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Regard whitespace Rev 5562 → Rev 5563

/contrib/sdk/sources/Mesa/mesa-9.2.5/src/mapi/glapi/glprocs.h
0,0 → 1,3229
/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
 
/*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* (C) Copyright IBM Corporation 2004, 2006
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL, IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
 
 
/* This file is only included by glapi.c and is used for
* the GetProcAddress() function
*/
 
typedef struct {
GLint Name_offset;
#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
_glapi_proc Address;
#endif
GLuint Offset;
} glprocs_table_t;
 
#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
#endif
 
 
 
static const char gl_string_table[] =
"glNewList\0"
"glEndList\0"
"glCallList\0"
"glCallLists\0"
"glDeleteLists\0"
"glGenLists\0"
"glListBase\0"
"glBegin\0"
"glBitmap\0"
"glColor3b\0"
"glColor3bv\0"
"glColor3d\0"
"glColor3dv\0"
"glColor3f\0"
"glColor3fv\0"
"glColor3i\0"
"glColor3iv\0"
"glColor3s\0"
"glColor3sv\0"
"glColor3ub\0"
"glColor3ubv\0"
"glColor3ui\0"
"glColor3uiv\0"
"glColor3us\0"
"glColor3usv\0"
"glColor4b\0"
"glColor4bv\0"
"glColor4d\0"
"glColor4dv\0"
"glColor4f\0"
"glColor4fv\0"
"glColor4i\0"
"glColor4iv\0"
"glColor4s\0"
"glColor4sv\0"
"glColor4ub\0"
"glColor4ubv\0"
"glColor4ui\0"
"glColor4uiv\0"
"glColor4us\0"
"glColor4usv\0"
"glEdgeFlag\0"
"glEdgeFlagv\0"
"glEnd\0"
"glIndexd\0"
"glIndexdv\0"
"glIndexf\0"
"glIndexfv\0"
"glIndexi\0"
"glIndexiv\0"
"glIndexs\0"
"glIndexsv\0"
"glNormal3b\0"
"glNormal3bv\0"
"glNormal3d\0"
"glNormal3dv\0"
"glNormal3f\0"
"glNormal3fv\0"
"glNormal3i\0"
"glNormal3iv\0"
"glNormal3s\0"
"glNormal3sv\0"
"glRasterPos2d\0"
"glRasterPos2dv\0"
"glRasterPos2f\0"
"glRasterPos2fv\0"
"glRasterPos2i\0"
"glRasterPos2iv\0"
"glRasterPos2s\0"
"glRasterPos2sv\0"
"glRasterPos3d\0"
"glRasterPos3dv\0"
"glRasterPos3f\0"
"glRasterPos3fv\0"
"glRasterPos3i\0"
"glRasterPos3iv\0"
"glRasterPos3s\0"
"glRasterPos3sv\0"
"glRasterPos4d\0"
"glRasterPos4dv\0"
"glRasterPos4f\0"
"glRasterPos4fv\0"
"glRasterPos4i\0"
"glRasterPos4iv\0"
"glRasterPos4s\0"
"glRasterPos4sv\0"
"glRectd\0"
"glRectdv\0"
"glRectf\0"
"glRectfv\0"
"glRecti\0"
"glRectiv\0"
"glRects\0"
"glRectsv\0"
"glTexCoord1d\0"
"glTexCoord1dv\0"
"glTexCoord1f\0"
"glTexCoord1fv\0"
"glTexCoord1i\0"
"glTexCoord1iv\0"
"glTexCoord1s\0"
"glTexCoord1sv\0"
"glTexCoord2d\0"
"glTexCoord2dv\0"
"glTexCoord2f\0"
"glTexCoord2fv\0"
"glTexCoord2i\0"
"glTexCoord2iv\0"
"glTexCoord2s\0"
"glTexCoord2sv\0"
"glTexCoord3d\0"
"glTexCoord3dv\0"
"glTexCoord3f\0"
"glTexCoord3fv\0"
"glTexCoord3i\0"
"glTexCoord3iv\0"
"glTexCoord3s\0"
"glTexCoord3sv\0"
"glTexCoord4d\0"
"glTexCoord4dv\0"
"glTexCoord4f\0"
"glTexCoord4fv\0"
"glTexCoord4i\0"
"glTexCoord4iv\0"
"glTexCoord4s\0"
"glTexCoord4sv\0"
"glVertex2d\0"
"glVertex2dv\0"
"glVertex2f\0"
"glVertex2fv\0"
"glVertex2i\0"
"glVertex2iv\0"
"glVertex2s\0"
"glVertex2sv\0"
"glVertex3d\0"
"glVertex3dv\0"
"glVertex3f\0"
"glVertex3fv\0"
"glVertex3i\0"
"glVertex3iv\0"
"glVertex3s\0"
"glVertex3sv\0"
"glVertex4d\0"
"glVertex4dv\0"
"glVertex4f\0"
"glVertex4fv\0"
"glVertex4i\0"
"glVertex4iv\0"
"glVertex4s\0"
"glVertex4sv\0"
"glClipPlane\0"
"glColorMaterial\0"
"glCullFace\0"
"glFogf\0"
"glFogfv\0"
"glFogi\0"
"glFogiv\0"
"glFrontFace\0"
"glHint\0"
"glLightf\0"
"glLightfv\0"
"glLighti\0"
"glLightiv\0"
"glLightModelf\0"
"glLightModelfv\0"
"glLightModeli\0"
"glLightModeliv\0"
"glLineStipple\0"
"glLineWidth\0"
"glMaterialf\0"
"glMaterialfv\0"
"glMateriali\0"
"glMaterialiv\0"
"glPointSize\0"
"glPolygonMode\0"
"glPolygonStipple\0"
"glScissor\0"
"glShadeModel\0"
"glTexParameterf\0"
"glTexParameterfv\0"
"glTexParameteri\0"
"glTexParameteriv\0"
"glTexImage1D\0"
"glTexImage2D\0"
"glTexEnvf\0"
"glTexEnvfv\0"
"glTexEnvi\0"
"glTexEnviv\0"
"glTexGend\0"
"glTexGendv\0"
"glTexGenf\0"
"glTexGenfv\0"
"glTexGeni\0"
"glTexGeniv\0"
"glFeedbackBuffer\0"
"glSelectBuffer\0"
"glRenderMode\0"
"glInitNames\0"
"glLoadName\0"
"glPassThrough\0"
"glPopName\0"
"glPushName\0"
"glDrawBuffer\0"
"glClear\0"
"glClearAccum\0"
"glClearIndex\0"
"glClearColor\0"
"glClearStencil\0"
"glClearDepth\0"
"glStencilMask\0"
"glColorMask\0"
"glDepthMask\0"
"glIndexMask\0"
"glAccum\0"
"glDisable\0"
"glEnable\0"
"glFinish\0"
"glFlush\0"
"glPopAttrib\0"
"glPushAttrib\0"
"glMap1d\0"
"glMap1f\0"
"glMap2d\0"
"glMap2f\0"
"glMapGrid1d\0"
"glMapGrid1f\0"
"glMapGrid2d\0"
"glMapGrid2f\0"
"glEvalCoord1d\0"
"glEvalCoord1dv\0"
"glEvalCoord1f\0"
"glEvalCoord1fv\0"
"glEvalCoord2d\0"
"glEvalCoord2dv\0"
"glEvalCoord2f\0"
"glEvalCoord2fv\0"
"glEvalMesh1\0"
"glEvalPoint1\0"
"glEvalMesh2\0"
"glEvalPoint2\0"
"glAlphaFunc\0"
"glBlendFunc\0"
"glLogicOp\0"
"glStencilFunc\0"
"glStencilOp\0"
"glDepthFunc\0"
"glPixelZoom\0"
"glPixelTransferf\0"
"glPixelTransferi\0"
"glPixelStoref\0"
"glPixelStorei\0"
"glPixelMapfv\0"
"glPixelMapuiv\0"
"glPixelMapusv\0"
"glReadBuffer\0"
"glCopyPixels\0"
"glReadPixels\0"
"glDrawPixels\0"
"glGetBooleanv\0"
"glGetClipPlane\0"
"glGetDoublev\0"
"glGetError\0"
"glGetFloatv\0"
"glGetIntegerv\0"
"glGetLightfv\0"
"glGetLightiv\0"
"glGetMapdv\0"
"glGetMapfv\0"
"glGetMapiv\0"
"glGetMaterialfv\0"
"glGetMaterialiv\0"
"glGetPixelMapfv\0"
"glGetPixelMapuiv\0"
"glGetPixelMapusv\0"
"glGetPolygonStipple\0"
"glGetString\0"
"glGetTexEnvfv\0"
"glGetTexEnviv\0"
"glGetTexGendv\0"
"glGetTexGenfv\0"
"glGetTexGeniv\0"
"glGetTexImage\0"
"glGetTexParameterfv\0"
"glGetTexParameteriv\0"
"glGetTexLevelParameterfv\0"
"glGetTexLevelParameteriv\0"
"glIsEnabled\0"
"glIsList\0"
"glDepthRange\0"
"glFrustum\0"
"glLoadIdentity\0"
"glLoadMatrixf\0"
"glLoadMatrixd\0"
"glMatrixMode\0"
"glMultMatrixf\0"
"glMultMatrixd\0"
"glOrtho\0"
"glPopMatrix\0"
"glPushMatrix\0"
"glRotated\0"
"glRotatef\0"
"glScaled\0"
"glScalef\0"
"glTranslated\0"
"glTranslatef\0"
"glViewport\0"
"glArrayElement\0"
"glBindTexture\0"
"glColorPointer\0"
"glDisableClientState\0"
"glDrawArrays\0"
"glDrawElements\0"
"glEdgeFlagPointer\0"
"glEnableClientState\0"
"glIndexPointer\0"
"glIndexub\0"
"glIndexubv\0"
"glInterleavedArrays\0"
"glNormalPointer\0"
"glPolygonOffset\0"
"glTexCoordPointer\0"
"glVertexPointer\0"
"glAreTexturesResident\0"
"glCopyTexImage1D\0"
"glCopyTexImage2D\0"
"glCopyTexSubImage1D\0"
"glCopyTexSubImage2D\0"
"glDeleteTextures\0"
"glGenTextures\0"
"glGetPointerv\0"
"glIsTexture\0"
"glPrioritizeTextures\0"
"glTexSubImage1D\0"
"glTexSubImage2D\0"
"glPopClientAttrib\0"
"glPushClientAttrib\0"
"glBlendColor\0"
"glBlendEquation\0"
"glDrawRangeElements\0"
"glColorTable\0"
"glColorTableParameterfv\0"
"glColorTableParameteriv\0"
"glCopyColorTable\0"
"glGetColorTable\0"
"glGetColorTableParameterfv\0"
"glGetColorTableParameteriv\0"
"glColorSubTable\0"
"glCopyColorSubTable\0"
"glConvolutionFilter1D\0"
"glConvolutionFilter2D\0"
"glConvolutionParameterf\0"
"glConvolutionParameterfv\0"
"glConvolutionParameteri\0"
"glConvolutionParameteriv\0"
"glCopyConvolutionFilter1D\0"
"glCopyConvolutionFilter2D\0"
"glGetConvolutionFilter\0"
"glGetConvolutionParameterfv\0"
"glGetConvolutionParameteriv\0"
"glGetSeparableFilter\0"
"glSeparableFilter2D\0"
"glGetHistogram\0"
"glGetHistogramParameterfv\0"
"glGetHistogramParameteriv\0"
"glGetMinmax\0"
"glGetMinmaxParameterfv\0"
"glGetMinmaxParameteriv\0"
"glHistogram\0"
"glMinmax\0"
"glResetHistogram\0"
"glResetMinmax\0"
"glTexImage3D\0"
"glTexSubImage3D\0"
"glCopyTexSubImage3D\0"
"glActiveTexture\0"
"glClientActiveTexture\0"
"glMultiTexCoord1d\0"
"glMultiTexCoord1dv\0"
"glMultiTexCoord1fARB\0"
"glMultiTexCoord1fvARB\0"
"glMultiTexCoord1i\0"
"glMultiTexCoord1iv\0"
"glMultiTexCoord1s\0"
"glMultiTexCoord1sv\0"
"glMultiTexCoord2d\0"
"glMultiTexCoord2dv\0"
"glMultiTexCoord2fARB\0"
"glMultiTexCoord2fvARB\0"
"glMultiTexCoord2i\0"
"glMultiTexCoord2iv\0"
"glMultiTexCoord2s\0"
"glMultiTexCoord2sv\0"
"glMultiTexCoord3d\0"
"glMultiTexCoord3dv\0"
"glMultiTexCoord3fARB\0"
"glMultiTexCoord3fvARB\0"
"glMultiTexCoord3i\0"
"glMultiTexCoord3iv\0"
"glMultiTexCoord3s\0"
"glMultiTexCoord3sv\0"
"glMultiTexCoord4d\0"
"glMultiTexCoord4dv\0"
"glMultiTexCoord4fARB\0"
"glMultiTexCoord4fvARB\0"
"glMultiTexCoord4i\0"
"glMultiTexCoord4iv\0"
"glMultiTexCoord4s\0"
"glMultiTexCoord4sv\0"
"glCompressedTexImage1D\0"
"glCompressedTexImage2D\0"
"glCompressedTexImage3D\0"
"glCompressedTexSubImage1D\0"
"glCompressedTexSubImage2D\0"
"glCompressedTexSubImage3D\0"
"glGetCompressedTexImage\0"
"glLoadTransposeMatrixd\0"
"glLoadTransposeMatrixf\0"
"glMultTransposeMatrixd\0"
"glMultTransposeMatrixf\0"
"glSampleCoverage\0"
"glBlendFuncSeparate\0"
"glFogCoordPointer\0"
"glFogCoordd\0"
"glFogCoorddv\0"
"glMultiDrawArrays\0"
"glPointParameterf\0"
"glPointParameterfv\0"
"glPointParameteri\0"
"glPointParameteriv\0"
"glSecondaryColor3b\0"
"glSecondaryColor3bv\0"
"glSecondaryColor3d\0"
"glSecondaryColor3dv\0"
"glSecondaryColor3i\0"
"glSecondaryColor3iv\0"
"glSecondaryColor3s\0"
"glSecondaryColor3sv\0"
"glSecondaryColor3ub\0"
"glSecondaryColor3ubv\0"
"glSecondaryColor3ui\0"
"glSecondaryColor3uiv\0"
"glSecondaryColor3us\0"
"glSecondaryColor3usv\0"
"glSecondaryColorPointer\0"
"glWindowPos2d\0"
"glWindowPos2dv\0"
"glWindowPos2f\0"
"glWindowPos2fv\0"
"glWindowPos2i\0"
"glWindowPos2iv\0"
"glWindowPos2s\0"
"glWindowPos2sv\0"
"glWindowPos3d\0"
"glWindowPos3dv\0"
"glWindowPos3f\0"
"glWindowPos3fv\0"
"glWindowPos3i\0"
"glWindowPos3iv\0"
"glWindowPos3s\0"
"glWindowPos3sv\0"
"glBeginQuery\0"
"glBindBuffer\0"
"glBufferData\0"
"glBufferSubData\0"
"glDeleteBuffers\0"
"glDeleteQueries\0"
"glEndQuery\0"
"glGenBuffers\0"
"glGenQueries\0"
"glGetBufferParameteriv\0"
"glGetBufferPointerv\0"
"glGetBufferSubData\0"
"glGetQueryObjectiv\0"
"glGetQueryObjectuiv\0"
"glGetQueryiv\0"
"glIsBuffer\0"
"glIsQuery\0"
"glMapBuffer\0"
"glUnmapBuffer\0"
"glAttachShader\0"
"glBindAttribLocation\0"
"glBlendEquationSeparate\0"
"glCompileShader\0"
"glCreateProgram\0"
"glCreateShader\0"
"glDeleteProgram\0"
"glDeleteShader\0"
"glDetachShader\0"
"glDisableVertexAttribArray\0"
"glDrawBuffers\0"
"glEnableVertexAttribArray\0"
"glGetActiveAttrib\0"
"glGetActiveUniform\0"
"glGetAttachedShaders\0"
"glGetAttribLocation\0"
"glGetProgramInfoLog\0"
"glGetProgramiv\0"
"glGetShaderInfoLog\0"
"glGetShaderSource\0"
"glGetShaderiv\0"
"glGetUniformLocation\0"
"glGetUniformfv\0"
"glGetUniformiv\0"
"glGetVertexAttribPointerv\0"
"glGetVertexAttribdv\0"
"glGetVertexAttribfv\0"
"glGetVertexAttribiv\0"
"glIsProgram\0"
"glIsShader\0"
"glLinkProgram\0"
"glShaderSource\0"
"glStencilFuncSeparate\0"
"glStencilMaskSeparate\0"
"glStencilOpSeparate\0"
"glUniform1f\0"
"glUniform1fv\0"
"glUniform1i\0"
"glUniform1iv\0"
"glUniform2f\0"
"glUniform2fv\0"
"glUniform2i\0"
"glUniform2iv\0"
"glUniform3f\0"
"glUniform3fv\0"
"glUniform3i\0"
"glUniform3iv\0"
"glUniform4f\0"
"glUniform4fv\0"
"glUniform4i\0"
"glUniform4iv\0"
"glUniformMatrix2fv\0"
"glUniformMatrix3fv\0"
"glUniformMatrix4fv\0"
"glUseProgram\0"
"glValidateProgram\0"
"glVertexAttrib1d\0"
"glVertexAttrib1dv\0"
"glVertexAttrib1s\0"
"glVertexAttrib1sv\0"
"glVertexAttrib2d\0"
"glVertexAttrib2dv\0"
"glVertexAttrib2s\0"
"glVertexAttrib2sv\0"
"glVertexAttrib3d\0"
"glVertexAttrib3dv\0"
"glVertexAttrib3s\0"
"glVertexAttrib3sv\0"
"glVertexAttrib4Nbv\0"
"glVertexAttrib4Niv\0"
"glVertexAttrib4Nsv\0"
"glVertexAttrib4Nub\0"
"glVertexAttrib4Nubv\0"
"glVertexAttrib4Nuiv\0"
"glVertexAttrib4Nusv\0"
"glVertexAttrib4bv\0"
"glVertexAttrib4d\0"
"glVertexAttrib4dv\0"
"glVertexAttrib4iv\0"
"glVertexAttrib4s\0"
"glVertexAttrib4sv\0"
"glVertexAttrib4ubv\0"
"glVertexAttrib4uiv\0"
"glVertexAttrib4usv\0"
"glVertexAttribPointer\0"
"glUniformMatrix2x3fv\0"
"glUniformMatrix2x4fv\0"
"glUniformMatrix3x2fv\0"
"glUniformMatrix3x4fv\0"
"glUniformMatrix4x2fv\0"
"glUniformMatrix4x3fv\0"
"glBeginConditionalRender\0"
"glBeginTransformFeedback\0"
"glBindBufferBase\0"
"glBindBufferRange\0"
"glBindFragDataLocation\0"
"glClampColor\0"
"glClearBufferfi\0"
"glClearBufferfv\0"
"glClearBufferiv\0"
"glClearBufferuiv\0"
"glColorMaski\0"
"glDisablei\0"
"glEnablei\0"
"glEndConditionalRender\0"
"glEndTransformFeedback\0"
"glGetBooleani_v\0"
"glGetFragDataLocation\0"
"glGetIntegeri_v\0"
"glGetStringi\0"
"glGetTexParameterIiv\0"
"glGetTexParameterIuiv\0"
"glGetTransformFeedbackVarying\0"
"glGetUniformuiv\0"
"glGetVertexAttribIiv\0"
"glGetVertexAttribIuiv\0"
"glIsEnabledi\0"
"glTexParameterIiv\0"
"glTexParameterIuiv\0"
"glTransformFeedbackVaryings\0"
"glUniform1ui\0"
"glUniform1uiv\0"
"glUniform2ui\0"
"glUniform2uiv\0"
"glUniform3ui\0"
"glUniform3uiv\0"
"glUniform4ui\0"
"glUniform4uiv\0"
"glVertexAttribI1iv\0"
"glVertexAttribI1uiv\0"
"glVertexAttribI4bv\0"
"glVertexAttribI4sv\0"
"glVertexAttribI4ubv\0"
"glVertexAttribI4usv\0"
"glVertexAttribIPointer\0"
"glPrimitiveRestartIndex\0"
"glTexBuffer\0"
"glFramebufferTexture\0"
"glGetBufferParameteri64v\0"
"glGetInteger64i_v\0"
"glVertexAttribDivisor\0"
"glBindProgramARB\0"
"glDeleteProgramsARB\0"
"glGenProgramsARB\0"
"glGetProgramEnvParameterdvARB\0"
"glGetProgramEnvParameterfvARB\0"
"glGetProgramLocalParameterdvARB\0"
"glGetProgramLocalParameterfvARB\0"
"glGetProgramStringARB\0"
"glGetProgramivARB\0"
"glIsProgramARB\0"
"glProgramEnvParameter4dARB\0"
"glProgramEnvParameter4dvARB\0"
"glProgramEnvParameter4fARB\0"
"glProgramEnvParameter4fvARB\0"
"glProgramLocalParameter4dARB\0"
"glProgramLocalParameter4dvARB\0"
"glProgramLocalParameter4fARB\0"
"glProgramLocalParameter4fvARB\0"
"glProgramStringARB\0"
"glVertexAttrib1fARB\0"
"glVertexAttrib1fvARB\0"
"glVertexAttrib2fARB\0"
"glVertexAttrib2fvARB\0"
"glVertexAttrib3fARB\0"
"glVertexAttrib3fvARB\0"
"glVertexAttrib4fARB\0"
"glVertexAttrib4fvARB\0"
"glAttachObjectARB\0"
"glCreateProgramObjectARB\0"
"glCreateShaderObjectARB\0"
"glDeleteObjectARB\0"
"glDetachObjectARB\0"
"glGetAttachedObjectsARB\0"
"glGetHandleARB\0"
"glGetInfoLogARB\0"
"glGetObjectParameterfvARB\0"
"glGetObjectParameterivARB\0"
"glDrawArraysInstancedARB\0"
"glDrawElementsInstancedARB\0"
"glBindFramebuffer\0"
"glBindRenderbuffer\0"
"glBlitFramebuffer\0"
"glCheckFramebufferStatus\0"
"glDeleteFramebuffers\0"
"glDeleteRenderbuffers\0"
"glFramebufferRenderbuffer\0"
"glFramebufferTexture1D\0"
"glFramebufferTexture2D\0"
"glFramebufferTexture3D\0"
"glFramebufferTextureLayer\0"
"glGenFramebuffers\0"
"glGenRenderbuffers\0"
"glGenerateMipmap\0"
"glGetFramebufferAttachmentParameteriv\0"
"glGetRenderbufferParameteriv\0"
"glIsFramebuffer\0"
"glIsRenderbuffer\0"
"glRenderbufferStorage\0"
"glRenderbufferStorageMultisample\0"
"glFramebufferTextureFaceARB\0"
"glFlushMappedBufferRange\0"
"glMapBufferRange\0"
"glBindVertexArray\0"
"glDeleteVertexArrays\0"
"glGenVertexArrays\0"
"glIsVertexArray\0"
"glGetActiveUniformBlockName\0"
"glGetActiveUniformBlockiv\0"
"glGetActiveUniformName\0"
"glGetActiveUniformsiv\0"
"glGetUniformBlockIndex\0"
"glGetUniformIndices\0"
"glUniformBlockBinding\0"
"glCopyBufferSubData\0"
"glClientWaitSync\0"
"glDeleteSync\0"
"glFenceSync\0"
"glGetInteger64v\0"
"glGetSynciv\0"
"glIsSync\0"
"glWaitSync\0"
"glDrawElementsBaseVertex\0"
"glDrawElementsInstancedBaseVertex\0"
"glDrawRangeElementsBaseVertex\0"
"glMultiDrawElementsBaseVertex\0"
"glProvokingVertex\0"
"glGetMultisamplefv\0"
"glSampleMaski\0"
"glTexImage2DMultisample\0"
"glTexImage3DMultisample\0"
"glBlendEquationSeparateiARB\0"
"glBlendEquationiARB\0"
"glBlendFuncSeparateiARB\0"
"glBlendFunciARB\0"
"glBindFragDataLocationIndexed\0"
"glGetFragDataIndex\0"
"glBindSampler\0"
"glDeleteSamplers\0"
"glGenSamplers\0"
"glGetSamplerParameterIiv\0"
"glGetSamplerParameterIuiv\0"
"glGetSamplerParameterfv\0"
"glGetSamplerParameteriv\0"
"glIsSampler\0"
"glSamplerParameterIiv\0"
"glSamplerParameterIuiv\0"
"glSamplerParameterf\0"
"glSamplerParameterfv\0"
"glSamplerParameteri\0"
"glSamplerParameteriv\0"
"glGetQueryObjecti64v\0"
"glGetQueryObjectui64v\0"
"glQueryCounter\0"
"glColorP3ui\0"
"glColorP3uiv\0"
"glColorP4ui\0"
"glColorP4uiv\0"
"glMultiTexCoordP1ui\0"
"glMultiTexCoordP1uiv\0"
"glMultiTexCoordP2ui\0"
"glMultiTexCoordP2uiv\0"
"glMultiTexCoordP3ui\0"
"glMultiTexCoordP3uiv\0"
"glMultiTexCoordP4ui\0"
"glMultiTexCoordP4uiv\0"
"glNormalP3ui\0"
"glNormalP3uiv\0"
"glSecondaryColorP3ui\0"
"glSecondaryColorP3uiv\0"
"glTexCoordP1ui\0"
"glTexCoordP1uiv\0"
"glTexCoordP2ui\0"
"glTexCoordP2uiv\0"
"glTexCoordP3ui\0"
"glTexCoordP3uiv\0"
"glTexCoordP4ui\0"
"glTexCoordP4uiv\0"
"glVertexAttribP1ui\0"
"glVertexAttribP1uiv\0"
"glVertexAttribP2ui\0"
"glVertexAttribP2uiv\0"
"glVertexAttribP3ui\0"
"glVertexAttribP3uiv\0"
"glVertexAttribP4ui\0"
"glVertexAttribP4uiv\0"
"glVertexP2ui\0"
"glVertexP2uiv\0"
"glVertexP3ui\0"
"glVertexP3uiv\0"
"glVertexP4ui\0"
"glVertexP4uiv\0"
"glBindTransformFeedback\0"
"glDeleteTransformFeedbacks\0"
"glDrawTransformFeedback\0"
"glGenTransformFeedbacks\0"
"glIsTransformFeedback\0"
"glPauseTransformFeedback\0"
"glResumeTransformFeedback\0"
"glBeginQueryIndexed\0"
"glDrawTransformFeedbackStream\0"
"glEndQueryIndexed\0"
"glGetQueryIndexediv\0"
"glClearDepthf\0"
"glDepthRangef\0"
"glGetShaderPrecisionFormat\0"
"glReleaseShaderCompiler\0"
"glShaderBinary\0"
"glGetProgramBinary\0"
"glProgramBinary\0"
"glProgramParameteri\0"
"glDebugMessageCallbackARB\0"
"glDebugMessageControlARB\0"
"glDebugMessageInsertARB\0"
"glGetDebugMessageLogARB\0"
"glGetGraphicsResetStatusARB\0"
"glGetnColorTableARB\0"
"glGetnCompressedTexImageARB\0"
"glGetnConvolutionFilterARB\0"
"glGetnHistogramARB\0"
"glGetnMapdvARB\0"
"glGetnMapfvARB\0"
"glGetnMapivARB\0"
"glGetnMinmaxARB\0"
"glGetnPixelMapfvARB\0"
"glGetnPixelMapuivARB\0"
"glGetnPixelMapusvARB\0"
"glGetnPolygonStippleARB\0"
"glGetnSeparableFilterARB\0"
"glGetnTexImageARB\0"
"glGetnUniformdvARB\0"
"glGetnUniformfvARB\0"
"glGetnUniformivARB\0"
"glGetnUniformuivARB\0"
"glReadnPixelsARB\0"
"glDrawArraysInstancedBaseInstance\0"
"glDrawElementsInstancedBaseInstance\0"
"glDrawElementsInstancedBaseVertexBaseInstance\0"
"glDrawTransformFeedbackInstanced\0"
"glDrawTransformFeedbackStreamInstanced\0"
"glGetInternalformativ\0"
"glTexStorage1D\0"
"glTexStorage2D\0"
"glTexStorage3D\0"
"glTextureStorage1DEXT\0"
"glTextureStorage2DEXT\0"
"glTextureStorage3DEXT\0"
"glTexBufferRange\0"
"glTexStorage2DMultisample\0"
"glTexStorage3DMultisample\0"
"glInvalidateBufferData\0"
"glInvalidateBufferSubData\0"
"glInvalidateFramebuffer\0"
"glInvalidateSubFramebuffer\0"
"glInvalidateTexImage\0"
"glInvalidateTexSubImage\0"
"glPolygonOffsetEXT\0"
"glDrawTexfOES\0"
"glDrawTexfvOES\0"
"glDrawTexiOES\0"
"glDrawTexivOES\0"
"glDrawTexsOES\0"
"glDrawTexsvOES\0"
"glDrawTexxOES\0"
"glDrawTexxvOES\0"
"glPointSizePointerOES\0"
"glQueryMatrixxOES\0"
"glSampleMaskSGIS\0"
"glSamplePatternSGIS\0"
"glColorPointerEXT\0"
"glEdgeFlagPointerEXT\0"
"glIndexPointerEXT\0"
"glNormalPointerEXT\0"
"glTexCoordPointerEXT\0"
"glVertexPointerEXT\0"
"glDiscardFramebufferEXT\0"
"glLockArraysEXT\0"
"glUnlockArraysEXT\0"
"glSecondaryColor3fEXT\0"
"glSecondaryColor3fvEXT\0"
"glMultiDrawElementsEXT\0"
"glFogCoordfEXT\0"
"glFogCoordfvEXT\0"
"glResizeBuffersMESA\0"
"glWindowPos4dMESA\0"
"glWindowPos4dvMESA\0"
"glWindowPos4fMESA\0"
"glWindowPos4fvMESA\0"
"glWindowPos4iMESA\0"
"glWindowPos4ivMESA\0"
"glWindowPos4sMESA\0"
"glWindowPos4svMESA\0"
"glMultiModeDrawArraysIBM\0"
"glMultiModeDrawElementsIBM\0"
"glAreProgramsResidentNV\0"
"glExecuteProgramNV\0"
"glGetProgramParameterdvNV\0"
"glGetProgramParameterfvNV\0"
"glGetProgramStringNV\0"
"glGetProgramivNV\0"
"glGetTrackMatrixivNV\0"
"glGetVertexAttribdvNV\0"
"glGetVertexAttribfvNV\0"
"glGetVertexAttribivNV\0"
"glLoadProgramNV\0"
"glProgramParameters4dvNV\0"
"glProgramParameters4fvNV\0"
"glRequestResidentProgramsNV\0"
"glTrackMatrixNV\0"
"glVertexAttrib1dNV\0"
"glVertexAttrib1dvNV\0"
"glVertexAttrib1fNV\0"
"glVertexAttrib1fvNV\0"
"glVertexAttrib1sNV\0"
"glVertexAttrib1svNV\0"
"glVertexAttrib2dNV\0"
"glVertexAttrib2dvNV\0"
"glVertexAttrib2fNV\0"
"glVertexAttrib2fvNV\0"
"glVertexAttrib2sNV\0"
"glVertexAttrib2svNV\0"
"glVertexAttrib3dNV\0"
"glVertexAttrib3dvNV\0"
"glVertexAttrib3fNV\0"
"glVertexAttrib3fvNV\0"
"glVertexAttrib3sNV\0"
"glVertexAttrib3svNV\0"
"glVertexAttrib4dNV\0"
"glVertexAttrib4dvNV\0"
"glVertexAttrib4fNV\0"
"glVertexAttrib4fvNV\0"
"glVertexAttrib4sNV\0"
"glVertexAttrib4svNV\0"
"glVertexAttrib4ubNV\0"
"glVertexAttrib4ubvNV\0"
"glVertexAttribPointerNV\0"
"glVertexAttribs1dvNV\0"
"glVertexAttribs1fvNV\0"
"glVertexAttribs1svNV\0"
"glVertexAttribs2dvNV\0"
"glVertexAttribs2fvNV\0"
"glVertexAttribs2svNV\0"
"glVertexAttribs3dvNV\0"
"glVertexAttribs3fvNV\0"
"glVertexAttribs3svNV\0"
"glVertexAttribs4dvNV\0"
"glVertexAttribs4fvNV\0"
"glVertexAttribs4svNV\0"
"glVertexAttribs4ubvNV\0"
"glGetTexBumpParameterfvATI\0"
"glGetTexBumpParameterivATI\0"
"glTexBumpParameterfvATI\0"
"glTexBumpParameterivATI\0"
"glAlphaFragmentOp1ATI\0"
"glAlphaFragmentOp2ATI\0"
"glAlphaFragmentOp3ATI\0"
"glBeginFragmentShaderATI\0"
"glBindFragmentShaderATI\0"
"glColorFragmentOp1ATI\0"
"glColorFragmentOp2ATI\0"
"glColorFragmentOp3ATI\0"
"glDeleteFragmentShaderATI\0"
"glEndFragmentShaderATI\0"
"glGenFragmentShadersATI\0"
"glPassTexCoordATI\0"
"glSampleMapATI\0"
"glSetFragmentShaderConstantATI\0"
"glActiveStencilFaceEXT\0"
"glBindVertexArrayAPPLE\0"
"glGenVertexArraysAPPLE\0"
"glGetProgramNamedParameterdvNV\0"
"glGetProgramNamedParameterfvNV\0"
"glProgramNamedParameter4dNV\0"
"glProgramNamedParameter4dvNV\0"
"glProgramNamedParameter4fNV\0"
"glProgramNamedParameter4fvNV\0"
"glPrimitiveRestartNV\0"
"glGetTexGenxvOES\0"
"glTexGenxOES\0"
"glTexGenxvOES\0"
"glDepthBoundsEXT\0"
"glBindFramebufferEXT\0"
"glBindRenderbufferEXT\0"
"glBufferParameteriAPPLE\0"
"glFlushMappedBufferRangeAPPLE\0"
"glVertexAttribI1iEXT\0"
"glVertexAttribI1uiEXT\0"
"glVertexAttribI2iEXT\0"
"glVertexAttribI2ivEXT\0"
"glVertexAttribI2uiEXT\0"
"glVertexAttribI2uivEXT\0"
"glVertexAttribI3iEXT\0"
"glVertexAttribI3ivEXT\0"
"glVertexAttribI3uiEXT\0"
"glVertexAttribI3uivEXT\0"
"glVertexAttribI4iEXT\0"
"glVertexAttribI4ivEXT\0"
"glVertexAttribI4uiEXT\0"
"glVertexAttribI4uivEXT\0"
"glClearColorIiEXT\0"
"glClearColorIuiEXT\0"
"glBindBufferOffsetEXT\0"
"glGetObjectParameterivAPPLE\0"
"glObjectPurgeableAPPLE\0"
"glObjectUnpurgeableAPPLE\0"
"glActiveProgramEXT\0"
"glCreateShaderProgramEXT\0"
"glUseShaderProgramEXT\0"
"glTextureBarrierNV\0"
"glStencilFuncSeparateATI\0"
"glProgramEnvParameters4fvEXT\0"
"glProgramLocalParameters4fvEXT\0"
"glEGLImageTargetRenderbufferStorageOES\0"
"glEGLImageTargetTexture2DOES\0"
"glAlphaFuncx\0"
"glClearColorx\0"
"glClearDepthx\0"
"glColor4x\0"
"glDepthRangex\0"
"glFogx\0"
"glFogxv\0"
"glFrustumf\0"
"glFrustumx\0"
"glLightModelx\0"
"glLightModelxv\0"
"glLightx\0"
"glLightxv\0"
"glLineWidthx\0"
"glLoadMatrixx\0"
"glMaterialx\0"
"glMaterialxv\0"
"glMultMatrixx\0"
"glMultiTexCoord4x\0"
"glNormal3x\0"
"glOrthof\0"
"glOrthox\0"
"glPointSizex\0"
"glPolygonOffsetx\0"
"glRotatex\0"
"glSampleCoveragex\0"
"glScalex\0"
"glTexEnvx\0"
"glTexEnvxv\0"
"glTexParameterx\0"
"glTranslatex\0"
"glClipPlanef\0"
"glClipPlanex\0"
"glGetClipPlanef\0"
"glGetClipPlanex\0"
"glGetFixedv\0"
"glGetLightxv\0"
"glGetMaterialxv\0"
"glGetTexEnvxv\0"
"glGetTexParameterxv\0"
"glPointParameterx\0"
"glPointParameterxv\0"
"glTexParameterxv\0"
"glTexGenfOES\0"
"glTexGenfvOES\0"
"glTexGeniOES\0"
"glTexGenivOES\0"
"glReadBufferNV\0"
"glGetTexGenfvOES\0"
"glGetTexGenivOES\0"
"glArrayElementEXT\0"
"glBindTextureEXT\0"
"glDrawArraysEXT\0"
"glAreTexturesResidentEXT\0"
"glCopyTexImage1DEXT\0"
"glCopyTexImage2DEXT\0"
"glCopyTexSubImage1DEXT\0"
"glCopyTexSubImage2DEXT\0"
"glDeleteTexturesEXT\0"
"glGenTexturesEXT\0"
"glGetPointervEXT\0"
"glIsTextureEXT\0"
"glPrioritizeTexturesEXT\0"
"glTexSubImage1DEXT\0"
"glTexSubImage2DEXT\0"
"glBlendColorEXT\0"
"glBlendEquationEXT\0"
"glBlendEquationOES\0"
"glDrawRangeElementsEXT\0"
"glColorTableSGI\0"
"glColorTableEXT\0"
"glColorTableParameterfvSGI\0"
"glColorTableParameterivSGI\0"
"glCopyColorTableSGI\0"
"glGetColorTableSGI\0"
"glGetColorTableEXT\0"
"glGetColorTableParameterfvSGI\0"
"glGetColorTableParameterfvEXT\0"
"glGetColorTableParameterivSGI\0"
"glGetColorTableParameterivEXT\0"
"glColorSubTableEXT\0"
"glCopyColorSubTableEXT\0"
"glConvolutionFilter1DEXT\0"
"glConvolutionFilter2DEXT\0"
"glConvolutionParameterfEXT\0"
"glConvolutionParameterfvEXT\0"
"glConvolutionParameteriEXT\0"
"glConvolutionParameterivEXT\0"
"glCopyConvolutionFilter1DEXT\0"
"glCopyConvolutionFilter2DEXT\0"
"glGetConvolutionFilterEXT\0"
"glGetConvolutionParameterfvEXT\0"
"glGetConvolutionParameterivEXT\0"
"glGetSeparableFilterEXT\0"
"glSeparableFilter2DEXT\0"
"glGetHistogramEXT\0"
"glGetHistogramParameterfvEXT\0"
"glGetHistogramParameterivEXT\0"
"glGetMinmaxEXT\0"
"glGetMinmaxParameterfvEXT\0"
"glGetMinmaxParameterivEXT\0"
"glHistogramEXT\0"
"glMinmaxEXT\0"
"glResetHistogramEXT\0"
"glResetMinmaxEXT\0"
"glTexImage3DEXT\0"
"glTexImage3DOES\0"
"glTexSubImage3DEXT\0"
"glTexSubImage3DOES\0"
"glCopyTexSubImage3DEXT\0"
"glCopyTexSubImage3DOES\0"
"glActiveTextureARB\0"
"glClientActiveTextureARB\0"
"glMultiTexCoord1dARB\0"
"glMultiTexCoord1dvARB\0"
"glMultiTexCoord1f\0"
"glMultiTexCoord1fv\0"
"glMultiTexCoord1iARB\0"
"glMultiTexCoord1ivARB\0"
"glMultiTexCoord1sARB\0"
"glMultiTexCoord1svARB\0"
"glMultiTexCoord2dARB\0"
"glMultiTexCoord2dvARB\0"
"glMultiTexCoord2f\0"
"glMultiTexCoord2fv\0"
"glMultiTexCoord2iARB\0"
"glMultiTexCoord2ivARB\0"
"glMultiTexCoord2sARB\0"
"glMultiTexCoord2svARB\0"
"glMultiTexCoord3dARB\0"
"glMultiTexCoord3dvARB\0"
"glMultiTexCoord3f\0"
"glMultiTexCoord3fv\0"
"glMultiTexCoord3iARB\0"
"glMultiTexCoord3ivARB\0"
"glMultiTexCoord3sARB\0"
"glMultiTexCoord3svARB\0"
"glMultiTexCoord4dARB\0"
"glMultiTexCoord4dvARB\0"
"glMultiTexCoord4f\0"
"glMultiTexCoord4fv\0"
"glMultiTexCoord4iARB\0"
"glMultiTexCoord4ivARB\0"
"glMultiTexCoord4sARB\0"
"glMultiTexCoord4svARB\0"
"glCompressedTexImage1DARB\0"
"glCompressedTexImage2DARB\0"
"glCompressedTexImage3DARB\0"
"glCompressedTexImage3DOES\0"
"glCompressedTexSubImage1DARB\0"
"glCompressedTexSubImage2DARB\0"
"glCompressedTexSubImage3DARB\0"
"glCompressedTexSubImage3DOES\0"
"glGetCompressedTexImageARB\0"
"glLoadTransposeMatrixdARB\0"
"glLoadTransposeMatrixfARB\0"
"glMultTransposeMatrixdARB\0"
"glMultTransposeMatrixfARB\0"
"glSampleCoverageARB\0"
"glBlendFuncSeparateEXT\0"
"glBlendFuncSeparateINGR\0"
"glBlendFuncSeparateOES\0"
"glFogCoordPointerEXT\0"
"glFogCoorddEXT\0"
"glFogCoorddvEXT\0"
"glMultiDrawArraysEXT\0"
"glPointParameterfARB\0"
"glPointParameterfEXT\0"
"glPointParameterfSGIS\0"
"glPointParameterfvARB\0"
"glPointParameterfvEXT\0"
"glPointParameterfvSGIS\0"
"glPointParameteriNV\0"
"glPointParameterivNV\0"
"glSecondaryColor3bEXT\0"
"glSecondaryColor3bvEXT\0"
"glSecondaryColor3dEXT\0"
"glSecondaryColor3dvEXT\0"
"glSecondaryColor3iEXT\0"
"glSecondaryColor3ivEXT\0"
"glSecondaryColor3sEXT\0"
"glSecondaryColor3svEXT\0"
"glSecondaryColor3ubEXT\0"
"glSecondaryColor3ubvEXT\0"
"glSecondaryColor3uiEXT\0"
"glSecondaryColor3uivEXT\0"
"glSecondaryColor3usEXT\0"
"glSecondaryColor3usvEXT\0"
"glSecondaryColorPointerEXT\0"
"glWindowPos2dARB\0"
"glWindowPos2dMESA\0"
"glWindowPos2dvARB\0"
"glWindowPos2dvMESA\0"
"glWindowPos2fARB\0"
"glWindowPos2fMESA\0"
"glWindowPos2fvARB\0"
"glWindowPos2fvMESA\0"
"glWindowPos2iARB\0"
"glWindowPos2iMESA\0"
"glWindowPos2ivARB\0"
"glWindowPos2ivMESA\0"
"glWindowPos2sARB\0"
"glWindowPos2sMESA\0"
"glWindowPos2svARB\0"
"glWindowPos2svMESA\0"
"glWindowPos3dARB\0"
"glWindowPos3dMESA\0"
"glWindowPos3dvARB\0"
"glWindowPos3dvMESA\0"
"glWindowPos3fARB\0"
"glWindowPos3fMESA\0"
"glWindowPos3fvARB\0"
"glWindowPos3fvMESA\0"
"glWindowPos3iARB\0"
"glWindowPos3iMESA\0"
"glWindowPos3ivARB\0"
"glWindowPos3ivMESA\0"
"glWindowPos3sARB\0"
"glWindowPos3sMESA\0"
"glWindowPos3svARB\0"
"glWindowPos3svMESA\0"
"glBeginQueryARB\0"
"glBindBufferARB\0"
"glBufferDataARB\0"
"glBufferSubDataARB\0"
"glDeleteBuffersARB\0"
"glDeleteQueriesARB\0"
"glEndQueryARB\0"
"glGenBuffersARB\0"
"glGenQueriesARB\0"
"glGetBufferParameterivARB\0"
"glGetBufferPointervARB\0"
"glGetBufferPointervOES\0"
"glGetBufferSubDataARB\0"
"glGetQueryObjectivARB\0"
"glGetQueryObjectuivARB\0"
"glGetQueryivARB\0"
"glIsBufferARB\0"
"glIsQueryARB\0"
"glMapBufferARB\0"
"glMapBufferOES\0"
"glUnmapBufferARB\0"
"glUnmapBufferOES\0"
"glBindAttribLocationARB\0"
"glBlendEquationSeparateEXT\0"
"glBlendEquationSeparateATI\0"
"glBlendEquationSeparateOES\0"
"glCompileShaderARB\0"
"glDisableVertexAttribArrayARB\0"
"glDrawBuffersARB\0"
"glDrawBuffersATI\0"
"glDrawBuffersNV\0"
"glEnableVertexAttribArrayARB\0"
"glGetActiveAttribARB\0"
"glGetActiveUniformARB\0"
"glGetAttribLocationARB\0"
"glGetShaderSourceARB\0"
"glGetUniformLocationARB\0"
"glGetUniformfvARB\0"
"glGetUniformivARB\0"
"glGetVertexAttribPointervARB\0"
"glGetVertexAttribPointervNV\0"
"glGetVertexAttribdvARB\0"
"glGetVertexAttribfvARB\0"
"glGetVertexAttribivARB\0"
"glLinkProgramARB\0"
"glShaderSourceARB\0"
"glStencilOpSeparateATI\0"
"glUniform1fARB\0"
"glUniform1fvARB\0"
"glUniform1iARB\0"
"glUniform1ivARB\0"
"glUniform2fARB\0"
"glUniform2fvARB\0"
"glUniform2iARB\0"
"glUniform2ivARB\0"
"glUniform3fARB\0"
"glUniform3fvARB\0"
"glUniform3iARB\0"
"glUniform3ivARB\0"
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"glUniform4fvARB\0"
"glUniform4iARB\0"
"glUniform4ivARB\0"
"glUniformMatrix2fvARB\0"
"glUniformMatrix3fvARB\0"
"glUniformMatrix4fvARB\0"
"glUseProgramObjectARB\0"
"glValidateProgramARB\0"
"glVertexAttrib1dARB\0"
"glVertexAttrib1dvARB\0"
"glVertexAttrib1sARB\0"
"glVertexAttrib1svARB\0"
"glVertexAttrib2dARB\0"
"glVertexAttrib2dvARB\0"
"glVertexAttrib2sARB\0"
"glVertexAttrib2svARB\0"
"glVertexAttrib3dARB\0"
"glVertexAttrib3dvARB\0"
"glVertexAttrib3sARB\0"
"glVertexAttrib3svARB\0"
"glVertexAttrib4NbvARB\0"
"glVertexAttrib4NivARB\0"
"glVertexAttrib4NsvARB\0"
"glVertexAttrib4NubARB\0"
"glVertexAttrib4NubvARB\0"
"glVertexAttrib4NuivARB\0"
"glVertexAttrib4NusvARB\0"
"glVertexAttrib4bvARB\0"
"glVertexAttrib4dARB\0"
"glVertexAttrib4dvARB\0"
"glVertexAttrib4ivARB\0"
"glVertexAttrib4sARB\0"
"glVertexAttrib4svARB\0"
"glVertexAttrib4ubvARB\0"
"glVertexAttrib4uivARB\0"
"glVertexAttrib4usvARB\0"
"glVertexAttribPointerARB\0"
"glBeginConditionalRenderNV\0"
"glBeginTransformFeedbackEXT\0"
"glBindBufferBaseEXT\0"
"glBindBufferRangeEXT\0"
"glBindFragDataLocationEXT\0"
"glClampColorARB\0"
"glColorMaskIndexedEXT\0"
"glDisableIndexedEXT\0"
"glEnableIndexedEXT\0"
"glEndConditionalRenderNV\0"
"glEndTransformFeedbackEXT\0"
"glGetBooleanIndexedvEXT\0"
"glGetFragDataLocationEXT\0"
"glGetIntegerIndexedvEXT\0"
"glGetTexParameterIivEXT\0"
"glGetTexParameterIuivEXT\0"
"glGetTransformFeedbackVaryingEXT\0"
"glGetUniformuivEXT\0"
"glGetVertexAttribIivEXT\0"
"glGetVertexAttribIuivEXT\0"
"glIsEnabledIndexedEXT\0"
"glTexParameterIivEXT\0"
"glTexParameterIuivEXT\0"
"glTransformFeedbackVaryingsEXT\0"
"glUniform1uiEXT\0"
"glUniform1uivEXT\0"
"glUniform2uiEXT\0"
"glUniform2uivEXT\0"
"glUniform3uiEXT\0"
"glUniform3uivEXT\0"
"glUniform4uiEXT\0"
"glUniform4uivEXT\0"
"glVertexAttribI1ivEXT\0"
"glVertexAttribI1uivEXT\0"
"glVertexAttribI4bvEXT\0"
"glVertexAttribI4svEXT\0"
"glVertexAttribI4ubvEXT\0"
"glVertexAttribI4usvEXT\0"
"glVertexAttribIPointerEXT\0"
"glPrimitiveRestartIndexNV\0"
"glTexBufferARB\0"
"glFramebufferTextureARB\0"
"glVertexAttribDivisorARB\0"
"glBindProgramNV\0"
"glDeleteProgramsNV\0"
"glGenProgramsNV\0"
"glIsProgramNV\0"
"glProgramParameter4dNV\0"
"glProgramParameter4dvNV\0"
"glProgramParameter4fNV\0"
"glProgramParameter4fvNV\0"
"glVertexAttrib1f\0"
"glVertexAttrib1fv\0"
"glVertexAttrib2f\0"
"glVertexAttrib2fv\0"
"glVertexAttrib3f\0"
"glVertexAttrib3fv\0"
"glVertexAttrib4f\0"
"glVertexAttrib4fv\0"
"glDrawArraysInstancedEXT\0"
"glDrawArraysInstanced\0"
"glDrawElementsInstancedEXT\0"
"glDrawElementsInstanced\0"
"glBindFramebufferOES\0"
"glBindRenderbufferOES\0"
"glBlitFramebufferEXT\0"
"glCheckFramebufferStatusEXT\0"
"glCheckFramebufferStatusOES\0"
"glDeleteFramebuffersEXT\0"
"glDeleteFramebuffersOES\0"
"glDeleteRenderbuffersEXT\0"
"glDeleteRenderbuffersOES\0"
"glFramebufferRenderbufferEXT\0"
"glFramebufferRenderbufferOES\0"
"glFramebufferTexture1DEXT\0"
"glFramebufferTexture2DEXT\0"
"glFramebufferTexture2DOES\0"
"glFramebufferTexture3DEXT\0"
"glFramebufferTexture3DOES\0"
"glFramebufferTextureLayerARB\0"
"glFramebufferTextureLayerEXT\0"
"glGenFramebuffersEXT\0"
"glGenFramebuffersOES\0"
"glGenRenderbuffersEXT\0"
"glGenRenderbuffersOES\0"
"glGenerateMipmapEXT\0"
"glGenerateMipmapOES\0"
"glGetFramebufferAttachmentParameterivEXT\0"
"glGetFramebufferAttachmentParameterivOES\0"
"glGetRenderbufferParameterivEXT\0"
"glGetRenderbufferParameterivOES\0"
"glIsFramebufferEXT\0"
"glIsFramebufferOES\0"
"glIsRenderbufferEXT\0"
"glIsRenderbufferOES\0"
"glRenderbufferStorageEXT\0"
"glRenderbufferStorageOES\0"
"glRenderbufferStorageMultisampleEXT\0"
"glFlushMappedBufferRangeEXT\0"
"glMapBufferRangeEXT\0"
"glBindVertexArrayOES\0"
"glDeleteVertexArraysAPPLE\0"
"glDeleteVertexArraysOES\0"
"glGenVertexArraysOES\0"
"glIsVertexArrayAPPLE\0"
"glIsVertexArrayOES\0"
"glProvokingVertexEXT\0"
"glBlendEquationSeparateIndexedAMD\0"
"glBlendEquationIndexedAMD\0"
"glBlendFuncSeparateIndexedAMD\0"
"glBlendFuncIndexedAMD\0"
"glGetQueryObjecti64vEXT\0"
"glGetQueryObjectui64vEXT\0"
"glClearDepthfOES\0"
"glDepthRangefOES\0"
"glGetProgramBinaryOES\0"
"glProgramBinaryOES\0"
"glProgramParameteriARB\0"
"glSampleMaskEXT\0"
"glSamplePatternEXT\0"
"glSecondaryColor3f\0"
"glSecondaryColor3fv\0"
"glMultiDrawElements\0"
"glFogCoordf\0"
"glFogCoordfv\0"
"glVertexAttribI1i\0"
"glVertexAttribI1ui\0"
"glVertexAttribI2i\0"
"glVertexAttribI2iv\0"
"glVertexAttribI2ui\0"
"glVertexAttribI2uiv\0"
"glVertexAttribI3i\0"
"glVertexAttribI3iv\0"
"glVertexAttribI3ui\0"
"glVertexAttribI3uiv\0"
"glVertexAttribI4i\0"
"glVertexAttribI4iv\0"
"glVertexAttribI4ui\0"
"glVertexAttribI4uiv\0"
"glAlphaFuncxOES\0"
"glClearColorxOES\0"
"glClearDepthxOES\0"
"glColor4xOES\0"
"glDepthRangexOES\0"
"glFogxOES\0"
"glFogxvOES\0"
"glFrustumfOES\0"
"glFrustumxOES\0"
"glLightModelxOES\0"
"glLightModelxvOES\0"
"glLightxOES\0"
"glLightxvOES\0"
"glLineWidthxOES\0"
"glLoadMatrixxOES\0"
"glMaterialxOES\0"
"glMaterialxvOES\0"
"glMultMatrixxOES\0"
"glMultiTexCoord4xOES\0"
"glNormal3xOES\0"
"glOrthofOES\0"
"glOrthoxOES\0"
"glPointSizexOES\0"
"glPolygonOffsetxOES\0"
"glRotatexOES\0"
"glSampleCoveragexOES\0"
"glScalexOES\0"
"glTexEnvxOES\0"
"glTexEnvxvOES\0"
"glTexParameterxOES\0"
"glTranslatexOES\0"
"glClipPlanefOES\0"
"glClipPlanexOES\0"
"glGetClipPlanefOES\0"
"glGetClipPlanexOES\0"
"glGetFixedvOES\0"
"glGetLightxvOES\0"
"glGetMaterialxvOES\0"
"glGetTexEnvxvOES\0"
"glGetTexParameterxvOES\0"
"glPointParameterxOES\0"
"glPointParameterxvOES\0"
"glTexParameterxvOES\0"
;
 
 
#ifdef USE_MGL_NAMESPACE
#define gl_dispatch_stub_343 mgl_dispatch_stub_343
#define gl_dispatch_stub_344 mgl_dispatch_stub_344
#define gl_dispatch_stub_345 mgl_dispatch_stub_345
#define gl_dispatch_stub_356 mgl_dispatch_stub_356
#define gl_dispatch_stub_357 mgl_dispatch_stub_357
#define gl_dispatch_stub_358 mgl_dispatch_stub_358
#define gl_dispatch_stub_359 mgl_dispatch_stub_359
#define gl_dispatch_stub_361 mgl_dispatch_stub_361
#define gl_dispatch_stub_362 mgl_dispatch_stub_362
#define gl_dispatch_stub_363 mgl_dispatch_stub_363
#define gl_dispatch_stub_364 mgl_dispatch_stub_364
#define gl_dispatch_stub_365 mgl_dispatch_stub_365
#define gl_dispatch_stub_366 mgl_dispatch_stub_366
#define gl_dispatch_stub_730 mgl_dispatch_stub_730
#define gl_dispatch_stub_731 mgl_dispatch_stub_731
#define gl_dispatch_stub_732 mgl_dispatch_stub_732
#define gl_dispatch_stub_819 mgl_dispatch_stub_819
#define gl_dispatch_stub_836 mgl_dispatch_stub_836
#define gl_dispatch_stub_837 mgl_dispatch_stub_837
#define gl_dispatch_stub_838 mgl_dispatch_stub_838
#define gl_dispatch_stub_839 mgl_dispatch_stub_839
#define gl_dispatch_stub_840 mgl_dispatch_stub_840
#define gl_dispatch_stub_841 mgl_dispatch_stub_841
#define gl_dispatch_stub_842 mgl_dispatch_stub_842
#define gl_dispatch_stub_843 mgl_dispatch_stub_843
#define gl_dispatch_stub_844 mgl_dispatch_stub_844
#define gl_dispatch_stub_845 mgl_dispatch_stub_845
#define gl_dispatch_stub_846 mgl_dispatch_stub_846
#define gl_dispatch_stub_847 mgl_dispatch_stub_847
#define gl_dispatch_stub_854 mgl_dispatch_stub_854
#define gl_dispatch_stub_871 mgl_dispatch_stub_871
#define gl_dispatch_stub_872 mgl_dispatch_stub_872
#define gl_dispatch_stub_946 mgl_dispatch_stub_946
#define gl_dispatch_stub_947 mgl_dispatch_stub_947
#define gl_dispatch_stub_948 mgl_dispatch_stub_948
#define gl_dispatch_stub_956 mgl_dispatch_stub_956
#define gl_dispatch_stub_957 mgl_dispatch_stub_957
#define gl_dispatch_stub_958 mgl_dispatch_stub_958
#define gl_dispatch_stub_959 mgl_dispatch_stub_959
#define gl_dispatch_stub_962 mgl_dispatch_stub_962
#define gl_dispatch_stub_963 mgl_dispatch_stub_963
#define gl_dispatch_stub_988 mgl_dispatch_stub_988
#define gl_dispatch_stub_989 mgl_dispatch_stub_989
#define gl_dispatch_stub_990 mgl_dispatch_stub_990
#define gl_dispatch_stub_993 mgl_dispatch_stub_993
#define gl_dispatch_stub_994 mgl_dispatch_stub_994
#define gl_dispatch_stub_995 mgl_dispatch_stub_995
#define gl_dispatch_stub_996 mgl_dispatch_stub_996
#define gl_dispatch_stub_997 mgl_dispatch_stub_997
#define gl_dispatch_stub_998 mgl_dispatch_stub_998
#define gl_dispatch_stub_999 mgl_dispatch_stub_999
#define gl_dispatch_stub_1000 mgl_dispatch_stub_1000
#define gl_dispatch_stub_1001 mgl_dispatch_stub_1001
#define gl_dispatch_stub_1002 mgl_dispatch_stub_1002
#define gl_dispatch_stub_1003 mgl_dispatch_stub_1003
#define gl_dispatch_stub_1004 mgl_dispatch_stub_1004
#define gl_dispatch_stub_1005 mgl_dispatch_stub_1005
#define gl_dispatch_stub_1006 mgl_dispatch_stub_1006
#define gl_dispatch_stub_1007 mgl_dispatch_stub_1007
#define gl_dispatch_stub_1008 mgl_dispatch_stub_1008
#define gl_dispatch_stub_1009 mgl_dispatch_stub_1009
#define gl_dispatch_stub_1010 mgl_dispatch_stub_1010
#define gl_dispatch_stub_1011 mgl_dispatch_stub_1011
#define gl_dispatch_stub_1012 mgl_dispatch_stub_1012
#define gl_dispatch_stub_1013 mgl_dispatch_stub_1013
#define gl_dispatch_stub_1014 mgl_dispatch_stub_1014
#define gl_dispatch_stub_1015 mgl_dispatch_stub_1015
#define gl_dispatch_stub_1016 mgl_dispatch_stub_1016
#define gl_dispatch_stub_1017 mgl_dispatch_stub_1017
#define gl_dispatch_stub_1018 mgl_dispatch_stub_1018
#define gl_dispatch_stub_1019 mgl_dispatch_stub_1019
#define gl_dispatch_stub_1020 mgl_dispatch_stub_1020
#define gl_dispatch_stub_1021 mgl_dispatch_stub_1021
#define gl_dispatch_stub_1022 mgl_dispatch_stub_1022
#define gl_dispatch_stub_1023 mgl_dispatch_stub_1023
#define gl_dispatch_stub_1024 mgl_dispatch_stub_1024
#define gl_dispatch_stub_1025 mgl_dispatch_stub_1025
#define gl_dispatch_stub_1026 mgl_dispatch_stub_1026
#define gl_dispatch_stub_1027 mgl_dispatch_stub_1027
#define gl_dispatch_stub_1028 mgl_dispatch_stub_1028
#define gl_dispatch_stub_1029 mgl_dispatch_stub_1029
#define gl_dispatch_stub_1030 mgl_dispatch_stub_1030
#define gl_dispatch_stub_1031 mgl_dispatch_stub_1031
#define gl_dispatch_stub_1032 mgl_dispatch_stub_1032
#define gl_dispatch_stub_1033 mgl_dispatch_stub_1033
#define gl_dispatch_stub_1034 mgl_dispatch_stub_1034
#define gl_dispatch_stub_1035 mgl_dispatch_stub_1035
#endif /* USE_MGL_NAMESPACE */
 
 
#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_730(GLuint id, GLenum pname, GLint64 * params);
void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLuint64 * params);
void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum target);
void GLAPIENTRY gl_dispatch_stub_819(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
void GLAPIENTRY gl_dispatch_stub_836(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
void GLAPIENTRY gl_dispatch_stub_837(const GLfloat * coords);
void GLAPIENTRY gl_dispatch_stub_838(GLint x, GLint y, GLint z, GLint width, GLint height);
void GLAPIENTRY gl_dispatch_stub_839(const GLint * coords);
void GLAPIENTRY gl_dispatch_stub_840(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
void GLAPIENTRY gl_dispatch_stub_841(const GLshort * coords);
void GLAPIENTRY gl_dispatch_stub_842(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
void GLAPIENTRY gl_dispatch_stub_843(const GLfixed * coords);
void GLAPIENTRY gl_dispatch_stub_844(GLenum type, GLsizei stride, const GLvoid * pointer);
GLbitfield GLAPIENTRY gl_dispatch_stub_845(GLfixed * mantissa, GLint * exponent);
void GLAPIENTRY gl_dispatch_stub_846(GLclampf value, GLboolean invert);
void GLAPIENTRY gl_dispatch_stub_847(GLenum pattern);
void GLAPIENTRY gl_dispatch_stub_854(GLenum target, GLsizei numAttachments, const GLenum * attachments);
void GLAPIENTRY gl_dispatch_stub_871(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
void GLAPIENTRY gl_dispatch_stub_872(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
void GLAPIENTRY gl_dispatch_stub_946(GLenum face);
void GLAPIENTRY gl_dispatch_stub_947(GLuint array);
void GLAPIENTRY gl_dispatch_stub_948(GLsizei n, GLuint * arrays);
void GLAPIENTRY gl_dispatch_stub_956(GLenum coord, GLenum pname, GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_957(GLenum coord, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_958(GLenum coord, GLenum pname, const GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_959(GLclampd zmin, GLclampd zmax);
void GLAPIENTRY gl_dispatch_stub_962(GLenum target, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_963(GLenum target, GLintptr offset, GLsizeiptr size);
void GLAPIENTRY gl_dispatch_stub_988(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void GLAPIENTRY gl_dispatch_stub_989(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_990(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_993(GLenum func, GLclampx ref);
void GLAPIENTRY gl_dispatch_stub_994(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
void GLAPIENTRY gl_dispatch_stub_995(GLclampx depth);
void GLAPIENTRY gl_dispatch_stub_996(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void GLAPIENTRY gl_dispatch_stub_997(GLclampx zNear, GLclampx zFar);
void GLAPIENTRY gl_dispatch_stub_998(GLenum pname, GLfixed param);
void GLAPIENTRY gl_dispatch_stub_999(GLenum pname, const GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1000(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void GLAPIENTRY gl_dispatch_stub_1001(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void GLAPIENTRY gl_dispatch_stub_1002(GLenum pname, GLfixed param);
void GLAPIENTRY gl_dispatch_stub_1003(GLenum pname, const GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1004(GLenum light, GLenum pname, GLfixed param);
void GLAPIENTRY gl_dispatch_stub_1005(GLenum light, GLenum pname, const GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1006(GLfixed width);
void GLAPIENTRY gl_dispatch_stub_1007(const GLfixed * m);
void GLAPIENTRY gl_dispatch_stub_1008(GLenum face, GLenum pname, GLfixed param);
void GLAPIENTRY gl_dispatch_stub_1009(GLenum face, GLenum pname, const GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1010(const GLfixed * m);
void GLAPIENTRY gl_dispatch_stub_1011(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void GLAPIENTRY gl_dispatch_stub_1012(GLfixed nx, GLfixed ny, GLfixed nz);
void GLAPIENTRY gl_dispatch_stub_1013(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void GLAPIENTRY gl_dispatch_stub_1014(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void GLAPIENTRY gl_dispatch_stub_1015(GLfixed size);
void GLAPIENTRY gl_dispatch_stub_1016(GLfixed factor, GLfixed units);
void GLAPIENTRY gl_dispatch_stub_1017(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
void GLAPIENTRY gl_dispatch_stub_1018(GLclampx value, GLboolean invert);
void GLAPIENTRY gl_dispatch_stub_1019(GLfixed x, GLfixed y, GLfixed z);
void GLAPIENTRY gl_dispatch_stub_1020(GLenum target, GLenum pname, GLfixed param);
void GLAPIENTRY gl_dispatch_stub_1021(GLenum target, GLenum pname, const GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1022(GLenum target, GLenum pname, GLfixed param);
void GLAPIENTRY gl_dispatch_stub_1023(GLfixed x, GLfixed y, GLfixed z);
void GLAPIENTRY gl_dispatch_stub_1024(GLenum plane, const GLfloat * equation);
void GLAPIENTRY gl_dispatch_stub_1025(GLenum plane, const GLfixed * equation);
void GLAPIENTRY gl_dispatch_stub_1026(GLenum plane, GLfloat * equation);
void GLAPIENTRY gl_dispatch_stub_1027(GLenum plane, GLfixed * equation);
void GLAPIENTRY gl_dispatch_stub_1028(GLenum pname, GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1029(GLenum light, GLenum pname, GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1030(GLenum face, GLenum pname, GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1031(GLenum target, GLenum pname, GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1032(GLenum target, GLenum pname, GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1033(GLenum pname, GLfixed param);
void GLAPIENTRY gl_dispatch_stub_1034(GLenum pname, const GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1035(GLenum target, GLenum pname, const GLfixed * params);
#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
 
static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0),
NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1),
NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2),
NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3),
NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4),
NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5),
NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6),
NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7),
NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8),
NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9),
NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10),
NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11),
NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12),
NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13),
NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14),
NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15),
NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16),
NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17),
NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18),
NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19),
NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20),
NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21),
NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22),
NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23),
NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24),
NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25),
NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26),
NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27),
NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28),
NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29),
NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30),
NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31),
NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32),
NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33),
NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34),
NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35),
NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36),
NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37),
NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38),
NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39),
NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40),
NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41),
NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43),
NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44),
NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45),
NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46),
NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47),
NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48),
NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49),
NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50),
NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51),
NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52),
NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53),
NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54),
NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55),
NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56),
NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57),
NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58),
NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59),
NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60),
NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61),
NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62),
NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64),
NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66),
NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68),
NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70),
NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72),
NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74),
NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76),
NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78),
NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80),
NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82),
NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84),
NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374),
NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375),
NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419),
NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421),
NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422),
NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423),
NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425),
NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426),
NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427),
NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428),
NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444),
NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445),
NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446),
NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447),
NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448),
NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449),
NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450),
NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451),
NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452),
NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453),
NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454),
NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455),
NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456),
NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457),
NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458),
NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459),
NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460),
NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461),
NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462),
NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463),
NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464),
NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465),
NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466),
NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467),
NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468),
NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471),
NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474),
NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475),
NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476),
NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477),
NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478),
NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479),
NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480),
NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482),
NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483),
NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484),
NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485),
NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486),
NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487),
NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489),
NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492),
NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493),
NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494),
NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495),
NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496),
NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497),
NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498),
NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499),
NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500),
NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501),
NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502),
NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507),
NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508),
NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509),
NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510),
NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511),
NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512),
NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514),
NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515),
NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516),
NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517),
NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518),
NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519),
NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520),
NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521),
NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522),
NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523),
NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524),
NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525),
NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526),
NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527),
NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528),
NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529),
NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533),
NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534),
NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564),
NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565),
NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566),
NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567),
NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568),
NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569),
NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572),
NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573),
NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575),
NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576),
NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577),
NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578),
NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579),
NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580),
NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581),
NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582),
NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583),
NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585),
NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588),
NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592),
NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595),
NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596),
NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599),
NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600),
NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601),
NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602),
NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603),
NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604),
NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605),
NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606),
NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615),
NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616),
NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617),
NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618),
NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
NAME_FUNC_OFFSET( 9441, glBindProgramARB, glBindProgramARB, NULL, 620),
NAME_FUNC_OFFSET( 9458, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621),
NAME_FUNC_OFFSET( 9478, glGenProgramsARB, glGenProgramsARB, NULL, 622),
NAME_FUNC_OFFSET( 9495, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 623),
NAME_FUNC_OFFSET( 9525, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 624),
NAME_FUNC_OFFSET( 9555, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 625),
NAME_FUNC_OFFSET( 9587, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 626),
NAME_FUNC_OFFSET( 9619, glGetProgramStringARB, glGetProgramStringARB, NULL, 627),
NAME_FUNC_OFFSET( 9641, glGetProgramivARB, glGetProgramivARB, NULL, 628),
NAME_FUNC_OFFSET( 9659, glIsProgramARB, glIsProgramARB, NULL, 629),
NAME_FUNC_OFFSET( 9674, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630),
NAME_FUNC_OFFSET( 9701, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631),
NAME_FUNC_OFFSET( 9729, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632),
NAME_FUNC_OFFSET( 9756, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633),
NAME_FUNC_OFFSET( 9784, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 634),
NAME_FUNC_OFFSET( 9813, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 635),
NAME_FUNC_OFFSET( 9843, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 636),
NAME_FUNC_OFFSET( 9872, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 637),
NAME_FUNC_OFFSET( 9902, glProgramStringARB, glProgramStringARB, NULL, 638),
NAME_FUNC_OFFSET( 9921, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639),
NAME_FUNC_OFFSET( 9941, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640),
NAME_FUNC_OFFSET( 9962, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641),
NAME_FUNC_OFFSET( 9982, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642),
NAME_FUNC_OFFSET(10003, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643),
NAME_FUNC_OFFSET(10023, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644),
NAME_FUNC_OFFSET(10044, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645),
NAME_FUNC_OFFSET(10064, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646),
NAME_FUNC_OFFSET(10085, glAttachObjectARB, glAttachObjectARB, NULL, 647),
NAME_FUNC_OFFSET(10103, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 648),
NAME_FUNC_OFFSET(10128, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 649),
NAME_FUNC_OFFSET(10152, glDeleteObjectARB, glDeleteObjectARB, NULL, 650),
NAME_FUNC_OFFSET(10170, glDetachObjectARB, glDetachObjectARB, NULL, 651),
NAME_FUNC_OFFSET(10188, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 652),
NAME_FUNC_OFFSET(10212, glGetHandleARB, glGetHandleARB, NULL, 653),
NAME_FUNC_OFFSET(10227, glGetInfoLogARB, glGetInfoLogARB, NULL, 654),
NAME_FUNC_OFFSET(10243, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 655),
NAME_FUNC_OFFSET(10269, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 656),
NAME_FUNC_OFFSET(10295, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
NAME_FUNC_OFFSET(10320, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
NAME_FUNC_OFFSET(10347, glBindFramebuffer, glBindFramebuffer, NULL, 659),
NAME_FUNC_OFFSET(10365, glBindRenderbuffer, glBindRenderbuffer, NULL, 660),
NAME_FUNC_OFFSET(10384, glBlitFramebuffer, glBlitFramebuffer, NULL, 661),
NAME_FUNC_OFFSET(10402, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
NAME_FUNC_OFFSET(10427, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
NAME_FUNC_OFFSET(10448, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
NAME_FUNC_OFFSET(10470, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
NAME_FUNC_OFFSET(10496, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666),
NAME_FUNC_OFFSET(10519, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
NAME_FUNC_OFFSET(10542, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
NAME_FUNC_OFFSET(10565, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
NAME_FUNC_OFFSET(10591, glGenFramebuffers, glGenFramebuffers, NULL, 670),
NAME_FUNC_OFFSET(10609, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
NAME_FUNC_OFFSET(10628, glGenerateMipmap, glGenerateMipmap, NULL, 672),
NAME_FUNC_OFFSET(10645, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
NAME_FUNC_OFFSET(10683, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
NAME_FUNC_OFFSET(10712, glIsFramebuffer, glIsFramebuffer, NULL, 675),
NAME_FUNC_OFFSET(10728, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
NAME_FUNC_OFFSET(10745, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
NAME_FUNC_OFFSET(10767, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678),
NAME_FUNC_OFFSET(10800, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 679),
NAME_FUNC_OFFSET(10828, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680),
NAME_FUNC_OFFSET(10853, glMapBufferRange, glMapBufferRange, NULL, 681),
NAME_FUNC_OFFSET(10870, glBindVertexArray, glBindVertexArray, NULL, 682),
NAME_FUNC_OFFSET(10888, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
NAME_FUNC_OFFSET(10909, glGenVertexArrays, glGenVertexArrays, NULL, 684),
NAME_FUNC_OFFSET(10927, glIsVertexArray, glIsVertexArray, NULL, 685),
NAME_FUNC_OFFSET(10943, glGetActiveUniformBlockName, glGetActiveUniformBlockName, NULL, 686),
NAME_FUNC_OFFSET(10971, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, NULL, 687),
NAME_FUNC_OFFSET(10997, glGetActiveUniformName, glGetActiveUniformName, NULL, 688),
NAME_FUNC_OFFSET(11020, glGetActiveUniformsiv, glGetActiveUniformsiv, NULL, 689),
NAME_FUNC_OFFSET(11042, glGetUniformBlockIndex, glGetUniformBlockIndex, NULL, 690),
NAME_FUNC_OFFSET(11065, glGetUniformIndices, glGetUniformIndices, NULL, 691),
NAME_FUNC_OFFSET(11085, glUniformBlockBinding, glUniformBlockBinding, NULL, 692),
NAME_FUNC_OFFSET(11107, glCopyBufferSubData, glCopyBufferSubData, NULL, 693),
NAME_FUNC_OFFSET(11127, glClientWaitSync, glClientWaitSync, NULL, 694),
NAME_FUNC_OFFSET(11144, glDeleteSync, glDeleteSync, NULL, 695),
NAME_FUNC_OFFSET(11157, glFenceSync, glFenceSync, NULL, 696),
NAME_FUNC_OFFSET(11169, glGetInteger64v, glGetInteger64v, NULL, 697),
NAME_FUNC_OFFSET(11185, glGetSynciv, glGetSynciv, NULL, 698),
NAME_FUNC_OFFSET(11197, glIsSync, glIsSync, NULL, 699),
NAME_FUNC_OFFSET(11206, glWaitSync, glWaitSync, NULL, 700),
NAME_FUNC_OFFSET(11217, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 701),
NAME_FUNC_OFFSET(11242, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 702),
NAME_FUNC_OFFSET(11276, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 703),
NAME_FUNC_OFFSET(11306, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 704),
NAME_FUNC_OFFSET(11336, glProvokingVertex, glProvokingVertex, NULL, 705),
NAME_FUNC_OFFSET(11354, glGetMultisamplefv, glGetMultisamplefv, NULL, 706),
NAME_FUNC_OFFSET(11373, glSampleMaski, glSampleMaski, NULL, 707),
NAME_FUNC_OFFSET(11387, glTexImage2DMultisample, glTexImage2DMultisample, NULL, 708),
NAME_FUNC_OFFSET(11411, glTexImage3DMultisample, glTexImage3DMultisample, NULL, 709),
NAME_FUNC_OFFSET(11435, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 710),
NAME_FUNC_OFFSET(11463, glBlendEquationiARB, glBlendEquationiARB, NULL, 711),
NAME_FUNC_OFFSET(11483, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 712),
NAME_FUNC_OFFSET(11507, glBlendFunciARB, glBlendFunciARB, NULL, 713),
NAME_FUNC_OFFSET(11523, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 714),
NAME_FUNC_OFFSET(11553, glGetFragDataIndex, glGetFragDataIndex, NULL, 715),
NAME_FUNC_OFFSET(11572, glBindSampler, glBindSampler, NULL, 716),
NAME_FUNC_OFFSET(11586, glDeleteSamplers, glDeleteSamplers, NULL, 717),
NAME_FUNC_OFFSET(11603, glGenSamplers, glGenSamplers, NULL, 718),
NAME_FUNC_OFFSET(11617, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 719),
NAME_FUNC_OFFSET(11642, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 720),
NAME_FUNC_OFFSET(11668, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 721),
NAME_FUNC_OFFSET(11692, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 722),
NAME_FUNC_OFFSET(11716, glIsSampler, glIsSampler, NULL, 723),
NAME_FUNC_OFFSET(11728, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 724),
NAME_FUNC_OFFSET(11750, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 725),
NAME_FUNC_OFFSET(11773, glSamplerParameterf, glSamplerParameterf, NULL, 726),
NAME_FUNC_OFFSET(11793, glSamplerParameterfv, glSamplerParameterfv, NULL, 727),
NAME_FUNC_OFFSET(11814, glSamplerParameteri, glSamplerParameteri, NULL, 728),
NAME_FUNC_OFFSET(11834, glSamplerParameteriv, glSamplerParameteriv, NULL, 729),
NAME_FUNC_OFFSET(11855, gl_dispatch_stub_730, gl_dispatch_stub_730, NULL, 730),
NAME_FUNC_OFFSET(11876, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
NAME_FUNC_OFFSET(11898, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
NAME_FUNC_OFFSET(11913, glColorP3ui, glColorP3ui, NULL, 733),
NAME_FUNC_OFFSET(11925, glColorP3uiv, glColorP3uiv, NULL, 734),
NAME_FUNC_OFFSET(11938, glColorP4ui, glColorP4ui, NULL, 735),
NAME_FUNC_OFFSET(11950, glColorP4uiv, glColorP4uiv, NULL, 736),
NAME_FUNC_OFFSET(11963, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 737),
NAME_FUNC_OFFSET(11983, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 738),
NAME_FUNC_OFFSET(12004, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 739),
NAME_FUNC_OFFSET(12024, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 740),
NAME_FUNC_OFFSET(12045, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 741),
NAME_FUNC_OFFSET(12065, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 742),
NAME_FUNC_OFFSET(12086, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 743),
NAME_FUNC_OFFSET(12106, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 744),
NAME_FUNC_OFFSET(12127, glNormalP3ui, glNormalP3ui, NULL, 745),
NAME_FUNC_OFFSET(12140, glNormalP3uiv, glNormalP3uiv, NULL, 746),
NAME_FUNC_OFFSET(12154, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 747),
NAME_FUNC_OFFSET(12175, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 748),
NAME_FUNC_OFFSET(12197, glTexCoordP1ui, glTexCoordP1ui, NULL, 749),
NAME_FUNC_OFFSET(12212, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 750),
NAME_FUNC_OFFSET(12228, glTexCoordP2ui, glTexCoordP2ui, NULL, 751),
NAME_FUNC_OFFSET(12243, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 752),
NAME_FUNC_OFFSET(12259, glTexCoordP3ui, glTexCoordP3ui, NULL, 753),
NAME_FUNC_OFFSET(12274, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 754),
NAME_FUNC_OFFSET(12290, glTexCoordP4ui, glTexCoordP4ui, NULL, 755),
NAME_FUNC_OFFSET(12305, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 756),
NAME_FUNC_OFFSET(12321, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 757),
NAME_FUNC_OFFSET(12340, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 758),
NAME_FUNC_OFFSET(12360, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 759),
NAME_FUNC_OFFSET(12379, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 760),
NAME_FUNC_OFFSET(12399, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 761),
NAME_FUNC_OFFSET(12418, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 762),
NAME_FUNC_OFFSET(12438, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 763),
NAME_FUNC_OFFSET(12457, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 764),
NAME_FUNC_OFFSET(12477, glVertexP2ui, glVertexP2ui, NULL, 765),
NAME_FUNC_OFFSET(12490, glVertexP2uiv, glVertexP2uiv, NULL, 766),
NAME_FUNC_OFFSET(12504, glVertexP3ui, glVertexP3ui, NULL, 767),
NAME_FUNC_OFFSET(12517, glVertexP3uiv, glVertexP3uiv, NULL, 768),
NAME_FUNC_OFFSET(12531, glVertexP4ui, glVertexP4ui, NULL, 769),
NAME_FUNC_OFFSET(12544, glVertexP4uiv, glVertexP4uiv, NULL, 770),
NAME_FUNC_OFFSET(12558, glBindTransformFeedback, glBindTransformFeedback, NULL, 771),
NAME_FUNC_OFFSET(12582, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 772),
NAME_FUNC_OFFSET(12609, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 773),
NAME_FUNC_OFFSET(12633, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 774),
NAME_FUNC_OFFSET(12657, glIsTransformFeedback, glIsTransformFeedback, NULL, 775),
NAME_FUNC_OFFSET(12679, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 776),
NAME_FUNC_OFFSET(12704, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 777),
NAME_FUNC_OFFSET(12730, glBeginQueryIndexed, glBeginQueryIndexed, NULL, 778),
NAME_FUNC_OFFSET(12750, glDrawTransformFeedbackStream, glDrawTransformFeedbackStream, NULL, 779),
NAME_FUNC_OFFSET(12780, glEndQueryIndexed, glEndQueryIndexed, NULL, 780),
NAME_FUNC_OFFSET(12798, glGetQueryIndexediv, glGetQueryIndexediv, NULL, 781),
NAME_FUNC_OFFSET(12818, glClearDepthf, glClearDepthf, NULL, 782),
NAME_FUNC_OFFSET(12832, glDepthRangef, glDepthRangef, NULL, 783),
NAME_FUNC_OFFSET(12846, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 784),
NAME_FUNC_OFFSET(12873, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 785),
NAME_FUNC_OFFSET(12897, glShaderBinary, glShaderBinary, NULL, 786),
NAME_FUNC_OFFSET(12912, glGetProgramBinary, glGetProgramBinary, NULL, 787),
NAME_FUNC_OFFSET(12931, glProgramBinary, glProgramBinary, NULL, 788),
NAME_FUNC_OFFSET(12947, glProgramParameteri, glProgramParameteri, NULL, 789),
NAME_FUNC_OFFSET(12967, glDebugMessageCallbackARB, glDebugMessageCallbackARB, NULL, 790),
NAME_FUNC_OFFSET(12993, glDebugMessageControlARB, glDebugMessageControlARB, NULL, 791),
NAME_FUNC_OFFSET(13018, glDebugMessageInsertARB, glDebugMessageInsertARB, NULL, 792),
NAME_FUNC_OFFSET(13042, glGetDebugMessageLogARB, glGetDebugMessageLogARB, NULL, 793),
NAME_FUNC_OFFSET(13066, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 794),
NAME_FUNC_OFFSET(13094, glGetnColorTableARB, glGetnColorTableARB, NULL, 795),
NAME_FUNC_OFFSET(13114, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 796),
NAME_FUNC_OFFSET(13142, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 797),
NAME_FUNC_OFFSET(13169, glGetnHistogramARB, glGetnHistogramARB, NULL, 798),
NAME_FUNC_OFFSET(13188, glGetnMapdvARB, glGetnMapdvARB, NULL, 799),
NAME_FUNC_OFFSET(13203, glGetnMapfvARB, glGetnMapfvARB, NULL, 800),
NAME_FUNC_OFFSET(13218, glGetnMapivARB, glGetnMapivARB, NULL, 801),
NAME_FUNC_OFFSET(13233, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 802),
NAME_FUNC_OFFSET(13249, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 803),
NAME_FUNC_OFFSET(13269, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 804),
NAME_FUNC_OFFSET(13290, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 805),
NAME_FUNC_OFFSET(13311, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 806),
NAME_FUNC_OFFSET(13335, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 807),
NAME_FUNC_OFFSET(13360, glGetnTexImageARB, glGetnTexImageARB, NULL, 808),
NAME_FUNC_OFFSET(13378, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 809),
NAME_FUNC_OFFSET(13397, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 810),
NAME_FUNC_OFFSET(13416, glGetnUniformivARB, glGetnUniformivARB, NULL, 811),
NAME_FUNC_OFFSET(13435, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 812),
NAME_FUNC_OFFSET(13455, glReadnPixelsARB, glReadnPixelsARB, NULL, 813),
NAME_FUNC_OFFSET(13472, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 814),
NAME_FUNC_OFFSET(13506, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 815),
NAME_FUNC_OFFSET(13542, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 816),
NAME_FUNC_OFFSET(13588, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 817),
NAME_FUNC_OFFSET(13621, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 818),
NAME_FUNC_OFFSET(13660, gl_dispatch_stub_819, gl_dispatch_stub_819, NULL, 819),
NAME_FUNC_OFFSET(13682, glTexStorage1D, glTexStorage1D, NULL, 820),
NAME_FUNC_OFFSET(13697, glTexStorage2D, glTexStorage2D, NULL, 821),
NAME_FUNC_OFFSET(13712, glTexStorage3D, glTexStorage3D, NULL, 822),
NAME_FUNC_OFFSET(13727, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 823),
NAME_FUNC_OFFSET(13749, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 824),
NAME_FUNC_OFFSET(13771, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 825),
NAME_FUNC_OFFSET(13793, glTexBufferRange, glTexBufferRange, NULL, 826),
NAME_FUNC_OFFSET(13810, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 827),
NAME_FUNC_OFFSET(13836, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 828),
NAME_FUNC_OFFSET(13862, glInvalidateBufferData, glInvalidateBufferData, NULL, 829),
NAME_FUNC_OFFSET(13885, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 830),
NAME_FUNC_OFFSET(13911, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 831),
NAME_FUNC_OFFSET(13935, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 832),
NAME_FUNC_OFFSET(13962, glInvalidateTexImage, glInvalidateTexImage, NULL, 833),
NAME_FUNC_OFFSET(13983, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 834),
NAME_FUNC_OFFSET(14007, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 835),
NAME_FUNC_OFFSET(14026, gl_dispatch_stub_836, gl_dispatch_stub_836, NULL, 836),
NAME_FUNC_OFFSET(14040, gl_dispatch_stub_837, gl_dispatch_stub_837, NULL, 837),
NAME_FUNC_OFFSET(14055, gl_dispatch_stub_838, gl_dispatch_stub_838, NULL, 838),
NAME_FUNC_OFFSET(14069, gl_dispatch_stub_839, gl_dispatch_stub_839, NULL, 839),
NAME_FUNC_OFFSET(14084, gl_dispatch_stub_840, gl_dispatch_stub_840, NULL, 840),
NAME_FUNC_OFFSET(14098, gl_dispatch_stub_841, gl_dispatch_stub_841, NULL, 841),
NAME_FUNC_OFFSET(14113, gl_dispatch_stub_842, gl_dispatch_stub_842, NULL, 842),
NAME_FUNC_OFFSET(14127, gl_dispatch_stub_843, gl_dispatch_stub_843, NULL, 843),
NAME_FUNC_OFFSET(14142, gl_dispatch_stub_844, gl_dispatch_stub_844, NULL, 844),
NAME_FUNC_OFFSET(14164, gl_dispatch_stub_845, gl_dispatch_stub_845, NULL, 845),
NAME_FUNC_OFFSET(14182, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846),
NAME_FUNC_OFFSET(14199, gl_dispatch_stub_847, gl_dispatch_stub_847, NULL, 847),
NAME_FUNC_OFFSET(14219, glColorPointerEXT, glColorPointerEXT, NULL, 848),
NAME_FUNC_OFFSET(14237, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 849),
NAME_FUNC_OFFSET(14258, glIndexPointerEXT, glIndexPointerEXT, NULL, 850),
NAME_FUNC_OFFSET(14276, glNormalPointerEXT, glNormalPointerEXT, NULL, 851),
NAME_FUNC_OFFSET(14295, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 852),
NAME_FUNC_OFFSET(14316, glVertexPointerEXT, glVertexPointerEXT, NULL, 853),
NAME_FUNC_OFFSET(14335, gl_dispatch_stub_854, gl_dispatch_stub_854, NULL, 854),
NAME_FUNC_OFFSET(14359, glLockArraysEXT, glLockArraysEXT, NULL, 855),
NAME_FUNC_OFFSET(14375, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 856),
NAME_FUNC_OFFSET(14393, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 857),
NAME_FUNC_OFFSET(14415, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 858),
NAME_FUNC_OFFSET(14438, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 859),
NAME_FUNC_OFFSET(14461, glFogCoordfEXT, glFogCoordfEXT, NULL, 860),
NAME_FUNC_OFFSET(14476, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 861),
NAME_FUNC_OFFSET(14492, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 862),
NAME_FUNC_OFFSET(14512, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 863),
NAME_FUNC_OFFSET(14530, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 864),
NAME_FUNC_OFFSET(14549, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 865),
NAME_FUNC_OFFSET(14567, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 866),
NAME_FUNC_OFFSET(14586, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 867),
NAME_FUNC_OFFSET(14604, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 868),
NAME_FUNC_OFFSET(14623, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 869),
NAME_FUNC_OFFSET(14641, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 870),
NAME_FUNC_OFFSET(14660, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871),
NAME_FUNC_OFFSET(14685, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872),
NAME_FUNC_OFFSET(14712, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 873),
NAME_FUNC_OFFSET(14736, glExecuteProgramNV, glExecuteProgramNV, NULL, 874),
NAME_FUNC_OFFSET(14755, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 875),
NAME_FUNC_OFFSET(14781, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 876),
NAME_FUNC_OFFSET(14807, glGetProgramStringNV, glGetProgramStringNV, NULL, 877),
NAME_FUNC_OFFSET(14828, glGetProgramivNV, glGetProgramivNV, NULL, 878),
NAME_FUNC_OFFSET(14845, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 879),
NAME_FUNC_OFFSET(14866, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 880),
NAME_FUNC_OFFSET(14888, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 881),
NAME_FUNC_OFFSET(14910, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 882),
NAME_FUNC_OFFSET(14932, glLoadProgramNV, glLoadProgramNV, NULL, 883),
NAME_FUNC_OFFSET(14948, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 884),
NAME_FUNC_OFFSET(14973, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 885),
NAME_FUNC_OFFSET(14998, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 886),
NAME_FUNC_OFFSET(15026, glTrackMatrixNV, glTrackMatrixNV, NULL, 887),
NAME_FUNC_OFFSET(15042, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 888),
NAME_FUNC_OFFSET(15061, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 889),
NAME_FUNC_OFFSET(15081, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 890),
NAME_FUNC_OFFSET(15100, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 891),
NAME_FUNC_OFFSET(15120, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 892),
NAME_FUNC_OFFSET(15139, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 893),
NAME_FUNC_OFFSET(15159, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 894),
NAME_FUNC_OFFSET(15178, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 895),
NAME_FUNC_OFFSET(15198, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 896),
NAME_FUNC_OFFSET(15217, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 897),
NAME_FUNC_OFFSET(15237, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 898),
NAME_FUNC_OFFSET(15256, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 899),
NAME_FUNC_OFFSET(15276, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 900),
NAME_FUNC_OFFSET(15295, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 901),
NAME_FUNC_OFFSET(15315, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 902),
NAME_FUNC_OFFSET(15334, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 903),
NAME_FUNC_OFFSET(15354, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 904),
NAME_FUNC_OFFSET(15373, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 905),
NAME_FUNC_OFFSET(15393, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 906),
NAME_FUNC_OFFSET(15412, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 907),
NAME_FUNC_OFFSET(15432, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 908),
NAME_FUNC_OFFSET(15451, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 909),
NAME_FUNC_OFFSET(15471, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 910),
NAME_FUNC_OFFSET(15490, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 911),
NAME_FUNC_OFFSET(15510, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 912),
NAME_FUNC_OFFSET(15530, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 913),
NAME_FUNC_OFFSET(15551, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 914),
NAME_FUNC_OFFSET(15575, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 915),
NAME_FUNC_OFFSET(15596, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 916),
NAME_FUNC_OFFSET(15617, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 917),
NAME_FUNC_OFFSET(15638, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 918),
NAME_FUNC_OFFSET(15659, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 919),
NAME_FUNC_OFFSET(15680, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 920),
NAME_FUNC_OFFSET(15701, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 921),
NAME_FUNC_OFFSET(15722, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 922),
NAME_FUNC_OFFSET(15743, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 923),
NAME_FUNC_OFFSET(15764, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 924),
NAME_FUNC_OFFSET(15785, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 925),
NAME_FUNC_OFFSET(15806, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 926),
NAME_FUNC_OFFSET(15827, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 927),
NAME_FUNC_OFFSET(15849, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 928),
NAME_FUNC_OFFSET(15876, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 929),
NAME_FUNC_OFFSET(15903, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 930),
NAME_FUNC_OFFSET(15927, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 931),
NAME_FUNC_OFFSET(15951, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 932),
NAME_FUNC_OFFSET(15973, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 933),
NAME_FUNC_OFFSET(15995, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 934),
NAME_FUNC_OFFSET(16017, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 935),
NAME_FUNC_OFFSET(16042, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 936),
NAME_FUNC_OFFSET(16066, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 937),
NAME_FUNC_OFFSET(16088, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 938),
NAME_FUNC_OFFSET(16110, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 939),
NAME_FUNC_OFFSET(16132, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 940),
NAME_FUNC_OFFSET(16158, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 941),
NAME_FUNC_OFFSET(16181, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 942),
NAME_FUNC_OFFSET(16205, glPassTexCoordATI, glPassTexCoordATI, NULL, 943),
NAME_FUNC_OFFSET(16223, glSampleMapATI, glSampleMapATI, NULL, 944),
NAME_FUNC_OFFSET(16238, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 945),
NAME_FUNC_OFFSET(16269, gl_dispatch_stub_946, gl_dispatch_stub_946, NULL, 946),
NAME_FUNC_OFFSET(16292, gl_dispatch_stub_947, gl_dispatch_stub_947, NULL, 947),
NAME_FUNC_OFFSET(16315, gl_dispatch_stub_948, gl_dispatch_stub_948, NULL, 948),
NAME_FUNC_OFFSET(16338, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 949),
NAME_FUNC_OFFSET(16369, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 950),
NAME_FUNC_OFFSET(16400, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 951),
NAME_FUNC_OFFSET(16428, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 952),
NAME_FUNC_OFFSET(16457, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 953),
NAME_FUNC_OFFSET(16485, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 954),
NAME_FUNC_OFFSET(16514, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 955),
NAME_FUNC_OFFSET(16535, gl_dispatch_stub_956, gl_dispatch_stub_956, NULL, 956),
NAME_FUNC_OFFSET(16552, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, 957),
NAME_FUNC_OFFSET(16565, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, 958),
NAME_FUNC_OFFSET(16579, gl_dispatch_stub_959, gl_dispatch_stub_959, NULL, 959),
NAME_FUNC_OFFSET(16596, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 960),
NAME_FUNC_OFFSET(16617, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 961),
NAME_FUNC_OFFSET(16639, gl_dispatch_stub_962, gl_dispatch_stub_962, NULL, 962),
NAME_FUNC_OFFSET(16663, gl_dispatch_stub_963, gl_dispatch_stub_963, NULL, 963),
NAME_FUNC_OFFSET(16693, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 964),
NAME_FUNC_OFFSET(16714, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 965),
NAME_FUNC_OFFSET(16736, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 966),
NAME_FUNC_OFFSET(16757, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 967),
NAME_FUNC_OFFSET(16779, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 968),
NAME_FUNC_OFFSET(16801, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 969),
NAME_FUNC_OFFSET(16824, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 970),
NAME_FUNC_OFFSET(16845, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 971),
NAME_FUNC_OFFSET(16867, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 972),
NAME_FUNC_OFFSET(16889, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 973),
NAME_FUNC_OFFSET(16912, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 974),
NAME_FUNC_OFFSET(16933, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 975),
NAME_FUNC_OFFSET(16955, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 976),
NAME_FUNC_OFFSET(16977, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 977),
NAME_FUNC_OFFSET(17000, glClearColorIiEXT, glClearColorIiEXT, NULL, 978),
NAME_FUNC_OFFSET(17018, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 979),
NAME_FUNC_OFFSET(17037, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 980),
NAME_FUNC_OFFSET(17059, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 981),
NAME_FUNC_OFFSET(17087, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 982),
NAME_FUNC_OFFSET(17110, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 983),
NAME_FUNC_OFFSET(17135, glActiveProgramEXT, glActiveProgramEXT, NULL, 984),
NAME_FUNC_OFFSET(17154, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 985),
NAME_FUNC_OFFSET(17179, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 986),
NAME_FUNC_OFFSET(17201, glTextureBarrierNV, glTextureBarrierNV, NULL, 987),
NAME_FUNC_OFFSET(17220, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988),
NAME_FUNC_OFFSET(17245, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989),
NAME_FUNC_OFFSET(17274, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990),
NAME_FUNC_OFFSET(17305, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 991),
NAME_FUNC_OFFSET(17344, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 992),
NAME_FUNC_OFFSET(17373, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993),
NAME_FUNC_OFFSET(17386, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
NAME_FUNC_OFFSET(17400, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995),
NAME_FUNC_OFFSET(17414, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
NAME_FUNC_OFFSET(17424, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
NAME_FUNC_OFFSET(17438, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
NAME_FUNC_OFFSET(17445, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
NAME_FUNC_OFFSET(17453, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000),
NAME_FUNC_OFFSET(17464, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001),
NAME_FUNC_OFFSET(17475, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002),
NAME_FUNC_OFFSET(17489, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
NAME_FUNC_OFFSET(17504, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
NAME_FUNC_OFFSET(17513, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
NAME_FUNC_OFFSET(17523, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
NAME_FUNC_OFFSET(17536, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
NAME_FUNC_OFFSET(17550, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
NAME_FUNC_OFFSET(17562, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
NAME_FUNC_OFFSET(17575, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
NAME_FUNC_OFFSET(17589, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
NAME_FUNC_OFFSET(17607, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
NAME_FUNC_OFFSET(17618, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
NAME_FUNC_OFFSET(17627, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
NAME_FUNC_OFFSET(17636, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
NAME_FUNC_OFFSET(17649, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
NAME_FUNC_OFFSET(17666, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
NAME_FUNC_OFFSET(17676, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
NAME_FUNC_OFFSET(17694, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
NAME_FUNC_OFFSET(17703, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
NAME_FUNC_OFFSET(17713, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
NAME_FUNC_OFFSET(17724, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
NAME_FUNC_OFFSET(17740, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
NAME_FUNC_OFFSET(17753, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
NAME_FUNC_OFFSET(17766, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
NAME_FUNC_OFFSET(17779, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
NAME_FUNC_OFFSET(17795, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
NAME_FUNC_OFFSET(17811, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
NAME_FUNC_OFFSET(17823, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
NAME_FUNC_OFFSET(17836, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
NAME_FUNC_OFFSET(17852, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
NAME_FUNC_OFFSET(17866, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
NAME_FUNC_OFFSET(17886, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
NAME_FUNC_OFFSET(17904, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
NAME_FUNC_OFFSET(17923, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
NAME_FUNC_OFFSET(17940, glTexGenf, glTexGenf, NULL, 190),
NAME_FUNC_OFFSET(17953, glTexGenfv, glTexGenfv, NULL, 191),
NAME_FUNC_OFFSET(17967, glTexGeni, glTexGeni, NULL, 192),
NAME_FUNC_OFFSET(17980, glTexGeniv, glTexGeniv, NULL, 193),
NAME_FUNC_OFFSET(17994, glReadBuffer, glReadBuffer, NULL, 254),
NAME_FUNC_OFFSET(18009, glGetTexGenfv, glGetTexGenfv, NULL, 279),
NAME_FUNC_OFFSET(18026, glGetTexGeniv, glGetTexGeniv, NULL, 280),
NAME_FUNC_OFFSET(18043, glArrayElement, glArrayElement, NULL, 306),
NAME_FUNC_OFFSET(18061, glBindTexture, glBindTexture, NULL, 307),
NAME_FUNC_OFFSET(18078, glDrawArrays, glDrawArrays, NULL, 310),
NAME_FUNC_OFFSET(18094, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
NAME_FUNC_OFFSET(18119, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
NAME_FUNC_OFFSET(18139, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
NAME_FUNC_OFFSET(18159, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
NAME_FUNC_OFFSET(18182, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
NAME_FUNC_OFFSET(18205, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
NAME_FUNC_OFFSET(18225, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
NAME_FUNC_OFFSET(18242, glGetPointerv, glGetPointerv, NULL, 329),
NAME_FUNC_OFFSET(18259, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
NAME_FUNC_OFFSET(18274, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
NAME_FUNC_OFFSET(18298, glTexSubImage1D, glTexSubImage1D, NULL, 332),
NAME_FUNC_OFFSET(18317, glTexSubImage2D, glTexSubImage2D, NULL, 333),
NAME_FUNC_OFFSET(18336, glBlendColor, glBlendColor, NULL, 336),
NAME_FUNC_OFFSET(18352, glBlendEquation, glBlendEquation, NULL, 337),
NAME_FUNC_OFFSET(18371, glBlendEquation, glBlendEquation, NULL, 337),
NAME_FUNC_OFFSET(18390, glDrawRangeElements, glDrawRangeElements, NULL, 338),
NAME_FUNC_OFFSET(18413, glColorTable, glColorTable, NULL, 339),
NAME_FUNC_OFFSET(18429, glColorTable, glColorTable, NULL, 339),
NAME_FUNC_OFFSET(18445, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
NAME_FUNC_OFFSET(18472, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
NAME_FUNC_OFFSET(18499, glCopyColorTable, glCopyColorTable, NULL, 342),
NAME_FUNC_OFFSET(18519, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
NAME_FUNC_OFFSET(18538, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
NAME_FUNC_OFFSET(18557, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
NAME_FUNC_OFFSET(18587, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
NAME_FUNC_OFFSET(18617, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
NAME_FUNC_OFFSET(18647, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
NAME_FUNC_OFFSET(18677, glColorSubTable, glColorSubTable, NULL, 346),
NAME_FUNC_OFFSET(18696, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
NAME_FUNC_OFFSET(18719, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
NAME_FUNC_OFFSET(18744, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
NAME_FUNC_OFFSET(18769, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
NAME_FUNC_OFFSET(18796, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
NAME_FUNC_OFFSET(18824, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
NAME_FUNC_OFFSET(18851, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
NAME_FUNC_OFFSET(18879, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
NAME_FUNC_OFFSET(18908, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
NAME_FUNC_OFFSET(18937, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
NAME_FUNC_OFFSET(18963, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
NAME_FUNC_OFFSET(18994, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
NAME_FUNC_OFFSET(19025, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
NAME_FUNC_OFFSET(19049, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
NAME_FUNC_OFFSET(19072, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
NAME_FUNC_OFFSET(19090, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
NAME_FUNC_OFFSET(19119, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
NAME_FUNC_OFFSET(19148, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
NAME_FUNC_OFFSET(19163, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
NAME_FUNC_OFFSET(19189, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
NAME_FUNC_OFFSET(19215, glHistogram, glHistogram, NULL, 367),
NAME_FUNC_OFFSET(19230, glMinmax, glMinmax, NULL, 368),
NAME_FUNC_OFFSET(19242, glResetHistogram, glResetHistogram, NULL, 369),
NAME_FUNC_OFFSET(19262, glResetMinmax, glResetMinmax, NULL, 370),
NAME_FUNC_OFFSET(19279, glTexImage3D, glTexImage3D, NULL, 371),
NAME_FUNC_OFFSET(19295, glTexImage3D, glTexImage3D, NULL, 371),
NAME_FUNC_OFFSET(19311, glTexSubImage3D, glTexSubImage3D, NULL, 372),
NAME_FUNC_OFFSET(19330, glTexSubImage3D, glTexSubImage3D, NULL, 372),
NAME_FUNC_OFFSET(19349, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
NAME_FUNC_OFFSET(19372, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
NAME_FUNC_OFFSET(19395, glActiveTexture, glActiveTexture, NULL, 374),
NAME_FUNC_OFFSET(19414, glClientActiveTexture, glClientActiveTexture, NULL, 375),
NAME_FUNC_OFFSET(19439, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
NAME_FUNC_OFFSET(19460, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
NAME_FUNC_OFFSET(19482, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
NAME_FUNC_OFFSET(19500, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
NAME_FUNC_OFFSET(19519, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
NAME_FUNC_OFFSET(19540, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
NAME_FUNC_OFFSET(19562, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
NAME_FUNC_OFFSET(19583, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
NAME_FUNC_OFFSET(19605, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
NAME_FUNC_OFFSET(19626, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
NAME_FUNC_OFFSET(19648, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
NAME_FUNC_OFFSET(19666, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
NAME_FUNC_OFFSET(19685, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
NAME_FUNC_OFFSET(19706, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
NAME_FUNC_OFFSET(19728, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
NAME_FUNC_OFFSET(19749, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
NAME_FUNC_OFFSET(19771, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
NAME_FUNC_OFFSET(19792, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
NAME_FUNC_OFFSET(19814, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
NAME_FUNC_OFFSET(19832, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
NAME_FUNC_OFFSET(19851, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
NAME_FUNC_OFFSET(19872, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
NAME_FUNC_OFFSET(19894, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
NAME_FUNC_OFFSET(19915, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
NAME_FUNC_OFFSET(19937, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
NAME_FUNC_OFFSET(19958, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
NAME_FUNC_OFFSET(19980, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
NAME_FUNC_OFFSET(19998, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
NAME_FUNC_OFFSET(20017, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
NAME_FUNC_OFFSET(20038, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
NAME_FUNC_OFFSET(20060, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
NAME_FUNC_OFFSET(20081, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
NAME_FUNC_OFFSET(20103, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
NAME_FUNC_OFFSET(20129, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
NAME_FUNC_OFFSET(20155, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
NAME_FUNC_OFFSET(20181, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
NAME_FUNC_OFFSET(20207, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
NAME_FUNC_OFFSET(20236, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
NAME_FUNC_OFFSET(20265, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
NAME_FUNC_OFFSET(20294, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
NAME_FUNC_OFFSET(20323, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
NAME_FUNC_OFFSET(20350, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
NAME_FUNC_OFFSET(20376, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
NAME_FUNC_OFFSET(20402, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
NAME_FUNC_OFFSET(20428, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
NAME_FUNC_OFFSET(20454, glSampleCoverage, glSampleCoverage, NULL, 419),
NAME_FUNC_OFFSET(20474, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
NAME_FUNC_OFFSET(20497, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
NAME_FUNC_OFFSET(20521, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
NAME_FUNC_OFFSET(20544, glFogCoordPointer, glFogCoordPointer, NULL, 421),
NAME_FUNC_OFFSET(20565, glFogCoordd, glFogCoordd, NULL, 422),
NAME_FUNC_OFFSET(20580, glFogCoorddv, glFogCoorddv, NULL, 423),
NAME_FUNC_OFFSET(20596, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
NAME_FUNC_OFFSET(20617, glPointParameterf, glPointParameterf, NULL, 425),
NAME_FUNC_OFFSET(20638, glPointParameterf, glPointParameterf, NULL, 425),
NAME_FUNC_OFFSET(20659, glPointParameterf, glPointParameterf, NULL, 425),
NAME_FUNC_OFFSET(20681, glPointParameterfv, glPointParameterfv, NULL, 426),
NAME_FUNC_OFFSET(20703, glPointParameterfv, glPointParameterfv, NULL, 426),
NAME_FUNC_OFFSET(20725, glPointParameterfv, glPointParameterfv, NULL, 426),
NAME_FUNC_OFFSET(20748, glPointParameteri, glPointParameteri, NULL, 427),
NAME_FUNC_OFFSET(20768, glPointParameteriv, glPointParameteriv, NULL, 428),
NAME_FUNC_OFFSET(20789, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
NAME_FUNC_OFFSET(20811, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
NAME_FUNC_OFFSET(20834, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
NAME_FUNC_OFFSET(20856, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
NAME_FUNC_OFFSET(20879, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
NAME_FUNC_OFFSET(20901, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
NAME_FUNC_OFFSET(20924, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
NAME_FUNC_OFFSET(20946, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
NAME_FUNC_OFFSET(20969, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
NAME_FUNC_OFFSET(20992, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
NAME_FUNC_OFFSET(21016, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
NAME_FUNC_OFFSET(21039, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
NAME_FUNC_OFFSET(21063, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
NAME_FUNC_OFFSET(21086, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
NAME_FUNC_OFFSET(21110, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
NAME_FUNC_OFFSET(21137, glWindowPos2d, glWindowPos2d, NULL, 444),
NAME_FUNC_OFFSET(21154, glWindowPos2d, glWindowPos2d, NULL, 444),
NAME_FUNC_OFFSET(21172, glWindowPos2dv, glWindowPos2dv, NULL, 445),
NAME_FUNC_OFFSET(21190, glWindowPos2dv, glWindowPos2dv, NULL, 445),
NAME_FUNC_OFFSET(21209, glWindowPos2f, glWindowPos2f, NULL, 446),
NAME_FUNC_OFFSET(21226, glWindowPos2f, glWindowPos2f, NULL, 446),
NAME_FUNC_OFFSET(21244, glWindowPos2fv, glWindowPos2fv, NULL, 447),
NAME_FUNC_OFFSET(21262, glWindowPos2fv, glWindowPos2fv, NULL, 447),
NAME_FUNC_OFFSET(21281, glWindowPos2i, glWindowPos2i, NULL, 448),
NAME_FUNC_OFFSET(21298, glWindowPos2i, glWindowPos2i, NULL, 448),
NAME_FUNC_OFFSET(21316, glWindowPos2iv, glWindowPos2iv, NULL, 449),
NAME_FUNC_OFFSET(21334, glWindowPos2iv, glWindowPos2iv, NULL, 449),
NAME_FUNC_OFFSET(21353, glWindowPos2s, glWindowPos2s, NULL, 450),
NAME_FUNC_OFFSET(21370, glWindowPos2s, glWindowPos2s, NULL, 450),
NAME_FUNC_OFFSET(21388, glWindowPos2sv, glWindowPos2sv, NULL, 451),
NAME_FUNC_OFFSET(21406, glWindowPos2sv, glWindowPos2sv, NULL, 451),
NAME_FUNC_OFFSET(21425, glWindowPos3d, glWindowPos3d, NULL, 452),
NAME_FUNC_OFFSET(21442, glWindowPos3d, glWindowPos3d, NULL, 452),
NAME_FUNC_OFFSET(21460, glWindowPos3dv, glWindowPos3dv, NULL, 453),
NAME_FUNC_OFFSET(21478, glWindowPos3dv, glWindowPos3dv, NULL, 453),
NAME_FUNC_OFFSET(21497, glWindowPos3f, glWindowPos3f, NULL, 454),
NAME_FUNC_OFFSET(21514, glWindowPos3f, glWindowPos3f, NULL, 454),
NAME_FUNC_OFFSET(21532, glWindowPos3fv, glWindowPos3fv, NULL, 455),
NAME_FUNC_OFFSET(21550, glWindowPos3fv, glWindowPos3fv, NULL, 455),
NAME_FUNC_OFFSET(21569, glWindowPos3i, glWindowPos3i, NULL, 456),
NAME_FUNC_OFFSET(21586, glWindowPos3i, glWindowPos3i, NULL, 456),
NAME_FUNC_OFFSET(21604, glWindowPos3iv, glWindowPos3iv, NULL, 457),
NAME_FUNC_OFFSET(21622, glWindowPos3iv, glWindowPos3iv, NULL, 457),
NAME_FUNC_OFFSET(21641, glWindowPos3s, glWindowPos3s, NULL, 458),
NAME_FUNC_OFFSET(21658, glWindowPos3s, glWindowPos3s, NULL, 458),
NAME_FUNC_OFFSET(21676, glWindowPos3sv, glWindowPos3sv, NULL, 459),
NAME_FUNC_OFFSET(21694, glWindowPos3sv, glWindowPos3sv, NULL, 459),
NAME_FUNC_OFFSET(21713, glBeginQuery, glBeginQuery, NULL, 460),
NAME_FUNC_OFFSET(21729, glBindBuffer, glBindBuffer, NULL, 461),
NAME_FUNC_OFFSET(21745, glBufferData, glBufferData, NULL, 462),
NAME_FUNC_OFFSET(21761, glBufferSubData, glBufferSubData, NULL, 463),
NAME_FUNC_OFFSET(21780, glDeleteBuffers, glDeleteBuffers, NULL, 464),
NAME_FUNC_OFFSET(21799, glDeleteQueries, glDeleteQueries, NULL, 465),
NAME_FUNC_OFFSET(21818, glEndQuery, glEndQuery, NULL, 466),
NAME_FUNC_OFFSET(21832, glGenBuffers, glGenBuffers, NULL, 467),
NAME_FUNC_OFFSET(21848, glGenQueries, glGenQueries, NULL, 468),
NAME_FUNC_OFFSET(21864, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
NAME_FUNC_OFFSET(21890, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
NAME_FUNC_OFFSET(21913, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
NAME_FUNC_OFFSET(21936, glGetBufferSubData, glGetBufferSubData, NULL, 471),
NAME_FUNC_OFFSET(21958, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
NAME_FUNC_OFFSET(21980, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
NAME_FUNC_OFFSET(22003, glGetQueryiv, glGetQueryiv, NULL, 474),
NAME_FUNC_OFFSET(22019, glIsBuffer, glIsBuffer, NULL, 475),
NAME_FUNC_OFFSET(22033, glIsQuery, glIsQuery, NULL, 476),
NAME_FUNC_OFFSET(22046, glMapBuffer, glMapBuffer, NULL, 477),
NAME_FUNC_OFFSET(22061, glMapBuffer, glMapBuffer, NULL, 477),
NAME_FUNC_OFFSET(22076, glUnmapBuffer, glUnmapBuffer, NULL, 478),
NAME_FUNC_OFFSET(22093, glUnmapBuffer, glUnmapBuffer, NULL, 478),
NAME_FUNC_OFFSET(22110, glBindAttribLocation, glBindAttribLocation, NULL, 480),
NAME_FUNC_OFFSET(22134, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
NAME_FUNC_OFFSET(22161, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
NAME_FUNC_OFFSET(22188, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
NAME_FUNC_OFFSET(22215, glCompileShader, glCompileShader, NULL, 482),
NAME_FUNC_OFFSET(22234, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
NAME_FUNC_OFFSET(22264, glDrawBuffers, glDrawBuffers, NULL, 489),
NAME_FUNC_OFFSET(22281, glDrawBuffers, glDrawBuffers, NULL, 489),
NAME_FUNC_OFFSET(22298, glDrawBuffers, glDrawBuffers, NULL, 489),
NAME_FUNC_OFFSET(22314, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
NAME_FUNC_OFFSET(22343, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
NAME_FUNC_OFFSET(22364, glGetActiveUniform, glGetActiveUniform, NULL, 492),
NAME_FUNC_OFFSET(22386, glGetAttribLocation, glGetAttribLocation, NULL, 494),
NAME_FUNC_OFFSET(22409, glGetShaderSource, glGetShaderSource, NULL, 498),
NAME_FUNC_OFFSET(22430, glGetUniformLocation, glGetUniformLocation, NULL, 500),
NAME_FUNC_OFFSET(22454, glGetUniformfv, glGetUniformfv, NULL, 501),
NAME_FUNC_OFFSET(22472, glGetUniformiv, glGetUniformiv, NULL, 502),
NAME_FUNC_OFFSET(22490, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
NAME_FUNC_OFFSET(22519, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
NAME_FUNC_OFFSET(22547, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
NAME_FUNC_OFFSET(22570, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
NAME_FUNC_OFFSET(22593, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
NAME_FUNC_OFFSET(22616, glLinkProgram, glLinkProgram, NULL, 509),
NAME_FUNC_OFFSET(22633, glShaderSource, glShaderSource, NULL, 510),
NAME_FUNC_OFFSET(22651, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
NAME_FUNC_OFFSET(22674, glUniform1f, glUniform1f, NULL, 514),
NAME_FUNC_OFFSET(22689, glUniform1fv, glUniform1fv, NULL, 515),
NAME_FUNC_OFFSET(22705, glUniform1i, glUniform1i, NULL, 516),
NAME_FUNC_OFFSET(22720, glUniform1iv, glUniform1iv, NULL, 517),
NAME_FUNC_OFFSET(22736, glUniform2f, glUniform2f, NULL, 518),
NAME_FUNC_OFFSET(22751, glUniform2fv, glUniform2fv, NULL, 519),
NAME_FUNC_OFFSET(22767, glUniform2i, glUniform2i, NULL, 520),
NAME_FUNC_OFFSET(22782, glUniform2iv, glUniform2iv, NULL, 521),
NAME_FUNC_OFFSET(22798, glUniform3f, glUniform3f, NULL, 522),
NAME_FUNC_OFFSET(22813, glUniform3fv, glUniform3fv, NULL, 523),
NAME_FUNC_OFFSET(22829, glUniform3i, glUniform3i, NULL, 524),
NAME_FUNC_OFFSET(22844, glUniform3iv, glUniform3iv, NULL, 525),
NAME_FUNC_OFFSET(22860, glUniform4f, glUniform4f, NULL, 526),
NAME_FUNC_OFFSET(22875, glUniform4fv, glUniform4fv, NULL, 527),
NAME_FUNC_OFFSET(22891, glUniform4i, glUniform4i, NULL, 528),
NAME_FUNC_OFFSET(22906, glUniform4iv, glUniform4iv, NULL, 529),
NAME_FUNC_OFFSET(22922, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
NAME_FUNC_OFFSET(22944, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
NAME_FUNC_OFFSET(22966, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
NAME_FUNC_OFFSET(22988, glUseProgram, glUseProgram, NULL, 533),
NAME_FUNC_OFFSET(23010, glValidateProgram, glValidateProgram, NULL, 534),
NAME_FUNC_OFFSET(23031, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
NAME_FUNC_OFFSET(23051, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
NAME_FUNC_OFFSET(23072, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
NAME_FUNC_OFFSET(23092, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
NAME_FUNC_OFFSET(23113, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
NAME_FUNC_OFFSET(23133, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
NAME_FUNC_OFFSET(23154, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
NAME_FUNC_OFFSET(23174, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
NAME_FUNC_OFFSET(23195, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
NAME_FUNC_OFFSET(23215, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
NAME_FUNC_OFFSET(23236, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
NAME_FUNC_OFFSET(23256, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
NAME_FUNC_OFFSET(23277, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
NAME_FUNC_OFFSET(23299, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
NAME_FUNC_OFFSET(23321, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
NAME_FUNC_OFFSET(23343, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
NAME_FUNC_OFFSET(23365, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
NAME_FUNC_OFFSET(23388, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
NAME_FUNC_OFFSET(23411, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
NAME_FUNC_OFFSET(23434, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
NAME_FUNC_OFFSET(23455, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
NAME_FUNC_OFFSET(23475, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
NAME_FUNC_OFFSET(23496, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
NAME_FUNC_OFFSET(23517, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
NAME_FUNC_OFFSET(23537, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
NAME_FUNC_OFFSET(23558, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
NAME_FUNC_OFFSET(23580, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
NAME_FUNC_OFFSET(23602, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
NAME_FUNC_OFFSET(23624, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
NAME_FUNC_OFFSET(23649, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
NAME_FUNC_OFFSET(23676, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
NAME_FUNC_OFFSET(23704, glBindBufferBase, glBindBufferBase, NULL, 572),
NAME_FUNC_OFFSET(23724, glBindBufferRange, glBindBufferRange, NULL, 573),
NAME_FUNC_OFFSET(23745, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
NAME_FUNC_OFFSET(23771, glClampColor, glClampColor, NULL, 575),
NAME_FUNC_OFFSET(23787, glColorMaski, glColorMaski, NULL, 580),
NAME_FUNC_OFFSET(23809, glDisablei, glDisablei, NULL, 581),
NAME_FUNC_OFFSET(23829, glEnablei, glEnablei, NULL, 582),
NAME_FUNC_OFFSET(23848, glEndConditionalRender, glEndConditionalRender, NULL, 583),
NAME_FUNC_OFFSET(23873, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
NAME_FUNC_OFFSET(23899, glGetBooleani_v, glGetBooleani_v, NULL, 585),
NAME_FUNC_OFFSET(23923, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
NAME_FUNC_OFFSET(23948, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
NAME_FUNC_OFFSET(23972, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
NAME_FUNC_OFFSET(23996, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
NAME_FUNC_OFFSET(24021, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
NAME_FUNC_OFFSET(24054, glGetUniformuiv, glGetUniformuiv, NULL, 592),
NAME_FUNC_OFFSET(24073, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
NAME_FUNC_OFFSET(24097, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
NAME_FUNC_OFFSET(24122, glIsEnabledi, glIsEnabledi, NULL, 595),
NAME_FUNC_OFFSET(24144, glTexParameterIiv, glTexParameterIiv, NULL, 596),
NAME_FUNC_OFFSET(24165, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
NAME_FUNC_OFFSET(24187, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
NAME_FUNC_OFFSET(24218, glUniform1ui, glUniform1ui, NULL, 599),
NAME_FUNC_OFFSET(24234, glUniform1uiv, glUniform1uiv, NULL, 600),
NAME_FUNC_OFFSET(24251, glUniform2ui, glUniform2ui, NULL, 601),
NAME_FUNC_OFFSET(24267, glUniform2uiv, glUniform2uiv, NULL, 602),
NAME_FUNC_OFFSET(24284, glUniform3ui, glUniform3ui, NULL, 603),
NAME_FUNC_OFFSET(24300, glUniform3uiv, glUniform3uiv, NULL, 604),
NAME_FUNC_OFFSET(24317, glUniform4ui, glUniform4ui, NULL, 605),
NAME_FUNC_OFFSET(24333, glUniform4uiv, glUniform4uiv, NULL, 606),
NAME_FUNC_OFFSET(24350, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
NAME_FUNC_OFFSET(24372, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
NAME_FUNC_OFFSET(24395, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
NAME_FUNC_OFFSET(24417, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
NAME_FUNC_OFFSET(24439, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
NAME_FUNC_OFFSET(24462, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
NAME_FUNC_OFFSET(24485, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
NAME_FUNC_OFFSET(24511, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
NAME_FUNC_OFFSET(24537, glTexBuffer, glTexBuffer, NULL, 615),
NAME_FUNC_OFFSET(24552, glFramebufferTexture, glFramebufferTexture, NULL, 616),
NAME_FUNC_OFFSET(24576, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
NAME_FUNC_OFFSET(24601, glBindProgramARB, glBindProgramARB, NULL, 620),
NAME_FUNC_OFFSET(24617, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621),
NAME_FUNC_OFFSET(24636, glGenProgramsARB, glGenProgramsARB, NULL, 622),
NAME_FUNC_OFFSET(24652, glIsProgramARB, glIsProgramARB, NULL, 629),
NAME_FUNC_OFFSET(24666, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630),
NAME_FUNC_OFFSET(24689, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631),
NAME_FUNC_OFFSET(24713, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632),
NAME_FUNC_OFFSET(24736, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633),
NAME_FUNC_OFFSET(24760, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639),
NAME_FUNC_OFFSET(24777, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640),
NAME_FUNC_OFFSET(24795, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641),
NAME_FUNC_OFFSET(24812, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642),
NAME_FUNC_OFFSET(24830, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643),
NAME_FUNC_OFFSET(24847, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644),
NAME_FUNC_OFFSET(24865, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645),
NAME_FUNC_OFFSET(24882, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646),
NAME_FUNC_OFFSET(24900, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
NAME_FUNC_OFFSET(24925, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657),
NAME_FUNC_OFFSET(24947, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
NAME_FUNC_OFFSET(24974, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658),
NAME_FUNC_OFFSET(24998, glBindFramebuffer, glBindFramebuffer, NULL, 659),
NAME_FUNC_OFFSET(25019, glBindRenderbuffer, glBindRenderbuffer, NULL, 660),
NAME_FUNC_OFFSET(25041, glBlitFramebuffer, glBlitFramebuffer, NULL, 661),
NAME_FUNC_OFFSET(25062, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
NAME_FUNC_OFFSET(25090, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662),
NAME_FUNC_OFFSET(25118, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
NAME_FUNC_OFFSET(25142, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663),
NAME_FUNC_OFFSET(25166, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
NAME_FUNC_OFFSET(25191, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664),
NAME_FUNC_OFFSET(25216, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
NAME_FUNC_OFFSET(25245, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665),
NAME_FUNC_OFFSET(25274, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666),
NAME_FUNC_OFFSET(25300, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
NAME_FUNC_OFFSET(25326, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667),
NAME_FUNC_OFFSET(25352, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
NAME_FUNC_OFFSET(25378, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668),
NAME_FUNC_OFFSET(25404, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
NAME_FUNC_OFFSET(25433, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669),
NAME_FUNC_OFFSET(25462, glGenFramebuffers, glGenFramebuffers, NULL, 670),
NAME_FUNC_OFFSET(25483, glGenFramebuffers, glGenFramebuffers, NULL, 670),
NAME_FUNC_OFFSET(25504, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
NAME_FUNC_OFFSET(25526, glGenRenderbuffers, glGenRenderbuffers, NULL, 671),
NAME_FUNC_OFFSET(25548, glGenerateMipmap, glGenerateMipmap, NULL, 672),
NAME_FUNC_OFFSET(25568, glGenerateMipmap, glGenerateMipmap, NULL, 672),
NAME_FUNC_OFFSET(25588, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
NAME_FUNC_OFFSET(25629, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673),
NAME_FUNC_OFFSET(25670, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
NAME_FUNC_OFFSET(25702, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674),
NAME_FUNC_OFFSET(25734, glIsFramebuffer, glIsFramebuffer, NULL, 675),
NAME_FUNC_OFFSET(25753, glIsFramebuffer, glIsFramebuffer, NULL, 675),
NAME_FUNC_OFFSET(25772, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
NAME_FUNC_OFFSET(25792, glIsRenderbuffer, glIsRenderbuffer, NULL, 676),
NAME_FUNC_OFFSET(25812, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
NAME_FUNC_OFFSET(25837, glRenderbufferStorage, glRenderbufferStorage, NULL, 677),
NAME_FUNC_OFFSET(25862, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678),
NAME_FUNC_OFFSET(25898, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680),
NAME_FUNC_OFFSET(25926, glMapBufferRange, glMapBufferRange, NULL, 681),
NAME_FUNC_OFFSET(25946, glBindVertexArray, glBindVertexArray, NULL, 682),
NAME_FUNC_OFFSET(25967, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
NAME_FUNC_OFFSET(25993, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683),
NAME_FUNC_OFFSET(26017, glGenVertexArrays, glGenVertexArrays, NULL, 684),
NAME_FUNC_OFFSET(26038, glIsVertexArray, glIsVertexArray, NULL, 685),
NAME_FUNC_OFFSET(26059, glIsVertexArray, glIsVertexArray, NULL, 685),
NAME_FUNC_OFFSET(26078, glProvokingVertex, glProvokingVertex, NULL, 705),
NAME_FUNC_OFFSET(26099, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 710),
NAME_FUNC_OFFSET(26133, glBlendEquationiARB, glBlendEquationiARB, NULL, 711),
NAME_FUNC_OFFSET(26159, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 712),
NAME_FUNC_OFFSET(26189, glBlendFunciARB, glBlendFunciARB, NULL, 713),
NAME_FUNC_OFFSET(26211, gl_dispatch_stub_730, gl_dispatch_stub_730, NULL, 730),
NAME_FUNC_OFFSET(26235, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
NAME_FUNC_OFFSET(26260, glClearDepthf, glClearDepthf, NULL, 782),
NAME_FUNC_OFFSET(26277, glDepthRangef, glDepthRangef, NULL, 783),
NAME_FUNC_OFFSET(26294, glGetProgramBinary, glGetProgramBinary, NULL, 787),
NAME_FUNC_OFFSET(26316, glProgramBinary, glProgramBinary, NULL, 788),
NAME_FUNC_OFFSET(26335, glProgramParameteri, glProgramParameteri, NULL, 789),
NAME_FUNC_OFFSET(26358, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846),
NAME_FUNC_OFFSET(26374, gl_dispatch_stub_847, gl_dispatch_stub_847, NULL, 847),
NAME_FUNC_OFFSET(26393, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 857),
NAME_FUNC_OFFSET(26412, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 858),
NAME_FUNC_OFFSET(26432, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 859),
NAME_FUNC_OFFSET(26452, glFogCoordfEXT, glFogCoordfEXT, NULL, 860),
NAME_FUNC_OFFSET(26464, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 861),
NAME_FUNC_OFFSET(26477, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 964),
NAME_FUNC_OFFSET(26495, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 965),
NAME_FUNC_OFFSET(26514, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 966),
NAME_FUNC_OFFSET(26532, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 967),
NAME_FUNC_OFFSET(26551, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 968),
NAME_FUNC_OFFSET(26570, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 969),
NAME_FUNC_OFFSET(26590, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 970),
NAME_FUNC_OFFSET(26608, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 971),
NAME_FUNC_OFFSET(26627, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 972),
NAME_FUNC_OFFSET(26646, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 973),
NAME_FUNC_OFFSET(26666, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 974),
NAME_FUNC_OFFSET(26684, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 975),
NAME_FUNC_OFFSET(26703, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 976),
NAME_FUNC_OFFSET(26722, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 977),
NAME_FUNC_OFFSET(26742, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993),
NAME_FUNC_OFFSET(26758, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
NAME_FUNC_OFFSET(26775, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995),
NAME_FUNC_OFFSET(26792, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
NAME_FUNC_OFFSET(26805, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
NAME_FUNC_OFFSET(26822, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
NAME_FUNC_OFFSET(26832, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
NAME_FUNC_OFFSET(26843, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000),
NAME_FUNC_OFFSET(26857, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001),
NAME_FUNC_OFFSET(26871, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002),
NAME_FUNC_OFFSET(26888, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
NAME_FUNC_OFFSET(26906, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
NAME_FUNC_OFFSET(26918, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
NAME_FUNC_OFFSET(26931, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
NAME_FUNC_OFFSET(26947, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
NAME_FUNC_OFFSET(26964, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
NAME_FUNC_OFFSET(26979, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
NAME_FUNC_OFFSET(26995, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
NAME_FUNC_OFFSET(27012, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
NAME_FUNC_OFFSET(27033, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
NAME_FUNC_OFFSET(27047, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
NAME_FUNC_OFFSET(27059, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
NAME_FUNC_OFFSET(27071, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
NAME_FUNC_OFFSET(27087, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
NAME_FUNC_OFFSET(27107, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
NAME_FUNC_OFFSET(27120, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
NAME_FUNC_OFFSET(27141, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
NAME_FUNC_OFFSET(27153, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
NAME_FUNC_OFFSET(27166, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
NAME_FUNC_OFFSET(27180, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
NAME_FUNC_OFFSET(27199, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
NAME_FUNC_OFFSET(27215, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
NAME_FUNC_OFFSET(27231, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
NAME_FUNC_OFFSET(27247, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
NAME_FUNC_OFFSET(27266, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
NAME_FUNC_OFFSET(27285, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
NAME_FUNC_OFFSET(27300, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
NAME_FUNC_OFFSET(27316, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
NAME_FUNC_OFFSET(27335, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
NAME_FUNC_OFFSET(27352, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
NAME_FUNC_OFFSET(27375, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
NAME_FUNC_OFFSET(27396, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
NAME_FUNC_OFFSET(27418, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};
 
#undef NAME_FUNC_OFFSET