE_CLEAR_INDEX, |
OPCODE_CLEAR_STENCIL, |
OPCODE_CLEAR_BUFFER_IV, |
OPCODE_CLEAR_BUFFER_UIV, |
OPCODE_CLEAR_BUFFER_FV, |
OPCODE_CLEAR_BUFFER_FI, |
OPCODE_CLIP_PLANE, |
OPCODE_COLOR_MASK, |
OPCODE_COLOR_MASK_INDEXED, |
OPCODE_COLOR_MATERIAL, |
OPCODE_COLOR_TABLE, |
OPCODE_COLOR_TABLE_PARAMETER_FV, |
OPCODE_COLOR_TABLE_PARAMETER_IV, |
OPCODE_COLOR_SUB_TABLE, |
OPCODE_CONVOLUTION_FILTER_1D, |
OPCODE_CONVOLUTION_FILTER_2D, |
OPCODE_CONVOLUTION_PARAMETER_I, |
OPCODE_CONVOLUTION_PARAMETER_IV, |
OPCODE_CONVOLUTION_PARAMETER_F, |
OPCODE_CONVOLUTION_PARAMETER_FV, |
OPCODE_COPY_COLOR_SUB_TABLE, |
OPCODE_COPY_COLOR_TABLE, |
OPCODE_COPY_PIXELS, |
OPCODE_COPY_TEX_IMAGE1D, |
OPCODE_COPY_TEX_IMAGE2D, |
OPCODE_COPY_TEX_SUB_IMAGE1D, |
OPCODE_COPY_TEX_SUB_IMAGE2D, |
OPCODE_COPY_TEX_SUB_IMAGE3D, |
OPCODE_CULL_FACE, |
OPCODE_DEPTH_FUNC, |
OPCODE_DEPTH_MASK, |
OPCODE_DEPTH_RANGE, |
OPCODE_DISABLE, |
OPCODE_DISABLE_INDEXED, |
OPCODE_DRAW_BUFFER, |
OPCODE_DRAW_PIXELS, |
OPCODE_ENABLE, |
OPCODE_ENABLE_INDEXED, |
OPCODE_EVALMESH1, |
OPCODE_EVALMESH2, |
OPCODE_FOG, |
OPCODE_FRONT_FACE, |
OPCODE_FRUSTUM, |
OPCODE_HINT, |
OPCODE_HISTOGRAM, |
OPCODE_INDEX_MASK, |
OPCODE_INIT_NAMES, |
OPCODE_LIGHT, |
OPCODE_LIGHT_MODEL, |
OPCODE_LINE_STIPPLE, |
OPCODE_LINE_WIDTH, |
OPCODE_LIST_BASE, |
OPCODE_LOAD_IDENTITY, |
OPCODE_LOAD_MATRIX, |
OPCODE_LOAD_NAME, |
OPCODE_LOGIC_OP, |
OPCODE_MAP1, |
OPCODE_MAP2, |
OPCODE_MAPGRID1, |
OPCODE_MAPGRID2, |
OPCODE_MATRIX_MODE, |
OPCODE_MIN_MAX, |
OPCODE_MULT_MATRIX, |
OPCODE_ORTHO, |
OPCODE_PASSTHROUGH, |
OPCODE_PIXEL_MAP, |
OPCODE_PIXEL_TRANSFER, |
OPCODE_PIXEL_ZOOM, |
OPCODE_POINT_SIZE, |
OPCODE_POINT_PARAMETERS, |
OPCODE_POLYGON_MODE, |
OPCODE_POLYGON_STIPPLE, |
OPCODE_POLYGON_OFFSET, |
OPCODE_POP_ATTRIB, |
OPCODE_POP_MATRIX, |
OPCODE_POP_NAME, |
OPCODE_PRIORITIZE_TEXTURE, |
OPCODE_PUSH_ATTRIB, |
OPCODE_PUSH_MATRIX, |
OPCODE_PUSH_NAME, |
OPCODE_RASTER_POS, |
OPCODE_READ_BUFFER, |
OPCODE_RESET_HISTOGRAM, |
OPCODE_RESET_MIN_MAX, |
OPCODE_ROTATE, |
OPCODE_SCALE, |
OPCODE_SCISSOR, |
OPCODE_SELECT_TEXTURE_SGIS, |
OPCODE_SELECT_TEXTURE_COORD_SET, |
OPCODE_SHADE_MODEL, |
OPCODE_STENCIL_FUNC, |
OPCODE_STENCIL_MASK, |
OPCODE_STENCIL_OP, |
OPCODE_TEXENV, |
OPCODE_TEXGEN, |
OPCODE_TEXPARAMETER, |
OPCODE_TEX_IMAGE1D, |
OPCODE_TEX_IMAGE2D, |
OPCODE_TEX_IMAGE3D, |
OPCODE_TEX_SUB_IMAGE1D, |
OPCODE_TEX_SUB_IMAGE2D, |
OPCODE_TEX_SUB_IMAGE3D, |
OPCODE_TRANSLATE, |
OPCODE_VIEWPORT, |
OPCODE_WINDOW_POS, |
/* GL_ARB_multitexture */ |
OPCODE_ACTIVE_TEXTURE, |
/* GL_ARB_texture_compression */ |
OPCODE_COMPRESSED_TEX_IMAGE_1D, |
OPCODE_COMPRESSED_TEX_IMAGE_2D, |
OPCODE_COMPRESSED_TEX_IMAGE_3D, |
OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, |
OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, |
OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, |
/* GL_ARB_multisample */ |
OPCODE_SAMPLE_COVERAGE, |
/* GL_ARB_window_pos */ |
OPCODE_WINDOW_POS_ARB, |
/* GL_NV_fragment_program */ |
OPCODE_BIND_PROGRAM_NV, |
OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, |
/* GL_EXT_stencil_two_side */ |
OPCODE_ACTIVE_STENCIL_FACE_EXT, |
/* GL_EXT_depth_bounds_test */ |
OPCODE_DEPTH_BOUNDS_EXT, |
/* GL_ARB_vertex/fragment_program */ |
OPCODE_PROGRAM_STRING_ARB, |
OPCODE_PROGRAM_ENV_PARAMETER_ARB, |
/* GL_ARB_occlusion_query */ |
OPCODE_BEGIN_QUERY_ARB, |
OPCODE_END_QUERY_ARB, |
/* GL_ARB_draw_buffers */ |
OPCODE_DRAW_BUFFERS_ARB, |
/* GL_ATI_fragment_shader */ |
OPCODE_TEX_BUMP_PARAMETER_ATI, |
/* GL_ATI_fragment_shader */ |
OPCODE_BIND_FRAGMENT_SHADER_ATI, |
OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, |
/* OpenGL 2.0 */ |
OPCODE_STENCIL_FUNC_SEPARATE, |
OPCODE_STENCIL_OP_SEPARATE, |
OPCODE_STENCIL_MASK_SEPARATE, |
|
/* GL_ARB_shader_objects */ |
OPCODE_USE_PROGRAM, |
OPCODE_UNIFORM_1F, |
OPCODE_UNIFORM_2F, |
OPCODE_UNIFORM_3F, |
OPCODE_UNIFORM_4F, |
OPCODE_UNIFORM_1FV, |
OPCODE_UNIFORM_2FV, |
OPCODE_UNIFORM_3FV, |
OPCODE_UNIFORM_4FV, |
OPCODE_UNIFORM_1I, |
OPCODE_UNIFORM_2I, |
OPCODE_UNIFORM_3I, |
OPCODE_UNIFORM_4I, |
OPCODE_UNIFORM_1IV, |
OPCODE_UNIFORM_2IV, |
OPCODE_UNIFORM_3IV, |
OPCODE_UNIFORM_4IV, |
OPCODE_UNIFORM_MATRIX22, |
OPCODE_UNIFORM_MATRIX33, |
OPCODE_UNIFORM_MATRIX44, |
OPCODE_UNIFORM_MATRIX23, |
OPCODE_UNIFORM_MATRIX32, |
OPCODE_UNIFORM_MATRIX24, |
OPCODE_UNIFORM_MATRIX42, |
OPCODE_UNIFORM_MATRIX34, |
OPCODE_UNIFORM_MATRIX43, |
|
/* OpenGL 3.0 */ |
OPCODE_UNIFORM_1UI, |
OPCODE_UNIFORM_2UI, |
OPCODE_UNIFORM_3UI, |
OPCODE_UNIFORM_4UI, |
OPCODE_UNIFORM_1UIV, |
OPCODE_UNIFORM_2UIV, |
OPCODE_UNIFORM_3UIV, |
OPCODE_UNIFORM_4UIV, |
|
/* GL_ARB_color_buffer_float */ |
OPCODE_CLAMP_COLOR, |
|
/* GL_EXT_framebuffer_blit */ |
OPCODE_BLIT_FRAMEBUFFER, |
|
/* Vertex attributes -- fallback for when optimized display |
* list build isn't active. |
*/ |
OPCODE_ATTR_1F_NV, |
OPCODE_ATTR_2F_NV, |
OPCODE_ATTR_3F_NV, |
OPCODE_ATTR_4F_NV, |
OPCODE_ATTR_1F_ARB, |
OPCODE_ATTR_2F_ARB, |
OPCODE_ATTR_3F_ARB, |
OPCODE_ATTR_4F_ARB, |
OPCODE_MATERIAL, |
OPCODE_BEGIN, |
OPCODE_END, |
OPCODE_RECTF, |
OPCODE_EVAL_C1, |
OPCODE_EVAL_C2, |
OPCODE_EVAL_P1, |
OPCODE_EVAL_P2, |
|
/* GL_EXT_provoking_vertex */ |
OPCODE_PROVOKING_VERTEX, |
|
/* GL_EXT_transform_feedback */ |
OPCODE_BEGIN_TRANSFORM_FEEDBACK, |
OPCODE_END_TRANSFORM_FEEDBACK, |
OPCODE_BIND_TRANSFORM_FEEDBACK, |
OPCODE_PAUSE_TRANSFORM_FEEDBACK, |
OPCODE_RESUME_TRANSFORM_FEEDBACK, |
OPCODE_DRAW_TRANSFORM_FEEDBACK, |
|
/* GL_EXT_texture_integer */ |
OPCODE_CLEARCOLOR_I, |
OPCODE_CLEARCOLOR_UI, |
OPCODE_TEXPARAMETER_I, |
OPCODE_TEXPARAMETER_UI, |
|
/* GL_EXT_separate_shader_objects */ |
OPCODE_ACTIVE_PROGRAM_EXT, |
OPCODE_USE_SHADER_PROGRAM_EXT, |
|
/* GL_ARB_instanced_arrays */ |
OPCODE_VERTEX_ATTRIB_DIVISOR, |
|
/* GL_NV_texture_barrier */ |
OPCODE_TEXTURE_BARRIER_NV, |
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/* GL_ARB_sampler_object */ |
OPCODE_BIND_SAMPLER, |
OPCODE_SAMPLER_PARAMETERIV, |
OPCODE_SAMPLER_PARAMETERFV, |
OPCODE_SAMPLER_PARAMETERIIV, |
OPCODE_SAMPLER_PARAMETERUIV, |
|
/* GL_ARB_geometry_shader4 */ |
OPCODE_PROGRAM_PARAMETERI, |
OPCODE_FRAMEBUFFER_TEXTURE, |
OPCODE_FRAMEBUFFER_TEXTURE_FACE, |
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/* GL_ARB_sync */ |
OPCODE_WAIT_SYNC, |
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/* GL_NV_conditional_render */ |
OPCODE_BEGIN_CONDITIONAL_RENDER, |
OPCODE_END_CONDITIONAL_RENDER, |
|
/* ARB_timer_query */ |
OPCODE_QUERY_COUNTER, |
|
/* ARB_transform_feedback3 */ |
OPCODE_BEGIN_QUERY_INDEXED, |
OPCODE_END_QUERY_INDEXED, |
OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM, |
|
/* ARB_transform_feedback_instanced */ |
OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED, |
OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED, |
|
/* ARB_uniform_buffer_object */ |
OPCODE_UNIFORM_BLOCK_BINDING, |
|
/* The following three are meta instructions */ |
OPCODE_ERROR, /* raise compiled-in error */ |
OPCODE_CONTINUE, |
OPCODE_END_OF_LIST, |
OPCODE_EXT_0 |
} OpCode; |
|
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/** |
* Display list node. |
* |
* Display list instructions are stored as sequences of "nodes". Nodes |
* are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks |
* are linked together with a pointer. |
* |
* Each instruction in the display list is stored as a sequence of |
* contiguous nodes in memory. |
* Each node is the union of a variety of data types. |
*/ |
union gl_dlist_node |
{ |
OpCode opcode; |
GLboolean b; |
GLbitfield bf; |
GLubyte ub; |
GLshort s; |
GLushort us; |
GLint i; |
GLuint ui; |
GLenum e; |
GLfloat f; |
GLsizei si; |
GLvoid *data; |
void *next; /* If prev node's opcode==OPCODE_CONTINUE */ |
}; |
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typedef union gl_dlist_node Node; |
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/** |
* Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit |
* environment. In 64-bit env, sizeof(Node)==8 anyway. |
*/ |
union uint64_pair |
{ |
GLuint64 uint64; |
GLuint uint32[2]; |
}; |
|
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/** |
* How many nodes to allocate at a time. |
* |
* \note Reduced now that we hold vertices etc. elsewhere. |
*/ |
#define BLOCK_SIZE 256 |
|
|
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/** |
* Number of nodes of storage needed for each instruction. |
* Sizes for dynamically allocated opcodes are stored in the context struct. |
*/ |
static GLuint InstSize[OPCODE_END_OF_LIST + 1]; |
|
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void mesa_print_display_list(GLuint list); |
|
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/**********************************************************************/ |
/***** Private *****/ |
/**********************************************************************/ |
|
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/** |
* Make an empty display list. This is used by glGenLists() to |
* reserve display list IDs. |
*/ |
static struct gl_display_list * |
make_list(GLuint name, GLuint count) |
{ |
struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list); |
dlist->Name = name; |
dlist->Head = malloc(sizeof(Node) * count); |
dlist->Head[0].opcode = OPCODE_END_OF_LIST; |
return dlist; |
} |
|
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/** |
* Lookup function to just encapsulate casting. |
*/ |
static inline struct gl_display_list * |
lookup_list(struct gl_context *ctx, GLuint list) |
{ |
return (struct gl_display_list *) |
_mesa_HashLookup(ctx->Shared->DisplayList, list); |
} |
|
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/** Is the given opcode an extension code? */ |
static inline GLboolean |
is_ext_opcode(OpCode opcode) |
{ |
return (opcode >= OPCODE_EXT_0); |
} |
|
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/** Destroy an extended opcode instruction */ |
static GLint |
ext_opcode_destroy(struct gl_context *ctx, Node *node) |
{ |
const GLint i = node[0].opcode - OPCODE_EXT_0; |
GLint step; |
ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]); |
step = ctx->ListExt->Opcode[i].Size; |
return step; |
} |
|
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/** Execute an extended opcode instruction */ |
static GLint |
ext_opcode_execute(struct gl_context *ctx, Node *node) |
{ |
const GLint i = node[0].opcode - OPCODE_EXT_0; |
GLint step; |
ctx->ListExt->Opcode[i].Execute(ctx, &node[1]); |
step = ctx->ListExt->Opcode[i].Size; |
return step; |
} |
|
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/** Print an extended opcode instruction */ |
static GLint |
ext_opcode_print(struct gl_context *ctx, Node *node) |
{ |
const GLint i = node[0].opcode - OPCODE_EXT_0; |
GLint step; |
ctx->ListExt->Opcode[i].Print(ctx, &node[1]); |
step = ctx->ListExt->Opcode[i].Size; |
return step; |
} |
|
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/** |
* Delete the named display list, but don't remove from hash table. |
* \param dlist - display list pointer |
*/ |
void |
_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) |
{ |
Node *n, *block; |
GLboolean done; |
|
n = block = dlist->Head; |
|
done = block ? GL_FALSE : GL_TRUE; |
while (!done) { |
const OpCode opcode = n[0].opcode; |
|
/* check for extension opcodes first */ |
if (is_ext_opcode(opcode)) { |
n += ext_opcode_destroy(ctx, n); |
} |
else { |
switch (opcode) { |
/* for some commands, we need to free malloc'd memory */ |
case OPCODE_MAP1: |
free(n[6].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_MAP2: |
free(n[10].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_DRAW_PIXELS: |
free(n[5].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_BITMAP: |
free(n[7].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_COLOR_TABLE: |
free(n[6].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_COLOR_SUB_TABLE: |
free(n[6].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_CONVOLUTION_FILTER_1D: |
free(n[6].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_CONVOLUTION_FILTER_2D: |
free(n[7].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_POLYGON_STIPPLE: |
free(n[1].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_TEX_IMAGE1D: |
free(n[8].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_TEX_IMAGE2D: |
free(n[9].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_TEX_IMAGE3D: |
free(n[10].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_TEX_SUB_IMAGE1D: |
free(n[7].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_TEX_SUB_IMAGE2D: |
free(n[9].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_TEX_SUB_IMAGE3D: |
free(n[11].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_COMPRESSED_TEX_IMAGE_1D: |
free(n[7].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_COMPRESSED_TEX_IMAGE_2D: |
free(n[8].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_COMPRESSED_TEX_IMAGE_3D: |
free(n[9].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: |
free(n[7].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: |
free(n[9].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: |
free(n[11].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_PROGRAM_STRING_ARB: |
free(n[4].data); /* program string */ |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_UNIFORM_1FV: |
case OPCODE_UNIFORM_2FV: |
case OPCODE_UNIFORM_3FV: |
case OPCODE_UNIFORM_4FV: |
case OPCODE_UNIFORM_1IV: |
case OPCODE_UNIFORM_2IV: |
case OPCODE_UNIFORM_3IV: |
case OPCODE_UNIFORM_4IV: |
case OPCODE_UNIFORM_1UIV: |
case OPCODE_UNIFORM_2UIV: |
case OPCODE_UNIFORM_3UIV: |
case OPCODE_UNIFORM_4UIV: |
free(n[3].data); |
n += InstSize[n[0].opcode]; |
break; |
case OPCODE_UNIFORM_MATRIX22: |
case OPCODE_UNIFORM_MATRIX33: |
case OPCODE_UNIFORM_MATRIX44: |
case OPCODE_UNIFORM_MATRIX24: |
case OPCODE_UNIFORM_MATRIX42: |
case OPCODE_UNIFORM_MATRIX23: |
case OPCODE_UNIFORM_MATRIX32: |
case OPCODE_UNIFORM_MATRIX34: |
case OPCODE_UNIFORM_MATRIX43: |
free(n[4].data); |
n += InstSize[n[0].opcode]; |
break; |
|
case OPCODE_CONTINUE: |
n = (Node *) n[1].next; |
free(block); |
block = n; |
break; |
case OPCODE_END_OF_LIST: |
free(block); |
done = GL_TRUE; |
break; |
default: |
/* Most frequent case */ |
n += InstSize[n[0].opcode]; |
break; |
} |
} |
} |
|
free(dlist); |
} |
|
|
/** |
* Destroy a display list and remove from hash table. |
* \param list - display list number |
*/ |
static void |
destroy_list(struct gl_context *ctx, GLuint list) |
{ |
struct gl_display_list *dlist; |
|
if (list == 0) |
return; |
|
dlist = lookup_list(ctx, list); |
if (!dlist) |
return; |
|
_mesa_delete_list(ctx, dlist); |
_mesa_HashRemove(ctx->Shared->DisplayList, list); |
} |
|
|
/* |
* Translate the nth element of list from <type> to GLint. |
*/ |
static GLint |
translate_id(GLsizei n, GLenum type, const GLvoid * list) |
{ |
GLbyte *bptr; |
GLubyte *ubptr; |
GLshort *sptr; |
GLushort *usptr; |
GLint *iptr; |
GLuint *uiptr; |
GLfloat *fptr; |
|
switch (type) { |
case GL_BYTE: |
bptr = (GLbyte *) list; |
return (GLint) bptr[n]; |
case GL_UNSIGNED_BYTE: |
ubptr = (GLubyte *) list; |
return (GLint) ubptr[n]; |
case GL_SHORT: |
sptr = (GLshort *) list; |
return (GLint) sptr[n]; |
case GL_UNSIGNED_SHORT: |
usptr = (GLushort *) list; |
return (GLint) usptr[n]; |
case GL_INT: |
iptr = (GLint *) list; |
return iptr[n]; |
case GL_UNSIGNED_INT: |
uiptr = (GLuint *) list; |
return (GLint) uiptr[n]; |
case GL_FLOAT: |
fptr = (GLfloat *) list; |
return (GLint) FLOORF(fptr[n]); |
case GL_2_BYTES: |
ubptr = ((GLubyte *) list) + 2 * n; |
return (GLint) ubptr[0] * 256 |
+ (GLint) ubptr[1]; |
case GL_3_BYTES: |
ubptr = ((GLubyte *) list) + 3 * n; |
return (GLint) ubptr[0] * 65536 |
+ (GLint) ubptr[1] * 256 |
+ (GLint) ubptr[2]; |
case GL_4_BYTES: |
ubptr = ((GLubyte *) list) + 4 * n; |
return (GLint) ubptr[0] * 16777216 |
+ (GLint) ubptr[1] * 65536 |
+ (GLint) ubptr[2] * 256 |
+ (GLint) ubptr[3]; |
default: |
return 0; |
} |
} |
|
|
|
|
/**********************************************************************/ |
/***** Public *****/ |
/**********************************************************************/ |
|
/** |
* Wrapper for _mesa_unpack_image/bitmap() that handles pixel buffer objects. |
* If width < 0 or height < 0 or format or type are invalid we'll just |
* return NULL. We will not generate an error since OpenGL command |
* arguments aren't error-checked until the command is actually executed |
* (not when they're compiled). |
* But if we run out of memory, GL_OUT_OF_MEMORY will be recorded. |
*/ |
static GLvoid * |
unpack_image(struct gl_context *ctx, GLuint dimensions, |
GLsizei width, GLsizei height, GLsizei depth, |
GLenum format, GLenum type, const GLvoid * pixels, |
const struct gl_pixelstore_attrib *unpack) |
{ |
if (width <= 0 || height <= 0) { |
return NULL; |
} |
|
if (_mesa_bytes_per_pixel(format, type) < 0) { |
/* bad format and/or type */ |
return NULL; |
} |
|
if (!_mesa_is_bufferobj(unpack->BufferObj)) { |
/* no PBO */ |
GLvoid *image; |
|
if (type == GL_BITMAP) |
image = _mesa_unpack_bitmap(width, height, pixels, unpack); |
else |
image = _mesa_unpack_image(dimensions, width, height, depth, |
format, type, pixels, unpack); |
if (pixels && !image) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); |
} |
return image; |
} |
else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, |
depth, format, type, INT_MAX, pixels)) { |
const GLubyte *map, *src; |
GLvoid *image; |
|
map = (GLubyte *) |
ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size, |
GL_MAP_READ_BIT, unpack->BufferObj); |
if (!map) { |
/* unable to map src buffer! */ |
_mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO"); |
return NULL; |
} |
|
src = ADD_POINTERS(map, pixels); |
if (type == GL_BITMAP) |
image = _mesa_unpack_bitmap(width, height, src, unpack); |
else |
image = _mesa_unpack_image(dimensions, width, height, depth, |
format, type, src, unpack); |
|
ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj); |
|
if (!image) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); |
} |
return image; |
} |
|
/* bad access! */ |
_mesa_error(ctx, GL_INVALID_OPERATION, "invalid PBO access"); |
return NULL; |
} |
|
/** |
* Allocate space for a display list instruction (opcode + payload space). |
* \param opcode the instruction opcode (OPCODE_* value) |
* \param bytes instruction payload size (not counting opcode) |
* \return pointer to allocated memory (the opcode space) |
*/ |
static Node * |
dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes) |
{ |
const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node); |
Node *n; |
|
if (opcode < (GLuint) OPCODE_EXT_0) { |
if (InstSize[opcode] == 0) { |
/* save instruction size now */ |
InstSize[opcode] = numNodes; |
} |
else { |
/* make sure instruction size agrees */ |
ASSERT(numNodes == InstSize[opcode]); |
} |
} |
|
if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) { |
/* This block is full. Allocate a new block and chain to it */ |
Node *newblock; |
n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; |
n[0].opcode = OPCODE_CONTINUE; |
newblock = malloc(sizeof(Node) * BLOCK_SIZE); |
if (!newblock) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list"); |
return NULL; |
} |
n[1].next = (Node *) newblock; |
ctx->ListState.CurrentBlock = newblock; |
ctx->ListState.CurrentPos = 0; |
} |
|
n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; |
ctx->ListState.CurrentPos += numNodes; |
|
n[0].opcode = opcode; |
|
return n; |
} |
|
|
|
/** |
* Allocate space for a display list instruction. Used by callers outside |
* this file for things like VBO vertex data. |
* |
* \param opcode the instruction opcode (OPCODE_* value) |
* \param bytes instruction size in bytes, not counting opcode. |
* \return pointer to the usable data area (not including the internal |
* opcode). |
*/ |
void * |
_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes) |
{ |
Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes); |
if (n) |
return n + 1; /* return pointer to payload area, after opcode */ |
else |
return NULL; |
} |
|
|
/** |
* This function allows modules and drivers to get their own opcodes |
* for extending display list functionality. |
* \param ctx the rendering context |
* \param size number of bytes for storing the new display list command |
* \param execute function to execute the new display list command |
* \param destroy function to destroy the new display list command |
* \param print function to print the new display list command |
* \return the new opcode number or -1 if error |
*/ |
GLint |
_mesa_dlist_alloc_opcode(struct gl_context *ctx, |
GLuint size, |
void (*execute) (struct gl_context *, void *), |
void (*destroy) (struct gl_context *, void *), |
void (*print) (struct gl_context *, void *)) |
{ |
if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) { |
const GLuint i = ctx->ListExt->NumOpcodes++; |
ctx->ListExt->Opcode[i].Size = |
1 + (size + sizeof(Node) - 1) / sizeof(Node); |
ctx->ListExt->Opcode[i].Execute = execute; |
ctx->ListExt->Opcode[i].Destroy = destroy; |
ctx->ListExt->Opcode[i].Print = print; |
return i + OPCODE_EXT_0; |
} |
return -1; |
} |
|
|
/** |
* Allocate space for a display list instruction. The space is basically |
* an array of Nodes where node[0] holds the opcode, node[1] is the first |
* function parameter, node[2] is the second parameter, etc. |
* |
* \param opcode one of OPCODE_x |
* \param nparams number of function parameters |
* \return pointer to start of instruction space |
*/ |
static inline Node * |
alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams) |
{ |
return dlist_alloc(ctx, opcode, nparams * sizeof(Node)); |
} |
|
|
|
/* |
* Display List compilation functions |
*/ |
static void GLAPIENTRY |
save_Accum(GLenum op, GLfloat value) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_ACCUM, 2); |
if (n) { |
n[1].e = op; |
n[2].f = value; |
} |
if (ctx->ExecuteFlag) { |
CALL_Accum(ctx->Exec, (op, value)); |
} |
} |
|
|
static void GLAPIENTRY |
save_AlphaFunc(GLenum func, GLclampf ref) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2); |
if (n) { |
n[1].e = func; |
n[2].f = (GLfloat) ref; |
} |
if (ctx->ExecuteFlag) { |
CALL_AlphaFunc(ctx->Exec, (func, ref)); |
} |
} |
|
|
static void GLAPIENTRY |
save_BindTexture(GLenum target, GLuint texture) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2); |
if (n) { |
n[1].e = target; |
n[2].ui = texture; |
} |
if (ctx->ExecuteFlag) { |
CALL_BindTexture(ctx->Exec, (target, texture)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Bitmap(GLsizei width, GLsizei height, |
GLfloat xorig, GLfloat yorig, |
GLfloat xmove, GLfloat ymove, const GLubyte * pixels) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BITMAP, 7); |
if (n) { |
n[1].i = (GLint) width; |
n[2].i = (GLint) height; |
n[3].f = xorig; |
n[4].f = yorig; |
n[5].f = xmove; |
n[6].f = ymove; |
n[7].data = unpack_image(ctx, 2, width, height, 1, GL_COLOR_INDEX, |
GL_BITMAP, pixels, &ctx->Unpack); |
} |
if (ctx->ExecuteFlag) { |
CALL_Bitmap(ctx->Exec, (width, height, |
xorig, yorig, xmove, ymove, pixels)); |
} |
} |
|
|
static void GLAPIENTRY |
save_BlendEquation(GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1); |
if (n) { |
n[1].e = mode; |
} |
if (ctx->ExecuteFlag) { |
CALL_BlendEquation(ctx->Exec, (mode)); |
} |
} |
|
|
static void GLAPIENTRY |
save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2); |
if (n) { |
n[1].e = modeRGB; |
n[2].e = modeA; |
} |
if (ctx->ExecuteFlag) { |
CALL_BlendEquationSeparate(ctx->Exec, (modeRGB, modeA)); |
} |
} |
|
|
static void GLAPIENTRY |
save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, |
GLenum sfactorA, GLenum dfactorA) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4); |
if (n) { |
n[1].e = sfactorRGB; |
n[2].e = dfactorRGB; |
n[3].e = sfactorA; |
n[4].e = dfactorA; |
} |
if (ctx->ExecuteFlag) { |
CALL_BlendFuncSeparate(ctx->Exec, |
(sfactorRGB, dfactorRGB, sfactorA, dfactorA)); |
} |
} |
|
|
static void GLAPIENTRY |
save_BlendFunc(GLenum srcfactor, GLenum dstfactor) |
{ |
save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor); |
} |
|
|
static void GLAPIENTRY |
save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4); |
if (n) { |
n[1].f = red; |
n[2].f = green; |
n[3].f = blue; |
n[4].f = alpha; |
} |
if (ctx->ExecuteFlag) { |
CALL_BlendColor(ctx->Exec, (red, green, blue, alpha)); |
} |
} |
|
/* GL_ARB_draw_buffers_blend */ |
static void GLAPIENTRY |
save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, |
GLenum sfactorA, GLenum dfactorA) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5); |
if (n) { |
n[1].ui = buf; |
n[2].e = sfactorRGB; |
n[3].e = dfactorRGB; |
n[4].e = sfactorA; |
n[5].e = dfactorA; |
} |
if (ctx->ExecuteFlag) { |
CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB, |
sfactorA, dfactorA)); |
} |
} |
|
/* GL_ARB_draw_buffers_blend */ |
static void GLAPIENTRY |
save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3); |
if (n) { |
n[1].ui = buf; |
n[2].e = sfactor; |
n[3].e = dfactor; |
} |
if (ctx->ExecuteFlag) { |
CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor)); |
} |
} |
|
/* GL_ARB_draw_buffers_blend */ |
static void GLAPIENTRY |
save_BlendEquationi(GLuint buf, GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2); |
if (n) { |
n[1].ui = buf; |
n[2].e = mode; |
} |
if (ctx->ExecuteFlag) { |
CALL_BlendEquationiARB(ctx->Exec, (buf, mode)); |
} |
} |
|
/* GL_ARB_draw_buffers_blend */ |
static void GLAPIENTRY |
save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3); |
if (n) { |
n[1].ui = buf; |
n[2].e = modeRGB; |
n[3].e = modeA; |
} |
if (ctx->ExecuteFlag) { |
CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA)); |
} |
} |
|
|
/* GL_ARB_draw_instanced. */ |
static void GLAPIENTRY |
save_DrawArraysInstancedARB(GLenum mode, |
GLint first, |
GLsizei count, |
GLsizei primcount) |
{ |
GET_CURRENT_CONTEXT(ctx); |
_mesa_error(ctx, GL_INVALID_OPERATION, |
"glDrawArraysInstanced() during display list compile"); |
} |
|
static void GLAPIENTRY |
save_DrawElementsInstancedARB(GLenum mode, |
GLsizei count, |
GLenum type, |
const GLvoid *indices, |
GLsizei primcount) |
{ |
GET_CURRENT_CONTEXT(ctx); |
_mesa_error(ctx, GL_INVALID_OPERATION, |
"glDrawElementsInstanced() during display list compile"); |
} |
|
static void GLAPIENTRY |
save_DrawElementsInstancedBaseVertexARB(GLenum mode, |
GLsizei count, |
GLenum type, |
const GLvoid *indices, |
GLsizei primcount, |
GLint basevertex) |
{ |
GET_CURRENT_CONTEXT(ctx); |
_mesa_error(ctx, GL_INVALID_OPERATION, |
"glDrawElementsInstancedBaseVertex() during display list compile"); |
} |
|
/* GL_ARB_base_instance. */ |
static void GLAPIENTRY |
save_DrawArraysInstancedBaseInstance(GLenum mode, |
GLint first, |
GLsizei count, |
GLsizei primcount, |
GLuint baseinstance) |
{ |
GET_CURRENT_CONTEXT(ctx); |
_mesa_error(ctx, GL_INVALID_OPERATION, |
"glDrawArraysInstancedBaseInstance() during display list compile"); |
} |
|
static void APIENTRY |
save_DrawElementsInstancedBaseInstance(GLenum mode, |
GLsizei count, |
GLenum type, |
const void *indices, |
GLsizei primcount, |
GLuint baseinstance) |
{ |
GET_CURRENT_CONTEXT(ctx); |
_mesa_error(ctx, GL_INVALID_OPERATION, |
"glDrawElementsInstancedBaseInstance() during display list compile"); |
} |
|
static void APIENTRY |
save_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, |
GLsizei count, |
GLenum type, |
const void *indices, |
GLsizei primcount, |
GLint basevertex, |
GLuint baseinstance) |
{ |
GET_CURRENT_CONTEXT(ctx); |
_mesa_error(ctx, GL_INVALID_OPERATION, |
"glDrawElementsInstancedBaseVertexBaseInstance() during display list compile"); |
} |
|
|
/** |
* While building a display list we cache some OpenGL state. |
* Under some circumstances we need to invalidate that state (immediately |
* when we start compiling a list, or after glCallList(s)). |
*/ |
static void |
invalidate_saved_current_state(struct gl_context *ctx) |
{ |
GLint i; |
|
for (i = 0; i < VERT_ATTRIB_MAX; i++) |
ctx->ListState.ActiveAttribSize[i] = 0; |
|
for (i = 0; i < MAT_ATTRIB_MAX; i++) |
ctx->ListState.ActiveMaterialSize[i] = 0; |
|
memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current); |
|
ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; |
} |
|
|
static void GLAPIENTRY |
save_CallList(GLuint list) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
SAVE_FLUSH_VERTICES(ctx); |
|
n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1); |
if (n) { |
n[1].ui = list; |
} |
|
/* After this, we don't know what state we're in. Invalidate all |
* cached information previously gathered: |
*/ |
invalidate_saved_current_state( ctx ); |
|
if (ctx->ExecuteFlag) { |
_mesa_CallList(list); |
} |
} |
|
|
static void GLAPIENTRY |
save_CallLists(GLsizei num, GLenum type, const GLvoid * lists) |
{ |
GET_CURRENT_CONTEXT(ctx); |
GLint i; |
GLboolean typeErrorFlag; |
|
SAVE_FLUSH_VERTICES(ctx); |
|
switch (type) { |
case GL_BYTE: |
case GL_UNSIGNED_BYTE: |
case GL_SHORT: |
case GL_UNSIGNED_SHORT: |
case GL_INT: |
case GL_UNSIGNED_INT: |
case GL_FLOAT: |
case GL_2_BYTES: |
case GL_3_BYTES: |
case GL_4_BYTES: |
typeErrorFlag = GL_FALSE; |
break; |
default: |
typeErrorFlag = GL_TRUE; |
} |
|
for (i = 0; i < num; i++) { |
GLint list = translate_id(i, type, lists); |
Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2); |
if (n) { |
n[1].i = list; |
n[2].b = typeErrorFlag; |
} |
} |
|
/* After this, we don't know what state we're in. Invalidate all |
* cached information previously gathered: |
*/ |
invalidate_saved_current_state( ctx ); |
|
if (ctx->ExecuteFlag) { |
CALL_CallLists(ctx->Exec, (num, type, lists)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Clear(GLbitfield mask) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLEAR, 1); |
if (n) { |
n[1].bf = mask; |
} |
if (ctx->ExecuteFlag) { |
CALL_Clear(ctx->Exec, (mask)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6); |
if (n) { |
n[1].e = buffer; |
n[2].i = drawbuffer; |
n[3].i = value[0]; |
if (buffer == GL_COLOR) { |
n[4].i = value[1]; |
n[5].i = value[2]; |
n[6].i = value[3]; |
} |
else { |
n[4].i = 0; |
n[5].i = 0; |
n[6].i = 0; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6); |
if (n) { |
n[1].e = buffer; |
n[2].i = drawbuffer; |
n[3].ui = value[0]; |
if (buffer == GL_COLOR) { |
n[4].ui = value[1]; |
n[5].ui = value[2]; |
n[6].ui = value[3]; |
} |
else { |
n[4].ui = 0; |
n[5].ui = 0; |
n[6].ui = 0; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6); |
if (n) { |
n[1].e = buffer; |
n[2].i = drawbuffer; |
n[3].f = value[0]; |
if (buffer == GL_COLOR) { |
n[4].f = value[1]; |
n[5].f = value[2]; |
n[6].f = value[3]; |
} |
else { |
n[4].f = 0.0F; |
n[5].f = 0.0F; |
n[6].f = 0.0F; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_ClearBufferfv(ctx->Exec, (buffer, drawbuffer, value)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ClearBufferfi(GLenum buffer, GLint drawbuffer, |
GLfloat depth, GLint stencil) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4); |
if (n) { |
n[1].e = buffer; |
n[2].i = drawbuffer; |
n[3].f = depth; |
n[4].i = stencil; |
} |
if (ctx->ExecuteFlag) { |
CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4); |
if (n) { |
n[1].f = red; |
n[2].f = green; |
n[3].f = blue; |
n[4].f = alpha; |
} |
if (ctx->ExecuteFlag) { |
CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4); |
if (n) { |
n[1].f = red; |
n[2].f = green; |
n[3].f = blue; |
n[4].f = alpha; |
} |
if (ctx->ExecuteFlag) { |
CALL_ClearColor(ctx->Exec, (red, green, blue, alpha)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ClearDepth(GLclampd depth) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1); |
if (n) { |
n[1].f = (GLfloat) depth; |
} |
if (ctx->ExecuteFlag) { |
CALL_ClearDepth(ctx->Exec, (depth)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ClearIndex(GLfloat c) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1); |
if (n) { |
n[1].f = c; |
} |
if (ctx->ExecuteFlag) { |
CALL_ClearIndex(ctx->Exec, (c)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ClearStencil(GLint s) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1); |
if (n) { |
n[1].i = s; |
} |
if (ctx->ExecuteFlag) { |
CALL_ClearStencil(ctx->Exec, (s)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ClipPlane(GLenum plane, const GLdouble * equ) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5); |
if (n) { |
n[1].e = plane; |
n[2].f = (GLfloat) equ[0]; |
n[3].f = (GLfloat) equ[1]; |
n[4].f = (GLfloat) equ[2]; |
n[5].f = (GLfloat) equ[3]; |
} |
if (ctx->ExecuteFlag) { |
CALL_ClipPlane(ctx->Exec, (plane, equ)); |
} |
} |
|
|
|
static void GLAPIENTRY |
save_ColorMask(GLboolean red, GLboolean green, |
GLboolean blue, GLboolean alpha) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4); |
if (n) { |
n[1].b = red; |
n[2].b = green; |
n[3].b = blue; |
n[4].b = alpha; |
} |
if (ctx->ExecuteFlag) { |
CALL_ColorMask(ctx->Exec, (red, green, blue, alpha)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green, |
GLboolean blue, GLboolean alpha) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5); |
if (n) { |
n[1].ui = buf; |
n[2].b = red; |
n[3].b = green; |
n[4].b = blue; |
n[5].b = alpha; |
} |
if (ctx->ExecuteFlag) { |
/*CALL_ColorMaski(ctx->Exec, (buf, red, green, blue, alpha));*/ |
} |
} |
|
|
static void GLAPIENTRY |
save_ColorMaterial(GLenum face, GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2); |
if (n) { |
n[1].e = face; |
n[2].e = mode; |
} |
if (ctx->ExecuteFlag) { |
CALL_ColorMaterial(ctx->Exec, (face, mode)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ColorTable(GLenum target, GLenum internalFormat, |
GLsizei width, GLenum format, GLenum type, |
const GLvoid * table) |
{ |
GET_CURRENT_CONTEXT(ctx); |
if (_mesa_is_proxy_texture(target)) { |
/* execute immediately */ |
CALL_ColorTable(ctx->Exec, (target, internalFormat, width, |
format, type, table)); |
} |
else { |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6); |
if (n) { |
n[1].e = target; |
n[2].e = internalFormat; |
n[3].i = width; |
n[4].e = format; |
n[5].e = type; |
n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table, |
&ctx->Unpack); |
} |
if (ctx->ExecuteFlag) { |
CALL_ColorTable(ctx->Exec, (target, internalFormat, width, |
format, type, table)); |
} |
} |
} |
|
|
|
static void GLAPIENTRY |
save_ColorTableParameterfv(GLenum target, GLenum pname, |
const GLfloat *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6); |
if (n) { |
n[1].e = target; |
n[2].e = pname; |
n[3].f = params[0]; |
if (pname == GL_COLOR_TABLE_SGI || |
pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || |
pname == GL_TEXTURE_COLOR_TABLE_SGI) { |
n[4].f = params[1]; |
n[5].f = params[2]; |
n[6].f = params[3]; |
} |
} |
|
if (ctx->ExecuteFlag) { |
CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6); |
if (n) { |
n[1].e = target; |
n[2].e = pname; |
n[3].i = params[0]; |
if (pname == GL_COLOR_TABLE_SGI || |
pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || |
pname == GL_TEXTURE_COLOR_TABLE_SGI) { |
n[4].i = params[1]; |
n[5].i = params[2]; |
n[6].i = params[3]; |
} |
} |
|
if (ctx->ExecuteFlag) { |
CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params)); |
} |
} |
|
|
|
static void GLAPIENTRY |
save_ColorSubTable(GLenum target, GLsizei start, GLsizei count, |
GLenum format, GLenum type, const GLvoid * table) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6); |
if (n) { |
n[1].e = target; |
n[2].i = start; |
n[3].i = count; |
n[4].e = format; |
n[5].e = type; |
n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table, |
&ctx->Unpack); |
} |
if (ctx->ExecuteFlag) { |
CALL_ColorSubTable(ctx->Exec, |
(target, start, count, format, type, table)); |
} |
} |
|
|
static void GLAPIENTRY |
save_CopyColorSubTable(GLenum target, GLsizei start, |
GLint x, GLint y, GLsizei width) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5); |
if (n) { |
n[1].e = target; |
n[2].i = start; |
n[3].i = x; |
n[4].i = y; |
n[5].i = width; |
} |
if (ctx->ExecuteFlag) { |
CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width)); |
} |
} |
|
|
static void GLAPIENTRY |
save_CopyColorTable(GLenum target, GLenum internalformat, |
GLint x, GLint y, GLsizei width) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5); |
if (n) { |
n[1].e = target; |
n[2].e = internalformat; |
n[3].i = x; |
n[4].i = y; |
n[5].i = width; |
} |
if (ctx->ExecuteFlag) { |
CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, |
GLenum format, GLenum type, const GLvoid * filter) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); |
if (n) { |
n[1].e = target; |
n[2].e = internalFormat; |
n[3].i = width; |
n[4].e = format; |
n[5].e = type; |
n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter, |
&ctx->Unpack); |
} |
if (ctx->ExecuteFlag) { |
CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width, |
format, type, filter)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, |
GLsizei width, GLsizei height, GLenum format, |
GLenum type, const GLvoid * filter) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); |
if (n) { |
n[1].e = target; |
n[2].e = internalFormat; |
n[3].i = width; |
n[4].i = height; |
n[5].e = format; |
n[6].e = type; |
n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter, |
&ctx->Unpack); |
} |
if (ctx->ExecuteFlag) { |
CALL_ConvolutionFilter2D(ctx->Exec, |
(target, internalFormat, width, height, format, |
type, filter)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3); |
if (n) { |
n[1].e = target; |
n[2].e = pname; |
n[3].i = param; |
} |
if (ctx->ExecuteFlag) { |
CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6); |
if (n) { |
n[1].e = target; |
n[2].e = pname; |
n[3].i = params[0]; |
if (pname == GL_CONVOLUTION_BORDER_COLOR || |
pname == GL_CONVOLUTION_FILTER_SCALE || |
pname == GL_CONVOLUTION_FILTER_BIAS) { |
n[4].i = params[1]; |
n[5].i = params[2]; |
n[6].i = params[3]; |
} |
else { |
n[4].i = n[5].i = n[6].i = 0; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3); |
if (n) { |
n[1].e = target; |
n[2].e = pname; |
n[3].f = param; |
} |
if (ctx->ExecuteFlag) { |
CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ConvolutionParameterfv(GLenum target, GLenum pname, |
const GLfloat *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6); |
if (n) { |
n[1].e = target; |
n[2].e = pname; |
n[3].f = params[0]; |
if (pname == GL_CONVOLUTION_BORDER_COLOR || |
pname == GL_CONVOLUTION_FILTER_SCALE || |
pname == GL_CONVOLUTION_FILTER_BIAS) { |
n[4].f = params[1]; |
n[5].f = params[2]; |
n[6].f = params[3]; |
} |
else { |
n[4].f = n[5].f = n[6].f = 0.0F; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params)); |
} |
} |
|
|
static void GLAPIENTRY |
save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5); |
if (n) { |
n[1].i = x; |
n[2].i = y; |
n[3].i = (GLint) width; |
n[4].i = (GLint) height; |
n[5].e = type; |
} |
if (ctx->ExecuteFlag) { |
CALL_CopyPixels(ctx->Exec, (x, y, width, height, type)); |
} |
} |
|
|
|
static void GLAPIENTRY |
save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, |
GLint x, GLint y, GLsizei width, GLint border) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].e = internalformat; |
n[4].i = x; |
n[5].i = y; |
n[6].i = width; |
n[7].i = border; |
} |
if (ctx->ExecuteFlag) { |
CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat, |
x, y, width, border)); |
} |
} |
|
|
static void GLAPIENTRY |
save_CopyTexImage2D(GLenum target, GLint level, |
GLenum internalformat, |
GLint x, GLint y, GLsizei width, |
GLsizei height, GLint border) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].e = internalformat; |
n[4].i = x; |
n[5].i = y; |
n[6].i = width; |
n[7].i = height; |
n[8].i = border; |
} |
if (ctx->ExecuteFlag) { |
CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat, |
x, y, width, height, border)); |
} |
} |
|
|
|
static void GLAPIENTRY |
save_CopyTexSubImage1D(GLenum target, GLint level, |
GLint xoffset, GLint x, GLint y, GLsizei width) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].i = xoffset; |
n[4].i = x; |
n[5].i = y; |
n[6].i = width; |
} |
if (ctx->ExecuteFlag) { |
CALL_CopyTexSubImage1D(ctx->Exec, |
(target, level, xoffset, x, y, width)); |
} |
} |
|
|
static void GLAPIENTRY |
save_CopyTexSubImage2D(GLenum target, GLint level, |
GLint xoffset, GLint yoffset, |
GLint x, GLint y, GLsizei width, GLint height) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].i = xoffset; |
n[4].i = yoffset; |
n[5].i = x; |
n[6].i = y; |
n[7].i = width; |
n[8].i = height; |
} |
if (ctx->ExecuteFlag) { |
CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, |
x, y, width, height)); |
} |
} |
|
|
static void GLAPIENTRY |
save_CopyTexSubImage3D(GLenum target, GLint level, |
GLint xoffset, GLint yoffset, GLint zoffset, |
GLint x, GLint y, GLsizei width, GLint height) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].i = xoffset; |
n[4].i = yoffset; |
n[5].i = zoffset; |
n[6].i = x; |
n[7].i = y; |
n[8].i = width; |
n[9].i = height; |
} |
if (ctx->ExecuteFlag) { |
CALL_CopyTexSubImage3D(ctx->Exec, (target, level, |
xoffset, yoffset, zoffset, |
x, y, width, height)); |
} |
} |
|
|
static void GLAPIENTRY |
save_CullFace(GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1); |
if (n) { |
n[1].e = mode; |
} |
if (ctx->ExecuteFlag) { |
CALL_CullFace(ctx->Exec, (mode)); |
} |
} |
|
|
static void GLAPIENTRY |
save_DepthFunc(GLenum func) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1); |
if (n) { |
n[1].e = func; |
} |
if (ctx->ExecuteFlag) { |
CALL_DepthFunc(ctx->Exec, (func)); |
} |
} |
|
|
static void GLAPIENTRY |
save_DepthMask(GLboolean mask) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1); |
if (n) { |
n[1].b = mask; |
} |
if (ctx->ExecuteFlag) { |
CALL_DepthMask(ctx->Exec, (mask)); |
} |
} |
|
|
static void GLAPIENTRY |
save_DepthRange(GLclampd nearval, GLclampd farval) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2); |
if (n) { |
n[1].f = (GLfloat) nearval; |
n[2].f = (GLfloat) farval; |
} |
if (ctx->ExecuteFlag) { |
CALL_DepthRange(ctx->Exec, (nearval, farval)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Disable(GLenum cap) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_DISABLE, 1); |
if (n) { |
n[1].e = cap; |
} |
if (ctx->ExecuteFlag) { |
CALL_Disable(ctx->Exec, (cap)); |
} |
} |
|
|
static void GLAPIENTRY |
save_DisableIndexed(GLuint index, GLenum cap) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2); |
if (n) { |
n[1].ui = index; |
n[2].e = cap; |
} |
if (ctx->ExecuteFlag) { |
CALL_Disablei(ctx->Exec, (index, cap)); |
} |
} |
|
|
static void GLAPIENTRY |
save_DrawBuffer(GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1); |
if (n) { |
n[1].e = mode; |
} |
if (ctx->ExecuteFlag) { |
CALL_DrawBuffer(ctx->Exec, (mode)); |
} |
} |
|
|
static void GLAPIENTRY |
save_DrawPixels(GLsizei width, GLsizei height, |
GLenum format, GLenum type, const GLvoid * pixels) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5); |
if (n) { |
n[1].i = width; |
n[2].i = height; |
n[3].e = format; |
n[4].e = type; |
n[5].data = unpack_image(ctx, 2, width, height, 1, format, type, |
pixels, &ctx->Unpack); |
} |
if (ctx->ExecuteFlag) { |
CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels)); |
} |
} |
|
|
|
static void GLAPIENTRY |
save_Enable(GLenum cap) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_ENABLE, 1); |
if (n) { |
n[1].e = cap; |
} |
if (ctx->ExecuteFlag) { |
CALL_Enable(ctx->Exec, (cap)); |
} |
} |
|
|
|
static void GLAPIENTRY |
save_EnableIndexed(GLuint index, GLenum cap) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2); |
if (n) { |
n[1].ui = index; |
n[2].e = cap; |
} |
if (ctx->ExecuteFlag) { |
CALL_Enablei(ctx->Exec, (index, cap)); |
} |
} |
|
|
|
static void GLAPIENTRY |
save_EvalMesh1(GLenum mode, GLint i1, GLint i2) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3); |
if (n) { |
n[1].e = mode; |
n[2].i = i1; |
n[3].i = i2; |
} |
if (ctx->ExecuteFlag) { |
CALL_EvalMesh1(ctx->Exec, (mode, i1, i2)); |
} |
} |
|
|
static void GLAPIENTRY |
save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5); |
if (n) { |
n[1].e = mode; |
n[2].i = i1; |
n[3].i = i2; |
n[4].i = j1; |
n[5].i = j2; |
} |
if (ctx->ExecuteFlag) { |
CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2)); |
} |
} |
|
|
|
|
static void GLAPIENTRY |
save_Fogfv(GLenum pname, const GLfloat *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_FOG, 5); |
if (n) { |
n[1].e = pname; |
n[2].f = params[0]; |
n[3].f = params[1]; |
n[4].f = params[2]; |
n[5].f = params[3]; |
} |
if (ctx->ExecuteFlag) { |
CALL_Fogfv(ctx->Exec, (pname, params)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Fogf(GLenum pname, GLfloat param) |
{ |
GLfloat parray[4]; |
parray[0] = param; |
parray[1] = parray[2] = parray[3] = 0.0F; |
save_Fogfv(pname, parray); |
} |
|
|
static void GLAPIENTRY |
save_Fogiv(GLenum pname, const GLint *params) |
{ |
GLfloat p[4]; |
switch (pname) { |
case GL_FOG_MODE: |
case GL_FOG_DENSITY: |
case GL_FOG_START: |
case GL_FOG_END: |
case GL_FOG_INDEX: |
p[0] = (GLfloat) *params; |
p[1] = 0.0f; |
p[2] = 0.0f; |
p[3] = 0.0f; |
break; |
case GL_FOG_COLOR: |
p[0] = INT_TO_FLOAT(params[0]); |
p[1] = INT_TO_FLOAT(params[1]); |
p[2] = INT_TO_FLOAT(params[2]); |
p[3] = INT_TO_FLOAT(params[3]); |
break; |
default: |
/* Error will be caught later in gl_Fogfv */ |
ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); |
} |
save_Fogfv(pname, p); |
} |
|
|
static void GLAPIENTRY |
save_Fogi(GLenum pname, GLint param) |
{ |
GLint parray[4]; |
parray[0] = param; |
parray[1] = parray[2] = parray[3] = 0; |
save_Fogiv(pname, parray); |
} |
|
|
static void GLAPIENTRY |
save_FrontFace(GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1); |
if (n) { |
n[1].e = mode; |
} |
if (ctx->ExecuteFlag) { |
CALL_FrontFace(ctx->Exec, (mode)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Frustum(GLdouble left, GLdouble right, |
GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6); |
if (n) { |
n[1].f = (GLfloat) left; |
n[2].f = (GLfloat) right; |
n[3].f = (GLfloat) bottom; |
n[4].f = (GLfloat) top; |
n[5].f = (GLfloat) nearval; |
n[6].f = (GLfloat) farval; |
} |
if (ctx->ExecuteFlag) { |
CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Hint(GLenum target, GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_HINT, 2); |
if (n) { |
n[1].e = target; |
n[2].e = mode; |
} |
if (ctx->ExecuteFlag) { |
CALL_Hint(ctx->Exec, (target, mode)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, |
GLboolean sink) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4); |
if (n) { |
n[1].e = target; |
n[2].i = width; |
n[3].e = internalFormat; |
n[4].b = sink; |
} |
if (ctx->ExecuteFlag) { |
CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink)); |
} |
} |
|
|
static void GLAPIENTRY |
save_IndexMask(GLuint mask) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1); |
if (n) { |
n[1].ui = mask; |
} |
if (ctx->ExecuteFlag) { |
CALL_IndexMask(ctx->Exec, (mask)); |
} |
} |
|
|
static void GLAPIENTRY |
save_InitNames(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
(void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0); |
if (ctx->ExecuteFlag) { |
CALL_InitNames(ctx->Exec, ()); |
} |
} |
|
|
static void GLAPIENTRY |
save_Lightfv(GLenum light, GLenum pname, const GLfloat *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_LIGHT, 6); |
if (n) { |
GLint i, nParams; |
n[1].e = light; |
n[2].e = pname; |
switch (pname) { |
case GL_AMBIENT: |
nParams = 4; |
break; |
case GL_DIFFUSE: |
nParams = 4; |
break; |
case GL_SPECULAR: |
nParams = 4; |
break; |
case GL_POSITION: |
nParams = 4; |
break; |
case GL_SPOT_DIRECTION: |
nParams = 3; |
break; |
case GL_SPOT_EXPONENT: |
nParams = 1; |
break; |
case GL_SPOT_CUTOFF: |
nParams = 1; |
break; |
case GL_CONSTANT_ATTENUATION: |
nParams = 1; |
break; |
case GL_LINEAR_ATTENUATION: |
nParams = 1; |
break; |
case GL_QUADRATIC_ATTENUATION: |
nParams = 1; |
break; |
default: |
nParams = 0; |
} |
for (i = 0; i < nParams; i++) { |
n[3 + i].f = params[i]; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_Lightfv(ctx->Exec, (light, pname, params)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Lightf(GLenum light, GLenum pname, GLfloat param) |
{ |
GLfloat parray[4]; |
parray[0] = param; |
parray[1] = parray[2] = parray[3] = 0.0F; |
save_Lightfv(light, pname, parray); |
} |
|
|
static void GLAPIENTRY |
save_Lightiv(GLenum light, GLenum pname, const GLint *params) |
{ |
GLfloat fparam[4]; |
switch (pname) { |
case GL_AMBIENT: |
case GL_DIFFUSE: |
case GL_SPECULAR: |
fparam[0] = INT_TO_FLOAT(params[0]); |
fparam[1] = INT_TO_FLOAT(params[1]); |
fparam[2] = INT_TO_FLOAT(params[2]); |
fparam[3] = INT_TO_FLOAT(params[3]); |
break; |
case GL_POSITION: |
fparam[0] = (GLfloat) params[0]; |
fparam[1] = (GLfloat) params[1]; |
fparam[2] = (GLfloat) params[2]; |
fparam[3] = (GLfloat) params[3]; |
break; |
case GL_SPOT_DIRECTION: |
fparam[0] = (GLfloat) params[0]; |
fparam[1] = (GLfloat) params[1]; |
fparam[2] = (GLfloat) params[2]; |
break; |
case GL_SPOT_EXPONENT: |
case GL_SPOT_CUTOFF: |
case GL_CONSTANT_ATTENUATION: |
case GL_LINEAR_ATTENUATION: |
case GL_QUADRATIC_ATTENUATION: |
fparam[0] = (GLfloat) params[0]; |
break; |
default: |
/* error will be caught later in gl_Lightfv */ |
; |
} |
save_Lightfv(light, pname, fparam); |
} |
|
|
static void GLAPIENTRY |
save_Lighti(GLenum light, GLenum pname, GLint param) |
{ |
GLint parray[4]; |
parray[0] = param; |
parray[1] = parray[2] = parray[3] = 0; |
save_Lightiv(light, pname, parray); |
} |
|
|
static void GLAPIENTRY |
save_LightModelfv(GLenum pname, const GLfloat *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5); |
if (n) { |
n[1].e = pname; |
n[2].f = params[0]; |
n[3].f = params[1]; |
n[4].f = params[2]; |
n[5].f = params[3]; |
} |
if (ctx->ExecuteFlag) { |
CALL_LightModelfv(ctx->Exec, (pname, params)); |
} |
} |
|
|
static void GLAPIENTRY |
save_LightModelf(GLenum pname, GLfloat param) |
{ |
GLfloat parray[4]; |
parray[0] = param; |
parray[1] = parray[2] = parray[3] = 0.0F; |
save_LightModelfv(pname, parray); |
} |
|
|
static void GLAPIENTRY |
save_LightModeliv(GLenum pname, const GLint *params) |
{ |
GLfloat fparam[4]; |
switch (pname) { |
case GL_LIGHT_MODEL_AMBIENT: |
fparam[0] = INT_TO_FLOAT(params[0]); |
fparam[1] = INT_TO_FLOAT(params[1]); |
fparam[2] = INT_TO_FLOAT(params[2]); |
fparam[3] = INT_TO_FLOAT(params[3]); |
break; |
case GL_LIGHT_MODEL_LOCAL_VIEWER: |
case GL_LIGHT_MODEL_TWO_SIDE: |
case GL_LIGHT_MODEL_COLOR_CONTROL: |
fparam[0] = (GLfloat) params[0]; |
fparam[1] = 0.0F; |
fparam[2] = 0.0F; |
fparam[3] = 0.0F; |
break; |
default: |
/* Error will be caught later in gl_LightModelfv */ |
ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F); |
} |
save_LightModelfv(pname, fparam); |
} |
|
|
static void GLAPIENTRY |
save_LightModeli(GLenum pname, GLint param) |
{ |
GLint parray[4]; |
parray[0] = param; |
parray[1] = parray[2] = parray[3] = 0; |
save_LightModeliv(pname, parray); |
} |
|
|
static void GLAPIENTRY |
save_LineStipple(GLint factor, GLushort pattern) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2); |
if (n) { |
n[1].i = factor; |
n[2].us = pattern; |
} |
if (ctx->ExecuteFlag) { |
CALL_LineStipple(ctx->Exec, (factor, pattern)); |
} |
} |
|
|
static void GLAPIENTRY |
save_LineWidth(GLfloat width) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1); |
if (n) { |
n[1].f = width; |
} |
if (ctx->ExecuteFlag) { |
CALL_LineWidth(ctx->Exec, (width)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ListBase(GLuint base) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1); |
if (n) { |
n[1].ui = base; |
} |
if (ctx->ExecuteFlag) { |
CALL_ListBase(ctx->Exec, (base)); |
} |
} |
|
|
static void GLAPIENTRY |
save_LoadIdentity(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
(void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0); |
if (ctx->ExecuteFlag) { |
CALL_LoadIdentity(ctx->Exec, ()); |
} |
} |
|
|
static void GLAPIENTRY |
save_LoadMatrixf(const GLfloat * m) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16); |
if (n) { |
GLuint i; |
for (i = 0; i < 16; i++) { |
n[1 + i].f = m[i]; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_LoadMatrixf(ctx->Exec, (m)); |
} |
} |
|
|
static void GLAPIENTRY |
save_LoadMatrixd(const GLdouble * m) |
{ |
GLfloat f[16]; |
GLint i; |
for (i = 0; i < 16; i++) { |
f[i] = (GLfloat) m[i]; |
} |
save_LoadMatrixf(f); |
} |
|
|
static void GLAPIENTRY |
save_LoadName(GLuint name) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1); |
if (n) { |
n[1].ui = name; |
} |
if (ctx->ExecuteFlag) { |
CALL_LoadName(ctx->Exec, (name)); |
} |
} |
|
|
static void GLAPIENTRY |
save_LogicOp(GLenum opcode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1); |
if (n) { |
n[1].e = opcode; |
} |
if (ctx->ExecuteFlag) { |
CALL_LogicOp(ctx->Exec, (opcode)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, |
GLint order, const GLdouble * points) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_MAP1, 6); |
if (n) { |
GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points); |
n[1].e = target; |
n[2].f = (GLfloat) u1; |
n[3].f = (GLfloat) u2; |
n[4].i = _mesa_evaluator_components(target); /* stride */ |
n[5].i = order; |
n[6].data = (void *) pnts; |
} |
if (ctx->ExecuteFlag) { |
CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points)); |
} |
} |
|
static void GLAPIENTRY |
save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, |
GLint order, const GLfloat * points) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_MAP1, 6); |
if (n) { |
GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points); |
n[1].e = target; |
n[2].f = u1; |
n[3].f = u2; |
n[4].i = _mesa_evaluator_components(target); /* stride */ |
n[5].i = order; |
n[6].data = (void *) pnts; |
} |
if (ctx->ExecuteFlag) { |
CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Map2d(GLenum target, |
GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, |
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, |
const GLdouble * points) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_MAP2, 10); |
if (n) { |
GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder, |
vstride, vorder, points); |
n[1].e = target; |
n[2].f = (GLfloat) u1; |
n[3].f = (GLfloat) u2; |
n[4].f = (GLfloat) v1; |
n[5].f = (GLfloat) v2; |
/* XXX verify these strides are correct */ |
n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ |
n[7].i = _mesa_evaluator_components(target); /*vstride */ |
n[8].i = uorder; |
n[9].i = vorder; |
n[10].data = (void *) pnts; |
} |
if (ctx->ExecuteFlag) { |
CALL_Map2d(ctx->Exec, (target, |
u1, u2, ustride, uorder, |
v1, v2, vstride, vorder, points)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Map2f(GLenum target, |
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, |
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, |
const GLfloat * points) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_MAP2, 10); |
if (n) { |
GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder, |
vstride, vorder, points); |
n[1].e = target; |
n[2].f = u1; |
n[3].f = u2; |
n[4].f = v1; |
n[5].f = v2; |
/* XXX verify these strides are correct */ |
n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ |
n[7].i = _mesa_evaluator_components(target); /*vstride */ |
n[8].i = uorder; |
n[9].i = vorder; |
n[10].data = (void *) pnts; |
} |
if (ctx->ExecuteFlag) { |
CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, |
v1, v2, vstride, vorder, points)); |
} |
} |
|
|
static void GLAPIENTRY |
save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3); |
if (n) { |
n[1].i = un; |
n[2].f = u1; |
n[3].f = u2; |
} |
if (ctx->ExecuteFlag) { |
CALL_MapGrid1f(ctx->Exec, (un, u1, u2)); |
} |
} |
|
|
static void GLAPIENTRY |
save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
{ |
save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2); |
} |
|
|
static void GLAPIENTRY |
save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, |
GLint vn, GLfloat v1, GLfloat v2) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6); |
if (n) { |
n[1].i = un; |
n[2].f = u1; |
n[3].f = u2; |
n[4].i = vn; |
n[5].f = v1; |
n[6].f = v2; |
} |
if (ctx->ExecuteFlag) { |
CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2)); |
} |
} |
|
|
|
static void GLAPIENTRY |
save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2, |
GLint vn, GLdouble v1, GLdouble v2) |
{ |
save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2, |
vn, (GLfloat) v1, (GLfloat) v2); |
} |
|
|
static void GLAPIENTRY |
save_MatrixMode(GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1); |
if (n) { |
n[1].e = mode; |
} |
if (ctx->ExecuteFlag) { |
CALL_MatrixMode(ctx->Exec, (mode)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3); |
if (n) { |
n[1].e = target; |
n[2].e = internalFormat; |
n[3].b = sink; |
} |
if (ctx->ExecuteFlag) { |
CALL_Minmax(ctx->Exec, (target, internalFormat, sink)); |
} |
} |
|
|
static void GLAPIENTRY |
save_MultMatrixf(const GLfloat * m) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16); |
if (n) { |
GLuint i; |
for (i = 0; i < 16; i++) { |
n[1 + i].f = m[i]; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_MultMatrixf(ctx->Exec, (m)); |
} |
} |
|
|
static void GLAPIENTRY |
save_MultMatrixd(const GLdouble * m) |
{ |
GLfloat f[16]; |
GLint i; |
for (i = 0; i < 16; i++) { |
f[i] = (GLfloat) m[i]; |
} |
save_MultMatrixf(f); |
} |
|
|
static void GLAPIENTRY |
save_NewList(GLuint name, GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
/* It's an error to call this function while building a display list */ |
_mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); |
(void) name; |
(void) mode; |
} |
|
|
|
static void GLAPIENTRY |
save_Ortho(GLdouble left, GLdouble right, |
GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_ORTHO, 6); |
if (n) { |
n[1].f = (GLfloat) left; |
n[2].f = (GLfloat) right; |
n[3].f = (GLfloat) bottom; |
n[4].f = (GLfloat) top; |
n[5].f = (GLfloat) nearval; |
n[6].f = (GLfloat) farval; |
} |
if (ctx->ExecuteFlag) { |
CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); |
} |
} |
|
|
static void GLAPIENTRY |
save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3); |
if (n) { |
n[1].e = map; |
n[2].i = mapsize; |
n[3].data = malloc(mapsize * sizeof(GLfloat)); |
memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_PixelMapfv(ctx->Exec, (map, mapsize, values)); |
} |
} |
|
|
static void GLAPIENTRY |
save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
{ |
GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; |
GLint i; |
if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { |
for (i = 0; i < mapsize; i++) { |
fvalues[i] = (GLfloat) values[i]; |
} |
} |
else { |
for (i = 0; i < mapsize; i++) { |
fvalues[i] = UINT_TO_FLOAT(values[i]); |
} |
} |
save_PixelMapfv(map, mapsize, fvalues); |
} |
|
|
static void GLAPIENTRY |
save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
{ |
GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; |
GLint i; |
if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { |
for (i = 0; i < mapsize; i++) { |
fvalues[i] = (GLfloat) values[i]; |
} |
} |
else { |
for (i = 0; i < mapsize; i++) { |
fvalues[i] = USHORT_TO_FLOAT(values[i]); |
} |
} |
save_PixelMapfv(map, mapsize, fvalues); |
} |
|
|
static void GLAPIENTRY |
save_PixelTransferf(GLenum pname, GLfloat param) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2); |
if (n) { |
n[1].e = pname; |
n[2].f = param; |
} |
if (ctx->ExecuteFlag) { |
CALL_PixelTransferf(ctx->Exec, (pname, param)); |
} |
} |
|
|
static void GLAPIENTRY |
save_PixelTransferi(GLenum pname, GLint param) |
{ |
save_PixelTransferf(pname, (GLfloat) param); |
} |
|
|
static void GLAPIENTRY |
save_PixelZoom(GLfloat xfactor, GLfloat yfactor) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2); |
if (n) { |
n[1].f = xfactor; |
n[2].f = yfactor; |
} |
if (ctx->ExecuteFlag) { |
CALL_PixelZoom(ctx->Exec, (xfactor, yfactor)); |
} |
} |
|
|
static void GLAPIENTRY |
save_PointParameterfvEXT(GLenum pname, const GLfloat *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4); |
if (n) { |
n[1].e = pname; |
n[2].f = params[0]; |
n[3].f = params[1]; |
n[4].f = params[2]; |
} |
if (ctx->ExecuteFlag) { |
CALL_PointParameterfv(ctx->Exec, (pname, params)); |
} |
} |
|
|
static void GLAPIENTRY |
save_PointParameterfEXT(GLenum pname, GLfloat param) |
{ |
GLfloat parray[3]; |
parray[0] = param; |
parray[1] = parray[2] = 0.0F; |
save_PointParameterfvEXT(pname, parray); |
} |
|
static void GLAPIENTRY |
save_PointParameteriNV(GLenum pname, GLint param) |
{ |
GLfloat parray[3]; |
parray[0] = (GLfloat) param; |
parray[1] = parray[2] = 0.0F; |
save_PointParameterfvEXT(pname, parray); |
} |
|
static void GLAPIENTRY |
save_PointParameterivNV(GLenum pname, const GLint * param) |
{ |
GLfloat parray[3]; |
parray[0] = (GLfloat) param[0]; |
parray[1] = parray[2] = 0.0F; |
save_PointParameterfvEXT(pname, parray); |
} |
|
|
static void GLAPIENTRY |
save_PointSize(GLfloat size) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1); |
if (n) { |
n[1].f = size; |
} |
if (ctx->ExecuteFlag) { |
CALL_PointSize(ctx->Exec, (size)); |
} |
} |
|
|
static void GLAPIENTRY |
save_PolygonMode(GLenum face, GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2); |
if (n) { |
n[1].e = face; |
n[2].e = mode; |
} |
if (ctx->ExecuteFlag) { |
CALL_PolygonMode(ctx->Exec, (face, mode)); |
} |
} |
|
|
static void GLAPIENTRY |
save_PolygonStipple(const GLubyte * pattern) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1); |
if (n) { |
n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, |
pattern, &ctx->Unpack); |
} |
if (ctx->ExecuteFlag) { |
CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); |
} |
} |
|
|
static void GLAPIENTRY |
save_PolygonOffset(GLfloat factor, GLfloat units) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2); |
if (n) { |
n[1].f = factor; |
n[2].f = units; |
} |
if (ctx->ExecuteFlag) { |
CALL_PolygonOffset(ctx->Exec, (factor, units)); |
} |
} |
|
|
static void GLAPIENTRY |
save_PolygonOffsetEXT(GLfloat factor, GLfloat bias) |
{ |
GET_CURRENT_CONTEXT(ctx); |
/* XXX mult by DepthMaxF here??? */ |
save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias); |
} |
|
|
static void GLAPIENTRY |
save_PopAttrib(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
(void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0); |
if (ctx->ExecuteFlag) { |
CALL_PopAttrib(ctx->Exec, ()); |
} |
} |
|
|
static void GLAPIENTRY |
save_PopMatrix(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
(void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0); |
if (ctx->ExecuteFlag) { |
CALL_PopMatrix(ctx->Exec, ()); |
} |
} |
|
|
static void GLAPIENTRY |
save_PopName(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
(void) alloc_instruction(ctx, OPCODE_POP_NAME, 0); |
if (ctx->ExecuteFlag) { |
CALL_PopName(ctx->Exec, ()); |
} |
} |
|
|
static void GLAPIENTRY |
save_PrioritizeTextures(GLsizei num, const GLuint * textures, |
const GLclampf * priorities) |
{ |
GET_CURRENT_CONTEXT(ctx); |
GLint i; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
for (i = 0; i < num; i++) { |
Node *n; |
n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2); |
if (n) { |
n[1].ui = textures[i]; |
n[2].f = priorities[i]; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities)); |
} |
} |
|
|
static void GLAPIENTRY |
save_PushAttrib(GLbitfield mask) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1); |
if (n) { |
n[1].bf = mask; |
} |
if (ctx->ExecuteFlag) { |
CALL_PushAttrib(ctx->Exec, (mask)); |
} |
} |
|
|
static void GLAPIENTRY |
save_PushMatrix(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
(void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0); |
if (ctx->ExecuteFlag) { |
CALL_PushMatrix(ctx->Exec, ()); |
} |
} |
|
|
static void GLAPIENTRY |
save_PushName(GLuint name) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1); |
if (n) { |
n[1].ui = name; |
} |
if (ctx->ExecuteFlag) { |
CALL_PushName(ctx->Exec, (name)); |
} |
} |
|
|
static void GLAPIENTRY |
save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4); |
if (n) { |
n[1].f = x; |
n[2].f = y; |
n[3].f = z; |
n[4].f = w; |
} |
if (ctx->ExecuteFlag) { |
CALL_RasterPos4f(ctx->Exec, (x, y, z, w)); |
} |
} |
|
static void GLAPIENTRY |
save_RasterPos2d(GLdouble x, GLdouble y) |
{ |
save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos2f(GLfloat x, GLfloat y) |
{ |
save_RasterPos4f(x, y, 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos2i(GLint x, GLint y) |
{ |
save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos2s(GLshort x, GLshort y) |
{ |
save_RasterPos4f(x, y, 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
{ |
save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
{ |
save_RasterPos4f(x, y, z, 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos3i(GLint x, GLint y, GLint z) |
{ |
save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos3s(GLshort x, GLshort y, GLshort z) |
{ |
save_RasterPos4f(x, y, z, 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
} |
|
static void GLAPIENTRY |
save_RasterPos4i(GLint x, GLint y, GLint z, GLint w) |
{ |
save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
} |
|
static void GLAPIENTRY |
save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
{ |
save_RasterPos4f(x, y, z, w); |
} |
|
static void GLAPIENTRY |
save_RasterPos2dv(const GLdouble * v) |
{ |
save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos2fv(const GLfloat * v) |
{ |
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos2iv(const GLint * v) |
{ |
save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos2sv(const GLshort * v) |
{ |
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos3dv(const GLdouble * v) |
{ |
save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos3fv(const GLfloat * v) |
{ |
save_RasterPos4f(v[0], v[1], v[2], 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos3iv(const GLint * v) |
{ |
save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos3sv(const GLshort * v) |
{ |
save_RasterPos4f(v[0], v[1], v[2], 1.0F); |
} |
|
static void GLAPIENTRY |
save_RasterPos4dv(const GLdouble * v) |
{ |
save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], |
(GLfloat) v[2], (GLfloat) v[3]); |
} |
|
static void GLAPIENTRY |
save_RasterPos4fv(const GLfloat * v) |
{ |
save_RasterPos4f(v[0], v[1], v[2], v[3]); |
} |
|
static void GLAPIENTRY |
save_RasterPos4iv(const GLint * v) |
{ |
save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], |
(GLfloat) v[2], (GLfloat) v[3]); |
} |
|
static void GLAPIENTRY |
save_RasterPos4sv(const GLshort * v) |
{ |
save_RasterPos4f(v[0], v[1], v[2], v[3]); |
} |
|
|
static void GLAPIENTRY |
save_PassThrough(GLfloat token) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1); |
if (n) { |
n[1].f = token; |
} |
if (ctx->ExecuteFlag) { |
CALL_PassThrough(ctx->Exec, (token)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ReadBuffer(GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1); |
if (n) { |
n[1].e = mode; |
} |
if (ctx->ExecuteFlag) { |
CALL_ReadBuffer(ctx->Exec, (mode)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ResetHistogram(GLenum target) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1); |
if (n) { |
n[1].e = target; |
} |
if (ctx->ExecuteFlag) { |
CALL_ResetHistogram(ctx->Exec, (target)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ResetMinmax(GLenum target) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1); |
if (n) { |
n[1].e = target; |
} |
if (ctx->ExecuteFlag) { |
CALL_ResetMinmax(ctx->Exec, (target)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_ROTATE, 4); |
if (n) { |
n[1].f = angle; |
n[2].f = x; |
n[3].f = y; |
n[4].f = z; |
} |
if (ctx->ExecuteFlag) { |
CALL_Rotatef(ctx->Exec, (angle, x, y, z)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
{ |
save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); |
} |
|
|
static void GLAPIENTRY |
save_Scalef(GLfloat x, GLfloat y, GLfloat z) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_SCALE, 3); |
if (n) { |
n[1].f = x; |
n[2].f = y; |
n[3].f = z; |
} |
if (ctx->ExecuteFlag) { |
CALL_Scalef(ctx->Exec, (x, y, z)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Scaled(GLdouble x, GLdouble y, GLdouble z) |
{ |
save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); |
} |
|
|
static void GLAPIENTRY |
save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_SCISSOR, 4); |
if (n) { |
n[1].i = x; |
n[2].i = y; |
n[3].i = width; |
n[4].i = height; |
} |
if (ctx->ExecuteFlag) { |
CALL_Scissor(ctx->Exec, (x, y, width, height)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ShadeModel(GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); |
|
if (ctx->ExecuteFlag) { |
CALL_ShadeModel(ctx->Exec, (mode)); |
} |
|
/* Don't compile this call if it's a no-op. |
* By avoiding this state change we have a better chance of |
* coalescing subsequent drawing commands into one batch. |
*/ |
if (ctx->ListState.Current.ShadeModel == mode) |
return; |
|
SAVE_FLUSH_VERTICES(ctx); |
|
ctx->ListState.Current.ShadeModel = mode; |
|
n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1); |
if (n) { |
n[1].e = mode; |
} |
} |
|
|
static void GLAPIENTRY |
save_StencilFunc(GLenum func, GLint ref, GLuint mask) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3); |
if (n) { |
n[1].e = func; |
n[2].i = ref; |
n[3].ui = mask; |
} |
if (ctx->ExecuteFlag) { |
CALL_StencilFunc(ctx->Exec, (func, ref, mask)); |
} |
} |
|
|
static void GLAPIENTRY |
save_StencilMask(GLuint mask) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1); |
if (n) { |
n[1].ui = mask; |
} |
if (ctx->ExecuteFlag) { |
CALL_StencilMask(ctx->Exec, (mask)); |
} |
} |
|
|
static void GLAPIENTRY |
save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3); |
if (n) { |
n[1].e = fail; |
n[2].e = zfail; |
n[3].e = zpass; |
} |
if (ctx->ExecuteFlag) { |
CALL_StencilOp(ctx->Exec, (fail, zfail, zpass)); |
} |
} |
|
|
static void GLAPIENTRY |
save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); |
if (n) { |
n[1].e = face; |
n[2].e = func; |
n[3].i = ref; |
n[4].ui = mask; |
} |
if (ctx->ExecuteFlag) { |
CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask)); |
} |
} |
|
|
static void GLAPIENTRY |
save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, |
GLuint mask) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
/* GL_FRONT */ |
n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); |
if (n) { |
n[1].e = GL_FRONT; |
n[2].e = frontfunc; |
n[3].i = ref; |
n[4].ui = mask; |
} |
/* GL_BACK */ |
n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); |
if (n) { |
n[1].e = GL_BACK; |
n[2].e = backfunc; |
n[3].i = ref; |
n[4].ui = mask; |
} |
if (ctx->ExecuteFlag) { |
CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask)); |
CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask)); |
} |
} |
|
|
static void GLAPIENTRY |
save_StencilMaskSeparate(GLenum face, GLuint mask) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); |
if (n) { |
n[1].e = face; |
n[2].ui = mask; |
} |
if (ctx->ExecuteFlag) { |
CALL_StencilMaskSeparate(ctx->Exec, (face, mask)); |
} |
} |
|
|
static void GLAPIENTRY |
save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4); |
if (n) { |
n[1].e = face; |
n[2].e = fail; |
n[3].e = zfail; |
n[4].e = zpass; |
} |
if (ctx->ExecuteFlag) { |
CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass)); |
} |
} |
|
|
static void GLAPIENTRY |
save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_TEXENV, 6); |
if (n) { |
n[1].e = target; |
n[2].e = pname; |
if (pname == GL_TEXTURE_ENV_COLOR) { |
n[3].f = params[0]; |
n[4].f = params[1]; |
n[5].f = params[2]; |
n[6].f = params[3]; |
} |
else { |
n[3].f = params[0]; |
n[4].f = n[5].f = n[6].f = 0.0F; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_TexEnvfv(ctx->Exec, (target, pname, params)); |
} |
} |
|
|
static void GLAPIENTRY |
save_TexEnvf(GLenum target, GLenum pname, GLfloat param) |
{ |
GLfloat parray[4]; |
parray[0] = (GLfloat) param; |
parray[1] = parray[2] = parray[3] = 0.0F; |
save_TexEnvfv(target, pname, parray); |
} |
|
|
static void GLAPIENTRY |
save_TexEnvi(GLenum target, GLenum pname, GLint param) |
{ |
GLfloat p[4]; |
p[0] = (GLfloat) param; |
p[1] = p[2] = p[3] = 0.0F; |
save_TexEnvfv(target, pname, p); |
} |
|
|
static void GLAPIENTRY |
save_TexEnviv(GLenum target, GLenum pname, const GLint * param) |
{ |
GLfloat p[4]; |
if (pname == GL_TEXTURE_ENV_COLOR) { |
p[0] = INT_TO_FLOAT(param[0]); |
p[1] = INT_TO_FLOAT(param[1]); |
p[2] = INT_TO_FLOAT(param[2]); |
p[3] = INT_TO_FLOAT(param[3]); |
} |
else { |
p[0] = (GLfloat) param[0]; |
p[1] = p[2] = p[3] = 0.0F; |
} |
save_TexEnvfv(target, pname, p); |
} |
|
|
static void GLAPIENTRY |
save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_TEXGEN, 6); |
if (n) { |
n[1].e = coord; |
n[2].e = pname; |
n[3].f = params[0]; |
n[4].f = params[1]; |
n[5].f = params[2]; |
n[6].f = params[3]; |
} |
if (ctx->ExecuteFlag) { |
CALL_TexGenfv(ctx->Exec, (coord, pname, params)); |
} |
} |
|
|
static void GLAPIENTRY |
save_TexGeniv(GLenum coord, GLenum pname, const GLint *params) |
{ |
GLfloat p[4]; |
p[0] = (GLfloat) params[0]; |
p[1] = (GLfloat) params[1]; |
p[2] = (GLfloat) params[2]; |
p[3] = (GLfloat) params[3]; |
save_TexGenfv(coord, pname, p); |
} |
|
|
static void GLAPIENTRY |
save_TexGend(GLenum coord, GLenum pname, GLdouble param) |
{ |
GLfloat parray[4]; |
parray[0] = (GLfloat) param; |
parray[1] = parray[2] = parray[3] = 0.0F; |
save_TexGenfv(coord, pname, parray); |
} |
|
|
static void GLAPIENTRY |
save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
{ |
GLfloat p[4]; |
p[0] = (GLfloat) params[0]; |
p[1] = (GLfloat) params[1]; |
p[2] = (GLfloat) params[2]; |
p[3] = (GLfloat) params[3]; |
save_TexGenfv(coord, pname, p); |
} |
|
|
static void GLAPIENTRY |
save_TexGenf(GLenum coord, GLenum pname, GLfloat param) |
{ |
GLfloat parray[4]; |
parray[0] = param; |
parray[1] = parray[2] = parray[3] = 0.0F; |
save_TexGenfv(coord, pname, parray); |
} |
|
|
static void GLAPIENTRY |
save_TexGeni(GLenum coord, GLenum pname, GLint param) |
{ |
GLint parray[4]; |
parray[0] = param; |
parray[1] = parray[2] = parray[3] = 0; |
save_TexGeniv(coord, pname, parray); |
} |
|
|
static void GLAPIENTRY |
save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6); |
if (n) { |
n[1].e = target; |
n[2].e = pname; |
n[3].f = params[0]; |
n[4].f = params[1]; |
n[5].f = params[2]; |
n[6].f = params[3]; |
} |
if (ctx->ExecuteFlag) { |
CALL_TexParameterfv(ctx->Exec, (target, pname, params)); |
} |
} |
|
|
static void GLAPIENTRY |
save_TexParameterf(GLenum target, GLenum pname, GLfloat param) |
{ |
GLfloat parray[4]; |
parray[0] = param; |
parray[1] = parray[2] = parray[3] = 0.0F; |
save_TexParameterfv(target, pname, parray); |
} |
|
|
static void GLAPIENTRY |
save_TexParameteri(GLenum target, GLenum pname, GLint param) |
{ |
GLfloat fparam[4]; |
fparam[0] = (GLfloat) param; |
fparam[1] = fparam[2] = fparam[3] = 0.0F; |
save_TexParameterfv(target, pname, fparam); |
} |
|
|
static void GLAPIENTRY |
save_TexParameteriv(GLenum target, GLenum pname, const GLint *params) |
{ |
GLfloat fparam[4]; |
fparam[0] = (GLfloat) params[0]; |
fparam[1] = fparam[2] = fparam[3] = 0.0F; |
save_TexParameterfv(target, pname, fparam); |
} |
|
|
static void GLAPIENTRY |
save_TexImage1D(GLenum target, |
GLint level, GLint components, |
GLsizei width, GLint border, |
GLenum format, GLenum type, const GLvoid * pixels) |
{ |
GET_CURRENT_CONTEXT(ctx); |
if (target == GL_PROXY_TEXTURE_1D) { |
/* don't compile, execute immediately */ |
CALL_TexImage1D(ctx->Exec, (target, level, components, width, |
border, format, type, pixels)); |
} |
else { |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].i = components; |
n[4].i = (GLint) width; |
n[5].i = border; |
n[6].e = format; |
n[7].e = type; |
n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type, |
pixels, &ctx->Unpack); |
} |
if (ctx->ExecuteFlag) { |
CALL_TexImage1D(ctx->Exec, (target, level, components, width, |
border, format, type, pixels)); |
} |
} |
} |
|
|
static void GLAPIENTRY |
save_TexImage2D(GLenum target, |
GLint level, GLint components, |
GLsizei width, GLsizei height, GLint border, |
GLenum format, GLenum type, const GLvoid * pixels) |
{ |
GET_CURRENT_CONTEXT(ctx); |
if (target == GL_PROXY_TEXTURE_2D) { |
/* don't compile, execute immediately */ |
CALL_TexImage2D(ctx->Exec, (target, level, components, width, |
height, border, format, type, pixels)); |
} |
else { |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].i = components; |
n[4].i = (GLint) width; |
n[5].i = (GLint) height; |
n[6].i = border; |
n[7].e = format; |
n[8].e = type; |
n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, |
pixels, &ctx->Unpack); |
} |
if (ctx->ExecuteFlag) { |
CALL_TexImage2D(ctx->Exec, (target, level, components, width, |
height, border, format, type, pixels)); |
} |
} |
} |
|
|
static void GLAPIENTRY |
save_TexImage3D(GLenum target, |
GLint level, GLint internalFormat, |
GLsizei width, GLsizei height, GLsizei depth, |
GLint border, |
GLenum format, GLenum type, const GLvoid * pixels) |
{ |
GET_CURRENT_CONTEXT(ctx); |
if (target == GL_PROXY_TEXTURE_3D) { |
/* don't compile, execute immediately */ |
CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, |
height, depth, border, format, type, |
pixels)); |
} |
else { |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].i = (GLint) internalFormat; |
n[4].i = (GLint) width; |
n[5].i = (GLint) height; |
n[6].i = (GLint) depth; |
n[7].i = border; |
n[8].e = format; |
n[9].e = type; |
n[10].data = unpack_image(ctx, 3, width, height, depth, format, type, |
pixels, &ctx->Unpack); |
} |
if (ctx->ExecuteFlag) { |
CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, |
height, depth, border, format, type, |
pixels)); |
} |
} |
} |
|
|
static void GLAPIENTRY |
save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, |
GLsizei width, GLenum format, GLenum type, |
const GLvoid * pixels) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].i = xoffset; |
n[4].i = (GLint) width; |
n[5].e = format; |
n[6].e = type; |
n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type, |
pixels, &ctx->Unpack); |
} |
if (ctx->ExecuteFlag) { |
CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width, |
format, type, pixels)); |
} |
} |
|
|
static void GLAPIENTRY |
save_TexSubImage2D(GLenum target, GLint level, |
GLint xoffset, GLint yoffset, |
GLsizei width, GLsizei height, |
GLenum format, GLenum type, const GLvoid * pixels) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].i = xoffset; |
n[4].i = yoffset; |
n[5].i = (GLint) width; |
n[6].i = (GLint) height; |
n[7].e = format; |
n[8].e = type; |
n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, |
pixels, &ctx->Unpack); |
} |
if (ctx->ExecuteFlag) { |
CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, |
width, height, format, type, pixels)); |
} |
} |
|
|
static void GLAPIENTRY |
save_TexSubImage3D(GLenum target, GLint level, |
GLint xoffset, GLint yoffset, GLint zoffset, |
GLsizei width, GLsizei height, GLsizei depth, |
GLenum format, GLenum type, const GLvoid * pixels) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].i = xoffset; |
n[4].i = yoffset; |
n[5].i = zoffset; |
n[6].i = (GLint) width; |
n[7].i = (GLint) height; |
n[8].i = (GLint) depth; |
n[9].e = format; |
n[10].e = type; |
n[11].data = unpack_image(ctx, 3, width, height, depth, format, type, |
pixels, &ctx->Unpack); |
} |
if (ctx->ExecuteFlag) { |
CALL_TexSubImage3D(ctx->Exec, (target, level, |
xoffset, yoffset, zoffset, |
width, height, depth, format, type, |
pixels)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Translatef(GLfloat x, GLfloat y, GLfloat z) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3); |
if (n) { |
n[1].f = x; |
n[2].f = y; |
n[3].f = z; |
} |
if (ctx->ExecuteFlag) { |
CALL_Translatef(ctx->Exec, (x, y, z)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Translated(GLdouble x, GLdouble y, GLdouble z) |
{ |
save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); |
} |
|
|
|
static void GLAPIENTRY |
save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4); |
if (n) { |
n[1].i = x; |
n[2].i = y; |
n[3].i = (GLint) width; |
n[4].i = (GLint) height; |
} |
if (ctx->ExecuteFlag) { |
CALL_Viewport(ctx->Exec, (x, y, width, height)); |
} |
} |
|
|
static void GLAPIENTRY |
save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4); |
if (n) { |
n[1].f = x; |
n[2].f = y; |
n[3].f = z; |
n[4].f = w; |
} |
if (ctx->ExecuteFlag) { |
CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w)); |
} |
} |
|
static void GLAPIENTRY |
save_WindowPos2dMESA(GLdouble x, GLdouble y) |
{ |
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos2fMESA(GLfloat x, GLfloat y) |
{ |
save_WindowPos4fMESA(x, y, 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos2iMESA(GLint x, GLint y) |
{ |
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos2sMESA(GLshort x, GLshort y) |
{ |
save_WindowPos4fMESA(x, y, 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) |
{ |
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) |
{ |
save_WindowPos4fMESA(x, y, z, 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos3iMESA(GLint x, GLint y, GLint z) |
{ |
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) |
{ |
save_WindowPos4fMESA(x, y, z, 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
} |
|
static void GLAPIENTRY |
save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) |
{ |
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
} |
|
static void GLAPIENTRY |
save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) |
{ |
save_WindowPos4fMESA(x, y, z, w); |
} |
|
static void GLAPIENTRY |
save_WindowPos2dvMESA(const GLdouble * v) |
{ |
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos2fvMESA(const GLfloat * v) |
{ |
save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos2ivMESA(const GLint * v) |
{ |
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos2svMESA(const GLshort * v) |
{ |
save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos3dvMESA(const GLdouble * v) |
{ |
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos3fvMESA(const GLfloat * v) |
{ |
save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos3ivMESA(const GLint * v) |
{ |
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos3svMESA(const GLshort * v) |
{ |
save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); |
} |
|
static void GLAPIENTRY |
save_WindowPos4dvMESA(const GLdouble * v) |
{ |
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], |
(GLfloat) v[2], (GLfloat) v[3]); |
} |
|
static void GLAPIENTRY |
save_WindowPos4fvMESA(const GLfloat * v) |
{ |
save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); |
} |
|
static void GLAPIENTRY |
save_WindowPos4ivMESA(const GLint * v) |
{ |
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], |
(GLfloat) v[2], (GLfloat) v[3]); |
} |
|
static void GLAPIENTRY |
save_WindowPos4svMESA(const GLshort * v) |
{ |
save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); |
} |
|
|
|
/* GL_ARB_multitexture */ |
static void GLAPIENTRY |
save_ActiveTextureARB(GLenum target) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1); |
if (n) { |
n[1].e = target; |
} |
if (ctx->ExecuteFlag) { |
CALL_ActiveTexture(ctx->Exec, (target)); |
} |
} |
|
|
/* GL_ARB_transpose_matrix */ |
|
static void GLAPIENTRY |
save_LoadTransposeMatrixdARB(const GLdouble m[16]) |
{ |
GLfloat tm[16]; |
_math_transposefd(tm, m); |
save_LoadMatrixf(tm); |
} |
|
|
static void GLAPIENTRY |
save_LoadTransposeMatrixfARB(const GLfloat m[16]) |
{ |
GLfloat tm[16]; |
_math_transposef(tm, m); |
save_LoadMatrixf(tm); |
} |
|
|
static void GLAPIENTRY |
save_MultTransposeMatrixdARB(const GLdouble m[16]) |
{ |
GLfloat tm[16]; |
_math_transposefd(tm, m); |
save_MultMatrixf(tm); |
} |
|
|
static void GLAPIENTRY |
save_MultTransposeMatrixfARB(const GLfloat m[16]) |
{ |
GLfloat tm[16]; |
_math_transposef(tm, m); |
save_MultMatrixf(tm); |
} |
|
static GLvoid *copy_data(const GLvoid *data, GLsizei size, const char *func) |
{ |
GET_CURRENT_CONTEXT(ctx); |
GLvoid *image; |
|
if (!data) |
return NULL; |
|
image = malloc(size); |
if (!image) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); |
return NULL; |
} |
memcpy(image, data, size); |
|
return image; |
} |
|
|
/* GL_ARB_texture_compression */ |
static void GLAPIENTRY |
save_CompressedTexImage1DARB(GLenum target, GLint level, |
GLenum internalFormat, GLsizei width, |
GLint border, GLsizei imageSize, |
const GLvoid * data) |
{ |
GET_CURRENT_CONTEXT(ctx); |
if (target == GL_PROXY_TEXTURE_1D) { |
/* don't compile, execute immediately */ |
CALL_CompressedTexImage1D(ctx->Exec, (target, level, internalFormat, |
width, border, imageSize, |
data)); |
} |
else { |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].e = internalFormat; |
n[4].i = (GLint) width; |
n[5].i = border; |
n[6].i = imageSize; |
n[7].data = copy_data(data, imageSize, "glCompressedTexImage1DARB"); |
} |
if (ctx->ExecuteFlag) { |
CALL_CompressedTexImage1D(ctx->Exec, |
(target, level, internalFormat, width, |
border, imageSize, data)); |
} |
} |
} |
|
|
static void GLAPIENTRY |
save_CompressedTexImage2DARB(GLenum target, GLint level, |
GLenum internalFormat, GLsizei width, |
GLsizei height, GLint border, GLsizei imageSize, |
const GLvoid * data) |
{ |
GET_CURRENT_CONTEXT(ctx); |
if (target == GL_PROXY_TEXTURE_2D) { |
/* don't compile, execute immediately */ |
CALL_CompressedTexImage2D(ctx->Exec, (target, level, internalFormat, |
width, height, border, |
imageSize, data)); |
} |
else { |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].e = internalFormat; |
n[4].i = (GLint) width; |
n[5].i = (GLint) height; |
n[6].i = border; |
n[7].i = imageSize; |
n[8].data = copy_data(data, imageSize, "glCompressedTexImage2DARB"); |
} |
if (ctx->ExecuteFlag) { |
CALL_CompressedTexImage2D(ctx->Exec, |
(target, level, internalFormat, width, |
height, border, imageSize, data)); |
} |
} |
} |
|
|
static void GLAPIENTRY |
save_CompressedTexImage3DARB(GLenum target, GLint level, |
GLenum internalFormat, GLsizei width, |
GLsizei height, GLsizei depth, GLint border, |
GLsizei imageSize, const GLvoid * data) |
{ |
GET_CURRENT_CONTEXT(ctx); |
if (target == GL_PROXY_TEXTURE_3D) { |
/* don't compile, execute immediately */ |
CALL_CompressedTexImage3D(ctx->Exec, (target, level, internalFormat, |
width, height, depth, border, |
imageSize, data)); |
} |
else { |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].e = internalFormat; |
n[4].i = (GLint) width; |
n[5].i = (GLint) height; |
n[6].i = (GLint) depth; |
n[7].i = border; |
n[8].i = imageSize; |
n[9].data = copy_data(data, imageSize, "glCompressedTexImage3DARB"); |
} |
if (ctx->ExecuteFlag) { |
CALL_CompressedTexImage3D(ctx->Exec, |
(target, level, internalFormat, width, |
height, depth, border, imageSize, |
data)); |
} |
} |
} |
|
|
static void GLAPIENTRY |
save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, |
GLsizei width, GLenum format, |
GLsizei imageSize, const GLvoid * data) |
{ |
Node *n; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].i = xoffset; |
n[4].i = (GLint) width; |
n[5].e = format; |
n[6].i = imageSize; |
n[7].data = copy_data(data, imageSize, "glCompressedTexSubImage1DARB"); |
} |
if (ctx->ExecuteFlag) { |
CALL_CompressedTexSubImage1D(ctx->Exec, (target, level, xoffset, |
width, format, imageSize, |
data)); |
} |
} |
|
|
static void GLAPIENTRY |
save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, |
GLint yoffset, GLsizei width, GLsizei height, |
GLenum format, GLsizei imageSize, |
const GLvoid * data) |
{ |
Node *n; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].i = xoffset; |
n[4].i = yoffset; |
n[5].i = (GLint) width; |
n[6].i = (GLint) height; |
n[7].e = format; |
n[8].i = imageSize; |
n[9].data = copy_data(data, imageSize, "glCompressedTexSubImage2DARB"); |
} |
if (ctx->ExecuteFlag) { |
CALL_CompressedTexSubImage2D(ctx->Exec, |
(target, level, xoffset, yoffset, width, |
height, format, imageSize, data)); |
} |
} |
|
|
static void GLAPIENTRY |
save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, |
GLint yoffset, GLint zoffset, GLsizei width, |
GLsizei height, GLsizei depth, GLenum format, |
GLsizei imageSize, const GLvoid * data) |
{ |
Node *n; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); |
if (n) { |
n[1].e = target; |
n[2].i = level; |
n[3].i = xoffset; |
n[4].i = yoffset; |
n[5].i = zoffset; |
n[6].i = (GLint) width; |
n[7].i = (GLint) height; |
n[8].i = (GLint) depth; |
n[9].e = format; |
n[10].i = imageSize; |
n[11].data = copy_data(data, imageSize, "glCompressedTexSubImage3DARB"); |
} |
if (ctx->ExecuteFlag) { |
CALL_CompressedTexSubImage3D(ctx->Exec, |
(target, level, xoffset, yoffset, |
zoffset, width, height, depth, format, |
imageSize, data)); |
} |
} |
|
|
/* GL_ARB_multisample */ |
static void GLAPIENTRY |
save_SampleCoverageARB(GLclampf value, GLboolean invert) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2); |
if (n) { |
n[1].f = value; |
n[2].b = invert; |
} |
if (ctx->ExecuteFlag) { |
CALL_SampleCoverage(ctx->Exec, (value, invert)); |
} |
} |
|
|
/* |
* GL_NV_fragment_program |
*/ |
static void GLAPIENTRY |
save_BindProgramNV(GLenum target, GLuint id) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2); |
if (n) { |
n[1].e = target; |
n[2].ui = id; |
} |
if (ctx->ExecuteFlag) { |
CALL_BindProgramARB(ctx->Exec, (target, id)); |
} |
} |
|
static void GLAPIENTRY |
save_ProgramEnvParameter4fARB(GLenum target, GLuint index, |
GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); |
if (n) { |
n[1].e = target; |
n[2].ui = index; |
n[3].f = x; |
n[4].f = y; |
n[5].f = z; |
n[6].f = w; |
} |
if (ctx->ExecuteFlag) { |
CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ProgramEnvParameter4fvARB(GLenum target, GLuint index, |
const GLfloat *params) |
{ |
save_ProgramEnvParameter4fARB(target, index, params[0], params[1], |
params[2], params[3]); |
} |
|
|
static void GLAPIENTRY |
save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, |
const GLfloat * params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
if (count > 0) { |
GLint i; |
const GLfloat * p = params; |
|
for (i = 0 ; i < count ; i++) { |
n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); |
if (n) { |
n[1].e = target; |
n[2].ui = index; |
n[3].f = p[0]; |
n[4].f = p[1]; |
n[5].f = p[2]; |
n[6].f = p[3]; |
p += 4; |
} |
} |
} |
|
if (ctx->ExecuteFlag) { |
CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ProgramEnvParameter4dARB(GLenum target, GLuint index, |
GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
save_ProgramEnvParameter4fARB(target, index, |
(GLfloat) x, |
(GLfloat) y, (GLfloat) z, (GLfloat) w); |
} |
|
|
static void GLAPIENTRY |
save_ProgramEnvParameter4dvARB(GLenum target, GLuint index, |
const GLdouble *params) |
{ |
save_ProgramEnvParameter4fARB(target, index, |
(GLfloat) params[0], |
(GLfloat) params[1], |
(GLfloat) params[2], (GLfloat) params[3]); |
} |
|
|
static void GLAPIENTRY |
save_ProgramLocalParameter4fARB(GLenum target, GLuint index, |
GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); |
if (n) { |
n[1].e = target; |
n[2].ui = index; |
n[3].f = x; |
n[4].f = y; |
n[5].f = z; |
n[6].f = w; |
} |
if (ctx->ExecuteFlag) { |
CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ProgramLocalParameter4fvARB(GLenum target, GLuint index, |
const GLfloat *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); |
if (n) { |
n[1].e = target; |
n[2].ui = index; |
n[3].f = params[0]; |
n[4].f = params[1]; |
n[5].f = params[2]; |
n[6].f = params[3]; |
} |
if (ctx->ExecuteFlag) { |
CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, |
const GLfloat *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
if (count > 0) { |
GLint i; |
const GLfloat * p = params; |
|
for (i = 0 ; i < count ; i++) { |
n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); |
if (n) { |
n[1].e = target; |
n[2].ui = index; |
n[3].f = p[0]; |
n[4].f = p[1]; |
n[5].f = p[2]; |
n[6].f = p[3]; |
p += 4; |
} |
} |
} |
|
if (ctx->ExecuteFlag) { |
CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ProgramLocalParameter4dARB(GLenum target, GLuint index, |
GLdouble x, GLdouble y, |
GLdouble z, GLdouble w) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); |
if (n) { |
n[1].e = target; |
n[2].ui = index; |
n[3].f = (GLfloat) x; |
n[4].f = (GLfloat) y; |
n[5].f = (GLfloat) z; |
n[6].f = (GLfloat) w; |
} |
if (ctx->ExecuteFlag) { |
CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w)); |
} |
} |
|
|
static void GLAPIENTRY |
save_ProgramLocalParameter4dvARB(GLenum target, GLuint index, |
const GLdouble *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); |
if (n) { |
n[1].e = target; |
n[2].ui = index; |
n[3].f = (GLfloat) params[0]; |
n[4].f = (GLfloat) params[1]; |
n[5].f = (GLfloat) params[2]; |
n[6].f = (GLfloat) params[3]; |
} |
if (ctx->ExecuteFlag) { |
CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params)); |
} |
} |
|
|
/* GL_EXT_stencil_two_side */ |
static void GLAPIENTRY |
save_ActiveStencilFaceEXT(GLenum face) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1); |
if (n) { |
n[1].e = face; |
} |
if (ctx->ExecuteFlag) { |
CALL_ActiveStencilFaceEXT(ctx->Exec, (face)); |
} |
} |
|
|
/* GL_EXT_depth_bounds_test */ |
static void GLAPIENTRY |
save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2); |
if (n) { |
n[1].f = (GLfloat) zmin; |
n[2].f = (GLfloat) zmax; |
} |
if (ctx->ExecuteFlag) { |
CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax)); |
} |
} |
|
|
|
static void GLAPIENTRY |
save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, |
const GLvoid * string) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
|
n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4); |
if (n) { |
GLubyte *programCopy = malloc(len); |
if (!programCopy) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); |
return; |
} |
memcpy(programCopy, string, len); |
n[1].e = target; |
n[2].e = format; |
n[3].i = len; |
n[4].data = programCopy; |
} |
if (ctx->ExecuteFlag) { |
CALL_ProgramStringARB(ctx->Exec, (target, format, len, string)); |
} |
} |
|
|
static void GLAPIENTRY |
save_BeginQueryARB(GLenum target, GLuint id) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2); |
if (n) { |
n[1].e = target; |
n[2].ui = id; |
} |
if (ctx->ExecuteFlag) { |
CALL_BeginQuery(ctx->Exec, (target, id)); |
} |
} |
|
static void GLAPIENTRY |
save_EndQueryARB(GLenum target) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1); |
if (n) { |
n[1].e = target; |
} |
if (ctx->ExecuteFlag) { |
CALL_EndQuery(ctx->Exec, (target)); |
} |
} |
|
static void GLAPIENTRY |
save_QueryCounter(GLuint id, GLenum target) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_QUERY_COUNTER, 2); |
if (n) { |
n[1].ui = id; |
n[2].e = target; |
} |
if (ctx->ExecuteFlag) { |
CALL_QueryCounter(ctx->Exec, (id, target)); |
} |
} |
|
static void GLAPIENTRY |
save_BeginQueryIndexed(GLenum target, GLuint index, GLuint id) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_INDEXED, 3); |
if (n) { |
n[1].e = target; |
n[2].ui = index; |
n[3].ui = id; |
} |
if (ctx->ExecuteFlag) { |
CALL_BeginQueryIndexed(ctx->Exec, (target, index, id)); |
} |
} |
|
static void GLAPIENTRY |
save_EndQueryIndexed(GLenum target, GLuint index) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_END_QUERY_INDEXED, 2); |
if (n) { |
n[1].e = target; |
n[2].ui = index; |
} |
if (ctx->ExecuteFlag) { |
CALL_EndQueryIndexed(ctx->Exec, (target, index)); |
} |
} |
|
|
static void GLAPIENTRY |
save_DrawBuffersARB(GLsizei count, const GLenum * buffers) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS); |
if (n) { |
GLint i; |
n[1].i = count; |
if (count > MAX_DRAW_BUFFERS) |
count = MAX_DRAW_BUFFERS; |
for (i = 0; i < count; i++) { |
n[2 + i].e = buffers[i]; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_DrawBuffers(ctx->Exec, (count, buffers)); |
} |
} |
|
static void GLAPIENTRY |
save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5); |
if (n) { |
n[1].ui = pname; |
n[2].f = param[0]; |
n[3].f = param[1]; |
n[4].f = param[2]; |
n[5].f = param[3]; |
} |
if (ctx->ExecuteFlag) { |
CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param)); |
} |
} |
|
static void GLAPIENTRY |
save_TexBumpParameterivATI(GLenum pname, const GLint *param) |
{ |
GLfloat p[4]; |
p[0] = INT_TO_FLOAT(param[0]); |
p[1] = INT_TO_FLOAT(param[1]); |
p[2] = INT_TO_FLOAT(param[2]); |
p[3] = INT_TO_FLOAT(param[3]); |
save_TexBumpParameterfvATI(pname, p); |
} |
|
static void GLAPIENTRY |
save_BindFragmentShaderATI(GLuint id) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1); |
if (n) { |
n[1].ui = id; |
} |
if (ctx->ExecuteFlag) { |
CALL_BindFragmentShaderATI(ctx->Exec, (id)); |
} |
} |
|
static void GLAPIENTRY |
save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
|
n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5); |
if (n) { |
n[1].ui = dst; |
n[2].f = value[0]; |
n[3].f = value[1]; |
n[4].f = value[2]; |
n[5].f = value[3]; |
} |
if (ctx->ExecuteFlag) { |
CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value)); |
} |
} |
|
static void GLAPIENTRY |
save_Attr1fNV(GLenum attr, GLfloat x) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
SAVE_FLUSH_VERTICES(ctx); |
n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2); |
if (n) { |
n[1].e = attr; |
n[2].f = x; |
} |
|
ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); |
ctx->ListState.ActiveAttribSize[attr] = 1; |
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); |
|
if (ctx->ExecuteFlag) { |
CALL_VertexAttrib1fNV(ctx->Exec, (attr, x)); |
} |
} |
|
static void GLAPIENTRY |
save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
SAVE_FLUSH_VERTICES(ctx); |
n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3); |
if (n) { |
n[1].e = attr; |
n[2].f = x; |
n[3].f = y; |
} |
|
ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); |
ctx->ListState.ActiveAttribSize[attr] = 2; |
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); |
|
if (ctx->ExecuteFlag) { |
CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y)); |
} |
} |
|
static void GLAPIENTRY |
save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
SAVE_FLUSH_VERTICES(ctx); |
n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4); |
if (n) { |
n[1].e = attr; |
n[2].f = x; |
n[3].f = y; |
n[4].f = z; |
} |
|
ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); |
ctx->ListState.ActiveAttribSize[attr] = 3; |
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); |
|
if (ctx->ExecuteFlag) { |
CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z)); |
} |
} |
|
static void GLAPIENTRY |
save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
SAVE_FLUSH_VERTICES(ctx); |
n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5); |
if (n) { |
n[1].e = attr; |
n[2].f = x; |
n[3].f = y; |
n[4].f = z; |
n[5].f = w; |
} |
|
ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); |
ctx->ListState.ActiveAttribSize[attr] = 4; |
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); |
|
if (ctx->ExecuteFlag) { |
CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Attr1fARB(GLenum attr, GLfloat x) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
SAVE_FLUSH_VERTICES(ctx); |
n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2); |
if (n) { |
n[1].e = attr; |
n[2].f = x; |
} |
|
ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); |
ctx->ListState.ActiveAttribSize[attr] = 1; |
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); |
|
if (ctx->ExecuteFlag) { |
CALL_VertexAttrib1fARB(ctx->Exec, (attr, x)); |
} |
} |
|
static void GLAPIENTRY |
save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
SAVE_FLUSH_VERTICES(ctx); |
n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3); |
if (n) { |
n[1].e = attr; |
n[2].f = x; |
n[3].f = y; |
} |
|
ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); |
ctx->ListState.ActiveAttribSize[attr] = 2; |
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); |
|
if (ctx->ExecuteFlag) { |
CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y)); |
} |
} |
|
static void GLAPIENTRY |
save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
SAVE_FLUSH_VERTICES(ctx); |
n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4); |
if (n) { |
n[1].e = attr; |
n[2].f = x; |
n[3].f = y; |
n[4].f = z; |
} |
|
ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); |
ctx->ListState.ActiveAttribSize[attr] = 3; |
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); |
|
if (ctx->ExecuteFlag) { |
CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z)); |
} |
} |
|
static void GLAPIENTRY |
save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
SAVE_FLUSH_VERTICES(ctx); |
n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5); |
if (n) { |
n[1].e = attr; |
n[2].f = x; |
n[3].f = y; |
n[4].f = z; |
n[5].f = w; |
} |
|
ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); |
ctx->ListState.ActiveAttribSize[attr] = 4; |
ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); |
|
if (ctx->ExecuteFlag) { |
CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w)); |
} |
} |
|
|
static void GLAPIENTRY |
save_EvalCoord1f(GLfloat x) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
SAVE_FLUSH_VERTICES(ctx); |
n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1); |
if (n) { |
n[1].f = x; |
} |
if (ctx->ExecuteFlag) { |
CALL_EvalCoord1f(ctx->Exec, (x)); |
} |
} |
|
static void GLAPIENTRY |
save_EvalCoord1fv(const GLfloat * v) |
{ |
save_EvalCoord1f(v[0]); |
} |
|
static void GLAPIENTRY |
save_EvalCoord2f(GLfloat x, GLfloat y) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
SAVE_FLUSH_VERTICES(ctx); |
n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2); |
if (n) { |
n[1].f = x; |
n[2].f = y; |
} |
if (ctx->ExecuteFlag) { |
CALL_EvalCoord2f(ctx->Exec, (x, y)); |
} |
} |
|
static void GLAPIENTRY |
save_EvalCoord2fv(const GLfloat * v) |
{ |
save_EvalCoord2f(v[0], v[1]); |
} |
|
|
static void GLAPIENTRY |
save_EvalPoint1(GLint x) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
SAVE_FLUSH_VERTICES(ctx); |
n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1); |
if (n) { |
n[1].i = x; |
} |
if (ctx->ExecuteFlag) { |
CALL_EvalPoint1(ctx->Exec, (x)); |
} |
} |
|
static void GLAPIENTRY |
save_EvalPoint2(GLint x, GLint y) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
SAVE_FLUSH_VERTICES(ctx); |
n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2); |
if (n) { |
n[1].i = x; |
n[2].i = y; |
} |
if (ctx->ExecuteFlag) { |
CALL_EvalPoint2(ctx->Exec, (x, y)); |
} |
} |
|
static void GLAPIENTRY |
save_Indexf(GLfloat x) |
{ |
save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x); |
} |
|
static void GLAPIENTRY |
save_Indexfv(const GLfloat * v) |
{ |
save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]); |
} |
|
static void GLAPIENTRY |
save_EdgeFlag(GLboolean x) |
{ |
save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? 1.0f : 0.0f); |
} |
|
|
/** |
* Compare 'count' elements of vectors 'a' and 'b'. |
* \return GL_TRUE if equal, GL_FALSE if different. |
*/ |
static inline GLboolean |
compare_vec(const GLfloat *a, const GLfloat *b, GLuint count) |
{ |
return memcmp( a, b, count * sizeof(GLfloat) ) == 0; |
} |
|
|
/** |
* This glMaterial function is used for glMaterial calls that are outside |
* a glBegin/End pair. For glMaterial inside glBegin/End, see the VBO code. |
*/ |
static void GLAPIENTRY |
save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
int args, i; |
GLuint bitmask; |
|
switch (face) { |
case GL_BACK: |
case GL_FRONT: |
case GL_FRONT_AND_BACK: |
break; |
default: |
_mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)"); |
return; |
} |
|
switch (pname) { |
case GL_EMISSION: |
case GL_AMBIENT: |
case GL_DIFFUSE: |
case GL_SPECULAR: |
case GL_AMBIENT_AND_DIFFUSE: |
args = 4; |
break; |
case GL_SHININESS: |
args = 1; |
break; |
case GL_COLOR_INDEXES: |
args = 3; |
break; |
default: |
_mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)"); |
return; |
} |
|
if (ctx->ExecuteFlag) { |
CALL_Materialfv(ctx->Exec, (face, pname, param)); |
} |
|
bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL); |
|
/* Try to eliminate redundant statechanges. Because it is legal to |
* call glMaterial even inside begin/end calls, don't need to worry |
* about ctx->Driver.CurrentSavePrimitive here. |
*/ |
for (i = 0; i < MAT_ATTRIB_MAX; i++) { |
if (bitmask & (1 << i)) { |
if (ctx->ListState.ActiveMaterialSize[i] == args && |
compare_vec(ctx->ListState.CurrentMaterial[i], param, args)) { |
/* no change in material value */ |
bitmask &= ~(1 << i); |
} |
else { |
ctx->ListState.ActiveMaterialSize[i] = args; |
COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param); |
} |
} |
} |
|
/* If this call has no effect, return early */ |
if (bitmask == 0) |
return; |
|
SAVE_FLUSH_VERTICES(ctx); |
|
n = alloc_instruction(ctx, OPCODE_MATERIAL, 6); |
if (n) { |
n[1].e = face; |
n[2].e = pname; |
for (i = 0; i < args; i++) |
n[3 + i].f = param[i]; |
} |
} |
|
static void GLAPIENTRY |
save_Begin(GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
|
if (!_mesa_is_valid_prim_mode(ctx, mode)) { |
/* compile this error into the display list */ |
_mesa_compile_error(ctx, GL_INVALID_ENUM, "glBegin(mode)"); |
} |
else if (_mesa_inside_dlist_begin_end(ctx)) { |
/* compile this error into the display list */ |
_mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive glBegin"); |
} |
else { |
Node *n; |
|
ctx->Driver.CurrentSavePrimitive = mode; |
|
/* Give the driver an opportunity to hook in an optimized |
* display list compiler. |
*/ |
if (ctx->Driver.NotifySaveBegin(ctx, mode)) |
return; |
|
SAVE_FLUSH_VERTICES(ctx); |
n = alloc_instruction(ctx, OPCODE_BEGIN, 1); |
if (n) { |
n[1].e = mode; |
} |
|
if (ctx->ExecuteFlag) { |
CALL_Begin(ctx->Exec, (mode)); |
} |
} |
} |
|
static void GLAPIENTRY |
save_End(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
SAVE_FLUSH_VERTICES(ctx); |
(void) alloc_instruction(ctx, OPCODE_END, 0); |
ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; |
if (ctx->ExecuteFlag) { |
CALL_End(ctx->Exec, ()); |
} |
} |
|
static void GLAPIENTRY |
save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_RECTF, 4); |
if (n) { |
n[1].f = a; |
n[2].f = b; |
n[3].f = c; |
n[4].f = d; |
} |
if (ctx->ExecuteFlag) { |
CALL_Rectf(ctx->Exec, (a, b, c, d)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Vertex2f(GLfloat x, GLfloat y) |
{ |
save_Attr2fNV(VERT_ATTRIB_POS, x, y); |
} |
|
static void GLAPIENTRY |
save_Vertex2fv(const GLfloat * v) |
{ |
save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]); |
} |
|
static void GLAPIENTRY |
save_Vertex3f(GLfloat x, GLfloat y, GLfloat z) |
{ |
save_Attr3fNV(VERT_ATTRIB_POS, x, y, z); |
} |
|
static void GLAPIENTRY |
save_Vertex3fv(const GLfloat * v) |
{ |
save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]); |
} |
|
static void GLAPIENTRY |
save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w); |
} |
|
static void GLAPIENTRY |
save_Vertex4fv(const GLfloat * v) |
{ |
save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]); |
} |
|
static void GLAPIENTRY |
save_TexCoord1f(GLfloat x) |
{ |
save_Attr1fNV(VERT_ATTRIB_TEX0, x); |
} |
|
static void GLAPIENTRY |
save_TexCoord1fv(const GLfloat * v) |
{ |
save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]); |
} |
|
static void GLAPIENTRY |
save_TexCoord2f(GLfloat x, GLfloat y) |
{ |
save_Attr2fNV(VERT_ATTRIB_TEX0, x, y); |
} |
|
static void GLAPIENTRY |
save_TexCoord2fv(const GLfloat * v) |
{ |
save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]); |
} |
|
static void GLAPIENTRY |
save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z) |
{ |
save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z); |
} |
|
static void GLAPIENTRY |
save_TexCoord3fv(const GLfloat * v) |
{ |
save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]); |
} |
|
static void GLAPIENTRY |
save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w); |
} |
|
static void GLAPIENTRY |
save_TexCoord4fv(const GLfloat * v) |
{ |
save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]); |
} |
|
static void GLAPIENTRY |
save_Normal3f(GLfloat x, GLfloat y, GLfloat z) |
{ |
save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z); |
} |
|
static void GLAPIENTRY |
save_Normal3fv(const GLfloat * v) |
{ |
save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]); |
} |
|
static void GLAPIENTRY |
save_FogCoordfEXT(GLfloat x) |
{ |
save_Attr1fNV(VERT_ATTRIB_FOG, x); |
} |
|
static void GLAPIENTRY |
save_FogCoordfvEXT(const GLfloat * v) |
{ |
save_Attr1fNV(VERT_ATTRIB_FOG, v[0]); |
} |
|
static void GLAPIENTRY |
save_Color3f(GLfloat x, GLfloat y, GLfloat z) |
{ |
save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z); |
} |
|
static void GLAPIENTRY |
save_Color3fv(const GLfloat * v) |
{ |
save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]); |
} |
|
static void GLAPIENTRY |
save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w); |
} |
|
static void GLAPIENTRY |
save_Color4fv(const GLfloat * v) |
{ |
save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]); |
} |
|
static void GLAPIENTRY |
save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z) |
{ |
save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z); |
} |
|
static void GLAPIENTRY |
save_SecondaryColor3fvEXT(const GLfloat * v) |
{ |
save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]); |
} |
|
|
/* Just call the respective ATTR for texcoord |
*/ |
static void GLAPIENTRY |
save_MultiTexCoord1f(GLenum target, GLfloat x) |
{ |
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; |
save_Attr1fNV(attr, x); |
} |
|
static void GLAPIENTRY |
save_MultiTexCoord1fv(GLenum target, const GLfloat * v) |
{ |
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; |
save_Attr1fNV(attr, v[0]); |
} |
|
static void GLAPIENTRY |
save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y) |
{ |
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; |
save_Attr2fNV(attr, x, y); |
} |
|
static void GLAPIENTRY |
save_MultiTexCoord2fv(GLenum target, const GLfloat * v) |
{ |
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; |
save_Attr2fNV(attr, v[0], v[1]); |
} |
|
static void GLAPIENTRY |
save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z) |
{ |
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; |
save_Attr3fNV(attr, x, y, z); |
} |
|
static void GLAPIENTRY |
save_MultiTexCoord3fv(GLenum target, const GLfloat * v) |
{ |
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; |
save_Attr3fNV(attr, v[0], v[1], v[2]); |
} |
|
static void GLAPIENTRY |
save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y, |
GLfloat z, GLfloat w) |
{ |
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; |
save_Attr4fNV(attr, x, y, z, w); |
} |
|
static void GLAPIENTRY |
save_MultiTexCoord4fv(GLenum target, const GLfloat * v) |
{ |
GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; |
save_Attr4fNV(attr, v[0], v[1], v[2], v[3]); |
} |
|
|
/** |
* Record a GL_INVALID_VALUE error when a invalid vertex attribute |
* index is found. |
*/ |
static void |
index_error(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
_mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)"); |
} |
|
|
|
static void GLAPIENTRY |
save_VertexAttrib1fARB(GLuint index, GLfloat x) |
{ |
if (index < MAX_VERTEX_GENERIC_ATTRIBS) |
save_Attr1fARB(index, x); |
else |
index_error(); |
} |
|
static void GLAPIENTRY |
save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) |
{ |
if (index < MAX_VERTEX_GENERIC_ATTRIBS) |
save_Attr1fARB(index, v[0]); |
else |
index_error(); |
} |
|
static void GLAPIENTRY |
save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) |
{ |
if (index < MAX_VERTEX_GENERIC_ATTRIBS) |
save_Attr2fARB(index, x, y); |
else |
index_error(); |
} |
|
static void GLAPIENTRY |
save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) |
{ |
if (index < MAX_VERTEX_GENERIC_ATTRIBS) |
save_Attr2fARB(index, v[0], v[1]); |
else |
index_error(); |
} |
|
static void GLAPIENTRY |
save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
{ |
if (index < MAX_VERTEX_GENERIC_ATTRIBS) |
save_Attr3fARB(index, x, y, z); |
else |
index_error(); |
} |
|
static void GLAPIENTRY |
save_VertexAttrib3fvARB(GLuint index, const GLfloat * v) |
{ |
if (index < MAX_VERTEX_GENERIC_ATTRIBS) |
save_Attr3fARB(index, v[0], v[1], v[2]); |
else |
index_error(); |
} |
|
static void GLAPIENTRY |
save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, |
GLfloat w) |
{ |
if (index < MAX_VERTEX_GENERIC_ATTRIBS) |
save_Attr4fARB(index, x, y, z, w); |
else |
index_error(); |
} |
|
static void GLAPIENTRY |
save_VertexAttrib4fvARB(GLuint index, const GLfloat * v) |
{ |
if (index < MAX_VERTEX_GENERIC_ATTRIBS) |
save_Attr4fARB(index, v[0], v[1], v[2], v[3]); |
else |
index_error(); |
} |
|
static void GLAPIENTRY |
save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
GLbitfield mask, GLenum filter) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10); |
if (n) { |
n[1].i = srcX0; |
n[2].i = srcY0; |
n[3].i = srcX1; |
n[4].i = srcY1; |
n[5].i = dstX0; |
n[6].i = dstY0; |
n[7].i = dstX1; |
n[8].i = dstY1; |
n[9].i = mask; |
n[10].e = filter; |
} |
if (ctx->ExecuteFlag) { |
CALL_BlitFramebuffer(ctx->Exec, (srcX0, srcY0, srcX1, srcY1, |
dstX0, dstY0, dstX1, dstY1, |
mask, filter)); |
} |
} |
|
|
/** GL_EXT_provoking_vertex */ |
static void GLAPIENTRY |
save_ProvokingVertexEXT(GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1); |
if (n) { |
n[1].e = mode; |
} |
if (ctx->ExecuteFlag) { |
/*CALL_ProvokingVertex(ctx->Exec, (mode));*/ |
_mesa_ProvokingVertex(mode); |
} |
} |
|
|
/** GL_EXT_transform_feedback */ |
static void GLAPIENTRY |
save_BeginTransformFeedback(GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1); |
if (n) { |
n[1].e = mode; |
} |
if (ctx->ExecuteFlag) { |
CALL_BeginTransformFeedback(ctx->Exec, (mode)); |
} |
} |
|
|
/** GL_EXT_transform_feedback */ |
static void GLAPIENTRY |
save_EndTransformFeedback(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
(void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0); |
if (ctx->ExecuteFlag) { |
CALL_EndTransformFeedback(ctx->Exec, ()); |
} |
} |
|
static void GLAPIENTRY |
save_BindTransformFeedback(GLenum target, GLuint name) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BIND_TRANSFORM_FEEDBACK, 2); |
if (n) { |
n[1].e = target; |
n[2].ui = name; |
} |
if (ctx->ExecuteFlag) { |
CALL_BindTransformFeedback(ctx->Exec, (target, name)); |
} |
} |
|
static void GLAPIENTRY |
save_PauseTransformFeedback(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
(void) alloc_instruction(ctx, OPCODE_PAUSE_TRANSFORM_FEEDBACK, 0); |
if (ctx->ExecuteFlag) { |
CALL_PauseTransformFeedback(ctx->Exec, ()); |
} |
} |
|
static void GLAPIENTRY |
save_ResumeTransformFeedback(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
(void) alloc_instruction(ctx, OPCODE_RESUME_TRANSFORM_FEEDBACK, 0); |
if (ctx->ExecuteFlag) { |
CALL_ResumeTransformFeedback(ctx->Exec, ()); |
} |
} |
|
static void GLAPIENTRY |
save_DrawTransformFeedback(GLenum mode, GLuint name) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK, 2); |
if (n) { |
n[1].e = mode; |
n[2].ui = name; |
} |
if (ctx->ExecuteFlag) { |
CALL_DrawTransformFeedback(ctx->Exec, (mode, name)); |
} |
} |
|
static void GLAPIENTRY |
save_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM, 3); |
if (n) { |
n[1].e = mode; |
n[2].ui = name; |
n[3].ui = stream; |
} |
if (ctx->ExecuteFlag) { |
CALL_DrawTransformFeedbackStream(ctx->Exec, (mode, name, stream)); |
} |
} |
|
static void GLAPIENTRY |
save_DrawTransformFeedbackInstanced(GLenum mode, GLuint name, |
GLsizei primcount) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED, 3); |
if (n) { |
n[1].e = mode; |
n[2].ui = name; |
n[3].si = primcount; |
} |
if (ctx->ExecuteFlag) { |
CALL_DrawTransformFeedbackInstanced(ctx->Exec, (mode, name, primcount)); |
} |
} |
|
static void GLAPIENTRY |
save_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name, |
GLuint stream, GLsizei primcount) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED, 4); |
if (n) { |
n[1].e = mode; |
n[2].ui = name; |
n[3].ui = stream; |
n[4].si = primcount; |
} |
if (ctx->ExecuteFlag) { |
CALL_DrawTransformFeedbackStreamInstanced(ctx->Exec, (mode, name, stream, |
primcount)); |
} |
} |
|
/* aka UseProgram() */ |
static void GLAPIENTRY |
save_UseProgramObjectARB(GLhandleARB program) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1); |
if (n) { |
n[1].ui = program; |
} |
if (ctx->ExecuteFlag) { |
CALL_UseProgram(ctx->Exec, (program)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Uniform1fARB(GLint location, GLfloat x) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2); |
if (n) { |
n[1].i = location; |
n[2].f = x; |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform1f(ctx->Exec, (location, x)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3); |
if (n) { |
n[1].i = location; |
n[2].f = x; |
n[3].f = y; |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform2f(ctx->Exec, (location, x, y)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4); |
if (n) { |
n[1].i = location; |
n[2].f = x; |
n[3].f = y; |
n[4].f = z; |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform3f(ctx->Exec, (location, x, y, z)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5); |
if (n) { |
n[1].i = location; |
n[2].f = x; |
n[3].f = y; |
n[4].f = z; |
n[5].f = w; |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform4f(ctx->Exec, (location, x, y, z, w)); |
} |
} |
|
|
/** Return copy of memory */ |
static void * |
memdup(const void *src, GLsizei bytes) |
{ |
void *b = bytes >= 0 ? malloc(bytes) : NULL; |
if (b) |
memcpy(b, src, bytes); |
return b; |
} |
|
|
static void GLAPIENTRY |
save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].data = memdup(v, count * 1 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform1fv(ctx->Exec, (location, count, v)); |
} |
} |
|
static void GLAPIENTRY |
save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].data = memdup(v, count * 2 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform2fv(ctx->Exec, (location, count, v)); |
} |
} |
|
static void GLAPIENTRY |
save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].data = memdup(v, count * 3 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform3fv(ctx->Exec, (location, count, v)); |
} |
} |
|
static void GLAPIENTRY |
save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform4fv(ctx->Exec, (location, count, v)); |
} |
} |
|
|
static void GLAPIENTRY |
save_Uniform1iARB(GLint location, GLint x) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2); |
if (n) { |
n[1].i = location; |
n[2].i = x; |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform1i(ctx->Exec, (location, x)); |
} |
} |
|
static void GLAPIENTRY |
save_Uniform2iARB(GLint location, GLint x, GLint y) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3); |
if (n) { |
n[1].i = location; |
n[2].i = x; |
n[3].i = y; |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform2i(ctx->Exec, (location, x, y)); |
} |
} |
|
static void GLAPIENTRY |
save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4); |
if (n) { |
n[1].i = location; |
n[2].i = x; |
n[3].i = y; |
n[4].i = z; |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform3i(ctx->Exec, (location, x, y, z)); |
} |
} |
|
static void GLAPIENTRY |
save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5); |
if (n) { |
n[1].i = location; |
n[2].i = x; |
n[3].i = y; |
n[4].i = z; |
n[5].i = w; |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform4i(ctx->Exec, (location, x, y, z, w)); |
} |
} |
|
|
|
static void GLAPIENTRY |
save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].data = memdup(v, count * 1 * sizeof(GLint)); |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform1iv(ctx->Exec, (location, count, v)); |
} |
} |
|
static void GLAPIENTRY |
save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].data = memdup(v, count * 2 * sizeof(GLint)); |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform2iv(ctx->Exec, (location, count, v)); |
} |
} |
|
static void GLAPIENTRY |
save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].data = memdup(v, count * 3 * sizeof(GLint)); |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform3iv(ctx->Exec, (location, count, v)); |
} |
} |
|
static void GLAPIENTRY |
save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_Uniform4iv(ctx->Exec, (location, count, v)); |
} |
} |
|
|
|
static void GLAPIENTRY |
save_Uniform1ui(GLint location, GLuint x) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2); |
if (n) { |
n[1].i = location; |
n[2].i = x; |
} |
if (ctx->ExecuteFlag) { |
/*CALL_Uniform1ui(ctx->Exec, (location, x));*/ |
} |
} |
|
static void GLAPIENTRY |
save_Uniform2ui(GLint location, GLuint x, GLuint y) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3); |
if (n) { |
n[1].i = location; |
n[2].i = x; |
n[3].i = y; |
} |
if (ctx->ExecuteFlag) { |
/*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/ |
} |
} |
|
static void GLAPIENTRY |
save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4); |
if (n) { |
n[1].i = location; |
n[2].i = x; |
n[3].i = y; |
n[4].i = z; |
} |
if (ctx->ExecuteFlag) { |
/*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/ |
} |
} |
|
static void GLAPIENTRY |
save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5); |
if (n) { |
n[1].i = location; |
n[2].i = x; |
n[3].i = y; |
n[4].i = z; |
n[5].i = w; |
} |
if (ctx->ExecuteFlag) { |
/*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/ |
} |
} |
|
|
|
static void GLAPIENTRY |
save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].data = memdup(v, count * 1 * sizeof(*v)); |
} |
if (ctx->ExecuteFlag) { |
/*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/ |
} |
} |
|
static void GLAPIENTRY |
save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].data = memdup(v, count * 2 * sizeof(*v)); |
} |
if (ctx->ExecuteFlag) { |
/*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/ |
} |
} |
|
static void GLAPIENTRY |
save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].data = memdup(v, count * 3 * sizeof(*v)); |
} |
if (ctx->ExecuteFlag) { |
/*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/ |
} |
} |
|
static void GLAPIENTRY |
save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].data = memdup(v, count * 4 * sizeof(*v)); |
} |
if (ctx->ExecuteFlag) { |
/*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/ |
} |
} |
|
|
|
static void GLAPIENTRY |
save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *m) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].b = transpose; |
n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_UniformMatrix2fv(ctx->Exec, (location, count, transpose, m)); |
} |
} |
|
static void GLAPIENTRY |
save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *m) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].b = transpose; |
n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_UniformMatrix3fv(ctx->Exec, (location, count, transpose, m)); |
} |
} |
|
static void GLAPIENTRY |
save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *m) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].b = transpose; |
n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_UniformMatrix4fv(ctx->Exec, (location, count, transpose, m)); |
} |
} |
|
|
static void GLAPIENTRY |
save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *m) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].b = transpose; |
n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m)); |
} |
} |
|
static void GLAPIENTRY |
save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *m) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].b = transpose; |
n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m)); |
} |
} |
|
|
static void GLAPIENTRY |
save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *m) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].b = transpose; |
n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m)); |
} |
} |
|
static void GLAPIENTRY |
save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *m) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].b = transpose; |
n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m)); |
} |
} |
|
|
static void GLAPIENTRY |
save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *m) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].b = transpose; |
n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m)); |
} |
} |
|
static void GLAPIENTRY |
save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, |
const GLfloat *m) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4); |
if (n) { |
n[1].i = location; |
n[2].i = count; |
n[3].b = transpose; |
n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat)); |
} |
if (ctx->ExecuteFlag) { |
CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m)); |
} |
} |
|
static void GLAPIENTRY |
save_ClampColorARB(GLenum target, GLenum clamp) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2); |
if (n) { |
n[1].e = target; |
n[2].e = clamp; |
} |
if (ctx->ExecuteFlag) { |
CALL_ClampColor(ctx->Exec, (target, clamp)); |
} |
} |
|
static void GLAPIENTRY |
save_UseShaderProgramEXT(GLenum type, GLuint program) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2); |
if (n) { |
n[1].ui = type; |
n[2].ui = program; |
} |
if (ctx->ExecuteFlag) { |
CALL_UseShaderProgramEXT(ctx->Exec, (type, program)); |
} |
} |
|
static void GLAPIENTRY |
save_ActiveProgramEXT(GLuint program) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1); |
if (n) { |
n[1].ui = program; |
} |
if (ctx->ExecuteFlag) { |
CALL_ActiveProgramEXT(ctx->Exec, (program)); |
} |
} |
|
/** GL_EXT_texture_integer */ |
static void GLAPIENTRY |
save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4); |
if (n) { |
n[1].i = red; |
n[2].i = green; |
n[3].i = blue; |
n[4].i = alpha; |
} |
if (ctx->ExecuteFlag) { |
CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha)); |
} |
} |
|
/** GL_EXT_texture_integer */ |
static void GLAPIENTRY |
save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4); |
if (n) { |
n[1].ui = red; |
n[2].ui = green; |
n[3].ui = blue; |
n[4].ui = alpha; |
} |
if (ctx->ExecuteFlag) { |
CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha)); |
} |
} |
|
/** GL_EXT_texture_integer */ |
static void GLAPIENTRY |
save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6); |
if (n) { |
n[1].e = target; |
n[2].e = pname; |
n[3].i = params[0]; |
n[4].i = params[1]; |
n[5].i = params[2]; |
n[6].i = params[3]; |
} |
if (ctx->ExecuteFlag) { |
CALL_TexParameterIiv(ctx->Exec, (target, pname, params)); |
} |
} |
|
/** GL_EXT_texture_integer */ |
static void GLAPIENTRY |
save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6); |
if (n) { |
n[1].e = target; |
n[2].e = pname; |
n[3].ui = params[0]; |
n[4].ui = params[1]; |
n[5].ui = params[2]; |
n[6].ui = params[3]; |
} |
if (ctx->ExecuteFlag) { |
CALL_TexParameterIuiv(ctx->Exec, (target, pname, params)); |
} |
} |
|
/* GL_ARB_instanced_arrays */ |
static void GLAPIENTRY |
save_VertexAttribDivisor(GLuint index, GLuint divisor) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2); |
if (n) { |
n[1].ui = index; |
n[2].ui = divisor; |
} |
if (ctx->ExecuteFlag) { |
CALL_VertexAttribDivisor(ctx->Exec, (index, divisor)); |
} |
} |
|
|
/* GL_NV_texture_barrier */ |
static void GLAPIENTRY |
save_TextureBarrierNV(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0); |
if (ctx->ExecuteFlag) { |
CALL_TextureBarrierNV(ctx->Exec, ()); |
} |
} |
|
|
/* GL_ARB_sampler_objects */ |
static void GLAPIENTRY |
save_BindSampler(GLuint unit, GLuint sampler) |
{ |
Node *n; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BIND_SAMPLER, 2); |
if (n) { |
n[1].ui = unit; |
n[2].ui = sampler; |
} |
if (ctx->ExecuteFlag) { |
CALL_BindSampler(ctx->Exec, (unit, sampler)); |
} |
} |
|
static void GLAPIENTRY |
save_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params) |
{ |
Node *n; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIV, 6); |
if (n) { |
n[1].ui = sampler; |
n[2].e = pname; |
n[3].i = params[0]; |
if (pname == GL_TEXTURE_BORDER_COLOR) { |
n[4].i = params[1]; |
n[5].i = params[2]; |
n[6].i = params[3]; |
} |
else { |
n[4].i = n[5].i = n[6].i = 0; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_SamplerParameteriv(ctx->Exec, (sampler, pname, params)); |
} |
} |
|
static void GLAPIENTRY |
save_SamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
{ |
GLint parray[4]; |
parray[0] = param; |
parray[1] = parray[2] = parray[3] = 0; |
save_SamplerParameteriv(sampler, pname, parray); |
} |
|
static void GLAPIENTRY |
save_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params) |
{ |
Node *n; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERFV, 6); |
if (n) { |
n[1].ui = sampler; |
n[2].e = pname; |
n[3].f = params[0]; |
if (pname == GL_TEXTURE_BORDER_COLOR) { |
n[4].f = params[1]; |
n[5].f = params[2]; |
n[6].f = params[3]; |
} |
else { |
n[4].f = n[5].f = n[6].f = 0.0F; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_SamplerParameterfv(ctx->Exec, (sampler, pname, params)); |
} |
} |
|
static void GLAPIENTRY |
save_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
{ |
GLfloat parray[4]; |
parray[0] = param; |
parray[1] = parray[2] = parray[3] = 0.0F; |
save_SamplerParameterfv(sampler, pname, parray); |
} |
|
static void GLAPIENTRY |
save_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params) |
{ |
Node *n; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIIV, 6); |
if (n) { |
n[1].ui = sampler; |
n[2].e = pname; |
n[3].i = params[0]; |
if (pname == GL_TEXTURE_BORDER_COLOR) { |
n[4].i = params[1]; |
n[5].i = params[2]; |
n[6].i = params[3]; |
} |
else { |
n[4].i = n[5].i = n[6].i = 0; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_SamplerParameterIiv(ctx->Exec, (sampler, pname, params)); |
} |
} |
|
static void GLAPIENTRY |
save_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params) |
{ |
Node *n; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERUIV, 6); |
if (n) { |
n[1].ui = sampler; |
n[2].e = pname; |
n[3].ui = params[0]; |
if (pname == GL_TEXTURE_BORDER_COLOR) { |
n[4].ui = params[1]; |
n[5].ui = params[2]; |
n[6].ui = params[3]; |
} |
else { |
n[4].ui = n[5].ui = n[6].ui = 0; |
} |
} |
if (ctx->ExecuteFlag) { |
CALL_SamplerParameterIuiv(ctx->Exec, (sampler, pname, params)); |
} |
} |
|
/* GL_ARB_geometry_shader4 */ |
static void GLAPIENTRY |
save_ProgramParameteri(GLuint program, GLenum pname, GLint value) |
{ |
Node *n; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_PROGRAM_PARAMETERI, 3); |
if (n) { |
n[1].ui = program; |
n[2].e = pname; |
n[3].i = value; |
} |
if (ctx->ExecuteFlag) { |
CALL_ProgramParameteri(ctx->Exec, (program, pname, value)); |
} |
} |
|
static void GLAPIENTRY |
save_FramebufferTexture(GLenum target, GLenum attachment, |
GLuint texture, GLint level) |
{ |
Node *n; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE, 4); |
if (n) { |
n[1].e = target; |
n[2].e = attachment; |
n[3].ui = texture; |
n[4].i = level; |
} |
if (ctx->ExecuteFlag) { |
CALL_FramebufferTexture(ctx->Exec, (target, attachment, texture, level)); |
} |
} |
|
static void GLAPIENTRY |
save_FramebufferTextureFace(GLenum target, GLenum attachment, |
GLuint texture, GLint level, GLenum face) |
{ |
Node *n; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE_FACE, 5); |
if (n) { |
n[1].e = target; |
n[2].e = attachment; |
n[3].ui = texture; |
n[4].i = level; |
n[5].e = face; |
} |
if (ctx->ExecuteFlag) { |
CALL_FramebufferTextureFaceARB(ctx->Exec, (target, attachment, texture, |
level, face)); |
} |
} |
|
|
|
static void GLAPIENTRY |
save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
{ |
Node *n; |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_WAIT_SYNC, 4); |
if (n) { |
union uint64_pair p; |
p.uint64 = timeout; |
n[1].data = sync; |
n[2].e = flags; |
n[3].ui = p.uint32[0]; |
n[4].ui = p.uint32[1]; |
} |
if (ctx->ExecuteFlag) { |
CALL_WaitSync(ctx->Exec, (sync, flags, timeout)); |
} |
} |
|
|
/** GL_NV_conditional_render */ |
static void GLAPIENTRY |
save_BeginConditionalRender(GLuint queryId, GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_BEGIN_CONDITIONAL_RENDER, 2); |
if (n) { |
n[1].i = queryId; |
n[2].e = mode; |
} |
if (ctx->ExecuteFlag) { |
CALL_BeginConditionalRender(ctx->Exec, (queryId, mode)); |
} |
} |
|
static void GLAPIENTRY |
save_EndConditionalRender(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
alloc_instruction(ctx, OPCODE_END_CONDITIONAL_RENDER, 0); |
if (ctx->ExecuteFlag) { |
CALL_EndConditionalRender(ctx->Exec, ()); |
} |
} |
|
static void GLAPIENTRY |
save_UniformBlockBinding(GLuint prog, GLuint index, GLuint binding) |
{ |
GET_CURRENT_CONTEXT(ctx); |
Node *n; |
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); |
n = alloc_instruction(ctx, OPCODE_UNIFORM_BLOCK_BINDING, 3); |
if (n) { |
n[1].ui = prog; |
n[2].ui = index; |
n[3].ui = binding; |
} |
if (ctx->ExecuteFlag) { |
CALL_UniformBlockBinding(ctx->Exec, (prog, index, binding)); |
} |
} |
|
|
/** |
* Save an error-generating command into display list. |
* |
* KW: Will appear in the list before the vertex buffer containing the |
* command that provoked the error. I don't see this as a problem. |
*/ |
static void |
save_error(struct gl_context *ctx, GLenum error, const char *s) |
{ |
Node *n; |
n = alloc_instruction(ctx, OPCODE_ERROR, 2); |
if (n) { |
n[1].e = error; |
n[2].data = (void *) s; |
} |
} |
|
|
/** |
* Compile an error into current display list. |
*/ |
void |
_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s) |
{ |
if (ctx->CompileFlag) |
save_error(ctx, error, s); |
if (ctx->ExecuteFlag) |
_mesa_error(ctx, error, "%s", s); |
} |
|
|
/** |
* Test if ID names a display list. |
*/ |
static GLboolean |
islist(struct gl_context *ctx, GLuint list) |
{ |
if (list > 0 && lookup_list(ctx, list)) { |
return GL_TRUE; |
} |
else { |
return GL_FALSE; |
} |
} |
|
|
|
/**********************************************************************/ |
/* Display list execution */ |
/**********************************************************************/ |
|
|
/* |
* Execute a display list. Note that the ListBase offset must have already |
* been added before calling this function. I.e. the list argument is |
* the absolute list number, not relative to ListBase. |
* \param list - display list number |
*/ |
static void |
execute_list(struct gl_context *ctx, GLuint list) |
{ |
struct gl_display_list *dlist; |
Node *n; |
GLboolean done; |
|
if (list == 0 || !islist(ctx, list)) |
return; |
|
if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { |
/* raise an error? */ |
return; |
} |
|
dlist = lookup_list(ctx, list); |
if (!dlist) |
return; |
|
ctx->ListState.CallDepth++; |
|
if (ctx->Driver.BeginCallList) |
ctx->Driver.BeginCallList(ctx, dlist); |
|
n = dlist->Head; |
|
done = GL_FALSE; |
while (!done) { |
const OpCode opcode = n[0].opcode; |
|
if (is_ext_opcode(opcode)) { |
n += ext_opcode_execute(ctx, n); |
} |
else { |
switch (opcode) { |
case OPCODE_ERROR: |
_mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data); |
break; |
case OPCODE_ACCUM: |
CALL_Accum(ctx->Exec, (n[1].e, n[2].f)); |
break; |
case OPCODE_ALPHA_FUNC: |
CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f)); |
break; |
case OPCODE_BIND_TEXTURE: |
CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui)); |
break; |
case OPCODE_BITMAP: |
{ |
const struct gl_pixelstore_attrib save = ctx->Unpack; |
ctx->Unpack = ctx->DefaultPacking; |
CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i, |
n[3].f, n[4].f, n[5].f, n[6].f, |
(const GLubyte *) n[7].data)); |
ctx->Unpack = save; /* restore */ |
} |
break; |
case OPCODE_BLEND_COLOR: |
CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); |
break; |
case OPCODE_BLEND_EQUATION: |
CALL_BlendEquation(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_BLEND_EQUATION_SEPARATE: |
CALL_BlendEquationSeparate(ctx->Exec, (n[1].e, n[2].e)); |
break; |
case OPCODE_BLEND_FUNC_SEPARATE: |
CALL_BlendFuncSeparate(ctx->Exec, |
(n[1].e, n[2].e, n[3].e, n[4].e)); |
break; |
|
case OPCODE_BLEND_FUNC_I: |
/* GL_ARB_draw_buffers_blend */ |
CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e)); |
break; |
case OPCODE_BLEND_FUNC_SEPARATE_I: |
/* GL_ARB_draw_buffers_blend */ |
CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e, |
n[4].e, n[5].e)); |
break; |
case OPCODE_BLEND_EQUATION_I: |
/* GL_ARB_draw_buffers_blend */ |
CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e)); |
break; |
case OPCODE_BLEND_EQUATION_SEPARATE_I: |
/* GL_ARB_draw_buffers_blend */ |
CALL_BlendEquationSeparateiARB(ctx->Exec, |
(n[1].ui, n[2].e, n[3].e)); |
break; |
|
case OPCODE_CALL_LIST: |
/* Generated by glCallList(), don't add ListBase */ |
if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { |
execute_list(ctx, n[1].ui); |
} |
break; |
case OPCODE_CALL_LIST_OFFSET: |
/* Generated by glCallLists() so we must add ListBase */ |
if (n[2].b) { |
/* user specified a bad data type at compile time */ |
_mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); |
} |
else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { |
GLuint list = (GLuint) (ctx->List.ListBase + n[1].i); |
execute_list(ctx, list); |
} |
break; |
case OPCODE_CLEAR: |
CALL_Clear(ctx->Exec, (n[1].bf)); |
break; |
case OPCODE_CLEAR_BUFFER_IV: |
{ |
GLint value[4]; |
value[0] = n[3].i; |
value[1] = n[4].i; |
value[2] = n[5].i; |
value[3] = n[6].i; |
CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value)); |
} |
break; |
case OPCODE_CLEAR_BUFFER_UIV: |
{ |
GLuint value[4]; |
value[0] = n[3].ui; |
value[1] = n[4].ui; |
value[2] = n[5].ui; |
value[3] = n[6].ui; |
CALL_ClearBufferuiv(ctx->Exec, (n[1].e, n[2].i, value)); |
} |
break; |
case OPCODE_CLEAR_BUFFER_FV: |
{ |
GLfloat value[4]; |
value[0] = n[3].f; |
value[1] = n[4].f; |
value[2] = n[5].f; |
value[3] = n[6].f; |
CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value)); |
} |
break; |
case OPCODE_CLEAR_BUFFER_FI: |
CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i)); |
break; |
case OPCODE_CLEAR_COLOR: |
CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); |
break; |
case OPCODE_CLEAR_ACCUM: |
CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); |
break; |
case OPCODE_CLEAR_DEPTH: |
CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f)); |
break; |
case OPCODE_CLEAR_INDEX: |
CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui)); |
break; |
case OPCODE_CLEAR_STENCIL: |
CALL_ClearStencil(ctx->Exec, (n[1].i)); |
break; |
case OPCODE_CLIP_PLANE: |
{ |
GLdouble eq[4]; |
eq[0] = n[2].f; |
eq[1] = n[3].f; |
eq[2] = n[4].f; |
eq[3] = n[5].f; |
CALL_ClipPlane(ctx->Exec, (n[1].e, eq)); |
} |
break; |
case OPCODE_COLOR_MASK: |
CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b)); |
break; |
case OPCODE_COLOR_MASK_INDEXED: |
CALL_ColorMaski(ctx->Exec, (n[1].ui, n[2].b, n[3].b, |
n[4].b, n[5].b)); |
break; |
case OPCODE_COLOR_MATERIAL: |
CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e)); |
break; |
case OPCODE_COLOR_TABLE: |
{ |
const struct gl_pixelstore_attrib save = ctx->Unpack; |
ctx->Unpack = ctx->DefaultPacking; |
CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e, |
n[5].e, n[6].data)); |
ctx->Unpack = save; /* restore */ |
} |
break; |
case OPCODE_COLOR_TABLE_PARAMETER_FV: |
{ |
GLfloat params[4]; |
params[0] = n[3].f; |
params[1] = n[4].f; |
params[2] = n[5].f; |
params[3] = n[6].f; |
CALL_ColorTableParameterfv(ctx->Exec, |
(n[1].e, n[2].e, params)); |
} |
break; |
case OPCODE_COLOR_TABLE_PARAMETER_IV: |
{ |
GLint params[4]; |
params[0] = n[3].i; |
params[1] = n[4].i; |
params[2] = n[5].i; |
params[3] = n[6].i; |
CALL_ColorTableParameteriv(ctx->Exec, |
(n[1].e, n[2].e, params)); |
} |
break; |
case OPCODE_COLOR_SUB_TABLE: |
{ |
const struct gl_pixelstore_attrib save = ctx->Unpack; |
ctx->Unpack = ctx->DefaultPacking; |
CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i, |
n[4].e, n[5].e, n[6].data)); |
ctx->Unpack = save; /* restore */ |
} |
break; |
case OPCODE_CONVOLUTION_FILTER_1D: |
{ |
const struct gl_pixelstore_attrib save = ctx->Unpack; |
ctx->Unpack = ctx->DefaultPacking; |
CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, |
n[4].e, n[5].e, |
n[6].data)); |
ctx->Unpack = save; /* restore */ |
} |
break; |
case OPCODE_CONVOLUTION_FILTER_2D: |
{ |
const struct gl_pixelstore_attrib save = ctx->Unpack; |
ctx->Unpack = ctx->DefaultPacking; |
CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, |
n[4].i, n[5].e, n[6].e, |
n[7].data)); |
ctx->Unpack = save; /* restore */ |
} |
break; |
case OPCODE_CONVOLUTION_PARAMETER_I: |
CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i)); |
break; |
case OPCODE_CONVOLUTION_PARAMETER_IV: |
{ |
GLint params[4]; |
params[0] = n[3].i; |
params[1] = n[4].i; |
params[2] = n[5].i; |
params[3] = n[6].i; |
CALL_ConvolutionParameteriv(ctx->Exec, |
(n[1].e, n[2].e, params)); |
} |
break; |
case OPCODE_CONVOLUTION_PARAMETER_F: |
CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f)); |
break; |
case OPCODE_CONVOLUTION_PARAMETER_FV: |
{ |
GLfloat params[4]; |
params[0] = n[3].f; |
params[1] = n[4].f; |
params[2] = n[5].f; |
params[3] = n[6].f; |
CALL_ConvolutionParameterfv(ctx->Exec, |
(n[1].e, n[2].e, params)); |
} |
break; |
case OPCODE_COPY_COLOR_SUB_TABLE: |
CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, |
n[3].i, n[4].i, n[5].i)); |
break; |
case OPCODE_COPY_COLOR_TABLE: |
CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, |
n[3].i, n[4].i, n[5].i)); |
break; |
case OPCODE_COPY_PIXELS: |
CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i, |
(GLsizei) n[3].i, (GLsizei) n[4].i, |
n[5].e)); |
break; |
case OPCODE_COPY_TEX_IMAGE1D: |
CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, |
n[5].i, n[6].i, n[7].i)); |
break; |
case OPCODE_COPY_TEX_IMAGE2D: |
CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, |
n[5].i, n[6].i, n[7].i, n[8].i)); |
break; |
case OPCODE_COPY_TEX_SUB_IMAGE1D: |
CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, |
n[4].i, n[5].i, n[6].i)); |
break; |
case OPCODE_COPY_TEX_SUB_IMAGE2D: |
CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, |
n[4].i, n[5].i, n[6].i, n[7].i, |
n[8].i)); |
break; |
case OPCODE_COPY_TEX_SUB_IMAGE3D: |
CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, |
n[4].i, n[5].i, n[6].i, n[7].i, |
n[8].i, n[9].i)); |
break; |
case OPCODE_CULL_FACE: |
CALL_CullFace(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_DEPTH_FUNC: |
CALL_DepthFunc(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_DEPTH_MASK: |
CALL_DepthMask(ctx->Exec, (n[1].b)); |
break; |
case OPCODE_DEPTH_RANGE: |
CALL_DepthRange(ctx->Exec, |
((GLclampd) n[1].f, (GLclampd) n[2].f)); |
break; |
case OPCODE_DISABLE: |
CALL_Disable(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_DISABLE_INDEXED: |
CALL_Disablei(ctx->Exec, (n[1].ui, n[2].e)); |
break; |
case OPCODE_DRAW_BUFFER: |
CALL_DrawBuffer(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_DRAW_PIXELS: |
{ |
const struct gl_pixelstore_attrib save = ctx->Unpack; |
ctx->Unpack = ctx->DefaultPacking; |
CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e, |
n[5].data)); |
ctx->Unpack = save; /* restore */ |
} |
break; |
case OPCODE_ENABLE: |
CALL_Enable(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_ENABLE_INDEXED: |
CALL_Enablei(ctx->Exec, (n[1].ui, n[2].e)); |
break; |
case OPCODE_EVALMESH1: |
CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i)); |
break; |
case OPCODE_EVALMESH2: |
CALL_EvalMesh2(ctx->Exec, |
(n[1].e, n[2].i, n[3].i, n[4].i, n[5].i)); |
break; |
case OPCODE_FOG: |
{ |
GLfloat p[4]; |
p[0] = n[2].f; |
p[1] = n[3].f; |
p[2] = n[4].f; |
p[3] = n[5].f; |
CALL_Fogfv(ctx->Exec, (n[1].e, p)); |
} |
break; |
case OPCODE_FRONT_FACE: |
CALL_FrontFace(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_FRUSTUM: |
CALL_Frustum(ctx->Exec, |
(n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); |
break; |
case OPCODE_HINT: |
CALL_Hint(ctx->Exec, (n[1].e, n[2].e)); |
break; |
case OPCODE_HISTOGRAM: |
CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b)); |
break; |
case OPCODE_INDEX_MASK: |
CALL_IndexMask(ctx->Exec, (n[1].ui)); |
break; |
case OPCODE_INIT_NAMES: |
CALL_InitNames(ctx->Exec, ()); |
break; |
case OPCODE_LIGHT: |
{ |
GLfloat p[4]; |
p[0] = n[3].f; |
p[1] = n[4].f; |
p[2] = n[5].f; |
p[3] = n[6].f; |
CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p)); |
} |
break; |
case OPCODE_LIGHT_MODEL: |
{ |
GLfloat p[4]; |
p[0] = n[2].f; |
p[1] = n[3].f; |
p[2] = n[4].f; |
p[3] = n[5].f; |
CALL_LightModelfv(ctx->Exec, (n[1].e, p)); |
} |
break; |
case OPCODE_LINE_STIPPLE: |
CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us)); |
break; |
case OPCODE_LINE_WIDTH: |
CALL_LineWidth(ctx->Exec, (n[1].f)); |
break; |
case OPCODE_LIST_BASE: |
CALL_ListBase(ctx->Exec, (n[1].ui)); |
break; |
case OPCODE_LOAD_IDENTITY: |
CALL_LoadIdentity(ctx->Exec, ()); |
break; |
case OPCODE_LOAD_MATRIX: |
if (sizeof(Node) == sizeof(GLfloat)) { |
CALL_LoadMatrixf(ctx->Exec, (&n[1].f)); |
} |
else { |
GLfloat m[16]; |
GLuint i; |
for (i = 0; i < 16; i++) { |
m[i] = n[1 + i].f; |
} |
CALL_LoadMatrixf(ctx->Exec, (m)); |
} |
break; |
case OPCODE_LOAD_NAME: |
CALL_LoadName(ctx->Exec, (n[1].ui)); |
break; |
case OPCODE_LOGIC_OP: |
CALL_LogicOp(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_MAP1: |
{ |
GLenum target = n[1].e; |
GLint ustride = _mesa_evaluator_components(target); |
GLint uorder = n[5].i; |
GLfloat u1 = n[2].f; |
GLfloat u2 = n[3].f; |
CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder, |
(GLfloat *) n[6].data)); |
} |
break; |
case OPCODE_MAP2: |
{ |
GLenum target = n[1].e; |
GLfloat u1 = n[2].f; |
GLfloat u2 = n[3].f; |
GLfloat v1 = n[4].f; |
GLfloat v2 = n[5].f; |
GLint ustride = n[6].i; |
GLint vstride = n[7].i; |
GLint uorder = n[8].i; |
GLint vorder = n[9].i; |
CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, |
v1, v2, vstride, vorder, |
(GLfloat *) n[10].data)); |
} |
break; |
case OPCODE_MAPGRID1: |
CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f)); |
break; |
case OPCODE_MAPGRID2: |
CALL_MapGrid2f(ctx->Exec, |
(n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f)); |
break; |
case OPCODE_MATRIX_MODE: |
CALL_MatrixMode(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_MIN_MAX: |
CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b)); |
break; |
case OPCODE_MULT_MATRIX: |
if (sizeof(Node) == sizeof(GLfloat)) { |
CALL_MultMatrixf(ctx->Exec, (&n[1].f)); |
} |
else { |
GLfloat m[16]; |
GLuint i; |
for (i = 0; i < 16; i++) { |
m[i] = n[1 + i].f; |
} |
CALL_MultMatrixf(ctx->Exec, (m)); |
} |
break; |
case OPCODE_ORTHO: |
CALL_Ortho(ctx->Exec, |
(n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); |
break; |
case OPCODE_PASSTHROUGH: |
CALL_PassThrough(ctx->Exec, (n[1].f)); |
break; |
case OPCODE_PIXEL_MAP: |
CALL_PixelMapfv(ctx->Exec, |
(n[1].e, n[2].i, (GLfloat *) n[3].data)); |
break; |
case OPCODE_PIXEL_TRANSFER: |
CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f)); |
break; |
case OPCODE_PIXEL_ZOOM: |
CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f)); |
break; |
case OPCODE_POINT_SIZE: |
CALL_PointSize(ctx->Exec, (n[1].f)); |
break; |
case OPCODE_POINT_PARAMETERS: |
{ |
GLfloat params[3]; |
params[0] = n[2].f; |
params[1] = n[3].f; |
params[2] = n[4].f; |
CALL_PointParameterfv(ctx->Exec, (n[1].e, params)); |
} |
break; |
case OPCODE_POLYGON_MODE: |
CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e)); |
break; |
case OPCODE_POLYGON_STIPPLE: |
{ |
const struct gl_pixelstore_attrib save = ctx->Unpack; |
ctx->Unpack = ctx->DefaultPacking; |
CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); |
ctx->Unpack = save; /* restore */ |
} |
break; |
case OPCODE_POLYGON_OFFSET: |
CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f)); |
break; |
case OPCODE_POP_ATTRIB: |
CALL_PopAttrib(ctx->Exec, ()); |
break; |
case OPCODE_POP_MATRIX: |
CALL_PopMatrix(ctx->Exec, ()); |
break; |
case OPCODE_POP_NAME: |
CALL_PopName(ctx->Exec, ()); |
break; |
case OPCODE_PRIORITIZE_TEXTURE: |
CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f)); |
break; |
case OPCODE_PUSH_ATTRIB: |
CALL_PushAttrib(ctx->Exec, (n[1].bf)); |
break; |
case OPCODE_PUSH_MATRIX: |
CALL_PushMatrix(ctx->Exec, ()); |
break; |
case OPCODE_PUSH_NAME: |
CALL_PushName(ctx->Exec, (n[1].ui)); |
break; |
case OPCODE_RASTER_POS: |
CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); |
break; |
case OPCODE_READ_BUFFER: |
CALL_ReadBuffer(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_RESET_HISTOGRAM: |
CALL_ResetHistogram(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_RESET_MIN_MAX: |
CALL_ResetMinmax(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_ROTATE: |
CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); |
break; |
case OPCODE_SCALE: |
CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); |
break; |
case OPCODE_SCISSOR: |
CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); |
break; |
case OPCODE_SHADE_MODEL: |
CALL_ShadeModel(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_PROVOKING_VERTEX: |
CALL_ProvokingVertex(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_STENCIL_FUNC: |
CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui)); |
break; |
case OPCODE_STENCIL_MASK: |
CALL_StencilMask(ctx->Exec, (n[1].ui)); |
break; |
case OPCODE_STENCIL_OP: |
CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e)); |
break; |
case OPCODE_STENCIL_FUNC_SEPARATE: |
CALL_StencilFuncSeparate(ctx->Exec, |
(n[1].e, n[2].e, n[3].i, n[4].ui)); |
break; |
case OPCODE_STENCIL_MASK_SEPARATE: |
CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui)); |
break; |
case OPCODE_STENCIL_OP_SEPARATE: |
CALL_StencilOpSeparate(ctx->Exec, |
(n[1].e, n[2].e, n[3].e, n[4].e)); |
break; |
case OPCODE_TEXENV: |
{ |
GLfloat params[4]; |
params[0] = n[3].f; |
params[1] = n[4].f; |
params[2] = n[5].f; |
params[3] = n[6].f; |
CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params)); |
} |
break; |
case OPCODE_TEXGEN: |
{ |
GLfloat params[4]; |
params[0] = n[3].f; |
params[1] = n[4].f; |
params[2] = n[5].f; |
params[3] = n[6].f; |
CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params)); |
} |
break; |
case OPCODE_TEXPARAMETER: |
{ |
GLfloat params[4]; |
params[0] = n[3].f; |
params[1] = n[4].f; |
params[2] = n[5].f; |
params[3] = n[6].f; |
CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params)); |
} |
break; |
case OPCODE_TEX_IMAGE1D: |
{ |
const struct gl_pixelstore_attrib save = ctx->Unpack; |
ctx->Unpack = ctx->DefaultPacking; |
CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */ |
n[2].i, /* level */ |
n[3].i, /* components */ |
n[4].i, /* width */ |
n[5].e, /* border */ |
n[6].e, /* format */ |
n[7].e, /* type */ |
n[8].data)); |
ctx->Unpack = save; /* restore */ |
} |
break; |
case OPCODE_TEX_IMAGE2D: |
{ |
const struct gl_pixelstore_attrib save = ctx->Unpack; |
ctx->Unpack = ctx->DefaultPacking; |
CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */ |
n[2].i, /* level */ |
n[3].i, /* components */ |
n[4].i, /* width */ |
n[5].i, /* height */ |
n[6].e, /* border */ |
n[7].e, /* format */ |
n[8].e, /* type */ |
n[9].data)); |
ctx->Unpack = save; /* restore */ |
} |
break; |
case OPCODE_TEX_IMAGE3D: |
{ |
const struct gl_pixelstore_attrib save = ctx->Unpack; |
ctx->Unpack = ctx->DefaultPacking; |
CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */ |
n[2].i, /* level */ |
n[3].i, /* components */ |
n[4].i, /* width */ |
n[5].i, /* height */ |
n[6].i, /* depth */ |
n[7].e, /* border */ |
n[8].e, /* format */ |
n[9].e, /* type */ |
n[10].data)); |
ctx->Unpack = save; /* restore */ |
} |
break; |
case OPCODE_TEX_SUB_IMAGE1D: |
{ |
const struct gl_pixelstore_attrib save = ctx->Unpack; |
ctx->Unpack = ctx->DefaultPacking; |
CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, |
n[4].i, n[5].e, |
n[6].e, n[7].data)); |
ctx->Unpack = save; /* restore */ |
} |
break; |
case OPCODE_TEX_SUB_IMAGE2D: |
{ |
const struct gl_pixelstore_attrib save = ctx->Unpack; |
ctx->Unpack = ctx->DefaultPacking; |
CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, |
n[4].i, n[5].e, |
n[6].i, n[7].e, n[8].e, |
n[9].data)); |
ctx->Unpack = save; /* restore */ |
} |
break; |
case OPCODE_TEX_SUB_IMAGE3D: |
{ |
const struct gl_pixelstore_attrib save = ctx->Unpack; |
ctx->Unpack = ctx->DefaultPacking; |
CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, |
n[4].i, n[5].i, n[6].i, n[7].i, |
n[8].i, n[9].e, n[10].e, |
n[11].data)); |
ctx->Unpack = save; /* restore */ |
} |
break; |
case OPCODE_TRANSLATE: |
CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); |
break; |
case OPCODE_VIEWPORT: |
CALL_Viewport(ctx->Exec, (n[1].i, n[2].i, |
(GLsizei) n[3].i, (GLsizei) n[4].i)); |
break; |
case OPCODE_WINDOW_POS: |
CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); |
break; |
case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ |
CALL_ActiveTexture(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */ |
CALL_CompressedTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, |
n[4].i, n[5].i, n[6].i, |
n[7].data)); |
break; |
case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */ |
CALL_CompressedTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, |
n[4].i, n[5].i, n[6].i, |
n[7].i, n[8].data)); |
break; |
case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */ |
CALL_CompressedTexImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].e, |
n[4].i, n[5].i, n[6].i, |
n[7].i, n[8].i, |
n[9].data)); |
break; |
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */ |
CALL_CompressedTexSubImage1D(ctx->Exec, |
(n[1].e, n[2].i, n[3].i, n[4].i, |
n[5].e, n[6].i, n[7].data)); |
break; |
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */ |
CALL_CompressedTexSubImage2D(ctx->Exec, |
(n[1].e, n[2].i, n[3].i, n[4].i, |
n[5].i, n[6].i, n[7].e, n[8].i, |
n[9].data)); |
break; |
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */ |
CALL_CompressedTexSubImage3D(ctx->Exec, |
(n[1].e, n[2].i, n[3].i, n[4].i, |
n[5].i, n[6].i, n[7].i, n[8].i, |
n[9].e, n[10].i, n[11].data)); |
break; |
case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */ |
CALL_SampleCoverage(ctx->Exec, (n[1].f, n[2].b)); |
break; |
case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */ |
CALL_WindowPos3f(ctx->Exec, (n[1].f, n[2].f, n[3].f)); |
break; |
case OPCODE_BIND_PROGRAM_NV: /* GL_ARB_vertex_program */ |
CALL_BindProgramARB(ctx->Exec, (n[1].e, n[2].ui)); |
break; |
case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB: |
CALL_ProgramLocalParameter4fARB(ctx->Exec, |
(n[1].e, n[2].ui, n[3].f, n[4].f, |
n[5].f, n[6].f)); |
break; |
case OPCODE_ACTIVE_STENCIL_FACE_EXT: |
CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_DEPTH_BOUNDS_EXT: |
CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f)); |
break; |
case OPCODE_PROGRAM_STRING_ARB: |
CALL_ProgramStringARB(ctx->Exec, |
(n[1].e, n[2].e, n[3].i, n[4].data)); |
break; |
case OPCODE_PROGRAM_ENV_PARAMETER_ARB: |
CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f, |
n[4].f, n[5].f, |
n[6].f)); |
break; |
case OPCODE_BEGIN_QUERY_ARB: |
CALL_BeginQuery(ctx->Exec, (n[1].e, n[2].ui)); |
break; |
case OPCODE_END_QUERY_ARB: |
CALL_EndQuery(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_QUERY_COUNTER: |
CALL_QueryCounter(ctx->Exec, (n[1].ui, n[2].e)); |
break; |
case OPCODE_BEGIN_QUERY_INDEXED: |
CALL_BeginQueryIndexed(ctx->Exec, (n[1].e, n[2].ui, n[3].ui)); |
break; |
case OPCODE_END_QUERY_INDEXED: |
CALL_EndQueryIndexed(ctx->Exec, (n[1].e, n[2].ui)); |
break; |
case OPCODE_DRAW_BUFFERS_ARB: |
{ |
GLenum buffers[MAX_DRAW_BUFFERS]; |
GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS); |
for (i = 0; i < count; i++) |
buffers[i] = n[2 + i].e; |
CALL_DrawBuffers(ctx->Exec, (n[1].i, buffers)); |
} |
break; |
case OPCODE_BLIT_FRAMEBUFFER: |
CALL_BlitFramebuffer(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i, |
n[5].i, n[6].i, n[7].i, n[8].i, |
n[9].i, n[10].e)); |
break; |
case OPCODE_USE_PROGRAM: |
CALL_UseProgram(ctx->Exec, (n[1].ui)); |
break; |
case OPCODE_USE_SHADER_PROGRAM_EXT: |
CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui)); |
break; |
case OPCODE_ACTIVE_PROGRAM_EXT: |
CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui)); |
break; |
case OPCODE_UNIFORM_1F: |
CALL_Uniform1f(ctx->Exec, (n[1].i, n[2].f)); |
break; |
case OPCODE_UNIFORM_2F: |
CALL_Uniform2f(ctx->Exec, (n[1].i, n[2].f, n[3].f)); |
break; |
case OPCODE_UNIFORM_3F: |
CALL_Uniform3f(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f)); |
break; |
case OPCODE_UNIFORM_4F: |
CALL_Uniform4f(ctx->Exec, |
(n[1].i, n[2].f, n[3].f, n[4].f, n[5].f)); |
break; |
case OPCODE_UNIFORM_1FV: |
CALL_Uniform1fv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); |
break; |
case OPCODE_UNIFORM_2FV: |
CALL_Uniform2fv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); |
break; |
case OPCODE_UNIFORM_3FV: |
CALL_Uniform3fv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); |
break; |
case OPCODE_UNIFORM_4FV: |
CALL_Uniform4fv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); |
break; |
case OPCODE_UNIFORM_1I: |
CALL_Uniform1i(ctx->Exec, (n[1].i, n[2].i)); |
break; |
case OPCODE_UNIFORM_2I: |
CALL_Uniform2i(ctx->Exec, (n[1].i, n[2].i, n[3].i)); |
break; |
case OPCODE_UNIFORM_3I: |
CALL_Uniform3i(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); |
break; |
case OPCODE_UNIFORM_4I: |
CALL_Uniform4i(ctx->Exec, |
(n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); |
break; |
case OPCODE_UNIFORM_1IV: |
CALL_Uniform1iv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); |
break; |
case OPCODE_UNIFORM_2IV: |
CALL_Uniform2iv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); |
break; |
case OPCODE_UNIFORM_3IV: |
CALL_Uniform3iv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); |
break; |
case OPCODE_UNIFORM_4IV: |
CALL_Uniform4iv(ctx->Exec, (n[1].i, n[2].i, n[3].data)); |
break; |
case OPCODE_UNIFORM_1UI: |
/*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/ |
break; |
case OPCODE_UNIFORM_2UI: |
/*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/ |
break; |
case OPCODE_UNIFORM_3UI: |
/*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/ |
break; |
case OPCODE_UNIFORM_4UI: |
/*CALL_Uniform4uiARB(ctx->Exec, |
(n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); |
*/ |
break; |
case OPCODE_UNIFORM_1UIV: |
/*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ |
break; |
case OPCODE_UNIFORM_2UIV: |
/*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ |
break; |
case OPCODE_UNIFORM_3UIV: |
/*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ |
break; |
case OPCODE_UNIFORM_4UIV: |
/*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ |
break; |
case OPCODE_UNIFORM_MATRIX22: |
CALL_UniformMatrix2fv(ctx->Exec, |
(n[1].i, n[2].i, n[3].b, n[4].data)); |
break; |
case OPCODE_UNIFORM_MATRIX33: |
CALL_UniformMatrix3fv(ctx->Exec, |
(n[1].i, n[2].i, n[3].b, n[4].data)); |
break; |
case OPCODE_UNIFORM_MATRIX44: |
CALL_UniformMatrix4fv(ctx->Exec, |
(n[1].i, n[2].i, n[3].b, n[4].data)); |
break; |
case OPCODE_UNIFORM_MATRIX23: |
CALL_UniformMatrix2x3fv(ctx->Exec, |
(n[1].i, n[2].i, n[3].b, n[4].data)); |
break; |
case OPCODE_UNIFORM_MATRIX32: |
CALL_UniformMatrix3x2fv(ctx->Exec, |
(n[1].i, n[2].i, n[3].b, n[4].data)); |
break; |
case OPCODE_UNIFORM_MATRIX24: |
CALL_UniformMatrix2x4fv(ctx->Exec, |
(n[1].i, n[2].i, n[3].b, n[4].data)); |
break; |
case OPCODE_UNIFORM_MATRIX42: |
CALL_UniformMatrix4x2fv(ctx->Exec, |
(n[1].i, n[2].i, n[3].b, n[4].data)); |
break; |
case OPCODE_UNIFORM_MATRIX34: |
CALL_UniformMatrix3x4fv(ctx->Exec, |
(n[1].i, n[2].i, n[3].b, n[4].data)); |
break; |
case OPCODE_UNIFORM_MATRIX43: |
CALL_UniformMatrix4x3fv(ctx->Exec, |
(n[1].i, n[2].i, n[3].b, n[4].data)); |
break; |
|
case OPCODE_CLAMP_COLOR: |
CALL_ClampColor(ctx->Exec, (n[1].e, n[2].e)); |
break; |
|
case OPCODE_TEX_BUMP_PARAMETER_ATI: |
{ |
GLfloat values[4]; |
GLuint i, pname = n[1].ui; |
|
for (i = 0; i < 4; i++) |
values[i] = n[1 + i].f; |
CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values)); |
} |
break; |
case OPCODE_BIND_FRAGMENT_SHADER_ATI: |
CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i)); |
break; |
case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI: |
{ |
GLfloat values[4]; |
GLuint i, dst = n[1].ui; |
|
for (i = 0; i < 4; i++) |
values[i] = n[1 + i].f; |
CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values)); |
} |
break; |
case OPCODE_ATTR_1F_NV: |
CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f)); |
break; |
case OPCODE_ATTR_2F_NV: |
/* Really shouldn't have to do this - the Node structure |
* is convenient, but it would be better to store the data |
* packed appropriately so that it can be sent directly |
* on. With x86_64 becoming common, this will start to |
* matter more. |
*/ |
if (sizeof(Node) == sizeof(GLfloat)) |
CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f)); |
else |
CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f)); |
break; |
case OPCODE_ATTR_3F_NV: |
if (sizeof(Node) == sizeof(GLfloat)) |
CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f)); |
else |
CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, |
n[4].f)); |
break; |
case OPCODE_ATTR_4F_NV: |
if (sizeof(Node) == sizeof(GLfloat)) |
CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f)); |
else |
CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, |
n[4].f, n[5].f)); |
break; |
case OPCODE_ATTR_1F_ARB: |
CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f)); |
break; |
case OPCODE_ATTR_2F_ARB: |
/* Really shouldn't have to do this - the Node structure |
* is convenient, but it would be better to store the data |
* packed appropriately so that it can be sent directly |
* on. With x86_64 becoming common, this will start to |
* matter more. |
*/ |
if (sizeof(Node) == sizeof(GLfloat)) |
CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f)); |
else |
CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f)); |
break; |
case OPCODE_ATTR_3F_ARB: |
if (sizeof(Node) == sizeof(GLfloat)) |
CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f)); |
else |
CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, |
n[4].f)); |
break; |
case OPCODE_ATTR_4F_ARB: |
if (sizeof(Node) == sizeof(GLfloat)) |
CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f)); |
else |
CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, |
n[4].f, n[5].f)); |
break; |
case OPCODE_MATERIAL: |
if (sizeof(Node) == sizeof(GLfloat)) |
CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f)); |
else { |
GLfloat f[4]; |
f[0] = n[3].f; |
f[1] = n[4].f; |
f[2] = n[5].f; |
f[3] = n[6].f; |
CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f)); |
} |
break; |
case OPCODE_BEGIN: |
CALL_Begin(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_END: |
CALL_End(ctx->Exec, ()); |
break; |
case OPCODE_RECTF: |
CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); |
break; |
case OPCODE_EVAL_C1: |
CALL_EvalCoord1f(ctx->Exec, (n[1].f)); |
break; |
case OPCODE_EVAL_C2: |
CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f)); |
break; |
case OPCODE_EVAL_P1: |
CALL_EvalPoint1(ctx->Exec, (n[1].i)); |
break; |
case OPCODE_EVAL_P2: |
CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i)); |
break; |
|
/* GL_EXT_texture_integer */ |
case OPCODE_CLEARCOLOR_I: |
CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); |
break; |
case OPCODE_CLEARCOLOR_UI: |
CALL_ClearColorIuiEXT(ctx->Exec, |
(n[1].ui, n[2].ui, n[3].ui, n[4].ui)); |
break; |
case OPCODE_TEXPARAMETER_I: |
{ |
GLint params[4]; |
params[0] = n[3].i; |
params[1] = n[4].i; |
params[2] = n[5].i; |
params[3] = n[6].i; |
CALL_TexParameterIiv(ctx->Exec, (n[1].e, n[2].e, params)); |
} |
break; |
case OPCODE_TEXPARAMETER_UI: |
{ |
GLuint params[4]; |
params[0] = n[3].ui; |
params[1] = n[4].ui; |
params[2] = n[5].ui; |
params[3] = n[6].ui; |
CALL_TexParameterIuiv(ctx->Exec, (n[1].e, n[2].e, params)); |
} |
break; |
|
case OPCODE_VERTEX_ATTRIB_DIVISOR: |
/* GL_ARB_instanced_arrays */ |
CALL_VertexAttribDivisor(ctx->Exec, (n[1].ui, n[2].ui)); |
break; |
|
case OPCODE_TEXTURE_BARRIER_NV: |
CALL_TextureBarrierNV(ctx->Exec, ()); |
break; |
|
/* GL_EXT/ARB_transform_feedback */ |
case OPCODE_BEGIN_TRANSFORM_FEEDBACK: |
CALL_BeginTransformFeedback(ctx->Exec, (n[1].e)); |
break; |
case OPCODE_END_TRANSFORM_FEEDBACK: |
CALL_EndTransformFeedback(ctx->Exec, ()); |
break; |
case OPCODE_BIND_TRANSFORM_FEEDBACK: |
CALL_BindTransformFeedback(ctx->Exec, (n[1].e, n[2].ui)); |
break; |
case OPCODE_PAUSE_TRANSFORM_FEEDBACK: |
CALL_PauseTransformFeedback(ctx->Exec, ()); |
break; |
case OPCODE_RESUME_TRANSFORM_FEEDBACK: |
CALL_ResumeTransformFeedback(ctx->Exec, ()); |
break; |
case OPCODE_DRAW_TRANSFORM_FEEDBACK: |
CALL_DrawTransformFeedback(ctx->Exec, (n[1].e, n[2].ui)); |
break; |
case OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM: |
CALL_DrawTransformFeedbackStream(ctx->Exec, |
(n[1].e, n[2].ui, n[3].ui)); |
break; |
case OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED: |
CALL_DrawTransformFeedbackInstanced(ctx->Exec, |
(n[1].e, n[2].ui, n[3].si)); |
break; |
case OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED: |
CALL_DrawTransformFeedbackStreamInstanced(ctx->Exec, |
(n[1].e, n[2].ui, n[3].ui, n[4].si)); |
break; |
|
|
case OPCODE_BIND_SAMPLER: |
CALL_BindSampler(ctx->Exec, (n[1].ui, n[2].ui)); |
break; |
case OPCODE_SAMPLER_PARAMETERIV: |
{ |
GLint params[4]; |
params[0] = n[3].i; |
params[1] = n[4].i; |
params[2] = n[5].i; |
params[3] = n[6].i; |
CALL_SamplerParameteriv(ctx->Exec, (n[1].ui, n[2].e, params)); |
} |
break; |
case OPCODE_SAMPLER_PARAMETERFV: |
{ |
GLfloat params[4]; |
params[0] = n[3].f; |
params[1] = n[4].f; |
params[2] = n[5].f; |
params[3] = n[6].f; |
CALL_SamplerParameterfv(ctx->Exec, (n[1].ui, n[2].e, params)); |
} |
break; |
case OPCODE_SAMPLER_PARAMETERIIV: |
{ |
GLint params[4]; |
params[0] = n[3].i; |
params[1] = n[4].i; |
params[2] = n[5].i; |
params[3] = n[6].i; |
CALL_SamplerParameterIiv(ctx->Exec, (n[1].ui, n[2].e, params)); |
} |
break; |
case OPCODE_SAMPLER_PARAMETERUIV: |
{ |
GLuint params[4]; |
params[0] = n[3].ui; |
params[1] = n[4].ui; |
params[2] = n[5].ui; |
params[3] = n[6].ui; |
CALL_SamplerParameterIuiv(ctx->Exec, (n[1].ui, n[2].e, params)); |
} |
break; |
|
/* GL_ARB_geometry_shader4 */ |
case OPCODE_PROGRAM_PARAMETERI: |
CALL_ProgramParameteri(ctx->Exec, (n[1].ui, n[2].e, n[3].i)); |
break; |
case OPCODE_FRAMEBUFFER_TEXTURE: |
CALL_FramebufferTexture(ctx->Exec, (n[1].e, n[2].e, |
n[3].ui, n[4].i)); |
break; |
case OPCODE_FRAMEBUFFER_TEXTURE_FACE: |
CALL_FramebufferTextureFaceARB(ctx->Exec, (n[1].e, n[2].e, |
n[3].ui, n[4].i, n[5].e)); |
break; |
|
/* GL_ARB_sync */ |
case OPCODE_WAIT_SYNC: |
{ |
union uint64_pair p; |
p.uint32[0] = n[3].ui; |
p.uint32[1] = n[4].ui; |
CALL_WaitSync(ctx->Exec, (n[1].data, n[2].bf, p.uint64)); |
} |
break; |
|
/* GL_NV_conditional_render */ |
case OPCODE_BEGIN_CONDITIONAL_RENDER: |
CALL_BeginConditionalRender(ctx->Exec, (n[1].i, n[2].e)); |
break; |
case OPCODE_END_CONDITIONAL_RENDER: |
CALL_EndConditionalRender(ctx->Exec, ()); |
break; |
|
case OPCODE_UNIFORM_BLOCK_BINDING: |
CALL_UniformBlockBinding(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui)); |
break; |
|
case OPCODE_CONTINUE: |
n = (Node *) n[1].next; |
break; |
case OPCODE_END_OF_LIST: |
done = GL_TRUE; |
break; |
default: |
{ |
char msg[1000]; |
_mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d", |
(int) opcode); |
_mesa_problem(ctx, "%s", msg); |
} |
done = GL_TRUE; |
} |
|
/* increment n to point to next compiled command */ |
if (opcode != OPCODE_CONTINUE) { |
n += InstSize[opcode]; |
} |
} |
} |
|
if (ctx->Driver.EndCallList) |
ctx->Driver.EndCallList(ctx); |
|
ctx->ListState.CallDepth--; |
} |
|
|
|
/**********************************************************************/ |
/* GL functions */ |
/**********************************************************************/ |
|
/** |
* Test if a display list number is valid. |
*/ |
GLboolean GLAPIENTRY |
_mesa_IsList(GLuint list) |
{ |
GET_CURRENT_CONTEXT(ctx); |
FLUSH_VERTICES(ctx, 0); /* must be called before assert */ |
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); |
return islist(ctx, list); |
} |
|
|
/** |
* Delete a sequence of consecutive display lists. |
*/ |
void GLAPIENTRY |
_mesa_DeleteLists(GLuint list, GLsizei range) |
{ |
GET_CURRENT_CONTEXT(ctx); |
GLuint i; |
FLUSH_VERTICES(ctx, 0); /* must be called before assert */ |
ASSERT_OUTSIDE_BEGIN_END(ctx); |
|
if (range < 0) { |
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists"); |
return; |
} |
for (i = list; i < list + range; i++) { |
destroy_list(ctx, i); |
} |
} |
|
|
/** |
* Return a display list number, n, such that lists n through n+range-1 |
* are free. |
*/ |
GLuint GLAPIENTRY |
_mesa_GenLists(GLsizei range) |
{ |
GET_CURRENT_CONTEXT(ctx); |
GLuint base; |
FLUSH_VERTICES(ctx, 0); /* must be called before assert */ |
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); |
|
if (range < 0) { |
_mesa_error(ctx, GL_INVALID_VALUE, "glGenLists"); |
return 0; |
} |
if (range == 0) { |
return 0; |
} |
|
/* |
* Make this an atomic operation |
*/ |
_glthread_LOCK_MUTEX(ctx->Shared->Mutex); |
|
base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range); |
if (base) { |
/* reserve the list IDs by with empty/dummy lists */ |
GLint i; |
for (i = 0; i < range; i++) { |
_mesa_HashInsert(ctx->Shared->DisplayList, base + i, |
make_list(base + i, 1)); |
} |
} |
|
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); |
|
return base; |
} |
|
|
/** |
* Begin a new display list. |
*/ |
void GLAPIENTRY |
_mesa_NewList(GLuint name, GLenum mode) |
{ |
GET_CURRENT_CONTEXT(ctx); |
|
FLUSH_CURRENT(ctx, 0); /* must be called before assert */ |
ASSERT_OUTSIDE_BEGIN_END(ctx); |
|
if (MESA_VERBOSE & VERBOSE_API) |
_mesa_debug(ctx, "glNewList %u %s\n", name, |
_mesa_lookup_enum_by_nr(mode)); |
|
if (name == 0) { |
_mesa_error(ctx, GL_INVALID_VALUE, "glNewList"); |
return; |
} |
|
if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) { |
_mesa_error(ctx, GL_INVALID_ENUM, "glNewList"); |
return; |
} |
|
if (ctx->ListState.CurrentList) { |
/* already compiling a display list */ |
_mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); |
return; |
} |
|
ctx->CompileFlag = GL_TRUE; |
ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); |
|
/* Reset accumulated list state */ |
invalidate_saved_current_state( ctx ); |
|
/* Allocate new display list */ |
ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE); |
ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head; |
ctx->ListState.CurrentPos = 0; |
|
ctx->Driver.NewList(ctx, name, mode); |
|
ctx->CurrentDispatch = ctx->Save; |
_glapi_set_dispatch(ctx->CurrentDispatch); |
} |
|
|
/** |
* End definition of current display list. |
*/ |
void GLAPIENTRY |
_mesa_EndList(void) |
{ |
GET_CURRENT_CONTEXT(ctx); |
SAVE_FLUSH_VERTICES(ctx); |
FLUSH_VERTICES(ctx, 0); |
|
if (MESA_VERBOSE & VERBOSE_API) |
_mesa_debug(ctx, "glEndList\n"); |
|
if (ctx->ExecuteFlag && _mesa_inside_dlist_begin_end(ctx)) { |
_mesa_error(ctx, GL_INVALID_OPERATION, |
"glEndList() called inside glBegin/End"); |
} |
|
/* Check that a list is under construction */ |
if (!ctx->ListState.CurrentList) { |
_mesa_error(ctx, GL_INVALID_OPERATION, "glEndList"); |
return; |
} |
|
/* Call before emitting END_OF_LIST, in case the driver wants to |
* emit opcodes itself. |
*/ |
ctx->Driver.EndList(ctx); |
|
(void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0); |
|
/* Destroy old list, if any */ |
destroy_list(ctx, ctx->ListState.CurrentList->Name); |
|
/* Install the new list */ |
_mesa_HashInsert(ctx->Shared->DisplayList, |
ctx->ListState.CurrentList->Name, |
ctx->ListState.CurrentList); |
|
|
if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) |
mesa_print_display_list(ctx->ListState.CurrentList->Name); |
|
ctx->ListState.CurrentList = NULL; |
ctx->ExecuteFlag = GL_TRUE; |
ctx->CompileFlag = GL_FALSE; |
|
ctx->CurrentDispatch = ctx->Exec; |
_glapi_set_dispatch(ctx->CurrentDispatch); |
} |
|
|
void GLAPIENTRY |
_mesa_CallList(GLuint list) |
{ |
GLboolean save_compile_flag; |
GET_CURRENT_CONTEXT(ctx); |
FLUSH_CURRENT(ctx, 0); |
|
if (MESA_VERBOSE & VERBOSE_API) |
_mesa_debug(ctx, "glCallList %d\n", list); |
|
if (list == 0) { |
_mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)"); |
return; |
} |
|
if (0) |
mesa_print_display_list( list ); |
|
/* VERY IMPORTANT: Save the CompileFlag status, turn it off, |
* execute the display list, and restore the CompileFlag. |
*/ |
save_compile_flag = ctx->CompileFlag; |
if (save_compile_flag) { |
ctx->CompileFlag = GL_FALSE; |
} |
|
execute_list(ctx, list); |
ctx->CompileFlag = save_compile_flag; |
|
/* also restore API function pointers to point to "save" versions */ |
if (save_compile_flag) { |
ctx->CurrentDispatch = ctx->Save; |
_glapi_set_dispatch(ctx->CurrentDispatch); |
} |
} |
|
|
/** |
* Execute glCallLists: call multiple display lists. |
*/ |
void GLAPIENTRY |
_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) |
{ |
GET_CURRENT_CONTEXT(ctx); |
GLint i; |
GLboolean save_compile_flag; |
|
if (MESA_VERBOSE & VERBOSE_API) |
_mesa_debug(ctx, "glCallLists %d\n", n); |
|
switch (type) { |
case GL_BYTE: |
case GL_UNSIGNED_BYTE: |
case GL_SHORT: |
case GL_UNSIGNED_SHORT: |
case GL_INT: |
case GL_UNSIGNED_INT: |
case GL_FLOAT: |
case GL_2_BYTES: |
case GL_3_BYTES: |
case GL_4_BYTES: |
/* OK */ |
break; |
default: |
_mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); |
return; |
} |
|
/* Save the CompileFlag status, turn it off, execute display list, |
* and restore the CompileFlag. |
*/ |
save_compile_flag = ctx->CompileFlag; |
ctx->CompileFlag = GL_FALSE; |
|
for (i = 0; i < n; i++) { |
GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists)); |
execute_list(ctx, list); |
} |
|
ctx->CompileFlag = save_compile_flag; |
|
/* also restore API function pointers to point to "save" versions */ |
if (save_compile_flag) { |
ctx->CurrentDispatch = ctx->Save; |
_glapi_set_dispatch(ctx->CurrentDispatch); |
} |
} |
|
|
/** |
* Set the offset added to list numbers in glCallLists. |
*/ |
void GLAPIENTRY |
_mesa_ListBase(GLuint base) |
{ |
GET_CURRENT_CONTEXT(ctx); |
FLUSH_VERTICES(ctx, 0); /* must be called before assert */ |
ASSERT_OUTSIDE_BEGIN_END(ctx); |
ctx->List.ListBase = base; |
} |
|
/** |
* Setup the given dispatch table to point to Mesa's display list |
* building functions. |
* |
* This does not include any of the tnl functions - they are |
* initialized from _mesa_init_api_defaults and from the active vtxfmt |
* struct. |
*/ |
void |
_mesa_initialize_save_table(const struct gl_context *ctx) |
{ |
struct _glapi_table *table = ctx->Save; |
int numEntries = MAX2(_gloffset_COUNT, _glapi_get_dispatch_table_size()); |
|
/* Initially populate the dispatch table with the contents of the |
* normal-execution dispatch table. This lets us skip populating functions |
* that should be called directly instead of compiled into display lists. |
*/ |
memcpy(table, ctx->Exec, numEntries * sizeof(_glapi_proc)); |
|
_mesa_loopback_init_api_table(ctx, table); |
|
/* VBO functions */ |
vbo_initialize_save_dispatch(ctx, table); |
|
/* GL 1.0 */ |
SET_Accum(table, save_Accum); |
SET_AlphaFunc(table, save_AlphaFunc); |
SET_Bitmap(table, save_Bitmap); |
SET_BlendFunc(table, save_BlendFunc); |
SET_CallList(table, save_CallList); |
SET_CallLists(table, save_CallLists); |
SET_Clear(table, save_Clear); |
SET_ClearAccum(table, save_ClearAccum); |
SET_ClearColor(table, save_ClearColor); |
SET_ClearDepth(table, save_ClearDepth); |
SET_ClearIndex(table, save_ClearIndex); |
SET_ClearStencil(table, save_ClearStencil); |
SET_ClipPlane(table, save_ClipPlane); |
SET_ColorMask(table, save_ColorMask); |
SET_ColorMaski(table, save_ColorMaskIndexed); |
SET_ColorMaterial(table, save_ColorMaterial); |
SET_CopyPixels(table, save_CopyPixels); |
SET_CullFace(table, save_CullFace); |
SET_DepthFunc(table, save_DepthFunc); |
SET_DepthMask(table, save_DepthMask); |
SET_DepthRange(table, save_DepthRange); |
SET_Disable(table, save_Disable); |
SET_Disablei(table, save_DisableIndexed); |
SET_DrawBuffer(table, save_DrawBuffer); |
SET_DrawPixels(table, save_DrawPixels); |
SET_Enable(table, save_Enable); |
SET_Enablei(table, save_EnableIndexed); |
SET_EvalMesh1(table, save_EvalMesh1); |
SET_EvalMesh2(table, save_EvalMesh2); |
SET_Fogf(table, save_Fogf); |
SET_Fogfv(table, save_Fogfv); |
SET_Fogi(table, save_Fogi); |
SET_Fogiv(table, save_Fogiv); |
SET_FrontFace(table, save_FrontFace); |
SET_Frustum(table, save_Frustum); |
SET_Hint(table, save_Hint); |
SET_IndexMask(table, save_IndexMask); |
SET_InitNames(table, save_InitNames); |
SET_LightModelf(table, save_LightModelf); |
SET_LightModelfv(table, save_LightModelfv); |
SET_LightModeli(table, save_LightModeli); |
SET_LightModeliv(table, save_LightModeliv); |
SET_Lightf(table, save_Lightf); |
SET_Lightfv(table, save_Lightfv); |
SET_Lighti(table, save_Lighti); |
SET_Lightiv(table, save_Lightiv); |
SET_LineStipple(table, save_LineStipple); |
SET_LineWidth(table, save_LineWidth); |
SET_ListBase(table, save_ListBase); |
SET_LoadIdentity(table, save_LoadIdentity); |
SET_LoadMatrixd(table, save_LoadMatrixd); |
SET_LoadMatrixf(table, save_LoadMatrixf); |
SET_LoadName(table, save_LoadName); |
SET_LogicOp(table, save_LogicOp); |
SET_Map1d(table, save_Map1d); |
SET_Map1f(table, save_Map1f); |
SET_Map2d(table, save_Map2d); |
SET_Map2f(table, save_Map2f); |
SET_MapGrid1d(table, save_MapGrid1d); |
SET_MapGrid1f(table, save_MapGrid1f); |
SET_MapGrid2d(table, save_MapGrid2d); |
SET_MapGrid2f(table, save_MapGrid2f); |
SET_MatrixMode(table, save_MatrixMode); |
SET_MultMatrixd(table, save_MultMatrixd); |
SET_MultMatrixf(table, save_MultMatrixf); |
SET_NewList(table, save_NewList); |
SET_Ortho(table, save_Ortho); |
SET_PassThrough(table, save_PassThrough); |
SET_PixelMapfv(table, save_PixelMapfv); |
SET_PixelMapuiv(table, save_PixelMapuiv); |
SET_PixelMapusv(table, save_PixelMapusv); |
SET_PixelTransferf(table, save_PixelTransferf); |
SET_PixelTransferi(table, save_PixelTransferi); |
SET_PixelZoom(table, save_PixelZoom); |
SET_PointSize(table, save_PointSize); |
SET_PolygonMode(table, save_PolygonMode); |
SET_PolygonOffset(table, save_PolygonOffset); |
SET_PolygonStipple(table, save_PolygonStipple); |
SET_PopAttrib(table, save_PopAttrib); |
SET_PopMatrix(table, save_PopMatrix); |
SET_PopName(table, save_PopName); |
SET_PushAttrib(table, save_PushAttrib); |
SET_PushMatrix(table, save_PushMatrix); |
SET_PushName(table, save_PushName); |
SET_RasterPos2d(table, save_RasterPos2d); |
SET_RasterPos2dv(table, save_RasterPos2dv); |
SET_RasterPos2f(table, save_RasterPos2f); |
SET_RasterPos2fv(table, save_RasterPos2fv); |
SET_RasterPos2i(table, save_RasterPos2i); |
SET_RasterPos2iv(table, save_RasterPos2iv); |
SET_RasterPos2s(table, save_RasterPos2s); |
SET_RasterPos2sv(table, save_RasterPos2sv); |
SET_RasterPos3d(table, save_RasterPos3d); |
SET_RasterPos3dv(table, save_RasterPos3dv); |
SET_RasterPos3f(table, save_RasterPos3f); |
SET_RasterPos3fv(table, save_RasterPos3fv); |
SET_RasterPos3i(table, save_RasterPos3i); |
SET_RasterPos3iv(table, save_RasterPos3iv); |
SET_RasterPos3s(table, save_RasterPos3s); |
SET_RasterPos3sv(table, save_RasterPos3sv); |
SET_RasterPos4d(table, save_RasterPos4d); |
SET_RasterPos4dv(table, save_RasterPos4dv); |
SET_RasterPos4f(table, save_RasterPos4f); |
SET_RasterPos4fv(table, save_RasterPos4fv); |
SET_RasterPos4i(table, save_RasterPos4i); |
SET_RasterPos4iv(table, save_RasterPos4iv); |
SET_RasterPos4s(table, save_RasterPos4s); |
SET_RasterPos4sv(table, save_RasterPos4sv); |
SET_ReadBuffer(table, save_ReadBuffer); |
SET_Rectf(table, save_Rectf); |
SET_Rotated(table, save_Rotated); |
SET_Rotatef(table, save_Rotatef); |
SET_Scaled(table, save_Scaled); |
SET_Scalef(table, save_Scalef); |
SET_Scissor(table, save_Scissor); |
SET_ShadeModel(table, save_ShadeModel); |
SET_StencilFunc(table, save_StencilFunc); |
SET_StencilMask(table, save_StencilMask); |
SET_StencilOp(table, save_StencilOp); |
SET_TexEnvf(table, save_TexEnvf); |
SET_TexEnvfv(table, save_TexEnvfv); |
SET_TexEnvi(table, save_TexEnvi); |
SET_TexEnviv(table, save_TexEnviv); |
SET_TexGend(table, save_TexGend); |
SET_TexGendv(table, save_TexGendv); |
SET_TexGenf(table, save_TexGenf); |
SET_TexGenfv(table, save_TexGenfv); |
SET_TexGeni(table, save_TexGeni); |
SET_TexGeniv(table, save_TexGeniv); |
SET_TexImage1D(table, save_TexImage1D); |
SET_TexImage2D(table, save_TexImage2D); |
SET_TexParameterf(table, save_TexParameterf); |
SET_TexParameterfv(table, save_TexParameterfv); |
SET_TexParameteri(table, save_TexParameteri); |
SET_TexParameteriv(table, save_TexParameteriv); |
SET_Translated(table, save_Translated); |
SET_Translatef(table, save_Translatef); |
SET_Viewport(table, save_Viewport); |
|
/* GL 1.1 */ |
SET_BindTexture(table, save_BindTexture); |
SET_CopyTexImage1D(table, save_CopyTexImage1D); |
SET_CopyTexImage2D(table, save_CopyTexImage2D); |
SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D); |
SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D); |
SET_PrioritizeTextures(table, save_PrioritizeTextures); |
SET_TexSubImage1D(table, save_TexSubImage1D); |
SET_TexSubImage2D(table, save_TexSubImage2D); |
|
/* GL 1.2 */ |
SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D); |
SET_TexImage3D(table, save_TexImage3D); |
SET_TexSubImage3D(table, save_TexSubImage3D); |
|
/* GL 2.0 */ |
SET_StencilFuncSeparate(table, save_StencilFuncSeparate); |
SET_StencilMaskSeparate(table, save_StencilMaskSeparate); |
SET_StencilOpSeparate(table, save_StencilOpSeparate); |
|
/* ATI_separate_stencil */ |
SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI); |
|
/* GL_ARB_imaging */ |
/* Not all are supported */ |
SET_BlendColor(table, save_BlendColor); |
SET_BlendEquation(table, save_BlendEquation); |
SET_ColorSubTable(table, save_ColorSubTable); |
SET_ColorTable(table, save_ColorTable); |
SET_ColorTableParameterfv(table, save_ColorTableParameterfv); |
SET_ColorTableParameteriv(table, save_ColorTableParameteriv); |
SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D); |
SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D); |
SET_ConvolutionParameterf(table, save_ConvolutionParameterf); |
SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv); |
SET_ConvolutionParameteri(table, save_ConvolutionParameteri); |
SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv); |
SET_CopyColorSubTable(table, save_CopyColorSubTable); |
SET_CopyColorTable(table, save_CopyColorTable); |
SET_Histogram(table, save_Histogram); |
SET_Minmax(table, save_Minmax); |
SET_ResetHistogram(table, save_ResetHistogram); |
SET_ResetMinmax(table, save_ResetMinmax); |
|
/* 2. GL_EXT_blend_color */ |
#if 0 |
SET_BlendColorEXT(table, save_BlendColorEXT); |
#endif |
|
/* 3. GL_EXT_polygon_offset */ |
SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT); |
|
/* 6. GL_EXT_texture3d */ |
#if 0 |
SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D); |
SET_TexImage3DEXT(table, save_TexImage3DEXT); |
SET_TexSubImage3DEXT(table, save_TexSubImage3D); |
#endif |
|
/* 14. GL_SGI_color_table */ |
#if 0 |
SET_ColorTableSGI(table, save_ColorTable); |
SET_ColorSubTableSGI(table, save_ColorSubTable); |
#endif |
|
/* 37. GL_EXT_blend_minmax */ |
#if 0 |
SET_BlendEquationEXT(table, save_BlendEquationEXT); |
#endif |
|
/* 54. GL_EXT_point_parameters */ |
SET_PointParameterf(table, save_PointParameterfEXT); |
SET_PointParameterfv(table, save_PointParameterfvEXT); |
|
/* 173. GL_EXT_blend_func_separate */ |
SET_BlendFuncSeparate(table, save_BlendFuncSeparateEXT); |
|
/* 197. GL_MESA_window_pos */ |
SET_WindowPos2d(table, save_WindowPos2dMESA); |
SET_WindowPos2dv(table, save_WindowPos2dvMESA); |
SET_WindowPos2f(table, save_WindowPos2fMESA); |
SET_WindowPos2fv(table, save_WindowPos2fvMESA); |
SET_WindowPos2i(table, save_WindowPos2iMESA); |
SET_WindowPos2iv(table, save_WindowPos2ivMESA); |
SET_WindowPos2s(table, save_WindowPos2sMESA); |
SET_WindowPos2sv(table, save_WindowPos2svMESA); |
SET_WindowPos3d(table, save_WindowPos3dMESA); |
SET_WindowPos3dv(table, save_WindowPos3dvMESA); |
SET_WindowPos3f(table, save_WindowPos3fMESA); |
SET_WindowPos3fv(table, save_WindowPos3fvMESA); |
SET_WindowPos3i(table, save_WindowPos3iMESA); |
SET_WindowPos3iv(table, save_WindowPos3ivMESA); |
SET_WindowPos3s(table, save_WindowPos3sMESA); |
SET_WindowPos3sv(table, save_WindowPos3svMESA); |
SET_WindowPos4dMESA(table, save_WindowPos4dMESA); |
SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA); |
SET_WindowPos4fMESA(table, save_WindowPos4fMESA); |
SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA); |
SET_WindowPos4iMESA(table, save_WindowPos4iMESA); |
SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA); |
SET_WindowPos4sMESA(table, save_WindowPos4sMESA); |
SET_WindowPos4svMESA(table, save_WindowPos4svMESA); |
|
/* 233. GL_NV_vertex_program */ |
/* The following commands DO NOT go into display lists: |
* AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV, |
* VertexAttribPointerNV, GetProgram*, GetVertexAttrib* |
*/ |
SET_BindProgramARB(table, save_BindProgramNV); |
|
/* 244. GL_ATI_envmap_bumpmap */ |
SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI); |
SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI); |
|
/* 245. GL_ATI_fragment_shader */ |
SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI); |
SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI); |
|
/* 262. GL_NV_point_sprite */ |
SET_PointParameteri(table, save_PointParameteriNV); |
SET_PointParameteriv(table, save_PointParameterivNV); |
|
/* 268. GL_EXT_stencil_two_side */ |
SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT); |
|
/* ???. GL_EXT_depth_bounds_test */ |
SET_DepthBoundsEXT(table, save_DepthBoundsEXT); |
|
/* ARB 1. GL_ARB_multitexture */ |
SET_ActiveTexture(table, save_ActiveTextureARB); |
|
/* ARB 3. GL_ARB_transpose_matrix */ |
SET_LoadTransposeMatrixd(table, save_LoadTransposeMatrixdARB); |
SET_LoadTransposeMatrixf(table, save_LoadTransposeMatrixfARB); |
SET_MultTransposeMatrixd(table, save_MultTransposeMatrixdARB); |
SET_MultTransposeMatrixf(table, save_MultTransposeMatrixfARB); |
|
/* ARB 5. GL_ARB_multisample */ |
SET_SampleCoverage(table, save_SampleCoverageARB); |
|
/* ARB 12. GL_ARB_texture_compression */ |
SET_CompressedTexImage3D(table, save_CompressedTexImage3DARB); |
SET_CompressedTexImage2D(table, save_CompressedTexImage2DARB); |
SET_CompressedTexImage1D(table, save_CompressedTexImage1DARB); |
SET_CompressedTexSubImage3D(table, save_CompressedTexSubImage3DARB); |
SET_CompressedTexSubImage2D(table, save_CompressedTexSubImage2DARB); |
SET_CompressedTexSubImage1D(table, save_CompressedTexSubImage1DARB); |
|
/* ARB 14. GL_ARB_point_parameters */ |
/* aliased with EXT_point_parameters functions */ |
|
/* ARB 25. GL_ARB_window_pos */ |
/* aliased with MESA_window_pos functions */ |
|
/* ARB 26. GL_ARB_vertex_program */ |
/* ARB 27. GL_ARB_fragment_program */ |
/* glVertexAttrib* functions alias the NV ones, handled elsewhere */ |
SET_ProgramStringARB(table, save_ProgramStringARB); |
SET_BindProgramARB(table, save_BindProgramNV); |
SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); |
SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); |
SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); |
SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); |
SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); |
SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); |
SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); |
SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); |
|
SET_BeginQuery(table, save_BeginQueryARB); |
SET_EndQuery(table, save_EndQueryARB); |
SET_QueryCounter(table, save_QueryCounter); |
|
SET_DrawBuffers(table, save_DrawBuffersARB); |
|
SET_BlitFramebuffer(table, save_BlitFramebufferEXT); |
|
SET_UseProgram(table, save_UseProgramObjectARB); |
SET_Uniform1f(table, save_Uniform1fARB); |
SET_Uniform2f(table, save_Uniform2fARB); |
SET_Uniform3f(table, save_Uniform3fARB); |
SET_Uniform4f(table, save_Uniform4fARB); |
SET_Uniform1fv(table, save_Uniform1fvARB); |
SET_Uniform2fv(table, save_Uniform2fvARB); |
SET_Uniform3fv(table, save_Uniform3fvARB); |
SET_Uniform4fv(table, save_Uniform4fvARB); |
SET_Uniform1i(table, save_Uniform1iARB); |
SET_Uniform2i(table, save_Uniform2iARB); |
SET_Uniform3i(table, save_Uniform3iARB); |
SET_Uniform4i(table, save_Uniform4iARB); |
SET_Uniform1iv(table, save_Uniform1ivARB); |
SET_Uniform2iv(table, save_Uniform2ivARB); |
SET_Uniform3iv(table, save_Uniform3ivARB); |
SET_Uniform4iv(table, save_Uniform4ivARB); |
SET_UniformMatrix2fv(table, save_UniformMatrix2fvARB); |
SET_UniformMatrix3fv(table, save_UniformMatrix3fvARB); |
SET_UniformMatrix4fv(table, save_UniformMatrix4fvARB); |
SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv); |
SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv); |
SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv); |
SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv); |
SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv); |
SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv); |
|
/* 299. GL_EXT_blend_equation_separate */ |
SET_BlendEquationSeparate(table, save_BlendEquationSeparateEXT); |
|
/* GL_EXT_gpu_program_parameters */ |
SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); |
SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT); |
|
/* 364. GL_EXT_provoking_vertex */ |
SET_ProvokingVertex(table, save_ProvokingVertexEXT); |
|
/* GL_EXT_texture_integer */ |
SET_ClearColorIiEXT(table, save_ClearColorIi); |
SET_ClearColorIuiEXT(table, save_ClearColorIui); |
SET_TexParameterIiv(table, save_TexParameterIiv); |
SET_TexParameterIuiv(table, save_TexParameterIuiv); |
|
/* 377. GL_EXT_separate_shader_objects */ |
SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT); |
SET_ActiveProgramEXT(table, save_ActiveProgramEXT); |
|
/* GL_ARB_color_buffer_float */ |
SET_ClampColor(table, save_ClampColorARB); |
|
/* GL 3.0 */ |
SET_ClearBufferiv(table, save_ClearBufferiv); |
SET_ClearBufferuiv(table, save_ClearBufferuiv); |
SET_ClearBufferfv(table, save_ClearBufferfv); |
SET_ClearBufferfi(table, save_ClearBufferfi); |
#if 0 |
SET_Uniform1ui(table, save_Uniform1ui); |
SET_Uniform2ui(table, save_Uniform2ui); |
SET_Uniform3ui(table, save_Uniform3ui); |
SET_Uniform4ui(table, save_Uniform4ui); |
SET_Uniform1uiv(table, save_Uniform1uiv); |
SET_Uniform2uiv(table, save_Uniform2uiv); |
SET_Uniform3uiv(table, save_Uniform3uiv); |
SET_Uniform4uiv(table, save_Uniform4uiv); |
#else |
(void) save_Uniform1ui; |
(void) save_Uniform2ui; |
(void) save_Uniform3ui; |
(void) save_Uniform4ui; |
(void) save_Uniform1uiv; |
(void) save_Uniform2uiv; |
(void) save_Uniform3uiv; |
(void) save_Uniform4uiv; |
#endif |
|
/* These are: */ |
SET_BeginTransformFeedback(table, save_BeginTransformFeedback); |
SET_EndTransformFeedback(table, save_EndTransformFeedback); |
SET_BindTransformFeedback(table, save_BindTransformFeedback); |
SET_PauseTransformFeedback(table, save_PauseTransformFeedback); |
SET_ResumeTransformFeedback(table, save_ResumeTransformFeedback); |
SET_DrawTransformFeedback(table, save_DrawTransformFeedback); |
SET_DrawTransformFeedbackStream(table, save_DrawTransformFeedbackStream); |
SET_DrawTransformFeedbackInstanced(table, |
save_DrawTransformFeedbackInstanced); |
SET_DrawTransformFeedbackStreamInstanced(table, |
save_DrawTransformFeedbackStreamInstanced); |
SET_BeginQueryIndexed(table, save_BeginQueryIndexed); |
SET_EndQueryIndexed(table, save_EndQueryIndexed); |
|
/* GL_ARB_instanced_arrays */ |
SET_VertexAttribDivisor(table, save_VertexAttribDivisor); |
|
/* GL_NV_texture_barrier */ |
SET_TextureBarrierNV(table, save_TextureBarrierNV); |
|
SET_BindSampler(table, save_BindSampler); |
SET_SamplerParameteri(table, save_SamplerParameteri); |
SET_SamplerParameterf(table, save_SamplerParameterf); |
SET_SamplerParameteriv(table, save_SamplerParameteriv); |
SET_SamplerParameterfv(table, save_SamplerParameterfv); |
SET_SamplerParameterIiv(table, save_SamplerParameterIiv); |
SET_SamplerParameterIuiv(table, save_SamplerParameterIuiv); |
|
/* GL_ARB_draw_buffer_blend */ |
SET_BlendFunciARB(table, save_BlendFunci); |
SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei); |
SET_BlendEquationiARB(table, save_BlendEquationi); |
SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei); |
|
/* GL_ARB_geometry_shader4 */ |
SET_ProgramParameteri(table, save_ProgramParameteri); |
SET_FramebufferTexture(table, save_FramebufferTexture); |
SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace); |
|
/* GL_NV_conditional_render */ |
SET_BeginConditionalRender(table, save_BeginConditionalRender); |
SET_EndConditionalRender(table, save_EndConditionalRender); |
|
/* GL_ARB_sync */ |
SET_WaitSync(table, save_WaitSync); |
|
/* GL_ARB_uniform_buffer_object */ |
SET_UniformBlockBinding(table, save_UniformBlockBinding); |
|
/* GL_ARB_draw_instanced */ |
SET_DrawArraysInstancedARB(table, save_DrawArraysInstancedARB); |
SET_DrawElementsInstancedARB(table, save_DrawElementsInstancedARB); |
|
/* GL_ARB_draw_elements_base_vertex */ |
SET_DrawElementsInstancedBaseVertex(table, save_DrawElementsInstancedBaseVertexARB); |
|
/* GL_ARB_base_instance */ |
SET_DrawArraysInstancedBaseInstance(table, save_DrawArraysInstancedBaseInstance); |
SET_DrawElementsInstancedBaseInstance(table, save_DrawElementsInstancedBaseInstance); |
SET_DrawElementsInstancedBaseVertexBaseInstance(table, save_DrawElementsInstancedBaseVertexBaseInstance); |
} |
|
|
|
static const char * |
enum_string(GLenum k) |
{ |
return _mesa_lookup_enum_by_nr(k); |
} |
|
|
/** |
* Print the commands in a display list. For debugging only. |
* TODO: many commands aren't handled yet. |
*/ |
static void GLAPIENTRY |
print_list(struct gl_context *ctx, GLuint list) |
{ |
struct gl_display_list *dlist; |
Node *n; |
GLboolean done; |
|
if (!islist(ctx, list)) { |
printf("%u is not a display list ID\n", list); |
return; |
} |
|
dlist = lookup_list(ctx, list); |
if (!dlist) |
return; |
|
n = dlist->Head; |
|
printf("START-LIST %u, address %p\n", list, (void *) n); |
|
done = n ? GL_FALSE : GL_TRUE; |
while (!done) { |
const OpCode opcode = n[0].opcode; |
|
if (is_ext_opcode(opcode)) { |
n += ext_opcode_print(ctx, n); |
} |
else { |
switch (opcode) { |
case OPCODE_ACCUM: |
printf("Accum %s %g\n", enum_string(n[1].e), n[2].f); |
break; |
case OPCODE_BITMAP: |
printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, |
n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data); |
break; |
case OPCODE_CALL_LIST: |
printf("CallList %d\n", (int) n[1].ui); |
break; |
case OPCODE_CALL_LIST_OFFSET: |
printf("CallList %d + offset %u = %u\n", (int) n[1].ui, |
ctx->List.ListBase, ctx->List.ListBase + n[1].ui); |
break; |
case OPCODE_COLOR_TABLE_PARAMETER_FV: |
printf("ColorTableParameterfv %s %s %f %f %f %f\n", |
enum_string(n[1].e), enum_string(n[2].e), |
n[3].f, n[4].f, n[5].f, n[6].f); |
break; |
case OPCODE_COLOR_TABLE_PARAMETER_IV: |
printf("ColorTableParameteriv %s %s %d %d %d %d\n", |
enum_string(n[1].e), enum_string(n[2].e), |
n[3].i, n[4].i, n[5].i, n[6].i); |
break; |
case OPCODE_DISABLE: |
printf("Disable %s\n", enum_string(n[1].e)); |
break; |
case OPCODE_ENABLE: |
printf("Enable %s\n", enum_string(n[1].e)); |
break; |
case OPCODE_FRUSTUM: |
printf("Frustum %g %g %g %g %g %g\n", |
n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); |
break; |
case OPCODE_LINE_STIPPLE: |
printf("LineStipple %d %x\n", n[1].i, (int) n[2].us); |
break; |
case OPCODE_LOAD_IDENTITY: |
printf("LoadIdentity\n"); |
break; |
case OPCODE_LOAD_MATRIX: |
printf("LoadMatrix\n"); |
printf(" %8f %8f %8f %8f\n", |
n[1].f, n[5].f, n[9].f, n[13].f); |
printf(" %8f %8f %8f %8f\n", |
n[2].f, n[6].f, n[10].f, n[14].f); |
printf(" %8f %8f %8f %8f\n", |
n[3].f, n[7].f, n[11].f, n[15].f); |
printf(" %8f %8f %8f %8f\n", |
n[4].f, n[8].f, n[12].f, n[16].f); |
break; |
case OPCODE_MULT_MATRIX: |
printf("MultMatrix (or Rotate)\n"); |
printf(" %8f %8f %8f %8f\n", |
n[1].f, n[5].f, n[9].f, n[13].f); |
printf(" %8f %8f %8f %8f\n", |
n[2].f, n[6].f, n[10].f, n[14].f); |
printf(" %8f %8f %8f %8f\n", |
n[3].f, n[7].f, n[11].f, n[15].f); |
printf(" %8f %8f %8f %8f\n", |
n[4].f, n[8].f, n[12].f, n[16].f); |
break; |
case OPCODE_ORTHO: |
printf("Ortho %g %g %g %g %g %g\n", |
n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); |
break; |
case OPCODE_POP_ATTRIB: |
printf("PopAttrib\n"); |
break; |
case OPCODE_POP_MATRIX: |
printf("PopMatrix\n"); |
break; |
case OPCODE_POP_NAME: |
printf("PopName\n"); |
break; |
case OPCODE_PUSH_ATTRIB: |
printf("PushAttrib %x\n", n[1].bf); |
break; |
case OPCODE_PUSH_MATRIX: |
printf("PushMatrix\n"); |
break; |
case OPCODE_PUSH_NAME: |
printf("PushName %d\n", (int) n[1].ui); |
break; |
case OPCODE_RASTER_POS: |
printf("RasterPos %g %g %g %g\n", |
n[1].f, n[2].f, n[3].f, n[4].f); |
break; |
case OPCODE_ROTATE: |
printf("Rotate %g %g %g %g\n", |
n[1].f, n[2].f, n[3].f, n[4].f); |
break; |
case OPCODE_SCALE: |
printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f); |
break; |
case OPCODE_TRANSLATE: |
printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f); |
break; |
case OPCODE_BIND_TEXTURE: |
printf("BindTexture %s %d\n", |
_mesa_lookup_enum_by_nr(n[1].ui), n[2].ui); |
break; |
case OPCODE_SHADE_MODEL: |
printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui)); |
break; |
case OPCODE_MAP1: |
printf("Map1 %s %.3f %.3f %d %d\n", |
_mesa_lookup_enum_by_nr(n[1].ui), |
n[2].f, n[3].f, n[4].i, n[5].i); |
break; |
case OPCODE_MAP2: |
printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n", |
_mesa_lookup_enum_by_nr(n[1].ui), |
n[2].f, n[3].f, n[4].f, n[5].f, |
n[6].i, n[7].i, n[8].i, n[9].i); |
break; |
case OPCODE_MAPGRID1: |
printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f); |
break; |
case OPCODE_MAPGRID2: |
printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n", |
n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f); |
break; |
case OPCODE_EVALMESH1: |
printf("EvalMesh1 %d %d\n", n[1].i, n[2].i); |
break; |
case OPCODE_EVALMESH2: |
printf("EvalMesh2 %d %d %d %d\n", |
n[1].i, n[2].i, n[3].i, n[4].i); |
break; |
|
case OPCODE_ATTR_1F_NV: |
printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f); |
break; |
case OPCODE_ATTR_2F_NV: |
printf("ATTR_2F_NV attr %d: %f %f\n", |
n[1].i, n[2].f, n[3].f); |
break; |
case OPCODE_ATTR_3F_NV: |
printf("ATTR_3F_NV attr %d: %f %f %f\n", |
n[1].i, n[2].f, n[3].f, n[4].f); |
break; |
case OPCODE_ATTR_4F_NV: |
printf("ATTR_4F_NV attr %d: %f %f %f %f\n", |
n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); |
break; |
case OPCODE_ATTR_1F_ARB: |
printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f); |
break; |
case OPCODE_ATTR_2F_ARB: |
printf("ATTR_2F_ARB attr %d: %f %f\n", |
n[1].i, n[2].f, n[3].f); |
break; |
case OPCODE_ATTR_3F_ARB: |
printf("ATTR_3F_ARB attr %d: %f %f %f\n", |
n[1].i, n[2].f, n[3].f, n[4].f); |
break; |
case OPCODE_ATTR_4F_ARB: |
printf("ATTR_4F_ARB attr %d: %f %f %f %f\n", |
n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); |
break; |
|
case OPCODE_MATERIAL: |
printf("MATERIAL %x %x: %f %f %f %f\n", |
n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); |
break; |
case OPCODE_BEGIN: |
printf("BEGIN %x\n", n[1].i); |
break; |
case OPCODE_END: |
printf("END\n"); |
break; |
case OPCODE_RECTF: |
printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, |
n[4].f); |
break; |
case OPCODE_EVAL_C1: |
printf("EVAL_C1 %f\n", n[1].f); |
break; |
case OPCODE_EVAL_C2: |
printf("EVAL_C2 %f %f\n", n[1].f, n[2].f); |
break; |
case OPCODE_EVAL_P1: |
printf("EVAL_P1 %d\n", n[1].i); |
break; |
case OPCODE_EVAL_P2: |
printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); |
break; |
|
case OPCODE_PROVOKING_VERTEX: |
printf("ProvokingVertex %s\n", |
_mesa_lookup_enum_by_nr(n[1].ui)); |
break; |
|
/* |
* meta opcodes/commands |
*/ |
case OPCODE_ERROR: |
printf("Error: %s %s\n", |
enum_string(n[1].e), (const char *) n[2].data); |
break; |
case OPCODE_CONTINUE: |
printf("DISPLAY-LIST-CONTINUE\n"); |
n = (Node *) n[1].next; |
break; |
case OPCODE_END_OF_LIST: |
printf("END-LIST %u\n", list); |
done = GL_TRUE; |
break; |
default: |
if (opcode < 0 || opcode > OPCODE_END_OF_LIST) { |
printf |
("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n", |
opcode, (void *) n); |
return; |
} |
else { |
printf("command %d, %u operands\n", opcode, |
InstSize[opcode]); |
} |
} |
/* increment n to point to next compiled command */ |
if (opcode != OPCODE_CONTINUE) { |
n += InstSize[opcode]; |
} |
} |
} |
} |
|
|
|
/** |
* Clients may call this function to help debug display list problems. |
* This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed, |
* changed, or break in the future without notice. |
*/ |
void |
mesa_print_display_list(GLuint list) |
{ |
GET_CURRENT_CONTEXT(ctx); |
print_list(ctx, list); |
} |
|
|
/**********************************************************************/ |
/***** Initialization *****/ |
/**********************************************************************/ |
|
static void |
save_vtxfmt_init(GLvertexformat * vfmt) |
{ |
vfmt->ArrayElement = _ae_ArrayElement; |
|
vfmt->Begin = save_Begin; |
|
vfmt->CallList = save_CallList; |
vfmt->CallLists = save_CallLists; |
|
vfmt->Color3f = save_Color3f; |
vfmt->Color3fv = save_Color3fv; |
vfmt->Color4f = save_Color4f; |
vfmt->Color4fv = save_Color4fv; |
vfmt->EdgeFlag = save_EdgeFlag; |
vfmt->End = save_End; |
|
vfmt->EvalCoord1f = save_EvalCoord1f; |
vfmt->EvalCoord1fv = save_EvalCoord1fv; |
vfmt->EvalCoord2f = save_EvalCoord2f; |
vfmt->EvalCoord2fv = save_EvalCoord2fv; |
vfmt->EvalPoint1 = save_EvalPoint1; |
vfmt->EvalPoint2 = save_EvalPoint2; |
|
vfmt->FogCoordfEXT = save_FogCoordfEXT; |
vfmt->FogCoordfvEXT = save_FogCoordfvEXT; |
vfmt->Indexf = save_Indexf; |
vfmt->Indexfv = save_Indexfv; |
vfmt->Materialfv = save_Materialfv; |
vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f; |
vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv; |
vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f; |
vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv; |
vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f; |
vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv; |
vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f; |
vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv; |
vfmt->Normal3f = save_Normal3f; |
vfmt->Normal3fv = save_Normal3fv; |
vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT; |
vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT; |
vfmt->TexCoord1f = save_TexCoord1f; |
vfmt->TexCoord1fv = save_TexCoord1fv; |
vfmt->TexCoord2f = save_TexCoord2f; |
vfmt->TexCoord2fv = save_TexCoord2fv; |
vfmt->TexCoord3f = save_TexCoord3f; |
vfmt->TexCoord3fv = save_TexCoord3fv; |
vfmt->TexCoord4f = save_TexCoord4f; |
vfmt->TexCoord4fv = save_TexCoord4fv; |
vfmt->Vertex2f = save_Vertex2f; |
vfmt->Vertex2fv = save_Vertex2fv; |
vfmt->Vertex3f = save_Vertex3f; |
vfmt->Vertex3fv = save_Vertex3fv; |
vfmt->Vertex4f = save_Vertex4f; |
vfmt->Vertex4fv = save_Vertex4fv; |
vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB; |
vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB; |
vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB; |
vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB; |
vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB; |
vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB; |
vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB; |
vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB; |
} |
|
|
void |
_mesa_install_dlist_vtxfmt(struct _glapi_table *disp, |
const GLvertexformat *vfmt) |
{ |
SET_CallList(disp, vfmt->CallList); |
SET_CallLists(disp, vfmt->CallLists); |
} |
|
|
/** |
* Initialize display list state for given context. |
*/ |
void |
_mesa_init_display_list(struct gl_context *ctx) |
{ |
static GLboolean tableInitialized = GL_FALSE; |
|
/* zero-out the instruction size table, just once */ |
if (!tableInitialized) { |
memset(InstSize, 0, sizeof(InstSize)); |
tableInitialized = GL_TRUE; |
} |
|
/* extension info */ |
ctx->ListExt = CALLOC_STRUCT(gl_list_extensions); |
|
/* Display list */ |
ctx->ListState.CallDepth = 0; |
ctx->ExecuteFlag = GL_TRUE; |
ctx->CompileFlag = GL_FALSE; |
ctx->ListState.CurrentBlock = NULL; |
ctx->ListState.CurrentPos = 0; |
|
/* Display List group */ |
ctx->List.ListBase = 0; |
|
save_vtxfmt_init(&ctx->ListState.ListVtxfmt); |
} |
|
|
void |
_mesa_free_display_list_data(struct gl_context *ctx) |
{ |
free(ctx->ListExt); |
ctx->ListExt = NULL; |
} |