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Regard whitespace Rev 5563 → Rev 5564

/contrib/sdk/sources/Mesa/mesa-10.6.0/src/mesa/main/light.h
0,0 → 1,107
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
 
 
#ifndef LIGHT_H
#define LIGHT_H
 
 
#include "glheader.h"
 
struct gl_context;
struct gl_light;
struct gl_material;
 
extern void GLAPIENTRY
_mesa_ShadeModel( GLenum mode );
 
extern void GLAPIENTRY
_mesa_ProvokingVertex(GLenum mode);
 
 
extern void GLAPIENTRY
_mesa_ColorMaterial( GLenum face, GLenum mode );
 
extern void GLAPIENTRY
_mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
 
extern void GLAPIENTRY
_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
 
extern void GLAPIENTRY
_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
 
extern void GLAPIENTRY
_mesa_Lighti( GLenum light, GLenum pname, GLint param );
 
extern void GLAPIENTRY
_mesa_LightModelf( GLenum pname, GLfloat param );
 
extern void GLAPIENTRY
_mesa_LightModelfv( GLenum pname, const GLfloat *params );
 
extern void GLAPIENTRY
_mesa_LightModeli( GLenum pname, GLint param );
 
extern void GLAPIENTRY
_mesa_LightModeliv( GLenum pname, const GLint *params );
 
extern void GLAPIENTRY
_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
 
extern void GLAPIENTRY
_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
 
extern void GLAPIENTRY
_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
 
extern void GLAPIENTRY
_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
 
 
extern void
_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
 
 
extern GLuint _mesa_material_bitmask( struct gl_context *ctx,
GLenum face, GLenum pname,
GLuint legal,
const char * );
 
extern void _mesa_update_lighting( struct gl_context *ctx );
 
extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state );
 
extern void _mesa_update_material( struct gl_context *ctx,
GLuint bitmask );
 
extern void _mesa_update_color_material( struct gl_context *ctx,
const GLfloat rgba[4] );
 
extern void _mesa_init_lighting( struct gl_context *ctx );
 
extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag );
 
#endif