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Regard whitespace Rev 5563 → Rev 5564

/contrib/sdk/sources/Mesa/mesa-10.6.0/src/gallium/drivers/vc4/kernel/vc4_validate.c
0,0 → 1,1163
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
 
/**
* Command list validator for VC4.
*
* The VC4 has no IOMMU between it and system memory. So, a user with
* access to execute command lists could escalate privilege by
* overwriting system memory (drawing to it as a framebuffer) or
* reading system memory it shouldn't (reading it as a texture, or
* uniform data, or vertex data).
*
* This validates command lists to ensure that all accesses are within
* the bounds of the GEM objects referenced. It explicitly whitelists
* packets, and looks at the offsets in any address fields to make
* sure they're constrained within the BOs they reference.
*
* Note that because of the validation that's happening anyway, this
* is where GEM relocation processing happens.
*/
 
#include "vc4_drv.h"
#include "vc4_packet.h"
 
#define VALIDATE_ARGS \
struct vc4_exec_info *exec, \
void *validated, \
void *untrusted
 
 
/** Return the width in pixels of a 64-byte microtile. */
static uint32_t
utile_width(int cpp)
{
switch (cpp) {
case 1:
case 2:
return 8;
case 4:
return 4;
case 8:
return 2;
default:
DRM_ERROR("unknown cpp: %d\n", cpp);
return 1;
}
}
 
/** Return the height in pixels of a 64-byte microtile. */
static uint32_t
utile_height(int cpp)
{
switch (cpp) {
case 1:
return 8;
case 2:
case 4:
case 8:
return 4;
default:
DRM_ERROR("unknown cpp: %d\n", cpp);
return 1;
}
}
 
/**
* The texture unit decides what tiling format a particular miplevel is using
* this function, so we lay out our miptrees accordingly.
*/
static bool
size_is_lt(uint32_t width, uint32_t height, int cpp)
{
return (width <= 4 * utile_width(cpp) ||
height <= 4 * utile_height(cpp));
}
 
static bool
vc4_use_bo(struct vc4_exec_info *exec,
uint32_t hindex,
enum vc4_bo_mode mode,
struct drm_gem_cma_object **obj)
{
*obj = NULL;
 
if (hindex >= exec->bo_count) {
DRM_ERROR("BO index %d greater than BO count %d\n",
hindex, exec->bo_count);
return false;
}
 
if (exec->bo[hindex].mode != mode) {
if (exec->bo[hindex].mode == VC4_MODE_UNDECIDED) {
exec->bo[hindex].mode = mode;
} else {
DRM_ERROR("BO index %d reused with mode %d vs %d\n",
hindex, exec->bo[hindex].mode, mode);
return false;
}
}
 
*obj = exec->bo[hindex].bo;
return true;
}
 
static bool
vc4_use_handle(struct vc4_exec_info *exec,
uint32_t gem_handles_packet_index,
enum vc4_bo_mode mode,
struct drm_gem_cma_object **obj)
{
return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index],
mode, obj);
}
 
static uint32_t
gl_shader_rec_size(uint32_t pointer_bits)
{
uint32_t attribute_count = pointer_bits & 7;
bool extended = pointer_bits & 8;
 
if (attribute_count == 0)
attribute_count = 8;
 
if (extended)
return 100 + attribute_count * 4;
else
return 36 + attribute_count * 8;
}
 
static bool
check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp)
{
uint32_t aligned_width, aligned_height, stride, size;
uint32_t utile_w = utile_width(cpp);
uint32_t utile_h = utile_height(cpp);
 
/* The values are limited by the packet/texture parameter bitfields,
* so we don't need to worry as much about integer overflow.
*/
BUG_ON(width > 65535);
BUG_ON(height > 65535);
 
switch (tiling_format) {
case VC4_TILING_FORMAT_LINEAR:
aligned_width = roundup(width, utile_w);
aligned_height = height;
break;
case VC4_TILING_FORMAT_T:
aligned_width = roundup(width, utile_w * 8);
aligned_height = roundup(height, utile_h * 8);
break;
case VC4_TILING_FORMAT_LT:
aligned_width = roundup(width, utile_w);
aligned_height = roundup(height, utile_h);
break;
default:
DRM_ERROR("buffer tiling %d unsupported\n", tiling_format);
return false;
}
 
stride = aligned_width * cpp;
 
if (INT_MAX / stride < aligned_height) {
DRM_ERROR("Overflow in fbo size (%dx%d -> %dx%d)\n",
width, height,
aligned_width, aligned_height);
return false;
}
size = stride * aligned_height;
 
if (size + offset < size ||
size + offset > fbo->base.size) {
DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %d)\n",
width, height,
aligned_width, aligned_height,
size, offset, fbo->base.size);
return false;
}
 
return true;
}
 
static int
validate_flush_all(VALIDATE_ARGS)
{
if (exec->found_increment_semaphore_packet) {
DRM_ERROR("VC4_PACKET_FLUSH_ALL after "
"VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
 
return 0;
}
 
static int
validate_start_tile_binning(VALIDATE_ARGS)
{
if (exec->found_start_tile_binning_packet) {
DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n");
return -EINVAL;
}
exec->found_start_tile_binning_packet = true;
 
if (!exec->found_tile_binning_mode_config_packet) {
DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
return -EINVAL;
}
 
return 0;
}
 
static int
validate_increment_semaphore(VALIDATE_ARGS)
{
if (exec->found_increment_semaphore_packet) {
DRM_ERROR("Duplicate VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
exec->found_increment_semaphore_packet = true;
 
/* Once we've found the semaphore increment, there should be one FLUSH
* then the end of the command list. The FLUSH actually triggers the
* increment, so we only need to make sure there
*/
 
return 0;
}
 
static int
validate_wait_on_semaphore(VALIDATE_ARGS)
{
if (exec->found_wait_on_semaphore_packet) {
DRM_ERROR("Duplicate VC4_PACKET_WAIT_ON_SEMAPHORE\n");
return -EINVAL;
}
exec->found_wait_on_semaphore_packet = true;
 
if (!exec->found_increment_semaphore_packet) {
DRM_ERROR("VC4_PACKET_WAIT_ON_SEMAPHORE without "
"VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
 
return 0;
}
 
static int
validate_branch_to_sublist(VALIDATE_ARGS)
{
struct drm_gem_cma_object *target;
uint32_t offset;
 
if (!vc4_use_handle(exec, 0, VC4_MODE_TILE_ALLOC, &target))
return -EINVAL;
 
if (target != exec->tile_alloc_bo) {
DRM_ERROR("Jumping to BOs other than tile alloc unsupported\n");
return -EINVAL;
}
 
if (!exec->found_wait_on_semaphore_packet) {
DRM_ERROR("Jumping to tile alloc before binning finished.\n");
return -EINVAL;
}
 
offset = *(uint32_t *)(untrusted + 0);
if (offset % exec->tile_alloc_init_block_size ||
offset / exec->tile_alloc_init_block_size >=
exec->bin_tiles_x * exec->bin_tiles_y) {
DRM_ERROR("VC4_PACKET_BRANCH_TO_SUB_LIST must jump to initial "
"tile allocation space.\n");
return -EINVAL;
}
 
*(uint32_t *)(validated + 0) = target->paddr + offset;
 
return 0;
}
 
/**
* validate_loadstore_tile_buffer_general() - Validation for
* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL and
* VC4_PACKET_STORE_TILE_BUFFER_GENERAL.
*
* The two packets are nearly the same, except for the TLB-clearing management
* bits not being present for loads. Additionally, while stores are executed
* immediately (using the current tile coordinates), loads are queued to be
* executed when the tile coordinates packet occurs.
*
* Note that coordinates packets are validated to be within the declared
* bin_x/y, which themselves are verified to match the rendering-configuration
* FB width and height (which the hardware uses to clip loads and stores).
*/
static int
validate_loadstore_tile_buffer_general(VALIDATE_ARGS)
{
uint32_t packet_b0 = *(uint8_t *)(untrusted + 0);
uint32_t packet_b1 = *(uint8_t *)(untrusted + 1);
struct drm_gem_cma_object *fbo;
uint32_t buffer_type = packet_b0 & 0xf;
uint32_t untrusted_address, offset, cpp;
 
switch (buffer_type) {
case VC4_LOADSTORE_TILE_BUFFER_NONE:
return 0;
case VC4_LOADSTORE_TILE_BUFFER_COLOR:
if ((packet_b1 & VC4_LOADSTORE_TILE_BUFFER_MASK) ==
VC4_LOADSTORE_TILE_BUFFER_RGBA8888) {
cpp = 4;
} else {
cpp = 2;
}
break;
 
case VC4_LOADSTORE_TILE_BUFFER_Z:
case VC4_LOADSTORE_TILE_BUFFER_ZS:
cpp = 4;
break;
 
default:
DRM_ERROR("Load/store type %d unsupported\n", buffer_type);
return -EINVAL;
}
 
if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &fbo))
return -EINVAL;
 
untrusted_address = *(uint32_t *)(untrusted + 2);
offset = untrusted_address & ~0xf;
 
if (!check_tex_size(exec, fbo, offset,
((packet_b0 &
VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK) >>
VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT),
exec->fb_width, exec->fb_height, cpp)) {
return -EINVAL;
}
 
*(uint32_t *)(validated + 2) = (offset + fbo->paddr +
(untrusted_address & 0xf));
 
return 0;
}
 
static int
validate_indexed_prim_list(VALIDATE_ARGS)
{
struct drm_gem_cma_object *ib;
uint32_t length = *(uint32_t *)(untrusted + 1);
uint32_t offset = *(uint32_t *)(untrusted + 5);
uint32_t max_index = *(uint32_t *)(untrusted + 9);
uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
struct vc4_shader_state *shader_state;
 
if (exec->found_increment_semaphore_packet) {
DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
 
/* Check overflow condition */
if (exec->shader_state_count == 0) {
DRM_ERROR("shader state must precede primitives\n");
return -EINVAL;
}
shader_state = &exec->shader_state[exec->shader_state_count - 1];
 
if (max_index > shader_state->max_index)
shader_state->max_index = max_index;
 
if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &ib))
return -EINVAL;
 
if (offset > ib->base.size ||
(ib->base.size - offset) / index_size < length) {
DRM_ERROR("IB access overflow (%d + %d*%d > %d)\n",
offset, length, index_size, ib->base.size);
return -EINVAL;
}
 
*(uint32_t *)(validated + 5) = ib->paddr + offset;
 
return 0;
}
 
static int
validate_gl_array_primitive(VALIDATE_ARGS)
{
uint32_t length = *(uint32_t *)(untrusted + 1);
uint32_t base_index = *(uint32_t *)(untrusted + 5);
uint32_t max_index;
struct vc4_shader_state *shader_state;
 
if (exec->found_increment_semaphore_packet) {
DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
 
/* Check overflow condition */
if (exec->shader_state_count == 0) {
DRM_ERROR("shader state must precede primitives\n");
return -EINVAL;
}
shader_state = &exec->shader_state[exec->shader_state_count - 1];
 
if (length + base_index < length) {
DRM_ERROR("primitive vertex count overflow\n");
return -EINVAL;
}
max_index = length + base_index - 1;
 
if (max_index > shader_state->max_index)
shader_state->max_index = max_index;
 
return 0;
}
 
static int
validate_gl_shader_state(VALIDATE_ARGS)
{
uint32_t i = exec->shader_state_count++;
 
if (i >= exec->shader_state_size) {
DRM_ERROR("More requests for shader states than declared\n");
return -EINVAL;
}
 
exec->shader_state[i].packet = VC4_PACKET_GL_SHADER_STATE;
exec->shader_state[i].addr = *(uint32_t *)untrusted;
exec->shader_state[i].max_index = 0;
 
if (exec->shader_state[i].addr & ~0xf) {
DRM_ERROR("high bits set in GL shader rec reference\n");
return -EINVAL;
}
 
*(uint32_t *)validated = (exec->shader_rec_p +
exec->shader_state[i].addr);
 
exec->shader_rec_p +=
roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
 
return 0;
}
 
static int
validate_nv_shader_state(VALIDATE_ARGS)
{
uint32_t i = exec->shader_state_count++;
 
if (i >= exec->shader_state_size) {
DRM_ERROR("More requests for shader states than declared\n");
return -EINVAL;
}
 
exec->shader_state[i].packet = VC4_PACKET_NV_SHADER_STATE;
exec->shader_state[i].addr = *(uint32_t *)untrusted;
 
if (exec->shader_state[i].addr & 15) {
DRM_ERROR("NV shader state address 0x%08x misaligned\n",
exec->shader_state[i].addr);
return -EINVAL;
}
 
*(uint32_t *)validated = (exec->shader_state[i].addr +
exec->shader_rec_p);
 
return 0;
}
 
static int
validate_tile_binning_config(VALIDATE_ARGS)
{
struct drm_gem_cma_object *tile_allocation;
struct drm_gem_cma_object *tile_state_data_array;
uint8_t flags;
uint32_t tile_allocation_size;
 
if (!vc4_use_handle(exec, 0, VC4_MODE_TILE_ALLOC, &tile_allocation) ||
!vc4_use_handle(exec, 1, VC4_MODE_TSDA, &tile_state_data_array))
return -EINVAL;
 
if (exec->found_tile_binning_mode_config_packet) {
DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
return -EINVAL;
}
exec->found_tile_binning_mode_config_packet = true;
 
exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
flags = *(uint8_t *)(untrusted + 14);
 
if (exec->bin_tiles_x == 0 ||
exec->bin_tiles_y == 0) {
DRM_ERROR("Tile binning config of %dx%d too small\n",
exec->bin_tiles_x, exec->bin_tiles_y);
return -EINVAL;
}
 
/* Our validation relies on the user not getting to set up their own
* tile state/tile allocation BO contents.
*/
if (!(flags & VC4_BIN_CONFIG_AUTO_INIT_TSDA)) {
DRM_ERROR("binning config missing "
"VC4_BIN_CONFIG_AUTO_INIT_TSDA\n");
return -EINVAL;
}
 
if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
VC4_BIN_CONFIG_TILE_BUFFER_64BIT |
VC4_BIN_CONFIG_MS_MODE_4X)) {
DRM_ERROR("unsupported bining config flags 0x%02x\n", flags);
return -EINVAL;
}
 
if (*(uint32_t *)(untrusted + 0) != 0) {
DRM_ERROR("tile allocation offset != 0 unsupported\n");
return -EINVAL;
}
tile_allocation_size = *(uint32_t *)(untrusted + 4);
if (tile_allocation_size > tile_allocation->base.size) {
DRM_ERROR("tile allocation size %d > BO size %d\n",
tile_allocation_size, tile_allocation->base.size);
return -EINVAL;
}
*(uint32_t *)validated = tile_allocation->paddr;
exec->tile_alloc_bo = tile_allocation;
 
exec->tile_alloc_init_block_size = 1 << (5 + ((flags >> 5) & 3));
if (exec->bin_tiles_x * exec->bin_tiles_y *
exec->tile_alloc_init_block_size > tile_allocation_size) {
DRM_ERROR("tile init exceeds tile alloc size (%d vs %d)\n",
exec->bin_tiles_x * exec->bin_tiles_y *
exec->tile_alloc_init_block_size,
tile_allocation_size);
return -EINVAL;
}
if (*(uint32_t *)(untrusted + 8) != 0) {
DRM_ERROR("TSDA offset != 0 unsupported\n");
return -EINVAL;
}
if (exec->bin_tiles_x * exec->bin_tiles_y * 48 >
tile_state_data_array->base.size) {
DRM_ERROR("TSDA of %db too small for %dx%d bin config\n",
tile_state_data_array->base.size,
exec->bin_tiles_x, exec->bin_tiles_y);
}
*(uint32_t *)(validated + 8) = tile_state_data_array->paddr;
 
return 0;
}
 
static int
validate_tile_rendering_mode_config(VALIDATE_ARGS)
{
struct drm_gem_cma_object *fbo;
uint32_t flags, offset, cpp;
 
if (exec->found_tile_rendering_mode_config_packet) {
DRM_ERROR("Duplicate VC4_PACKET_TILE_RENDERING_MODE_CONFIG\n");
return -EINVAL;
}
exec->found_tile_rendering_mode_config_packet = true;
 
if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &fbo))
return -EINVAL;
 
exec->fb_width = *(uint16_t *)(untrusted + 4);
exec->fb_height = *(uint16_t *)(untrusted + 6);
 
flags = *(uint16_t *)(untrusted + 8);
if ((flags & VC4_RENDER_CONFIG_FORMAT_MASK) ==
VC4_RENDER_CONFIG_FORMAT_RGBA8888) {
cpp = 4;
} else {
cpp = 2;
}
 
offset = *(uint32_t *)untrusted;
if (!check_tex_size(exec, fbo, offset,
((flags &
VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK) >>
VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT),
exec->fb_width, exec->fb_height, cpp)) {
return -EINVAL;
}
 
*(uint32_t *)validated = fbo->paddr + offset;
 
return 0;
}
 
static int
validate_tile_coordinates(VALIDATE_ARGS)
{
uint8_t tile_x = *(uint8_t *)(untrusted + 0);
uint8_t tile_y = *(uint8_t *)(untrusted + 1);
 
if (tile_x * 64 >= exec->fb_width || tile_y * 64 >= exec->fb_height) {
DRM_ERROR("Tile coordinates %d,%d > render config %dx%d\n",
tile_x, tile_y, exec->fb_width, exec->fb_height);
return -EINVAL;
}
 
return 0;
}
 
static int
validate_gem_handles(VALIDATE_ARGS)
{
memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
return 0;
}
 
static const struct cmd_info {
bool bin;
bool render;
uint16_t len;
const char *name;
int (*func)(struct vc4_exec_info *exec, void *validated,
void *untrusted);
} cmd_info[] = {
[VC4_PACKET_HALT] = { 1, 1, 1, "halt", NULL },
[VC4_PACKET_NOP] = { 1, 1, 1, "nop", NULL },
[VC4_PACKET_FLUSH] = { 1, 1, 1, "flush", NULL },
[VC4_PACKET_FLUSH_ALL] = { 1, 0, 1, "flush all state", validate_flush_all },
[VC4_PACKET_START_TILE_BINNING] = { 1, 0, 1, "start tile binning", validate_start_tile_binning },
[VC4_PACKET_INCREMENT_SEMAPHORE] = { 1, 0, 1, "increment semaphore", validate_increment_semaphore },
[VC4_PACKET_WAIT_ON_SEMAPHORE] = { 0, 1, 1, "wait on semaphore", validate_wait_on_semaphore },
/* BRANCH_TO_SUB_LIST is actually supported in the binner as well, but
* we only use it from the render CL in order to jump into the tile
* allocation BO.
*/
[VC4_PACKET_BRANCH_TO_SUB_LIST] = { 0, 1, 5, "branch to sublist", validate_branch_to_sublist },
[VC4_PACKET_STORE_MS_TILE_BUFFER] = { 0, 1, 1, "store MS resolved tile color buffer", NULL },
[VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF] = { 0, 1, 1, "store MS resolved tile color buffer and EOF", NULL },
 
[VC4_PACKET_STORE_TILE_BUFFER_GENERAL] = { 0, 1, 7, "Store Tile Buffer General", validate_loadstore_tile_buffer_general },
[VC4_PACKET_LOAD_TILE_BUFFER_GENERAL] = { 0, 1, 7, "Load Tile Buffer General", validate_loadstore_tile_buffer_general },
 
[VC4_PACKET_GL_INDEXED_PRIMITIVE] = { 1, 1, 14, "Indexed Primitive List", validate_indexed_prim_list },
 
[VC4_PACKET_GL_ARRAY_PRIMITIVE] = { 1, 1, 10, "Vertex Array Primitives", validate_gl_array_primitive },
 
/* This is only used by clipped primitives (packets 48 and 49), which
* we don't support parsing yet.
*/
[VC4_PACKET_PRIMITIVE_LIST_FORMAT] = { 1, 1, 2, "primitive list format", NULL },
 
[VC4_PACKET_GL_SHADER_STATE] = { 1, 1, 5, "GL Shader State", validate_gl_shader_state },
[VC4_PACKET_NV_SHADER_STATE] = { 1, 1, 5, "NV Shader State", validate_nv_shader_state },
 
[VC4_PACKET_CONFIGURATION_BITS] = { 1, 1, 4, "configuration bits", NULL },
[VC4_PACKET_FLAT_SHADE_FLAGS] = { 1, 1, 5, "flat shade flags", NULL },
[VC4_PACKET_POINT_SIZE] = { 1, 1, 5, "point size", NULL },
[VC4_PACKET_LINE_WIDTH] = { 1, 1, 5, "line width", NULL },
[VC4_PACKET_RHT_X_BOUNDARY] = { 1, 1, 3, "RHT X boundary", NULL },
[VC4_PACKET_DEPTH_OFFSET] = { 1, 1, 5, "Depth Offset", NULL },
[VC4_PACKET_CLIP_WINDOW] = { 1, 1, 9, "Clip Window", NULL },
[VC4_PACKET_VIEWPORT_OFFSET] = { 1, 1, 5, "Viewport Offset", NULL },
[VC4_PACKET_CLIPPER_XY_SCALING] = { 1, 1, 9, "Clipper XY Scaling", NULL },
/* Note: The docs say this was also 105, but it was 106 in the
* initial userland code drop.
*/
[VC4_PACKET_CLIPPER_Z_SCALING] = { 1, 1, 9, "Clipper Z Scale and Offset", NULL },
 
[VC4_PACKET_TILE_BINNING_MODE_CONFIG] = { 1, 0, 16, "tile binning configuration", validate_tile_binning_config },
 
[VC4_PACKET_TILE_RENDERING_MODE_CONFIG] = { 0, 1, 11, "tile rendering mode configuration", validate_tile_rendering_mode_config},
 
[VC4_PACKET_CLEAR_COLORS] = { 0, 1, 14, "Clear Colors", NULL },
 
[VC4_PACKET_TILE_COORDINATES] = { 0, 1, 3, "Tile Coordinates", validate_tile_coordinates },
 
[VC4_PACKET_GEM_HANDLES] = { 1, 1, 9, "GEM handles", validate_gem_handles },
};
 
int
vc4_validate_cl(struct drm_device *dev,
void *validated,
void *unvalidated,
uint32_t len,
bool is_bin,
bool has_bin,
struct vc4_exec_info *exec)
{
uint32_t dst_offset = 0;
uint32_t src_offset = 0;
 
while (src_offset < len) {
void *dst_pkt = validated + dst_offset;
void *src_pkt = unvalidated + src_offset;
u8 cmd = *(uint8_t *)src_pkt;
const struct cmd_info *info;
 
if (cmd > ARRAY_SIZE(cmd_info)) {
DRM_ERROR("0x%08x: packet %d out of bounds\n",
src_offset, cmd);
return -EINVAL;
}
 
info = &cmd_info[cmd];
if (!info->name) {
DRM_ERROR("0x%08x: packet %d invalid\n",
src_offset, cmd);
return -EINVAL;
}
 
#if 0
DRM_INFO("0x%08x: packet %d (%s) size %d processing...\n",
src_offset, cmd, info->name, info->len);
#endif
 
if ((is_bin && !info->bin) ||
(!is_bin && !info->render)) {
DRM_ERROR("0x%08x: packet %d (%s) invalid for %s\n",
src_offset, cmd, info->name,
is_bin ? "binner" : "render");
return -EINVAL;
}
 
if (src_offset + info->len > len) {
DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x "
"exceeds bounds (0x%08x)\n",
src_offset, cmd, info->name, info->len,
src_offset + len);
return -EINVAL;
}
 
if (cmd != VC4_PACKET_GEM_HANDLES)
memcpy(dst_pkt, src_pkt, info->len);
 
if (info->func && info->func(exec,
dst_pkt + 1,
src_pkt + 1)) {
DRM_ERROR("0x%08x: packet %d (%s) failed to "
"validate\n",
src_offset, cmd, info->name);
return -EINVAL;
}
 
src_offset += info->len;
/* GEM handle loading doesn't produce HW packets. */
if (cmd != VC4_PACKET_GEM_HANDLES)
dst_offset += info->len;
 
/* When the CL hits halt, it'll stop reading anything else. */
if (cmd == VC4_PACKET_HALT)
break;
}
 
if (is_bin) {
exec->ct0ea = exec->ct0ca + dst_offset;
 
if (has_bin && !exec->found_start_tile_binning_packet) {
DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
return -EINVAL;
}
} else {
if (!exec->found_tile_rendering_mode_config_packet) {
DRM_ERROR("Render CL missing VC4_PACKET_TILE_RENDERING_MODE_CONFIG\n");
return -EINVAL;
}
 
/* Make sure that they actually consumed the semaphore
* increment from the bin CL. Otherwise a later submit would
* have render execute immediately.
*/
if (exec->found_wait_on_semaphore_packet != has_bin) {
DRM_ERROR("Render CL %s VC4_PACKET_WAIT_ON_SEMAPHORE\n",
exec->found_wait_on_semaphore_packet ?
"has" : "missing");
return -EINVAL;
}
exec->ct1ea = exec->ct1ca + dst_offset;
}
 
return 0;
}
 
static bool
reloc_tex(struct vc4_exec_info *exec,
void *uniform_data_u,
struct vc4_texture_sample_info *sample,
uint32_t texture_handle_index)
 
{
struct drm_gem_cma_object *tex;
uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
uint32_t p2 = (sample->p_offset[2] != ~0 ?
*(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
uint32_t p3 = (sample->p_offset[3] != ~0 ?
*(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
uint32_t offset = p0 & ~0xfff;
uint32_t miplevels = (p0 & 15);
uint32_t width = (p1 >> 8) & 2047;
uint32_t height = (p1 >> 20) & 2047;
uint32_t cpp, tiling_format, utile_w, utile_h;
uint32_t i;
uint32_t cube_map_stride = 0;
enum vc4_texture_data_type type;
 
if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex))
return false;
 
if (sample->is_direct) {
uint32_t remaining_size = tex->base.size - p0;
if (p0 > tex->base.size - 4) {
DRM_ERROR("UBO offset greater than UBO size\n");
return false;
}
if (p1 > remaining_size - 4) {
DRM_ERROR("UBO clamp would allow reads outside of UBO\n");
return false;
}
*validated_p0 = tex->paddr + p0;
return true;
}
 
if (width == 0)
width = 2048;
if (height == 0)
height = 2048;
 
if (p0 & (1 << 9)) {
if ((p2 & (3 << 30)) == (1 << 30))
cube_map_stride = p2 & 0x3ffff000;
if ((p3 & (3 << 30)) == (1 << 30)) {
if (cube_map_stride) {
DRM_ERROR("Cube map stride set twice\n");
return false;
}
 
cube_map_stride = p3 & 0x3ffff000;
}
if (!cube_map_stride) {
DRM_ERROR("Cube map stride not set\n");
return false;
}
}
 
type = ((p0 >> 4) & 15) | ((p1 >> 31) << 4);
 
switch (type) {
case VC4_TEXTURE_TYPE_RGBA8888:
case VC4_TEXTURE_TYPE_RGBX8888:
case VC4_TEXTURE_TYPE_RGBA32R:
cpp = 4;
break;
case VC4_TEXTURE_TYPE_RGBA4444:
case VC4_TEXTURE_TYPE_RGBA5551:
case VC4_TEXTURE_TYPE_RGB565:
case VC4_TEXTURE_TYPE_LUMALPHA:
case VC4_TEXTURE_TYPE_S16F:
case VC4_TEXTURE_TYPE_S16:
cpp = 2;
break;
case VC4_TEXTURE_TYPE_LUMINANCE:
case VC4_TEXTURE_TYPE_ALPHA:
case VC4_TEXTURE_TYPE_S8:
cpp = 1;
break;
case VC4_TEXTURE_TYPE_ETC1:
case VC4_TEXTURE_TYPE_BW1:
case VC4_TEXTURE_TYPE_A4:
case VC4_TEXTURE_TYPE_A1:
case VC4_TEXTURE_TYPE_RGBA64:
case VC4_TEXTURE_TYPE_YUV422R:
default:
DRM_ERROR("Texture format %d unsupported\n", type);
return false;
}
utile_w = utile_width(cpp);
utile_h = utile_height(cpp);
 
if (type == VC4_TEXTURE_TYPE_RGBA32R) {
tiling_format = VC4_TILING_FORMAT_LINEAR;
} else {
if (size_is_lt(width, height, cpp))
tiling_format = VC4_TILING_FORMAT_LT;
else
tiling_format = VC4_TILING_FORMAT_T;
}
 
if (!check_tex_size(exec, tex, offset + cube_map_stride * 5,
tiling_format, width, height, cpp)) {
return false;
}
 
/* The mipmap levels are stored before the base of the texture. Make
* sure there is actually space in the BO.
*/
for (i = 1; i <= miplevels; i++) {
uint32_t level_width = max(width >> i, 1u);
uint32_t level_height = max(height >> i, 1u);
uint32_t aligned_width, aligned_height;
uint32_t level_size;
 
/* Once the levels get small enough, they drop from T to LT. */
if (tiling_format == VC4_TILING_FORMAT_T &&
size_is_lt(level_width, level_height, cpp)) {
tiling_format = VC4_TILING_FORMAT_LT;
}
 
switch (tiling_format) {
case VC4_TILING_FORMAT_T:
aligned_width = roundup(level_width, utile_w * 8);
aligned_height = roundup(level_height, utile_h * 8);
break;
case VC4_TILING_FORMAT_LT:
aligned_width = roundup(level_width, utile_w);
aligned_height = roundup(level_height, utile_h);
break;
default:
aligned_width = roundup(level_width, utile_w);
aligned_height = level_height;
break;
}
 
level_size = aligned_width * cpp * aligned_height;
 
if (offset < level_size) {
DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db "
"overflowed buffer bounds (offset %d)\n",
i, level_width, level_height,
aligned_width, aligned_height,
level_size, offset);
return false;
}
 
offset -= level_size;
}
 
*validated_p0 = tex->paddr + p0;
 
return true;
}
 
static int
validate_shader_rec(struct drm_device *dev,
struct vc4_exec_info *exec,
struct vc4_shader_state *state)
{
uint32_t *src_handles;
void *pkt_u, *pkt_v;
enum shader_rec_reloc_type {
RELOC_CODE,
RELOC_VBO,
};
struct shader_rec_reloc {
enum shader_rec_reloc_type type;
uint32_t offset;
};
static const struct shader_rec_reloc gl_relocs[] = {
{ RELOC_CODE, 4 }, /* fs */
{ RELOC_CODE, 16 }, /* vs */
{ RELOC_CODE, 28 }, /* cs */
};
static const struct shader_rec_reloc nv_relocs[] = {
{ RELOC_CODE, 4 }, /* fs */
{ RELOC_VBO, 12 }
};
const struct shader_rec_reloc *relocs;
struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8];
uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size;
int i;
struct vc4_validated_shader_info *validated_shader = NULL;
 
if (state->packet == VC4_PACKET_NV_SHADER_STATE) {
relocs = nv_relocs;
nr_fixed_relocs = ARRAY_SIZE(nv_relocs);
 
packet_size = 16;
} else {
relocs = gl_relocs;
nr_fixed_relocs = ARRAY_SIZE(gl_relocs);
 
nr_attributes = state->addr & 0x7;
if (nr_attributes == 0)
nr_attributes = 8;
packet_size = gl_shader_rec_size(state->addr);
}
nr_relocs = nr_fixed_relocs + nr_attributes;
 
if (nr_relocs * 4 > exec->shader_rec_size) {
DRM_ERROR("overflowed shader recs reading %d handles "
"from %d bytes left\n",
nr_relocs, exec->shader_rec_size);
return -EINVAL;
}
src_handles = exec->shader_rec_u;
exec->shader_rec_u += nr_relocs * 4;
exec->shader_rec_size -= nr_relocs * 4;
 
if (packet_size > exec->shader_rec_size) {
DRM_ERROR("overflowed shader recs copying %db packet "
"from %d bytes left\n",
packet_size, exec->shader_rec_size);
return -EINVAL;
}
pkt_u = exec->shader_rec_u;
pkt_v = exec->shader_rec_v;
memcpy(pkt_v, pkt_u, packet_size);
exec->shader_rec_u += packet_size;
/* Shader recs have to be aligned to 16 bytes (due to the attribute
* flags being in the low bytes), so round the next validated shader
* rec address up. This should be safe, since we've got so many
* relocations in a shader rec packet.
*/
BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
exec->shader_rec_v += roundup(packet_size, 16);
exec->shader_rec_size -= packet_size;
 
for (i = 0; i < nr_relocs; i++) {
enum vc4_bo_mode mode;
 
if (i < nr_fixed_relocs && relocs[i].type == RELOC_CODE)
mode = VC4_MODE_SHADER;
else
mode = VC4_MODE_RENDER;
 
if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i])) {
return false;
}
}
 
for (i = 0; i < nr_fixed_relocs; i++) {
uint32_t o = relocs[i].offset;
uint32_t src_offset = *(uint32_t *)(pkt_u + o);
uint32_t *texture_handles_u;
void *uniform_data_u;
uint32_t tex;
 
*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
 
switch (relocs[i].type) {
case RELOC_CODE:
if (src_offset != 0) {
DRM_ERROR("Shaders must be at offset 0 of "
"the BO.\n");
goto fail;
}
 
kfree(validated_shader);
validated_shader = vc4_validate_shader(bo[i]);
if (!validated_shader)
goto fail;
 
if (validated_shader->uniforms_src_size >
exec->uniforms_size) {
DRM_ERROR("Uniforms src buffer overflow\n");
goto fail;
}
 
texture_handles_u = exec->uniforms_u;
uniform_data_u = (texture_handles_u +
validated_shader->num_texture_samples);
 
memcpy(exec->uniforms_v, uniform_data_u,
validated_shader->uniforms_size);
 
for (tex = 0;
tex < validated_shader->num_texture_samples;
tex++) {
if (!reloc_tex(exec,
uniform_data_u,
&validated_shader->texture_samples[tex],
texture_handles_u[tex])) {
goto fail;
}
}
 
*(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
 
exec->uniforms_u += validated_shader->uniforms_src_size;
exec->uniforms_v += validated_shader->uniforms_size;
exec->uniforms_p += validated_shader->uniforms_size;
 
break;
 
case RELOC_VBO:
break;
}
}
 
for (i = 0; i < nr_attributes; i++) {
struct drm_gem_cma_object *vbo = bo[nr_fixed_relocs + i];
uint32_t o = 36 + i * 8;
uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
uint32_t max_index;
 
if (state->addr & 0x8)
stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
 
if (vbo->base.size < offset ||
vbo->base.size - offset < attr_size) {
DRM_ERROR("BO offset overflow (%d + %d > %d)\n",
offset, attr_size, vbo->base.size);
return -EINVAL;
}
 
if (stride != 0) {
max_index = ((vbo->base.size - offset - attr_size) /
stride);
if (state->max_index > max_index) {
DRM_ERROR("primitives use index %d out of supplied %d\n",
state->max_index, max_index);
return -EINVAL;
}
}
 
*(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
}
 
kfree(validated_shader);
 
return 0;
 
fail:
kfree(validated_shader);
return -EINVAL;
}
 
int
vc4_validate_shader_recs(struct drm_device *dev,
struct vc4_exec_info *exec)
{
uint32_t i;
int ret = 0;
 
for (i = 0; i < exec->shader_state_count; i++) {
ret = validate_shader_rec(dev, exec, &exec->shader_state[i]);
if (ret)
return ret;
}
 
return ret;
}