0,0 → 1,211 |
/* |
* Copyright © 2011 Intel Corporation |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
* IN THE SOFTWARE. |
*/ |
|
#include "main/mtypes.h" |
#include "intel_batchbuffer.h" |
#include "intel_mipmap_tree.h" |
#include "intel_fbo.h" |
#include "brw_context.h" |
#include "brw_state.h" |
#include "brw_defines.h" |
|
void |
gen7_emit_depth_stencil_hiz(struct brw_context *brw, |
struct intel_mipmap_tree *depth_mt, |
uint32_t depth_offset, uint32_t depthbuffer_format, |
uint32_t depth_surface_type, |
struct intel_mipmap_tree *stencil_mt, |
bool hiz, bool separate_stencil, |
uint32_t width, uint32_t height, |
uint32_t tile_x, uint32_t tile_y) |
{ |
struct gl_context *ctx = &brw->ctx; |
const uint8_t mocs = GEN7_MOCS_L3; |
struct gl_framebuffer *fb = ctx->DrawBuffer; |
uint32_t surftype; |
unsigned int depth = 1; |
unsigned int min_array_element; |
GLenum gl_target = GL_TEXTURE_2D; |
unsigned int lod; |
const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt; |
const struct intel_renderbuffer *irb = NULL; |
const struct gl_renderbuffer *rb = NULL; |
|
/* Skip repeated NULL depth/stencil emits (think 2D rendering). */ |
if (!mt && brw->no_depth_or_stencil) { |
assert(brw->hw_ctx); |
return; |
} |
|
intel_emit_depth_stall_flushes(brw); |
|
irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); |
if (!irb) |
irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); |
rb = (struct gl_renderbuffer*) irb; |
|
if (rb) { |
depth = MAX2(irb->layer_count, 1); |
if (rb->TexImage) |
gl_target = rb->TexImage->TexObject->Target; |
} |
|
switch (gl_target) { |
case GL_TEXTURE_CUBE_MAP_ARRAY: |
case GL_TEXTURE_CUBE_MAP: |
/* The PRM claims that we should use BRW_SURFACE_CUBE for this |
* situation, but experiments show that gl_Layer doesn't work when we do |
* this. So we use BRW_SURFACE_2D, since for rendering purposes this is |
* equivalent. |
*/ |
surftype = BRW_SURFACE_2D; |
depth *= 6; |
break; |
case GL_TEXTURE_3D: |
assert(mt); |
depth = MAX2(mt->logical_depth0, 1); |
/* fallthrough */ |
default: |
surftype = translate_tex_target(gl_target); |
break; |
} |
|
min_array_element = irb ? irb->mt_layer : 0; |
|
lod = irb ? irb->mt_level - irb->mt->first_level : 0; |
|
if (mt) { |
width = mt->logical_width0; |
height = mt->logical_height0; |
} |
|
/* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */ |
BEGIN_BATCH(7); |
/* 3DSTATE_DEPTH_BUFFER dw0 */ |
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); |
|
/* 3DSTATE_DEPTH_BUFFER dw1 */ |
OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) | |
(depthbuffer_format << 18) | |
((hiz ? 1 : 0) << 22) | |
((stencil_mt != NULL && ctx->Stencil._WriteEnabled) << 27) | |
((ctx->Depth.Mask != 0) << 28) | |
(surftype << 29)); |
|
/* 3DSTATE_DEPTH_BUFFER dw2 */ |
if (depth_mt) { |
OUT_RELOC(depth_mt->bo, |
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, |
0); |
} else { |
OUT_BATCH(0); |
} |
|
/* 3DSTATE_DEPTH_BUFFER dw3 */ |
OUT_BATCH(((width - 1) << 4) | |
((height - 1) << 18) | |
lod); |
|
/* 3DSTATE_DEPTH_BUFFER dw4 */ |
OUT_BATCH(((depth - 1) << 21) | |
(min_array_element << 10) | |
mocs); |
|
/* 3DSTATE_DEPTH_BUFFER dw5 */ |
OUT_BATCH(0); |
|
/* 3DSTATE_DEPTH_BUFFER dw6 */ |
OUT_BATCH((depth - 1) << 21); |
ADVANCE_BATCH(); |
|
if (!hiz) { |
BEGIN_BATCH(3); |
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2)); |
OUT_BATCH(0); |
OUT_BATCH(0); |
ADVANCE_BATCH(); |
} else { |
struct intel_miptree_aux_buffer *hiz_buf = depth_mt->hiz_buf; |
|
BEGIN_BATCH(3); |
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2)); |
OUT_BATCH((mocs << 25) | |
(hiz_buf->pitch - 1)); |
OUT_RELOC(hiz_buf->bo, |
I915_GEM_DOMAIN_RENDER, |
I915_GEM_DOMAIN_RENDER, |
0); |
ADVANCE_BATCH(); |
} |
|
if (stencil_mt == NULL) { |
BEGIN_BATCH(3); |
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); |
OUT_BATCH(0); |
OUT_BATCH(0); |
ADVANCE_BATCH(); |
} else { |
const int enabled = brw->is_haswell ? HSW_STENCIL_ENABLED : 0; |
|
BEGIN_BATCH(3); |
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); |
/* The stencil buffer has quirky pitch requirements. From the |
* Sandybridge PRM, Volume 2 Part 1, page 329 (3DSTATE_STENCIL_BUFFER |
* dword 1 bits 16:0 - Surface Pitch): |
* |
* The pitch must be set to 2x the value computed based on width, as |
* the stencil buffer is stored with two rows interleaved. |
* |
* While the Ivybridge PRM lacks this comment, the BSpec contains the |
* same text, and experiments indicate that this is necessary. |
*/ |
OUT_BATCH(enabled | |
mocs << 25 | |
(2 * stencil_mt->pitch - 1)); |
OUT_RELOC(stencil_mt->bo, |
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, |
0); |
ADVANCE_BATCH(); |
} |
|
BEGIN_BATCH(3); |
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2)); |
OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0); |
OUT_BATCH(1); |
ADVANCE_BATCH(); |
|
brw->no_depth_or_stencil = !mt; |
} |
|
/** |
* \see brw_context.state.depth_region |
*/ |
const struct brw_tracked_state gen7_depthbuffer = { |
.dirty = { |
.mesa = _NEW_BUFFERS | |
_NEW_DEPTH | |
_NEW_STENCIL, |
.brw = BRW_NEW_BATCH, |
}, |
.emit = brw_emit_depthbuffer, |
}; |