0,0 → 1,97 |
<?xml version="1.0"?> |
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> |
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<OpenGLAPI> |
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<category name="GL_ARB_uniform_buffer_object" number="57"> |
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<enum name="UNIFORM_BUFFER" value="0x8A11" /> |
<enum name="UNIFORM_BUFFER_BINDING" value="0x8A28" /> |
<enum name="UNIFORM_BUFFER_START" value="0x8A29" /> |
<enum name="UNIFORM_BUFFER_SIZE" value="0x8A2A" /> |
<enum name="MAX_VERTEX_UNIFORM_BLOCKS" value="0x8A2B" /> |
<enum name="MAX_GEOMETRY_UNIFORM_BLOCKS" value="0x8A2C" /> |
<enum name="MAX_FRAGMENT_UNIFORM_BLOCKS" value="0x8A2D" /> |
<enum name="MAX_COMBINED_UNIFORM_BLOCKS" value="0x8A2E" /> |
<enum name="MAX_UNIFORM_BUFFER_BINDINGS" value="0x8A2F" /> |
<enum name="MAX_UNIFORM_BLOCK_SIZE" value="0x8A30" /> |
<enum name="MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" value="0x8A31" /> |
<enum name="MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" value="0x8A32" /> |
<enum name="MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" value="0x8A33" /> |
<enum name="UNIFORM_BUFFER_OFFSET_ALIGNMENT" value="0x8A34" /> |
<enum name="ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" value="0x8A35" /> |
<enum name="ACTIVE_UNIFORM_BLOCKS" value="0x8A36" /> |
<enum name="UNIFORM_TYPE" value="0x8A37" /> |
<enum name="UNIFORM_SIZE" value="0x8A38" /> |
<enum name="UNIFORM_NAME_LENGTH" value="0x8A39" /> |
<enum name="UNIFORM_BLOCK_INDEX" value="0x8A3A" /> |
<enum name="UNIFORM_OFFSET" value="0x8A3B" /> |
<enum name="UNIFORM_ARRAY_STRIDE" value="0x8A3C" /> |
<enum name="UNIFORM_MATRIX_STRIDE" value="0x8A3D" /> |
<enum name="UNIFORM_IS_ROW_MAJOR" value="0x8A3E" /> |
<enum name="UNIFORM_BLOCK_BINDING" value="0x8A3F" /> |
<enum name="UNIFORM_BLOCK_DATA_SIZE" value="0x8A40" /> |
<enum name="UNFIROM_BLOCK_NAME_LENGTH" value="0x8A41" /> |
<enum name="UNIFORM_BLOCK_ACTIVE_UNIFORMS" value="0x8A42" /> |
<enum name="UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" value="0x8A43" /> |
<enum name="UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" value="0x8A44" /> |
<enum name="UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" value="0x8A45" /> |
<enum name="UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" value="0x8A46" /> |
<enum name="INVALID_INDEX" value="0xFFFFFFFF" /> |
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<function name="GetUniformIndices" es2="3.0"> |
<param name="program" type="GLuint" /> |
<param name="uniformCount" type="GLsizei" /> |
<param name="uniformNames" type="const GLchar * const *" /> |
<param name="uniformIndices" type="GLuint *" /> |
</function> |
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<function name="GetActiveUniformsiv" es2="3.0"> |
<param name="program" type="GLuint" /> |
<param name="uniformCount" type="GLsizei" /> |
<param name="uniformIndices" type="const GLuint *" /> |
<param name="pname" type="GLenum" /> |
<param name="params" type="GLint *" /> |
</function> |
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<function name="GetActiveUniformName"> |
<param name="program" type="GLuint" /> |
<param name="uniformIndex" type="GLuint" /> |
<param name="bufSize" type="GLsizei" /> |
<param name="length" type="GLsizei *" /> |
<param name="uniformName" type="GLchar *" /> |
</function> |
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<function name="GetUniformBlockIndex" es2="3.0"> |
<return type="GLuint"/> |
<param name="program" type="GLuint" /> |
<param name="uniformBlockName" type="const GLchar *" /> |
</function> |
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<function name="GetActiveUniformBlockiv" es2="3.0"> |
<param name="program" type="GLuint" /> |
<param name="uniformBlockIndex" type="GLuint" /> |
<param name="pname" type="GLenum" /> |
<param name="params" type="GLint *" /> |
</function> |
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<function name="GetActiveUniformBlockName" es2="3.0"> |
<param name="program" type="GLuint" /> |
<param name="uniformBlockIndex" type="GLuint" /> |
<param name="bufSize" type="GLsizei" /> |
<param name="length" type="GLsizei *" /> |
<param name="uniformBlockName" type="GLchar *" /> |
</function> |
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<!-- Duplicated with GL3x.xml: BindBufferRange, BindBufferBase, |
GetIntegeri_v --> |
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<function name="UniformBlockBinding" es2="3.0"> |
<param name="program" type="GLuint" /> |
<param name="uniformBlockIndex" type="GLuint" /> |
<param name="uniformBlockBinding" type="GLuint" /> |
</function> |
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</category> |
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</OpenGLAPI> |