0,0 → 1,81 |
/* |
* Copyright © 2014 Intel Corporation |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
* DEALINGS IN THE SOFTWARE. |
*/ |
|
#include "ir.h" |
#include "ir_visitor.h" |
#include "ir_optimization.h" |
|
/** |
* Pre-linking, optimize unused built-in variables |
* |
* Uniforms, constants, system values, inputs (vertex shader only), and |
* outputs (fragment shader only) that are not used can be removed. |
*/ |
void |
optimize_dead_builtin_variables(exec_list *instructions, |
enum ir_variable_mode other) |
{ |
foreach_in_list_safe(ir_variable, var, instructions) { |
if (var->ir_type != ir_type_variable || var->data.used) |
continue; |
|
if (var->data.mode != ir_var_uniform |
&& var->data.mode != ir_var_auto |
&& var->data.mode != ir_var_system_value |
&& var->data.mode != other) |
continue; |
|
/* So that linker rules can later be enforced, we cannot elimate |
* variables that were redeclared in the shader code. |
*/ |
if ((var->data.mode == other || var->data.mode == ir_var_system_value) |
&& var->data.how_declared != ir_var_declared_implicitly) |
continue; |
|
if (!is_gl_identifier(var->name)) |
continue; |
|
/* gl_ModelViewProjectionMatrix and gl_Vertex are special because they |
* are used by ftransform. No other built-in variable is used by a |
* built-in function. The forward declarations of these variables in |
* the built-in function shader does not have the "state slot" |
* information, so removing these variables from the user shader will |
* cause problems later. |
* |
* Matrix uniforms with "Transpose" are not eliminated because there's |
* an optimization pass that can turn references to the regular matrix |
* into references to the transpose matrix. Eliminating the transpose |
* matrix would cause that pass to generate references to undeclareds |
* variables (thank you, ir_validate). |
* |
* It doesn't seem worth the effort to track when the transpose could be |
* eliminated (i.e., when the non-transpose was eliminated). |
*/ |
if (strcmp(var->name, "gl_ModelViewProjectionMatrix") == 0 |
|| strcmp(var->name, "gl_Vertex") == 0 |
|| strstr(var->name, "Transpose") != NULL) |
continue; |
|
var->remove(); |
} |
} |