0,0 → 1,107 |
/* |
* Mesa 3-D graphics library |
* |
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
* Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice shall be included |
* in all copies or substantial portions of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
* OTHER DEALINGS IN THE SOFTWARE. |
*/ |
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#ifndef LIGHT_H |
#define LIGHT_H |
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#include "glheader.h" |
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struct gl_context; |
struct gl_light; |
struct gl_material; |
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extern void GLAPIENTRY |
_mesa_ShadeModel( GLenum mode ); |
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extern void GLAPIENTRY |
_mesa_ProvokingVertex(GLenum mode); |
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extern void GLAPIENTRY |
_mesa_ColorMaterial( GLenum face, GLenum mode ); |
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extern void GLAPIENTRY |
_mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); |
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extern void GLAPIENTRY |
_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); |
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extern void GLAPIENTRY |
_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); |
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extern void GLAPIENTRY |
_mesa_Lighti( GLenum light, GLenum pname, GLint param ); |
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extern void GLAPIENTRY |
_mesa_LightModelf( GLenum pname, GLfloat param ); |
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extern void GLAPIENTRY |
_mesa_LightModelfv( GLenum pname, const GLfloat *params ); |
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extern void GLAPIENTRY |
_mesa_LightModeli( GLenum pname, GLint param ); |
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extern void GLAPIENTRY |
_mesa_LightModeliv( GLenum pname, const GLint *params ); |
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extern void GLAPIENTRY |
_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); |
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extern void GLAPIENTRY |
_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); |
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extern void GLAPIENTRY |
_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); |
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extern void GLAPIENTRY |
_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); |
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extern void |
_mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params); |
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extern GLuint _mesa_material_bitmask( struct gl_context *ctx, |
GLenum face, GLenum pname, |
GLuint legal, |
const char * ); |
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extern void _mesa_update_lighting( struct gl_context *ctx ); |
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extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state ); |
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extern void _mesa_update_material( struct gl_context *ctx, |
GLuint bitmask ); |
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extern void _mesa_update_color_material( struct gl_context *ctx, |
const GLfloat rgba[4] ); |
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extern void _mesa_init_lighting( struct gl_context *ctx ); |
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extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag ); |
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#endif |