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Regard whitespace Rev 5563 → Rev 5564

/contrib/sdk/sources/Mesa/mesa-10.6.0/src/gallium/drivers/nouveau/nv30/nv30_context.c
0,0 → 1,261
/*
* Copyright 2012 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors: Ben Skeggs
*
*/
 
#include "draw/draw_context.h"
 
#include "nv_object.xml.h"
#include "nv30/nv30-40_3d.xml.h"
 
#include "nouveau_fence.h"
#include "nv30/nv30_context.h"
#include "nv30/nv30_transfer.h"
#include "nv30/nv30_state.h"
 
static void
nv30_context_kick_notify(struct nouveau_pushbuf *push)
{
struct nouveau_screen *screen;
struct nv30_context *nv30;
 
if (!push->user_priv)
return;
nv30 = container_of(push->user_priv, nv30, bufctx);
screen = &nv30->screen->base;
 
nouveau_fence_next(screen);
nouveau_fence_update(screen, TRUE);
 
if (push->bufctx) {
struct nouveau_bufref *bref;
LIST_FOR_EACH_ENTRY(bref, &push->bufctx->current, thead) {
struct nv04_resource *res = bref->priv;
if (res && res->mm) {
nouveau_fence_ref(screen->fence.current, &res->fence);
 
if (bref->flags & NOUVEAU_BO_RD)
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
 
if (bref->flags & NOUVEAU_BO_WR) {
nouveau_fence_ref(screen->fence.current, &res->fence_wr);
res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING |
NOUVEAU_BUFFER_STATUS_DIRTY;
}
}
}
}
}
 
static void
nv30_context_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence,
unsigned flags)
{
struct nv30_context *nv30 = nv30_context(pipe);
struct nouveau_pushbuf *push = nv30->base.pushbuf;
 
if (fence)
nouveau_fence_ref(nv30->screen->base.fence.current,
(struct nouveau_fence **)fence);
 
PUSH_KICK(push);
 
nouveau_context_update_frame_stats(&nv30->base);
}
 
static int
nv30_invalidate_resource_storage(struct nouveau_context *nv,
struct pipe_resource *res,
int ref)
{
struct nv30_context *nv30 = nv30_context(&nv->pipe);
unsigned i;
 
if (res->bind & PIPE_BIND_RENDER_TARGET) {
for (i = 0; i < nv30->framebuffer.nr_cbufs; ++i) {
if (nv30->framebuffer.cbufs[i] &&
nv30->framebuffer.cbufs[i]->texture == res) {
nv30->dirty |= NV30_NEW_FRAMEBUFFER;
nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB);
if (!--ref)
return ref;
}
}
}
if (res->bind & PIPE_BIND_DEPTH_STENCIL) {
if (nv30->framebuffer.zsbuf &&
nv30->framebuffer.zsbuf->texture == res) {
nv30->dirty |= NV30_NEW_FRAMEBUFFER;
nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB);
if (!--ref)
return ref;
}
}
 
if (res->bind & PIPE_BIND_VERTEX_BUFFER) {
for (i = 0; i < nv30->num_vtxbufs; ++i) {
if (nv30->vtxbuf[i].buffer == res) {
nv30->dirty |= NV30_NEW_ARRAYS;
nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
if (!--ref)
return ref;
}
}
}
if (res->bind & PIPE_BIND_INDEX_BUFFER) {
if (nv30->idxbuf.buffer == res) {
nouveau_bufctx_reset(nv30->bufctx, BUFCTX_IDXBUF);
if (!--ref)
return ref;
}
}
 
if (res->bind & PIPE_BIND_SAMPLER_VIEW) {
for (i = 0; i < nv30->fragprog.num_textures; ++i) {
if (nv30->fragprog.textures[i] &&
nv30->fragprog.textures[i]->texture == res) {
nv30->dirty |= NV30_NEW_FRAGTEX;
nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i));
if (!--ref)
return ref;
}
}
for (i = 0; i < nv30->vertprog.num_textures; ++i) {
if (nv30->vertprog.textures[i] &&
nv30->vertprog.textures[i]->texture == res) {
nv30->dirty |= NV30_NEW_VERTTEX;
nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i));
if (!--ref)
return ref;
}
}
}
 
return ref;
}
 
static void
nv30_context_destroy(struct pipe_context *pipe)
{
struct nv30_context *nv30 = nv30_context(pipe);
 
if (nv30->blitter)
util_blitter_destroy(nv30->blitter);
 
if (nv30->draw)
draw_destroy(nv30->draw);
 
if (nv30->screen->base.pushbuf->user_priv == &nv30->bufctx)
nv30->screen->base.pushbuf->user_priv = NULL;
 
nouveau_bufctx_del(&nv30->bufctx);
 
if (nv30->screen->cur_ctx == nv30)
nv30->screen->cur_ctx = NULL;
 
nouveau_context_destroy(&nv30->base);
}
 
#define FAIL_CONTEXT_INIT(str, err) \
do { \
NOUVEAU_ERR(str, err); \
nv30_context_destroy(pipe); \
return NULL; \
} while(0)
 
struct pipe_context *
nv30_context_create(struct pipe_screen *pscreen, void *priv)
{
struct nv30_screen *screen = nv30_screen(pscreen);
struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context);
struct nouveau_pushbuf *push;
struct pipe_context *pipe;
int ret;
 
if (!nv30)
return NULL;
 
nv30->screen = screen;
nv30->base.screen = &screen->base;
nv30->base.copy_data = nv30_transfer_copy_data;
 
pipe = &nv30->base.pipe;
pipe->screen = pscreen;
pipe->priv = priv;
pipe->destroy = nv30_context_destroy;
pipe->flush = nv30_context_flush;
 
/*XXX: *cough* per-context client */
nv30->base.client = screen->base.client;
 
/*XXX: *cough* per-context pushbufs */
push = screen->base.pushbuf;
nv30->base.pushbuf = push;
nv30->base.pushbuf->user_priv = &nv30->bufctx; /* hack at validate time */
nv30->base.pushbuf->rsvd_kick = 16; /* hack in screen before first space */
nv30->base.pushbuf->kick_notify = nv30_context_kick_notify;
 
nv30->base.invalidate_resource_storage = nv30_invalidate_resource_storage;
 
ret = nouveau_bufctx_new(nv30->base.client, 64, &nv30->bufctx);
if (ret) {
nv30_context_destroy(pipe);
return NULL;
}
 
/*XXX: make configurable with performance vs quality, these defaults
* match the binary driver's defaults
*/
if (screen->eng3d->oclass < NV40_3D_CLASS)
nv30->config.filter = 0x00000004;
else
nv30->config.filter = 0x00002dc4;
 
nv30->config.aniso = NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF;
 
if (debug_get_bool_option("NV30_SWTNL", FALSE))
nv30->draw_flags |= NV30_NEW_SWTNL;
 
nv30->sample_mask = 0xffff;
nv30_vbo_init(pipe);
nv30_query_init(pipe);
nv30_state_init(pipe);
nv30_resource_init(pipe);
nv30_clear_init(pipe);
nv30_fragprog_init(pipe);
nv30_vertprog_init(pipe);
nv30_texture_init(pipe);
nv30_fragtex_init(pipe);
nv40_verttex_init(pipe);
nv30_draw_init(pipe);
 
nv30->blitter = util_blitter_create(pipe);
if (!nv30->blitter) {
nv30_context_destroy(pipe);
return NULL;
}
 
nouveau_context_init_vdec(&nv30->base);
 
return pipe;
}