0,0 → 1,504 |
/* |
* Mesa 3-D graphics library |
* |
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
* OTHER DEALINGS IN THE SOFTWARE. |
*/ |
|
|
/** |
* \file rastpos.c |
* Raster position operations. |
*/ |
|
#include "glheader.h" |
#include "context.h" |
#include "feedback.h" |
#include "macros.h" |
#include "mtypes.h" |
#include "rastpos.h" |
#include "state.h" |
#include "main/dispatch.h" |
|
|
/** |
* Helper function for all the RasterPos functions. |
*/ |
static void |
rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
GET_CURRENT_CONTEXT(ctx); |
GLfloat p[4]; |
|
p[0] = x; |
p[1] = y; |
p[2] = z; |
p[3] = w; |
|
FLUSH_VERTICES(ctx, 0); |
FLUSH_CURRENT(ctx, 0); |
|
if (ctx->NewState) |
_mesa_update_state( ctx ); |
|
ctx->Driver.RasterPos(ctx, p); |
} |
|
|
void GLAPIENTRY |
_mesa_RasterPos2d(GLdouble x, GLdouble y) |
{ |
rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos2f(GLfloat x, GLfloat y) |
{ |
rasterpos(x, y, 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos2i(GLint x, GLint y) |
{ |
rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos2s(GLshort x, GLshort y) |
{ |
rasterpos(x, y, 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
{ |
rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
{ |
rasterpos(x, y, z, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos3i(GLint x, GLint y, GLint z) |
{ |
rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z) |
{ |
rasterpos(x, y, z, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
rasterpos(x, y, z, w); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w) |
{ |
rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
{ |
rasterpos(x, y, z, w); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos2dv(const GLdouble *v) |
{ |
rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos2fv(const GLfloat *v) |
{ |
rasterpos(v[0], v[1], 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos2iv(const GLint *v) |
{ |
rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos2sv(const GLshort *v) |
{ |
rasterpos(v[0], v[1], 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos3dv(const GLdouble *v) |
{ |
rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos3fv(const GLfloat *v) |
{ |
rasterpos(v[0], v[1], v[2], 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos3iv(const GLint *v) |
{ |
rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos3sv(const GLshort *v) |
{ |
rasterpos(v[0], v[1], v[2], 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos4dv(const GLdouble *v) |
{ |
rasterpos((GLfloat) v[0], (GLfloat) v[1], |
(GLfloat) v[2], (GLfloat) v[3]); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos4fv(const GLfloat *v) |
{ |
rasterpos(v[0], v[1], v[2], v[3]); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos4iv(const GLint *v) |
{ |
rasterpos((GLfloat) v[0], (GLfloat) v[1], |
(GLfloat) v[2], (GLfloat) v[3]); |
} |
|
void GLAPIENTRY |
_mesa_RasterPos4sv(const GLshort *v) |
{ |
rasterpos(v[0], v[1], v[2], v[3]); |
} |
|
|
/**********************************************************************/ |
/*** GL_ARB_window_pos / GL_MESA_window_pos ***/ |
/**********************************************************************/ |
|
|
/** |
* All glWindowPosMESA and glWindowPosARB commands call this function to |
* update the current raster position. |
*/ |
static void |
window_pos3f(GLfloat x, GLfloat y, GLfloat z) |
{ |
GET_CURRENT_CONTEXT(ctx); |
GLfloat z2; |
|
FLUSH_VERTICES(ctx, 0); |
FLUSH_CURRENT(ctx, 0); |
|
z2 = CLAMP(z, 0.0F, 1.0F) |
* (ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near) |
+ ctx->ViewportArray[0].Near; |
|
/* set raster position */ |
ctx->Current.RasterPos[0] = x; |
ctx->Current.RasterPos[1] = y; |
ctx->Current.RasterPos[2] = z2; |
ctx->Current.RasterPos[3] = 1.0F; |
|
ctx->Current.RasterPosValid = GL_TRUE; |
|
if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) |
ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; |
else |
ctx->Current.RasterDistance = 0.0; |
|
/* raster color = current color or index */ |
ctx->Current.RasterColor[0] |
= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F); |
ctx->Current.RasterColor[1] |
= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F); |
ctx->Current.RasterColor[2] |
= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F); |
ctx->Current.RasterColor[3] |
= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F); |
ctx->Current.RasterSecondaryColor[0] |
= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F); |
ctx->Current.RasterSecondaryColor[1] |
= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F); |
ctx->Current.RasterSecondaryColor[2] |
= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F); |
ctx->Current.RasterSecondaryColor[3] |
= CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F); |
|
/* raster texcoord = current texcoord */ |
{ |
GLuint texSet; |
for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) { |
assert(texSet < ARRAY_SIZE(ctx->Current.RasterTexCoords)); |
COPY_4FV( ctx->Current.RasterTexCoords[texSet], |
ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); |
} |
} |
|
if (ctx->RenderMode==GL_SELECT) { |
_mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); |
} |
} |
|
|
/* This is just to support the GL_MESA_window_pos version */ |
static void |
window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
GET_CURRENT_CONTEXT(ctx); |
window_pos3f(x, y, z); |
ctx->Current.RasterPos[3] = w; |
} |
|
|
void GLAPIENTRY |
_mesa_WindowPos2d(GLdouble x, GLdouble y) |
{ |
window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos2f(GLfloat x, GLfloat y) |
{ |
window_pos4f(x, y, 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos2i(GLint x, GLint y) |
{ |
window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos2s(GLshort x, GLshort y) |
{ |
window_pos4f(x, y, 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos3d(GLdouble x, GLdouble y, GLdouble z) |
{ |
window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos3f(GLfloat x, GLfloat y, GLfloat z) |
{ |
window_pos4f(x, y, z, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos3i(GLint x, GLint y, GLint z) |
{ |
window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos3s(GLshort x, GLshort y, GLshort z) |
{ |
window_pos4f(x, y, z, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
{ |
window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
{ |
window_pos4f(x, y, z, w); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) |
{ |
window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) |
{ |
window_pos4f(x, y, z, w); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos2dv(const GLdouble *v) |
{ |
window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos2fv(const GLfloat *v) |
{ |
window_pos4f(v[0], v[1], 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos2iv(const GLint *v) |
{ |
window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos2sv(const GLshort *v) |
{ |
window_pos4f(v[0], v[1], 0.0F, 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos3dv(const GLdouble *v) |
{ |
window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos3fv(const GLfloat *v) |
{ |
window_pos4f(v[0], v[1], v[2], 1.0); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos3iv(const GLint *v) |
{ |
window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos3sv(const GLshort *v) |
{ |
window_pos4f(v[0], v[1], v[2], 1.0F); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos4dvMESA(const GLdouble *v) |
{ |
window_pos4f((GLfloat) v[0], (GLfloat) v[1], |
(GLfloat) v[2], (GLfloat) v[3]); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos4fvMESA(const GLfloat *v) |
{ |
window_pos4f(v[0], v[1], v[2], v[3]); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos4ivMESA(const GLint *v) |
{ |
window_pos4f((GLfloat) v[0], (GLfloat) v[1], |
(GLfloat) v[2], (GLfloat) v[3]); |
} |
|
void GLAPIENTRY |
_mesa_WindowPos4svMESA(const GLshort *v) |
{ |
window_pos4f(v[0], v[1], v[2], v[3]); |
} |
|
|
#if 0 |
|
/* |
* OpenGL implementation of glWindowPos*MESA() |
*/ |
void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) |
{ |
GLfloat fx, fy; |
|
/* Push current matrix mode and viewport attributes */ |
glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT ); |
|
/* Setup projection parameters */ |
glMatrixMode( GL_PROJECTION ); |
glPushMatrix(); |
glLoadIdentity(); |
glMatrixMode( GL_MODELVIEW ); |
glPushMatrix(); |
glLoadIdentity(); |
|
glDepthRange( z, z ); |
glViewport( (int) x - 1, (int) y - 1, 2, 2 ); |
|
/* set the raster (window) position */ |
fx = x - (int) x; |
fy = y - (int) y; |
glRasterPos4f( fx, fy, 0.0, w ); |
|
/* restore matrices, viewport and matrix mode */ |
glPopMatrix(); |
glMatrixMode( GL_PROJECTION ); |
glPopMatrix(); |
|
glPopAttrib(); |
} |
|
#endif |
|
|
/**********************************************************************/ |
/** \name Initialization */ |
/**********************************************************************/ |
/*@{*/ |
|
/** |
* Initialize the context current raster position information. |
* |
* \param ctx GL context. |
* |
* Initialize the current raster position information in |
* __struct gl_contextRec::Current, and adds the extension entry points to the |
* dispatcher. |
*/ |
void _mesa_init_rastpos( struct gl_context * ctx ) |
{ |
unsigned i; |
|
ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 ); |
ctx->Current.RasterDistance = 0.0; |
ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); |
ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 ); |
for (i = 0; i < ARRAY_SIZE(ctx->Current.RasterTexCoords); i++) |
ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 ); |
ctx->Current.RasterPosValid = GL_TRUE; |
} |
|
/*@}*/ |