0,0 → 1,123 |
/************************************************************************** |
* |
* Copyright 2011 Marek Olšák <maraeo@gmail.com> |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
|
/* |
* Authors: |
* Marek Olšák <maraeo@gmail.com> |
*/ |
|
#include "main/glheader.h" |
#include "main/macros.h" |
#include "pipe/p_context.h" |
#include "pipe/p_screen.h" |
#include "st_context.h" |
#include "st_cb_syncobj.h" |
|
struct st_sync_object { |
struct gl_sync_object b; |
|
struct pipe_fence_handle *fence; |
}; |
|
|
static struct gl_sync_object * st_new_sync_object(struct gl_context *ctx, |
GLenum type) |
{ |
if (type == GL_SYNC_FENCE) |
return (struct gl_sync_object*)CALLOC_STRUCT(st_sync_object); |
else |
return NULL; |
} |
|
static void st_delete_sync_object(struct gl_context *ctx, |
struct gl_sync_object *obj) |
{ |
struct pipe_screen *screen = st_context(ctx)->pipe->screen; |
struct st_sync_object *so = (struct st_sync_object*)obj; |
|
screen->fence_reference(screen, &so->fence, NULL); |
free(so->b.Label); |
free(so); |
} |
|
static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj, |
GLenum condition, GLbitfield flags) |
{ |
struct pipe_context *pipe = st_context(ctx)->pipe; |
struct st_sync_object *so = (struct st_sync_object*)obj; |
|
assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0); |
assert(so->fence == NULL); |
|
pipe->flush(pipe, &so->fence, 0); |
} |
|
static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj) |
{ |
struct pipe_screen *screen = st_context(ctx)->pipe->screen; |
struct st_sync_object *so = (struct st_sync_object*)obj; |
|
if (so->fence && screen->fence_signalled(screen, so->fence)) { |
screen->fence_reference(screen, &so->fence, NULL); |
so->b.StatusFlag = GL_TRUE; |
} |
} |
|
static void st_client_wait_sync(struct gl_context *ctx, |
struct gl_sync_object *obj, |
GLbitfield flags, GLuint64 timeout) |
{ |
struct pipe_screen *screen = st_context(ctx)->pipe->screen; |
struct st_sync_object *so = (struct st_sync_object*)obj; |
|
/* We don't care about GL_SYNC_FLUSH_COMMANDS_BIT, because flush is |
* already called when creating a fence. */ |
|
if (so->fence && |
screen->fence_finish(screen, so->fence, timeout)) { |
screen->fence_reference(screen, &so->fence, NULL); |
so->b.StatusFlag = GL_TRUE; |
} |
} |
|
static void st_server_wait_sync(struct gl_context *ctx, |
struct gl_sync_object *obj, |
GLbitfield flags, GLuint64 timeout) |
{ |
/* NO-OP. |
* Neither Gallium nor DRM interfaces support blocking on the GPU. */ |
} |
|
void st_init_syncobj_functions(struct dd_function_table *functions) |
{ |
functions->NewSyncObject = st_new_sync_object; |
functions->FenceSync = st_fence_sync; |
functions->DeleteSyncObject = st_delete_sync_object; |
functions->CheckSync = st_check_sync; |
functions->ClientWaitSync = st_client_wait_sync; |
functions->ServerWaitSync = st_server_wait_sync; |
} |