0,0 → 1,1084 |
/* |
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com> |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* on the rights to use, copy, modify, merge, publish, distribute, sub |
* license, and/or sell copies of the Software, and to permit persons to whom |
* the Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
* USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
|
#include "adapter9.h" |
#include "device9ex.h" |
#include "nine_helpers.h" |
#include "nine_defines.h" |
#include "nine_pipe.h" |
#include "nine_dump.h" |
#include "util/u_math.h" |
#include "util/u_format.h" |
#include "util/u_dump.h" |
|
#include "pipe/p_screen.h" |
|
#define DBG_CHANNEL DBG_ADAPTER |
|
HRESULT |
NineAdapter9_ctor( struct NineAdapter9 *This, |
struct NineUnknownParams *pParams, |
struct d3dadapter9_context *pCTX ) |
{ |
struct pipe_screen *hal = pCTX->hal; |
HRESULT hr = NineUnknown_ctor(&This->base, pParams); |
if (FAILED(hr)) { return hr; } |
|
DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX); |
nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier); |
|
This->ctx = pCTX; |
if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) { |
ERR("Driver doesn't support d3d9 coordinates\n"); |
return D3DERR_DRIVERINTERNALERROR; |
} |
if (This->ctx->ref && |
!This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) { |
ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n"); |
} |
/* Old cards had tricks to bypass some restrictions to implement |
* everything and fit tight the requirements: number of constants, |
* number of temp registers, special behaviours, etc. Since we don't |
* have access to all this, we need a bit more than what dx9 required. |
* For example we have to use more than 32 temp registers to emulate |
* behaviours, while some dx9 hw don't have more. As for sm2 hardware, |
* we could support vs2 / ps2 for them but it needs some more care, and |
* as these are very old, we choose to drop support for them */ |
|
/* checks minimum requirements, most are vs3/ps3 strict requirements */ |
if (!hal->get_param(hal, PIPE_CAP_SM3) || |
hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) || |
hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) || |
hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
PIPE_SHADER_CAP_MAX_TEMPS) < 32 || |
hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_TEMPS) < 32 || |
hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
PIPE_SHADER_CAP_MAX_INPUTS) < 16 || |
hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_INPUTS) < 10) { |
ERR("Your card is not supported by Gallium Nine. Minimum requirement " |
"is >= r500, >= nv50, >= i965\n"); |
return D3DERR_DRIVERINTERNALERROR; |
} |
/* for r500 */ |
if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */ |
hal->get_shader_param(hal, PIPE_SHADER_VERTEX, |
PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */ |
hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_TEMPS) < 40 || |
hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */ |
ERR("Your card is at the limit of Gallium Nine requirements. Some games " |
"may run into issues because requirements are too tight\n"); |
return D3D_OK; |
} |
|
void |
NineAdapter9_dtor( struct NineAdapter9 *This ) |
{ |
struct d3dadapter9_context *ctx = This->ctx; |
|
DBG("This=%p\n", This); |
|
NineUnknown_dtor(&This->base); |
|
/* special case, call backend-specific dtor AFTER destroying this object |
* completely. */ |
if (ctx) { |
if (ctx->destroy) { ctx->destroy(ctx); } |
} |
} |
|
static HRESULT |
NineAdapter9_GetScreen( struct NineAdapter9 *This, |
D3DDEVTYPE DevType, |
struct pipe_screen **ppScreen ) |
{ |
const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE"); |
switch (DevType) { |
case D3DDEVTYPE_HAL: |
if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) { |
*ppScreen = This->ctx->ref; |
break; |
} |
*ppScreen = This->ctx->hal; |
break; |
|
case D3DDEVTYPE_REF: |
case D3DDEVTYPE_NULLREF: |
case D3DDEVTYPE_SW: |
if (force_sw && !strcmp(force_sw, "0")) { |
*ppScreen = This->ctx->hal; |
break; |
} |
*ppScreen = This->ctx->ref; |
break; |
|
default: |
user_assert(!"Invalid device type", D3DERR_INVALIDCALL); |
} |
|
if (!*ppScreen) { return D3DERR_NOTAVAILABLE; } |
|
return D3D_OK; |
} |
|
HRESULT WINAPI |
NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This, |
DWORD Flags, |
D3DADAPTER_IDENTIFIER9 *pIdentifier ) |
{ |
DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier); |
|
/* regarding flags, MSDN has this to say: |
* Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be |
* set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is |
* specified, this call can connect to the Internet to download new |
* Microsoft Windows Hardware Quality Labs (WHQL) certificates. |
* so let's just ignore it. */ |
*pIdentifier = This->ctx->identifier; |
return D3D_OK; |
} |
|
static INLINE boolean |
backbuffer_format( D3DFORMAT dfmt, |
D3DFORMAT bfmt, |
boolean win ) |
{ |
if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; } |
|
if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) || |
(dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt || |
bfmt == D3DFMT_A8R8G8B8)) || |
(dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt || |
bfmt == D3DFMT_A1R5G5B5)) || |
(dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) { |
return TRUE; |
} |
|
return FALSE; |
} |
|
HRESULT WINAPI |
NineAdapter9_CheckDeviceType( struct NineAdapter9 *This, |
D3DDEVTYPE DevType, |
D3DFORMAT AdapterFormat, |
D3DFORMAT BackBufferFormat, |
BOOL bWindowed ) |
{ |
struct pipe_screen *screen; |
enum pipe_format dfmt, bfmt; |
HRESULT hr; |
|
DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s " |
"bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType), |
d3dformat_to_string(AdapterFormat), |
d3dformat_to_string(BackBufferFormat), bWindowed); |
|
user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed), |
D3DERR_NOTAVAILABLE); |
|
hr = NineAdapter9_GetScreen(This, DevType, &screen); |
if (FAILED(hr)) { return hr; } |
|
dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, |
1, |
PIPE_BIND_DISPLAY_TARGET | |
PIPE_BIND_SHARED, FALSE); |
bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D, |
1, |
PIPE_BIND_DISPLAY_TARGET | |
PIPE_BIND_SHARED, FALSE); |
if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) { |
DBG("Unsupported Adapter/BackBufferFormat.\n"); |
return D3DERR_NOTAVAILABLE; |
} |
|
return D3D_OK; |
} |
|
static INLINE boolean |
display_format( D3DFORMAT fmt, |
boolean win ) |
{ |
/* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */ |
static const D3DFORMAT allowed[] = { |
D3DFMT_A2R10G10B10, |
D3DFMT_X8R8G8B8, |
D3DFMT_X1R5G5B5, |
D3DFMT_R5G6B5, |
}; |
unsigned i; |
|
if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; } |
|
for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) { |
if (fmt == allowed[i]) { return TRUE; } |
} |
return FALSE; |
} |
|
HRESULT WINAPI |
NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This, |
D3DDEVTYPE DeviceType, |
D3DFORMAT AdapterFormat, |
DWORD Usage, |
D3DRESOURCETYPE RType, |
D3DFORMAT CheckFormat ) |
{ |
struct pipe_screen *screen; |
HRESULT hr; |
enum pipe_format pf; |
enum pipe_texture_target target; |
unsigned bind = 0; |
boolean srgb; |
|
/* Check adapter format. */ |
|
DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This, |
nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat)); |
DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType, |
d3dformat_to_string(CheckFormat)); |
|
user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL); |
|
hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
if (FAILED(hr)) |
return hr; |
pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0, |
PIPE_BIND_DISPLAY_TARGET | |
PIPE_BIND_SHARED, FALSE); |
if (pf == PIPE_FORMAT_NONE) { |
DBG("AdapterFormat %s not available.\n", |
d3dformat_to_string(AdapterFormat)); |
return D3DERR_NOTAVAILABLE; |
} |
|
/* Check actual format. */ |
|
switch (RType) { |
case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break; |
case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break; |
case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break; |
case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break; |
case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break; |
case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break; |
case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break; |
default: |
user_assert(0, D3DERR_INVALIDCALL); |
} |
|
bind = 0; |
if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET; |
if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL; |
|
/* API hack because setting RT[0] to NULL is forbidden */ |
if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET && |
(RType == D3DRTYPE_SURFACE || |
RType == D3DRTYPE_TEXTURE)) |
return D3D_OK; |
|
/* RESZ hack */ |
if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET && |
RType == D3DRTYPE_SURFACE) |
return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ? |
D3D_OK : D3DERR_NOTAVAILABLE; |
|
/* ATOC hack */ |
if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE) |
return D3D_OK; |
|
if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) && |
(Usage & D3DUSAGE_RENDERTARGET)) |
bind |= PIPE_BIND_BLENDABLE; |
|
if (Usage & D3DUSAGE_DMAP) { |
DBG("D3DUSAGE_DMAP not available\n"); |
return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */ |
} |
|
switch (RType) { |
case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break; |
case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break; |
case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break; |
case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break; |
case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break; |
default: |
break; |
} |
|
|
srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0; |
pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target, 0, bind, srgb); |
if (pf == PIPE_FORMAT_NONE) { |
DBG("NOT AVAILABLE\n"); |
return D3DERR_NOTAVAILABLE; |
} |
|
/* we support ATI1 and ATI2 hack only for 2D textures */ |
if (RType != D3DRTYPE_TEXTURE && (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2)) |
return D3DERR_NOTAVAILABLE; |
/* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */ |
/* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */ |
|
if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW)) |
return D3DOK_NOAUTOGEN; |
return D3D_OK; |
} |
|
HRESULT WINAPI |
NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This, |
D3DDEVTYPE DeviceType, |
D3DFORMAT SurfaceFormat, |
BOOL Windowed, |
D3DMULTISAMPLE_TYPE MultiSampleType, |
DWORD *pQualityLevels ) |
{ |
struct pipe_screen *screen; |
HRESULT hr; |
enum pipe_format pf; |
unsigned bind; |
|
DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u " |
"pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType), |
d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType, |
pQualityLevels); |
|
hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
if (FAILED(hr)) |
return hr; |
|
if (depth_stencil_format(SurfaceFormat)) |
bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat); |
else /* render-target */ |
bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_TRANSFER_READ | |
PIPE_BIND_TRANSFER_WRITE | PIPE_BIND_RENDER_TARGET; |
|
pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D, |
MultiSampleType, bind, FALSE); |
|
if (pf == PIPE_FORMAT_NONE) { |
DBG("%s with %u samples not available.\n", |
d3dformat_to_string(SurfaceFormat), MultiSampleType); |
return D3DERR_NOTAVAILABLE; |
} |
|
if (pQualityLevels) |
*pQualityLevels = 1; /* gallium doesn't have quality levels */ |
|
return D3D_OK; |
} |
|
HRESULT WINAPI |
NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This, |
D3DDEVTYPE DeviceType, |
D3DFORMAT AdapterFormat, |
D3DFORMAT RenderTargetFormat, |
D3DFORMAT DepthStencilFormat ) |
{ |
struct pipe_screen *screen; |
enum pipe_format dfmt, bfmt, zsfmt; |
HRESULT hr; |
|
DBG("This=%p DeviceType=%s AdapterFormat=%s " |
"RenderTargetFormat=%s DepthStencilFormat=%s\n", This, |
nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat), |
d3dformat_to_string(RenderTargetFormat), |
d3dformat_to_string(DepthStencilFormat)); |
|
user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE); |
user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE); |
|
hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
if (FAILED(hr)) { return hr; } |
|
dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0, |
PIPE_BIND_DISPLAY_TARGET | |
PIPE_BIND_SHARED, FALSE); |
bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat, |
PIPE_TEXTURE_2D, 0, |
PIPE_BIND_RENDER_TARGET, FALSE); |
if (RenderTargetFormat == D3DFMT_NULL) |
bfmt = dfmt; |
zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat, |
PIPE_TEXTURE_2D, 0, |
d3d9_get_pipe_depth_format_bindings(DepthStencilFormat), |
FALSE); |
if (dfmt == PIPE_FORMAT_NONE || |
bfmt == PIPE_FORMAT_NONE || |
zsfmt == PIPE_FORMAT_NONE) { |
return D3DERR_NOTAVAILABLE; |
} |
|
return D3D_OK; |
} |
|
HRESULT WINAPI |
NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This, |
D3DDEVTYPE DeviceType, |
D3DFORMAT SourceFormat, |
D3DFORMAT TargetFormat ) |
{ |
/* MSDN says this tests whether a certain backbuffer format can be used in |
* conjunction with a certain front buffer format. It's a little confusing |
* but some one wiser might be able to figure this one out. XXX */ |
struct pipe_screen *screen; |
enum pipe_format dfmt, bfmt; |
HRESULT hr; |
|
DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This, |
nine_D3DDEVTYPE_to_str(DeviceType), |
d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat)); |
|
user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE), |
D3DERR_NOTAVAILABLE); |
|
hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
if (FAILED(hr)) { return hr; } |
|
dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1, |
PIPE_BIND_DISPLAY_TARGET | |
PIPE_BIND_SHARED, FALSE); |
bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1, |
PIPE_BIND_DISPLAY_TARGET | |
PIPE_BIND_SHARED, FALSE); |
|
if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) { |
DBG("%s to %s not supported.\n", |
d3dformat_to_string(SourceFormat), |
d3dformat_to_string(TargetFormat)); |
return D3DERR_NOTAVAILABLE; |
} |
|
return D3D_OK; |
} |
|
HRESULT WINAPI |
NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This, |
D3DDEVTYPE DeviceType, |
D3DCAPS9 *pCaps ) |
{ |
struct pipe_screen *screen; |
HRESULT hr; |
|
DBG("This=%p DeviceType=%s pCaps=%p\n", This, |
nine_D3DDEVTYPE_to_str(DeviceType), pCaps); |
|
user_assert(pCaps, D3DERR_INVALIDCALL); |
|
hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
if (FAILED(hr)) { |
DBG("Failed to get pipe_screen.\n"); |
return hr; |
} |
|
#define D3DPIPECAP(pcap, d3dcap) \ |
(screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0) |
|
#define D3DNPIPECAP(pcap, d3dcap) \ |
(screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap)) |
|
pCaps->DeviceType = DeviceType; |
|
pCaps->AdapterOrdinal = 0; |
|
pCaps->Caps = 0; |
|
pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE | |
/* D3DCAPS2_CANSHARERESOURCE | */ |
/* D3DCAPS2_CANCALIBRATEGAMMA | */ |
D3DCAPS2_DYNAMICTEXTURES | |
D3DCAPS2_FULLSCREENGAMMA | |
D3DCAPS2_CANAUTOGENMIPMAP; |
|
/* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the |
* backbuffer can be ARGB (instead of only XRGB) when we are fullscreen |
* and in discard mode. */ |
pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | |
D3DCAPS3_COPY_TO_VIDMEM | |
D3DCAPS3_COPY_TO_SYSTEMMEM | |
D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION; |
|
pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT | |
D3DPRESENT_INTERVAL_ONE | |
D3DPRESENT_INTERVAL_TWO | |
D3DPRESENT_INTERVAL_THREE | |
D3DPRESENT_INTERVAL_FOUR | |
D3DPRESENT_INTERVAL_IMMEDIATE; |
pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES; |
|
pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL | |
D3DDEVCAPS_CANRENDERAFTERFLIP | |
D3DDEVCAPS_DRAWPRIMITIVES2 | |
D3DDEVCAPS_DRAWPRIMITIVES2EX | |
D3DDEVCAPS_DRAWPRIMTLVERTEX | |
D3DDEVCAPS_EXECUTESYSTEMMEMORY | |
D3DDEVCAPS_EXECUTEVIDEOMEMORY | |
D3DDEVCAPS_HWRASTERIZATION | |
D3DDEVCAPS_HWTRANSFORMANDLIGHT | |
/*D3DDEVCAPS_NPATCHES |*/ |
D3DDEVCAPS_PUREDEVICE | |
/*D3DDEVCAPS_QUINTICRTPATCHES |*/ |
/*D3DDEVCAPS_RTPATCHES |*/ |
/*D3DDEVCAPS_RTPATCHHANDLEZERO |*/ |
/*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/ |
/*D3DDEVCAPS_TEXTURENONLOCALVIDMEM |*/ |
/* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/ |
D3DDEVCAPS_TEXTUREVIDEOMEMORY | |
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | |
D3DDEVCAPS_TLVERTEXVIDEOMEMORY; |
|
pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ | |
D3DPMISCCAPS_CULLNONE | /* XXX */ |
D3DPMISCCAPS_CULLCW | |
D3DPMISCCAPS_CULLCCW | |
D3DPMISCCAPS_COLORWRITEENABLE | |
D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | |
/*D3DPMISCCAPS_CLIPTLVERTS |*/ |
D3DPMISCCAPS_TSSARGTEMP | |
D3DPMISCCAPS_BLENDOP | |
D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) | |
/*D3DPMISCCAPS_PERSTAGECONSTANT |*/ |
/*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */ |
D3DPMISCCAPS_FOGANDSPECULARALPHA | |
D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) | |
D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) | |
D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING | |
/*D3DPMISCCAPS_FOGVERTEXCLAMPED*/0; |
if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION)) |
pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS; |
|
pCaps->RasterCaps = |
D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) | |
/*D3DPRASTERCAPS_COLORPERSPECTIVE |*/ |
D3DPRASTERCAPS_DITHER | |
D3DPRASTERCAPS_DEPTHBIAS | |
/*D3DPRASTERCAPS_FOGRANGE |*/ |
/*D3DPRASTERCAPS_FOGTABLE |*/ |
/*D3DPRASTERCAPS_FOGVERTEX |*/ |
D3DPRASTERCAPS_MIPMAPLODBIAS | |
D3DPRASTERCAPS_MULTISAMPLE_TOGGLE | |
D3DPRASTERCAPS_SCISSORTEST | |
D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | |
/*D3DPRASTERCAPS_WBUFFER |*/ |
/*D3DPRASTERCAPS_WFOG |*/ |
/*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/ |
/*D3DPRASTERCAPS_ZFOG |*/ |
D3DPRASTERCAPS_ZTEST; |
|
pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER | |
D3DPCMPCAPS_LESS | |
D3DPCMPCAPS_EQUAL | |
D3DPCMPCAPS_LESSEQUAL | |
D3DPCMPCAPS_GREATER | |
D3DPCMPCAPS_NOTEQUAL | |
D3DPCMPCAPS_GREATEREQUAL | |
D3DPCMPCAPS_ALWAYS; |
|
pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO | |
D3DPBLENDCAPS_ONE | |
D3DPBLENDCAPS_SRCCOLOR | |
D3DPBLENDCAPS_INVSRCCOLOR | |
D3DPBLENDCAPS_SRCALPHA | |
D3DPBLENDCAPS_INVSRCALPHA | |
D3DPBLENDCAPS_DESTALPHA | |
D3DPBLENDCAPS_INVDESTALPHA | |
D3DPBLENDCAPS_DESTCOLOR | |
D3DPBLENDCAPS_INVDESTCOLOR | |
D3DPBLENDCAPS_SRCALPHASAT | |
D3DPBLENDCAPS_BOTHSRCALPHA | |
D3DPBLENDCAPS_BOTHINVSRCALPHA | |
D3DPBLENDCAPS_BLENDFACTOR | |
D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS, |
D3DPBLENDCAPS_INVSRCCOLOR2 | |
D3DPBLENDCAPS_SRCCOLOR2); |
|
pCaps->DestBlendCaps = pCaps->SrcBlendCaps; |
|
pCaps->AlphaCmpCaps = D3DPCMPCAPS_LESS | |
D3DPCMPCAPS_EQUAL | |
D3DPCMPCAPS_LESSEQUAL | |
D3DPCMPCAPS_GREATER | |
D3DPCMPCAPS_NOTEQUAL | |
D3DPCMPCAPS_GREATEREQUAL | |
D3DPCMPCAPS_ALWAYS; |
|
/* FLAT caps not legal for D3D9. */ |
pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB | |
D3DPSHADECAPS_SPECULARGOURAUDRGB | |
D3DPSHADECAPS_ALPHAGOURAUDBLEND | |
D3DPSHADECAPS_FOGGOURAUD; |
|
pCaps->TextureCaps = |
D3DPTEXTURECAPS_ALPHA | |
D3DPTEXTURECAPS_ALPHAPALETTE | |
D3DPTEXTURECAPS_PERSPECTIVE | |
D3DPTEXTURECAPS_PROJECTED | |
/*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/ |
D3DPTEXTURECAPS_CUBEMAP | |
D3DPTEXTURECAPS_VOLUMEMAP | |
D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) | |
D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) | |
D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) | |
D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) | |
D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) | |
D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) | |
D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP); |
|
pCaps->TextureFilterCaps = |
D3DPTFILTERCAPS_MINFPOINT | |
D3DPTFILTERCAPS_MINFLINEAR | |
D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) | |
/*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/ |
/*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/ |
D3DPTFILTERCAPS_MIPFPOINT | |
D3DPTFILTERCAPS_MIPFLINEAR | |
D3DPTFILTERCAPS_MAGFPOINT | |
D3DPTFILTERCAPS_MAGFLINEAR | |
D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) | |
/*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/ |
/*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0; |
|
pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps; |
pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps; |
|
pCaps->TextureAddressCaps = |
D3DPTADDRESSCAPS_BORDER | |
D3DPTADDRESSCAPS_INDEPENDENTUV | |
D3DPTADDRESSCAPS_WRAP | |
D3DPTADDRESSCAPS_MIRROR | |
D3DPTADDRESSCAPS_CLAMP | |
D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE); |
|
pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps; |
|
pCaps->LineCaps = |
D3DLINECAPS_ALPHACMP | |
D3DLINECAPS_BLEND | |
D3DLINECAPS_TEXTURE | |
D3DLINECAPS_ZTEST | |
D3DLINECAPS_FOG; |
if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) { |
pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS; |
} |
|
pCaps->MaxTextureWidth = |
1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); |
pCaps->MaxTextureHeight = pCaps->MaxTextureWidth; |
pCaps->MaxVolumeExtent = |
1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1); |
/* XXX values from wine */ |
pCaps->MaxTextureRepeat = 32768; |
pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth; |
|
pCaps->MaxAnisotropy = |
(DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY); |
|
pCaps->MaxVertexW = 1.0f; /* XXX */ |
pCaps->GuardBandLeft = screen->get_paramf(screen, |
PIPE_CAPF_GUARD_BAND_LEFT); |
pCaps->GuardBandTop = screen->get_paramf(screen, |
PIPE_CAPF_GUARD_BAND_TOP); |
pCaps->GuardBandRight = screen->get_paramf(screen, |
PIPE_CAPF_GUARD_BAND_RIGHT); |
pCaps->GuardBandBottom = screen->get_paramf(screen, |
PIPE_CAPF_GUARD_BAND_BOTTOM); |
pCaps->ExtentsAdjust = 0.0f; |
|
pCaps->StencilCaps = |
D3DSTENCILCAPS_KEEP | |
D3DSTENCILCAPS_ZERO | |
D3DSTENCILCAPS_REPLACE | |
D3DSTENCILCAPS_INCRSAT | |
D3DSTENCILCAPS_DECRSAT | |
D3DSTENCILCAPS_INVERT | |
D3DSTENCILCAPS_INCR | |
D3DSTENCILCAPS_DECR | |
D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED); |
|
pCaps->FVFCaps = |
8 | /* 8 textures max */ |
/*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/ |
D3DFVFCAPS_PSIZE; |
|
/* XXX: Some of these are probably not in SM2.0 so cap them when I figure |
* them out. For now leave them all enabled. */ |
pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE | |
D3DTEXOPCAPS_SELECTARG1 | |
D3DTEXOPCAPS_SELECTARG2 | |
D3DTEXOPCAPS_MODULATE | |
D3DTEXOPCAPS_MODULATE2X | |
D3DTEXOPCAPS_MODULATE4X | |
D3DTEXOPCAPS_ADD | |
D3DTEXOPCAPS_ADDSIGNED | |
D3DTEXOPCAPS_ADDSIGNED2X | |
D3DTEXOPCAPS_SUBTRACT | |
D3DTEXOPCAPS_ADDSMOOTH | |
D3DTEXOPCAPS_BLENDDIFFUSEALPHA | |
D3DTEXOPCAPS_BLENDTEXTUREALPHA | |
D3DTEXOPCAPS_BLENDFACTORALPHA | |
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | |
D3DTEXOPCAPS_BLENDCURRENTALPHA | |
D3DTEXOPCAPS_PREMODULATE | |
D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | |
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA | |
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | |
D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | |
D3DTEXOPCAPS_BUMPENVMAP | |
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | |
D3DTEXOPCAPS_DOTPRODUCT3 | |
D3DTEXOPCAPS_MULTIPLYADD | |
D3DTEXOPCAPS_LERP; |
|
pCaps->MaxTextureBlendStages = 8; /* XXX wine */ |
(DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE); |
pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen, |
PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS); |
if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS) |
pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS; |
|
pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN | |
/*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/ |
D3DVTXPCAPS_MATERIALSOURCE7 | |
D3DVTXPCAPS_DIRECTIONALLIGHTS | |
D3DVTXPCAPS_POSITIONALLIGHTS | |
D3DVTXPCAPS_LOCALVIEWER | |
D3DVTXPCAPS_TWEENING | |
/*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0; |
|
pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */ |
pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES; |
pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */ |
pCaps->MaxVertexBlendMatrixIndex = 7; /* D3DTS_WORLDMATRIX(0..7) */ |
|
pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH); |
|
pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */ |
pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */ |
pCaps->MaxStreams = |
_min(screen->get_shader_param(screen, |
PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS), |
16); |
|
pCaps->MaxStreamStride = screen->get_param(screen, |
PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE); |
|
pCaps->VertexShaderVersion = D3DVS_VERSION(3,0); |
|
/* VS 2 as well as 3.0 supports a minimum of 256 consts. |
* Wine and d3d9 drivers for dx1x hw advertise 256. Just as them, |
* advertise 256. Problem is with hw that can only do 256, because |
* we need take a few slots for boolean and integer constants. For these |
* we'll have to fail later if they use complex shaders. */ |
pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F; |
|
pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); |
pCaps->PixelShader1xMaxValue = 8.0f; /* XXX: wine */ |
|
pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET | |
D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET | |
D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES | |
/*D3DDEVCAPS2_DMAPNPATCH |*/ |
/*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/ |
/*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/ |
/*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0; |
|
pCaps->MasterAdapterOrdinal = 0; |
pCaps->AdapterOrdinalInGroup = 0; |
pCaps->NumberOfAdaptersInGroup = 1; |
|
/* Undocumented ? */ |
pCaps->MaxNpatchTessellationLevel = 0.0f; |
pCaps->Reserved5 = 0; |
|
/* XXX: use is_format_supported */ |
pCaps->DeclTypes = D3DDTCAPS_UBYTE4 | |
D3DDTCAPS_UBYTE4N | |
D3DDTCAPS_SHORT2N | |
D3DDTCAPS_SHORT4N | |
D3DDTCAPS_USHORT2N | |
D3DDTCAPS_USHORT4N | |
D3DDTCAPS_UDEC3 | |
D3DDTCAPS_DEC3N | |
D3DDTCAPS_FLOAT16_2 | |
D3DDTCAPS_FLOAT16_4; |
|
pCaps->NumSimultaneousRTs = |
screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS); |
if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS) |
pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS; |
|
pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT | |
D3DPTFILTERCAPS_MINFLINEAR | |
D3DPTFILTERCAPS_MAGFPOINT | |
D3DPTFILTERCAPS_MAGFLINEAR; |
|
|
pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION; |
pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */ |
screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
pCaps->VS20Caps.NumTemps = |
screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
PIPE_SHADER_CAP_MAX_TEMPS); |
pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ |
screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
|
/* also check for values < 0, because get_shader_param may return unsigned */ |
if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH |
|| pCaps->VS20Caps.DynamicFlowControlDepth < 0) |
pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; |
if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH |
|| pCaps->VS20Caps.StaticFlowControlDepth < 0) |
pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH; |
if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS) |
pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS; |
assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH); |
assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH); |
assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS); |
|
|
pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE | |
D3DPS20CAPS_GRADIENTINSTRUCTIONS | |
D3DPS20CAPS_PREDICATION; |
if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) == |
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_INSTRUCTIONS)) |
pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT; |
if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) == |
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS)) |
pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT; |
pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */ |
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
pCaps->PS20Caps.NumTemps = |
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_TEMPS); |
pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ |
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); |
pCaps->PS20Caps.NumInstructionSlots = |
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_INSTRUCTIONS); |
|
if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH |
|| pCaps->PS20Caps.DynamicFlowControlDepth < 0) |
pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; |
if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH |
|| pCaps->PS20Caps.StaticFlowControlDepth < 0) |
pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH; |
if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS) |
pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS; |
if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS) |
pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS; |
assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH); |
assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH); |
assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS); |
assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS); |
|
|
if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS)) |
pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps & |
~(D3DPTFILTERCAPS_MIPFPOINT | |
D3DPTFILTERCAPS_MIPFPOINT); /* XXX */ |
else |
pCaps->VertexTextureFilterCaps = 0; |
|
pCaps->MaxVertexShader30InstructionSlots = |
screen->get_shader_param(screen, PIPE_SHADER_VERTEX, |
PIPE_SHADER_CAP_MAX_INSTRUCTIONS); |
pCaps->MaxPixelShader30InstructionSlots = |
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, |
PIPE_SHADER_CAP_MAX_INSTRUCTIONS); |
if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS) |
pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS; |
if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS) |
pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS; |
assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS); |
assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS); |
|
/* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */ |
pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32); |
pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32); |
|
if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE)) |
nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps); |
|
return D3D_OK; |
} |
|
HRESULT WINAPI |
NineAdapter9_CreateDevice( struct NineAdapter9 *This, |
UINT RealAdapter, |
D3DDEVTYPE DeviceType, |
HWND hFocusWindow, |
DWORD BehaviorFlags, |
D3DPRESENT_PARAMETERS *pPresentationParameters, |
IDirect3D9 *pD3D9, |
ID3DPresentGroup *pPresentationGroup, |
IDirect3DDevice9 **ppReturnedDeviceInterface ) |
{ |
struct pipe_screen *screen; |
D3DDEVICE_CREATION_PARAMETERS params; |
D3DCAPS9 caps; |
int major, minor; |
HRESULT hr; |
|
DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p " |
"BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p " |
"ppReturnedDeviceInterface=%p\n", This, |
RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow, |
BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface); |
|
ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor); |
if (major != 1) { |
ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n", |
major, minor); |
return D3DERR_NOTAVAILABLE; |
} |
|
hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
if (FAILED(hr)) { |
DBG("Failed to get pipe_screen.\n"); |
return hr; |
} |
|
hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps); |
if (FAILED(hr)) { |
DBG("Failed to get device caps.\n"); |
return hr; |
} |
|
params.AdapterOrdinal = RealAdapter; |
params.DeviceType = DeviceType; |
params.hFocusWindow = hFocusWindow; |
params.BehaviorFlags = BehaviorFlags; |
|
hr = NineDevice9_new(screen, ¶ms, &caps, pPresentationParameters, |
pD3D9, pPresentationGroup, This->ctx, FALSE, NULL, |
(struct NineDevice9 **)ppReturnedDeviceInterface); |
if (FAILED(hr)) { |
DBG("Failed to create device.\n"); |
return hr; |
} |
DBG("NineDevice9 created successfully.\n"); |
|
return D3D_OK; |
} |
|
HRESULT WINAPI |
NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This, |
UINT RealAdapter, |
D3DDEVTYPE DeviceType, |
HWND hFocusWindow, |
DWORD BehaviorFlags, |
D3DPRESENT_PARAMETERS *pPresentationParameters, |
D3DDISPLAYMODEEX *pFullscreenDisplayMode, |
IDirect3D9Ex *pD3D9Ex, |
ID3DPresentGroup *pPresentationGroup, |
IDirect3DDevice9Ex **ppReturnedDeviceInterface ) |
{ |
struct pipe_screen *screen; |
D3DDEVICE_CREATION_PARAMETERS params; |
D3DCAPS9 caps; |
int major, minor; |
HRESULT hr; |
|
DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p " |
"BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p " |
"ppReturnedDeviceInterface=%p\n", This, |
RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow, |
BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface); |
|
ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor); |
if (major != 1) { |
ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n", |
major, minor); |
return D3DERR_NOTAVAILABLE; |
} |
|
hr = NineAdapter9_GetScreen(This, DeviceType, &screen); |
if (FAILED(hr)) { |
DBG("Failed to get pipe_screen.\n"); |
return hr; |
} |
|
hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps); |
if (FAILED(hr)) { |
DBG("Failed to get device caps.\n"); |
return hr; |
} |
|
params.AdapterOrdinal = RealAdapter; |
params.DeviceType = DeviceType; |
params.hFocusWindow = hFocusWindow; |
params.BehaviorFlags = BehaviorFlags; |
|
hr = NineDevice9Ex_new(screen, ¶ms, &caps, pPresentationParameters, |
pFullscreenDisplayMode, |
pD3D9Ex, pPresentationGroup, This->ctx, |
(struct NineDevice9Ex **)ppReturnedDeviceInterface); |
if (FAILED(hr)) { |
DBG("Failed to create device.\n"); |
return hr; |
} |
DBG("NineDevice9Ex created successfully.\n"); |
|
return D3D_OK; |
} |
|
ID3DAdapter9Vtbl NineAdapter9_vtable = { |
(void *)NineUnknown_QueryInterface, |
(void *)NineUnknown_AddRef, |
(void *)NineUnknown_Release, |
(void *)NineAdapter9_GetAdapterIdentifier, |
(void *)NineAdapter9_CheckDeviceType, |
(void *)NineAdapter9_CheckDeviceFormat, |
(void *)NineAdapter9_CheckDeviceMultiSampleType, |
(void *)NineAdapter9_CheckDepthStencilMatch, |
(void *)NineAdapter9_CheckDeviceFormatConversion, |
(void *)NineAdapter9_GetDeviceCaps, |
(void *)NineAdapter9_CreateDevice, |
(void *)NineAdapter9_CreateDeviceEx |
}; |
|
static const GUID *NineAdapter9_IIDs[] = { |
&IID_ID3D9Adapter, |
&IID_IUnknown, |
NULL |
}; |
|
HRESULT |
NineAdapter9_new( struct d3dadapter9_context *pCTX, |
struct NineAdapter9 **ppOut ) |
{ |
NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX); |
} |