0,0 → 1,780 |
/************************************************************************** |
* |
* Copyright 2006 VMware, Inc. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
|
|
#include "main/enums.h" |
#include "main/imports.h" |
#include "main/macros.h" |
#include "main/mtypes.h" |
#include "main/fbobject.h" |
#include "main/framebuffer.h" |
#include "main/renderbuffer.h" |
#include "main/context.h" |
#include "main/teximage.h" |
#include "main/image.h" |
|
#include "swrast/swrast.h" |
#include "drivers/common/meta.h" |
|
#include "intel_context.h" |
#include "intel_batchbuffer.h" |
#include "intel_buffers.h" |
#include "intel_blit.h" |
#include "intel_fbo.h" |
#include "intel_mipmap_tree.h" |
#include "intel_regions.h" |
#include "intel_tex.h" |
|
#define FILE_DEBUG_FLAG DEBUG_FBO |
|
static struct gl_renderbuffer * |
intel_new_renderbuffer(struct gl_context * ctx, GLuint name); |
|
struct intel_region* |
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex) |
{ |
struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex); |
if (irb && irb->mt) |
return irb->mt->region; |
else |
return NULL; |
} |
|
/** |
* Create a new framebuffer object. |
*/ |
static struct gl_framebuffer * |
intel_new_framebuffer(struct gl_context * ctx, GLuint name) |
{ |
/* Only drawable state in intel_framebuffer at this time, just use Mesa's |
* class |
*/ |
return _mesa_new_framebuffer(ctx, name); |
} |
|
|
/** Called by gl_renderbuffer::Delete() */ |
static void |
intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) |
{ |
struct intel_renderbuffer *irb = intel_renderbuffer(rb); |
|
assert(irb); |
|
intel_miptree_release(&irb->mt); |
|
_mesa_delete_renderbuffer(ctx, rb); |
} |
|
/** |
* \see dd_function_table::MapRenderbuffer |
*/ |
static void |
intel_map_renderbuffer(struct gl_context *ctx, |
struct gl_renderbuffer *rb, |
GLuint x, GLuint y, GLuint w, GLuint h, |
GLbitfield mode, |
GLubyte **out_map, |
GLint *out_stride) |
{ |
struct intel_context *intel = intel_context(ctx); |
struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb; |
struct intel_renderbuffer *irb = intel_renderbuffer(rb); |
void *map; |
int stride; |
|
if (srb->Buffer) { |
/* this is a malloc'd renderbuffer (accum buffer), not an irb */ |
GLint bpp = _mesa_get_format_bytes(rb->Format); |
GLint rowStride = srb->RowStride; |
*out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp; |
*out_stride = rowStride; |
return; |
} |
|
intel_prepare_render(intel); |
|
/* For a window-system renderbuffer, we need to flip the mapping we receive |
* upside-down. So we need to ask for a rectangle on flipped vertically, and |
* we then return a pointer to the bottom of it with a negative stride. |
*/ |
if (rb->Name == 0) { |
y = rb->Height - y - h; |
} |
|
intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer, |
x, y, w, h, mode, &map, &stride); |
|
if (rb->Name == 0) { |
map += (h - 1) * stride; |
stride = -stride; |
} |
|
DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n", |
__func__, rb->Name, _mesa_get_format_name(rb->Format), |
x, y, w, h, map, stride); |
|
*out_map = map; |
*out_stride = stride; |
} |
|
/** |
* \see dd_function_table::UnmapRenderbuffer |
*/ |
static void |
intel_unmap_renderbuffer(struct gl_context *ctx, |
struct gl_renderbuffer *rb) |
{ |
struct intel_context *intel = intel_context(ctx); |
struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb; |
struct intel_renderbuffer *irb = intel_renderbuffer(rb); |
|
DBG("%s: rb %d (%s)\n", __func__, |
rb->Name, _mesa_get_format_name(rb->Format)); |
|
if (srb->Buffer) { |
/* this is a malloc'd renderbuffer (accum buffer) */ |
/* nothing to do */ |
return; |
} |
|
intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer); |
} |
|
static mesa_format |
intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat) |
{ |
struct intel_context *intel = intel_context(ctx); |
|
switch (internalFormat) { |
default: |
/* Use the same format-choice logic as for textures. |
* Renderbuffers aren't any different from textures for us, |
* except they're less useful because you can't texture with |
* them. |
*/ |
return intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D, |
internalFormat, |
GL_NONE, GL_NONE); |
|
case GL_DEPTH_COMPONENT16: |
return MESA_FORMAT_Z_UNORM16; |
case GL_DEPTH_COMPONENT: |
case GL_DEPTH_COMPONENT24: |
case GL_DEPTH_COMPONENT32: |
return MESA_FORMAT_Z24_UNORM_X8_UINT; |
case GL_DEPTH_STENCIL_EXT: |
case GL_DEPTH24_STENCIL8_EXT: |
case GL_STENCIL_INDEX: |
case GL_STENCIL_INDEX1_EXT: |
case GL_STENCIL_INDEX4_EXT: |
case GL_STENCIL_INDEX8_EXT: |
case GL_STENCIL_INDEX16_EXT: |
/* These aren't actual texture formats, so force them here. */ |
return MESA_FORMAT_Z24_UNORM_S8_UINT; |
} |
} |
|
static GLboolean |
intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, |
GLenum internalFormat, |
GLuint width, GLuint height) |
{ |
struct intel_context *intel = intel_context(ctx); |
struct intel_renderbuffer *irb = intel_renderbuffer(rb); |
|
assert(rb->Format != MESA_FORMAT_NONE); |
|
rb->Width = width; |
rb->Height = height; |
rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); |
|
intel_miptree_release(&irb->mt); |
|
DBG("%s: %s: %s (%dx%d)\n", __func__, |
_mesa_lookup_enum_by_nr(internalFormat), |
_mesa_get_format_name(rb->Format), width, height); |
|
if (width == 0 || height == 0) |
return true; |
|
irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format, |
width, height); |
if (!irb->mt) |
return false; |
|
return true; |
} |
|
/** |
* Called via glRenderbufferStorageEXT() to set the format and allocate |
* storage for a user-created renderbuffer. |
*/ |
static GLboolean |
intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, |
GLenum internalFormat, |
GLuint width, GLuint height) |
{ |
rb->Format = intel_renderbuffer_format(ctx, internalFormat); |
return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height); |
} |
|
static void |
intel_image_target_renderbuffer_storage(struct gl_context *ctx, |
struct gl_renderbuffer *rb, |
void *image_handle) |
{ |
struct intel_context *intel = intel_context(ctx); |
struct intel_renderbuffer *irb; |
__DRIscreen *screen; |
__DRIimage *image; |
|
screen = intel->intelScreen->driScrnPriv; |
image = screen->dri2.image->lookupEGLImage(screen, image_handle, |
screen->loaderPrivate); |
if (image == NULL) |
return; |
|
/* __DRIimage is opaque to the core so it has to be checked here */ |
switch (image->format) { |
case MESA_FORMAT_R8G8B8A8_UNORM: |
_mesa_error(&intel->ctx, GL_INVALID_OPERATION, |
"glEGLImageTargetRenderbufferStorage(unsupported image format"); |
return; |
break; |
default: |
break; |
} |
|
irb = intel_renderbuffer(rb); |
intel_miptree_release(&irb->mt); |
irb->mt = intel_miptree_create_for_bo(intel, |
image->region->bo, |
image->format, |
image->offset, |
image->region->width, |
image->region->height, |
image->region->pitch, |
image->region->tiling); |
if (!irb->mt) |
return; |
|
rb->InternalFormat = image->internal_format; |
rb->Width = image->region->width; |
rb->Height = image->region->height; |
rb->Format = image->format; |
rb->_BaseFormat = _mesa_get_format_base_format(image->format); |
rb->NeedsFinishRenderTexture = true; |
} |
|
/** |
* Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a |
* window system framebuffer is resized. |
* |
* Any actual buffer reallocations for hardware renderbuffers (which would |
* have triggered _mesa_resize_framebuffer()) were done by |
* intel_process_dri2_buffer(). |
*/ |
static GLboolean |
intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, |
GLenum internalFormat, GLuint width, GLuint height) |
{ |
assert(rb->Name == 0); |
rb->Width = width; |
rb->Height = height; |
rb->InternalFormat = internalFormat; |
|
return true; |
} |
|
/** Dummy function for gl_renderbuffer::AllocStorage() */ |
static GLboolean |
intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb, |
GLenum internalFormat, GLuint width, GLuint height) |
{ |
_mesa_problem(ctx, "intel_op_alloc_storage should never be called."); |
return false; |
} |
|
/** |
* Create a new intel_renderbuffer which corresponds to an on-screen window, |
* not a user-created renderbuffer. |
*/ |
struct intel_renderbuffer * |
intel_create_renderbuffer(mesa_format format) |
{ |
struct intel_renderbuffer *irb; |
struct gl_renderbuffer *rb; |
|
GET_CURRENT_CONTEXT(ctx); |
|
irb = CALLOC_STRUCT(intel_renderbuffer); |
if (!irb) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); |
return NULL; |
} |
|
rb = &irb->Base.Base; |
|
_mesa_init_renderbuffer(rb, 0); |
rb->ClassID = INTEL_RB_CLASS; |
rb->_BaseFormat = _mesa_get_format_base_format(format); |
rb->Format = format; |
rb->InternalFormat = rb->_BaseFormat; |
|
/* intel-specific methods */ |
rb->Delete = intel_delete_renderbuffer; |
rb->AllocStorage = intel_alloc_window_storage; |
|
return irb; |
} |
|
/** |
* Private window-system buffers (as opposed to ones shared with the display |
* server created with intel_create_renderbuffer()) are most similar in their |
* handling to user-created renderbuffers, but they have a resize handler that |
* may be called at intel_update_renderbuffers() time. |
*/ |
struct intel_renderbuffer * |
intel_create_private_renderbuffer(mesa_format format) |
{ |
struct intel_renderbuffer *irb; |
|
irb = intel_create_renderbuffer(format); |
irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage; |
|
return irb; |
} |
|
/** |
* Create a new renderbuffer object. |
* Typically called via glBindRenderbufferEXT(). |
*/ |
static struct gl_renderbuffer * |
intel_new_renderbuffer(struct gl_context * ctx, GLuint name) |
{ |
/*struct intel_context *intel = intel_context(ctx); */ |
struct intel_renderbuffer *irb; |
struct gl_renderbuffer *rb; |
|
irb = CALLOC_STRUCT(intel_renderbuffer); |
if (!irb) { |
_mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); |
return NULL; |
} |
|
rb = &irb->Base.Base; |
|
_mesa_init_renderbuffer(rb, name); |
rb->ClassID = INTEL_RB_CLASS; |
|
/* intel-specific methods */ |
rb->Delete = intel_delete_renderbuffer; |
rb->AllocStorage = intel_alloc_renderbuffer_storage; |
/* span routines set in alloc_storage function */ |
|
return rb; |
} |
|
|
/** |
* Called via glBindFramebufferEXT(). |
*/ |
static void |
intel_bind_framebuffer(struct gl_context * ctx, GLenum target, |
struct gl_framebuffer *fb, struct gl_framebuffer *fbread) |
{ |
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { |
intel_draw_buffer(ctx); |
} |
else { |
/* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */ |
} |
} |
|
|
/** |
* Called via glFramebufferRenderbufferEXT(). |
*/ |
static void |
intel_framebuffer_renderbuffer(struct gl_context * ctx, |
struct gl_framebuffer *fb, |
GLenum attachment, struct gl_renderbuffer *rb) |
{ |
DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0); |
|
_mesa_FramebufferRenderbuffer_sw(ctx, fb, attachment, rb); |
intel_draw_buffer(ctx); |
} |
|
static bool |
intel_renderbuffer_update_wrapper(struct intel_context *intel, |
struct intel_renderbuffer *irb, |
struct gl_texture_image *image, |
uint32_t layer) |
{ |
struct gl_renderbuffer *rb = &irb->Base.Base; |
struct intel_texture_image *intel_image = intel_texture_image(image); |
struct intel_mipmap_tree *mt = intel_image->mt; |
int level = image->Level; |
|
rb->AllocStorage = intel_nop_alloc_storage; |
|
intel_miptree_check_level_layer(mt, level, layer); |
irb->mt_level = level; |
irb->mt_layer = layer; |
|
intel_miptree_reference(&irb->mt, mt); |
|
intel_renderbuffer_set_draw_offset(irb); |
|
return true; |
} |
|
void |
intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb) |
{ |
unsigned int dst_x, dst_y; |
|
/* compute offset of the particular 2D image within the texture region */ |
intel_miptree_get_image_offset(irb->mt, |
irb->mt_level, |
irb->mt_layer, |
&dst_x, &dst_y); |
|
irb->draw_x = dst_x; |
irb->draw_y = dst_y; |
} |
|
/** |
* Called by glFramebufferTexture[123]DEXT() (and other places) to |
* prepare for rendering into texture memory. This might be called |
* many times to choose different texture levels, cube faces, etc |
* before intel_finish_render_texture() is ever called. |
*/ |
static void |
intel_render_texture(struct gl_context * ctx, |
struct gl_framebuffer *fb, |
struct gl_renderbuffer_attachment *att) |
{ |
struct intel_context *intel = intel_context(ctx); |
struct gl_renderbuffer *rb = att->Renderbuffer; |
struct intel_renderbuffer *irb = intel_renderbuffer(rb); |
struct gl_texture_image *image = rb->TexImage; |
struct intel_texture_image *intel_image = intel_texture_image(image); |
struct intel_mipmap_tree *mt = intel_image->mt; |
int layer; |
|
(void) fb; |
|
if (att->CubeMapFace > 0) { |
assert(att->Zoffset == 0); |
layer = att->CubeMapFace; |
} else { |
layer = att->Zoffset; |
} |
|
if (!intel_image->mt) { |
/* Fallback on drawing to a texture that doesn't have a miptree |
* (has a border, width/height 0, etc.) |
*/ |
_swrast_render_texture(ctx, fb, att); |
return; |
} |
|
intel_miptree_check_level_layer(mt, att->TextureLevel, layer); |
|
if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) { |
_swrast_render_texture(ctx, fb, att); |
return; |
} |
|
DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n", |
_mesa_get_format_name(image->TexFormat), |
att->Texture->Name, image->Width, image->Height, image->Depth, |
rb->RefCount); |
|
/* update drawing region, etc */ |
intel_draw_buffer(ctx); |
} |
|
|
/** |
* Called by Mesa when rendering to a texture is done. |
*/ |
static void |
intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb) |
{ |
struct intel_context *intel = intel_context(ctx); |
|
DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format)); |
|
/* Since we've (probably) rendered to the texture and will (likely) use |
* it in the texture domain later on in this batchbuffer, flush the |
* batch. Once again, we wish for a domain tracker in libdrm to cover |
* usage inside of a batchbuffer like GEM does in the kernel. |
*/ |
intel_batchbuffer_emit_mi_flush(intel); |
} |
|
#define fbo_incomplete(fb, ...) do { \ |
static GLuint msg_id = 0; \ |
if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \ |
_mesa_gl_debug(ctx, &msg_id, \ |
MESA_DEBUG_SOURCE_API, \ |
MESA_DEBUG_TYPE_OTHER, \ |
MESA_DEBUG_SEVERITY_MEDIUM, \ |
__VA_ARGS__); \ |
} \ |
DBG(__VA_ARGS__); \ |
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \ |
} while (0) |
|
/** |
* Do additional "completeness" testing of a framebuffer object. |
*/ |
static void |
intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) |
{ |
struct intel_context *intel = intel_context(ctx); |
struct intel_renderbuffer *depthRb = |
intel_get_renderbuffer(fb, BUFFER_DEPTH); |
struct intel_renderbuffer *stencilRb = |
intel_get_renderbuffer(fb, BUFFER_STENCIL); |
struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL; |
int i; |
|
DBG("%s() on fb %p (%s)\n", __func__, |
fb, (fb == ctx->DrawBuffer ? "drawbuffer" : |
(fb == ctx->ReadBuffer ? "readbuffer" : "other buffer"))); |
|
if (depthRb) |
depth_mt = depthRb->mt; |
if (stencilRb) |
stencil_mt = stencilRb->mt; |
|
if (depth_mt && stencil_mt) { |
/* Make sure that the depth and stencil buffers are actually the same |
* slice of the same miptree, since we only support packed |
* depth/stencil. |
*/ |
if (depth_mt == stencil_mt) { |
if (depthRb->mt_level != stencilRb->mt_level || |
depthRb->mt_layer != stencilRb->mt_layer) { |
fbo_incomplete(fb, |
"FBO incomplete: depth image level/layer %d/%d != " |
"stencil image %d/%d\n", |
depthRb->mt_level, |
depthRb->mt_layer, |
stencilRb->mt_level, |
stencilRb->mt_layer); |
} |
} else { |
fbo_incomplete(fb, "FBO incomplete: separate stencil unsupported\n"); |
} |
} |
|
for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) { |
struct gl_renderbuffer *rb; |
struct intel_renderbuffer *irb; |
|
if (fb->Attachment[i].Type == GL_NONE) |
continue; |
|
/* A supported attachment will have a Renderbuffer set either |
* from being a Renderbuffer or being a texture that got the |
* intel_wrap_texture() treatment. |
*/ |
rb = fb->Attachment[i].Renderbuffer; |
if (rb == NULL) { |
fbo_incomplete(fb, "FBO incomplete: attachment without " |
"renderbuffer\n"); |
continue; |
} |
|
if (fb->Attachment[i].Type == GL_TEXTURE) { |
if (rb->TexImage->Border) { |
fbo_incomplete(fb, "FBO incomplete: texture with border\n"); |
continue; |
} |
} |
|
irb = intel_renderbuffer(rb); |
if (irb == NULL) { |
fbo_incomplete(fb, "FBO incomplete: software rendering " |
"renderbuffer\n"); |
continue; |
} |
|
if (!intel->vtbl.render_target_supported(intel, rb)) { |
fbo_incomplete(fb, "FBO incomplete: Unsupported HW " |
"texture/renderbuffer format attached: %s\n", |
_mesa_get_format_name(intel_rb_format(irb))); |
} |
} |
} |
|
/** |
* Try to do a glBlitFramebuffer using glCopyTexSubImage2D |
* We can do this when the dst renderbuffer is actually a texture and |
* there is no scaling, mirroring or scissoring. |
* |
* \return new buffer mask indicating the buffers left to blit using the |
* normal path. |
*/ |
static GLbitfield |
intel_blit_framebuffer_with_blitter(struct gl_context *ctx, |
const struct gl_framebuffer *readFb, |
const struct gl_framebuffer *drawFb, |
GLint srcX0, GLint srcY0, |
GLint srcX1, GLint srcY1, |
GLint dstX0, GLint dstY0, |
GLint dstX1, GLint dstY1, |
GLbitfield mask, GLenum filter) |
{ |
struct intel_context *intel = intel_context(ctx); |
|
if (mask & GL_COLOR_BUFFER_BIT) { |
GLint i; |
struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer; |
struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb); |
|
if (!src_irb) { |
perf_debug("glBlitFramebuffer(): missing src renderbuffer. " |
"Falling back to software rendering.\n"); |
return mask; |
} |
|
/* If the source and destination are the same size with no mirroring, |
* the rectangles are within the size of the texture and there is no |
* scissor, then we can probably use the blit engine. |
*/ |
if (!(srcX0 - srcX1 == dstX0 - dstX1 && |
srcY0 - srcY1 == dstY0 - dstY1 && |
srcX1 >= srcX0 && |
srcY1 >= srcY0 && |
srcX0 >= 0 && srcX1 <= readFb->Width && |
srcY0 >= 0 && srcY1 <= readFb->Height && |
dstX0 >= 0 && dstX1 <= drawFb->Width && |
dstY0 >= 0 && dstY1 <= drawFb->Height && |
!ctx->Scissor.EnableFlags)) { |
perf_debug("glBlitFramebuffer(): non-1:1 blit. " |
"Falling back to software rendering.\n"); |
return mask; |
} |
|
/* Blit to all active draw buffers. We don't do any pre-checking, |
* because we assume that copying to MRTs is rare, and failure midway |
* through copying is even more rare. Even if it was to occur, it's |
* safe to let meta start the copy over from scratch, because |
* glBlitFramebuffer completely overwrites the destination pixels, and |
* results are undefined if any destination pixels have a dependency on |
* source pixels. |
*/ |
for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) { |
struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i]; |
struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb); |
|
if (!dst_irb) { |
perf_debug("glBlitFramebuffer(): missing dst renderbuffer. " |
"Falling back to software rendering.\n"); |
return mask; |
} |
|
mesa_format src_format = _mesa_get_srgb_format_linear(src_rb->Format); |
mesa_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format); |
if (src_format != dst_format) { |
perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. " |
"Falling back to software rendering.\n", |
_mesa_get_format_name(src_format), |
_mesa_get_format_name(dst_format)); |
return mask; |
} |
|
if (!intel_miptree_blit(intel, |
src_irb->mt, |
src_irb->mt_level, src_irb->mt_layer, |
srcX0, srcY0, src_rb->Name == 0, |
dst_irb->mt, |
dst_irb->mt_level, dst_irb->mt_layer, |
dstX0, dstY0, dst_rb->Name == 0, |
dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) { |
perf_debug("glBlitFramebuffer(): unknown blit failure. " |
"Falling back to software rendering.\n"); |
return mask; |
} |
} |
|
mask &= ~GL_COLOR_BUFFER_BIT; |
} |
|
return mask; |
} |
|
static void |
intel_blit_framebuffer(struct gl_context *ctx, |
struct gl_framebuffer *readFb, |
struct gl_framebuffer *drawFb, |
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
GLbitfield mask, GLenum filter) |
{ |
/* Try using the BLT engine. */ |
mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb, |
srcX0, srcY0, srcX1, srcY1, |
dstX0, dstY0, dstX1, dstY1, |
mask, filter); |
if (mask == 0x0) |
return; |
|
|
_mesa_meta_and_swrast_BlitFramebuffer(ctx, readFb, drawFb, |
srcX0, srcY0, srcX1, srcY1, |
dstX0, dstY0, dstX1, dstY1, |
mask, filter); |
} |
|
/** |
* Do one-time context initializations related to GL_EXT_framebuffer_object. |
* Hook in device driver functions. |
*/ |
void |
intel_fbo_init(struct intel_context *intel) |
{ |
intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer; |
intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer; |
intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer; |
intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer; |
intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer; |
intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer; |
intel->ctx.Driver.RenderTexture = intel_render_texture; |
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture; |
intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer; |
intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer; |
intel->ctx.Driver.EGLImageTargetRenderbufferStorage = |
intel_image_target_renderbuffer_storage; |
} |