0,0 → 1,294 |
/* |
* Copyright (C) 2009 Francisco Jerez. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining |
* a copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sublicense, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial |
* portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
*/ |
|
#include "nouveau_driver.h" |
#include "nouveau_context.h" |
#include "nouveau_util.h" |
#include "nv04_3d.xml.h" |
#include "nv04_driver.h" |
|
#include "tnl/tnl.h" |
#include "tnl/t_pipeline.h" |
#include "tnl/t_vertex.h" |
|
#define NUM_VERTEX_ATTRS 6 |
|
static void |
swtnl_update_viewport(struct gl_context *ctx) |
{ |
float *viewport = to_nv04_context(ctx)->viewport; |
struct gl_framebuffer *fb = ctx->DrawBuffer; |
|
get_viewport_scale(ctx, viewport); |
get_viewport_translate(ctx, &viewport[MAT_TX]); |
|
/* It wants normalized Z coordinates. */ |
viewport[MAT_SZ] /= fb->_DepthMaxF; |
viewport[MAT_TZ] /= fb->_DepthMaxF; |
} |
|
static void |
swtnl_emit_attr(struct gl_context *ctx, struct tnl_attr_map *m, int attr, int emit) |
{ |
TNLcontext *tnl = TNL_CONTEXT(ctx); |
|
if (tnl->render_inputs_bitset & BITFIELD64_BIT(attr)) |
*m = (struct tnl_attr_map) { |
.attrib = attr, |
.format = emit, |
}; |
else |
*m = (struct tnl_attr_map) { |
.format = EMIT_PAD, |
.offset = _tnl_format_info[emit].attrsize, |
}; |
} |
|
static void |
swtnl_choose_attrs(struct gl_context *ctx) |
{ |
TNLcontext *tnl = TNL_CONTEXT(ctx); |
struct nouveau_object *fahrenheit = nv04_context_engine(ctx); |
struct nv04_context *nctx = to_nv04_context(ctx); |
static struct tnl_attr_map map[NUM_VERTEX_ATTRS]; |
int n = 0; |
|
tnl->vb.AttribPtr[VERT_ATTRIB_POS] = tnl->vb.NdcPtr; |
|
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT); |
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA); |
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR); |
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_FOG, EMIT_1UB_1F); |
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX0, EMIT_2F); |
if (nv04_mtex_engine(fahrenheit)) |
swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX1, EMIT_2F); |
|
swtnl_update_viewport(ctx); |
|
_tnl_install_attrs(ctx, map, n, nctx->viewport, 0); |
} |
|
/* TnL renderer entry points */ |
|
static void |
swtnl_restart_ttri(struct nv04_context *nv04, struct nouveau_pushbuf *push) |
{ |
BEGIN_NV04(push, NV04_TTRI(COLORKEY), 7); |
PUSH_DATA (push, nv04->colorkey); |
PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset, |
NOUVEAU_BO_LOW, 0, 0); |
PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR, |
NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A, |
NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B); |
PUSH_DATA (push, nv04->filter[0]); |
PUSH_DATA (push, nv04->blend); |
PUSH_DATA (push, nv04->ctrl[0] & ~0x3e000000); |
PUSH_DATA (push, nv04->fog); |
} |
|
static void |
swtnl_restart_mtri(struct nv04_context *nv04, struct nouveau_pushbuf *push) |
{ |
BEGIN_NV04(push, NV04_MTRI(OFFSET(0)), 8); |
PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset, |
NOUVEAU_BO_LOW, 0, 0); |
PUSH_RELOC(push, nv04->texture[1]->bo, nv04->texture[1]->offset, |
NOUVEAU_BO_LOW, 0, 0); |
PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR, |
NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A, |
NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B); |
PUSH_RELOC(push, nv04->texture[1]->bo, nv04->format[1], NOUVEAU_BO_OR, |
NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A, |
NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B); |
PUSH_DATA (push, nv04->filter[0]); |
PUSH_DATA (push, nv04->filter[1]); |
PUSH_DATA (push, nv04->alpha[0]); |
PUSH_DATA (push, nv04->color[0]); |
BEGIN_NV04(push, NV04_MTRI(COMBINE_ALPHA(1)), 8); |
PUSH_DATA (push, nv04->alpha[1]); |
PUSH_DATA (push, nv04->color[1]); |
PUSH_DATA (push, nv04->factor); |
PUSH_DATA (push, nv04->blend & ~0x0000000f); |
PUSH_DATA (push, nv04->ctrl[0]); |
PUSH_DATA (push, nv04->ctrl[1]); |
PUSH_DATA (push, nv04->ctrl[2]); |
PUSH_DATA (push, nv04->fog); |
} |
|
static inline bool |
swtnl_restart(struct gl_context *ctx, int multi, unsigned vertex_size) |
{ |
const int tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; |
struct nv04_context *nv04 = to_nv04_context(ctx); |
struct nouveau_pushbuf *push = context_push(ctx); |
struct nouveau_pushbuf_refn refs[] = { |
{ nv04->texture[0]->bo, tex_flags }, |
{ nv04->texture[1]->bo, tex_flags }, |
}; |
|
/* wait for enough space for state, and at least one whole primitive */ |
if (nouveau_pushbuf_space(push, 32 + (4 * vertex_size), 4, 0) || |
nouveau_pushbuf_refn (push, refs, multi ? 2 : 1)) |
return false; |
|
/* emit engine state */ |
if (multi) |
swtnl_restart_mtri(nv04, push); |
else |
swtnl_restart_ttri(nv04, push); |
|
return true; |
} |
|
static void |
swtnl_start(struct gl_context *ctx) |
{ |
struct nouveau_object *eng3d = nv04_context_engine(ctx); |
struct nouveau_pushbuf *push = context_push(ctx); |
unsigned vertex_size; |
|
nouveau_pushbuf_bufctx(push, push->user_priv); |
nouveau_pushbuf_validate(push); |
|
swtnl_choose_attrs(ctx); |
|
vertex_size = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4; |
if (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS) |
swtnl_restart(ctx, 1, vertex_size); |
else |
swtnl_restart(ctx, 0, vertex_size); |
} |
|
static void |
swtnl_finish(struct gl_context *ctx) |
{ |
struct nouveau_pushbuf *push = context_push(ctx); |
|
nouveau_pushbuf_bufctx(push, NULL); |
} |
|
static void |
swtnl_primitive(struct gl_context *ctx, GLenum mode) |
{ |
} |
|
static void |
swtnl_reset_stipple(struct gl_context *ctx) |
{ |
} |
|
/* Primitive rendering */ |
|
#define BEGIN_PRIMITIVE(n) \ |
struct nouveau_object *eng3d = to_nv04_context(ctx)->eng3d; \ |
struct nouveau_pushbuf *push = context_push(ctx); \ |
int vertex_size = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4; \ |
int multi = (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS); \ |
\ |
if (PUSH_AVAIL(push) < 32 + (n * vertex_size)) { \ |
if (!swtnl_restart(ctx, multi, vertex_size)) \ |
return; \ |
} \ |
\ |
BEGIN_NV04(push, NV04_TTRI(TLVERTEX_SX(0)), n * vertex_size); |
|
#define OUT_VERTEX(i) \ |
PUSH_DATAp(push, _tnl_get_vertex(ctx, i), vertex_size); |
|
#define END_PRIMITIVE(draw) \ |
if (multi) { \ |
BEGIN_NV04(push, NV04_MTRI(DRAWPRIMITIVE(0)), 1); \ |
PUSH_DATA (push, draw); \ |
} else { \ |
BEGIN_NV04(push, NV04_TTRI(DRAWPRIMITIVE(0)), 1); \ |
PUSH_DATA (push, draw); \ |
} |
|
static void |
swtnl_points(struct gl_context *ctx, GLuint first, GLuint last) |
{ |
} |
|
static void |
swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2) |
{ |
} |
|
static void |
swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3) |
{ |
BEGIN_PRIMITIVE(3); |
OUT_VERTEX(v1); |
OUT_VERTEX(v2); |
OUT_VERTEX(v3); |
END_PRIMITIVE(0x102); |
} |
|
static void |
swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4) |
{ |
BEGIN_PRIMITIVE(4); |
OUT_VERTEX(v1); |
OUT_VERTEX(v2); |
OUT_VERTEX(v3); |
OUT_VERTEX(v4); |
END_PRIMITIVE(0x213103); |
} |
|
/* TnL initialization. */ |
void |
nv04_render_init(struct gl_context *ctx) |
{ |
TNLcontext *tnl = TNL_CONTEXT(ctx); |
|
tnl->Driver.RunPipeline = _tnl_run_pipeline; |
tnl->Driver.Render.Interp = _tnl_interp; |
tnl->Driver.Render.CopyPV = _tnl_copy_pv; |
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; |
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; |
tnl->Driver.Render.BuildVertices = _tnl_build_vertices; |
|
tnl->Driver.Render.Start = swtnl_start; |
tnl->Driver.Render.Finish = swtnl_finish; |
tnl->Driver.Render.PrimitiveNotify = swtnl_primitive; |
tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple; |
|
tnl->Driver.Render.Points = swtnl_points; |
tnl->Driver.Render.Line = swtnl_line; |
tnl->Driver.Render.Triangle = swtnl_triangle; |
tnl->Driver.Render.Quad = swtnl_quad; |
|
_tnl_need_projected_coords(ctx, GL_TRUE); |
_tnl_init_vertices(ctx, tnl->vb.Size, |
NUM_VERTEX_ATTRS * 4 * sizeof(GLfloat)); |
_tnl_allow_pixel_fog(ctx, GL_FALSE); |
_tnl_wakeup(ctx); |
} |
|
void |
nv04_render_destroy(struct gl_context *ctx) |
{ |
} |