0,0 → 1,3229 |
/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ |
|
/* |
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
* (C) Copyright IBM Corporation 2004, 2006 |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sub license, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
* BRIAN PAUL, IBM, |
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
* SOFTWARE. |
*/ |
|
|
/* This file is only included by glapi.c and is used for |
* the GetProcAddress() function |
*/ |
|
typedef struct { |
GLint Name_offset; |
#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) |
_glapi_proc Address; |
#endif |
GLuint Offset; |
} glprocs_table_t; |
|
#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) |
# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } |
#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) |
# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } |
#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) |
# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } |
#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) |
# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } |
#endif |
|
|
|
static const char gl_string_table[] = |
"glNewList\0" |
"glEndList\0" |
"glCallList\0" |
"glCallLists\0" |
"glDeleteLists\0" |
"glGenLists\0" |
"glListBase\0" |
"glBegin\0" |
"glBitmap\0" |
"glColor3b\0" |
"glColor3bv\0" |
"glColor3d\0" |
"glColor3dv\0" |
"glColor3f\0" |
"glColor3fv\0" |
"glColor3i\0" |
"glColor3iv\0" |
"glColor3s\0" |
"glColor3sv\0" |
"glColor3ub\0" |
"glColor3ubv\0" |
"glColor3ui\0" |
"glColor3uiv\0" |
"glColor3us\0" |
"glColor3usv\0" |
"glColor4b\0" |
"glColor4bv\0" |
"glColor4d\0" |
"glColor4dv\0" |
"glColor4f\0" |
"glColor4fv\0" |
"glColor4i\0" |
"glColor4iv\0" |
"glColor4s\0" |
"glColor4sv\0" |
"glColor4ub\0" |
"glColor4ubv\0" |
"glColor4ui\0" |
"glColor4uiv\0" |
"glColor4us\0" |
"glColor4usv\0" |
"glEdgeFlag\0" |
"glEdgeFlagv\0" |
"glEnd\0" |
"glIndexd\0" |
"glIndexdv\0" |
"glIndexf\0" |
"glIndexfv\0" |
"glIndexi\0" |
"glIndexiv\0" |
"glIndexs\0" |
"glIndexsv\0" |
"glNormal3b\0" |
"glNormal3bv\0" |
"glNormal3d\0" |
"glNormal3dv\0" |
"glNormal3f\0" |
"glNormal3fv\0" |
"glNormal3i\0" |
"glNormal3iv\0" |
"glNormal3s\0" |
"glNormal3sv\0" |
"glRasterPos2d\0" |
"glRasterPos2dv\0" |
"glRasterPos2f\0" |
"glRasterPos2fv\0" |
"glRasterPos2i\0" |
"glRasterPos2iv\0" |
"glRasterPos2s\0" |
"glRasterPos2sv\0" |
"glRasterPos3d\0" |
"glRasterPos3dv\0" |
"glRasterPos3f\0" |
"glRasterPos3fv\0" |
"glRasterPos3i\0" |
"glRasterPos3iv\0" |
"glRasterPos3s\0" |
"glRasterPos3sv\0" |
"glRasterPos4d\0" |
"glRasterPos4dv\0" |
"glRasterPos4f\0" |
"glRasterPos4fv\0" |
"glRasterPos4i\0" |
"glRasterPos4iv\0" |
"glRasterPos4s\0" |
"glRasterPos4sv\0" |
"glRectd\0" |
"glRectdv\0" |
"glRectf\0" |
"glRectfv\0" |
"glRecti\0" |
"glRectiv\0" |
"glRects\0" |
"glRectsv\0" |
"glTexCoord1d\0" |
"glTexCoord1dv\0" |
"glTexCoord1f\0" |
"glTexCoord1fv\0" |
"glTexCoord1i\0" |
"glTexCoord1iv\0" |
"glTexCoord1s\0" |
"glTexCoord1sv\0" |
"glTexCoord2d\0" |
"glTexCoord2dv\0" |
"glTexCoord2f\0" |
"glTexCoord2fv\0" |
"glTexCoord2i\0" |
"glTexCoord2iv\0" |
"glTexCoord2s\0" |
"glTexCoord2sv\0" |
"glTexCoord3d\0" |
"glTexCoord3dv\0" |
"glTexCoord3f\0" |
"glTexCoord3fv\0" |
"glTexCoord3i\0" |
"glTexCoord3iv\0" |
"glTexCoord3s\0" |
"glTexCoord3sv\0" |
"glTexCoord4d\0" |
"glTexCoord4dv\0" |
"glTexCoord4f\0" |
"glTexCoord4fv\0" |
"glTexCoord4i\0" |
"glTexCoord4iv\0" |
"glTexCoord4s\0" |
"glTexCoord4sv\0" |
"glVertex2d\0" |
"glVertex2dv\0" |
"glVertex2f\0" |
"glVertex2fv\0" |
"glVertex2i\0" |
"glVertex2iv\0" |
"glVertex2s\0" |
"glVertex2sv\0" |
"glVertex3d\0" |
"glVertex3dv\0" |
"glVertex3f\0" |
"glVertex3fv\0" |
"glVertex3i\0" |
"glVertex3iv\0" |
"glVertex3s\0" |
"glVertex3sv\0" |
"glVertex4d\0" |
"glVertex4dv\0" |
"glVertex4f\0" |
"glVertex4fv\0" |
"glVertex4i\0" |
"glVertex4iv\0" |
"glVertex4s\0" |
"glVertex4sv\0" |
"glClipPlane\0" |
"glColorMaterial\0" |
"glCullFace\0" |
"glFogf\0" |
"glFogfv\0" |
"glFogi\0" |
"glFogiv\0" |
"glFrontFace\0" |
"glHint\0" |
"glLightf\0" |
"glLightfv\0" |
"glLighti\0" |
"glLightiv\0" |
"glLightModelf\0" |
"glLightModelfv\0" |
"glLightModeli\0" |
"glLightModeliv\0" |
"glLineStipple\0" |
"glLineWidth\0" |
"glMaterialf\0" |
"glMaterialfv\0" |
"glMateriali\0" |
"glMaterialiv\0" |
"glPointSize\0" |
"glPolygonMode\0" |
"glPolygonStipple\0" |
"glScissor\0" |
"glShadeModel\0" |
"glTexParameterf\0" |
"glTexParameterfv\0" |
"glTexParameteri\0" |
"glTexParameteriv\0" |
"glTexImage1D\0" |
"glTexImage2D\0" |
"glTexEnvf\0" |
"glTexEnvfv\0" |
"glTexEnvi\0" |
"glTexEnviv\0" |
"glTexGend\0" |
"glTexGendv\0" |
"glTexGenf\0" |
"glTexGenfv\0" |
"glTexGeni\0" |
"glTexGeniv\0" |
"glFeedbackBuffer\0" |
"glSelectBuffer\0" |
"glRenderMode\0" |
"glInitNames\0" |
"glLoadName\0" |
"glPassThrough\0" |
"glPopName\0" |
"glPushName\0" |
"glDrawBuffer\0" |
"glClear\0" |
"glClearAccum\0" |
"glClearIndex\0" |
"glClearColor\0" |
"glClearStencil\0" |
"glClearDepth\0" |
"glStencilMask\0" |
"glColorMask\0" |
"glDepthMask\0" |
"glIndexMask\0" |
"glAccum\0" |
"glDisable\0" |
"glEnable\0" |
"glFinish\0" |
"glFlush\0" |
"glPopAttrib\0" |
"glPushAttrib\0" |
"glMap1d\0" |
"glMap1f\0" |
"glMap2d\0" |
"glMap2f\0" |
"glMapGrid1d\0" |
"glMapGrid1f\0" |
"glMapGrid2d\0" |
"glMapGrid2f\0" |
"glEvalCoord1d\0" |
"glEvalCoord1dv\0" |
"glEvalCoord1f\0" |
"glEvalCoord1fv\0" |
"glEvalCoord2d\0" |
"glEvalCoord2dv\0" |
"glEvalCoord2f\0" |
"glEvalCoord2fv\0" |
"glEvalMesh1\0" |
"glEvalPoint1\0" |
"glEvalMesh2\0" |
"glEvalPoint2\0" |
"glAlphaFunc\0" |
"glBlendFunc\0" |
"glLogicOp\0" |
"glStencilFunc\0" |
"glStencilOp\0" |
"glDepthFunc\0" |
"glPixelZoom\0" |
"glPixelTransferf\0" |
"glPixelTransferi\0" |
"glPixelStoref\0" |
"glPixelStorei\0" |
"glPixelMapfv\0" |
"glPixelMapuiv\0" |
"glPixelMapusv\0" |
"glReadBuffer\0" |
"glCopyPixels\0" |
"glReadPixels\0" |
"glDrawPixels\0" |
"glGetBooleanv\0" |
"glGetClipPlane\0" |
"glGetDoublev\0" |
"glGetError\0" |
"glGetFloatv\0" |
"glGetIntegerv\0" |
"glGetLightfv\0" |
"glGetLightiv\0" |
"glGetMapdv\0" |
"glGetMapfv\0" |
"glGetMapiv\0" |
"glGetMaterialfv\0" |
"glGetMaterialiv\0" |
"glGetPixelMapfv\0" |
"glGetPixelMapuiv\0" |
"glGetPixelMapusv\0" |
"glGetPolygonStipple\0" |
"glGetString\0" |
"glGetTexEnvfv\0" |
"glGetTexEnviv\0" |
"glGetTexGendv\0" |
"glGetTexGenfv\0" |
"glGetTexGeniv\0" |
"glGetTexImage\0" |
"glGetTexParameterfv\0" |
"glGetTexParameteriv\0" |
"glGetTexLevelParameterfv\0" |
"glGetTexLevelParameteriv\0" |
"glIsEnabled\0" |
"glIsList\0" |
"glDepthRange\0" |
"glFrustum\0" |
"glLoadIdentity\0" |
"glLoadMatrixf\0" |
"glLoadMatrixd\0" |
"glMatrixMode\0" |
"glMultMatrixf\0" |
"glMultMatrixd\0" |
"glOrtho\0" |
"glPopMatrix\0" |
"glPushMatrix\0" |
"glRotated\0" |
"glRotatef\0" |
"glScaled\0" |
"glScalef\0" |
"glTranslated\0" |
"glTranslatef\0" |
"glViewport\0" |
"glArrayElement\0" |
"glBindTexture\0" |
"glColorPointer\0" |
"glDisableClientState\0" |
"glDrawArrays\0" |
"glDrawElements\0" |
"glEdgeFlagPointer\0" |
"glEnableClientState\0" |
"glIndexPointer\0" |
"glIndexub\0" |
"glIndexubv\0" |
"glInterleavedArrays\0" |
"glNormalPointer\0" |
"glPolygonOffset\0" |
"glTexCoordPointer\0" |
"glVertexPointer\0" |
"glAreTexturesResident\0" |
"glCopyTexImage1D\0" |
"glCopyTexImage2D\0" |
"glCopyTexSubImage1D\0" |
"glCopyTexSubImage2D\0" |
"glDeleteTextures\0" |
"glGenTextures\0" |
"glGetPointerv\0" |
"glIsTexture\0" |
"glPrioritizeTextures\0" |
"glTexSubImage1D\0" |
"glTexSubImage2D\0" |
"glPopClientAttrib\0" |
"glPushClientAttrib\0" |
"glBlendColor\0" |
"glBlendEquation\0" |
"glDrawRangeElements\0" |
"glColorTable\0" |
"glColorTableParameterfv\0" |
"glColorTableParameteriv\0" |
"glCopyColorTable\0" |
"glGetColorTable\0" |
"glGetColorTableParameterfv\0" |
"glGetColorTableParameteriv\0" |
"glColorSubTable\0" |
"glCopyColorSubTable\0" |
"glConvolutionFilter1D\0" |
"glConvolutionFilter2D\0" |
"glConvolutionParameterf\0" |
"glConvolutionParameterfv\0" |
"glConvolutionParameteri\0" |
"glConvolutionParameteriv\0" |
"glCopyConvolutionFilter1D\0" |
"glCopyConvolutionFilter2D\0" |
"glGetConvolutionFilter\0" |
"glGetConvolutionParameterfv\0" |
"glGetConvolutionParameteriv\0" |
"glGetSeparableFilter\0" |
"glSeparableFilter2D\0" |
"glGetHistogram\0" |
"glGetHistogramParameterfv\0" |
"glGetHistogramParameteriv\0" |
"glGetMinmax\0" |
"glGetMinmaxParameterfv\0" |
"glGetMinmaxParameteriv\0" |
"glHistogram\0" |
"glMinmax\0" |
"glResetHistogram\0" |
"glResetMinmax\0" |
"glTexImage3D\0" |
"glTexSubImage3D\0" |
"glCopyTexSubImage3D\0" |
"glActiveTexture\0" |
"glClientActiveTexture\0" |
"glMultiTexCoord1d\0" |
"glMultiTexCoord1dv\0" |
"glMultiTexCoord1fARB\0" |
"glMultiTexCoord1fvARB\0" |
"glMultiTexCoord1i\0" |
"glMultiTexCoord1iv\0" |
"glMultiTexCoord1s\0" |
"glMultiTexCoord1sv\0" |
"glMultiTexCoord2d\0" |
"glMultiTexCoord2dv\0" |
"glMultiTexCoord2fARB\0" |
"glMultiTexCoord2fvARB\0" |
"glMultiTexCoord2i\0" |
"glMultiTexCoord2iv\0" |
"glMultiTexCoord2s\0" |
"glMultiTexCoord2sv\0" |
"glMultiTexCoord3d\0" |
"glMultiTexCoord3dv\0" |
"glMultiTexCoord3fARB\0" |
"glMultiTexCoord3fvARB\0" |
"glMultiTexCoord3i\0" |
"glMultiTexCoord3iv\0" |
"glMultiTexCoord3s\0" |
"glMultiTexCoord3sv\0" |
"glMultiTexCoord4d\0" |
"glMultiTexCoord4dv\0" |
"glMultiTexCoord4fARB\0" |
"glMultiTexCoord4fvARB\0" |
"glMultiTexCoord4i\0" |
"glMultiTexCoord4iv\0" |
"glMultiTexCoord4s\0" |
"glMultiTexCoord4sv\0" |
"glCompressedTexImage1D\0" |
"glCompressedTexImage2D\0" |
"glCompressedTexImage3D\0" |
"glCompressedTexSubImage1D\0" |
"glCompressedTexSubImage2D\0" |
"glCompressedTexSubImage3D\0" |
"glGetCompressedTexImage\0" |
"glLoadTransposeMatrixd\0" |
"glLoadTransposeMatrixf\0" |
"glMultTransposeMatrixd\0" |
"glMultTransposeMatrixf\0" |
"glSampleCoverage\0" |
"glBlendFuncSeparate\0" |
"glFogCoordPointer\0" |
"glFogCoordd\0" |
"glFogCoorddv\0" |
"glMultiDrawArrays\0" |
"glPointParameterf\0" |
"glPointParameterfv\0" |
"glPointParameteri\0" |
"glPointParameteriv\0" |
"glSecondaryColor3b\0" |
"glSecondaryColor3bv\0" |
"glSecondaryColor3d\0" |
"glSecondaryColor3dv\0" |
"glSecondaryColor3i\0" |
"glSecondaryColor3iv\0" |
"glSecondaryColor3s\0" |
"glSecondaryColor3sv\0" |
"glSecondaryColor3ub\0" |
"glSecondaryColor3ubv\0" |
"glSecondaryColor3ui\0" |
"glSecondaryColor3uiv\0" |
"glSecondaryColor3us\0" |
"glSecondaryColor3usv\0" |
"glSecondaryColorPointer\0" |
"glWindowPos2d\0" |
"glWindowPos2dv\0" |
"glWindowPos2f\0" |
"glWindowPos2fv\0" |
"glWindowPos2i\0" |
"glWindowPos2iv\0" |
"glWindowPos2s\0" |
"glWindowPos2sv\0" |
"glWindowPos3d\0" |
"glWindowPos3dv\0" |
"glWindowPos3f\0" |
"glWindowPos3fv\0" |
"glWindowPos3i\0" |
"glWindowPos3iv\0" |
"glWindowPos3s\0" |
"glWindowPos3sv\0" |
"glBeginQuery\0" |
"glBindBuffer\0" |
"glBufferData\0" |
"glBufferSubData\0" |
"glDeleteBuffers\0" |
"glDeleteQueries\0" |
"glEndQuery\0" |
"glGenBuffers\0" |
"glGenQueries\0" |
"glGetBufferParameteriv\0" |
"glGetBufferPointerv\0" |
"glGetBufferSubData\0" |
"glGetQueryObjectiv\0" |
"glGetQueryObjectuiv\0" |
"glGetQueryiv\0" |
"glIsBuffer\0" |
"glIsQuery\0" |
"glMapBuffer\0" |
"glUnmapBuffer\0" |
"glAttachShader\0" |
"glBindAttribLocation\0" |
"glBlendEquationSeparate\0" |
"glCompileShader\0" |
"glCreateProgram\0" |
"glCreateShader\0" |
"glDeleteProgram\0" |
"glDeleteShader\0" |
"glDetachShader\0" |
"glDisableVertexAttribArray\0" |
"glDrawBuffers\0" |
"glEnableVertexAttribArray\0" |
"glGetActiveAttrib\0" |
"glGetActiveUniform\0" |
"glGetAttachedShaders\0" |
"glGetAttribLocation\0" |
"glGetProgramInfoLog\0" |
"glGetProgramiv\0" |
"glGetShaderInfoLog\0" |
"glGetShaderSource\0" |
"glGetShaderiv\0" |
"glGetUniformLocation\0" |
"glGetUniformfv\0" |
"glGetUniformiv\0" |
"glGetVertexAttribPointerv\0" |
"glGetVertexAttribdv\0" |
"glGetVertexAttribfv\0" |
"glGetVertexAttribiv\0" |
"glIsProgram\0" |
"glIsShader\0" |
"glLinkProgram\0" |
"glShaderSource\0" |
"glStencilFuncSeparate\0" |
"glStencilMaskSeparate\0" |
"glStencilOpSeparate\0" |
"glUniform1f\0" |
"glUniform1fv\0" |
"glUniform1i\0" |
"glUniform1iv\0" |
"glUniform2f\0" |
"glUniform2fv\0" |
"glUniform2i\0" |
"glUniform2iv\0" |
"glUniform3f\0" |
"glUniform3fv\0" |
"glUniform3i\0" |
"glUniform3iv\0" |
"glUniform4f\0" |
"glUniform4fv\0" |
"glUniform4i\0" |
"glUniform4iv\0" |
"glUniformMatrix2fv\0" |
"glUniformMatrix3fv\0" |
"glUniformMatrix4fv\0" |
"glUseProgram\0" |
"glValidateProgram\0" |
"glVertexAttrib1d\0" |
"glVertexAttrib1dv\0" |
"glVertexAttrib1s\0" |
"glVertexAttrib1sv\0" |
"glVertexAttrib2d\0" |
"glVertexAttrib2dv\0" |
"glVertexAttrib2s\0" |
"glVertexAttrib2sv\0" |
"glVertexAttrib3d\0" |
"glVertexAttrib3dv\0" |
"glVertexAttrib3s\0" |
"glVertexAttrib3sv\0" |
"glVertexAttrib4Nbv\0" |
"glVertexAttrib4Niv\0" |
"glVertexAttrib4Nsv\0" |
"glVertexAttrib4Nub\0" |
"glVertexAttrib4Nubv\0" |
"glVertexAttrib4Nuiv\0" |
"glVertexAttrib4Nusv\0" |
"glVertexAttrib4bv\0" |
"glVertexAttrib4d\0" |
"glVertexAttrib4dv\0" |
"glVertexAttrib4iv\0" |
"glVertexAttrib4s\0" |
"glVertexAttrib4sv\0" |
"glVertexAttrib4ubv\0" |
"glVertexAttrib4uiv\0" |
"glVertexAttrib4usv\0" |
"glVertexAttribPointer\0" |
"glUniformMatrix2x3fv\0" |
"glUniformMatrix2x4fv\0" |
"glUniformMatrix3x2fv\0" |
"glUniformMatrix3x4fv\0" |
"glUniformMatrix4x2fv\0" |
"glUniformMatrix4x3fv\0" |
"glBeginConditionalRender\0" |
"glBeginTransformFeedback\0" |
"glBindBufferBase\0" |
"glBindBufferRange\0" |
"glBindFragDataLocation\0" |
"glClampColor\0" |
"glClearBufferfi\0" |
"glClearBufferfv\0" |
"glClearBufferiv\0" |
"glClearBufferuiv\0" |
"glColorMaski\0" |
"glDisablei\0" |
"glEnablei\0" |
"glEndConditionalRender\0" |
"glEndTransformFeedback\0" |
"glGetBooleani_v\0" |
"glGetFragDataLocation\0" |
"glGetIntegeri_v\0" |
"glGetStringi\0" |
"glGetTexParameterIiv\0" |
"glGetTexParameterIuiv\0" |
"glGetTransformFeedbackVarying\0" |
"glGetUniformuiv\0" |
"glGetVertexAttribIiv\0" |
"glGetVertexAttribIuiv\0" |
"glIsEnabledi\0" |
"glTexParameterIiv\0" |
"glTexParameterIuiv\0" |
"glTransformFeedbackVaryings\0" |
"glUniform1ui\0" |
"glUniform1uiv\0" |
"glUniform2ui\0" |
"glUniform2uiv\0" |
"glUniform3ui\0" |
"glUniform3uiv\0" |
"glUniform4ui\0" |
"glUniform4uiv\0" |
"glVertexAttribI1iv\0" |
"glVertexAttribI1uiv\0" |
"glVertexAttribI4bv\0" |
"glVertexAttribI4sv\0" |
"glVertexAttribI4ubv\0" |
"glVertexAttribI4usv\0" |
"glVertexAttribIPointer\0" |
"glPrimitiveRestartIndex\0" |
"glTexBuffer\0" |
"glFramebufferTexture\0" |
"glGetBufferParameteri64v\0" |
"glGetInteger64i_v\0" |
"glVertexAttribDivisor\0" |
"glBindProgramARB\0" |
"glDeleteProgramsARB\0" |
"glGenProgramsARB\0" |
"glGetProgramEnvParameterdvARB\0" |
"glGetProgramEnvParameterfvARB\0" |
"glGetProgramLocalParameterdvARB\0" |
"glGetProgramLocalParameterfvARB\0" |
"glGetProgramStringARB\0" |
"glGetProgramivARB\0" |
"glIsProgramARB\0" |
"glProgramEnvParameter4dARB\0" |
"glProgramEnvParameter4dvARB\0" |
"glProgramEnvParameter4fARB\0" |
"glProgramEnvParameter4fvARB\0" |
"glProgramLocalParameter4dARB\0" |
"glProgramLocalParameter4dvARB\0" |
"glProgramLocalParameter4fARB\0" |
"glProgramLocalParameter4fvARB\0" |
"glProgramStringARB\0" |
"glVertexAttrib1fARB\0" |
"glVertexAttrib1fvARB\0" |
"glVertexAttrib2fARB\0" |
"glVertexAttrib2fvARB\0" |
"glVertexAttrib3fARB\0" |
"glVertexAttrib3fvARB\0" |
"glVertexAttrib4fARB\0" |
"glVertexAttrib4fvARB\0" |
"glAttachObjectARB\0" |
"glCreateProgramObjectARB\0" |
"glCreateShaderObjectARB\0" |
"glDeleteObjectARB\0" |
"glDetachObjectARB\0" |
"glGetAttachedObjectsARB\0" |
"glGetHandleARB\0" |
"glGetInfoLogARB\0" |
"glGetObjectParameterfvARB\0" |
"glGetObjectParameterivARB\0" |
"glDrawArraysInstancedARB\0" |
"glDrawElementsInstancedARB\0" |
"glBindFramebuffer\0" |
"glBindRenderbuffer\0" |
"glBlitFramebuffer\0" |
"glCheckFramebufferStatus\0" |
"glDeleteFramebuffers\0" |
"glDeleteRenderbuffers\0" |
"glFramebufferRenderbuffer\0" |
"glFramebufferTexture1D\0" |
"glFramebufferTexture2D\0" |
"glFramebufferTexture3D\0" |
"glFramebufferTextureLayer\0" |
"glGenFramebuffers\0" |
"glGenRenderbuffers\0" |
"glGenerateMipmap\0" |
"glGetFramebufferAttachmentParameteriv\0" |
"glGetRenderbufferParameteriv\0" |
"glIsFramebuffer\0" |
"glIsRenderbuffer\0" |
"glRenderbufferStorage\0" |
"glRenderbufferStorageMultisample\0" |
"glFramebufferTextureFaceARB\0" |
"glFlushMappedBufferRange\0" |
"glMapBufferRange\0" |
"glBindVertexArray\0" |
"glDeleteVertexArrays\0" |
"glGenVertexArrays\0" |
"glIsVertexArray\0" |
"glGetActiveUniformBlockName\0" |
"glGetActiveUniformBlockiv\0" |
"glGetActiveUniformName\0" |
"glGetActiveUniformsiv\0" |
"glGetUniformBlockIndex\0" |
"glGetUniformIndices\0" |
"glUniformBlockBinding\0" |
"glCopyBufferSubData\0" |
"glClientWaitSync\0" |
"glDeleteSync\0" |
"glFenceSync\0" |
"glGetInteger64v\0" |
"glGetSynciv\0" |
"glIsSync\0" |
"glWaitSync\0" |
"glDrawElementsBaseVertex\0" |
"glDrawElementsInstancedBaseVertex\0" |
"glDrawRangeElementsBaseVertex\0" |
"glMultiDrawElementsBaseVertex\0" |
"glProvokingVertex\0" |
"glGetMultisamplefv\0" |
"glSampleMaski\0" |
"glTexImage2DMultisample\0" |
"glTexImage3DMultisample\0" |
"glBlendEquationSeparateiARB\0" |
"glBlendEquationiARB\0" |
"glBlendFuncSeparateiARB\0" |
"glBlendFunciARB\0" |
"glBindFragDataLocationIndexed\0" |
"glGetFragDataIndex\0" |
"glBindSampler\0" |
"glDeleteSamplers\0" |
"glGenSamplers\0" |
"glGetSamplerParameterIiv\0" |
"glGetSamplerParameterIuiv\0" |
"glGetSamplerParameterfv\0" |
"glGetSamplerParameteriv\0" |
"glIsSampler\0" |
"glSamplerParameterIiv\0" |
"glSamplerParameterIuiv\0" |
"glSamplerParameterf\0" |
"glSamplerParameterfv\0" |
"glSamplerParameteri\0" |
"glSamplerParameteriv\0" |
"glGetQueryObjecti64v\0" |
"glGetQueryObjectui64v\0" |
"glQueryCounter\0" |
"glColorP3ui\0" |
"glColorP3uiv\0" |
"glColorP4ui\0" |
"glColorP4uiv\0" |
"glMultiTexCoordP1ui\0" |
"glMultiTexCoordP1uiv\0" |
"glMultiTexCoordP2ui\0" |
"glMultiTexCoordP2uiv\0" |
"glMultiTexCoordP3ui\0" |
"glMultiTexCoordP3uiv\0" |
"glMultiTexCoordP4ui\0" |
"glMultiTexCoordP4uiv\0" |
"glNormalP3ui\0" |
"glNormalP3uiv\0" |
"glSecondaryColorP3ui\0" |
"glSecondaryColorP3uiv\0" |
"glTexCoordP1ui\0" |
"glTexCoordP1uiv\0" |
"glTexCoordP2ui\0" |
"glTexCoordP2uiv\0" |
"glTexCoordP3ui\0" |
"glTexCoordP3uiv\0" |
"glTexCoordP4ui\0" |
"glTexCoordP4uiv\0" |
"glVertexAttribP1ui\0" |
"glVertexAttribP1uiv\0" |
"glVertexAttribP2ui\0" |
"glVertexAttribP2uiv\0" |
"glVertexAttribP3ui\0" |
"glVertexAttribP3uiv\0" |
"glVertexAttribP4ui\0" |
"glVertexAttribP4uiv\0" |
"glVertexP2ui\0" |
"glVertexP2uiv\0" |
"glVertexP3ui\0" |
"glVertexP3uiv\0" |
"glVertexP4ui\0" |
"glVertexP4uiv\0" |
"glBindTransformFeedback\0" |
"glDeleteTransformFeedbacks\0" |
"glDrawTransformFeedback\0" |
"glGenTransformFeedbacks\0" |
"glIsTransformFeedback\0" |
"glPauseTransformFeedback\0" |
"glResumeTransformFeedback\0" |
"glBeginQueryIndexed\0" |
"glDrawTransformFeedbackStream\0" |
"glEndQueryIndexed\0" |
"glGetQueryIndexediv\0" |
"glClearDepthf\0" |
"glDepthRangef\0" |
"glGetShaderPrecisionFormat\0" |
"glReleaseShaderCompiler\0" |
"glShaderBinary\0" |
"glGetProgramBinary\0" |
"glProgramBinary\0" |
"glProgramParameteri\0" |
"glDebugMessageCallbackARB\0" |
"glDebugMessageControlARB\0" |
"glDebugMessageInsertARB\0" |
"glGetDebugMessageLogARB\0" |
"glGetGraphicsResetStatusARB\0" |
"glGetnColorTableARB\0" |
"glGetnCompressedTexImageARB\0" |
"glGetnConvolutionFilterARB\0" |
"glGetnHistogramARB\0" |
"glGetnMapdvARB\0" |
"glGetnMapfvARB\0" |
"glGetnMapivARB\0" |
"glGetnMinmaxARB\0" |
"glGetnPixelMapfvARB\0" |
"glGetnPixelMapuivARB\0" |
"glGetnPixelMapusvARB\0" |
"glGetnPolygonStippleARB\0" |
"glGetnSeparableFilterARB\0" |
"glGetnTexImageARB\0" |
"glGetnUniformdvARB\0" |
"glGetnUniformfvARB\0" |
"glGetnUniformivARB\0" |
"glGetnUniformuivARB\0" |
"glReadnPixelsARB\0" |
"glDrawArraysInstancedBaseInstance\0" |
"glDrawElementsInstancedBaseInstance\0" |
"glDrawElementsInstancedBaseVertexBaseInstance\0" |
"glDrawTransformFeedbackInstanced\0" |
"glDrawTransformFeedbackStreamInstanced\0" |
"glGetInternalformativ\0" |
"glTexStorage1D\0" |
"glTexStorage2D\0" |
"glTexStorage3D\0" |
"glTextureStorage1DEXT\0" |
"glTextureStorage2DEXT\0" |
"glTextureStorage3DEXT\0" |
"glTexBufferRange\0" |
"glTexStorage2DMultisample\0" |
"glTexStorage3DMultisample\0" |
"glInvalidateBufferData\0" |
"glInvalidateBufferSubData\0" |
"glInvalidateFramebuffer\0" |
"glInvalidateSubFramebuffer\0" |
"glInvalidateTexImage\0" |
"glInvalidateTexSubImage\0" |
"glPolygonOffsetEXT\0" |
"glDrawTexfOES\0" |
"glDrawTexfvOES\0" |
"glDrawTexiOES\0" |
"glDrawTexivOES\0" |
"glDrawTexsOES\0" |
"glDrawTexsvOES\0" |
"glDrawTexxOES\0" |
"glDrawTexxvOES\0" |
"glPointSizePointerOES\0" |
"glQueryMatrixxOES\0" |
"glSampleMaskSGIS\0" |
"glSamplePatternSGIS\0" |
"glColorPointerEXT\0" |
"glEdgeFlagPointerEXT\0" |
"glIndexPointerEXT\0" |
"glNormalPointerEXT\0" |
"glTexCoordPointerEXT\0" |
"glVertexPointerEXT\0" |
"glDiscardFramebufferEXT\0" |
"glLockArraysEXT\0" |
"glUnlockArraysEXT\0" |
"glSecondaryColor3fEXT\0" |
"glSecondaryColor3fvEXT\0" |
"glMultiDrawElementsEXT\0" |
"glFogCoordfEXT\0" |
"glFogCoordfvEXT\0" |
"glResizeBuffersMESA\0" |
"glWindowPos4dMESA\0" |
"glWindowPos4dvMESA\0" |
"glWindowPos4fMESA\0" |
"glWindowPos4fvMESA\0" |
"glWindowPos4iMESA\0" |
"glWindowPos4ivMESA\0" |
"glWindowPos4sMESA\0" |
"glWindowPos4svMESA\0" |
"glMultiModeDrawArraysIBM\0" |
"glMultiModeDrawElementsIBM\0" |
"glAreProgramsResidentNV\0" |
"glExecuteProgramNV\0" |
"glGetProgramParameterdvNV\0" |
"glGetProgramParameterfvNV\0" |
"glGetProgramStringNV\0" |
"glGetProgramivNV\0" |
"glGetTrackMatrixivNV\0" |
"glGetVertexAttribdvNV\0" |
"glGetVertexAttribfvNV\0" |
"glGetVertexAttribivNV\0" |
"glLoadProgramNV\0" |
"glProgramParameters4dvNV\0" |
"glProgramParameters4fvNV\0" |
"glRequestResidentProgramsNV\0" |
"glTrackMatrixNV\0" |
"glVertexAttrib1dNV\0" |
"glVertexAttrib1dvNV\0" |
"glVertexAttrib1fNV\0" |
"glVertexAttrib1fvNV\0" |
"glVertexAttrib1sNV\0" |
"glVertexAttrib1svNV\0" |
"glVertexAttrib2dNV\0" |
"glVertexAttrib2dvNV\0" |
"glVertexAttrib2fNV\0" |
"glVertexAttrib2fvNV\0" |
"glVertexAttrib2sNV\0" |
"glVertexAttrib2svNV\0" |
"glVertexAttrib3dNV\0" |
"glVertexAttrib3dvNV\0" |
"glVertexAttrib3fNV\0" |
"glVertexAttrib3fvNV\0" |
"glVertexAttrib3sNV\0" |
"glVertexAttrib3svNV\0" |
"glVertexAttrib4dNV\0" |
"glVertexAttrib4dvNV\0" |
"glVertexAttrib4fNV\0" |
"glVertexAttrib4fvNV\0" |
"glVertexAttrib4sNV\0" |
"glVertexAttrib4svNV\0" |
"glVertexAttrib4ubNV\0" |
"glVertexAttrib4ubvNV\0" |
"glVertexAttribPointerNV\0" |
"glVertexAttribs1dvNV\0" |
"glVertexAttribs1fvNV\0" |
"glVertexAttribs1svNV\0" |
"glVertexAttribs2dvNV\0" |
"glVertexAttribs2fvNV\0" |
"glVertexAttribs2svNV\0" |
"glVertexAttribs3dvNV\0" |
"glVertexAttribs3fvNV\0" |
"glVertexAttribs3svNV\0" |
"glVertexAttribs4dvNV\0" |
"glVertexAttribs4fvNV\0" |
"glVertexAttribs4svNV\0" |
"glVertexAttribs4ubvNV\0" |
"glGetTexBumpParameterfvATI\0" |
"glGetTexBumpParameterivATI\0" |
"glTexBumpParameterfvATI\0" |
"glTexBumpParameterivATI\0" |
"glAlphaFragmentOp1ATI\0" |
"glAlphaFragmentOp2ATI\0" |
"glAlphaFragmentOp3ATI\0" |
"glBeginFragmentShaderATI\0" |
"glBindFragmentShaderATI\0" |
"glColorFragmentOp1ATI\0" |
"glColorFragmentOp2ATI\0" |
"glColorFragmentOp3ATI\0" |
"glDeleteFragmentShaderATI\0" |
"glEndFragmentShaderATI\0" |
"glGenFragmentShadersATI\0" |
"glPassTexCoordATI\0" |
"glSampleMapATI\0" |
"glSetFragmentShaderConstantATI\0" |
"glActiveStencilFaceEXT\0" |
"glBindVertexArrayAPPLE\0" |
"glGenVertexArraysAPPLE\0" |
"glGetProgramNamedParameterdvNV\0" |
"glGetProgramNamedParameterfvNV\0" |
"glProgramNamedParameter4dNV\0" |
"glProgramNamedParameter4dvNV\0" |
"glProgramNamedParameter4fNV\0" |
"glProgramNamedParameter4fvNV\0" |
"glPrimitiveRestartNV\0" |
"glGetTexGenxvOES\0" |
"glTexGenxOES\0" |
"glTexGenxvOES\0" |
"glDepthBoundsEXT\0" |
"glBindFramebufferEXT\0" |
"glBindRenderbufferEXT\0" |
"glBufferParameteriAPPLE\0" |
"glFlushMappedBufferRangeAPPLE\0" |
"glVertexAttribI1iEXT\0" |
"glVertexAttribI1uiEXT\0" |
"glVertexAttribI2iEXT\0" |
"glVertexAttribI2ivEXT\0" |
"glVertexAttribI2uiEXT\0" |
"glVertexAttribI2uivEXT\0" |
"glVertexAttribI3iEXT\0" |
"glVertexAttribI3ivEXT\0" |
"glVertexAttribI3uiEXT\0" |
"glVertexAttribI3uivEXT\0" |
"glVertexAttribI4iEXT\0" |
"glVertexAttribI4ivEXT\0" |
"glVertexAttribI4uiEXT\0" |
"glVertexAttribI4uivEXT\0" |
"glClearColorIiEXT\0" |
"glClearColorIuiEXT\0" |
"glBindBufferOffsetEXT\0" |
"glGetObjectParameterivAPPLE\0" |
"glObjectPurgeableAPPLE\0" |
"glObjectUnpurgeableAPPLE\0" |
"glActiveProgramEXT\0" |
"glCreateShaderProgramEXT\0" |
"glUseShaderProgramEXT\0" |
"glTextureBarrierNV\0" |
"glStencilFuncSeparateATI\0" |
"glProgramEnvParameters4fvEXT\0" |
"glProgramLocalParameters4fvEXT\0" |
"glEGLImageTargetRenderbufferStorageOES\0" |
"glEGLImageTargetTexture2DOES\0" |
"glAlphaFuncx\0" |
"glClearColorx\0" |
"glClearDepthx\0" |
"glColor4x\0" |
"glDepthRangex\0" |
"glFogx\0" |
"glFogxv\0" |
"glFrustumf\0" |
"glFrustumx\0" |
"glLightModelx\0" |
"glLightModelxv\0" |
"glLightx\0" |
"glLightxv\0" |
"glLineWidthx\0" |
"glLoadMatrixx\0" |
"glMaterialx\0" |
"glMaterialxv\0" |
"glMultMatrixx\0" |
"glMultiTexCoord4x\0" |
"glNormal3x\0" |
"glOrthof\0" |
"glOrthox\0" |
"glPointSizex\0" |
"glPolygonOffsetx\0" |
"glRotatex\0" |
"glSampleCoveragex\0" |
"glScalex\0" |
"glTexEnvx\0" |
"glTexEnvxv\0" |
"glTexParameterx\0" |
"glTranslatex\0" |
"glClipPlanef\0" |
"glClipPlanex\0" |
"glGetClipPlanef\0" |
"glGetClipPlanex\0" |
"glGetFixedv\0" |
"glGetLightxv\0" |
"glGetMaterialxv\0" |
"glGetTexEnvxv\0" |
"glGetTexParameterxv\0" |
"glPointParameterx\0" |
"glPointParameterxv\0" |
"glTexParameterxv\0" |
"glTexGenfOES\0" |
"glTexGenfvOES\0" |
"glTexGeniOES\0" |
"glTexGenivOES\0" |
"glReadBufferNV\0" |
"glGetTexGenfvOES\0" |
"glGetTexGenivOES\0" |
"glArrayElementEXT\0" |
"glBindTextureEXT\0" |
"glDrawArraysEXT\0" |
"glAreTexturesResidentEXT\0" |
"glCopyTexImage1DEXT\0" |
"glCopyTexImage2DEXT\0" |
"glCopyTexSubImage1DEXT\0" |
"glCopyTexSubImage2DEXT\0" |
"glDeleteTexturesEXT\0" |
"glGenTexturesEXT\0" |
"glGetPointervEXT\0" |
"glIsTextureEXT\0" |
"glPrioritizeTexturesEXT\0" |
"glTexSubImage1DEXT\0" |
"glTexSubImage2DEXT\0" |
"glBlendColorEXT\0" |
"glBlendEquationEXT\0" |
"glBlendEquationOES\0" |
"glDrawRangeElementsEXT\0" |
"glColorTableSGI\0" |
"glColorTableEXT\0" |
"glColorTableParameterfvSGI\0" |
"glColorTableParameterivSGI\0" |
"glCopyColorTableSGI\0" |
"glGetColorTableSGI\0" |
"glGetColorTableEXT\0" |
"glGetColorTableParameterfvSGI\0" |
"glGetColorTableParameterfvEXT\0" |
"glGetColorTableParameterivSGI\0" |
"glGetColorTableParameterivEXT\0" |
"glColorSubTableEXT\0" |
"glCopyColorSubTableEXT\0" |
"glConvolutionFilter1DEXT\0" |
"glConvolutionFilter2DEXT\0" |
"glConvolutionParameterfEXT\0" |
"glConvolutionParameterfvEXT\0" |
"glConvolutionParameteriEXT\0" |
"glConvolutionParameterivEXT\0" |
"glCopyConvolutionFilter1DEXT\0" |
"glCopyConvolutionFilter2DEXT\0" |
"glGetConvolutionFilterEXT\0" |
"glGetConvolutionParameterfvEXT\0" |
"glGetConvolutionParameterivEXT\0" |
"glGetSeparableFilterEXT\0" |
"glSeparableFilter2DEXT\0" |
"glGetHistogramEXT\0" |
"glGetHistogramParameterfvEXT\0" |
"glGetHistogramParameterivEXT\0" |
"glGetMinmaxEXT\0" |
"glGetMinmaxParameterfvEXT\0" |
"glGetMinmaxParameterivEXT\0" |
"glHistogramEXT\0" |
"glMinmaxEXT\0" |
"glResetHistogramEXT\0" |
"glResetMinmaxEXT\0" |
"glTexImage3DEXT\0" |
"glTexImage3DOES\0" |
"glTexSubImage3DEXT\0" |
"glTexSubImage3DOES\0" |
"glCopyTexSubImage3DEXT\0" |
"glCopyTexSubImage3DOES\0" |
"glActiveTextureARB\0" |
"glClientActiveTextureARB\0" |
"glMultiTexCoord1dARB\0" |
"glMultiTexCoord1dvARB\0" |
"glMultiTexCoord1f\0" |
"glMultiTexCoord1fv\0" |
"glMultiTexCoord1iARB\0" |
"glMultiTexCoord1ivARB\0" |
"glMultiTexCoord1sARB\0" |
"glMultiTexCoord1svARB\0" |
"glMultiTexCoord2dARB\0" |
"glMultiTexCoord2dvARB\0" |
"glMultiTexCoord2f\0" |
"glMultiTexCoord2fv\0" |
"glMultiTexCoord2iARB\0" |
"glMultiTexCoord2ivARB\0" |
"glMultiTexCoord2sARB\0" |
"glMultiTexCoord2svARB\0" |
"glMultiTexCoord3dARB\0" |
"glMultiTexCoord3dvARB\0" |
"glMultiTexCoord3f\0" |
"glMultiTexCoord3fv\0" |
"glMultiTexCoord3iARB\0" |
"glMultiTexCoord3ivARB\0" |
"glMultiTexCoord3sARB\0" |
"glMultiTexCoord3svARB\0" |
"glMultiTexCoord4dARB\0" |
"glMultiTexCoord4dvARB\0" |
"glMultiTexCoord4f\0" |
"glMultiTexCoord4fv\0" |
"glMultiTexCoord4iARB\0" |
"glMultiTexCoord4ivARB\0" |
"glMultiTexCoord4sARB\0" |
"glMultiTexCoord4svARB\0" |
"glCompressedTexImage1DARB\0" |
"glCompressedTexImage2DARB\0" |
"glCompressedTexImage3DARB\0" |
"glCompressedTexImage3DOES\0" |
"glCompressedTexSubImage1DARB\0" |
"glCompressedTexSubImage2DARB\0" |
"glCompressedTexSubImage3DARB\0" |
"glCompressedTexSubImage3DOES\0" |
"glGetCompressedTexImageARB\0" |
"glLoadTransposeMatrixdARB\0" |
"glLoadTransposeMatrixfARB\0" |
"glMultTransposeMatrixdARB\0" |
"glMultTransposeMatrixfARB\0" |
"glSampleCoverageARB\0" |
"glBlendFuncSeparateEXT\0" |
"glBlendFuncSeparateINGR\0" |
"glBlendFuncSeparateOES\0" |
"glFogCoordPointerEXT\0" |
"glFogCoorddEXT\0" |
"glFogCoorddvEXT\0" |
"glMultiDrawArraysEXT\0" |
"glPointParameterfARB\0" |
"glPointParameterfEXT\0" |
"glPointParameterfSGIS\0" |
"glPointParameterfvARB\0" |
"glPointParameterfvEXT\0" |
"glPointParameterfvSGIS\0" |
"glPointParameteriNV\0" |
"glPointParameterivNV\0" |
"glSecondaryColor3bEXT\0" |
"glSecondaryColor3bvEXT\0" |
"glSecondaryColor3dEXT\0" |
"glSecondaryColor3dvEXT\0" |
"glSecondaryColor3iEXT\0" |
"glSecondaryColor3ivEXT\0" |
"glSecondaryColor3sEXT\0" |
"glSecondaryColor3svEXT\0" |
"glSecondaryColor3ubEXT\0" |
"glSecondaryColor3ubvEXT\0" |
"glSecondaryColor3uiEXT\0" |
"glSecondaryColor3uivEXT\0" |
"glSecondaryColor3usEXT\0" |
"glSecondaryColor3usvEXT\0" |
"glSecondaryColorPointerEXT\0" |
"glWindowPos2dARB\0" |
"glWindowPos2dMESA\0" |
"glWindowPos2dvARB\0" |
"glWindowPos2dvMESA\0" |
"glWindowPos2fARB\0" |
"glWindowPos2fMESA\0" |
"glWindowPos2fvARB\0" |
"glWindowPos2fvMESA\0" |
"glWindowPos2iARB\0" |
"glWindowPos2iMESA\0" |
"glWindowPos2ivARB\0" |
"glWindowPos2ivMESA\0" |
"glWindowPos2sARB\0" |
"glWindowPos2sMESA\0" |
"glWindowPos2svARB\0" |
"glWindowPos2svMESA\0" |
"glWindowPos3dARB\0" |
"glWindowPos3dMESA\0" |
"glWindowPos3dvARB\0" |
"glWindowPos3dvMESA\0" |
"glWindowPos3fARB\0" |
"glWindowPos3fMESA\0" |
"glWindowPos3fvARB\0" |
"glWindowPos3fvMESA\0" |
"glWindowPos3iARB\0" |
"glWindowPos3iMESA\0" |
"glWindowPos3ivARB\0" |
"glWindowPos3ivMESA\0" |
"glWindowPos3sARB\0" |
"glWindowPos3sMESA\0" |
"glWindowPos3svARB\0" |
"glWindowPos3svMESA\0" |
"glBeginQueryARB\0" |
"glBindBufferARB\0" |
"glBufferDataARB\0" |
"glBufferSubDataARB\0" |
"glDeleteBuffersARB\0" |
"glDeleteQueriesARB\0" |
"glEndQueryARB\0" |
"glGenBuffersARB\0" |
"glGenQueriesARB\0" |
"glGetBufferParameterivARB\0" |
"glGetBufferPointervARB\0" |
"glGetBufferPointervOES\0" |
"glGetBufferSubDataARB\0" |
"glGetQueryObjectivARB\0" |
"glGetQueryObjectuivARB\0" |
"glGetQueryivARB\0" |
"glIsBufferARB\0" |
"glIsQueryARB\0" |
"glMapBufferARB\0" |
"glMapBufferOES\0" |
"glUnmapBufferARB\0" |
"glUnmapBufferOES\0" |
"glBindAttribLocationARB\0" |
"glBlendEquationSeparateEXT\0" |
"glBlendEquationSeparateATI\0" |
"glBlendEquationSeparateOES\0" |
"glCompileShaderARB\0" |
"glDisableVertexAttribArrayARB\0" |
"glDrawBuffersARB\0" |
"glDrawBuffersATI\0" |
"glDrawBuffersNV\0" |
"glEnableVertexAttribArrayARB\0" |
"glGetActiveAttribARB\0" |
"glGetActiveUniformARB\0" |
"glGetAttribLocationARB\0" |
"glGetShaderSourceARB\0" |
"glGetUniformLocationARB\0" |
"glGetUniformfvARB\0" |
"glGetUniformivARB\0" |
"glGetVertexAttribPointervARB\0" |
"glGetVertexAttribPointervNV\0" |
"glGetVertexAttribdvARB\0" |
"glGetVertexAttribfvARB\0" |
"glGetVertexAttribivARB\0" |
"glLinkProgramARB\0" |
"glShaderSourceARB\0" |
"glStencilOpSeparateATI\0" |
"glUniform1fARB\0" |
"glUniform1fvARB\0" |
"glUniform1iARB\0" |
"glUniform1ivARB\0" |
"glUniform2fARB\0" |
"glUniform2fvARB\0" |
"glUniform2iARB\0" |
"glUniform2ivARB\0" |
"glUniform3fARB\0" |
"glUniform3fvARB\0" |
"glUniform3iARB\0" |
"glUniform3ivARB\0" |
"glUniform4fARB\0" |
"glUniform4fvARB\0" |
"glUniform4iARB\0" |
"glUniform4ivARB\0" |
"glUniformMatrix2fvARB\0" |
"glUniformMatrix3fvARB\0" |
"glUniformMatrix4fvARB\0" |
"glUseProgramObjectARB\0" |
"glValidateProgramARB\0" |
"glVertexAttrib1dARB\0" |
"glVertexAttrib1dvARB\0" |
"glVertexAttrib1sARB\0" |
"glVertexAttrib1svARB\0" |
"glVertexAttrib2dARB\0" |
"glVertexAttrib2dvARB\0" |
"glVertexAttrib2sARB\0" |
"glVertexAttrib2svARB\0" |
"glVertexAttrib3dARB\0" |
"glVertexAttrib3dvARB\0" |
"glVertexAttrib3sARB\0" |
"glVertexAttrib3svARB\0" |
"glVertexAttrib4NbvARB\0" |
"glVertexAttrib4NivARB\0" |
"glVertexAttrib4NsvARB\0" |
"glVertexAttrib4NubARB\0" |
"glVertexAttrib4NubvARB\0" |
"glVertexAttrib4NuivARB\0" |
"glVertexAttrib4NusvARB\0" |
"glVertexAttrib4bvARB\0" |
"glVertexAttrib4dARB\0" |
"glVertexAttrib4dvARB\0" |
"glVertexAttrib4ivARB\0" |
"glVertexAttrib4sARB\0" |
"glVertexAttrib4svARB\0" |
"glVertexAttrib4ubvARB\0" |
"glVertexAttrib4uivARB\0" |
"glVertexAttrib4usvARB\0" |
"glVertexAttribPointerARB\0" |
"glBeginConditionalRenderNV\0" |
"glBeginTransformFeedbackEXT\0" |
"glBindBufferBaseEXT\0" |
"glBindBufferRangeEXT\0" |
"glBindFragDataLocationEXT\0" |
"glClampColorARB\0" |
"glColorMaskIndexedEXT\0" |
"glDisableIndexedEXT\0" |
"glEnableIndexedEXT\0" |
"glEndConditionalRenderNV\0" |
"glEndTransformFeedbackEXT\0" |
"glGetBooleanIndexedvEXT\0" |
"glGetFragDataLocationEXT\0" |
"glGetIntegerIndexedvEXT\0" |
"glGetTexParameterIivEXT\0" |
"glGetTexParameterIuivEXT\0" |
"glGetTransformFeedbackVaryingEXT\0" |
"glGetUniformuivEXT\0" |
"glGetVertexAttribIivEXT\0" |
"glGetVertexAttribIuivEXT\0" |
"glIsEnabledIndexedEXT\0" |
"glTexParameterIivEXT\0" |
"glTexParameterIuivEXT\0" |
"glTransformFeedbackVaryingsEXT\0" |
"glUniform1uiEXT\0" |
"glUniform1uivEXT\0" |
"glUniform2uiEXT\0" |
"glUniform2uivEXT\0" |
"glUniform3uiEXT\0" |
"glUniform3uivEXT\0" |
"glUniform4uiEXT\0" |
"glUniform4uivEXT\0" |
"glVertexAttribI1ivEXT\0" |
"glVertexAttribI1uivEXT\0" |
"glVertexAttribI4bvEXT\0" |
"glVertexAttribI4svEXT\0" |
"glVertexAttribI4ubvEXT\0" |
"glVertexAttribI4usvEXT\0" |
"glVertexAttribIPointerEXT\0" |
"glPrimitiveRestartIndexNV\0" |
"glTexBufferARB\0" |
"glFramebufferTextureARB\0" |
"glVertexAttribDivisorARB\0" |
"glBindProgramNV\0" |
"glDeleteProgramsNV\0" |
"glGenProgramsNV\0" |
"glIsProgramNV\0" |
"glProgramParameter4dNV\0" |
"glProgramParameter4dvNV\0" |
"glProgramParameter4fNV\0" |
"glProgramParameter4fvNV\0" |
"glVertexAttrib1f\0" |
"glVertexAttrib1fv\0" |
"glVertexAttrib2f\0" |
"glVertexAttrib2fv\0" |
"glVertexAttrib3f\0" |
"glVertexAttrib3fv\0" |
"glVertexAttrib4f\0" |
"glVertexAttrib4fv\0" |
"glDrawArraysInstancedEXT\0" |
"glDrawArraysInstanced\0" |
"glDrawElementsInstancedEXT\0" |
"glDrawElementsInstanced\0" |
"glBindFramebufferOES\0" |
"glBindRenderbufferOES\0" |
"glBlitFramebufferEXT\0" |
"glCheckFramebufferStatusEXT\0" |
"glCheckFramebufferStatusOES\0" |
"glDeleteFramebuffersEXT\0" |
"glDeleteFramebuffersOES\0" |
"glDeleteRenderbuffersEXT\0" |
"glDeleteRenderbuffersOES\0" |
"glFramebufferRenderbufferEXT\0" |
"glFramebufferRenderbufferOES\0" |
"glFramebufferTexture1DEXT\0" |
"glFramebufferTexture2DEXT\0" |
"glFramebufferTexture2DOES\0" |
"glFramebufferTexture3DEXT\0" |
"glFramebufferTexture3DOES\0" |
"glFramebufferTextureLayerARB\0" |
"glFramebufferTextureLayerEXT\0" |
"glGenFramebuffersEXT\0" |
"glGenFramebuffersOES\0" |
"glGenRenderbuffersEXT\0" |
"glGenRenderbuffersOES\0" |
"glGenerateMipmapEXT\0" |
"glGenerateMipmapOES\0" |
"glGetFramebufferAttachmentParameterivEXT\0" |
"glGetFramebufferAttachmentParameterivOES\0" |
"glGetRenderbufferParameterivEXT\0" |
"glGetRenderbufferParameterivOES\0" |
"glIsFramebufferEXT\0" |
"glIsFramebufferOES\0" |
"glIsRenderbufferEXT\0" |
"glIsRenderbufferOES\0" |
"glRenderbufferStorageEXT\0" |
"glRenderbufferStorageOES\0" |
"glRenderbufferStorageMultisampleEXT\0" |
"glFlushMappedBufferRangeEXT\0" |
"glMapBufferRangeEXT\0" |
"glBindVertexArrayOES\0" |
"glDeleteVertexArraysAPPLE\0" |
"glDeleteVertexArraysOES\0" |
"glGenVertexArraysOES\0" |
"glIsVertexArrayAPPLE\0" |
"glIsVertexArrayOES\0" |
"glProvokingVertexEXT\0" |
"glBlendEquationSeparateIndexedAMD\0" |
"glBlendEquationIndexedAMD\0" |
"glBlendFuncSeparateIndexedAMD\0" |
"glBlendFuncIndexedAMD\0" |
"glGetQueryObjecti64vEXT\0" |
"glGetQueryObjectui64vEXT\0" |
"glClearDepthfOES\0" |
"glDepthRangefOES\0" |
"glGetProgramBinaryOES\0" |
"glProgramBinaryOES\0" |
"glProgramParameteriARB\0" |
"glSampleMaskEXT\0" |
"glSamplePatternEXT\0" |
"glSecondaryColor3f\0" |
"glSecondaryColor3fv\0" |
"glMultiDrawElements\0" |
"glFogCoordf\0" |
"glFogCoordfv\0" |
"glVertexAttribI1i\0" |
"glVertexAttribI1ui\0" |
"glVertexAttribI2i\0" |
"glVertexAttribI2iv\0" |
"glVertexAttribI2ui\0" |
"glVertexAttribI2uiv\0" |
"glVertexAttribI3i\0" |
"glVertexAttribI3iv\0" |
"glVertexAttribI3ui\0" |
"glVertexAttribI3uiv\0" |
"glVertexAttribI4i\0" |
"glVertexAttribI4iv\0" |
"glVertexAttribI4ui\0" |
"glVertexAttribI4uiv\0" |
"glAlphaFuncxOES\0" |
"glClearColorxOES\0" |
"glClearDepthxOES\0" |
"glColor4xOES\0" |
"glDepthRangexOES\0" |
"glFogxOES\0" |
"glFogxvOES\0" |
"glFrustumfOES\0" |
"glFrustumxOES\0" |
"glLightModelxOES\0" |
"glLightModelxvOES\0" |
"glLightxOES\0" |
"glLightxvOES\0" |
"glLineWidthxOES\0" |
"glLoadMatrixxOES\0" |
"glMaterialxOES\0" |
"glMaterialxvOES\0" |
"glMultMatrixxOES\0" |
"glMultiTexCoord4xOES\0" |
"glNormal3xOES\0" |
"glOrthofOES\0" |
"glOrthoxOES\0" |
"glPointSizexOES\0" |
"glPolygonOffsetxOES\0" |
"glRotatexOES\0" |
"glSampleCoveragexOES\0" |
"glScalexOES\0" |
"glTexEnvxOES\0" |
"glTexEnvxvOES\0" |
"glTexParameterxOES\0" |
"glTranslatexOES\0" |
"glClipPlanefOES\0" |
"glClipPlanexOES\0" |
"glGetClipPlanefOES\0" |
"glGetClipPlanexOES\0" |
"glGetFixedvOES\0" |
"glGetLightxvOES\0" |
"glGetMaterialxvOES\0" |
"glGetTexEnvxvOES\0" |
"glGetTexParameterxvOES\0" |
"glPointParameterxOES\0" |
"glPointParameterxvOES\0" |
"glTexParameterxvOES\0" |
; |
|
|
#ifdef USE_MGL_NAMESPACE |
#define gl_dispatch_stub_343 mgl_dispatch_stub_343 |
#define gl_dispatch_stub_344 mgl_dispatch_stub_344 |
#define gl_dispatch_stub_345 mgl_dispatch_stub_345 |
#define gl_dispatch_stub_356 mgl_dispatch_stub_356 |
#define gl_dispatch_stub_357 mgl_dispatch_stub_357 |
#define gl_dispatch_stub_358 mgl_dispatch_stub_358 |
#define gl_dispatch_stub_359 mgl_dispatch_stub_359 |
#define gl_dispatch_stub_361 mgl_dispatch_stub_361 |
#define gl_dispatch_stub_362 mgl_dispatch_stub_362 |
#define gl_dispatch_stub_363 mgl_dispatch_stub_363 |
#define gl_dispatch_stub_364 mgl_dispatch_stub_364 |
#define gl_dispatch_stub_365 mgl_dispatch_stub_365 |
#define gl_dispatch_stub_366 mgl_dispatch_stub_366 |
#define gl_dispatch_stub_730 mgl_dispatch_stub_730 |
#define gl_dispatch_stub_731 mgl_dispatch_stub_731 |
#define gl_dispatch_stub_732 mgl_dispatch_stub_732 |
#define gl_dispatch_stub_819 mgl_dispatch_stub_819 |
#define gl_dispatch_stub_836 mgl_dispatch_stub_836 |
#define gl_dispatch_stub_837 mgl_dispatch_stub_837 |
#define gl_dispatch_stub_838 mgl_dispatch_stub_838 |
#define gl_dispatch_stub_839 mgl_dispatch_stub_839 |
#define gl_dispatch_stub_840 mgl_dispatch_stub_840 |
#define gl_dispatch_stub_841 mgl_dispatch_stub_841 |
#define gl_dispatch_stub_842 mgl_dispatch_stub_842 |
#define gl_dispatch_stub_843 mgl_dispatch_stub_843 |
#define gl_dispatch_stub_844 mgl_dispatch_stub_844 |
#define gl_dispatch_stub_845 mgl_dispatch_stub_845 |
#define gl_dispatch_stub_846 mgl_dispatch_stub_846 |
#define gl_dispatch_stub_847 mgl_dispatch_stub_847 |
#define gl_dispatch_stub_854 mgl_dispatch_stub_854 |
#define gl_dispatch_stub_871 mgl_dispatch_stub_871 |
#define gl_dispatch_stub_872 mgl_dispatch_stub_872 |
#define gl_dispatch_stub_946 mgl_dispatch_stub_946 |
#define gl_dispatch_stub_947 mgl_dispatch_stub_947 |
#define gl_dispatch_stub_948 mgl_dispatch_stub_948 |
#define gl_dispatch_stub_956 mgl_dispatch_stub_956 |
#define gl_dispatch_stub_957 mgl_dispatch_stub_957 |
#define gl_dispatch_stub_958 mgl_dispatch_stub_958 |
#define gl_dispatch_stub_959 mgl_dispatch_stub_959 |
#define gl_dispatch_stub_962 mgl_dispatch_stub_962 |
#define gl_dispatch_stub_963 mgl_dispatch_stub_963 |
#define gl_dispatch_stub_988 mgl_dispatch_stub_988 |
#define gl_dispatch_stub_989 mgl_dispatch_stub_989 |
#define gl_dispatch_stub_990 mgl_dispatch_stub_990 |
#define gl_dispatch_stub_993 mgl_dispatch_stub_993 |
#define gl_dispatch_stub_994 mgl_dispatch_stub_994 |
#define gl_dispatch_stub_995 mgl_dispatch_stub_995 |
#define gl_dispatch_stub_996 mgl_dispatch_stub_996 |
#define gl_dispatch_stub_997 mgl_dispatch_stub_997 |
#define gl_dispatch_stub_998 mgl_dispatch_stub_998 |
#define gl_dispatch_stub_999 mgl_dispatch_stub_999 |
#define gl_dispatch_stub_1000 mgl_dispatch_stub_1000 |
#define gl_dispatch_stub_1001 mgl_dispatch_stub_1001 |
#define gl_dispatch_stub_1002 mgl_dispatch_stub_1002 |
#define gl_dispatch_stub_1003 mgl_dispatch_stub_1003 |
#define gl_dispatch_stub_1004 mgl_dispatch_stub_1004 |
#define gl_dispatch_stub_1005 mgl_dispatch_stub_1005 |
#define gl_dispatch_stub_1006 mgl_dispatch_stub_1006 |
#define gl_dispatch_stub_1007 mgl_dispatch_stub_1007 |
#define gl_dispatch_stub_1008 mgl_dispatch_stub_1008 |
#define gl_dispatch_stub_1009 mgl_dispatch_stub_1009 |
#define gl_dispatch_stub_1010 mgl_dispatch_stub_1010 |
#define gl_dispatch_stub_1011 mgl_dispatch_stub_1011 |
#define gl_dispatch_stub_1012 mgl_dispatch_stub_1012 |
#define gl_dispatch_stub_1013 mgl_dispatch_stub_1013 |
#define gl_dispatch_stub_1014 mgl_dispatch_stub_1014 |
#define gl_dispatch_stub_1015 mgl_dispatch_stub_1015 |
#define gl_dispatch_stub_1016 mgl_dispatch_stub_1016 |
#define gl_dispatch_stub_1017 mgl_dispatch_stub_1017 |
#define gl_dispatch_stub_1018 mgl_dispatch_stub_1018 |
#define gl_dispatch_stub_1019 mgl_dispatch_stub_1019 |
#define gl_dispatch_stub_1020 mgl_dispatch_stub_1020 |
#define gl_dispatch_stub_1021 mgl_dispatch_stub_1021 |
#define gl_dispatch_stub_1022 mgl_dispatch_stub_1022 |
#define gl_dispatch_stub_1023 mgl_dispatch_stub_1023 |
#define gl_dispatch_stub_1024 mgl_dispatch_stub_1024 |
#define gl_dispatch_stub_1025 mgl_dispatch_stub_1025 |
#define gl_dispatch_stub_1026 mgl_dispatch_stub_1026 |
#define gl_dispatch_stub_1027 mgl_dispatch_stub_1027 |
#define gl_dispatch_stub_1028 mgl_dispatch_stub_1028 |
#define gl_dispatch_stub_1029 mgl_dispatch_stub_1029 |
#define gl_dispatch_stub_1030 mgl_dispatch_stub_1030 |
#define gl_dispatch_stub_1031 mgl_dispatch_stub_1031 |
#define gl_dispatch_stub_1032 mgl_dispatch_stub_1032 |
#define gl_dispatch_stub_1033 mgl_dispatch_stub_1033 |
#define gl_dispatch_stub_1034 mgl_dispatch_stub_1034 |
#define gl_dispatch_stub_1035 mgl_dispatch_stub_1035 |
#endif /* USE_MGL_NAMESPACE */ |
|
|
#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) |
void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); |
void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); |
void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); |
void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); |
void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); |
void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); |
void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); |
void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); |
void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); |
void GLAPIENTRY gl_dispatch_stub_730(GLuint id, GLenum pname, GLint64 * params); |
void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLuint64 * params); |
void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum target); |
void GLAPIENTRY gl_dispatch_stub_819(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params); |
void GLAPIENTRY gl_dispatch_stub_836(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); |
void GLAPIENTRY gl_dispatch_stub_837(const GLfloat * coords); |
void GLAPIENTRY gl_dispatch_stub_838(GLint x, GLint y, GLint z, GLint width, GLint height); |
void GLAPIENTRY gl_dispatch_stub_839(const GLint * coords); |
void GLAPIENTRY gl_dispatch_stub_840(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); |
void GLAPIENTRY gl_dispatch_stub_841(const GLshort * coords); |
void GLAPIENTRY gl_dispatch_stub_842(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); |
void GLAPIENTRY gl_dispatch_stub_843(const GLfixed * coords); |
void GLAPIENTRY gl_dispatch_stub_844(GLenum type, GLsizei stride, const GLvoid * pointer); |
GLbitfield GLAPIENTRY gl_dispatch_stub_845(GLfixed * mantissa, GLint * exponent); |
void GLAPIENTRY gl_dispatch_stub_846(GLclampf value, GLboolean invert); |
void GLAPIENTRY gl_dispatch_stub_847(GLenum pattern); |
void GLAPIENTRY gl_dispatch_stub_854(GLenum target, GLsizei numAttachments, const GLenum * attachments); |
void GLAPIENTRY gl_dispatch_stub_871(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); |
void GLAPIENTRY gl_dispatch_stub_872(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); |
void GLAPIENTRY gl_dispatch_stub_946(GLenum face); |
void GLAPIENTRY gl_dispatch_stub_947(GLuint array); |
void GLAPIENTRY gl_dispatch_stub_948(GLsizei n, GLuint * arrays); |
void GLAPIENTRY gl_dispatch_stub_956(GLenum coord, GLenum pname, GLfixed * params); |
void GLAPIENTRY gl_dispatch_stub_957(GLenum coord, GLenum pname, GLint param); |
void GLAPIENTRY gl_dispatch_stub_958(GLenum coord, GLenum pname, const GLfixed * params); |
void GLAPIENTRY gl_dispatch_stub_959(GLclampd zmin, GLclampd zmax); |
void GLAPIENTRY gl_dispatch_stub_962(GLenum target, GLenum pname, GLint param); |
void GLAPIENTRY gl_dispatch_stub_963(GLenum target, GLintptr offset, GLsizeiptr size); |
void GLAPIENTRY gl_dispatch_stub_988(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
void GLAPIENTRY gl_dispatch_stub_989(GLenum target, GLuint index, GLsizei count, const GLfloat * params); |
void GLAPIENTRY gl_dispatch_stub_990(GLenum target, GLuint index, GLsizei count, const GLfloat * params); |
void GLAPIENTRY gl_dispatch_stub_993(GLenum func, GLclampx ref); |
void GLAPIENTRY gl_dispatch_stub_994(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); |
void GLAPIENTRY gl_dispatch_stub_995(GLclampx depth); |
void GLAPIENTRY gl_dispatch_stub_996(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
void GLAPIENTRY gl_dispatch_stub_997(GLclampx zNear, GLclampx zFar); |
void GLAPIENTRY gl_dispatch_stub_998(GLenum pname, GLfixed param); |
void GLAPIENTRY gl_dispatch_stub_999(GLenum pname, const GLfixed * params); |
void GLAPIENTRY gl_dispatch_stub_1000(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); |
void GLAPIENTRY gl_dispatch_stub_1001(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); |
void GLAPIENTRY gl_dispatch_stub_1002(GLenum pname, GLfixed param); |
void GLAPIENTRY gl_dispatch_stub_1003(GLenum pname, const GLfixed * params); |
void GLAPIENTRY gl_dispatch_stub_1004(GLenum light, GLenum pname, GLfixed param); |
void GLAPIENTRY gl_dispatch_stub_1005(GLenum light, GLenum pname, const GLfixed * params); |
void GLAPIENTRY gl_dispatch_stub_1006(GLfixed width); |
void GLAPIENTRY gl_dispatch_stub_1007(const GLfixed * m); |
void GLAPIENTRY gl_dispatch_stub_1008(GLenum face, GLenum pname, GLfixed param); |
void GLAPIENTRY gl_dispatch_stub_1009(GLenum face, GLenum pname, const GLfixed * params); |
void GLAPIENTRY gl_dispatch_stub_1010(const GLfixed * m); |
void GLAPIENTRY gl_dispatch_stub_1011(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); |
void GLAPIENTRY gl_dispatch_stub_1012(GLfixed nx, GLfixed ny, GLfixed nz); |
void GLAPIENTRY gl_dispatch_stub_1013(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); |
void GLAPIENTRY gl_dispatch_stub_1014(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); |
void GLAPIENTRY gl_dispatch_stub_1015(GLfixed size); |
void GLAPIENTRY gl_dispatch_stub_1016(GLfixed factor, GLfixed units); |
void GLAPIENTRY gl_dispatch_stub_1017(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
void GLAPIENTRY gl_dispatch_stub_1018(GLclampx value, GLboolean invert); |
void GLAPIENTRY gl_dispatch_stub_1019(GLfixed x, GLfixed y, GLfixed z); |
void GLAPIENTRY gl_dispatch_stub_1020(GLenum target, GLenum pname, GLfixed param); |
void GLAPIENTRY gl_dispatch_stub_1021(GLenum target, GLenum pname, const GLfixed * params); |
void GLAPIENTRY gl_dispatch_stub_1022(GLenum target, GLenum pname, GLfixed param); |
void GLAPIENTRY gl_dispatch_stub_1023(GLfixed x, GLfixed y, GLfixed z); |
void GLAPIENTRY gl_dispatch_stub_1024(GLenum plane, const GLfloat * equation); |
void GLAPIENTRY gl_dispatch_stub_1025(GLenum plane, const GLfixed * equation); |
void GLAPIENTRY gl_dispatch_stub_1026(GLenum plane, GLfloat * equation); |
void GLAPIENTRY gl_dispatch_stub_1027(GLenum plane, GLfixed * equation); |
void GLAPIENTRY gl_dispatch_stub_1028(GLenum pname, GLfixed * params); |
void GLAPIENTRY gl_dispatch_stub_1029(GLenum light, GLenum pname, GLfixed * params); |
void GLAPIENTRY gl_dispatch_stub_1030(GLenum face, GLenum pname, GLfixed * params); |
void GLAPIENTRY gl_dispatch_stub_1031(GLenum target, GLenum pname, GLfixed * params); |
void GLAPIENTRY gl_dispatch_stub_1032(GLenum target, GLenum pname, GLfixed * params); |
void GLAPIENTRY gl_dispatch_stub_1033(GLenum pname, GLfixed param); |
void GLAPIENTRY gl_dispatch_stub_1034(GLenum pname, const GLfixed * params); |
void GLAPIENTRY gl_dispatch_stub_1035(GLenum target, GLenum pname, const GLfixed * params); |
#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ |
|
static const glprocs_table_t static_functions[] = { |
NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), |
NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), |
NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), |
NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), |
NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), |
NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), |
NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), |
NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), |
NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), |
NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), |
NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), |
NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), |
NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), |
NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), |
NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), |
NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), |
NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), |
NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), |
NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), |
NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), |
NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), |
NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), |
NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), |
NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), |
NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), |
NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), |
NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), |
NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), |
NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), |
NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), |
NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), |
NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), |
NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), |
NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), |
NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), |
NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), |
NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), |
NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), |
NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), |
NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), |
NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), |
NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), |
NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), |
NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), |
NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), |
NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), |
NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), |
NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), |
NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), |
NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), |
NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), |
NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), |
NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), |
NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), |
NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), |
NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), |
NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), |
NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), |
NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), |
NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), |
NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), |
NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), |
NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), |
NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), |
NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), |
NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), |
NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), |
NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), |
NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), |
NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), |
NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), |
NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), |
NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), |
NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), |
NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), |
NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), |
NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), |
NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), |
NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), |
NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), |
NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), |
NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), |
NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), |
NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), |
NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), |
NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), |
NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), |
NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), |
NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), |
NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), |
NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), |
NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), |
NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), |
NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), |
NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), |
NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), |
NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), |
NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), |
NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), |
NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), |
NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), |
NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), |
NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), |
NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), |
NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), |
NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), |
NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), |
NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), |
NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), |
NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), |
NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), |
NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), |
NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), |
NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), |
NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), |
NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), |
NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), |
NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), |
NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), |
NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), |
NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), |
NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), |
NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), |
NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), |
NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), |
NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), |
NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), |
NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), |
NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), |
NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), |
NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), |
NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), |
NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), |
NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), |
NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), |
NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), |
NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), |
NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), |
NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), |
NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), |
NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), |
NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), |
NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), |
NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), |
NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), |
NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), |
NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), |
NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), |
NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), |
NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), |
NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), |
NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), |
NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), |
NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), |
NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), |
NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), |
NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), |
NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), |
NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), |
NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), |
NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), |
NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), |
NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), |
NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), |
NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), |
NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), |
NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), |
NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), |
NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), |
NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), |
NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), |
NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), |
NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), |
NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), |
NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), |
NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), |
NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), |
NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), |
NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), |
NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), |
NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), |
NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), |
NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), |
NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), |
NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), |
NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), |
NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), |
NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), |
NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), |
NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), |
NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), |
NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), |
NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), |
NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), |
NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), |
NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), |
NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), |
NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), |
NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), |
NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), |
NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), |
NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), |
NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), |
NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), |
NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), |
NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), |
NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), |
NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), |
NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), |
NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), |
NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), |
NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), |
NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), |
NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), |
NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), |
NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), |
NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), |
NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), |
NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), |
NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), |
NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), |
NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), |
NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), |
NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), |
NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), |
NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), |
NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), |
NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), |
NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), |
NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), |
NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), |
NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), |
NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), |
NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), |
NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), |
NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), |
NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), |
NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), |
NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), |
NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), |
NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), |
NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), |
NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), |
NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), |
NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), |
NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), |
NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), |
NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), |
NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), |
NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), |
NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), |
NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), |
NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), |
NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), |
NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), |
NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), |
NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), |
NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), |
NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), |
NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), |
NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), |
NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), |
NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), |
NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), |
NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), |
NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), |
NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), |
NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), |
NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), |
NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), |
NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), |
NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), |
NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), |
NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), |
NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), |
NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), |
NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), |
NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), |
NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), |
NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), |
NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), |
NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), |
NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), |
NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), |
NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), |
NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), |
NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), |
NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), |
NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), |
NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), |
NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), |
NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), |
NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), |
NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), |
NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), |
NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), |
NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), |
NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), |
NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), |
NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), |
NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), |
NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), |
NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), |
NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), |
NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), |
NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), |
NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), |
NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), |
NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), |
NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), |
NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), |
NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), |
NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), |
NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), |
NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), |
NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), |
NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), |
NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), |
NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), |
NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), |
NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), |
NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), |
NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), |
NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), |
NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), |
NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), |
NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), |
NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), |
NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), |
NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), |
NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), |
NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), |
NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), |
NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), |
NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), |
NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), |
NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), |
NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), |
NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), |
NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), |
NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), |
NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), |
NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), |
NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), |
NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), |
NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), |
NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), |
NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), |
NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), |
NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), |
NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), |
NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), |
NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), |
NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), |
NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), |
NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), |
NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), |
NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), |
NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), |
NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), |
NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), |
NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), |
NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), |
NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), |
NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), |
NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), |
NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), |
NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), |
NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), |
NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), |
NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), |
NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), |
NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), |
NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), |
NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374), |
NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375), |
NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), |
NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), |
NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), |
NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), |
NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), |
NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), |
NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), |
NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), |
NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), |
NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), |
NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), |
NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), |
NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), |
NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), |
NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), |
NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), |
NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), |
NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), |
NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), |
NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), |
NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), |
NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), |
NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), |
NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), |
NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), |
NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), |
NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), |
NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), |
NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), |
NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), |
NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), |
NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), |
NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), |
NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), |
NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), |
NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), |
NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), |
NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), |
NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), |
NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), |
NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), |
NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), |
NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), |
NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419), |
NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), |
NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421), |
NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422), |
NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423), |
NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), |
NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425), |
NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426), |
NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427), |
NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428), |
NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), |
NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), |
NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), |
NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), |
NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), |
NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), |
NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), |
NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), |
NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), |
NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), |
NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), |
NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), |
NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), |
NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), |
NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), |
NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444), |
NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445), |
NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446), |
NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447), |
NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448), |
NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449), |
NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450), |
NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451), |
NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452), |
NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453), |
NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454), |
NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455), |
NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456), |
NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457), |
NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458), |
NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459), |
NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460), |
NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461), |
NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462), |
NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463), |
NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464), |
NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465), |
NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466), |
NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467), |
NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468), |
NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), |
NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), |
NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471), |
NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), |
NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), |
NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474), |
NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475), |
NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476), |
NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477), |
NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478), |
NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479), |
NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480), |
NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), |
NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482), |
NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483), |
NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484), |
NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485), |
NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486), |
NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487), |
NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), |
NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489), |
NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), |
NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), |
NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492), |
NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493), |
NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494), |
NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495), |
NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496), |
NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497), |
NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498), |
NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499), |
NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500), |
NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501), |
NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502), |
NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), |
NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), |
NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), |
NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), |
NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507), |
NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508), |
NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509), |
NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510), |
NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511), |
NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512), |
NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), |
NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514), |
NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515), |
NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516), |
NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517), |
NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518), |
NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519), |
NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520), |
NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521), |
NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522), |
NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523), |
NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524), |
NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525), |
NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526), |
NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527), |
NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528), |
NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529), |
NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), |
NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), |
NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), |
NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533), |
NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534), |
NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), |
NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), |
NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), |
NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), |
NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), |
NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), |
NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), |
NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), |
NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), |
NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), |
NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), |
NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), |
NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), |
NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), |
NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), |
NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), |
NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), |
NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), |
NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), |
NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), |
NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), |
NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), |
NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), |
NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), |
NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), |
NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), |
NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), |
NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), |
NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), |
NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564), |
NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565), |
NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566), |
NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567), |
NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568), |
NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569), |
NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), |
NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), |
NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572), |
NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573), |
NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), |
NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575), |
NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576), |
NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577), |
NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578), |
NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579), |
NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580), |
NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581), |
NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582), |
NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583), |
NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), |
NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585), |
NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), |
NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), |
NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588), |
NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), |
NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), |
NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), |
NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592), |
NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), |
NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), |
NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595), |
NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596), |
NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), |
NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), |
NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599), |
NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600), |
NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601), |
NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602), |
NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603), |
NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604), |
NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605), |
NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606), |
NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), |
NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), |
NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), |
NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), |
NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), |
NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), |
NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), |
NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), |
NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615), |
NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616), |
NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617), |
NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618), |
NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), |
NAME_FUNC_OFFSET( 9441, glBindProgramARB, glBindProgramARB, NULL, 620), |
NAME_FUNC_OFFSET( 9458, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621), |
NAME_FUNC_OFFSET( 9478, glGenProgramsARB, glGenProgramsARB, NULL, 622), |
NAME_FUNC_OFFSET( 9495, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 623), |
NAME_FUNC_OFFSET( 9525, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 624), |
NAME_FUNC_OFFSET( 9555, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 625), |
NAME_FUNC_OFFSET( 9587, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 626), |
NAME_FUNC_OFFSET( 9619, glGetProgramStringARB, glGetProgramStringARB, NULL, 627), |
NAME_FUNC_OFFSET( 9641, glGetProgramivARB, glGetProgramivARB, NULL, 628), |
NAME_FUNC_OFFSET( 9659, glIsProgramARB, glIsProgramARB, NULL, 629), |
NAME_FUNC_OFFSET( 9674, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630), |
NAME_FUNC_OFFSET( 9701, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631), |
NAME_FUNC_OFFSET( 9729, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632), |
NAME_FUNC_OFFSET( 9756, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633), |
NAME_FUNC_OFFSET( 9784, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 634), |
NAME_FUNC_OFFSET( 9813, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 635), |
NAME_FUNC_OFFSET( 9843, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 636), |
NAME_FUNC_OFFSET( 9872, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 637), |
NAME_FUNC_OFFSET( 9902, glProgramStringARB, glProgramStringARB, NULL, 638), |
NAME_FUNC_OFFSET( 9921, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639), |
NAME_FUNC_OFFSET( 9941, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640), |
NAME_FUNC_OFFSET( 9962, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641), |
NAME_FUNC_OFFSET( 9982, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642), |
NAME_FUNC_OFFSET(10003, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643), |
NAME_FUNC_OFFSET(10023, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644), |
NAME_FUNC_OFFSET(10044, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645), |
NAME_FUNC_OFFSET(10064, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646), |
NAME_FUNC_OFFSET(10085, glAttachObjectARB, glAttachObjectARB, NULL, 647), |
NAME_FUNC_OFFSET(10103, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 648), |
NAME_FUNC_OFFSET(10128, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 649), |
NAME_FUNC_OFFSET(10152, glDeleteObjectARB, glDeleteObjectARB, NULL, 650), |
NAME_FUNC_OFFSET(10170, glDetachObjectARB, glDetachObjectARB, NULL, 651), |
NAME_FUNC_OFFSET(10188, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 652), |
NAME_FUNC_OFFSET(10212, glGetHandleARB, glGetHandleARB, NULL, 653), |
NAME_FUNC_OFFSET(10227, glGetInfoLogARB, glGetInfoLogARB, NULL, 654), |
NAME_FUNC_OFFSET(10243, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 655), |
NAME_FUNC_OFFSET(10269, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 656), |
NAME_FUNC_OFFSET(10295, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657), |
NAME_FUNC_OFFSET(10320, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658), |
NAME_FUNC_OFFSET(10347, glBindFramebuffer, glBindFramebuffer, NULL, 659), |
NAME_FUNC_OFFSET(10365, glBindRenderbuffer, glBindRenderbuffer, NULL, 660), |
NAME_FUNC_OFFSET(10384, glBlitFramebuffer, glBlitFramebuffer, NULL, 661), |
NAME_FUNC_OFFSET(10402, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662), |
NAME_FUNC_OFFSET(10427, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663), |
NAME_FUNC_OFFSET(10448, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664), |
NAME_FUNC_OFFSET(10470, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665), |
NAME_FUNC_OFFSET(10496, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666), |
NAME_FUNC_OFFSET(10519, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667), |
NAME_FUNC_OFFSET(10542, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668), |
NAME_FUNC_OFFSET(10565, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669), |
NAME_FUNC_OFFSET(10591, glGenFramebuffers, glGenFramebuffers, NULL, 670), |
NAME_FUNC_OFFSET(10609, glGenRenderbuffers, glGenRenderbuffers, NULL, 671), |
NAME_FUNC_OFFSET(10628, glGenerateMipmap, glGenerateMipmap, NULL, 672), |
NAME_FUNC_OFFSET(10645, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673), |
NAME_FUNC_OFFSET(10683, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674), |
NAME_FUNC_OFFSET(10712, glIsFramebuffer, glIsFramebuffer, NULL, 675), |
NAME_FUNC_OFFSET(10728, glIsRenderbuffer, glIsRenderbuffer, NULL, 676), |
NAME_FUNC_OFFSET(10745, glRenderbufferStorage, glRenderbufferStorage, NULL, 677), |
NAME_FUNC_OFFSET(10767, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678), |
NAME_FUNC_OFFSET(10800, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 679), |
NAME_FUNC_OFFSET(10828, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680), |
NAME_FUNC_OFFSET(10853, glMapBufferRange, glMapBufferRange, NULL, 681), |
NAME_FUNC_OFFSET(10870, glBindVertexArray, glBindVertexArray, NULL, 682), |
NAME_FUNC_OFFSET(10888, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683), |
NAME_FUNC_OFFSET(10909, glGenVertexArrays, glGenVertexArrays, NULL, 684), |
NAME_FUNC_OFFSET(10927, glIsVertexArray, glIsVertexArray, NULL, 685), |
NAME_FUNC_OFFSET(10943, glGetActiveUniformBlockName, glGetActiveUniformBlockName, NULL, 686), |
NAME_FUNC_OFFSET(10971, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, NULL, 687), |
NAME_FUNC_OFFSET(10997, glGetActiveUniformName, glGetActiveUniformName, NULL, 688), |
NAME_FUNC_OFFSET(11020, glGetActiveUniformsiv, glGetActiveUniformsiv, NULL, 689), |
NAME_FUNC_OFFSET(11042, glGetUniformBlockIndex, glGetUniformBlockIndex, NULL, 690), |
NAME_FUNC_OFFSET(11065, glGetUniformIndices, glGetUniformIndices, NULL, 691), |
NAME_FUNC_OFFSET(11085, glUniformBlockBinding, glUniformBlockBinding, NULL, 692), |
NAME_FUNC_OFFSET(11107, glCopyBufferSubData, glCopyBufferSubData, NULL, 693), |
NAME_FUNC_OFFSET(11127, glClientWaitSync, glClientWaitSync, NULL, 694), |
NAME_FUNC_OFFSET(11144, glDeleteSync, glDeleteSync, NULL, 695), |
NAME_FUNC_OFFSET(11157, glFenceSync, glFenceSync, NULL, 696), |
NAME_FUNC_OFFSET(11169, glGetInteger64v, glGetInteger64v, NULL, 697), |
NAME_FUNC_OFFSET(11185, glGetSynciv, glGetSynciv, NULL, 698), |
NAME_FUNC_OFFSET(11197, glIsSync, glIsSync, NULL, 699), |
NAME_FUNC_OFFSET(11206, glWaitSync, glWaitSync, NULL, 700), |
NAME_FUNC_OFFSET(11217, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 701), |
NAME_FUNC_OFFSET(11242, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 702), |
NAME_FUNC_OFFSET(11276, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 703), |
NAME_FUNC_OFFSET(11306, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 704), |
NAME_FUNC_OFFSET(11336, glProvokingVertex, glProvokingVertex, NULL, 705), |
NAME_FUNC_OFFSET(11354, glGetMultisamplefv, glGetMultisamplefv, NULL, 706), |
NAME_FUNC_OFFSET(11373, glSampleMaski, glSampleMaski, NULL, 707), |
NAME_FUNC_OFFSET(11387, glTexImage2DMultisample, glTexImage2DMultisample, NULL, 708), |
NAME_FUNC_OFFSET(11411, glTexImage3DMultisample, glTexImage3DMultisample, NULL, 709), |
NAME_FUNC_OFFSET(11435, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 710), |
NAME_FUNC_OFFSET(11463, glBlendEquationiARB, glBlendEquationiARB, NULL, 711), |
NAME_FUNC_OFFSET(11483, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 712), |
NAME_FUNC_OFFSET(11507, glBlendFunciARB, glBlendFunciARB, NULL, 713), |
NAME_FUNC_OFFSET(11523, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 714), |
NAME_FUNC_OFFSET(11553, glGetFragDataIndex, glGetFragDataIndex, NULL, 715), |
NAME_FUNC_OFFSET(11572, glBindSampler, glBindSampler, NULL, 716), |
NAME_FUNC_OFFSET(11586, glDeleteSamplers, glDeleteSamplers, NULL, 717), |
NAME_FUNC_OFFSET(11603, glGenSamplers, glGenSamplers, NULL, 718), |
NAME_FUNC_OFFSET(11617, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 719), |
NAME_FUNC_OFFSET(11642, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 720), |
NAME_FUNC_OFFSET(11668, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 721), |
NAME_FUNC_OFFSET(11692, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 722), |
NAME_FUNC_OFFSET(11716, glIsSampler, glIsSampler, NULL, 723), |
NAME_FUNC_OFFSET(11728, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 724), |
NAME_FUNC_OFFSET(11750, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 725), |
NAME_FUNC_OFFSET(11773, glSamplerParameterf, glSamplerParameterf, NULL, 726), |
NAME_FUNC_OFFSET(11793, glSamplerParameterfv, glSamplerParameterfv, NULL, 727), |
NAME_FUNC_OFFSET(11814, glSamplerParameteri, glSamplerParameteri, NULL, 728), |
NAME_FUNC_OFFSET(11834, glSamplerParameteriv, glSamplerParameteriv, NULL, 729), |
NAME_FUNC_OFFSET(11855, gl_dispatch_stub_730, gl_dispatch_stub_730, NULL, 730), |
NAME_FUNC_OFFSET(11876, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731), |
NAME_FUNC_OFFSET(11898, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732), |
NAME_FUNC_OFFSET(11913, glColorP3ui, glColorP3ui, NULL, 733), |
NAME_FUNC_OFFSET(11925, glColorP3uiv, glColorP3uiv, NULL, 734), |
NAME_FUNC_OFFSET(11938, glColorP4ui, glColorP4ui, NULL, 735), |
NAME_FUNC_OFFSET(11950, glColorP4uiv, glColorP4uiv, NULL, 736), |
NAME_FUNC_OFFSET(11963, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 737), |
NAME_FUNC_OFFSET(11983, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 738), |
NAME_FUNC_OFFSET(12004, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 739), |
NAME_FUNC_OFFSET(12024, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 740), |
NAME_FUNC_OFFSET(12045, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 741), |
NAME_FUNC_OFFSET(12065, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 742), |
NAME_FUNC_OFFSET(12086, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 743), |
NAME_FUNC_OFFSET(12106, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 744), |
NAME_FUNC_OFFSET(12127, glNormalP3ui, glNormalP3ui, NULL, 745), |
NAME_FUNC_OFFSET(12140, glNormalP3uiv, glNormalP3uiv, NULL, 746), |
NAME_FUNC_OFFSET(12154, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 747), |
NAME_FUNC_OFFSET(12175, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 748), |
NAME_FUNC_OFFSET(12197, glTexCoordP1ui, glTexCoordP1ui, NULL, 749), |
NAME_FUNC_OFFSET(12212, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 750), |
NAME_FUNC_OFFSET(12228, glTexCoordP2ui, glTexCoordP2ui, NULL, 751), |
NAME_FUNC_OFFSET(12243, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 752), |
NAME_FUNC_OFFSET(12259, glTexCoordP3ui, glTexCoordP3ui, NULL, 753), |
NAME_FUNC_OFFSET(12274, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 754), |
NAME_FUNC_OFFSET(12290, glTexCoordP4ui, glTexCoordP4ui, NULL, 755), |
NAME_FUNC_OFFSET(12305, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 756), |
NAME_FUNC_OFFSET(12321, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 757), |
NAME_FUNC_OFFSET(12340, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 758), |
NAME_FUNC_OFFSET(12360, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 759), |
NAME_FUNC_OFFSET(12379, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 760), |
NAME_FUNC_OFFSET(12399, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 761), |
NAME_FUNC_OFFSET(12418, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 762), |
NAME_FUNC_OFFSET(12438, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 763), |
NAME_FUNC_OFFSET(12457, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 764), |
NAME_FUNC_OFFSET(12477, glVertexP2ui, glVertexP2ui, NULL, 765), |
NAME_FUNC_OFFSET(12490, glVertexP2uiv, glVertexP2uiv, NULL, 766), |
NAME_FUNC_OFFSET(12504, glVertexP3ui, glVertexP3ui, NULL, 767), |
NAME_FUNC_OFFSET(12517, glVertexP3uiv, glVertexP3uiv, NULL, 768), |
NAME_FUNC_OFFSET(12531, glVertexP4ui, glVertexP4ui, NULL, 769), |
NAME_FUNC_OFFSET(12544, glVertexP4uiv, glVertexP4uiv, NULL, 770), |
NAME_FUNC_OFFSET(12558, glBindTransformFeedback, glBindTransformFeedback, NULL, 771), |
NAME_FUNC_OFFSET(12582, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 772), |
NAME_FUNC_OFFSET(12609, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 773), |
NAME_FUNC_OFFSET(12633, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 774), |
NAME_FUNC_OFFSET(12657, glIsTransformFeedback, glIsTransformFeedback, NULL, 775), |
NAME_FUNC_OFFSET(12679, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 776), |
NAME_FUNC_OFFSET(12704, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 777), |
NAME_FUNC_OFFSET(12730, glBeginQueryIndexed, glBeginQueryIndexed, NULL, 778), |
NAME_FUNC_OFFSET(12750, glDrawTransformFeedbackStream, glDrawTransformFeedbackStream, NULL, 779), |
NAME_FUNC_OFFSET(12780, glEndQueryIndexed, glEndQueryIndexed, NULL, 780), |
NAME_FUNC_OFFSET(12798, glGetQueryIndexediv, glGetQueryIndexediv, NULL, 781), |
NAME_FUNC_OFFSET(12818, glClearDepthf, glClearDepthf, NULL, 782), |
NAME_FUNC_OFFSET(12832, glDepthRangef, glDepthRangef, NULL, 783), |
NAME_FUNC_OFFSET(12846, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 784), |
NAME_FUNC_OFFSET(12873, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 785), |
NAME_FUNC_OFFSET(12897, glShaderBinary, glShaderBinary, NULL, 786), |
NAME_FUNC_OFFSET(12912, glGetProgramBinary, glGetProgramBinary, NULL, 787), |
NAME_FUNC_OFFSET(12931, glProgramBinary, glProgramBinary, NULL, 788), |
NAME_FUNC_OFFSET(12947, glProgramParameteri, glProgramParameteri, NULL, 789), |
NAME_FUNC_OFFSET(12967, glDebugMessageCallbackARB, glDebugMessageCallbackARB, NULL, 790), |
NAME_FUNC_OFFSET(12993, glDebugMessageControlARB, glDebugMessageControlARB, NULL, 791), |
NAME_FUNC_OFFSET(13018, glDebugMessageInsertARB, glDebugMessageInsertARB, NULL, 792), |
NAME_FUNC_OFFSET(13042, glGetDebugMessageLogARB, glGetDebugMessageLogARB, NULL, 793), |
NAME_FUNC_OFFSET(13066, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 794), |
NAME_FUNC_OFFSET(13094, glGetnColorTableARB, glGetnColorTableARB, NULL, 795), |
NAME_FUNC_OFFSET(13114, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 796), |
NAME_FUNC_OFFSET(13142, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 797), |
NAME_FUNC_OFFSET(13169, glGetnHistogramARB, glGetnHistogramARB, NULL, 798), |
NAME_FUNC_OFFSET(13188, glGetnMapdvARB, glGetnMapdvARB, NULL, 799), |
NAME_FUNC_OFFSET(13203, glGetnMapfvARB, glGetnMapfvARB, NULL, 800), |
NAME_FUNC_OFFSET(13218, glGetnMapivARB, glGetnMapivARB, NULL, 801), |
NAME_FUNC_OFFSET(13233, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 802), |
NAME_FUNC_OFFSET(13249, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 803), |
NAME_FUNC_OFFSET(13269, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 804), |
NAME_FUNC_OFFSET(13290, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 805), |
NAME_FUNC_OFFSET(13311, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 806), |
NAME_FUNC_OFFSET(13335, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 807), |
NAME_FUNC_OFFSET(13360, glGetnTexImageARB, glGetnTexImageARB, NULL, 808), |
NAME_FUNC_OFFSET(13378, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 809), |
NAME_FUNC_OFFSET(13397, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 810), |
NAME_FUNC_OFFSET(13416, glGetnUniformivARB, glGetnUniformivARB, NULL, 811), |
NAME_FUNC_OFFSET(13435, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 812), |
NAME_FUNC_OFFSET(13455, glReadnPixelsARB, glReadnPixelsARB, NULL, 813), |
NAME_FUNC_OFFSET(13472, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 814), |
NAME_FUNC_OFFSET(13506, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 815), |
NAME_FUNC_OFFSET(13542, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 816), |
NAME_FUNC_OFFSET(13588, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 817), |
NAME_FUNC_OFFSET(13621, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 818), |
NAME_FUNC_OFFSET(13660, gl_dispatch_stub_819, gl_dispatch_stub_819, NULL, 819), |
NAME_FUNC_OFFSET(13682, glTexStorage1D, glTexStorage1D, NULL, 820), |
NAME_FUNC_OFFSET(13697, glTexStorage2D, glTexStorage2D, NULL, 821), |
NAME_FUNC_OFFSET(13712, glTexStorage3D, glTexStorage3D, NULL, 822), |
NAME_FUNC_OFFSET(13727, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 823), |
NAME_FUNC_OFFSET(13749, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 824), |
NAME_FUNC_OFFSET(13771, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 825), |
NAME_FUNC_OFFSET(13793, glTexBufferRange, glTexBufferRange, NULL, 826), |
NAME_FUNC_OFFSET(13810, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 827), |
NAME_FUNC_OFFSET(13836, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 828), |
NAME_FUNC_OFFSET(13862, glInvalidateBufferData, glInvalidateBufferData, NULL, 829), |
NAME_FUNC_OFFSET(13885, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 830), |
NAME_FUNC_OFFSET(13911, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 831), |
NAME_FUNC_OFFSET(13935, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 832), |
NAME_FUNC_OFFSET(13962, glInvalidateTexImage, glInvalidateTexImage, NULL, 833), |
NAME_FUNC_OFFSET(13983, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 834), |
NAME_FUNC_OFFSET(14007, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 835), |
NAME_FUNC_OFFSET(14026, gl_dispatch_stub_836, gl_dispatch_stub_836, NULL, 836), |
NAME_FUNC_OFFSET(14040, gl_dispatch_stub_837, gl_dispatch_stub_837, NULL, 837), |
NAME_FUNC_OFFSET(14055, gl_dispatch_stub_838, gl_dispatch_stub_838, NULL, 838), |
NAME_FUNC_OFFSET(14069, gl_dispatch_stub_839, gl_dispatch_stub_839, NULL, 839), |
NAME_FUNC_OFFSET(14084, gl_dispatch_stub_840, gl_dispatch_stub_840, NULL, 840), |
NAME_FUNC_OFFSET(14098, gl_dispatch_stub_841, gl_dispatch_stub_841, NULL, 841), |
NAME_FUNC_OFFSET(14113, gl_dispatch_stub_842, gl_dispatch_stub_842, NULL, 842), |
NAME_FUNC_OFFSET(14127, gl_dispatch_stub_843, gl_dispatch_stub_843, NULL, 843), |
NAME_FUNC_OFFSET(14142, gl_dispatch_stub_844, gl_dispatch_stub_844, NULL, 844), |
NAME_FUNC_OFFSET(14164, gl_dispatch_stub_845, gl_dispatch_stub_845, NULL, 845), |
NAME_FUNC_OFFSET(14182, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846), |
NAME_FUNC_OFFSET(14199, gl_dispatch_stub_847, gl_dispatch_stub_847, NULL, 847), |
NAME_FUNC_OFFSET(14219, glColorPointerEXT, glColorPointerEXT, NULL, 848), |
NAME_FUNC_OFFSET(14237, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 849), |
NAME_FUNC_OFFSET(14258, glIndexPointerEXT, glIndexPointerEXT, NULL, 850), |
NAME_FUNC_OFFSET(14276, glNormalPointerEXT, glNormalPointerEXT, NULL, 851), |
NAME_FUNC_OFFSET(14295, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 852), |
NAME_FUNC_OFFSET(14316, glVertexPointerEXT, glVertexPointerEXT, NULL, 853), |
NAME_FUNC_OFFSET(14335, gl_dispatch_stub_854, gl_dispatch_stub_854, NULL, 854), |
NAME_FUNC_OFFSET(14359, glLockArraysEXT, glLockArraysEXT, NULL, 855), |
NAME_FUNC_OFFSET(14375, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 856), |
NAME_FUNC_OFFSET(14393, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 857), |
NAME_FUNC_OFFSET(14415, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 858), |
NAME_FUNC_OFFSET(14438, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 859), |
NAME_FUNC_OFFSET(14461, glFogCoordfEXT, glFogCoordfEXT, NULL, 860), |
NAME_FUNC_OFFSET(14476, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 861), |
NAME_FUNC_OFFSET(14492, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 862), |
NAME_FUNC_OFFSET(14512, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 863), |
NAME_FUNC_OFFSET(14530, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 864), |
NAME_FUNC_OFFSET(14549, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 865), |
NAME_FUNC_OFFSET(14567, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 866), |
NAME_FUNC_OFFSET(14586, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 867), |
NAME_FUNC_OFFSET(14604, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 868), |
NAME_FUNC_OFFSET(14623, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 869), |
NAME_FUNC_OFFSET(14641, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 870), |
NAME_FUNC_OFFSET(14660, gl_dispatch_stub_871, gl_dispatch_stub_871, NULL, 871), |
NAME_FUNC_OFFSET(14685, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), |
NAME_FUNC_OFFSET(14712, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 873), |
NAME_FUNC_OFFSET(14736, glExecuteProgramNV, glExecuteProgramNV, NULL, 874), |
NAME_FUNC_OFFSET(14755, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 875), |
NAME_FUNC_OFFSET(14781, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 876), |
NAME_FUNC_OFFSET(14807, glGetProgramStringNV, glGetProgramStringNV, NULL, 877), |
NAME_FUNC_OFFSET(14828, glGetProgramivNV, glGetProgramivNV, NULL, 878), |
NAME_FUNC_OFFSET(14845, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 879), |
NAME_FUNC_OFFSET(14866, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 880), |
NAME_FUNC_OFFSET(14888, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 881), |
NAME_FUNC_OFFSET(14910, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 882), |
NAME_FUNC_OFFSET(14932, glLoadProgramNV, glLoadProgramNV, NULL, 883), |
NAME_FUNC_OFFSET(14948, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 884), |
NAME_FUNC_OFFSET(14973, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 885), |
NAME_FUNC_OFFSET(14998, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 886), |
NAME_FUNC_OFFSET(15026, glTrackMatrixNV, glTrackMatrixNV, NULL, 887), |
NAME_FUNC_OFFSET(15042, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 888), |
NAME_FUNC_OFFSET(15061, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 889), |
NAME_FUNC_OFFSET(15081, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 890), |
NAME_FUNC_OFFSET(15100, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 891), |
NAME_FUNC_OFFSET(15120, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 892), |
NAME_FUNC_OFFSET(15139, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 893), |
NAME_FUNC_OFFSET(15159, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 894), |
NAME_FUNC_OFFSET(15178, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 895), |
NAME_FUNC_OFFSET(15198, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 896), |
NAME_FUNC_OFFSET(15217, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 897), |
NAME_FUNC_OFFSET(15237, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 898), |
NAME_FUNC_OFFSET(15256, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 899), |
NAME_FUNC_OFFSET(15276, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 900), |
NAME_FUNC_OFFSET(15295, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 901), |
NAME_FUNC_OFFSET(15315, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 902), |
NAME_FUNC_OFFSET(15334, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 903), |
NAME_FUNC_OFFSET(15354, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 904), |
NAME_FUNC_OFFSET(15373, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 905), |
NAME_FUNC_OFFSET(15393, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 906), |
NAME_FUNC_OFFSET(15412, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 907), |
NAME_FUNC_OFFSET(15432, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 908), |
NAME_FUNC_OFFSET(15451, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 909), |
NAME_FUNC_OFFSET(15471, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 910), |
NAME_FUNC_OFFSET(15490, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 911), |
NAME_FUNC_OFFSET(15510, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 912), |
NAME_FUNC_OFFSET(15530, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 913), |
NAME_FUNC_OFFSET(15551, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 914), |
NAME_FUNC_OFFSET(15575, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 915), |
NAME_FUNC_OFFSET(15596, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 916), |
NAME_FUNC_OFFSET(15617, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 917), |
NAME_FUNC_OFFSET(15638, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 918), |
NAME_FUNC_OFFSET(15659, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 919), |
NAME_FUNC_OFFSET(15680, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 920), |
NAME_FUNC_OFFSET(15701, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 921), |
NAME_FUNC_OFFSET(15722, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 922), |
NAME_FUNC_OFFSET(15743, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 923), |
NAME_FUNC_OFFSET(15764, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 924), |
NAME_FUNC_OFFSET(15785, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 925), |
NAME_FUNC_OFFSET(15806, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 926), |
NAME_FUNC_OFFSET(15827, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 927), |
NAME_FUNC_OFFSET(15849, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 928), |
NAME_FUNC_OFFSET(15876, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 929), |
NAME_FUNC_OFFSET(15903, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 930), |
NAME_FUNC_OFFSET(15927, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 931), |
NAME_FUNC_OFFSET(15951, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 932), |
NAME_FUNC_OFFSET(15973, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 933), |
NAME_FUNC_OFFSET(15995, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 934), |
NAME_FUNC_OFFSET(16017, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 935), |
NAME_FUNC_OFFSET(16042, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 936), |
NAME_FUNC_OFFSET(16066, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 937), |
NAME_FUNC_OFFSET(16088, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 938), |
NAME_FUNC_OFFSET(16110, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 939), |
NAME_FUNC_OFFSET(16132, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 940), |
NAME_FUNC_OFFSET(16158, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 941), |
NAME_FUNC_OFFSET(16181, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 942), |
NAME_FUNC_OFFSET(16205, glPassTexCoordATI, glPassTexCoordATI, NULL, 943), |
NAME_FUNC_OFFSET(16223, glSampleMapATI, glSampleMapATI, NULL, 944), |
NAME_FUNC_OFFSET(16238, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 945), |
NAME_FUNC_OFFSET(16269, gl_dispatch_stub_946, gl_dispatch_stub_946, NULL, 946), |
NAME_FUNC_OFFSET(16292, gl_dispatch_stub_947, gl_dispatch_stub_947, NULL, 947), |
NAME_FUNC_OFFSET(16315, gl_dispatch_stub_948, gl_dispatch_stub_948, NULL, 948), |
NAME_FUNC_OFFSET(16338, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 949), |
NAME_FUNC_OFFSET(16369, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 950), |
NAME_FUNC_OFFSET(16400, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 951), |
NAME_FUNC_OFFSET(16428, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 952), |
NAME_FUNC_OFFSET(16457, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 953), |
NAME_FUNC_OFFSET(16485, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 954), |
NAME_FUNC_OFFSET(16514, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 955), |
NAME_FUNC_OFFSET(16535, gl_dispatch_stub_956, gl_dispatch_stub_956, NULL, 956), |
NAME_FUNC_OFFSET(16552, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, 957), |
NAME_FUNC_OFFSET(16565, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, 958), |
NAME_FUNC_OFFSET(16579, gl_dispatch_stub_959, gl_dispatch_stub_959, NULL, 959), |
NAME_FUNC_OFFSET(16596, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 960), |
NAME_FUNC_OFFSET(16617, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 961), |
NAME_FUNC_OFFSET(16639, gl_dispatch_stub_962, gl_dispatch_stub_962, NULL, 962), |
NAME_FUNC_OFFSET(16663, gl_dispatch_stub_963, gl_dispatch_stub_963, NULL, 963), |
NAME_FUNC_OFFSET(16693, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 964), |
NAME_FUNC_OFFSET(16714, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 965), |
NAME_FUNC_OFFSET(16736, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 966), |
NAME_FUNC_OFFSET(16757, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 967), |
NAME_FUNC_OFFSET(16779, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 968), |
NAME_FUNC_OFFSET(16801, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 969), |
NAME_FUNC_OFFSET(16824, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 970), |
NAME_FUNC_OFFSET(16845, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 971), |
NAME_FUNC_OFFSET(16867, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 972), |
NAME_FUNC_OFFSET(16889, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 973), |
NAME_FUNC_OFFSET(16912, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 974), |
NAME_FUNC_OFFSET(16933, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 975), |
NAME_FUNC_OFFSET(16955, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 976), |
NAME_FUNC_OFFSET(16977, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 977), |
NAME_FUNC_OFFSET(17000, glClearColorIiEXT, glClearColorIiEXT, NULL, 978), |
NAME_FUNC_OFFSET(17018, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 979), |
NAME_FUNC_OFFSET(17037, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 980), |
NAME_FUNC_OFFSET(17059, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 981), |
NAME_FUNC_OFFSET(17087, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 982), |
NAME_FUNC_OFFSET(17110, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 983), |
NAME_FUNC_OFFSET(17135, glActiveProgramEXT, glActiveProgramEXT, NULL, 984), |
NAME_FUNC_OFFSET(17154, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 985), |
NAME_FUNC_OFFSET(17179, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 986), |
NAME_FUNC_OFFSET(17201, glTextureBarrierNV, glTextureBarrierNV, NULL, 987), |
NAME_FUNC_OFFSET(17220, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988), |
NAME_FUNC_OFFSET(17245, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989), |
NAME_FUNC_OFFSET(17274, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990), |
NAME_FUNC_OFFSET(17305, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 991), |
NAME_FUNC_OFFSET(17344, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 992), |
NAME_FUNC_OFFSET(17373, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993), |
NAME_FUNC_OFFSET(17386, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994), |
NAME_FUNC_OFFSET(17400, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995), |
NAME_FUNC_OFFSET(17414, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996), |
NAME_FUNC_OFFSET(17424, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997), |
NAME_FUNC_OFFSET(17438, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998), |
NAME_FUNC_OFFSET(17445, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999), |
NAME_FUNC_OFFSET(17453, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000), |
NAME_FUNC_OFFSET(17464, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001), |
NAME_FUNC_OFFSET(17475, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002), |
NAME_FUNC_OFFSET(17489, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003), |
NAME_FUNC_OFFSET(17504, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004), |
NAME_FUNC_OFFSET(17513, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005), |
NAME_FUNC_OFFSET(17523, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006), |
NAME_FUNC_OFFSET(17536, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007), |
NAME_FUNC_OFFSET(17550, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008), |
NAME_FUNC_OFFSET(17562, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009), |
NAME_FUNC_OFFSET(17575, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010), |
NAME_FUNC_OFFSET(17589, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011), |
NAME_FUNC_OFFSET(17607, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012), |
NAME_FUNC_OFFSET(17618, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013), |
NAME_FUNC_OFFSET(17627, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014), |
NAME_FUNC_OFFSET(17636, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015), |
NAME_FUNC_OFFSET(17649, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016), |
NAME_FUNC_OFFSET(17666, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017), |
NAME_FUNC_OFFSET(17676, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018), |
NAME_FUNC_OFFSET(17694, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019), |
NAME_FUNC_OFFSET(17703, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020), |
NAME_FUNC_OFFSET(17713, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021), |
NAME_FUNC_OFFSET(17724, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022), |
NAME_FUNC_OFFSET(17740, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023), |
NAME_FUNC_OFFSET(17753, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024), |
NAME_FUNC_OFFSET(17766, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025), |
NAME_FUNC_OFFSET(17779, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026), |
NAME_FUNC_OFFSET(17795, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027), |
NAME_FUNC_OFFSET(17811, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028), |
NAME_FUNC_OFFSET(17823, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029), |
NAME_FUNC_OFFSET(17836, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030), |
NAME_FUNC_OFFSET(17852, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031), |
NAME_FUNC_OFFSET(17866, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032), |
NAME_FUNC_OFFSET(17886, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033), |
NAME_FUNC_OFFSET(17904, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034), |
NAME_FUNC_OFFSET(17923, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035), |
NAME_FUNC_OFFSET(17940, glTexGenf, glTexGenf, NULL, 190), |
NAME_FUNC_OFFSET(17953, glTexGenfv, glTexGenfv, NULL, 191), |
NAME_FUNC_OFFSET(17967, glTexGeni, glTexGeni, NULL, 192), |
NAME_FUNC_OFFSET(17980, glTexGeniv, glTexGeniv, NULL, 193), |
NAME_FUNC_OFFSET(17994, glReadBuffer, glReadBuffer, NULL, 254), |
NAME_FUNC_OFFSET(18009, glGetTexGenfv, glGetTexGenfv, NULL, 279), |
NAME_FUNC_OFFSET(18026, glGetTexGeniv, glGetTexGeniv, NULL, 280), |
NAME_FUNC_OFFSET(18043, glArrayElement, glArrayElement, NULL, 306), |
NAME_FUNC_OFFSET(18061, glBindTexture, glBindTexture, NULL, 307), |
NAME_FUNC_OFFSET(18078, glDrawArrays, glDrawArrays, NULL, 310), |
NAME_FUNC_OFFSET(18094, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), |
NAME_FUNC_OFFSET(18119, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), |
NAME_FUNC_OFFSET(18139, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), |
NAME_FUNC_OFFSET(18159, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), |
NAME_FUNC_OFFSET(18182, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), |
NAME_FUNC_OFFSET(18205, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), |
NAME_FUNC_OFFSET(18225, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), |
NAME_FUNC_OFFSET(18242, glGetPointerv, glGetPointerv, NULL, 329), |
NAME_FUNC_OFFSET(18259, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), |
NAME_FUNC_OFFSET(18274, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), |
NAME_FUNC_OFFSET(18298, glTexSubImage1D, glTexSubImage1D, NULL, 332), |
NAME_FUNC_OFFSET(18317, glTexSubImage2D, glTexSubImage2D, NULL, 333), |
NAME_FUNC_OFFSET(18336, glBlendColor, glBlendColor, NULL, 336), |
NAME_FUNC_OFFSET(18352, glBlendEquation, glBlendEquation, NULL, 337), |
NAME_FUNC_OFFSET(18371, glBlendEquation, glBlendEquation, NULL, 337), |
NAME_FUNC_OFFSET(18390, glDrawRangeElements, glDrawRangeElements, NULL, 338), |
NAME_FUNC_OFFSET(18413, glColorTable, glColorTable, NULL, 339), |
NAME_FUNC_OFFSET(18429, glColorTable, glColorTable, NULL, 339), |
NAME_FUNC_OFFSET(18445, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), |
NAME_FUNC_OFFSET(18472, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), |
NAME_FUNC_OFFSET(18499, glCopyColorTable, glCopyColorTable, NULL, 342), |
NAME_FUNC_OFFSET(18519, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), |
NAME_FUNC_OFFSET(18538, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), |
NAME_FUNC_OFFSET(18557, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), |
NAME_FUNC_OFFSET(18587, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), |
NAME_FUNC_OFFSET(18617, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), |
NAME_FUNC_OFFSET(18647, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), |
NAME_FUNC_OFFSET(18677, glColorSubTable, glColorSubTable, NULL, 346), |
NAME_FUNC_OFFSET(18696, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), |
NAME_FUNC_OFFSET(18719, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), |
NAME_FUNC_OFFSET(18744, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), |
NAME_FUNC_OFFSET(18769, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), |
NAME_FUNC_OFFSET(18796, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), |
NAME_FUNC_OFFSET(18824, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), |
NAME_FUNC_OFFSET(18851, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), |
NAME_FUNC_OFFSET(18879, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), |
NAME_FUNC_OFFSET(18908, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), |
NAME_FUNC_OFFSET(18937, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), |
NAME_FUNC_OFFSET(18963, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), |
NAME_FUNC_OFFSET(18994, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), |
NAME_FUNC_OFFSET(19025, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), |
NAME_FUNC_OFFSET(19049, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), |
NAME_FUNC_OFFSET(19072, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), |
NAME_FUNC_OFFSET(19090, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), |
NAME_FUNC_OFFSET(19119, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), |
NAME_FUNC_OFFSET(19148, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), |
NAME_FUNC_OFFSET(19163, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), |
NAME_FUNC_OFFSET(19189, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), |
NAME_FUNC_OFFSET(19215, glHistogram, glHistogram, NULL, 367), |
NAME_FUNC_OFFSET(19230, glMinmax, glMinmax, NULL, 368), |
NAME_FUNC_OFFSET(19242, glResetHistogram, glResetHistogram, NULL, 369), |
NAME_FUNC_OFFSET(19262, glResetMinmax, glResetMinmax, NULL, 370), |
NAME_FUNC_OFFSET(19279, glTexImage3D, glTexImage3D, NULL, 371), |
NAME_FUNC_OFFSET(19295, glTexImage3D, glTexImage3D, NULL, 371), |
NAME_FUNC_OFFSET(19311, glTexSubImage3D, glTexSubImage3D, NULL, 372), |
NAME_FUNC_OFFSET(19330, glTexSubImage3D, glTexSubImage3D, NULL, 372), |
NAME_FUNC_OFFSET(19349, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), |
NAME_FUNC_OFFSET(19372, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), |
NAME_FUNC_OFFSET(19395, glActiveTexture, glActiveTexture, NULL, 374), |
NAME_FUNC_OFFSET(19414, glClientActiveTexture, glClientActiveTexture, NULL, 375), |
NAME_FUNC_OFFSET(19439, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376), |
NAME_FUNC_OFFSET(19460, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377), |
NAME_FUNC_OFFSET(19482, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), |
NAME_FUNC_OFFSET(19500, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), |
NAME_FUNC_OFFSET(19519, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380), |
NAME_FUNC_OFFSET(19540, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381), |
NAME_FUNC_OFFSET(19562, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382), |
NAME_FUNC_OFFSET(19583, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383), |
NAME_FUNC_OFFSET(19605, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384), |
NAME_FUNC_OFFSET(19626, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385), |
NAME_FUNC_OFFSET(19648, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), |
NAME_FUNC_OFFSET(19666, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), |
NAME_FUNC_OFFSET(19685, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388), |
NAME_FUNC_OFFSET(19706, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389), |
NAME_FUNC_OFFSET(19728, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390), |
NAME_FUNC_OFFSET(19749, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391), |
NAME_FUNC_OFFSET(19771, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392), |
NAME_FUNC_OFFSET(19792, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393), |
NAME_FUNC_OFFSET(19814, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), |
NAME_FUNC_OFFSET(19832, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), |
NAME_FUNC_OFFSET(19851, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396), |
NAME_FUNC_OFFSET(19872, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397), |
NAME_FUNC_OFFSET(19894, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398), |
NAME_FUNC_OFFSET(19915, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399), |
NAME_FUNC_OFFSET(19937, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400), |
NAME_FUNC_OFFSET(19958, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401), |
NAME_FUNC_OFFSET(19980, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), |
NAME_FUNC_OFFSET(19998, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), |
NAME_FUNC_OFFSET(20017, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404), |
NAME_FUNC_OFFSET(20038, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405), |
NAME_FUNC_OFFSET(20060, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406), |
NAME_FUNC_OFFSET(20081, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407), |
NAME_FUNC_OFFSET(20103, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408), |
NAME_FUNC_OFFSET(20129, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409), |
NAME_FUNC_OFFSET(20155, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), |
NAME_FUNC_OFFSET(20181, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410), |
NAME_FUNC_OFFSET(20207, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411), |
NAME_FUNC_OFFSET(20236, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412), |
NAME_FUNC_OFFSET(20265, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), |
NAME_FUNC_OFFSET(20294, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413), |
NAME_FUNC_OFFSET(20323, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414), |
NAME_FUNC_OFFSET(20350, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415), |
NAME_FUNC_OFFSET(20376, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416), |
NAME_FUNC_OFFSET(20402, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417), |
NAME_FUNC_OFFSET(20428, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418), |
NAME_FUNC_OFFSET(20454, glSampleCoverage, glSampleCoverage, NULL, 419), |
NAME_FUNC_OFFSET(20474, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), |
NAME_FUNC_OFFSET(20497, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), |
NAME_FUNC_OFFSET(20521, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420), |
NAME_FUNC_OFFSET(20544, glFogCoordPointer, glFogCoordPointer, NULL, 421), |
NAME_FUNC_OFFSET(20565, glFogCoordd, glFogCoordd, NULL, 422), |
NAME_FUNC_OFFSET(20580, glFogCoorddv, glFogCoorddv, NULL, 423), |
NAME_FUNC_OFFSET(20596, glMultiDrawArrays, glMultiDrawArrays, NULL, 424), |
NAME_FUNC_OFFSET(20617, glPointParameterf, glPointParameterf, NULL, 425), |
NAME_FUNC_OFFSET(20638, glPointParameterf, glPointParameterf, NULL, 425), |
NAME_FUNC_OFFSET(20659, glPointParameterf, glPointParameterf, NULL, 425), |
NAME_FUNC_OFFSET(20681, glPointParameterfv, glPointParameterfv, NULL, 426), |
NAME_FUNC_OFFSET(20703, glPointParameterfv, glPointParameterfv, NULL, 426), |
NAME_FUNC_OFFSET(20725, glPointParameterfv, glPointParameterfv, NULL, 426), |
NAME_FUNC_OFFSET(20748, glPointParameteri, glPointParameteri, NULL, 427), |
NAME_FUNC_OFFSET(20768, glPointParameteriv, glPointParameteriv, NULL, 428), |
NAME_FUNC_OFFSET(20789, glSecondaryColor3b, glSecondaryColor3b, NULL, 429), |
NAME_FUNC_OFFSET(20811, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430), |
NAME_FUNC_OFFSET(20834, glSecondaryColor3d, glSecondaryColor3d, NULL, 431), |
NAME_FUNC_OFFSET(20856, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432), |
NAME_FUNC_OFFSET(20879, glSecondaryColor3i, glSecondaryColor3i, NULL, 433), |
NAME_FUNC_OFFSET(20901, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434), |
NAME_FUNC_OFFSET(20924, glSecondaryColor3s, glSecondaryColor3s, NULL, 435), |
NAME_FUNC_OFFSET(20946, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436), |
NAME_FUNC_OFFSET(20969, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437), |
NAME_FUNC_OFFSET(20992, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438), |
NAME_FUNC_OFFSET(21016, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439), |
NAME_FUNC_OFFSET(21039, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440), |
NAME_FUNC_OFFSET(21063, glSecondaryColor3us, glSecondaryColor3us, NULL, 441), |
NAME_FUNC_OFFSET(21086, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442), |
NAME_FUNC_OFFSET(21110, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443), |
NAME_FUNC_OFFSET(21137, glWindowPos2d, glWindowPos2d, NULL, 444), |
NAME_FUNC_OFFSET(21154, glWindowPos2d, glWindowPos2d, NULL, 444), |
NAME_FUNC_OFFSET(21172, glWindowPos2dv, glWindowPos2dv, NULL, 445), |
NAME_FUNC_OFFSET(21190, glWindowPos2dv, glWindowPos2dv, NULL, 445), |
NAME_FUNC_OFFSET(21209, glWindowPos2f, glWindowPos2f, NULL, 446), |
NAME_FUNC_OFFSET(21226, glWindowPos2f, glWindowPos2f, NULL, 446), |
NAME_FUNC_OFFSET(21244, glWindowPos2fv, glWindowPos2fv, NULL, 447), |
NAME_FUNC_OFFSET(21262, glWindowPos2fv, glWindowPos2fv, NULL, 447), |
NAME_FUNC_OFFSET(21281, glWindowPos2i, glWindowPos2i, NULL, 448), |
NAME_FUNC_OFFSET(21298, glWindowPos2i, glWindowPos2i, NULL, 448), |
NAME_FUNC_OFFSET(21316, glWindowPos2iv, glWindowPos2iv, NULL, 449), |
NAME_FUNC_OFFSET(21334, glWindowPos2iv, glWindowPos2iv, NULL, 449), |
NAME_FUNC_OFFSET(21353, glWindowPos2s, glWindowPos2s, NULL, 450), |
NAME_FUNC_OFFSET(21370, glWindowPos2s, glWindowPos2s, NULL, 450), |
NAME_FUNC_OFFSET(21388, glWindowPos2sv, glWindowPos2sv, NULL, 451), |
NAME_FUNC_OFFSET(21406, glWindowPos2sv, glWindowPos2sv, NULL, 451), |
NAME_FUNC_OFFSET(21425, glWindowPos3d, glWindowPos3d, NULL, 452), |
NAME_FUNC_OFFSET(21442, glWindowPos3d, glWindowPos3d, NULL, 452), |
NAME_FUNC_OFFSET(21460, glWindowPos3dv, glWindowPos3dv, NULL, 453), |
NAME_FUNC_OFFSET(21478, glWindowPos3dv, glWindowPos3dv, NULL, 453), |
NAME_FUNC_OFFSET(21497, glWindowPos3f, glWindowPos3f, NULL, 454), |
NAME_FUNC_OFFSET(21514, glWindowPos3f, glWindowPos3f, NULL, 454), |
NAME_FUNC_OFFSET(21532, glWindowPos3fv, glWindowPos3fv, NULL, 455), |
NAME_FUNC_OFFSET(21550, glWindowPos3fv, glWindowPos3fv, NULL, 455), |
NAME_FUNC_OFFSET(21569, glWindowPos3i, glWindowPos3i, NULL, 456), |
NAME_FUNC_OFFSET(21586, glWindowPos3i, glWindowPos3i, NULL, 456), |
NAME_FUNC_OFFSET(21604, glWindowPos3iv, glWindowPos3iv, NULL, 457), |
NAME_FUNC_OFFSET(21622, glWindowPos3iv, glWindowPos3iv, NULL, 457), |
NAME_FUNC_OFFSET(21641, glWindowPos3s, glWindowPos3s, NULL, 458), |
NAME_FUNC_OFFSET(21658, glWindowPos3s, glWindowPos3s, NULL, 458), |
NAME_FUNC_OFFSET(21676, glWindowPos3sv, glWindowPos3sv, NULL, 459), |
NAME_FUNC_OFFSET(21694, glWindowPos3sv, glWindowPos3sv, NULL, 459), |
NAME_FUNC_OFFSET(21713, glBeginQuery, glBeginQuery, NULL, 460), |
NAME_FUNC_OFFSET(21729, glBindBuffer, glBindBuffer, NULL, 461), |
NAME_FUNC_OFFSET(21745, glBufferData, glBufferData, NULL, 462), |
NAME_FUNC_OFFSET(21761, glBufferSubData, glBufferSubData, NULL, 463), |
NAME_FUNC_OFFSET(21780, glDeleteBuffers, glDeleteBuffers, NULL, 464), |
NAME_FUNC_OFFSET(21799, glDeleteQueries, glDeleteQueries, NULL, 465), |
NAME_FUNC_OFFSET(21818, glEndQuery, glEndQuery, NULL, 466), |
NAME_FUNC_OFFSET(21832, glGenBuffers, glGenBuffers, NULL, 467), |
NAME_FUNC_OFFSET(21848, glGenQueries, glGenQueries, NULL, 468), |
NAME_FUNC_OFFSET(21864, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469), |
NAME_FUNC_OFFSET(21890, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), |
NAME_FUNC_OFFSET(21913, glGetBufferPointerv, glGetBufferPointerv, NULL, 470), |
NAME_FUNC_OFFSET(21936, glGetBufferSubData, glGetBufferSubData, NULL, 471), |
NAME_FUNC_OFFSET(21958, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472), |
NAME_FUNC_OFFSET(21980, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473), |
NAME_FUNC_OFFSET(22003, glGetQueryiv, glGetQueryiv, NULL, 474), |
NAME_FUNC_OFFSET(22019, glIsBuffer, glIsBuffer, NULL, 475), |
NAME_FUNC_OFFSET(22033, glIsQuery, glIsQuery, NULL, 476), |
NAME_FUNC_OFFSET(22046, glMapBuffer, glMapBuffer, NULL, 477), |
NAME_FUNC_OFFSET(22061, glMapBuffer, glMapBuffer, NULL, 477), |
NAME_FUNC_OFFSET(22076, glUnmapBuffer, glUnmapBuffer, NULL, 478), |
NAME_FUNC_OFFSET(22093, glUnmapBuffer, glUnmapBuffer, NULL, 478), |
NAME_FUNC_OFFSET(22110, glBindAttribLocation, glBindAttribLocation, NULL, 480), |
NAME_FUNC_OFFSET(22134, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), |
NAME_FUNC_OFFSET(22161, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), |
NAME_FUNC_OFFSET(22188, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481), |
NAME_FUNC_OFFSET(22215, glCompileShader, glCompileShader, NULL, 482), |
NAME_FUNC_OFFSET(22234, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488), |
NAME_FUNC_OFFSET(22264, glDrawBuffers, glDrawBuffers, NULL, 489), |
NAME_FUNC_OFFSET(22281, glDrawBuffers, glDrawBuffers, NULL, 489), |
NAME_FUNC_OFFSET(22298, glDrawBuffers, glDrawBuffers, NULL, 489), |
NAME_FUNC_OFFSET(22314, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490), |
NAME_FUNC_OFFSET(22343, glGetActiveAttrib, glGetActiveAttrib, NULL, 491), |
NAME_FUNC_OFFSET(22364, glGetActiveUniform, glGetActiveUniform, NULL, 492), |
NAME_FUNC_OFFSET(22386, glGetAttribLocation, glGetAttribLocation, NULL, 494), |
NAME_FUNC_OFFSET(22409, glGetShaderSource, glGetShaderSource, NULL, 498), |
NAME_FUNC_OFFSET(22430, glGetUniformLocation, glGetUniformLocation, NULL, 500), |
NAME_FUNC_OFFSET(22454, glGetUniformfv, glGetUniformfv, NULL, 501), |
NAME_FUNC_OFFSET(22472, glGetUniformiv, glGetUniformiv, NULL, 502), |
NAME_FUNC_OFFSET(22490, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), |
NAME_FUNC_OFFSET(22519, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503), |
NAME_FUNC_OFFSET(22547, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504), |
NAME_FUNC_OFFSET(22570, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505), |
NAME_FUNC_OFFSET(22593, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506), |
NAME_FUNC_OFFSET(22616, glLinkProgram, glLinkProgram, NULL, 509), |
NAME_FUNC_OFFSET(22633, glShaderSource, glShaderSource, NULL, 510), |
NAME_FUNC_OFFSET(22651, glStencilOpSeparate, glStencilOpSeparate, NULL, 513), |
NAME_FUNC_OFFSET(22674, glUniform1f, glUniform1f, NULL, 514), |
NAME_FUNC_OFFSET(22689, glUniform1fv, glUniform1fv, NULL, 515), |
NAME_FUNC_OFFSET(22705, glUniform1i, glUniform1i, NULL, 516), |
NAME_FUNC_OFFSET(22720, glUniform1iv, glUniform1iv, NULL, 517), |
NAME_FUNC_OFFSET(22736, glUniform2f, glUniform2f, NULL, 518), |
NAME_FUNC_OFFSET(22751, glUniform2fv, glUniform2fv, NULL, 519), |
NAME_FUNC_OFFSET(22767, glUniform2i, glUniform2i, NULL, 520), |
NAME_FUNC_OFFSET(22782, glUniform2iv, glUniform2iv, NULL, 521), |
NAME_FUNC_OFFSET(22798, glUniform3f, glUniform3f, NULL, 522), |
NAME_FUNC_OFFSET(22813, glUniform3fv, glUniform3fv, NULL, 523), |
NAME_FUNC_OFFSET(22829, glUniform3i, glUniform3i, NULL, 524), |
NAME_FUNC_OFFSET(22844, glUniform3iv, glUniform3iv, NULL, 525), |
NAME_FUNC_OFFSET(22860, glUniform4f, glUniform4f, NULL, 526), |
NAME_FUNC_OFFSET(22875, glUniform4fv, glUniform4fv, NULL, 527), |
NAME_FUNC_OFFSET(22891, glUniform4i, glUniform4i, NULL, 528), |
NAME_FUNC_OFFSET(22906, glUniform4iv, glUniform4iv, NULL, 529), |
NAME_FUNC_OFFSET(22922, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530), |
NAME_FUNC_OFFSET(22944, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531), |
NAME_FUNC_OFFSET(22966, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532), |
NAME_FUNC_OFFSET(22988, glUseProgram, glUseProgram, NULL, 533), |
NAME_FUNC_OFFSET(23010, glValidateProgram, glValidateProgram, NULL, 534), |
NAME_FUNC_OFFSET(23031, glVertexAttrib1d, glVertexAttrib1d, NULL, 535), |
NAME_FUNC_OFFSET(23051, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536), |
NAME_FUNC_OFFSET(23072, glVertexAttrib1s, glVertexAttrib1s, NULL, 537), |
NAME_FUNC_OFFSET(23092, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538), |
NAME_FUNC_OFFSET(23113, glVertexAttrib2d, glVertexAttrib2d, NULL, 539), |
NAME_FUNC_OFFSET(23133, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540), |
NAME_FUNC_OFFSET(23154, glVertexAttrib2s, glVertexAttrib2s, NULL, 541), |
NAME_FUNC_OFFSET(23174, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542), |
NAME_FUNC_OFFSET(23195, glVertexAttrib3d, glVertexAttrib3d, NULL, 543), |
NAME_FUNC_OFFSET(23215, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544), |
NAME_FUNC_OFFSET(23236, glVertexAttrib3s, glVertexAttrib3s, NULL, 545), |
NAME_FUNC_OFFSET(23256, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546), |
NAME_FUNC_OFFSET(23277, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547), |
NAME_FUNC_OFFSET(23299, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548), |
NAME_FUNC_OFFSET(23321, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549), |
NAME_FUNC_OFFSET(23343, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550), |
NAME_FUNC_OFFSET(23365, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551), |
NAME_FUNC_OFFSET(23388, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552), |
NAME_FUNC_OFFSET(23411, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553), |
NAME_FUNC_OFFSET(23434, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554), |
NAME_FUNC_OFFSET(23455, glVertexAttrib4d, glVertexAttrib4d, NULL, 555), |
NAME_FUNC_OFFSET(23475, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556), |
NAME_FUNC_OFFSET(23496, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557), |
NAME_FUNC_OFFSET(23517, glVertexAttrib4s, glVertexAttrib4s, NULL, 558), |
NAME_FUNC_OFFSET(23537, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559), |
NAME_FUNC_OFFSET(23558, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560), |
NAME_FUNC_OFFSET(23580, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561), |
NAME_FUNC_OFFSET(23602, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562), |
NAME_FUNC_OFFSET(23624, glVertexAttribPointer, glVertexAttribPointer, NULL, 563), |
NAME_FUNC_OFFSET(23649, glBeginConditionalRender, glBeginConditionalRender, NULL, 570), |
NAME_FUNC_OFFSET(23676, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571), |
NAME_FUNC_OFFSET(23704, glBindBufferBase, glBindBufferBase, NULL, 572), |
NAME_FUNC_OFFSET(23724, glBindBufferRange, glBindBufferRange, NULL, 573), |
NAME_FUNC_OFFSET(23745, glBindFragDataLocation, glBindFragDataLocation, NULL, 574), |
NAME_FUNC_OFFSET(23771, glClampColor, glClampColor, NULL, 575), |
NAME_FUNC_OFFSET(23787, glColorMaski, glColorMaski, NULL, 580), |
NAME_FUNC_OFFSET(23809, glDisablei, glDisablei, NULL, 581), |
NAME_FUNC_OFFSET(23829, glEnablei, glEnablei, NULL, 582), |
NAME_FUNC_OFFSET(23848, glEndConditionalRender, glEndConditionalRender, NULL, 583), |
NAME_FUNC_OFFSET(23873, glEndTransformFeedback, glEndTransformFeedback, NULL, 584), |
NAME_FUNC_OFFSET(23899, glGetBooleani_v, glGetBooleani_v, NULL, 585), |
NAME_FUNC_OFFSET(23923, glGetFragDataLocation, glGetFragDataLocation, NULL, 586), |
NAME_FUNC_OFFSET(23948, glGetIntegeri_v, glGetIntegeri_v, NULL, 587), |
NAME_FUNC_OFFSET(23972, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589), |
NAME_FUNC_OFFSET(23996, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590), |
NAME_FUNC_OFFSET(24021, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591), |
NAME_FUNC_OFFSET(24054, glGetUniformuiv, glGetUniformuiv, NULL, 592), |
NAME_FUNC_OFFSET(24073, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593), |
NAME_FUNC_OFFSET(24097, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594), |
NAME_FUNC_OFFSET(24122, glIsEnabledi, glIsEnabledi, NULL, 595), |
NAME_FUNC_OFFSET(24144, glTexParameterIiv, glTexParameterIiv, NULL, 596), |
NAME_FUNC_OFFSET(24165, glTexParameterIuiv, glTexParameterIuiv, NULL, 597), |
NAME_FUNC_OFFSET(24187, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598), |
NAME_FUNC_OFFSET(24218, glUniform1ui, glUniform1ui, NULL, 599), |
NAME_FUNC_OFFSET(24234, glUniform1uiv, glUniform1uiv, NULL, 600), |
NAME_FUNC_OFFSET(24251, glUniform2ui, glUniform2ui, NULL, 601), |
NAME_FUNC_OFFSET(24267, glUniform2uiv, glUniform2uiv, NULL, 602), |
NAME_FUNC_OFFSET(24284, glUniform3ui, glUniform3ui, NULL, 603), |
NAME_FUNC_OFFSET(24300, glUniform3uiv, glUniform3uiv, NULL, 604), |
NAME_FUNC_OFFSET(24317, glUniform4ui, glUniform4ui, NULL, 605), |
NAME_FUNC_OFFSET(24333, glUniform4uiv, glUniform4uiv, NULL, 606), |
NAME_FUNC_OFFSET(24350, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607), |
NAME_FUNC_OFFSET(24372, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608), |
NAME_FUNC_OFFSET(24395, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609), |
NAME_FUNC_OFFSET(24417, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610), |
NAME_FUNC_OFFSET(24439, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611), |
NAME_FUNC_OFFSET(24462, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612), |
NAME_FUNC_OFFSET(24485, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613), |
NAME_FUNC_OFFSET(24511, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614), |
NAME_FUNC_OFFSET(24537, glTexBuffer, glTexBuffer, NULL, 615), |
NAME_FUNC_OFFSET(24552, glFramebufferTexture, glFramebufferTexture, NULL, 616), |
NAME_FUNC_OFFSET(24576, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619), |
NAME_FUNC_OFFSET(24601, glBindProgramARB, glBindProgramARB, NULL, 620), |
NAME_FUNC_OFFSET(24617, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 621), |
NAME_FUNC_OFFSET(24636, glGenProgramsARB, glGenProgramsARB, NULL, 622), |
NAME_FUNC_OFFSET(24652, glIsProgramARB, glIsProgramARB, NULL, 629), |
NAME_FUNC_OFFSET(24666, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 630), |
NAME_FUNC_OFFSET(24689, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 631), |
NAME_FUNC_OFFSET(24713, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 632), |
NAME_FUNC_OFFSET(24736, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 633), |
NAME_FUNC_OFFSET(24760, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 639), |
NAME_FUNC_OFFSET(24777, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 640), |
NAME_FUNC_OFFSET(24795, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 641), |
NAME_FUNC_OFFSET(24812, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 642), |
NAME_FUNC_OFFSET(24830, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 643), |
NAME_FUNC_OFFSET(24847, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 644), |
NAME_FUNC_OFFSET(24865, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 645), |
NAME_FUNC_OFFSET(24882, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 646), |
NAME_FUNC_OFFSET(24900, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657), |
NAME_FUNC_OFFSET(24925, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 657), |
NAME_FUNC_OFFSET(24947, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658), |
NAME_FUNC_OFFSET(24974, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 658), |
NAME_FUNC_OFFSET(24998, glBindFramebuffer, glBindFramebuffer, NULL, 659), |
NAME_FUNC_OFFSET(25019, glBindRenderbuffer, glBindRenderbuffer, NULL, 660), |
NAME_FUNC_OFFSET(25041, glBlitFramebuffer, glBlitFramebuffer, NULL, 661), |
NAME_FUNC_OFFSET(25062, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662), |
NAME_FUNC_OFFSET(25090, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 662), |
NAME_FUNC_OFFSET(25118, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663), |
NAME_FUNC_OFFSET(25142, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 663), |
NAME_FUNC_OFFSET(25166, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664), |
NAME_FUNC_OFFSET(25191, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 664), |
NAME_FUNC_OFFSET(25216, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665), |
NAME_FUNC_OFFSET(25245, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 665), |
NAME_FUNC_OFFSET(25274, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 666), |
NAME_FUNC_OFFSET(25300, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667), |
NAME_FUNC_OFFSET(25326, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 667), |
NAME_FUNC_OFFSET(25352, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668), |
NAME_FUNC_OFFSET(25378, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 668), |
NAME_FUNC_OFFSET(25404, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669), |
NAME_FUNC_OFFSET(25433, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 669), |
NAME_FUNC_OFFSET(25462, glGenFramebuffers, glGenFramebuffers, NULL, 670), |
NAME_FUNC_OFFSET(25483, glGenFramebuffers, glGenFramebuffers, NULL, 670), |
NAME_FUNC_OFFSET(25504, glGenRenderbuffers, glGenRenderbuffers, NULL, 671), |
NAME_FUNC_OFFSET(25526, glGenRenderbuffers, glGenRenderbuffers, NULL, 671), |
NAME_FUNC_OFFSET(25548, glGenerateMipmap, glGenerateMipmap, NULL, 672), |
NAME_FUNC_OFFSET(25568, glGenerateMipmap, glGenerateMipmap, NULL, 672), |
NAME_FUNC_OFFSET(25588, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673), |
NAME_FUNC_OFFSET(25629, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 673), |
NAME_FUNC_OFFSET(25670, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674), |
NAME_FUNC_OFFSET(25702, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 674), |
NAME_FUNC_OFFSET(25734, glIsFramebuffer, glIsFramebuffer, NULL, 675), |
NAME_FUNC_OFFSET(25753, glIsFramebuffer, glIsFramebuffer, NULL, 675), |
NAME_FUNC_OFFSET(25772, glIsRenderbuffer, glIsRenderbuffer, NULL, 676), |
NAME_FUNC_OFFSET(25792, glIsRenderbuffer, glIsRenderbuffer, NULL, 676), |
NAME_FUNC_OFFSET(25812, glRenderbufferStorage, glRenderbufferStorage, NULL, 677), |
NAME_FUNC_OFFSET(25837, glRenderbufferStorage, glRenderbufferStorage, NULL, 677), |
NAME_FUNC_OFFSET(25862, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 678), |
NAME_FUNC_OFFSET(25898, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 680), |
NAME_FUNC_OFFSET(25926, glMapBufferRange, glMapBufferRange, NULL, 681), |
NAME_FUNC_OFFSET(25946, glBindVertexArray, glBindVertexArray, NULL, 682), |
NAME_FUNC_OFFSET(25967, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683), |
NAME_FUNC_OFFSET(25993, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 683), |
NAME_FUNC_OFFSET(26017, glGenVertexArrays, glGenVertexArrays, NULL, 684), |
NAME_FUNC_OFFSET(26038, glIsVertexArray, glIsVertexArray, NULL, 685), |
NAME_FUNC_OFFSET(26059, glIsVertexArray, glIsVertexArray, NULL, 685), |
NAME_FUNC_OFFSET(26078, glProvokingVertex, glProvokingVertex, NULL, 705), |
NAME_FUNC_OFFSET(26099, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 710), |
NAME_FUNC_OFFSET(26133, glBlendEquationiARB, glBlendEquationiARB, NULL, 711), |
NAME_FUNC_OFFSET(26159, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 712), |
NAME_FUNC_OFFSET(26189, glBlendFunciARB, glBlendFunciARB, NULL, 713), |
NAME_FUNC_OFFSET(26211, gl_dispatch_stub_730, gl_dispatch_stub_730, NULL, 730), |
NAME_FUNC_OFFSET(26235, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731), |
NAME_FUNC_OFFSET(26260, glClearDepthf, glClearDepthf, NULL, 782), |
NAME_FUNC_OFFSET(26277, glDepthRangef, glDepthRangef, NULL, 783), |
NAME_FUNC_OFFSET(26294, glGetProgramBinary, glGetProgramBinary, NULL, 787), |
NAME_FUNC_OFFSET(26316, glProgramBinary, glProgramBinary, NULL, 788), |
NAME_FUNC_OFFSET(26335, glProgramParameteri, glProgramParameteri, NULL, 789), |
NAME_FUNC_OFFSET(26358, gl_dispatch_stub_846, gl_dispatch_stub_846, NULL, 846), |
NAME_FUNC_OFFSET(26374, gl_dispatch_stub_847, gl_dispatch_stub_847, NULL, 847), |
NAME_FUNC_OFFSET(26393, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 857), |
NAME_FUNC_OFFSET(26412, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 858), |
NAME_FUNC_OFFSET(26432, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 859), |
NAME_FUNC_OFFSET(26452, glFogCoordfEXT, glFogCoordfEXT, NULL, 860), |
NAME_FUNC_OFFSET(26464, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 861), |
NAME_FUNC_OFFSET(26477, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 964), |
NAME_FUNC_OFFSET(26495, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 965), |
NAME_FUNC_OFFSET(26514, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 966), |
NAME_FUNC_OFFSET(26532, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 967), |
NAME_FUNC_OFFSET(26551, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 968), |
NAME_FUNC_OFFSET(26570, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 969), |
NAME_FUNC_OFFSET(26590, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 970), |
NAME_FUNC_OFFSET(26608, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 971), |
NAME_FUNC_OFFSET(26627, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 972), |
NAME_FUNC_OFFSET(26646, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 973), |
NAME_FUNC_OFFSET(26666, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 974), |
NAME_FUNC_OFFSET(26684, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 975), |
NAME_FUNC_OFFSET(26703, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 976), |
NAME_FUNC_OFFSET(26722, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 977), |
NAME_FUNC_OFFSET(26742, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993), |
NAME_FUNC_OFFSET(26758, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994), |
NAME_FUNC_OFFSET(26775, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995), |
NAME_FUNC_OFFSET(26792, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996), |
NAME_FUNC_OFFSET(26805, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997), |
NAME_FUNC_OFFSET(26822, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998), |
NAME_FUNC_OFFSET(26832, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999), |
NAME_FUNC_OFFSET(26843, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000), |
NAME_FUNC_OFFSET(26857, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001), |
NAME_FUNC_OFFSET(26871, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002), |
NAME_FUNC_OFFSET(26888, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003), |
NAME_FUNC_OFFSET(26906, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004), |
NAME_FUNC_OFFSET(26918, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005), |
NAME_FUNC_OFFSET(26931, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006), |
NAME_FUNC_OFFSET(26947, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007), |
NAME_FUNC_OFFSET(26964, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008), |
NAME_FUNC_OFFSET(26979, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009), |
NAME_FUNC_OFFSET(26995, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010), |
NAME_FUNC_OFFSET(27012, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011), |
NAME_FUNC_OFFSET(27033, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012), |
NAME_FUNC_OFFSET(27047, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013), |
NAME_FUNC_OFFSET(27059, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014), |
NAME_FUNC_OFFSET(27071, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015), |
NAME_FUNC_OFFSET(27087, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016), |
NAME_FUNC_OFFSET(27107, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017), |
NAME_FUNC_OFFSET(27120, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018), |
NAME_FUNC_OFFSET(27141, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019), |
NAME_FUNC_OFFSET(27153, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020), |
NAME_FUNC_OFFSET(27166, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021), |
NAME_FUNC_OFFSET(27180, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022), |
NAME_FUNC_OFFSET(27199, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023), |
NAME_FUNC_OFFSET(27215, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024), |
NAME_FUNC_OFFSET(27231, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025), |
NAME_FUNC_OFFSET(27247, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026), |
NAME_FUNC_OFFSET(27266, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027), |
NAME_FUNC_OFFSET(27285, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028), |
NAME_FUNC_OFFSET(27300, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029), |
NAME_FUNC_OFFSET(27316, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030), |
NAME_FUNC_OFFSET(27335, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031), |
NAME_FUNC_OFFSET(27352, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032), |
NAME_FUNC_OFFSET(27375, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033), |
NAME_FUNC_OFFSET(27396, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034), |
NAME_FUNC_OFFSET(27418, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035), |
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) |
}; |
|
#undef NAME_FUNC_OFFSET |