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Regard whitespace Rev 5562 → Rev 5563

/contrib/sdk/sources/Mesa/mesa-9.2.5/src/gallium/drivers/nvc0/nvc0_tex.c
0,0 → 1,814
/*
* Copyright 2008 Ben Skeggs
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
 
#include "nvc0_context.h"
#include "nvc0_resource.h"
#include "nv50/nv50_texture.xml.h"
#include "nv50/nv50_defs.xml.h"
 
#include "util/u_format.h"
 
#define NVE4_TIC_ENTRY_INVALID 0x000fffff
#define NVE4_TSC_ENTRY_INVALID 0xfff00000
 
#define NV50_TIC_0_SWIZZLE__MASK \
(NV50_TIC_0_MAPA__MASK | NV50_TIC_0_MAPB__MASK | \
NV50_TIC_0_MAPG__MASK | NV50_TIC_0_MAPR__MASK)
 
static INLINE uint32_t
nv50_tic_swizzle(uint32_t tc, unsigned swz, boolean tex_int)
{
switch (swz) {
case PIPE_SWIZZLE_RED:
return (tc & NV50_TIC_0_MAPR__MASK) >> NV50_TIC_0_MAPR__SHIFT;
case PIPE_SWIZZLE_GREEN:
return (tc & NV50_TIC_0_MAPG__MASK) >> NV50_TIC_0_MAPG__SHIFT;
case PIPE_SWIZZLE_BLUE:
return (tc & NV50_TIC_0_MAPB__MASK) >> NV50_TIC_0_MAPB__SHIFT;
case PIPE_SWIZZLE_ALPHA:
return (tc & NV50_TIC_0_MAPA__MASK) >> NV50_TIC_0_MAPA__SHIFT;
case PIPE_SWIZZLE_ONE:
return tex_int ? NV50_TIC_MAP_ONE_INT : NV50_TIC_MAP_ONE_FLOAT;
case PIPE_SWIZZLE_ZERO:
default:
return NV50_TIC_MAP_ZERO;
}
}
 
struct pipe_sampler_view *
nvc0_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *res,
const struct pipe_sampler_view *templ)
{
uint32_t flags = 0;
 
if (res->target == PIPE_TEXTURE_RECT || res->target == PIPE_BUFFER)
flags |= NV50_TEXVIEW_SCALED_COORDS;
 
return nvc0_create_texture_view(pipe, res, templ, flags, res->target);
}
 
struct pipe_sampler_view *
nvc0_create_texture_view(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_sampler_view *templ,
uint32_t flags,
enum pipe_texture_target target)
{
const struct util_format_description *desc;
uint64_t address;
uint32_t *tic;
uint32_t swz[4];
uint32_t width, height;
uint32_t depth;
struct nv50_tic_entry *view;
struct nv50_miptree *mt;
boolean tex_int;
 
view = MALLOC_STRUCT(nv50_tic_entry);
if (!view)
return NULL;
mt = nv50_miptree(texture);
 
view->pipe = *templ;
view->pipe.reference.count = 1;
view->pipe.texture = NULL;
view->pipe.context = pipe;
 
view->id = -1;
 
pipe_resource_reference(&view->pipe.texture, texture);
 
tic = &view->tic[0];
 
desc = util_format_description(view->pipe.format);
 
tic[0] = nvc0_format_table[view->pipe.format].tic;
 
tex_int = util_format_is_pure_integer(view->pipe.format);
 
swz[0] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_r, tex_int);
swz[1] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_g, tex_int);
swz[2] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_b, tex_int);
swz[3] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_a, tex_int);
tic[0] = (tic[0] & ~NV50_TIC_0_SWIZZLE__MASK) |
(swz[0] << NV50_TIC_0_MAPR__SHIFT) |
(swz[1] << NV50_TIC_0_MAPG__SHIFT) |
(swz[2] << NV50_TIC_0_MAPB__SHIFT) |
(swz[3] << NV50_TIC_0_MAPA__SHIFT);
 
address = mt->base.address;
 
tic[2] = 0x10001000 | NV50_TIC_2_NO_BORDER;
 
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
tic[2] |= NV50_TIC_2_COLORSPACE_SRGB;
 
if (!(flags & NV50_TEXVIEW_SCALED_COORDS))
tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
 
/* check for linear storage type */
if (unlikely(!nouveau_bo_memtype(nv04_resource(texture)->bo))) {
if (texture->target == PIPE_BUFFER) {
assert(!(tic[2] & NV50_TIC_2_NORMALIZED_COORDS));
address +=
view->pipe.u.buf.first_element * desc->block.bits / 8;
tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_BUFFER;
tic[3] = 0;
tic[4] = /* width */
view->pipe.u.buf.last_element - view->pipe.u.buf.first_element + 1;
tic[5] = 0;
} else {
/* must be 2D texture without mip maps */
tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_RECT;
tic[3] = mt->level[0].pitch;
tic[4] = mt->base.base.width0;
tic[5] = (1 << 16) | mt->base.base.height0;
}
tic[6] =
tic[7] = 0;
tic[1] = address;
tic[2] |= address >> 32;
return &view->pipe;
}
 
tic[2] |=
((mt->level[0].tile_mode & 0x0f0) << (22 - 4)) |
((mt->level[0].tile_mode & 0xf00) << (25 - 8));
 
depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
 
if (mt->base.base.array_size > 1) {
/* there doesn't seem to be a base layer field in TIC */
address += view->pipe.u.tex.first_layer * mt->layer_stride;
depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
}
tic[1] = address;
tic[2] |= address >> 32;
 
switch (target) {
case PIPE_TEXTURE_1D:
tic[2] |= NV50_TIC_2_TARGET_1D;
break;
case PIPE_TEXTURE_2D:
tic[2] |= NV50_TIC_2_TARGET_2D;
break;
case PIPE_TEXTURE_RECT:
tic[2] |= NV50_TIC_2_TARGET_RECT;
break;
case PIPE_TEXTURE_3D:
tic[2] |= NV50_TIC_2_TARGET_3D;
break;
case PIPE_TEXTURE_CUBE:
depth /= 6;
tic[2] |= NV50_TIC_2_TARGET_CUBE;
break;
case PIPE_TEXTURE_1D_ARRAY:
tic[2] |= NV50_TIC_2_TARGET_1D_ARRAY;
break;
case PIPE_TEXTURE_2D_ARRAY:
tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY;
break;
case PIPE_TEXTURE_CUBE_ARRAY:
depth /= 6;
tic[2] |= NV50_TIC_2_TARGET_CUBE_ARRAY;
break;
default:
NOUVEAU_ERR("unexpected/invalid texture target: %d\n",
mt->base.base.target);
return FALSE;
}
 
tic[3] = (flags & NV50_TEXVIEW_FILTER_MSAA8) ? 0x20000000 : 0x00300000;
 
if (flags & NV50_TEXVIEW_ACCESS_RESOLVE) {
width = mt->base.base.width0 << mt->ms_x;
height = mt->base.base.height0 << mt->ms_y;
} else {
width = mt->base.base.width0;
height = mt->base.base.height0;
}
 
tic[4] = (1 << 31) | width;
 
tic[5] = height & 0xffff;
tic[5] |= depth << 16;
tic[5] |= mt->base.base.last_level << 28;
 
/* sampling points: (?) */
if (flags & NV50_TEXVIEW_ACCESS_RESOLVE)
tic[6] = (mt->ms_x > 1) ? 0x88000000 : 0x03000000;
else
tic[6] = 0x03000000;
 
tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
tic[7] |= mt->ms_mode << 12;
 
return &view->pipe;
}
 
static boolean
nvc0_validate_tic(struct nvc0_context *nvc0, int s)
{
uint32_t commands[32];
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct nouveau_bo *txc = nvc0->screen->txc;
unsigned i;
unsigned n = 0;
boolean need_flush = FALSE;
 
for (i = 0; i < nvc0->num_textures[s]; ++i) {
struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
struct nv04_resource *res;
const boolean dirty = !!(nvc0->textures_dirty[s] & (1 << i));
 
if (!tic) {
if (dirty)
commands[n++] = (i << 1) | 0;
continue;
}
res = nv04_resource(tic->pipe.texture);
 
if (tic->id < 0) {
tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
 
PUSH_SPACE(push, 17);
BEGIN_NVC0(push, NVC0_M2MF(OFFSET_OUT_HIGH), 2);
PUSH_DATAh(push, txc->offset + (tic->id * 32));
PUSH_DATA (push, txc->offset + (tic->id * 32));
BEGIN_NVC0(push, NVC0_M2MF(LINE_LENGTH_IN), 2);
PUSH_DATA (push, 32);
PUSH_DATA (push, 1);
BEGIN_NVC0(push, NVC0_M2MF(EXEC), 1);
PUSH_DATA (push, 0x100111);
BEGIN_NIC0(push, NVC0_M2MF(DATA), 8);
PUSH_DATAp(push, &tic->tic[0], 8);
 
need_flush = TRUE;
} else
if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
PUSH_DATA (push, (tic->id << 4) | 1);
NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_cache_flush_count, 1);
}
nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
 
res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
 
if (!dirty)
continue;
commands[n++] = (tic->id << 9) | (i << 1) | 1;
 
BCTX_REFN(nvc0->bufctx_3d, TEX(s, i), res, RD);
}
for (; i < nvc0->state.num_textures[s]; ++i)
commands[n++] = (i << 1) | 0;
 
nvc0->state.num_textures[s] = nvc0->num_textures[s];
 
if (n) {
BEGIN_NIC0(push, NVC0_3D(BIND_TIC(s)), n);
PUSH_DATAp(push, commands, n);
}
nvc0->textures_dirty[s] = 0;
 
return need_flush;
}
 
static boolean
nve4_validate_tic(struct nvc0_context *nvc0, unsigned s)
{
struct nouveau_bo *txc = nvc0->screen->txc;
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
unsigned i;
boolean need_flush = FALSE;
 
for (i = 0; i < nvc0->num_textures[s]; ++i) {
struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
struct nv04_resource *res;
const boolean dirty = !!(nvc0->textures_dirty[s] & (1 << i));
 
if (!tic) {
nvc0->tex_handles[s][i] |= NVE4_TIC_ENTRY_INVALID;
continue;
}
res = nv04_resource(tic->pipe.texture);
 
if (tic->id < 0) {
tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
 
PUSH_SPACE(push, 16);
BEGIN_NVC0(push, NVE4_P2MF(DST_ADDRESS_HIGH), 2);
PUSH_DATAh(push, txc->offset + (tic->id * 32));
PUSH_DATA (push, txc->offset + (tic->id * 32));
BEGIN_NVC0(push, NVE4_P2MF(LINE_LENGTH_IN), 2);
PUSH_DATA (push, 32);
PUSH_DATA (push, 1);
BEGIN_1IC0(push, NVE4_P2MF(EXEC), 9);
PUSH_DATA (push, 0x1001);
PUSH_DATAp(push, &tic->tic[0], 8);
 
need_flush = TRUE;
} else
if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
PUSH_DATA (push, (tic->id << 4) | 1);
}
nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
 
res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
 
nvc0->tex_handles[s][i] &= ~NVE4_TIC_ENTRY_INVALID;
nvc0->tex_handles[s][i] |= tic->id;
if (dirty)
BCTX_REFN(nvc0->bufctx_3d, TEX(s, i), res, RD);
}
for (; i < nvc0->state.num_textures[s]; ++i) {
nvc0->tex_handles[s][i] |= NVE4_TIC_ENTRY_INVALID;
nvc0->textures_dirty[s] |= 1 << i;
}
 
nvc0->state.num_textures[s] = nvc0->num_textures[s];
 
return need_flush;
}
 
void nvc0_validate_textures(struct nvc0_context *nvc0)
{
boolean need_flush;
 
if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) {
need_flush = nve4_validate_tic(nvc0, 0);
need_flush |= nve4_validate_tic(nvc0, 3);
need_flush |= nve4_validate_tic(nvc0, 4);
} else {
need_flush = nvc0_validate_tic(nvc0, 0);
need_flush |= nvc0_validate_tic(nvc0, 3);
need_flush |= nvc0_validate_tic(nvc0, 4);
}
 
if (need_flush) {
BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(TIC_FLUSH), 1);
PUSH_DATA (nvc0->base.pushbuf, 0);
}
}
 
static boolean
nvc0_validate_tsc(struct nvc0_context *nvc0, int s)
{
uint32_t commands[16];
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
unsigned i;
unsigned n = 0;
boolean need_flush = FALSE;
 
for (i = 0; i < nvc0->num_samplers[s]; ++i) {
struct nv50_tsc_entry *tsc = nv50_tsc_entry(nvc0->samplers[s][i]);
 
if (!(nvc0->samplers_dirty[s] & (1 << i)))
continue;
if (!tsc) {
commands[n++] = (i << 4) | 0;
continue;
}
if (tsc->id < 0) {
tsc->id = nvc0_screen_tsc_alloc(nvc0->screen, tsc);
 
nvc0_m2mf_push_linear(&nvc0->base, nvc0->screen->txc,
65536 + tsc->id * 32, NOUVEAU_BO_VRAM,
32, tsc->tsc);
need_flush = TRUE;
}
nvc0->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32);
 
commands[n++] = (tsc->id << 12) | (i << 4) | 1;
}
for (; i < nvc0->state.num_samplers[s]; ++i)
commands[n++] = (i << 4) | 0;
 
nvc0->state.num_samplers[s] = nvc0->num_samplers[s];
 
if (n) {
BEGIN_NIC0(push, NVC0_3D(BIND_TSC(s)), n);
PUSH_DATAp(push, commands, n);
}
nvc0->samplers_dirty[s] = 0;
 
return need_flush;
}
 
boolean
nve4_validate_tsc(struct nvc0_context *nvc0, int s)
{
struct nouveau_bo *txc = nvc0->screen->txc;
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
unsigned i;
boolean need_flush = FALSE;
 
for (i = 0; i < nvc0->num_samplers[s]; ++i) {
struct nv50_tsc_entry *tsc = nv50_tsc_entry(nvc0->samplers[s][i]);
 
if (!tsc) {
nvc0->tex_handles[s][i] |= NVE4_TSC_ENTRY_INVALID;
continue;
}
if (tsc->id < 0) {
tsc->id = nvc0_screen_tsc_alloc(nvc0->screen, tsc);
 
PUSH_SPACE(push, 16);
BEGIN_NVC0(push, NVE4_P2MF(DST_ADDRESS_HIGH), 2);
PUSH_DATAh(push, txc->offset + 65536 + (tsc->id * 32));
PUSH_DATA (push, txc->offset + 65536 + (tsc->id * 32));
BEGIN_NVC0(push, NVE4_P2MF(LINE_LENGTH_IN), 2);
PUSH_DATA (push, 32);
PUSH_DATA (push, 1);
BEGIN_1IC0(push, NVE4_P2MF(EXEC), 9);
PUSH_DATA (push, 0x1001);
PUSH_DATAp(push, &tsc->tsc[0], 8);
 
need_flush = TRUE;
}
nvc0->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32);
 
nvc0->tex_handles[s][i] &= ~NVE4_TSC_ENTRY_INVALID;
nvc0->tex_handles[s][i] |= tsc->id << 20;
}
for (; i < nvc0->state.num_samplers[s]; ++i) {
nvc0->tex_handles[s][i] |= NVE4_TSC_ENTRY_INVALID;
nvc0->samplers_dirty[s] |= 1 << i;
}
 
nvc0->state.num_samplers[s] = nvc0->num_samplers[s];
 
return need_flush;
}
 
void nvc0_validate_samplers(struct nvc0_context *nvc0)
{
boolean need_flush;
 
if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) {
need_flush = nve4_validate_tsc(nvc0, 0);
need_flush |= nve4_validate_tsc(nvc0, 3);
need_flush |= nve4_validate_tsc(nvc0, 4);
} else {
need_flush = nvc0_validate_tsc(nvc0, 0);
need_flush |= nvc0_validate_tsc(nvc0, 3);
need_flush |= nvc0_validate_tsc(nvc0, 4);
}
 
if (need_flush) {
BEGIN_NVC0(nvc0->base.pushbuf, NVC0_3D(TSC_FLUSH), 1);
PUSH_DATA (nvc0->base.pushbuf, 0);
}
}
 
/* Upload the "diagonal" entries for the possible texture sources ($t == $s).
* At some point we might want to get a list of the combinations used by a
* shader and fill in those entries instead of having it extract the handles.
*/
void
nve4_set_tex_handles(struct nvc0_context *nvc0)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
uint64_t address;
unsigned s;
 
if (nvc0->screen->base.class_3d < NVE4_3D_CLASS)
return;
address = nvc0->screen->uniform_bo->offset + (5 << 16);
 
for (s = 0; s < 5; ++s, address += (1 << 9)) {
uint32_t dirty = nvc0->textures_dirty[s] | nvc0->samplers_dirty[s];
if (!dirty)
continue;
BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
PUSH_DATA (push, 512);
PUSH_DATAh(push, address);
PUSH_DATA (push, address);
do {
int i = ffs(dirty) - 1;
dirty &= ~(1 << i);
 
BEGIN_NVC0(push, NVC0_3D(CB_POS), 2);
PUSH_DATA (push, (8 + i) * 4);
PUSH_DATA (push, nvc0->tex_handles[s][i]);
} while (dirty);
 
nvc0->textures_dirty[s] = 0;
nvc0->samplers_dirty[s] = 0;
}
}
 
 
static const uint8_t nve4_su_format_map[PIPE_FORMAT_COUNT];
static const uint16_t nve4_su_format_aux_map[PIPE_FORMAT_COUNT];
static const uint16_t nve4_suldp_lib_offset[PIPE_FORMAT_COUNT];
 
void
nve4_set_surface_info(struct nouveau_pushbuf *push,
struct pipe_surface *psf,
struct nvc0_screen *screen)
{
struct nv50_surface *sf = nv50_surface(psf);
struct nv04_resource *res;
uint64_t address;
uint32_t *const info = push->cur;
uint8_t log2cpp;
 
if (psf && !nve4_su_format_map[psf->format])
NOUVEAU_ERR("unsupported surface format, try is_format_supported() !\n");
 
push->cur += 16;
 
if (!psf || !nve4_su_format_map[psf->format]) {
memset(info, 0, 16 * sizeof(*info));
 
info[0] = 0xbadf0000;
info[1] = 0x80004000;
info[12] = nve4_suldp_lib_offset[PIPE_FORMAT_R32G32B32A32_UINT] +
screen->lib_code->start;
return;
}
res = nv04_resource(sf->base.texture);
 
address = res->address + sf->offset;
 
info[8] = sf->width;
info[9] = sf->height;
info[10] = sf->depth;
switch (res->base.target) {
case PIPE_TEXTURE_1D_ARRAY:
info[11] = 1;
break;
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
info[11] = 2;
break;
case PIPE_TEXTURE_3D:
info[11] = 3;
break;
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
info[11] = 4;
break;
default:
info[11] = 0;
break;
}
log2cpp = (0xf000 & nve4_su_format_aux_map[sf->base.format]) >> 12;
 
info[12] = nve4_suldp_lib_offset[sf->base.format] + screen->lib_code->start;
 
/* limit in bytes for raw access */
info[13] = (0x06 << 22) | ((sf->width << log2cpp) - 1);
 
info[1] = nve4_su_format_map[sf->base.format];
 
#if 0
switch (util_format_get_blocksizebits(sf->base.format)) {
case 16: info[1] |= 1 << 16; break;
case 32: info[1] |= 2 << 16; break;
case 64: info[1] |= 3 << 16; break;
case 128: info[1] |= 4 << 16; break;
default:
break;
}
#else
info[1] |= log2cpp << 16;
info[1] |= 0x4000;
info[1] |= (0x0f00 & nve4_su_format_aux_map[sf->base.format]);
#endif
 
if (res->base.target == PIPE_BUFFER) {
info[0] = address >> 8;
info[2] = sf->width - 1;
info[2] |= (0xff & nve4_su_format_aux_map[sf->base.format]) << 22;
info[3] = 0;
info[4] = 0;
info[5] = 0;
info[6] = 0;
info[7] = 0;
info[14] = 0;
info[15] = 0;
} else {
struct nv50_miptree *mt = nv50_miptree(&res->base);
struct nv50_miptree_level *lvl = &mt->level[sf->base.u.tex.level];
const unsigned z = sf->base.u.tex.first_layer;
 
if (z) {
if (mt->layout_3d) {
address += nvc0_mt_zslice_offset(mt, psf->u.tex.level, z);
/* doesn't work if z passes z-tile boundary */
assert(sf->depth == 1);
} else {
address += mt->layer_stride * z;
}
}
info[0] = address >> 8;
info[2] = sf->width - 1;
/* NOTE: this is really important: */
info[2] |= (0xff & nve4_su_format_aux_map[sf->base.format]) << 22;
info[3] = (0x88 << 24) | (lvl->pitch / 64);
info[4] = sf->height - 1;
info[4] |= (lvl->tile_mode & 0x0f0) << 25;
info[4] |= NVC0_TILE_SHIFT_Y(lvl->tile_mode) << 22;
info[5] = mt->layer_stride >> 8;
info[6] = sf->depth - 1;
info[6] |= (lvl->tile_mode & 0xf00) << 21;
info[6] |= NVC0_TILE_SHIFT_Z(lvl->tile_mode) << 22;
info[7] = 0;
info[14] = mt->ms_x;
info[15] = mt->ms_y;
}
}
 
static INLINE void
nvc0_update_surface_bindings(struct nvc0_context *nvc0)
{
/* TODO */
}
 
static INLINE void
nve4_update_surface_bindings(struct nvc0_context *nvc0)
{
/* TODO */
}
 
void
nvc0_validate_surfaces(struct nvc0_context *nvc0)
{
if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) {
nve4_update_surface_bindings(nvc0);
} else {
nvc0_update_surface_bindings(nvc0);
}
}
 
 
static const uint8_t nve4_su_format_map[PIPE_FORMAT_COUNT] =
{
[PIPE_FORMAT_R32G32B32A32_FLOAT] = NVE4_IMAGE_FORMAT_RGBA32_FLOAT,
[PIPE_FORMAT_R32G32B32A32_SINT] = NVE4_IMAGE_FORMAT_RGBA32_SINT,
[PIPE_FORMAT_R32G32B32A32_UINT] = NVE4_IMAGE_FORMAT_RGBA32_UINT,
[PIPE_FORMAT_R16G16B16A16_FLOAT] = NVE4_IMAGE_FORMAT_RGBA16_FLOAT,
[PIPE_FORMAT_R16G16B16A16_UNORM] = NVE4_IMAGE_FORMAT_RGBA16_UNORM,
[PIPE_FORMAT_R16G16B16A16_SNORM] = NVE4_IMAGE_FORMAT_RGBA16_SNORM,
[PIPE_FORMAT_R16G16B16A16_SINT] = NVE4_IMAGE_FORMAT_RGBA16_SINT,
[PIPE_FORMAT_R16G16B16A16_UINT] = NVE4_IMAGE_FORMAT_RGBA16_UINT,
[PIPE_FORMAT_R8G8B8A8_UNORM] = NVE4_IMAGE_FORMAT_RGBA8_UNORM,
[PIPE_FORMAT_R8G8B8A8_SNORM] = NVE4_IMAGE_FORMAT_RGBA8_SNORM,
[PIPE_FORMAT_R8G8B8A8_SINT] = NVE4_IMAGE_FORMAT_RGBA8_SINT,
[PIPE_FORMAT_R8G8B8A8_UINT] = NVE4_IMAGE_FORMAT_RGBA8_UINT,
[PIPE_FORMAT_R11G11B10_FLOAT] = NVE4_IMAGE_FORMAT_R11G11B10_FLOAT,
[PIPE_FORMAT_R10G10B10A2_UNORM] = NVE4_IMAGE_FORMAT_RGB10_A2_UNORM,
/* [PIPE_FORMAT_R10G10B10A2_UINT] = NVE4_IMAGE_FORMAT_RGB10_A2_UINT, */
[PIPE_FORMAT_R32G32_FLOAT] = NVE4_IMAGE_FORMAT_RG32_FLOAT,
[PIPE_FORMAT_R32G32_SINT] = NVE4_IMAGE_FORMAT_RG32_SINT,
[PIPE_FORMAT_R32G32_UINT] = NVE4_IMAGE_FORMAT_RG32_UINT,
[PIPE_FORMAT_R16G16_FLOAT] = NVE4_IMAGE_FORMAT_RG16_FLOAT,
[PIPE_FORMAT_R16G16_UNORM] = NVE4_IMAGE_FORMAT_RG16_UNORM,
[PIPE_FORMAT_R16G16_SNORM] = NVE4_IMAGE_FORMAT_RG16_SNORM,
[PIPE_FORMAT_R16G16_SINT] = NVE4_IMAGE_FORMAT_RG16_SINT,
[PIPE_FORMAT_R16G16_UINT] = NVE4_IMAGE_FORMAT_RG16_UINT,
[PIPE_FORMAT_R8G8_UNORM] = NVE4_IMAGE_FORMAT_RG8_UNORM,
[PIPE_FORMAT_R8G8_SNORM] = NVE4_IMAGE_FORMAT_RG8_SNORM,
[PIPE_FORMAT_R8G8_SINT] = NVE4_IMAGE_FORMAT_RG8_SINT,
[PIPE_FORMAT_R8G8_UINT] = NVE4_IMAGE_FORMAT_RG8_UINT,
[PIPE_FORMAT_R32_FLOAT] = NVE4_IMAGE_FORMAT_R32_FLOAT,
[PIPE_FORMAT_R32_SINT] = NVE4_IMAGE_FORMAT_R32_SINT,
[PIPE_FORMAT_R32_UINT] = NVE4_IMAGE_FORMAT_R32_UINT,
[PIPE_FORMAT_R16_FLOAT] = NVE4_IMAGE_FORMAT_R16_FLOAT,
[PIPE_FORMAT_R16_UNORM] = NVE4_IMAGE_FORMAT_R16_UNORM,
[PIPE_FORMAT_R16_SNORM] = NVE4_IMAGE_FORMAT_R16_SNORM,
[PIPE_FORMAT_R16_SINT] = NVE4_IMAGE_FORMAT_R16_SINT,
[PIPE_FORMAT_R16_UINT] = NVE4_IMAGE_FORMAT_R16_UINT,
[PIPE_FORMAT_R8_UNORM] = NVE4_IMAGE_FORMAT_R8_UNORM,
[PIPE_FORMAT_R8_SNORM] = NVE4_IMAGE_FORMAT_R8_SNORM,
[PIPE_FORMAT_R8_SINT] = NVE4_IMAGE_FORMAT_R8_SINT,
[PIPE_FORMAT_R8_UINT] = NVE4_IMAGE_FORMAT_R8_UINT,
};
 
/* Auxiliary format description values for surface instructions.
* (log2(bytes per pixel) << 12) | (unk8 << 8) | unk22
*/
static const uint16_t nve4_su_format_aux_map[PIPE_FORMAT_COUNT] =
{
[PIPE_FORMAT_R32G32B32A32_FLOAT] = 0x4842,
[PIPE_FORMAT_R32G32B32A32_SINT] = 0x4842,
[PIPE_FORMAT_R32G32B32A32_UINT] = 0x4842,
 
[PIPE_FORMAT_R16G16B16A16_UNORM] = 0x3933,
[PIPE_FORMAT_R16G16B16A16_SNORM] = 0x3933,
[PIPE_FORMAT_R16G16B16A16_SINT] = 0x3933,
[PIPE_FORMAT_R16G16B16A16_UINT] = 0x3933,
[PIPE_FORMAT_R16G16B16A16_FLOAT] = 0x3933,
 
[PIPE_FORMAT_R32G32_FLOAT] = 0x3433,
[PIPE_FORMAT_R32G32_SINT] = 0x3433,
[PIPE_FORMAT_R32G32_UINT] = 0x3433,
 
[PIPE_FORMAT_R10G10B10A2_UNORM] = 0x2a24,
/* [PIPE_FORMAT_R10G10B10A2_UINT] = 0x2a24, */
[PIPE_FORMAT_R8G8B8A8_UNORM] = 0x2a24,
[PIPE_FORMAT_R8G8B8A8_SNORM] = 0x2a24,
[PIPE_FORMAT_R8G8B8A8_SINT] = 0x2a24,
[PIPE_FORMAT_R8G8B8A8_UINT] = 0x2a24,
[PIPE_FORMAT_R11G11B10_FLOAT] = 0x2a24,
 
[PIPE_FORMAT_R16G16_UNORM] = 0x2524,
[PIPE_FORMAT_R16G16_SNORM] = 0x2524,
[PIPE_FORMAT_R16G16_SINT] = 0x2524,
[PIPE_FORMAT_R16G16_UINT] = 0x2524,
[PIPE_FORMAT_R16G16_FLOAT] = 0x2524,
 
[PIPE_FORMAT_R32_SINT] = 0x2024,
[PIPE_FORMAT_R32_UINT] = 0x2024,
[PIPE_FORMAT_R32_FLOAT] = 0x2024,
 
[PIPE_FORMAT_R8G8_UNORM] = 0x1615,
[PIPE_FORMAT_R8G8_SNORM] = 0x1615,
[PIPE_FORMAT_R8G8_SINT] = 0x1615,
[PIPE_FORMAT_R8G8_UINT] = 0x1615,
 
[PIPE_FORMAT_R16_UNORM] = 0x1115,
[PIPE_FORMAT_R16_SNORM] = 0x1115,
[PIPE_FORMAT_R16_SINT] = 0x1115,
[PIPE_FORMAT_R16_UINT] = 0x1115,
[PIPE_FORMAT_R16_FLOAT] = 0x1115,
 
[PIPE_FORMAT_R8_UNORM] = 0x0206,
[PIPE_FORMAT_R8_SNORM] = 0x0206,
[PIPE_FORMAT_R8_SINT] = 0x0206,
[PIPE_FORMAT_R8_UINT] = 0x0206
};
 
/* NOTE: These are hardcoded offsets for the shader library.
* TODO: Automate them.
*/
static const uint16_t nve4_suldp_lib_offset[PIPE_FORMAT_COUNT] =
{
[PIPE_FORMAT_R32G32B32A32_FLOAT] = 0x218,
[PIPE_FORMAT_R32G32B32A32_SINT] = 0x218,
[PIPE_FORMAT_R32G32B32A32_UINT] = 0x218,
[PIPE_FORMAT_R16G16B16A16_UNORM] = 0x248,
[PIPE_FORMAT_R16G16B16A16_SNORM] = 0x2b8,
[PIPE_FORMAT_R16G16B16A16_SINT] = 0x330,
[PIPE_FORMAT_R16G16B16A16_UINT] = 0x388,
[PIPE_FORMAT_R16G16B16A16_FLOAT] = 0x3d8,
[PIPE_FORMAT_R32G32_FLOAT] = 0x428,
[PIPE_FORMAT_R32G32_SINT] = 0x468,
[PIPE_FORMAT_R32G32_UINT] = 0x468,
[PIPE_FORMAT_R10G10B10A2_UNORM] = 0x4a8,
/* [PIPE_FORMAT_R10G10B10A2_UINT] = 0x530, */
[PIPE_FORMAT_R8G8B8A8_UNORM] = 0x588,
[PIPE_FORMAT_R8G8B8A8_SNORM] = 0x5f8,
[PIPE_FORMAT_R8G8B8A8_SINT] = 0x670,
[PIPE_FORMAT_R8G8B8A8_UINT] = 0x6c8,
[PIPE_FORMAT_B5G6R5_UNORM] = 0x718,
[PIPE_FORMAT_B5G5R5X1_UNORM] = 0x7a0,
[PIPE_FORMAT_R16G16_UNORM] = 0x828,
[PIPE_FORMAT_R16G16_SNORM] = 0x890,
[PIPE_FORMAT_R16G16_SINT] = 0x8f0,
[PIPE_FORMAT_R16G16_UINT] = 0x948,
[PIPE_FORMAT_R16G16_FLOAT] = 0x998,
[PIPE_FORMAT_R32_FLOAT] = 0x9e8,
[PIPE_FORMAT_R32_SINT] = 0xa30,
[PIPE_FORMAT_R32_UINT] = 0xa30,
[PIPE_FORMAT_R8G8_UNORM] = 0xa78,
[PIPE_FORMAT_R8G8_SNORM] = 0xae0,
[PIPE_FORMAT_R8G8_UINT] = 0xb48,
[PIPE_FORMAT_R8G8_SINT] = 0xb98,
[PIPE_FORMAT_R16_UNORM] = 0xbe8,
[PIPE_FORMAT_R16_SNORM] = 0xc48,
[PIPE_FORMAT_R16_SINT] = 0xca0,
[PIPE_FORMAT_R16_UINT] = 0xce8,
[PIPE_FORMAT_R16_FLOAT] = 0xd30,
[PIPE_FORMAT_R8_UNORM] = 0xd88,
[PIPE_FORMAT_R8_SNORM] = 0xde0,
[PIPE_FORMAT_R8_SINT] = 0xe38,
[PIPE_FORMAT_R8_UINT] = 0xe88,
[PIPE_FORMAT_R11G11B10_FLOAT] = 0xed0
};