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Regard whitespace Rev 5563 → Rev 5564

/contrib/sdk/sources/Mesa/mesa-10.6.0/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
0,0 → 1,143
<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
 
<OpenGLAPI>
 
<category name="GL_ARB_gpu_shader_fp64" number="89">
 
<function name="Uniform1d">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
</function>
 
<function name="Uniform2d">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
 
<function name="Uniform3d">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
 
<function name="Uniform4d">
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
 
<function name="Uniform1dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *"/>
</function>
 
<function name="Uniform2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *"/>
</function>
 
<function name="Uniform3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *"/>
</function>
 
<function name="Uniform4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *"/>
</function>
 
<function name="UniformMatrix2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
 
<function name="UniformMatrix3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
 
<function name="UniformMatrix4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
 
<function name="UniformMatrix2x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
 
<function name="UniformMatrix2x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
 
<function name="UniformMatrix3x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
 
<function name="UniformMatrix3x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
 
<function name="UniformMatrix4x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
 
<function name="UniformMatrix4x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *"/>
</function>
 
<function name="GetUniformdv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLdouble *"/>
</function>
 
<enum name="DOUBLE_VEC2" value="0x8FFC"/>
<enum name="DOUBLE_VEC3" value="0x8FFD"/>
<enum name="DOUBLE_VEC4" value="0x8FFE"/>
 
<enum name="DOUBLE_MAT2" value="0x8F46"/>
<enum name="DOUBLE_MAT3" value="0x8F47"/>
<enum name="DOUBLE_MAT4" value="0x8F48"/>
<enum name="DOUBLE_MAT2x3" value="0x8F49"/>
<enum name="DOUBLE_MAT2x4" value="0x8F4A"/>
<enum name="DOUBLE_MAT3x2" value="0x8F4B"/>
<enum name="DOUBLE_MAT3x4" value="0x8F4C"/>
<enum name="DOUBLE_MAT4x2" value="0x8F4D"/>
<enum name="DOUBLE_MAT4x3" value="0x8F4E"/>
</category>
 
</OpenGLAPI>