0,0 → 1,40 |
<?xml version="1.0"?> |
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> |
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<!-- Note: no GLX protocol info yet. --> |
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<OpenGLAPI> |
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<category name="GL_ARB_compute_shader" number="122"> |
<enum name="COMPUTE_SHADER" value="0x91B9"/> |
<enum name="MAX_COMPUTE_UNIFORM_BLOCKS" value="0x91BB"/> |
<enum name="MAX_COMPUTE_TEXTURE_IMAGE_UNITS" value="0x91BC"/> |
<enum name="MAX_COMPUTE_IMAGE_UNIFORMS" value="0x91BD"/> |
<enum name="MAX_COMPUTE_SHARED_MEMORY_SIZE" value="0x8262"/> |
<enum name="MAX_COMPUTE_UNIFORM_COMPONENTS" value="0x8263"/> |
<enum name="MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" value="0x8264"/> |
<enum name="MAX_COMPUTE_ATOMIC_COUNTERS" value="0x8265"/> |
<enum name="MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" value="0x8266"/> |
<enum name="MAX_COMPUTE_WORK_GROUP_INVOCATIONS" value="0x90EB"/> |
<enum name="MAX_COMPUTE_WORK_GROUP_COUNT" value="0x91BE"/> |
<enum name="MAX_COMPUTE_WORK_GROUP_SIZE" value="0x91BF"/> |
<enum name="COMPUTE_WORK_GROUP_SIZE" value="0x8267"/> |
<enum name="UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER" value="0x90EC"/> |
<enum name="ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER" value="0x90ED"/> |
<enum name="DISPATCH_INDIRECT_BUFFER" value="0x90EE"/> |
<enum name="DISPATCH_INDIRECT_BUFFER_BINDING" value="0x90EF"/> |
<enum name="COMPUTE_SHADER_BIT" value="0x00000020"/> |
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<function name="DispatchCompute"> |
<param name="num_groups_x" type="GLuint"/> |
<param name="num_groups_y" type="GLuint"/> |
<param name="num_groups_z" type="GLuint"/> |
</function> |
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<function name="DispatchComputeIndirect"> |
<param name="indirect" type="GLintptr"/> |
</function> |
</category> |
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</OpenGLAPI> |