0,0 → 1,83 |
/* |
* Copyright © 2011 Intel Corporation |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
* DEALINGS IN THE SOFTWARE. |
*/ |
|
/* This file declares stripped-down versions of functions that |
* normally exist outside of the glsl folder, so that they can be used |
* when running the GLSL compiler standalone (for unit testing or |
* compiling builtins). |
*/ |
|
#pragma once |
#ifndef STANDALONE_SCAFFOLDING_H |
#define STANDALONE_SCAFFOLDING_H |
|
#include <assert.h> |
#include "main/mtypes.h" |
|
extern "C" void |
_mesa_warning(struct gl_context *ctx, const char *fmtString, ... ); |
|
extern "C" void |
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, |
struct gl_shader *sh); |
|
extern "C" struct gl_shader * |
_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); |
|
extern "C" void |
_mesa_clear_shader_program_data(struct gl_shader_program *); |
|
extern "C" void |
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, |
const char *msg, int len); |
|
static inline gl_shader_stage |
_mesa_shader_enum_to_shader_stage(GLenum v) |
{ |
switch (v) { |
case GL_VERTEX_SHADER: |
return MESA_SHADER_VERTEX; |
case GL_FRAGMENT_SHADER: |
return MESA_SHADER_FRAGMENT; |
case GL_GEOMETRY_SHADER: |
return MESA_SHADER_GEOMETRY; |
case GL_COMPUTE_SHADER: |
return MESA_SHADER_COMPUTE; |
default: |
assert(!"bad value in _mesa_shader_enum_to_shader_stage()"); |
return MESA_SHADER_VERTEX; |
} |
} |
|
/** |
* Initialize the given gl_context structure to a reasonable set of |
* defaults representing the minimum capabilities required by the |
* OpenGL spec. |
* |
* This is used when compiling builtin functions and in testing, when |
* we don't have a connection to an actual driver. |
*/ |
void initialize_context_to_defaults(struct gl_context *ctx, gl_api api); |
|
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#endif /* STANDALONE_SCAFFOLDING_H */ |