0,0 → 1,46 |
/* New anisotropic texture functions, providing explicit derivatives: */ |
vec4 texture1DGradARB (sampler1D sampler, |
float P, float dPdx, float dPdy); |
vec4 texture1DProjGradARB (sampler1D sampler, |
vec2 P, float dPdx, float dPdy); |
vec4 texture1DProjGradARB (sampler1D sampler, |
vec4 P, float dPdx, float dPdy); |
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vec4 texture2DGradARB (sampler2D sampler, |
vec2 P, vec2 dPdx, vec2 dPdy); |
vec4 texture2DProjGradARB (sampler2D sampler, |
vec3 P, vec2 dPdx, vec2 dPdy); |
vec4 texture2DProjGradARB (sampler2D sampler, |
vec4 P, vec2 dPdx, vec2 dPdy); |
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vec4 texture3DGradARB (sampler3D sampler, |
vec3 P, vec3 dPdx, vec3 dPdy); |
vec4 texture3DProjGradARB (sampler3D sampler, |
vec4 P, vec3 dPdx, vec3 dPdy); |
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vec4 textureCubeGradARB (samplerCube sampler, |
vec3 P, vec3 dPdx, vec3 dPdy); |
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vec4 shadow1DGradARB (sampler1DShadow sampler, |
vec3 P, float dPdx, float dPdy); |
vec4 shadow1DProjGradARB (sampler1DShadow sampler, |
vec4 P, float dPdx, float dPdy); |
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vec4 shadow2DGradARB (sampler2DShadow sampler, |
vec3 P, vec2 dPdx, vec2 dPdy); |
vec4 shadow2DProjGradARB (sampler2DShadow sampler, |
vec4 P, vec2 dPdx, vec2 dPdy); |
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#ifdef GL_ARB_texture_rectangle |
vec4 texture2DRectGradARB (sampler2DRect sampler, |
vec2 P, vec2 dPdx, vec2 dPdy); |
vec4 texture2DRectProjGradARB(sampler2DRect sampler, |
vec3 P, vec2 dPdx, vec2 dPdy); |
vec4 texture2DRectProjGradARB(sampler2DRect sampler, |
vec4 P, vec2 dPdx, vec2 dPdy); |
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vec4 shadow2DRectGradARB (sampler2DRectShadow sampler, |
vec3 P, vec2 dPdx, vec2 dPdy); |
vec4 shadow2DRectProjGradARB (sampler2DRectShadow sampler, |
vec4 P, vec2 dPdx, vec2 dPdy); |
#endif |