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/************************************************************************** |
* |
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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/** |
* \brief polygon offset state |
* |
* \author Keith Whitwell <keith@tungstengraphics.com> |
* \author Brian Paul |
*/ |
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#include "util/u_math.h" |
#include "util/u_memory.h" |
#include "draw_pipe.h" |
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struct offset_stage { |
struct draw_stage stage; |
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float scale; |
float units; |
float clamp; |
}; |
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static INLINE struct offset_stage *offset_stage( struct draw_stage *stage ) |
{ |
return (struct offset_stage *) stage; |
} |
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/** |
* Offset tri Z. Some hardware can handle this, but not usually when |
* doing unfilled rendering. |
*/ |
static void do_offset_tri( struct draw_stage *stage, |
struct prim_header *header ) |
{ |
const unsigned pos = draw_current_shader_position_output(stage->draw); |
struct offset_stage *offset = offset_stage(stage); |
float inv_det = 1.0f / header->det; |
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/* Window coords: |
*/ |
float *v0 = header->v[0]->data[pos]; |
float *v1 = header->v[1]->data[pos]; |
float *v2 = header->v[2]->data[pos]; |
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/* edge vectors e = v0 - v2, f = v1 - v2 */ |
float ex = v0[0] - v2[0]; |
float ey = v0[1] - v2[1]; |
float ez = v0[2] - v2[2]; |
float fx = v1[0] - v2[0]; |
float fy = v1[1] - v2[1]; |
float fz = v1[2] - v2[2]; |
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/* (a,b) = cross(e,f).xy */ |
float a = ey*fz - ez*fy; |
float b = ez*fx - ex*fz; |
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float dzdx = fabsf(a * inv_det); |
float dzdy = fabsf(b * inv_det); |
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float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale; |
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if (offset->clamp) |
zoffset = (offset->clamp < 0.0f) ? MAX2(zoffset, offset->clamp) : |
MIN2(zoffset, offset->clamp); |
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/* |
* Note: we're applying the offset and clamping per-vertex. |
* Ideally, the offset is applied per-fragment prior to fragment shading. |
*/ |
v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f); |
v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f); |
v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f); |
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stage->next->tri( stage->next, header ); |
} |
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static void offset_tri( struct draw_stage *stage, |
struct prim_header *header ) |
{ |
struct prim_header tmp; |
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tmp.det = header->det; |
tmp.flags = header->flags; |
tmp.pad = header->pad; |
tmp.v[0] = dup_vert(stage, header->v[0], 0); |
tmp.v[1] = dup_vert(stage, header->v[1], 1); |
tmp.v[2] = dup_vert(stage, header->v[2], 2); |
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do_offset_tri( stage, &tmp ); |
} |
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static void offset_first_tri( struct draw_stage *stage, |
struct prim_header *header ) |
{ |
struct offset_stage *offset = offset_stage(stage); |
const struct pipe_rasterizer_state *rast = stage->draw->rasterizer; |
unsigned fill_mode = rast->fill_front; |
boolean do_offset; |
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if (rast->fill_back != rast->fill_front) { |
/* Need to check for back-facing triangle */ |
boolean ccw = header->det < 0.0f; |
if (ccw != rast->front_ccw) |
fill_mode = rast->fill_back; |
} |
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/* Now determine if we need to do offsetting for the point/line/fill mode */ |
switch (fill_mode) { |
case PIPE_POLYGON_MODE_FILL: |
do_offset = rast->offset_tri; |
break; |
case PIPE_POLYGON_MODE_LINE: |
do_offset = rast->offset_line; |
break; |
case PIPE_POLYGON_MODE_POINT: |
do_offset = rast->offset_point; |
break; |
default: |
assert(!"invalid fill_mode in offset_first_tri()"); |
do_offset = rast->offset_tri; |
} |
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if (do_offset) { |
offset->scale = rast->offset_scale; |
offset->clamp = rast->offset_clamp; |
offset->units = (float) (rast->offset_units * stage->draw->mrd); |
} |
else { |
offset->scale = 0.0f; |
offset->clamp = 0.0f; |
offset->units = 0.0f; |
} |
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stage->tri = offset_tri; |
stage->tri( stage, header ); |
} |
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static void offset_flush( struct draw_stage *stage, |
unsigned flags ) |
{ |
stage->tri = offset_first_tri; |
stage->next->flush( stage->next, flags ); |
} |
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static void offset_reset_stipple_counter( struct draw_stage *stage ) |
{ |
stage->next->reset_stipple_counter( stage->next ); |
} |
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static void offset_destroy( struct draw_stage *stage ) |
{ |
draw_free_temp_verts( stage ); |
FREE( stage ); |
} |
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/** |
* Create polygon offset drawing stage. |
*/ |
struct draw_stage *draw_offset_stage( struct draw_context *draw ) |
{ |
struct offset_stage *offset = CALLOC_STRUCT(offset_stage); |
if (offset == NULL) |
goto fail; |
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offset->stage.draw = draw; |
offset->stage.name = "offset"; |
offset->stage.next = NULL; |
offset->stage.point = draw_pipe_passthrough_point; |
offset->stage.line = draw_pipe_passthrough_line; |
offset->stage.tri = offset_first_tri; |
offset->stage.flush = offset_flush; |
offset->stage.reset_stipple_counter = offset_reset_stipple_counter; |
offset->stage.destroy = offset_destroy; |
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if (!draw_alloc_temp_verts( &offset->stage, 3 )) |
goto fail; |
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return &offset->stage; |
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fail: |
if (offset) |
offset->stage.destroy( &offset->stage ); |
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return NULL; |
} |