0,0 → 1,270 |
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ |
|
/* |
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
* SOFTWARE. |
* |
* Authors: |
* Rob Clark <robclark@freedesktop.org> |
*/ |
|
#include "pipe/p_state.h" |
#include "util/u_string.h" |
#include "util/u_memory.h" |
#include "util/u_inlines.h" |
#include "util/u_format.h" |
|
#include "freedreno_gmem.h" |
#include "freedreno_context.h" |
#include "freedreno_resource.h" |
#include "freedreno_util.h" |
|
/* |
* GMEM is the small (ie. 256KiB for a200, 512KiB for a220, etc) tile buffer |
* inside the GPU. All rendering happens to GMEM. Larger render targets |
* are split into tiles that are small enough for the color (and depth and/or |
* stencil, if enabled) buffers to fit within GMEM. Before rendering a tile, |
* if there was not a clear invalidating the previous tile contents, we need |
* to restore the previous tiles contents (system mem -> GMEM), and after all |
* the draw calls, before moving to the next tile, we need to save the tile |
* contents (GMEM -> system mem). |
* |
* The code in this file handles dealing with GMEM and tiling. |
* |
* The structure of the ringbuffer ends up being: |
* |
* +--<---<-- IB ---<---+---<---+---<---<---<--+ |
* | | | | |
* v ^ ^ ^ |
* ------------------------------------------------------ |
* | clear/draw cmds | Tile0 | Tile1 | .... | TileN | |
* ------------------------------------------------------ |
* ^ |
* | |
* address submitted in issueibcmds |
* |
* Where the per-tile section handles scissor setup, mem2gmem restore (if |
* needed), IB to draw cmds earlier in the ringbuffer, and then gmem2mem |
* resolve. |
*/ |
|
static void |
calculate_tiles(struct fd_context *ctx) |
{ |
struct fd_gmem_stateobj *gmem = &ctx->gmem; |
struct pipe_scissor_state *scissor = &ctx->max_scissor; |
struct pipe_framebuffer_state *pfb = &ctx->framebuffer; |
uint32_t gmem_size = ctx->screen->gmemsize_bytes; |
uint32_t minx, miny, width, height; |
uint32_t nbins_x = 1, nbins_y = 1; |
uint32_t bin_w, bin_h; |
uint32_t max_width = 992; |
uint32_t cpp = 4; |
|
if (pfb->cbufs[0]) |
cpp = util_format_get_blocksize(pfb->cbufs[0]->format); |
|
if ((gmem->cpp == cpp) && |
!memcmp(&gmem->scissor, scissor, sizeof(gmem->scissor))) { |
/* everything is up-to-date */ |
return; |
} |
|
if (fd_mesa_debug & FD_DBG_DSCIS) { |
minx = 0; |
miny = 0; |
width = pfb->width; |
height = pfb->height; |
} else { |
minx = scissor->minx & ~31; /* round down to multiple of 32 */ |
miny = scissor->miny & ~31; |
width = scissor->maxx - minx; |
height = scissor->maxy - miny; |
} |
|
// TODO we probably could optimize this a bit if we know that |
// Z or stencil is not enabled for any of the draw calls.. |
// if (fd_stencil_enabled(ctx->zsa) || fd_depth_enabled(ctx->zsa)) { |
gmem_size /= 2; |
max_width = 256; |
// } |
|
bin_w = align(width, 32); |
bin_h = align(height, 32); |
|
/* first, find a bin width that satisfies the maximum width |
* restrictions: |
*/ |
while (bin_w > max_width) { |
nbins_x++; |
bin_w = align(width / nbins_x, 32); |
} |
|
/* then find a bin height that satisfies the memory constraints: |
*/ |
while ((bin_w * bin_h * cpp) > gmem_size) { |
nbins_y++; |
bin_h = align(height / nbins_y, 32); |
} |
|
DBG("using %d bins of size %dx%d", nbins_x*nbins_y, bin_w, bin_h); |
|
gmem->scissor = *scissor; |
gmem->cpp = cpp; |
gmem->minx = minx; |
gmem->miny = miny; |
gmem->bin_h = bin_h; |
gmem->bin_w = bin_w; |
gmem->nbins_x = nbins_x; |
gmem->nbins_y = nbins_y; |
gmem->width = width; |
gmem->height = height; |
} |
|
static void |
render_tiles(struct fd_context *ctx) |
{ |
struct fd_gmem_stateobj *gmem = &ctx->gmem; |
uint32_t i, yoff = gmem->miny; |
|
ctx->emit_tile_init(ctx); |
|
for (i = 0; i < gmem->nbins_y; i++) { |
uint32_t j, xoff = gmem->minx; |
uint32_t bh = gmem->bin_h; |
|
/* clip bin height: */ |
bh = MIN2(bh, gmem->miny + gmem->height - yoff); |
|
for (j = 0; j < gmem->nbins_x; j++) { |
uint32_t bw = gmem->bin_w; |
|
/* clip bin width: */ |
bw = MIN2(bw, gmem->minx + gmem->width - xoff); |
|
DBG("bin_h=%d, yoff=%d, bin_w=%d, xoff=%d", |
bh, yoff, bw, xoff); |
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ctx->emit_tile_prep(ctx, xoff, yoff, bw, bh); |
|
if (ctx->restore) |
ctx->emit_tile_mem2gmem(ctx, xoff, yoff, bw, bh); |
|
ctx->emit_tile_renderprep(ctx, xoff, yoff, bw, bh); |
|
/* emit IB to drawcmds: */ |
OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end); |
|
/* emit gmem2mem to transfer tile back to system memory: */ |
ctx->emit_tile_gmem2mem(ctx, xoff, yoff, bw, bh); |
|
xoff += bw; |
} |
|
yoff += bh; |
} |
} |
|
static void |
render_sysmem(struct fd_context *ctx) |
{ |
ctx->emit_sysmem_prep(ctx); |
|
/* emit IB to drawcmds: */ |
OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end); |
} |
|
void |
fd_gmem_render_tiles(struct pipe_context *pctx) |
{ |
struct fd_context *ctx = fd_context(pctx); |
struct pipe_framebuffer_state *pfb = &ctx->framebuffer; |
uint32_t timestamp = 0; |
bool sysmem = false; |
|
if (ctx->emit_sysmem_prep) { |
if (ctx->cleared || ctx->gmem_reason || (ctx->num_draws > 5)) { |
DBG("GMEM: cleared=%x, gmem_reason=%x, num_draws=%u", |
ctx->cleared, ctx->gmem_reason, ctx->num_draws); |
} else { |
sysmem = true; |
} |
} |
|
/* mark the end of the clear/draw cmds before emitting per-tile cmds: */ |
fd_ringmarker_mark(ctx->draw_end); |
|
if (sysmem) { |
DBG("rendering sysmem (%s/%s)", |
util_format_short_name(pipe_surface_format(pfb->cbufs[0])), |
util_format_short_name(pipe_surface_format(pfb->zsbuf))); |
render_sysmem(ctx); |
} else { |
struct fd_gmem_stateobj *gmem = &ctx->gmem; |
calculate_tiles(ctx); |
DBG("rendering %dx%d tiles (%s/%s)", gmem->nbins_x, gmem->nbins_y, |
util_format_short_name(pipe_surface_format(pfb->cbufs[0])), |
util_format_short_name(pipe_surface_format(pfb->zsbuf))); |
render_tiles(ctx); |
} |
|
/* GPU executes starting from tile cmds, which IB back to draw cmds: */ |
fd_ringmarker_flush(ctx->draw_end); |
|
/* mark start for next draw cmds: */ |
fd_ringmarker_mark(ctx->draw_start); |
|
/* update timestamps on render targets: */ |
timestamp = fd_ringbuffer_timestamp(ctx->ring); |
if (pfb->cbufs[0]) |
fd_resource(pfb->cbufs[0]->texture)->timestamp = timestamp; |
if (pfb->zsbuf) |
fd_resource(pfb->zsbuf->texture)->timestamp = timestamp; |
|
/* reset maximal bounds: */ |
ctx->max_scissor.minx = ctx->max_scissor.miny = ~0; |
ctx->max_scissor.maxx = ctx->max_scissor.maxy = 0; |
|
/* Note that because the per-tile setup and mem2gmem/gmem2mem are emitted |
* after the draw/clear calls, but executed before, we need to preemptively |
* flag some state as dirty before the first draw/clear call. |
* |
* TODO maybe we need to mark all state as dirty to not worry about state |
* being clobbered by other contexts? |
*/ |
ctx->dirty |= FD_DIRTY_ZSA | |
FD_DIRTY_RASTERIZER | |
FD_DIRTY_FRAMEBUFFER | |
FD_DIRTY_SAMPLE_MASK | |
FD_DIRTY_VIEWPORT | |
FD_DIRTY_CONSTBUF | |
FD_DIRTY_PROG | |
FD_DIRTY_SCISSOR | |
/* probably only needed if we need to mem2gmem on the next |
* draw.. but not sure if there is a good way to know? |
*/ |
FD_DIRTY_VERTTEX | |
FD_DIRTY_FRAGTEX | |
FD_DIRTY_BLEND; |
|
if (fd_mesa_debug & FD_DBG_DGMEM) |
ctx->dirty = 0xffffffff; |
} |