0,0 → 1,535 |
#ifndef __NVFX_SHADER_H__ |
#define __NVFX_SHADER_H__ |
|
#include <stdint.h> |
|
#include "pipe/p_compiler.h" |
|
#define NVFX_SWZ_IDENTITY ((3 << 6) | (2 << 4) | (1 << 2) | (0 << 0)) |
|
/* this will resolve to either the NV30 or the NV40 version |
* depending on the current hardware */ |
/* unusual, but very fast and compact method */ |
#define NVFX_VP(c) ((NV30_VP_##c) + (vpc->is_nv4x & ((NV40_VP_##c) - (NV30_VP_##c)))) |
|
#define NVFX_VP_INST_SLOT_VEC 0 |
#define NVFX_VP_INST_SLOT_SCA 1 |
|
#define NVFX_VP_INST_IN_POS 0 /* These seem to match the bindings specified in */ |
#define NVFX_VP_INST_IN_WEIGHT 1 /* the ARB_v_p spec (2.14.3.1) */ |
#define NVFX_VP_INST_IN_NORMAL 2 |
#define NVFX_VP_INST_IN_COL0 3 /* Should probably confirm them all though */ |
#define NVFX_VP_INST_IN_COL1 4 |
#define NVFX_VP_INST_IN_FOGC 5 |
#define NVFX_VP_INST_IN_TC0 8 |
#define NVFX_VP_INST_IN_TC(n) (8+n) |
|
#define NVFX_VP_INST_SCA_OP_NOP 0x00 |
#define NVFX_VP_INST_SCA_OP_MOV 0x01 |
#define NVFX_VP_INST_SCA_OP_RCP 0x02 |
#define NVFX_VP_INST_SCA_OP_RCC 0x03 |
#define NVFX_VP_INST_SCA_OP_RSQ 0x04 |
#define NVFX_VP_INST_SCA_OP_EXP 0x05 |
#define NVFX_VP_INST_SCA_OP_LOG 0x06 |
#define NVFX_VP_INST_SCA_OP_LIT 0x07 |
#define NVFX_VP_INST_SCA_OP_BRA 0x09 |
#define NVFX_VP_INST_SCA_OP_CAL 0x0B |
#define NVFX_VP_INST_SCA_OP_RET 0x0C |
#define NVFX_VP_INST_SCA_OP_LG2 0x0D |
#define NVFX_VP_INST_SCA_OP_EX2 0x0E |
#define NVFX_VP_INST_SCA_OP_SIN 0x0F |
#define NVFX_VP_INST_SCA_OP_COS 0x10 |
|
#define NV40_VP_INST_SCA_OP_PUSHA 0x13 |
#define NV40_VP_INST_SCA_OP_POPA 0x14 |
|
#define NVFX_VP_INST_VEC_OP_NOP 0x00 |
#define NVFX_VP_INST_VEC_OP_MOV 0x01 |
#define NVFX_VP_INST_VEC_OP_MUL 0x02 |
#define NVFX_VP_INST_VEC_OP_ADD 0x03 |
#define NVFX_VP_INST_VEC_OP_MAD 0x04 |
#define NVFX_VP_INST_VEC_OP_DP3 0x05 |
#define NVFX_VP_INST_VEC_OP_DPH 0x06 |
#define NVFX_VP_INST_VEC_OP_DP4 0x07 |
#define NVFX_VP_INST_VEC_OP_DST 0x08 |
#define NVFX_VP_INST_VEC_OP_MIN 0x09 |
#define NVFX_VP_INST_VEC_OP_MAX 0x0A |
#define NVFX_VP_INST_VEC_OP_SLT 0x0B |
#define NVFX_VP_INST_VEC_OP_SGE 0x0C |
#define NVFX_VP_INST_VEC_OP_ARL 0x0D |
#define NVFX_VP_INST_VEC_OP_FRC 0x0E |
#define NVFX_VP_INST_VEC_OP_FLR 0x0F |
#define NVFX_VP_INST_VEC_OP_SEQ 0x10 |
#define NVFX_VP_INST_VEC_OP_SFL 0x11 |
#define NVFX_VP_INST_VEC_OP_SGT 0x12 |
#define NVFX_VP_INST_VEC_OP_SLE 0x13 |
#define NVFX_VP_INST_VEC_OP_SNE 0x14 |
#define NVFX_VP_INST_VEC_OP_STR 0x15 |
#define NVFX_VP_INST_VEC_OP_SSG 0x16 |
#define NVFX_VP_INST_VEC_OP_ARR 0x17 |
#define NVFX_VP_INST_VEC_OP_ARA 0x18 |
|
#define NV40_VP_INST_VEC_OP_TXL 0x19 |
|
/* DWORD 3 */ |
#define NVFX_VP_INST_LAST (1 << 0) |
|
/* |
* Each fragment program opcode appears to be comprised of 4 32-bit values. |
* |
* 0: OPDEST |
* 0: program end |
* 1-6: destination register |
* 7: destination register is fp16?? (use for outputs) |
* 8: set condition code |
* 9: writemask x |
* 10: writemask y |
* 11: writemask z |
* 12: writemask w |
* 13-16: source attribute register number (e.g. COL0) |
* 17-20: texture unit number |
* 21: expand value on texture operation (x -> 2x - 1) |
* 22-23: precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = s0.8 fixed (nv40-only)) |
* 24-29: opcode |
* 30: no destination |
* 31: saturate |
* 1 - SRC0 |
* 0-17: see common source fields |
* 18: execute if condition code less |
* 19: execute if condition code equal |
* 20: execute if condition code greater |
* 21-22: condition code swizzle x source component |
* 23-24: condition code swizzle y source component |
* 25-26: condition code swizzle z source component |
* 27-28: condition code swizzle w source component |
* 29: source 0 absolute |
* 30: always 0 in renouveau tests |
* 31: always 0 in renouveau tests |
* 2 - SRC1 |
* 0-17: see common source fields |
* 18: source 1 absolute |
* 19-20: input precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = ??? |
* 21-27: always 0 in renouveau tests |
* 28-30: scale (0 = 1x, 1 = 2x, 2 = 4x, 3 = 8x, 4 = ???, 5, = 1/2, 6 = 1/4, 7 = 1/8) |
* 31: opcode is branch |
* 3 - SRC2 |
* 0-17: see common source fields |
* 18: source 2 absolute |
* 19-29: address register displacement |
* 30: use index register |
* 31: disable perspective-correct interpolation? |
* |
* Common fields of 0, 1, 2 - SRC |
* 0-1: source register type (0 = temp, 1 = input, 2 = immediate, 3 = ???) |
* 2-7: source temp register index |
* 8: source register is fp16?? |
* 9-10: source swizzle x source component |
* 11-12: source swizzle y source component |
* 13-14: source swizzle z source component |
* 15-16: source swizzle w source component |
* 17: negate |
|
* There appears to be no special difference between result regs and temp regs. |
* result.color == R0.xyzw |
* result.depth == R1.z |
* When the fragprog contains instructions to write depth, NV30_TCL_PRIMITIVE_3D_UNK1D78=0 |
* otherwise it is set to 1. |
* |
* Constants are inserted directly after the instruction that uses them. |
* |
* It appears that it's not possible to use two input registers in one |
* instruction as the input sourcing is done in the instruction dword |
* and not the source selection dwords. As such instructions such as: |
* |
* ADD result.color, fragment.color, fragment.texcoord[0]; |
* |
* must be split into two MOV's and then an ADD (nvidia does this) but |
* I'm not sure why it's not just one MOV and then source the second input |
* in the ADD instruction.. |
* |
* Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary |
* negation requires multiplication with a const. |
* |
* Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO/SWIZZLE_ONE |
* The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as SWIZZLE_ZERO |
* is implemented simply by not writing to the relevant components of the destination. |
* |
* Conditional execution |
* TODO |
* |
* Non-native instructions: |
* LIT |
* LRP - MAD+MAD |
* SUB - ADD, negate second source |
* RSQ - LG2 + EX2 |
* POW - LG2 + MUL + EX2 |
* SCS - COS + SIN |
* XPD |
* |
* NV40 Looping |
* Loops appear to be fairly expensive on NV40 at least, the proprietary |
* driver goes to a lot of effort to avoid using the native looping |
* instructions. If the total number of *executed* instructions between |
* REP/ENDREP or LOOP/ENDLOOP is <=500, the driver will unroll the loop. |
* The maximum loop count is 255. |
* |
*/ |
|
//== Opcode / Destination selection == |
#define NVFX_FP_OP_PROGRAM_END (1 << 0) |
#define NVFX_FP_OP_OUT_REG_SHIFT 1 |
#define NV30_FP_OP_OUT_REG_MASK (31 << 1) /* uncertain */ |
#define NV40_FP_OP_OUT_REG_MASK (63 << 1) |
/* Needs to be set when writing outputs to get expected result.. */ |
#define NVFX_FP_OP_OUT_REG_HALF (1 << 7) |
#define NVFX_FP_OP_COND_WRITE_ENABLE (1 << 8) |
#define NVFX_FP_OP_OUTMASK_SHIFT 9 |
#define NVFX_FP_OP_OUTMASK_MASK (0xF << 9) |
# define NVFX_FP_OP_OUT_X (1<<9) |
# define NVFX_FP_OP_OUT_Y (1<<10) |
# define NVFX_FP_OP_OUT_Z (1<<11) |
# define NVFX_FP_OP_OUT_W (1<<12) |
/* Uncertain about these, especially the input_src values.. it's possible that |
* they can be dynamically changed. |
*/ |
#define NVFX_FP_OP_INPUT_SRC_SHIFT 13 |
#define NVFX_FP_OP_INPUT_SRC_MASK (15 << 13) |
# define NVFX_FP_OP_INPUT_SRC_POSITION 0x0 |
# define NVFX_FP_OP_INPUT_SRC_COL0 0x1 |
# define NVFX_FP_OP_INPUT_SRC_COL1 0x2 |
# define NVFX_FP_OP_INPUT_SRC_FOGC 0x3 |
# define NVFX_FP_OP_INPUT_SRC_TC0 0x4 |
# define NVFX_FP_OP_INPUT_SRC_TC(n) (0x4 + n) |
# define NV40_FP_OP_INPUT_SRC_FACING 0xE |
#define NVFX_FP_OP_TEX_UNIT_SHIFT 17 |
#define NVFX_FP_OP_TEX_UNIT_MASK (0xF << 17) /* guess */ |
#define NVFX_FP_OP_PRECISION_SHIFT 22 |
#define NVFX_FP_OP_PRECISION_MASK (3 << 22) |
# define NVFX_FP_PRECISION_FP32 0 |
# define NVFX_FP_PRECISION_FP16 1 |
# define NVFX_FP_PRECISION_FX12 2 |
#define NVFX_FP_OP_OPCODE_SHIFT 24 |
#define NVFX_FP_OP_OPCODE_MASK (0x3F << 24) |
/* NV30/NV40 fragment program opcodes */ |
#define NVFX_FP_OP_OPCODE_NOP 0x00 |
#define NVFX_FP_OP_OPCODE_MOV 0x01 |
#define NVFX_FP_OP_OPCODE_MUL 0x02 |
#define NVFX_FP_OP_OPCODE_ADD 0x03 |
#define NVFX_FP_OP_OPCODE_MAD 0x04 |
#define NVFX_FP_OP_OPCODE_DP3 0x05 |
#define NVFX_FP_OP_OPCODE_DP4 0x06 |
#define NVFX_FP_OP_OPCODE_DST 0x07 |
#define NVFX_FP_OP_OPCODE_MIN 0x08 |
#define NVFX_FP_OP_OPCODE_MAX 0x09 |
#define NVFX_FP_OP_OPCODE_SLT 0x0A |
#define NVFX_FP_OP_OPCODE_SGE 0x0B |
#define NVFX_FP_OP_OPCODE_SLE 0x0C |
#define NVFX_FP_OP_OPCODE_SGT 0x0D |
#define NVFX_FP_OP_OPCODE_SNE 0x0E |
#define NVFX_FP_OP_OPCODE_SEQ 0x0F |
#define NVFX_FP_OP_OPCODE_FRC 0x10 |
#define NVFX_FP_OP_OPCODE_FLR 0x11 |
#define NVFX_FP_OP_OPCODE_KIL 0x12 |
#define NVFX_FP_OP_OPCODE_PK4B 0x13 |
#define NVFX_FP_OP_OPCODE_UP4B 0x14 |
#define NVFX_FP_OP_OPCODE_DDX 0x15 /* can only write XY */ |
#define NVFX_FP_OP_OPCODE_DDY 0x16 /* can only write XY */ |
#define NVFX_FP_OP_OPCODE_TEX 0x17 |
#define NVFX_FP_OP_OPCODE_TXP 0x18 |
#define NVFX_FP_OP_OPCODE_TXD 0x19 |
#define NVFX_FP_OP_OPCODE_RCP 0x1A |
#define NVFX_FP_OP_OPCODE_EX2 0x1C |
#define NVFX_FP_OP_OPCODE_LG2 0x1D |
#define NVFX_FP_OP_OPCODE_STR 0x20 |
#define NVFX_FP_OP_OPCODE_SFL 0x21 |
#define NVFX_FP_OP_OPCODE_COS 0x22 |
#define NVFX_FP_OP_OPCODE_SIN 0x23 |
#define NVFX_FP_OP_OPCODE_PK2H 0x24 |
#define NVFX_FP_OP_OPCODE_UP2H 0x25 |
#define NVFX_FP_OP_OPCODE_PK4UB 0x27 |
#define NVFX_FP_OP_OPCODE_UP4UB 0x28 |
#define NVFX_FP_OP_OPCODE_PK2US 0x29 |
#define NVFX_FP_OP_OPCODE_UP2US 0x2A |
#define NVFX_FP_OP_OPCODE_DP2A 0x2E |
#define NVFX_FP_OP_OPCODE_TXB 0x31 |
#define NVFX_FP_OP_OPCODE_DIV 0x3A |
|
/* NV30 only fragment program opcodes */ |
#define NVFX_FP_OP_OPCODE_RSQ_NV30 0x1B |
#define NVFX_FP_OP_OPCODE_LIT_NV30 0x1E |
#define NVFX_FP_OP_OPCODE_LRP_NV30 0x1F |
#define NVFX_FP_OP_OPCODE_POW_NV30 0x26 |
#define NVFX_FP_OP_OPCODE_RFL_NV30 0x36 |
|
/* NV40 only fragment program opcodes */ |
#define NVFX_FP_OP_OPCODE_TXL_NV40 0x2F |
#define NVFX_FP_OP_OPCODE_LITEX2_NV40 0x3C |
|
/* The use of these instructions appears to be indicated by bit 31 of DWORD 2.*/ |
#define NV40_FP_OP_BRA_OPCODE_BRK 0x0 |
#define NV40_FP_OP_BRA_OPCODE_CAL 0x1 |
#define NV40_FP_OP_BRA_OPCODE_IF 0x2 |
#define NV40_FP_OP_BRA_OPCODE_LOOP 0x3 |
#define NV40_FP_OP_BRA_OPCODE_REP 0x4 |
#define NV40_FP_OP_BRA_OPCODE_RET 0x5 |
|
#define NV40_FP_OP_OUT_NONE (1 << 30) |
#define NVFX_FP_OP_OUT_SAT (1 << 31) |
|
/* high order bits of SRC0 */ |
#define NVFX_FP_OP_SRC0_ABS (1 << 29) |
#define NVFX_FP_OP_COND_SWZ_W_SHIFT 27 |
#define NVFX_FP_OP_COND_SWZ_W_MASK (3 << 27) |
#define NVFX_FP_OP_COND_SWZ_Z_SHIFT 25 |
#define NVFX_FP_OP_COND_SWZ_Z_MASK (3 << 25) |
#define NVFX_FP_OP_COND_SWZ_Y_SHIFT 23 |
#define NVFX_FP_OP_COND_SWZ_Y_MASK (3 << 23) |
#define NVFX_FP_OP_COND_SWZ_X_SHIFT 21 |
#define NVFX_FP_OP_COND_SWZ_X_MASK (3 << 21) |
#define NVFX_FP_OP_COND_SWZ_ALL_SHIFT 21 |
#define NVFX_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21) |
#define NVFX_FP_OP_COND_SHIFT 18 |
#define NVFX_FP_OP_COND_MASK (0x07 << 18) |
# define NVFX_FP_OP_COND_FL 0 |
# define NVFX_FP_OP_COND_LT 1 |
# define NVFX_FP_OP_COND_EQ 2 |
# define NVFX_FP_OP_COND_LE 3 |
# define NVFX_FP_OP_COND_GT 4 |
# define NVFX_FP_OP_COND_NE 5 |
# define NVFX_FP_OP_COND_GE 6 |
# define NVFX_FP_OP_COND_TR 7 |
|
/* high order bits of SRC1 */ |
#define NV40_FP_OP_OPCODE_IS_BRANCH (1<<31) |
#define NVFX_FP_OP_DST_SCALE_SHIFT 28 |
#define NVFX_FP_OP_DST_SCALE_MASK (3 << 28) |
#define NVFX_FP_OP_DST_SCALE_1X 0 |
#define NVFX_FP_OP_DST_SCALE_2X 1 |
#define NVFX_FP_OP_DST_SCALE_4X 2 |
#define NVFX_FP_OP_DST_SCALE_8X 3 |
#define NVFX_FP_OP_DST_SCALE_INV_2X 5 |
#define NVFX_FP_OP_DST_SCALE_INV_4X 6 |
#define NVFX_FP_OP_DST_SCALE_INV_8X 7 |
#define NVFX_FP_OP_SRC1_ABS (1 << 18) |
|
/* SRC1 LOOP */ |
#define NV40_FP_OP_LOOP_INCR_SHIFT 19 |
#define NV40_FP_OP_LOOP_INCR_MASK (0xFF << 19) |
#define NV40_FP_OP_LOOP_INDEX_SHIFT 10 |
#define NV40_FP_OP_LOOP_INDEX_MASK (0xFF << 10) |
#define NV40_FP_OP_LOOP_COUNT_SHIFT 2 |
#define NV40_FP_OP_LOOP_COUNT_MASK (0xFF << 2) |
|
/* SRC1 IF: absolute offset in dwords */ |
#define NV40_FP_OP_ELSE_OFFSET_SHIFT 0 |
#define NV40_FP_OP_ELSE_OFFSET_MASK (0x7FFFFFFF << 0) |
|
/* SRC1 CAL */ |
#define NV40_FP_OP_SUB_OFFSET_SHIFT 0 |
#define NV40_FP_OP_SUB_OFFSET_MASK (0x7FFFFFFF << 0) |
|
/* SRC1 REP |
* I have no idea why there are 3 count values here.. but they |
* have always been filled with the same value in my tests so |
* far.. |
*/ |
#define NV40_FP_OP_REP_COUNT1_SHIFT 2 |
#define NV40_FP_OP_REP_COUNT1_MASK (0xFF << 2) |
#define NV40_FP_OP_REP_COUNT2_SHIFT 10 |
#define NV40_FP_OP_REP_COUNT2_MASK (0xFF << 10) |
#define NV40_FP_OP_REP_COUNT3_SHIFT 19 |
#define NV40_FP_OP_REP_COUNT3_MASK (0xFF << 19) |
|
/* SRC2 REP/IF: absolute offset in dwords */ |
#define NV40_FP_OP_END_OFFSET_SHIFT 0 |
#define NV40_FP_OP_END_OFFSET_MASK (0x7FFFFFFF << 0) |
|
/* high order bits of SRC2 */ |
#define NVFX_FP_OP_INDEX_INPUT (1 << 30) |
#define NV40_FP_OP_ADDR_INDEX_SHIFT 19 |
#define NV40_FP_OP_ADDR_INDEX_MASK (0xF << 19) |
|
//== Register selection == |
#define NVFX_FP_REG_TYPE_SHIFT 0 |
#define NVFX_FP_REG_TYPE_MASK (3 << 0) |
# define NVFX_FP_REG_TYPE_TEMP 0 |
# define NVFX_FP_REG_TYPE_INPUT 1 |
# define NVFX_FP_REG_TYPE_CONST 2 |
#define NVFX_FP_REG_SRC_SHIFT 2 |
#define NV30_FP_REG_SRC_MASK (31 << 2) |
#define NV40_FP_REG_SRC_MASK (63 << 2) |
#define NVFX_FP_REG_SRC_HALF (1 << 8) |
#define NVFX_FP_REG_SWZ_ALL_SHIFT 9 |
#define NVFX_FP_REG_SWZ_ALL_MASK (255 << 9) |
#define NVFX_FP_REG_SWZ_X_SHIFT 9 |
#define NVFX_FP_REG_SWZ_X_MASK (3 << 9) |
#define NVFX_FP_REG_SWZ_Y_SHIFT 11 |
#define NVFX_FP_REG_SWZ_Y_MASK (3 << 11) |
#define NVFX_FP_REG_SWZ_Z_SHIFT 13 |
#define NVFX_FP_REG_SWZ_Z_MASK (3 << 13) |
#define NVFX_FP_REG_SWZ_W_SHIFT 15 |
#define NVFX_FP_REG_SWZ_W_MASK (3 << 15) |
# define NVFX_FP_SWIZZLE_X 0 |
# define NVFX_FP_SWIZZLE_Y 1 |
# define NVFX_FP_SWIZZLE_Z 2 |
# define NVFX_FP_SWIZZLE_W 3 |
#define NVFX_FP_REG_NEGATE (1 << 17) |
|
#define NVFXSR_NONE 0 |
#define NVFXSR_OUTPUT 1 |
#define NVFXSR_INPUT 2 |
#define NVFXSR_TEMP 3 |
#define NVFXSR_CONST 5 |
#define NVFXSR_IMM 6 |
|
#define NVFX_COND_FL 0 |
#define NVFX_COND_LT 1 |
#define NVFX_COND_EQ 2 |
#define NVFX_COND_LE 3 |
#define NVFX_COND_GT 4 |
#define NVFX_COND_NE 5 |
#define NVFX_COND_GE 6 |
#define NVFX_COND_TR 7 |
|
/* Yes, this are ordered differently... */ |
|
#define NVFX_VP_MASK_X 8 |
#define NVFX_VP_MASK_Y 4 |
#define NVFX_VP_MASK_Z 2 |
#define NVFX_VP_MASK_W 1 |
#define NVFX_VP_MASK_ALL 0xf |
|
#define NVFX_FP_MASK_X 1 |
#define NVFX_FP_MASK_Y 2 |
#define NVFX_FP_MASK_Z 4 |
#define NVFX_FP_MASK_W 8 |
#define NVFX_FP_MASK_ALL 0xf |
|
#define NVFX_SWZ_X 0 |
#define NVFX_SWZ_Y 1 |
#define NVFX_SWZ_Z 2 |
#define NVFX_SWZ_W 3 |
|
#define swz(s,x,y,z,w) nvfx_src_swz((s), NVFX_SWZ_##x, NVFX_SWZ_##y, NVFX_SWZ_##z, NVFX_SWZ_##w) |
#define neg(s) nvfx_src_neg((s)) |
#define abs(s) nvfx_src_abs((s)) |
|
struct nvfx_reg { |
int8_t type; |
int32_t index; |
}; |
|
struct nvfx_src { |
struct nvfx_reg reg; |
|
uint8_t indirect : 1; |
uint8_t indirect_reg : 1; |
uint8_t indirect_swz : 2; |
uint8_t negate : 1; |
uint8_t abs : 1; |
uint8_t swz[4]; |
}; |
|
struct nvfx_insn |
{ |
uint8_t op; |
char scale; |
int8_t unit; |
uint8_t mask; |
uint8_t cc_swz[4]; |
|
uint8_t sat : 1; |
uint8_t cc_update : 1; |
uint8_t cc_update_reg : 1; |
uint8_t cc_test : 3; |
uint8_t cc_test_reg : 1; |
|
struct nvfx_reg dst; |
struct nvfx_src src[3]; |
}; |
|
static INLINE struct nvfx_insn |
nvfx_insn(boolean sat, unsigned op, int unit, struct nvfx_reg dst, unsigned mask, struct nvfx_src s0, struct nvfx_src s1, struct nvfx_src s2) |
{ |
struct nvfx_insn insn = { |
.op = op, |
.scale = 0, |
.unit = unit, |
.sat = sat, |
.mask = mask, |
.cc_update = 0, |
.cc_update_reg = 0, |
.cc_test = NVFX_COND_TR, |
.cc_test_reg = 0, |
.cc_swz = { 0, 1, 2, 3 }, |
.dst = dst, |
.src = {s0, s1, s2} |
}; |
return insn; |
} |
|
static INLINE struct nvfx_reg |
nvfx_reg(int type, int index) |
{ |
struct nvfx_reg temp = { |
.type = type, |
.index = index, |
}; |
return temp; |
} |
|
static INLINE struct nvfx_src |
nvfx_src(struct nvfx_reg reg) |
{ |
struct nvfx_src temp = { |
.reg = reg, |
.abs = 0, |
.negate = 0, |
.swz = { 0, 1, 2, 3 }, |
.indirect = 0, |
}; |
return temp; |
} |
|
static INLINE struct nvfx_src |
nvfx_src_swz(struct nvfx_src src, int x, int y, int z, int w) |
{ |
struct nvfx_src dst = src; |
|
dst.swz[NVFX_SWZ_X] = src.swz[x]; |
dst.swz[NVFX_SWZ_Y] = src.swz[y]; |
dst.swz[NVFX_SWZ_Z] = src.swz[z]; |
dst.swz[NVFX_SWZ_W] = src.swz[w]; |
return dst; |
} |
|
static INLINE struct nvfx_src |
nvfx_src_neg(struct nvfx_src src) |
{ |
src.negate = !src.negate; |
return src; |
} |
|
static INLINE struct nvfx_src |
nvfx_src_abs(struct nvfx_src src) |
{ |
src.abs = 1; |
return src; |
} |
|
struct nvfx_relocation { |
unsigned location; |
unsigned target; |
}; |
|
struct nv30_fragprog; |
struct nv30_vertprog; |
|
//XXX: needed to make it build, clean this up! |
void |
_nvfx_fragprog_translate(uint16_t oclass, struct nv30_fragprog *fp); |
|
boolean |
_nvfx_vertprog_translate(uint16_t oclass, struct nv30_vertprog *vp); |
|
#endif |