Subversion Repositories Kolibri OS

Compare Revisions

Regard whitespace Rev 5563 → Rev 5564

/contrib/sdk/sources/Mesa/mesa-10.6.0/src/gallium/drivers/nouveau/nv30/nvfx_shader.h
0,0 → 1,535
#ifndef __NVFX_SHADER_H__
#define __NVFX_SHADER_H__
 
#include <stdint.h>
 
#include "pipe/p_compiler.h"
 
#define NVFX_SWZ_IDENTITY ((3 << 6) | (2 << 4) | (1 << 2) | (0 << 0))
 
/* this will resolve to either the NV30 or the NV40 version
* depending on the current hardware */
/* unusual, but very fast and compact method */
#define NVFX_VP(c) ((NV30_VP_##c) + (vpc->is_nv4x & ((NV40_VP_##c) - (NV30_VP_##c))))
 
#define NVFX_VP_INST_SLOT_VEC 0
#define NVFX_VP_INST_SLOT_SCA 1
 
#define NVFX_VP_INST_IN_POS 0 /* These seem to match the bindings specified in */
#define NVFX_VP_INST_IN_WEIGHT 1 /* the ARB_v_p spec (2.14.3.1) */
#define NVFX_VP_INST_IN_NORMAL 2
#define NVFX_VP_INST_IN_COL0 3 /* Should probably confirm them all though */
#define NVFX_VP_INST_IN_COL1 4
#define NVFX_VP_INST_IN_FOGC 5
#define NVFX_VP_INST_IN_TC0 8
#define NVFX_VP_INST_IN_TC(n) (8+n)
 
#define NVFX_VP_INST_SCA_OP_NOP 0x00
#define NVFX_VP_INST_SCA_OP_MOV 0x01
#define NVFX_VP_INST_SCA_OP_RCP 0x02
#define NVFX_VP_INST_SCA_OP_RCC 0x03
#define NVFX_VP_INST_SCA_OP_RSQ 0x04
#define NVFX_VP_INST_SCA_OP_EXP 0x05
#define NVFX_VP_INST_SCA_OP_LOG 0x06
#define NVFX_VP_INST_SCA_OP_LIT 0x07
#define NVFX_VP_INST_SCA_OP_BRA 0x09
#define NVFX_VP_INST_SCA_OP_CAL 0x0B
#define NVFX_VP_INST_SCA_OP_RET 0x0C
#define NVFX_VP_INST_SCA_OP_LG2 0x0D
#define NVFX_VP_INST_SCA_OP_EX2 0x0E
#define NVFX_VP_INST_SCA_OP_SIN 0x0F
#define NVFX_VP_INST_SCA_OP_COS 0x10
 
#define NV40_VP_INST_SCA_OP_PUSHA 0x13
#define NV40_VP_INST_SCA_OP_POPA 0x14
 
#define NVFX_VP_INST_VEC_OP_NOP 0x00
#define NVFX_VP_INST_VEC_OP_MOV 0x01
#define NVFX_VP_INST_VEC_OP_MUL 0x02
#define NVFX_VP_INST_VEC_OP_ADD 0x03
#define NVFX_VP_INST_VEC_OP_MAD 0x04
#define NVFX_VP_INST_VEC_OP_DP3 0x05
#define NVFX_VP_INST_VEC_OP_DPH 0x06
#define NVFX_VP_INST_VEC_OP_DP4 0x07
#define NVFX_VP_INST_VEC_OP_DST 0x08
#define NVFX_VP_INST_VEC_OP_MIN 0x09
#define NVFX_VP_INST_VEC_OP_MAX 0x0A
#define NVFX_VP_INST_VEC_OP_SLT 0x0B
#define NVFX_VP_INST_VEC_OP_SGE 0x0C
#define NVFX_VP_INST_VEC_OP_ARL 0x0D
#define NVFX_VP_INST_VEC_OP_FRC 0x0E
#define NVFX_VP_INST_VEC_OP_FLR 0x0F
#define NVFX_VP_INST_VEC_OP_SEQ 0x10
#define NVFX_VP_INST_VEC_OP_SFL 0x11
#define NVFX_VP_INST_VEC_OP_SGT 0x12
#define NVFX_VP_INST_VEC_OP_SLE 0x13
#define NVFX_VP_INST_VEC_OP_SNE 0x14
#define NVFX_VP_INST_VEC_OP_STR 0x15
#define NVFX_VP_INST_VEC_OP_SSG 0x16
#define NVFX_VP_INST_VEC_OP_ARR 0x17
#define NVFX_VP_INST_VEC_OP_ARA 0x18
 
#define NV40_VP_INST_VEC_OP_TXL 0x19
 
/* DWORD 3 */
#define NVFX_VP_INST_LAST (1 << 0)
 
/*
* Each fragment program opcode appears to be comprised of 4 32-bit values.
*
* 0: OPDEST
* 0: program end
* 1-6: destination register
* 7: destination register is fp16?? (use for outputs)
* 8: set condition code
* 9: writemask x
* 10: writemask y
* 11: writemask z
* 12: writemask w
* 13-16: source attribute register number (e.g. COL0)
* 17-20: texture unit number
* 21: expand value on texture operation (x -> 2x - 1)
* 22-23: precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = s0.8 fixed (nv40-only))
* 24-29: opcode
* 30: no destination
* 31: saturate
* 1 - SRC0
* 0-17: see common source fields
* 18: execute if condition code less
* 19: execute if condition code equal
* 20: execute if condition code greater
* 21-22: condition code swizzle x source component
* 23-24: condition code swizzle y source component
* 25-26: condition code swizzle z source component
* 27-28: condition code swizzle w source component
* 29: source 0 absolute
* 30: always 0 in renouveau tests
* 31: always 0 in renouveau tests
* 2 - SRC1
* 0-17: see common source fields
* 18: source 1 absolute
* 19-20: input precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = ???
* 21-27: always 0 in renouveau tests
* 28-30: scale (0 = 1x, 1 = 2x, 2 = 4x, 3 = 8x, 4 = ???, 5, = 1/2, 6 = 1/4, 7 = 1/8)
* 31: opcode is branch
* 3 - SRC2
* 0-17: see common source fields
* 18: source 2 absolute
* 19-29: address register displacement
* 30: use index register
* 31: disable perspective-correct interpolation?
*
* Common fields of 0, 1, 2 - SRC
* 0-1: source register type (0 = temp, 1 = input, 2 = immediate, 3 = ???)
* 2-7: source temp register index
* 8: source register is fp16??
* 9-10: source swizzle x source component
* 11-12: source swizzle y source component
* 13-14: source swizzle z source component
* 15-16: source swizzle w source component
* 17: negate
 
* There appears to be no special difference between result regs and temp regs.
* result.color == R0.xyzw
* result.depth == R1.z
* When the fragprog contains instructions to write depth, NV30_TCL_PRIMITIVE_3D_UNK1D78=0
* otherwise it is set to 1.
*
* Constants are inserted directly after the instruction that uses them.
*
* It appears that it's not possible to use two input registers in one
* instruction as the input sourcing is done in the instruction dword
* and not the source selection dwords. As such instructions such as:
*
* ADD result.color, fragment.color, fragment.texcoord[0];
*
* must be split into two MOV's and then an ADD (nvidia does this) but
* I'm not sure why it's not just one MOV and then source the second input
* in the ADD instruction..
*
* Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary
* negation requires multiplication with a const.
*
* Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO/SWIZZLE_ONE
* The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as SWIZZLE_ZERO
* is implemented simply by not writing to the relevant components of the destination.
*
* Conditional execution
* TODO
*
* Non-native instructions:
* LIT
* LRP - MAD+MAD
* SUB - ADD, negate second source
* RSQ - LG2 + EX2
* POW - LG2 + MUL + EX2
* SCS - COS + SIN
* XPD
*
* NV40 Looping
* Loops appear to be fairly expensive on NV40 at least, the proprietary
* driver goes to a lot of effort to avoid using the native looping
* instructions. If the total number of *executed* instructions between
* REP/ENDREP or LOOP/ENDLOOP is <=500, the driver will unroll the loop.
* The maximum loop count is 255.
*
*/
 
//== Opcode / Destination selection ==
#define NVFX_FP_OP_PROGRAM_END (1 << 0)
#define NVFX_FP_OP_OUT_REG_SHIFT 1
#define NV30_FP_OP_OUT_REG_MASK (31 << 1) /* uncertain */
#define NV40_FP_OP_OUT_REG_MASK (63 << 1)
/* Needs to be set when writing outputs to get expected result.. */
#define NVFX_FP_OP_OUT_REG_HALF (1 << 7)
#define NVFX_FP_OP_COND_WRITE_ENABLE (1 << 8)
#define NVFX_FP_OP_OUTMASK_SHIFT 9
#define NVFX_FP_OP_OUTMASK_MASK (0xF << 9)
# define NVFX_FP_OP_OUT_X (1<<9)
# define NVFX_FP_OP_OUT_Y (1<<10)
# define NVFX_FP_OP_OUT_Z (1<<11)
# define NVFX_FP_OP_OUT_W (1<<12)
/* Uncertain about these, especially the input_src values.. it's possible that
* they can be dynamically changed.
*/
#define NVFX_FP_OP_INPUT_SRC_SHIFT 13
#define NVFX_FP_OP_INPUT_SRC_MASK (15 << 13)
# define NVFX_FP_OP_INPUT_SRC_POSITION 0x0
# define NVFX_FP_OP_INPUT_SRC_COL0 0x1
# define NVFX_FP_OP_INPUT_SRC_COL1 0x2
# define NVFX_FP_OP_INPUT_SRC_FOGC 0x3
# define NVFX_FP_OP_INPUT_SRC_TC0 0x4
# define NVFX_FP_OP_INPUT_SRC_TC(n) (0x4 + n)
# define NV40_FP_OP_INPUT_SRC_FACING 0xE
#define NVFX_FP_OP_TEX_UNIT_SHIFT 17
#define NVFX_FP_OP_TEX_UNIT_MASK (0xF << 17) /* guess */
#define NVFX_FP_OP_PRECISION_SHIFT 22
#define NVFX_FP_OP_PRECISION_MASK (3 << 22)
# define NVFX_FP_PRECISION_FP32 0
# define NVFX_FP_PRECISION_FP16 1
# define NVFX_FP_PRECISION_FX12 2
#define NVFX_FP_OP_OPCODE_SHIFT 24
#define NVFX_FP_OP_OPCODE_MASK (0x3F << 24)
/* NV30/NV40 fragment program opcodes */
#define NVFX_FP_OP_OPCODE_NOP 0x00
#define NVFX_FP_OP_OPCODE_MOV 0x01
#define NVFX_FP_OP_OPCODE_MUL 0x02
#define NVFX_FP_OP_OPCODE_ADD 0x03
#define NVFX_FP_OP_OPCODE_MAD 0x04
#define NVFX_FP_OP_OPCODE_DP3 0x05
#define NVFX_FP_OP_OPCODE_DP4 0x06
#define NVFX_FP_OP_OPCODE_DST 0x07
#define NVFX_FP_OP_OPCODE_MIN 0x08
#define NVFX_FP_OP_OPCODE_MAX 0x09
#define NVFX_FP_OP_OPCODE_SLT 0x0A
#define NVFX_FP_OP_OPCODE_SGE 0x0B
#define NVFX_FP_OP_OPCODE_SLE 0x0C
#define NVFX_FP_OP_OPCODE_SGT 0x0D
#define NVFX_FP_OP_OPCODE_SNE 0x0E
#define NVFX_FP_OP_OPCODE_SEQ 0x0F
#define NVFX_FP_OP_OPCODE_FRC 0x10
#define NVFX_FP_OP_OPCODE_FLR 0x11
#define NVFX_FP_OP_OPCODE_KIL 0x12
#define NVFX_FP_OP_OPCODE_PK4B 0x13
#define NVFX_FP_OP_OPCODE_UP4B 0x14
#define NVFX_FP_OP_OPCODE_DDX 0x15 /* can only write XY */
#define NVFX_FP_OP_OPCODE_DDY 0x16 /* can only write XY */
#define NVFX_FP_OP_OPCODE_TEX 0x17
#define NVFX_FP_OP_OPCODE_TXP 0x18
#define NVFX_FP_OP_OPCODE_TXD 0x19
#define NVFX_FP_OP_OPCODE_RCP 0x1A
#define NVFX_FP_OP_OPCODE_EX2 0x1C
#define NVFX_FP_OP_OPCODE_LG2 0x1D
#define NVFX_FP_OP_OPCODE_STR 0x20
#define NVFX_FP_OP_OPCODE_SFL 0x21
#define NVFX_FP_OP_OPCODE_COS 0x22
#define NVFX_FP_OP_OPCODE_SIN 0x23
#define NVFX_FP_OP_OPCODE_PK2H 0x24
#define NVFX_FP_OP_OPCODE_UP2H 0x25
#define NVFX_FP_OP_OPCODE_PK4UB 0x27
#define NVFX_FP_OP_OPCODE_UP4UB 0x28
#define NVFX_FP_OP_OPCODE_PK2US 0x29
#define NVFX_FP_OP_OPCODE_UP2US 0x2A
#define NVFX_FP_OP_OPCODE_DP2A 0x2E
#define NVFX_FP_OP_OPCODE_TXB 0x31
#define NVFX_FP_OP_OPCODE_DIV 0x3A
 
/* NV30 only fragment program opcodes */
#define NVFX_FP_OP_OPCODE_RSQ_NV30 0x1B
#define NVFX_FP_OP_OPCODE_LIT_NV30 0x1E
#define NVFX_FP_OP_OPCODE_LRP_NV30 0x1F
#define NVFX_FP_OP_OPCODE_POW_NV30 0x26
#define NVFX_FP_OP_OPCODE_RFL_NV30 0x36
 
/* NV40 only fragment program opcodes */
#define NVFX_FP_OP_OPCODE_TXL_NV40 0x2F
#define NVFX_FP_OP_OPCODE_LITEX2_NV40 0x3C
 
/* The use of these instructions appears to be indicated by bit 31 of DWORD 2.*/
#define NV40_FP_OP_BRA_OPCODE_BRK 0x0
#define NV40_FP_OP_BRA_OPCODE_CAL 0x1
#define NV40_FP_OP_BRA_OPCODE_IF 0x2
#define NV40_FP_OP_BRA_OPCODE_LOOP 0x3
#define NV40_FP_OP_BRA_OPCODE_REP 0x4
#define NV40_FP_OP_BRA_OPCODE_RET 0x5
 
#define NV40_FP_OP_OUT_NONE (1 << 30)
#define NVFX_FP_OP_OUT_SAT (1 << 31)
 
/* high order bits of SRC0 */
#define NVFX_FP_OP_SRC0_ABS (1 << 29)
#define NVFX_FP_OP_COND_SWZ_W_SHIFT 27
#define NVFX_FP_OP_COND_SWZ_W_MASK (3 << 27)
#define NVFX_FP_OP_COND_SWZ_Z_SHIFT 25
#define NVFX_FP_OP_COND_SWZ_Z_MASK (3 << 25)
#define NVFX_FP_OP_COND_SWZ_Y_SHIFT 23
#define NVFX_FP_OP_COND_SWZ_Y_MASK (3 << 23)
#define NVFX_FP_OP_COND_SWZ_X_SHIFT 21
#define NVFX_FP_OP_COND_SWZ_X_MASK (3 << 21)
#define NVFX_FP_OP_COND_SWZ_ALL_SHIFT 21
#define NVFX_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21)
#define NVFX_FP_OP_COND_SHIFT 18
#define NVFX_FP_OP_COND_MASK (0x07 << 18)
# define NVFX_FP_OP_COND_FL 0
# define NVFX_FP_OP_COND_LT 1
# define NVFX_FP_OP_COND_EQ 2
# define NVFX_FP_OP_COND_LE 3
# define NVFX_FP_OP_COND_GT 4
# define NVFX_FP_OP_COND_NE 5
# define NVFX_FP_OP_COND_GE 6
# define NVFX_FP_OP_COND_TR 7
 
/* high order bits of SRC1 */
#define NV40_FP_OP_OPCODE_IS_BRANCH (1<<31)
#define NVFX_FP_OP_DST_SCALE_SHIFT 28
#define NVFX_FP_OP_DST_SCALE_MASK (3 << 28)
#define NVFX_FP_OP_DST_SCALE_1X 0
#define NVFX_FP_OP_DST_SCALE_2X 1
#define NVFX_FP_OP_DST_SCALE_4X 2
#define NVFX_FP_OP_DST_SCALE_8X 3
#define NVFX_FP_OP_DST_SCALE_INV_2X 5
#define NVFX_FP_OP_DST_SCALE_INV_4X 6
#define NVFX_FP_OP_DST_SCALE_INV_8X 7
#define NVFX_FP_OP_SRC1_ABS (1 << 18)
 
/* SRC1 LOOP */
#define NV40_FP_OP_LOOP_INCR_SHIFT 19
#define NV40_FP_OP_LOOP_INCR_MASK (0xFF << 19)
#define NV40_FP_OP_LOOP_INDEX_SHIFT 10
#define NV40_FP_OP_LOOP_INDEX_MASK (0xFF << 10)
#define NV40_FP_OP_LOOP_COUNT_SHIFT 2
#define NV40_FP_OP_LOOP_COUNT_MASK (0xFF << 2)
 
/* SRC1 IF: absolute offset in dwords */
#define NV40_FP_OP_ELSE_OFFSET_SHIFT 0
#define NV40_FP_OP_ELSE_OFFSET_MASK (0x7FFFFFFF << 0)
 
/* SRC1 CAL */
#define NV40_FP_OP_SUB_OFFSET_SHIFT 0
#define NV40_FP_OP_SUB_OFFSET_MASK (0x7FFFFFFF << 0)
 
/* SRC1 REP
* I have no idea why there are 3 count values here.. but they
* have always been filled with the same value in my tests so
* far..
*/
#define NV40_FP_OP_REP_COUNT1_SHIFT 2
#define NV40_FP_OP_REP_COUNT1_MASK (0xFF << 2)
#define NV40_FP_OP_REP_COUNT2_SHIFT 10
#define NV40_FP_OP_REP_COUNT2_MASK (0xFF << 10)
#define NV40_FP_OP_REP_COUNT3_SHIFT 19
#define NV40_FP_OP_REP_COUNT3_MASK (0xFF << 19)
 
/* SRC2 REP/IF: absolute offset in dwords */
#define NV40_FP_OP_END_OFFSET_SHIFT 0
#define NV40_FP_OP_END_OFFSET_MASK (0x7FFFFFFF << 0)
 
/* high order bits of SRC2 */
#define NVFX_FP_OP_INDEX_INPUT (1 << 30)
#define NV40_FP_OP_ADDR_INDEX_SHIFT 19
#define NV40_FP_OP_ADDR_INDEX_MASK (0xF << 19)
 
//== Register selection ==
#define NVFX_FP_REG_TYPE_SHIFT 0
#define NVFX_FP_REG_TYPE_MASK (3 << 0)
# define NVFX_FP_REG_TYPE_TEMP 0
# define NVFX_FP_REG_TYPE_INPUT 1
# define NVFX_FP_REG_TYPE_CONST 2
#define NVFX_FP_REG_SRC_SHIFT 2
#define NV30_FP_REG_SRC_MASK (31 << 2)
#define NV40_FP_REG_SRC_MASK (63 << 2)
#define NVFX_FP_REG_SRC_HALF (1 << 8)
#define NVFX_FP_REG_SWZ_ALL_SHIFT 9
#define NVFX_FP_REG_SWZ_ALL_MASK (255 << 9)
#define NVFX_FP_REG_SWZ_X_SHIFT 9
#define NVFX_FP_REG_SWZ_X_MASK (3 << 9)
#define NVFX_FP_REG_SWZ_Y_SHIFT 11
#define NVFX_FP_REG_SWZ_Y_MASK (3 << 11)
#define NVFX_FP_REG_SWZ_Z_SHIFT 13
#define NVFX_FP_REG_SWZ_Z_MASK (3 << 13)
#define NVFX_FP_REG_SWZ_W_SHIFT 15
#define NVFX_FP_REG_SWZ_W_MASK (3 << 15)
# define NVFX_FP_SWIZZLE_X 0
# define NVFX_FP_SWIZZLE_Y 1
# define NVFX_FP_SWIZZLE_Z 2
# define NVFX_FP_SWIZZLE_W 3
#define NVFX_FP_REG_NEGATE (1 << 17)
 
#define NVFXSR_NONE 0
#define NVFXSR_OUTPUT 1
#define NVFXSR_INPUT 2
#define NVFXSR_TEMP 3
#define NVFXSR_CONST 5
#define NVFXSR_IMM 6
 
#define NVFX_COND_FL 0
#define NVFX_COND_LT 1
#define NVFX_COND_EQ 2
#define NVFX_COND_LE 3
#define NVFX_COND_GT 4
#define NVFX_COND_NE 5
#define NVFX_COND_GE 6
#define NVFX_COND_TR 7
 
/* Yes, this are ordered differently... */
 
#define NVFX_VP_MASK_X 8
#define NVFX_VP_MASK_Y 4
#define NVFX_VP_MASK_Z 2
#define NVFX_VP_MASK_W 1
#define NVFX_VP_MASK_ALL 0xf
 
#define NVFX_FP_MASK_X 1
#define NVFX_FP_MASK_Y 2
#define NVFX_FP_MASK_Z 4
#define NVFX_FP_MASK_W 8
#define NVFX_FP_MASK_ALL 0xf
 
#define NVFX_SWZ_X 0
#define NVFX_SWZ_Y 1
#define NVFX_SWZ_Z 2
#define NVFX_SWZ_W 3
 
#define swz(s,x,y,z,w) nvfx_src_swz((s), NVFX_SWZ_##x, NVFX_SWZ_##y, NVFX_SWZ_##z, NVFX_SWZ_##w)
#define neg(s) nvfx_src_neg((s))
#define abs(s) nvfx_src_abs((s))
 
struct nvfx_reg {
int8_t type;
int32_t index;
};
 
struct nvfx_src {
struct nvfx_reg reg;
 
uint8_t indirect : 1;
uint8_t indirect_reg : 1;
uint8_t indirect_swz : 2;
uint8_t negate : 1;
uint8_t abs : 1;
uint8_t swz[4];
};
 
struct nvfx_insn
{
uint8_t op;
char scale;
int8_t unit;
uint8_t mask;
uint8_t cc_swz[4];
 
uint8_t sat : 1;
uint8_t cc_update : 1;
uint8_t cc_update_reg : 1;
uint8_t cc_test : 3;
uint8_t cc_test_reg : 1;
 
struct nvfx_reg dst;
struct nvfx_src src[3];
};
 
static INLINE struct nvfx_insn
nvfx_insn(boolean sat, unsigned op, int unit, struct nvfx_reg dst, unsigned mask, struct nvfx_src s0, struct nvfx_src s1, struct nvfx_src s2)
{
struct nvfx_insn insn = {
.op = op,
.scale = 0,
.unit = unit,
.sat = sat,
.mask = mask,
.cc_update = 0,
.cc_update_reg = 0,
.cc_test = NVFX_COND_TR,
.cc_test_reg = 0,
.cc_swz = { 0, 1, 2, 3 },
.dst = dst,
.src = {s0, s1, s2}
};
return insn;
}
 
static INLINE struct nvfx_reg
nvfx_reg(int type, int index)
{
struct nvfx_reg temp = {
.type = type,
.index = index,
};
return temp;
}
 
static INLINE struct nvfx_src
nvfx_src(struct nvfx_reg reg)
{
struct nvfx_src temp = {
.reg = reg,
.abs = 0,
.negate = 0,
.swz = { 0, 1, 2, 3 },
.indirect = 0,
};
return temp;
}
 
static INLINE struct nvfx_src
nvfx_src_swz(struct nvfx_src src, int x, int y, int z, int w)
{
struct nvfx_src dst = src;
 
dst.swz[NVFX_SWZ_X] = src.swz[x];
dst.swz[NVFX_SWZ_Y] = src.swz[y];
dst.swz[NVFX_SWZ_Z] = src.swz[z];
dst.swz[NVFX_SWZ_W] = src.swz[w];
return dst;
}
 
static INLINE struct nvfx_src
nvfx_src_neg(struct nvfx_src src)
{
src.negate = !src.negate;
return src;
}
 
static INLINE struct nvfx_src
nvfx_src_abs(struct nvfx_src src)
{
src.abs = 1;
return src;
}
 
struct nvfx_relocation {
unsigned location;
unsigned target;
};
 
struct nv30_fragprog;
struct nv30_vertprog;
 
//XXX: needed to make it build, clean this up!
void
_nvfx_fragprog_translate(uint16_t oclass, struct nv30_fragprog *fp);
 
boolean
_nvfx_vertprog_translate(uint16_t oclass, struct nv30_vertprog *vp);
 
#endif