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/contrib/sdk/sources/Mesa/mesa-10.6.0/src/mesa/drivers/dri/i915/intel_buffer_objects.c
0,0 → 1,804
/**************************************************************************
*
* Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
 
 
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/bufferobj.h"
 
#include "intel_blit.h"
#include "intel_buffer_objects.h"
#include "intel_batchbuffer.h"
#include "intel_context.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
 
static GLboolean
intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj,
gl_map_buffer_index index);
 
/** Allocates a new drm_intel_bo to store the data for the buffer object. */
static void
intel_bufferobj_alloc_buffer(struct intel_context *intel,
struct intel_buffer_object *intel_obj)
{
intel_obj->buffer = drm_intel_bo_alloc(intel->bufmgr, "bufferobj",
intel_obj->Base.Size, 64);
}
 
static void
release_buffer(struct intel_buffer_object *intel_obj)
{
drm_intel_bo_unreference(intel_obj->buffer);
intel_obj->buffer = NULL;
intel_obj->offset = 0;
intel_obj->source = 0;
}
 
/**
* There is some duplication between mesa's bufferobjects and our
* bufmgr buffers. Both have an integer handle and a hashtable to
* lookup an opaque structure. It would be nice if the handles and
* internal structure where somehow shared.
*/
static struct gl_buffer_object *
intel_bufferobj_alloc(struct gl_context * ctx, GLuint name)
{
struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
 
_mesa_initialize_buffer_object(ctx, &obj->Base, name);
 
obj->buffer = NULL;
 
return &obj->Base;
}
 
/**
* Deallocate/free a vertex/pixel buffer object.
* Called via glDeleteBuffersARB().
*/
static void
intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
{
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 
assert(intel_obj);
 
/* Buffer objects are automatically unmapped when deleting according
* to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
* (though it does if you call glDeleteBuffers)
*/
_mesa_buffer_unmap_all_mappings(ctx, obj);
 
_mesa_align_free(intel_obj->sys_buffer);
 
drm_intel_bo_unreference(intel_obj->buffer);
free(intel_obj);
}
 
 
 
/**
* Allocate space for and store data in a buffer object. Any data that was
* previously stored in the buffer object is lost. If data is NULL,
* memory will be allocated, but no copy will occur.
* Called via ctx->Driver.BufferData().
* \return true for success, false if out of memory
*/
static GLboolean
intel_bufferobj_data(struct gl_context * ctx,
GLenum target,
GLsizeiptrARB size,
const GLvoid * data,
GLenum usage,
GLbitfield storageFlags,
struct gl_buffer_object *obj)
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 
intel_obj->Base.Size = size;
intel_obj->Base.Usage = usage;
intel_obj->Base.StorageFlags = storageFlags;
 
assert(!obj->Mappings[MAP_USER].Pointer); /* Mesa should have unmapped it */
assert(!obj->Mappings[MAP_INTERNAL].Pointer);
 
if (intel_obj->buffer != NULL)
release_buffer(intel_obj);
 
_mesa_align_free(intel_obj->sys_buffer);
intel_obj->sys_buffer = NULL;
 
if (size != 0) {
/* Stick VBOs in system memory, as we're always doing swtnl with their
* contents anyway.
*/
if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) {
intel_obj->sys_buffer =
_mesa_align_malloc(size, ctx->Const.MinMapBufferAlignment);
if (intel_obj->sys_buffer != NULL) {
if (data != NULL)
memcpy(intel_obj->sys_buffer, data, size);
return true;
}
}
 
intel_bufferobj_alloc_buffer(intel, intel_obj);
if (!intel_obj->buffer)
return false;
 
if (data != NULL)
drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
}
 
return true;
}
 
 
/**
* Replace data in a subrange of buffer object. If the data range
* specified by size + offset extends beyond the end of the buffer or
* if data is NULL, no copy is performed.
* Called via glBufferSubDataARB().
*/
static void
intel_bufferobj_subdata(struct gl_context * ctx,
GLintptrARB offset,
GLsizeiptrARB size,
const GLvoid * data, struct gl_buffer_object *obj)
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
bool busy;
 
if (size == 0)
return;
 
assert(intel_obj);
 
/* If we have a single copy in system memory, update that */
if (intel_obj->sys_buffer) {
if (intel_obj->source)
release_buffer(intel_obj);
 
if (intel_obj->buffer == NULL) {
memcpy((char *)intel_obj->sys_buffer + offset, data, size);
return;
}
 
_mesa_align_free(intel_obj->sys_buffer);
intel_obj->sys_buffer = NULL;
}
 
/* Otherwise we need to update the copy in video memory. */
busy =
drm_intel_bo_busy(intel_obj->buffer) ||
drm_intel_bo_references(intel->batch.bo, intel_obj->buffer);
 
if (busy) {
if (size == intel_obj->Base.Size) {
/* Replace the current busy bo with fresh data. */
drm_intel_bo_unreference(intel_obj->buffer);
intel_bufferobj_alloc_buffer(intel, intel_obj);
drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
} else {
perf_debug("Using a blit copy to avoid stalling on %ldb "
"glBufferSubData() to a busy buffer object.\n",
(long)size);
drm_intel_bo *temp_bo =
drm_intel_bo_alloc(intel->bufmgr, "subdata temp", size, 64);
 
drm_intel_bo_subdata(temp_bo, 0, size, data);
 
intel_emit_linear_blit(intel,
intel_obj->buffer, offset,
temp_bo, 0,
size);
 
drm_intel_bo_unreference(temp_bo);
}
} else {
drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
}
}
 
 
/**
* Called via glGetBufferSubDataARB().
*/
static void
intel_bufferobj_get_subdata(struct gl_context * ctx,
GLintptrARB offset,
GLsizeiptrARB size,
GLvoid * data, struct gl_buffer_object *obj)
{
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
struct intel_context *intel = intel_context(ctx);
 
assert(intel_obj);
if (intel_obj->sys_buffer)
memcpy(data, (char *)intel_obj->sys_buffer + offset, size);
else {
if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) {
intel_batchbuffer_flush(intel);
}
drm_intel_bo_get_subdata(intel_obj->buffer, offset, size, data);
}
}
 
 
 
/**
* Called via glMapBufferRange and glMapBuffer
*
* The goal of this extension is to allow apps to accumulate their rendering
* at the same time as they accumulate their buffer object. Without it,
* you'd end up blocking on execution of rendering every time you mapped
* the buffer to put new data in.
*
* We support it in 3 ways: If unsynchronized, then don't bother
* flushing the batchbuffer before mapping the buffer, which can save blocking
* in many cases. If we would still block, and they allow the whole buffer
* to be invalidated, then just allocate a new buffer to replace the old one.
* If not, and we'd block, and they allow the subrange of the buffer to be
* invalidated, then we can make a new little BO, let them write into that,
* and blit it into the real BO at unmap time.
*/
static void *
intel_bufferobj_map_range(struct gl_context * ctx,
GLintptr offset, GLsizeiptr length,
GLbitfield access, struct gl_buffer_object *obj,
gl_map_buffer_index index)
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 
assert(intel_obj);
 
/* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
* internally uses our functions directly.
*/
obj->Mappings[index].Offset = offset;
obj->Mappings[index].Length = length;
obj->Mappings[index].AccessFlags = access;
 
if (intel_obj->sys_buffer) {
const bool read_only =
(access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == GL_MAP_READ_BIT;
 
if (!read_only && intel_obj->source)
release_buffer(intel_obj);
 
if (!intel_obj->buffer || intel_obj->source) {
obj->Mappings[index].Pointer = intel_obj->sys_buffer + offset;
return obj->Mappings[index].Pointer;
}
 
_mesa_align_free(intel_obj->sys_buffer);
intel_obj->sys_buffer = NULL;
}
 
if (intel_obj->buffer == NULL) {
obj->Mappings[index].Pointer = NULL;
return NULL;
}
 
/* If the access is synchronized (like a normal buffer mapping), then get
* things flushed out so the later mapping syncs appropriately through GEM.
* If the user doesn't care about existing buffer contents and mapping would
* cause us to block, then throw out the old buffer.
*
* If they set INVALIDATE_BUFFER, we can pitch the current contents to
* achieve the required synchronization.
*/
if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) {
if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
drm_intel_bo_unreference(intel_obj->buffer);
intel_bufferobj_alloc_buffer(intel, intel_obj);
} else {
perf_debug("Stalling on the GPU for mapping a busy buffer "
"object\n");
intel_flush(ctx);
}
} else if (drm_intel_bo_busy(intel_obj->buffer) &&
(access & GL_MAP_INVALIDATE_BUFFER_BIT)) {
drm_intel_bo_unreference(intel_obj->buffer);
intel_bufferobj_alloc_buffer(intel, intel_obj);
}
}
 
/* If the user is mapping a range of an active buffer object but
* doesn't require the current contents of that range, make a new
* BO, and we'll copy what they put in there out at unmap or
* FlushRange time.
*/
if ((access & GL_MAP_INVALIDATE_RANGE_BIT) &&
drm_intel_bo_busy(intel_obj->buffer)) {
/* Ensure that the base alignment of the allocation meets the alignment
* guarantees the driver has advertised to the application.
*/
const unsigned alignment = ctx->Const.MinMapBufferAlignment;
const unsigned extra = (uintptr_t) offset % alignment;
 
if (access & GL_MAP_FLUSH_EXPLICIT_BIT) {
intel_obj->range_map_buffer[index] =
_mesa_align_malloc(length + extra, alignment);
obj->Mappings[index].Pointer =
intel_obj->range_map_buffer[index] + extra;
} else {
intel_obj->range_map_bo[index] = drm_intel_bo_alloc(intel->bufmgr,
"range map",
length + extra,
alignment);
if (!(access & GL_MAP_READ_BIT)) {
drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo[index]);
} else {
drm_intel_bo_map(intel_obj->range_map_bo[index],
(access & GL_MAP_WRITE_BIT) != 0);
}
obj->Mappings[index].Pointer =
intel_obj->range_map_bo[index]->virtual + extra;
}
return obj->Mappings[index].Pointer;
}
 
if (access & GL_MAP_UNSYNCHRONIZED_BIT)
drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
else if (!(access & GL_MAP_READ_BIT)) {
drm_intel_gem_bo_map_gtt(intel_obj->buffer);
} else {
drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0);
}
 
obj->Mappings[index].Pointer = intel_obj->buffer->virtual + offset;
return obj->Mappings[index].Pointer;
}
 
/* Ideally we'd use a BO to avoid taking up cache space for the temporary
* data, but FlushMappedBufferRange may be followed by further writes to
* the pointer, so we would have to re-map after emitting our blit, which
* would defeat the point.
*/
static void
intel_bufferobj_flush_mapped_range(struct gl_context *ctx,
GLintptr offset, GLsizeiptr length,
struct gl_buffer_object *obj,
gl_map_buffer_index index)
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
drm_intel_bo *temp_bo;
 
/* Unless we're in the range map using a temporary system buffer,
* there's no work to do.
*/
if (intel_obj->range_map_buffer[index] == NULL)
return;
 
if (length == 0)
return;
 
temp_bo = drm_intel_bo_alloc(intel->bufmgr, "range map flush", length, 64);
 
/* Use obj->Pointer instead of intel_obj->range_map_buffer because the
* former points to the actual mapping while the latter may be offset to
* meet alignment guarantees.
*/
drm_intel_bo_subdata(temp_bo, 0, length, obj->Mappings[index].Pointer);
 
intel_emit_linear_blit(intel,
intel_obj->buffer,
obj->Mappings[index].Offset + offset,
temp_bo, 0,
length);
 
drm_intel_bo_unreference(temp_bo);
}
 
 
/**
* Called via glUnmapBuffer().
*/
static GLboolean
intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj,
gl_map_buffer_index index)
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
 
assert(intel_obj);
assert(obj->Mappings[index].Pointer);
if (intel_obj->sys_buffer != NULL) {
/* always keep the mapping around. */
} else if (intel_obj->range_map_buffer[index] != NULL) {
/* Since we've emitted some blits to buffers that will (likely) be used
* in rendering operations in other cache domains in this batch, emit a
* flush. Once again, we wish for a domain tracker in libdrm to cover
* usage inside of a batchbuffer.
*/
intel_batchbuffer_emit_mi_flush(intel);
_mesa_align_free(intel_obj->range_map_buffer[index]);
intel_obj->range_map_buffer[index] = NULL;
} else if (intel_obj->range_map_bo[index] != NULL) {
const unsigned extra = obj->Mappings[index].Pointer -
intel_obj->range_map_bo[index]->virtual;
 
drm_intel_bo_unmap(intel_obj->range_map_bo[index]);
 
intel_emit_linear_blit(intel,
intel_obj->buffer, obj->Mappings[index].Offset,
intel_obj->range_map_bo[index], extra,
obj->Mappings[index].Length);
 
/* Since we've emitted some blits to buffers that will (likely) be used
* in rendering operations in other cache domains in this batch, emit a
* flush. Once again, we wish for a domain tracker in libdrm to cover
* usage inside of a batchbuffer.
*/
intel_batchbuffer_emit_mi_flush(intel);
 
drm_intel_bo_unreference(intel_obj->range_map_bo[index]);
intel_obj->range_map_bo[index] = NULL;
} else if (intel_obj->buffer != NULL) {
drm_intel_bo_unmap(intel_obj->buffer);
}
obj->Mappings[index].Pointer = NULL;
obj->Mappings[index].Offset = 0;
obj->Mappings[index].Length = 0;
 
return true;
}
 
drm_intel_bo *
intel_bufferobj_buffer(struct intel_context *intel,
struct intel_buffer_object *intel_obj)
{
if (intel_obj->source)
release_buffer(intel_obj);
 
if (intel_obj->buffer == NULL) {
intel_bufferobj_alloc_buffer(intel, intel_obj);
drm_intel_bo_subdata(intel_obj->buffer,
0, intel_obj->Base.Size,
intel_obj->sys_buffer);
 
_mesa_align_free(intel_obj->sys_buffer);
intel_obj->sys_buffer = NULL;
intel_obj->offset = 0;
}
 
return intel_obj->buffer;
}
 
#define INTEL_UPLOAD_SIZE (64*1024)
 
void
intel_upload_finish(struct intel_context *intel)
{
if (!intel->upload.bo)
return;
 
if (intel->upload.buffer_len) {
drm_intel_bo_subdata(intel->upload.bo,
intel->upload.buffer_offset,
intel->upload.buffer_len,
intel->upload.buffer);
intel->upload.buffer_len = 0;
}
 
drm_intel_bo_unreference(intel->upload.bo);
intel->upload.bo = NULL;
}
 
static void wrap_buffers(struct intel_context *intel, GLuint size)
{
intel_upload_finish(intel);
 
if (size < INTEL_UPLOAD_SIZE)
size = INTEL_UPLOAD_SIZE;
 
intel->upload.bo = drm_intel_bo_alloc(intel->bufmgr, "upload", size, 0);
intel->upload.offset = 0;
}
 
void intel_upload_data(struct intel_context *intel,
const void *ptr, GLuint size, GLuint align,
drm_intel_bo **return_bo,
GLuint *return_offset)
{
GLuint base, delta;
 
base = (intel->upload.offset + align - 1) / align * align;
if (intel->upload.bo == NULL || base + size > intel->upload.bo->size) {
wrap_buffers(intel, size);
base = 0;
}
 
drm_intel_bo_reference(intel->upload.bo);
*return_bo = intel->upload.bo;
*return_offset = base;
 
delta = base - intel->upload.offset;
if (intel->upload.buffer_len &&
intel->upload.buffer_len + delta + size > sizeof(intel->upload.buffer))
{
drm_intel_bo_subdata(intel->upload.bo,
intel->upload.buffer_offset,
intel->upload.buffer_len,
intel->upload.buffer);
intel->upload.buffer_len = 0;
}
 
if (size < sizeof(intel->upload.buffer))
{
if (intel->upload.buffer_len == 0)
intel->upload.buffer_offset = base;
else
intel->upload.buffer_len += delta;
 
memcpy(intel->upload.buffer + intel->upload.buffer_len, ptr, size);
intel->upload.buffer_len += size;
}
else
{
drm_intel_bo_subdata(intel->upload.bo, base, size, ptr);
}
 
intel->upload.offset = base + size;
}
 
drm_intel_bo *
intel_bufferobj_source(struct intel_context *intel,
struct intel_buffer_object *intel_obj,
GLuint align, GLuint *offset)
{
if (intel_obj->buffer == NULL) {
intel_upload_data(intel,
intel_obj->sys_buffer, intel_obj->Base.Size, align,
&intel_obj->buffer, &intel_obj->offset);
intel_obj->source = 1;
}
 
*offset = intel_obj->offset;
return intel_obj->buffer;
}
 
static void
intel_bufferobj_copy_subdata(struct gl_context *ctx,
struct gl_buffer_object *src,
struct gl_buffer_object *dst,
GLintptr read_offset, GLintptr write_offset,
GLsizeiptr size)
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_src = intel_buffer_object(src);
struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
drm_intel_bo *src_bo, *dst_bo;
GLuint src_offset;
 
if (size == 0)
return;
 
/* If we're in system memory, just map and memcpy. */
if (intel_src->sys_buffer || intel_dst->sys_buffer) {
/* The same buffer may be used, but note that regions copied may
* not overlap.
*/
if (src == dst) {
char *ptr = intel_bufferobj_map_range(ctx, 0, dst->Size,
GL_MAP_READ_BIT |
GL_MAP_WRITE_BIT,
dst, MAP_INTERNAL);
memmove(ptr + write_offset, ptr + read_offset, size);
intel_bufferobj_unmap(ctx, dst, MAP_INTERNAL);
} else {
const char *src_ptr;
char *dst_ptr;
 
src_ptr = intel_bufferobj_map_range(ctx, 0, src->Size,
GL_MAP_READ_BIT, src,
MAP_INTERNAL);
dst_ptr = intel_bufferobj_map_range(ctx, 0, dst->Size,
GL_MAP_WRITE_BIT, dst,
MAP_INTERNAL);
 
memcpy(dst_ptr + write_offset, src_ptr + read_offset, size);
 
intel_bufferobj_unmap(ctx, src, MAP_INTERNAL);
intel_bufferobj_unmap(ctx, dst, MAP_INTERNAL);
}
return;
}
 
/* Otherwise, we have real BOs, so blit them. */
 
dst_bo = intel_bufferobj_buffer(intel, intel_dst);
src_bo = intel_bufferobj_source(intel, intel_src, 64, &src_offset);
 
intel_emit_linear_blit(intel,
dst_bo, write_offset,
src_bo, read_offset + src_offset, size);
 
/* Since we've emitted some blits to buffers that will (likely) be used
* in rendering operations in other cache domains in this batch, emit a
* flush. Once again, we wish for a domain tracker in libdrm to cover
* usage inside of a batchbuffer.
*/
intel_batchbuffer_emit_mi_flush(intel);
}
 
static GLenum
intel_buffer_purgeable(drm_intel_bo *buffer)
{
int retained = 0;
 
if (buffer != NULL)
retained = drm_intel_bo_madvise (buffer, I915_MADV_DONTNEED);
 
return retained ? GL_VOLATILE_APPLE : GL_RELEASED_APPLE;
}
 
static GLenum
intel_buffer_object_purgeable(struct gl_context * ctx,
struct gl_buffer_object *obj,
GLenum option)
{
struct intel_buffer_object *intel_obj = intel_buffer_object (obj);
 
if (intel_obj->buffer != NULL)
return intel_buffer_purgeable(intel_obj->buffer);
 
if (option == GL_RELEASED_APPLE) {
_mesa_align_free(intel_obj->sys_buffer);
intel_obj->sys_buffer = NULL;
 
return GL_RELEASED_APPLE;
} else {
/* XXX Create the buffer and madvise(MADV_DONTNEED)? */
struct intel_context *intel = intel_context(ctx);
drm_intel_bo *bo = intel_bufferobj_buffer(intel, intel_obj);
 
return intel_buffer_purgeable(bo);
}
}
 
static GLenum
intel_texture_object_purgeable(struct gl_context * ctx,
struct gl_texture_object *obj,
GLenum option)
{
struct intel_texture_object *intel;
 
(void) ctx;
(void) option;
 
intel = intel_texture_object(obj);
if (intel->mt == NULL || intel->mt->region == NULL)
return GL_RELEASED_APPLE;
 
return intel_buffer_purgeable(intel->mt->region->bo);
}
 
static GLenum
intel_render_object_purgeable(struct gl_context * ctx,
struct gl_renderbuffer *obj,
GLenum option)
{
struct intel_renderbuffer *intel;
 
(void) ctx;
(void) option;
 
intel = intel_renderbuffer(obj);
if (intel->mt == NULL)
return GL_RELEASED_APPLE;
 
return intel_buffer_purgeable(intel->mt->region->bo);
}
 
static GLenum
intel_buffer_unpurgeable(drm_intel_bo *buffer)
{
int retained;
 
retained = 0;
if (buffer != NULL)
retained = drm_intel_bo_madvise (buffer, I915_MADV_WILLNEED);
 
return retained ? GL_RETAINED_APPLE : GL_UNDEFINED_APPLE;
}
 
static GLenum
intel_buffer_object_unpurgeable(struct gl_context * ctx,
struct gl_buffer_object *obj,
GLenum option)
{
(void) ctx;
(void) option;
 
return intel_buffer_unpurgeable(intel_buffer_object (obj)->buffer);
}
 
static GLenum
intel_texture_object_unpurgeable(struct gl_context * ctx,
struct gl_texture_object *obj,
GLenum option)
{
struct intel_texture_object *intel;
 
(void) ctx;
(void) option;
 
intel = intel_texture_object(obj);
if (intel->mt == NULL || intel->mt->region == NULL)
return GL_UNDEFINED_APPLE;
 
return intel_buffer_unpurgeable(intel->mt->region->bo);
}
 
static GLenum
intel_render_object_unpurgeable(struct gl_context * ctx,
struct gl_renderbuffer *obj,
GLenum option)
{
struct intel_renderbuffer *intel;
 
(void) ctx;
(void) option;
 
intel = intel_renderbuffer(obj);
if (intel->mt == NULL)
return GL_UNDEFINED_APPLE;
 
return intel_buffer_unpurgeable(intel->mt->region->bo);
}
 
void
intelInitBufferObjectFuncs(struct dd_function_table *functions)
{
functions->NewBufferObject = intel_bufferobj_alloc;
functions->DeleteBuffer = intel_bufferobj_free;
functions->BufferData = intel_bufferobj_data;
functions->BufferSubData = intel_bufferobj_subdata;
functions->GetBufferSubData = intel_bufferobj_get_subdata;
functions->MapBufferRange = intel_bufferobj_map_range;
functions->FlushMappedBufferRange = intel_bufferobj_flush_mapped_range;
functions->UnmapBuffer = intel_bufferobj_unmap;
functions->CopyBufferSubData = intel_bufferobj_copy_subdata;
 
functions->BufferObjectPurgeable = intel_buffer_object_purgeable;
functions->TextureObjectPurgeable = intel_texture_object_purgeable;
functions->RenderObjectPurgeable = intel_render_object_purgeable;
 
functions->BufferObjectUnpurgeable = intel_buffer_object_unpurgeable;
functions->TextureObjectUnpurgeable = intel_texture_object_unpurgeable;
functions->RenderObjectUnpurgeable = intel_render_object_unpurgeable;
}