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Regard whitespace Rev 5562 → Rev 5563

/contrib/sdk/sources/Mesa/mesa-9.2.5/src/gallium/drivers/ilo/ilo_shader.h
0,0 → 1,148
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
 
#ifndef ILO_SHADER_H
#define ILO_SHADER_H
 
#include "ilo_common.h"
 
enum ilo_kernel_param {
ILO_KERNEL_INPUT_COUNT,
ILO_KERNEL_OUTPUT_COUNT,
ILO_KERNEL_URB_DATA_START_REG,
 
ILO_KERNEL_VS_INPUT_INSTANCEID,
ILO_KERNEL_VS_INPUT_VERTEXID,
ILO_KERNEL_VS_INPUT_EDGEFLAG,
ILO_KERNEL_VS_PCB_UCP_SIZE,
ILO_KERNEL_VS_GEN6_SO,
ILO_KERNEL_VS_GEN6_SO_START_REG,
ILO_KERNEL_VS_GEN6_SO_POINT_OFFSET,
ILO_KERNEL_VS_GEN6_SO_LINE_OFFSET,
ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET,
 
ILO_KERNEL_GS_DISCARD_ADJACENCY,
ILO_KERNEL_GS_GEN6_SVBI_POST_INC,
 
ILO_KERNEL_FS_INPUT_Z,
ILO_KERNEL_FS_INPUT_W,
ILO_KERNEL_FS_OUTPUT_Z,
ILO_KERNEL_FS_USE_KILL,
ILO_KERNEL_FS_BARYCENTRIC_INTERPOLATIONS,
ILO_KERNEL_FS_DISPATCH_16_OFFSET,
 
ILO_KERNEL_PARAM_COUNT,
};
 
struct ilo_kernel_routing {
uint32_t const_interp_enable;
uint32_t point_sprite_enable;
unsigned source_skip, source_len;
 
bool swizzle_enable;
uint16_t swizzles[16];
};
 
struct intel_bo;
struct ilo_context;
struct ilo_rasterizer_state;
struct ilo_shader_cache;
struct ilo_shader_state;
struct ilo_shader_cso;
 
struct ilo_shader_cache *
ilo_shader_cache_create(void);
 
void
ilo_shader_cache_destroy(struct ilo_shader_cache *shc);
 
void
ilo_shader_cache_add(struct ilo_shader_cache *shc,
struct ilo_shader_state *shader);
 
void
ilo_shader_cache_remove(struct ilo_shader_cache *shc,
struct ilo_shader_state *shader);
 
int
ilo_shader_cache_upload(struct ilo_shader_cache *shc,
struct intel_bo *bo, unsigned offset,
bool incremental);
 
struct ilo_shader_state *
ilo_shader_create_vs(const struct ilo_dev_info *dev,
const struct pipe_shader_state *state,
const struct ilo_context *precompile);
 
struct ilo_shader_state *
ilo_shader_create_gs(const struct ilo_dev_info *dev,
const struct pipe_shader_state *state,
const struct ilo_context *precompile);
 
struct ilo_shader_state *
ilo_shader_create_fs(const struct ilo_dev_info *dev,
const struct pipe_shader_state *state,
const struct ilo_context *precompile);
 
struct ilo_shader_state *
ilo_shader_create_cs(const struct ilo_dev_info *dev,
const struct pipe_compute_state *state,
const struct ilo_context *precompile);
 
void
ilo_shader_destroy(struct ilo_shader_state *shader);
 
int
ilo_shader_get_type(const struct ilo_shader_state *shader);
 
bool
ilo_shader_select_kernel(struct ilo_shader_state *shader,
const struct ilo_context *ilo,
uint32_t dirty);
 
bool
ilo_shader_select_kernel_routing(struct ilo_shader_state *shader,
const struct ilo_shader_state *source,
const struct ilo_rasterizer_state *rasterizer);
 
uint32_t
ilo_shader_get_kernel_offset(const struct ilo_shader_state *shader);
 
int
ilo_shader_get_kernel_param(const struct ilo_shader_state *shader,
enum ilo_kernel_param param);
 
const struct ilo_shader_cso *
ilo_shader_get_kernel_cso(const struct ilo_shader_state *shader);
 
const struct pipe_stream_output_info *
ilo_shader_get_kernel_so_info(const struct ilo_shader_state *shader);
 
const struct ilo_kernel_routing *
ilo_shader_get_kernel_routing(const struct ilo_shader_state *shader);
 
#endif /* ILO_SHADER_H */