0,0 → 1,2045 |
#ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML |
#define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML |
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/* Autogenerated file, DO NOT EDIT manually! |
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This file was generated by the rules-ng-ng headergen tool in this git repository: |
http://0x04.net/cgit/index.cgi/rules-ng-ng |
git clone git://0x04.net/rules-ng-ng |
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The rules-ng-ng source files this header was generated from are: |
- /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml ( 32450 bytes, from 2012-02-10 02:41:48) |
- /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6452 bytes, from 2011-06-30 00:27:55) |
- /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-06-30 00:27:55) |
- /home/skeggsb/git/envytools/rnndb/nv_defs.xml ( 4437 bytes, from 2011-06-30 00:27:55) |
- /home/skeggsb/git/envytools/rnndb/nv_object.xml ( 12672 bytes, from 2011-07-13 22:28:24) |
- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 3617 bytes, from 2011-07-17 23:19:55) |
- /home/skeggsb/git/envytools/rnndb/nv50_defs.xml ( 5468 bytes, from 2011-07-08 05:22:51) |
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Copyright (C) 2006-2012 by the following authors: |
- Artur Huillet <arthur.huillet@free.fr> (ahuillet) |
- Ben Skeggs (darktama, darktama_) |
- B. R. <koala_br@users.sourceforge.net> (koala_br) |
- Carlos Martin <carlosmn@users.sf.net> (carlosmn) |
- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr) |
- Dawid Gajownik <gajownik@users.sf.net> (gajownik) |
- Dmitry Baryshkov |
- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag) |
- EdB <edb_@users.sf.net> (edb_) |
- Erik Waling <erikwailing@users.sf.net> (erikwaling) |
- Francisco Jerez <currojerez@riseup.net> (curro) |
- imirkin <imirkin@users.sf.net> (imirkin) |
- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome) |
- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy) |
- Laurent Carlier <lordheavym@gmail.com> (lordheavy) |
- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1) |
- Maarten Maathuis <madman2003@gmail.com> (stillunknown) |
- Marcin KoĆcielnicki <koriakin@0x04.net> (mwk, koriakin) |
- Mark Carey <mark.carey@gmail.com> (careym) |
- Matthieu Castet <matthieu.castet@parrot.com> (mat-c) |
- nvidiaman <nvidiaman@users.sf.net> (nvidiaman) |
- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata) |
- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen) |
- Peter Popov <ironpeter@users.sf.net> (ironpeter) |
- Richard Hughes <hughsient@users.sf.net> (hughsient) |
- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar) |
- Serge Martin |
- Simon Raffeiner |
- Stephane Loeuillet <leroutier@users.sf.net> (leroutier) |
- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu) |
- sturmflut <sturmflut@users.sf.net> (sturmflut) |
- Sylvain Munaut <tnt@246tNt.com> |
- Victor Stinner <victor.stinner@haypocalc.com> (haypo) |
- Wladmir van der Laan <laanwj@gmail.com> (miathan6) |
- Younes Manton <younes.m@gmail.com> (ymanton) |
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Permission is hereby granted, free of charge, to any person obtaining |
a copy of this software and associated documentation files (the |
"Software"), to deal in the Software without restriction, including |
without limitation the rights to use, copy, modify, merge, publish, |
distribute, sublicense, and/or sell copies of the Software, and to |
permit persons to whom the Software is furnished to do so, subject to |
the following conditions: |
|
The above copyright notice and this permission notice (including the |
next paragraph) shall be included in all copies or substantial |
portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
*/ |
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#define NV30_3D_FLIP_SET_READ 0x00000120 |
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#define NV30_3D_FLIP_SET_WRITE 0x00000124 |
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#define NV30_3D_FLIP_MAX 0x00000128 |
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#define NV30_3D_FLIP_INCR_WRITE 0x0000012c |
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#define NV30_3D_FLIP_WAIT 0x00000130 |
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#define NV30_3D_DMA_NOTIFY 0x00000180 |
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#define NV30_3D_DMA_TEXTURE0 0x00000184 |
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#define NV30_3D_DMA_TEXTURE1 0x00000188 |
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#define NV30_3D_DMA_COLOR1 0x0000018c |
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#define NV30_3D_DMA_UNK190 0x00000190 |
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#define NV30_3D_DMA_COLOR0 0x00000194 |
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#define NV30_3D_DMA_ZETA 0x00000198 |
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#define NV30_3D_DMA_VTXBUF0 0x0000019c |
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#define NV30_3D_DMA_VTXBUF1 0x000001a0 |
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#define NV30_3D_DMA_FENCE 0x000001a4 |
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#define NV30_3D_DMA_QUERY 0x000001a8 |
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#define NV30_3D_DMA_UNK1AC 0x000001ac |
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#define NV30_3D_DMA_UNK1B0 0x000001b0 |
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#define NV40_3D_DMA_COLOR2 0x000001b4 |
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#define NV40_3D_DMA_COLOR3 0x000001b8 |
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#define NV30_3D_RT_HORIZ 0x00000200 |
#define NV30_3D_RT_HORIZ_X__MASK 0x0000ffff |
#define NV30_3D_RT_HORIZ_X__SHIFT 0 |
#define NV30_3D_RT_HORIZ_W__MASK 0xffff0000 |
#define NV30_3D_RT_HORIZ_W__SHIFT 16 |
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#define NV30_3D_RT_VERT 0x00000204 |
#define NV30_3D_RT_VERT_Y__MASK 0x0000ffff |
#define NV30_3D_RT_VERT_Y__SHIFT 0 |
#define NV30_3D_RT_VERT_H__MASK 0xffff0000 |
#define NV30_3D_RT_VERT_H__SHIFT 16 |
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#define NV30_3D_RT_FORMAT 0x00000208 |
#define NV30_3D_RT_FORMAT_COLOR__MASK 0x0000001f |
#define NV30_3D_RT_FORMAT_COLOR__SHIFT 0 |
#define NV30_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003 |
#define NV30_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005 |
#define NV30_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008 |
#define NV30_3D_RT_FORMAT_COLOR_B8 0x00000009 |
#define NV30_3D_RT_FORMAT_COLOR_A16B16G16R16_FLOAT 0x0000000b |
#define NV30_3D_RT_FORMAT_COLOR_A32B32G32R32_FLOAT 0x0000000c |
#define NV30_3D_RT_FORMAT_COLOR_R32_FLOAT 0x0000000d |
#define NV30_3D_RT_FORMAT_COLOR_UNK0D 0x0000000d |
#define NV30_3D_RT_FORMAT_COLOR_X8B8G8R8 0x0000000f |
#define NV30_3D_RT_FORMAT_COLOR_A8B8G8R8 0x00000010 |
#define NV30_3D_RT_FORMAT_ZETA__MASK 0x000000e0 |
#define NV30_3D_RT_FORMAT_ZETA__SHIFT 5 |
#define NV30_3D_RT_FORMAT_ZETA_Z16 0x00000020 |
#define NV30_3D_RT_FORMAT_ZETA_Z24S8 0x00000040 |
#define NV30_3D_RT_FORMAT_TYPE__MASK 0x00000f00 |
#define NV30_3D_RT_FORMAT_TYPE__SHIFT 8 |
#define NV30_3D_RT_FORMAT_TYPE_LINEAR 0x00000100 |
#define NV30_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200 |
#define NV30_3D_RT_FORMAT_LOG2_WIDTH__MASK 0x00ff0000 |
#define NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT 16 |
#define NV30_3D_RT_FORMAT_LOG2_HEIGHT__MASK 0xff000000 |
#define NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT 24 |
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#define NV30_3D_COLOR0_PITCH 0x0000020c |
#define NV30_3D_COLOR0_PITCH_COLOR0__MASK 0x0000ffff |
#define NV30_3D_COLOR0_PITCH_COLOR0__SHIFT 0 |
#define NV30_3D_COLOR0_PITCH_ZETA__MASK 0xffff0000 |
#define NV30_3D_COLOR0_PITCH_ZETA__SHIFT 16 |
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#define NV40_3D_COLOR0_PITCH 0x0000020c |
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#define NV30_3D_COLOR0_OFFSET 0x00000210 |
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#define NV30_3D_ZETA_OFFSET 0x00000214 |
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#define NV30_3D_COLOR1_OFFSET 0x00000218 |
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#define NV30_3D_COLOR1_PITCH 0x0000021c |
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#define NV30_3D_RT_ENABLE 0x00000220 |
#define NV30_3D_RT_ENABLE_COLOR0 0x00000001 |
#define NV30_3D_RT_ENABLE_COLOR1 0x00000002 |
#define NV40_3D_RT_ENABLE_COLOR2 0x00000004 |
#define NV40_3D_RT_ENABLE_COLOR3 0x00000008 |
#define NV30_3D_RT_ENABLE_MRT 0x00000010 |
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#define NV40_3D_ZETA_PITCH 0x0000022c |
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#define NV30_3D_HIERZ_PITCH 0x0000022c |
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#define NV30_3D_HIERZ_OFFSET 0x00000230 |
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#define NV30_3D_TEX_UNITS_ENABLE 0x0000023c |
#define NV30_3D_TEX_UNITS_ENABLE_TX0 0x00000001 |
#define NV30_3D_TEX_UNITS_ENABLE_TX1 0x00000002 |
#define NV30_3D_TEX_UNITS_ENABLE_TX2 0x00000004 |
#define NV30_3D_TEX_UNITS_ENABLE_TX3 0x00000008 |
#define NV30_3D_TEX_UNITS_ENABLE_TX4 0x00000010 |
#define NV30_3D_TEX_UNITS_ENABLE_TX5 0x00000020 |
#define NV30_3D_TEX_UNITS_ENABLE_TX6 0x00000040 |
#define NV30_3D_TEX_UNITS_ENABLE_TX7 0x00000080 |
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#define NV30_3D_TEX_MATRIX_ENABLE(i0) (0x00000240 + 0x4*(i0)) |
#define NV30_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004 |
#define NV30_3D_TEX_MATRIX_ENABLE__LEN 0x00000008 |
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#define NV40_3D_COLOR2_PITCH 0x00000280 |
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#define NV40_3D_COLOR3_PITCH 0x00000284 |
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#define NV40_3D_COLOR2_OFFSET 0x00000288 |
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#define NV40_3D_COLOR3_OFFSET 0x0000028c |
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#define NV30_3D_VIEWPORT_TX_ORIGIN 0x000002b8 |
#define NV30_3D_VIEWPORT_TX_ORIGIN_X__MASK 0x0000ffff |
#define NV30_3D_VIEWPORT_TX_ORIGIN_X__SHIFT 0 |
#define NV30_3D_VIEWPORT_TX_ORIGIN_Y__MASK 0xffff0000 |
#define NV30_3D_VIEWPORT_TX_ORIGIN_Y__SHIFT 16 |
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#define NV30_3D_VIEWPORT_CLIP_MODE 0x000002bc |
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#define NV30_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x8*(i0)) |
#define NV30_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008 |
#define NV30_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 |
#define NV30_3D_VIEWPORT_CLIP_HORIZ_L__MASK 0x0000ffff |
#define NV30_3D_VIEWPORT_CLIP_HORIZ_L__SHIFT 0 |
#define NV30_3D_VIEWPORT_CLIP_HORIZ_R__MASK 0xffff0000 |
#define NV30_3D_VIEWPORT_CLIP_HORIZ_R__SHIFT 16 |
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#define NV30_3D_VIEWPORT_CLIP_VERT(i0) (0x000002c4 + 0x8*(i0)) |
#define NV30_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008 |
#define NV30_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 |
#define NV30_3D_VIEWPORT_CLIP_VERT_T__MASK 0x0000ffff |
#define NV30_3D_VIEWPORT_CLIP_VERT_T__SHIFT 0 |
#define NV30_3D_VIEWPORT_CLIP_VERT_D__MASK 0xffff0000 |
#define NV30_3D_VIEWPORT_CLIP_VERT_D__SHIFT 16 |
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#define NV30_3D_DITHER_ENABLE 0x00000300 |
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#define NV30_3D_ALPHA_FUNC_ENABLE 0x00000304 |
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#define NV30_3D_ALPHA_FUNC_FUNC 0x00000308 |
#define NV30_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200 |
#define NV30_3D_ALPHA_FUNC_FUNC_LESS 0x00000201 |
#define NV30_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202 |
#define NV30_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203 |
#define NV30_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204 |
#define NV30_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205 |
#define NV30_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206 |
#define NV30_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207 |
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#define NV30_3D_ALPHA_FUNC_REF 0x0000030c |
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#define NV30_3D_BLEND_FUNC_ENABLE 0x00000310 |
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#define NV30_3D_BLEND_FUNC_SRC 0x00000314 |
#define NV30_3D_BLEND_FUNC_SRC_RGB__MASK 0x0000ffff |
#define NV30_3D_BLEND_FUNC_SRC_RGB__SHIFT 0 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_ZERO 0x00000000 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE 0x00000001 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_COLOR 0x00000300 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_COLOR 0x00000301 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA 0x00000302 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_ALPHA 0x00000303 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_DST_ALPHA 0x00000304 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_ALPHA 0x00000305 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_DST_COLOR 0x00000306 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_COLOR 0x00000307 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA_SATURATE 0x00000308 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_COLOR 0x00008001 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_ALPHA 0x00008003 |
#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA__MASK 0xffff0000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA__SHIFT 16 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ZERO 0x00000000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE 0x00010000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_COLOR 0x03000000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA 0x03020000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_ALPHA 0x03040000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_COLOR 0x03060000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_COLOR 0x03070000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA_SATURATE 0x03080000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_COLOR 0x80010000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_ALPHA 0x80030000 |
#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000 |
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#define NV30_3D_BLEND_FUNC_DST 0x00000318 |
#define NV30_3D_BLEND_FUNC_DST_RGB__MASK 0x0000ffff |
#define NV30_3D_BLEND_FUNC_DST_RGB__SHIFT 0 |
#define NV30_3D_BLEND_FUNC_DST_RGB_ZERO 0x00000000 |
#define NV30_3D_BLEND_FUNC_DST_RGB_ONE 0x00000001 |
#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_COLOR 0x00000300 |
#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_COLOR 0x00000301 |
#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA 0x00000302 |
#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_ALPHA 0x00000303 |
#define NV30_3D_BLEND_FUNC_DST_RGB_DST_ALPHA 0x00000304 |
#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_ALPHA 0x00000305 |
#define NV30_3D_BLEND_FUNC_DST_RGB_DST_COLOR 0x00000306 |
#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_COLOR 0x00000307 |
#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA_SATURATE 0x00000308 |
#define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_COLOR 0x00008001 |
#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002 |
#define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_ALPHA 0x00008003 |
#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA__MASK 0xffff0000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA__SHIFT 16 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_ZERO 0x00000000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE 0x00010000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_COLOR 0x03000000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA 0x03020000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_ALPHA 0x03040000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_COLOR 0x03060000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_COLOR 0x03070000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA_SATURATE 0x03080000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_COLOR 0x80010000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_ALPHA 0x80030000 |
#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000 |
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#define NV30_3D_BLEND_COLOR 0x0000031c |
#define NV30_3D_BLEND_COLOR_B__MASK 0x000000ff |
#define NV30_3D_BLEND_COLOR_B__SHIFT 0 |
#define NV30_3D_BLEND_COLOR_G__MASK 0x0000ff00 |
#define NV30_3D_BLEND_COLOR_G__SHIFT 8 |
#define NV30_3D_BLEND_COLOR_R__MASK 0x00ff0000 |
#define NV30_3D_BLEND_COLOR_R__SHIFT 16 |
#define NV30_3D_BLEND_COLOR_A__MASK 0xff000000 |
#define NV30_3D_BLEND_COLOR_A__SHIFT 24 |
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#define NV30_3D_BLEND_EQUATION 0x00000320 |
#define NV30_3D_BLEND_EQUATION_FUNC_ADD 0x00008006 |
#define NV30_3D_BLEND_EQUATION_MIN 0x00008007 |
#define NV30_3D_BLEND_EQUATION_MAX 0x00008008 |
#define NV30_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a |
#define NV30_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b |
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#define NV40_3D_BLEND_EQUATION 0x00000320 |
#define NV40_3D_BLEND_EQUATION_RGB__MASK 0x0000ffff |
#define NV40_3D_BLEND_EQUATION_RGB__SHIFT 0 |
#define NV40_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 |
#define NV40_3D_BLEND_EQUATION_RGB_MIN 0x00008007 |
#define NV40_3D_BLEND_EQUATION_RGB_MAX 0x00008008 |
#define NV40_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a |
#define NV40_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b |
#define NV40_3D_BLEND_EQUATION_ALPHA__MASK 0xffff0000 |
#define NV40_3D_BLEND_EQUATION_ALPHA__SHIFT 16 |
#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x80060000 |
#define NV40_3D_BLEND_EQUATION_ALPHA_MIN 0x80070000 |
#define NV40_3D_BLEND_EQUATION_ALPHA_MAX 0x80080000 |
#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x800a0000 |
#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x800b0000 |
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#define NV30_3D_COLOR_MASK 0x00000324 |
#define NV30_3D_COLOR_MASK_B 0x000000ff |
#define NV30_3D_COLOR_MASK_G 0x0000ff00 |
#define NV30_3D_COLOR_MASK_R 0x00ff0000 |
#define NV30_3D_COLOR_MASK_A 0xff000000 |
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#define NV30_3D_STENCIL(i0) (0x00000328 + 0x20*(i0)) |
#define NV30_3D_STENCIL__ESIZE 0x00000020 |
#define NV30_3D_STENCIL__LEN 0x00000002 |
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#define NV30_3D_STENCIL_ENABLE(i0) (0x00000328 + 0x20*(i0)) |
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#define NV30_3D_STENCIL_MASK(i0) (0x0000032c + 0x20*(i0)) |
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#define NV30_3D_STENCIL_FUNC_FUNC(i0) (0x00000330 + 0x20*(i0)) |
#define NV30_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200 |
#define NV30_3D_STENCIL_FUNC_FUNC_LESS 0x00000201 |
#define NV30_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202 |
#define NV30_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203 |
#define NV30_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204 |
#define NV30_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205 |
#define NV30_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206 |
#define NV30_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207 |
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#define NV30_3D_STENCIL_FUNC_REF(i0) (0x00000334 + 0x20*(i0)) |
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#define NV30_3D_STENCIL_FUNC_MASK(i0) (0x00000338 + 0x20*(i0)) |
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#define NV30_3D_STENCIL_OP_FAIL(i0) (0x0000033c + 0x20*(i0)) |
#define NV30_3D_STENCIL_OP_FAIL_ZERO 0x00000000 |
#define NV30_3D_STENCIL_OP_FAIL_INVERT 0x0000150a |
#define NV30_3D_STENCIL_OP_FAIL_KEEP 0x00001e00 |
#define NV30_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01 |
#define NV30_3D_STENCIL_OP_FAIL_INCR 0x00001e02 |
#define NV30_3D_STENCIL_OP_FAIL_DECR 0x00001e03 |
#define NV30_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507 |
#define NV30_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508 |
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#define NV30_3D_STENCIL_OP_ZFAIL(i0) (0x00000340 + 0x20*(i0)) |
#define NV30_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000 |
#define NV30_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a |
#define NV30_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00 |
#define NV30_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01 |
#define NV30_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02 |
#define NV30_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03 |
#define NV30_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507 |
#define NV30_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508 |
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#define NV30_3D_STENCIL_OP_ZPASS(i0) (0x00000344 + 0x20*(i0)) |
#define NV30_3D_STENCIL_OP_ZPASS_ZERO 0x00000000 |
#define NV30_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a |
#define NV30_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00 |
#define NV30_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01 |
#define NV30_3D_STENCIL_OP_ZPASS_INCR 0x00001e02 |
#define NV30_3D_STENCIL_OP_ZPASS_DECR 0x00001e03 |
#define NV30_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507 |
#define NV30_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508 |
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#define NV30_3D_SHADE_MODEL 0x00000368 |
#define NV30_3D_SHADE_MODEL_FLAT 0x00001d00 |
#define NV30_3D_SHADE_MODEL_SMOOTH 0x00001d01 |
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#define NV30_3D_FOG_ENABLE 0x0000036c |
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#define NV30_3D_FOG_COLOR 0x00000370 |
#define NV30_3D_FOG_COLOR_R__MASK 0x000000ff |
#define NV30_3D_FOG_COLOR_R__SHIFT 0 |
#define NV30_3D_FOG_COLOR_G__MASK 0x0000ff00 |
#define NV30_3D_FOG_COLOR_G__SHIFT 8 |
#define NV30_3D_FOG_COLOR_B__MASK 0x00ff0000 |
#define NV30_3D_FOG_COLOR_B__SHIFT 16 |
#define NV30_3D_FOG_COLOR_A__MASK 0xff000000 |
#define NV30_3D_FOG_COLOR_A__SHIFT 24 |
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#define NV40_3D_MRT_COLOR_MASK 0x00000370 |
#define NV40_3D_MRT_COLOR_MASK_BUFFER1_A 0x00000010 |
#define NV40_3D_MRT_COLOR_MASK_BUFFER1_R 0x00000020 |
#define NV40_3D_MRT_COLOR_MASK_BUFFER1_G 0x00000040 |
#define NV40_3D_MRT_COLOR_MASK_BUFFER1_B 0x00000080 |
#define NV40_3D_MRT_COLOR_MASK_BUFFER2_A 0x00000100 |
#define NV40_3D_MRT_COLOR_MASK_BUFFER2_R 0x00000200 |
#define NV40_3D_MRT_COLOR_MASK_BUFFER2_G 0x00000400 |
#define NV40_3D_MRT_COLOR_MASK_BUFFER2_B 0x00000800 |
#define NV40_3D_MRT_COLOR_MASK_BUFFER3_A 0x00001000 |
#define NV40_3D_MRT_COLOR_MASK_BUFFER3_R 0x00002000 |
#define NV40_3D_MRT_COLOR_MASK_BUFFER3_G 0x00004000 |
#define NV40_3D_MRT_COLOR_MASK_BUFFER3_B 0x00008000 |
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#define NV30_3D_COLOR_LOGIC_OP_ENABLE 0x00000374 |
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#define NV30_3D_COLOR_LOGIC_OP_OP 0x00000378 |
#define NV30_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500 |
#define NV30_3D_COLOR_LOGIC_OP_OP_AND 0x00001501 |
#define NV30_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502 |
#define NV30_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503 |
#define NV30_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504 |
#define NV30_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505 |
#define NV30_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506 |
#define NV30_3D_COLOR_LOGIC_OP_OP_OR 0x00001507 |
#define NV30_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508 |
#define NV30_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509 |
#define NV30_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a |
#define NV30_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b |
#define NV30_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c |
#define NV30_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d |
#define NV30_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e |
#define NV30_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f |
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#define NV30_3D_NORMALIZE_ENABLE 0x0000037c |
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#define NV35_3D_DEPTH_BOUNDS_TEST_ENABLE 0x00000380 |
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#define NV35_3D_DEPTH_BOUNDS_TEST_ZMIN 0x00000384 |
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#define NV35_3D_DEPTH_BOUNDS_TEST_ZMAX 0x00000388 |
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#define NV30_3D_COLOR_MATERIAL 0x00000390 |
#define NV30_3D_COLOR_MATERIAL_FRONT_EMISSION_ENABLE 0x00000001 |
#define NV30_3D_COLOR_MATERIAL_FRONT_AMBIENT_ENABLE 0x00000004 |
#define NV30_3D_COLOR_MATERIAL_FRONT_DIFFUSE_ENABLE 0x00000010 |
#define NV30_3D_COLOR_MATERIAL_FRONT_SPECULAR_ENABLE 0x00000040 |
#define NV30_3D_COLOR_MATERIAL_BACK_EMISSION_ENABLE 0x00000100 |
#define NV30_3D_COLOR_MATERIAL_BACK_AMBIENT_ENABLE 0x00000400 |
#define NV30_3D_COLOR_MATERIAL_BACK_DIFFUSE_ENABLE 0x00001000 |
#define NV30_3D_COLOR_MATERIAL_BACK_SPECULAR_ENABLE 0x00004000 |
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#define NV30_3D_DEPTH_RANGE_NEAR 0x00000394 |
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#define NV30_3D_DEPTH_RANGE_FAR 0x00000398 |
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#define NV30_3D_COLOR_MATERIAL_FRONT 0x000003a0 |
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#define NV30_3D_COLOR_MATERIAL_FRONT_R 0x000003a0 |
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#define NV30_3D_COLOR_MATERIAL_FRONT_G 0x000003a4 |
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#define NV30_3D_COLOR_MATERIAL_FRONT_B 0x000003a8 |
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#define NV30_3D_COLOR_MATERIAL_FRONT_A 0x000003ac |
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#define NV40_3D_MIPMAP_ROUNDING 0x000003b0 |
#define NV40_3D_MIPMAP_ROUNDING_MODE__MASK 0x00100000 |
#define NV40_3D_MIPMAP_ROUNDING_MODE__SHIFT 20 |
#define NV40_3D_MIPMAP_ROUNDING_MODE_UP 0x00000000 |
#define NV40_3D_MIPMAP_ROUNDING_MODE_DOWN 0x00100000 |
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#define NV30_3D_LINE_WIDTH 0x000003b8 |
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#define NV30_3D_LINE_SMOOTH_ENABLE 0x000003bc |
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#define NV30_3D_TEX_GEN_MODE(i0, i1) (0x00000400 + 0x10*(i0) + 0x4*(i1)) |
#define NV30_3D_TEX_GEN_MODE__ESIZE 0x00000004 |
#define NV30_3D_TEX_GEN_MODE__LEN 0x00000004 |
#define NV30_3D_TEX_GEN_MODE_FALSE 0x00000000 |
#define NV30_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400 |
#define NV30_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401 |
#define NV30_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402 |
#define NV30_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511 |
#define NV30_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512 |
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#define NV30_3D_MODELVIEW_MATRIX(i0) (0x00000480 + 0x4*(i0)) |
#define NV30_3D_MODELVIEW_MATRIX__ESIZE 0x00000004 |
#define NV30_3D_MODELVIEW_MATRIX__LEN 0x00000010 |
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#define NV30_3D_INVERSE_MODELVIEW_MATRIX(i0) (0x00000580 + 0x4*(i0)) |
#define NV30_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004 |
#define NV30_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c |
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#define NV30_3D_PROJECTION_MATRIX(i0) (0x00000680 + 0x4*(i0)) |
#define NV30_3D_PROJECTION_MATRIX__ESIZE 0x00000004 |
#define NV30_3D_PROJECTION_MATRIX__LEN 0x00000010 |
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#define NV30_3D_TEX_MATRIX(i0, i1) (0x000006c0 + 0x40*(i0) + 0x4*(i1)) |
#define NV30_3D_TEX_MATRIX__ESIZE 0x00000004 |
#define NV30_3D_TEX_MATRIX__LEN 0x00000010 |
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#define NV30_3D_SCISSOR_HORIZ 0x000008c0 |
#define NV30_3D_SCISSOR_HORIZ_X__MASK 0x0000ffff |
#define NV30_3D_SCISSOR_HORIZ_X__SHIFT 0 |
#define NV30_3D_SCISSOR_HORIZ_W__MASK 0xffff0000 |
#define NV30_3D_SCISSOR_HORIZ_W__SHIFT 16 |
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#define NV30_3D_SCISSOR_VERT 0x000008c4 |
#define NV30_3D_SCISSOR_VERT_Y__MASK 0x0000ffff |
#define NV30_3D_SCISSOR_VERT_Y__SHIFT 0 |
#define NV30_3D_SCISSOR_VERT_H__MASK 0xffff0000 |
#define NV30_3D_SCISSOR_VERT_H__SHIFT 16 |
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#define NV30_3D_FOG_COORD_DIST 0x000008c8 |
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#define NV30_3D_FOG_MODE 0x000008cc |
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#define NV30_3D_FOG_EQUATION_CONSTANT 0x000008d0 |
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#define NV30_3D_FOG_EQUATION_LINEAR 0x000008d4 |
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#define NV30_3D_FOG_EQUATION_QUADRATIC 0x000008d8 |
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#define NV30_3D_FP_ACTIVE_PROGRAM 0x000008e4 |
#define NV30_3D_FP_ACTIVE_PROGRAM_DMA0 0x00000001 |
#define NV30_3D_FP_ACTIVE_PROGRAM_DMA1 0x00000002 |
#define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__MASK 0xfffffffc |
#define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__SHIFT 2 |
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#define NV30_3D_RC_COLOR0 0x000008ec |
#define NV30_3D_RC_COLOR0_B__MASK 0x000000ff |
#define NV30_3D_RC_COLOR0_B__SHIFT 0 |
#define NV30_3D_RC_COLOR0_G__MASK 0x0000ff00 |
#define NV30_3D_RC_COLOR0_G__SHIFT 8 |
#define NV30_3D_RC_COLOR0_R__MASK 0x00ff0000 |
#define NV30_3D_RC_COLOR0_R__SHIFT 16 |
#define NV30_3D_RC_COLOR0_A__MASK 0xff000000 |
#define NV30_3D_RC_COLOR0_A__SHIFT 24 |
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#define NV30_3D_RC_COLOR1 0x000008f0 |
#define NV30_3D_RC_COLOR1_B__MASK 0x000000ff |
#define NV30_3D_RC_COLOR1_B__SHIFT 0 |
#define NV30_3D_RC_COLOR1_G__MASK 0x0000ff00 |
#define NV30_3D_RC_COLOR1_G__SHIFT 8 |
#define NV30_3D_RC_COLOR1_R__MASK 0x00ff0000 |
#define NV30_3D_RC_COLOR1_R__SHIFT 16 |
#define NV30_3D_RC_COLOR1_A__MASK 0xff000000 |
#define NV30_3D_RC_COLOR1_A__SHIFT 24 |
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#define NV30_3D_RC_FINAL0 0x000008f4 |
#define NV30_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f |
#define NV30_3D_RC_FINAL0_D_INPUT__SHIFT 0 |
#define NV30_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001 |
#define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002 |
#define NV30_3D_RC_FINAL0_D_INPUT_FOG 0x00000003 |
#define NV30_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004 |
#define NV30_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005 |
#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008 |
#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009 |
#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a |
#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b |
#define NV30_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c |
#define NV30_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d |
#define NV30_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e |
#define NV30_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f |
#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010 |
#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4 |
#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000 |
#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010 |
#define NV30_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0 |
#define NV30_3D_RC_FINAL0_D_MAPPING__SHIFT 5 |
#define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020 |
#define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040 |
#define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060 |
#define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 |
#define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 |
#define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0 |
#define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0 |
#define NV30_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00 |
#define NV30_3D_RC_FINAL0_C_INPUT__SHIFT 8 |
#define NV30_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100 |
#define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200 |
#define NV30_3D_RC_FINAL0_C_INPUT_FOG 0x00000300 |
#define NV30_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400 |
#define NV30_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500 |
#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800 |
#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900 |
#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00 |
#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00 |
#define NV30_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00 |
#define NV30_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00 |
#define NV30_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 |
#define NV30_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00 |
#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000 |
#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12 |
#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000 |
#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000 |
#define NV30_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000 |
#define NV30_3D_RC_FINAL0_C_MAPPING__SHIFT 13 |
#define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000 |
#define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000 |
#define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000 |
#define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 |
#define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 |
#define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000 |
#define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000 |
#define NV30_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000 |
#define NV30_3D_RC_FINAL0_B_INPUT__SHIFT 16 |
#define NV30_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000 |
#define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000 |
#define NV30_3D_RC_FINAL0_B_INPUT_FOG 0x00030000 |
#define NV30_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000 |
#define NV30_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000 |
#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000 |
#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000 |
#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000 |
#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000 |
#define NV30_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000 |
#define NV30_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000 |
#define NV30_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 |
#define NV30_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000 |
#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000 |
#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20 |
#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000 |
#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000 |
#define NV30_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000 |
#define NV30_3D_RC_FINAL0_B_MAPPING__SHIFT 21 |
#define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000 |
#define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000 |
#define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000 |
#define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 |
#define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 |
#define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000 |
#define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000 |
#define NV30_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000 |
#define NV30_3D_RC_FINAL0_A_INPUT__SHIFT 24 |
#define NV30_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000 |
#define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000 |
#define NV30_3D_RC_FINAL0_A_INPUT_FOG 0x03000000 |
#define NV30_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000 |
#define NV30_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000 |
#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000 |
#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000 |
#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000 |
#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000 |
#define NV30_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000 |
#define NV30_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000 |
#define NV30_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 |
#define NV30_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000 |
#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000 |
#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28 |
#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000 |
#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000 |
#define NV30_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000 |
#define NV30_3D_RC_FINAL0_A_MAPPING__SHIFT 29 |
#define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000 |
#define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000 |
#define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000 |
#define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 |
#define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 |
#define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000 |
#define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000 |
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#define NV30_3D_RC_FINAL1 0x000008f8 |
#define NV30_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080 |
#define NV30_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00 |
#define NV30_3D_RC_FINAL1_G_INPUT__SHIFT 8 |
#define NV30_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100 |
#define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200 |
#define NV30_3D_RC_FINAL1_G_INPUT_FOG 0x00000300 |
#define NV30_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400 |
#define NV30_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500 |
#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800 |
#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900 |
#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00 |
#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00 |
#define NV30_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00 |
#define NV30_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00 |
#define NV30_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 |
#define NV30_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00 |
#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000 |
#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12 |
#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000 |
#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000 |
#define NV30_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000 |
#define NV30_3D_RC_FINAL1_G_MAPPING__SHIFT 13 |
#define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000 |
#define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000 |
#define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000 |
#define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000 |
#define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000 |
#define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000 |
#define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000 |
#define NV30_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000 |
#define NV30_3D_RC_FINAL1_F_INPUT__SHIFT 16 |
#define NV30_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000 |
#define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000 |
#define NV30_3D_RC_FINAL1_F_INPUT_FOG 0x00030000 |
#define NV30_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000 |
#define NV30_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000 |
#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000 |
#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000 |
#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000 |
#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000 |
#define NV30_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000 |
#define NV30_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000 |
#define NV30_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 |
#define NV30_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000 |
#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000 |
#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20 |
#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000 |
#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000 |
#define NV30_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000 |
#define NV30_3D_RC_FINAL1_F_MAPPING__SHIFT 21 |
#define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000 |
#define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000 |
#define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000 |
#define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000 |
#define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000 |
#define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000 |
#define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000 |
#define NV30_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000 |
#define NV30_3D_RC_FINAL1_E_INPUT__SHIFT 24 |
#define NV30_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000 |
#define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000 |
#define NV30_3D_RC_FINAL1_E_INPUT_FOG 0x03000000 |
#define NV30_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000 |
#define NV30_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000 |
#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000 |
#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000 |
#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000 |
#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000 |
#define NV30_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000 |
#define NV30_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000 |
#define NV30_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 |
#define NV30_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000 |
#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000 |
#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28 |
#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000 |
#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000 |
#define NV30_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000 |
#define NV30_3D_RC_FINAL1_E_MAPPING__SHIFT 29 |
#define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000 |
#define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000 |
#define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000 |
#define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000 |
#define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000 |
#define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000 |
#define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000 |
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#define NV30_3D_RC_ENABLE 0x000008fc |
#define NV30_3D_RC_ENABLE_NUM_COMBINERS__MASK 0x0000000f |
#define NV30_3D_RC_ENABLE_NUM_COMBINERS__SHIFT 0 |
#define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR0 0x0000f000 |
#define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR1 0x000f0000 |
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#define NV30_3D_RC_IN_ALPHA(i0) (0x00000900 + 0x20*(i0)) |
#define NV30_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f |
#define NV30_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0 |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001 |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002 |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003 |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004 |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005 |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008 |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009 |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e |
#define NV30_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f |
#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010 |
#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4 |
#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000 |
#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010 |
#define NV30_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0 |
#define NV30_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5 |
#define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020 |
#define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040 |
#define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060 |
#define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 |
#define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 |
#define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0 |
#define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 |
#define NV30_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00 |
#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000 |
#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12 |
#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000 |
#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000 |
#define NV30_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000 |
#define NV30_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13 |
#define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000 |
#define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000 |
#define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000 |
#define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 |
#define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 |
#define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000 |
#define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 |
#define NV30_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000 |
#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000 |
#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20 |
#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000 |
#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000 |
#define NV30_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000 |
#define NV30_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21 |
#define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000 |
#define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000 |
#define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000 |
#define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 |
#define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 |
#define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000 |
#define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 |
#define NV30_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000 |
#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000 |
#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28 |
#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000 |
#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000 |
#define NV30_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000 |
#define NV30_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29 |
#define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000 |
#define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000 |
#define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000 |
#define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 |
#define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 |
#define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000 |
#define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000 |
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#define NV30_3D_RC_IN_RGB(i0) (0x00000904 + 0x20*(i0)) |
#define NV30_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f |
#define NV30_3D_RC_IN_RGB_D_INPUT__SHIFT 0 |
#define NV30_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001 |
#define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002 |
#define NV30_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003 |
#define NV30_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004 |
#define NV30_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005 |
#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008 |
#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009 |
#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a |
#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b |
#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c |
#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d |
#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e |
#define NV30_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f |
#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010 |
#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4 |
#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000 |
#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010 |
#define NV30_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0 |
#define NV30_3D_RC_IN_RGB_D_MAPPING__SHIFT 5 |
#define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020 |
#define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040 |
#define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060 |
#define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 |
#define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 |
#define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0 |
#define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0 |
#define NV30_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00 |
#define NV30_3D_RC_IN_RGB_C_INPUT__SHIFT 8 |
#define NV30_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100 |
#define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200 |
#define NV30_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300 |
#define NV30_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400 |
#define NV30_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500 |
#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800 |
#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900 |
#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00 |
#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00 |
#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00 |
#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00 |
#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 |
#define NV30_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00 |
#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000 |
#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12 |
#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000 |
#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000 |
#define NV30_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000 |
#define NV30_3D_RC_IN_RGB_C_MAPPING__SHIFT 13 |
#define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000 |
#define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000 |
#define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000 |
#define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 |
#define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 |
#define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000 |
#define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000 |
#define NV30_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000 |
#define NV30_3D_RC_IN_RGB_B_INPUT__SHIFT 16 |
#define NV30_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000 |
#define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000 |
#define NV30_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000 |
#define NV30_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000 |
#define NV30_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000 |
#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000 |
#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000 |
#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000 |
#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000 |
#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000 |
#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000 |
#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 |
#define NV30_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000 |
#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000 |
#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20 |
#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000 |
#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000 |
#define NV30_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000 |
#define NV30_3D_RC_IN_RGB_B_MAPPING__SHIFT 21 |
#define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000 |
#define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000 |
#define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000 |
#define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 |
#define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 |
#define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000 |
#define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000 |
#define NV30_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT__SHIFT 24 |
#define NV30_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 |
#define NV30_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000 |
#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000 |
#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28 |
#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000 |
#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000 |
#define NV30_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000 |
#define NV30_3D_RC_IN_RGB_A_MAPPING__SHIFT 29 |
#define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 |
#define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000 |
#define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000 |
#define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000 |
#define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 |
#define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 |
#define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000 |
#define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000 |
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#define NV30_3D_RC_CONSTANT_COLOR0(i0) (0x00000908 + 0x20*(i0)) |
#define NV30_3D_RC_CONSTANT_COLOR0_B__MASK 0x000000ff |
#define NV30_3D_RC_CONSTANT_COLOR0_B__SHIFT 0 |
#define NV30_3D_RC_CONSTANT_COLOR0_G__MASK 0x0000ff00 |
#define NV30_3D_RC_CONSTANT_COLOR0_G__SHIFT 8 |
#define NV30_3D_RC_CONSTANT_COLOR0_R__MASK 0x00ff0000 |
#define NV30_3D_RC_CONSTANT_COLOR0_R__SHIFT 16 |
#define NV30_3D_RC_CONSTANT_COLOR0_A__MASK 0xff000000 |
#define NV30_3D_RC_CONSTANT_COLOR0_A__SHIFT 24 |
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#define NV30_3D_RC_CONSTANT_COLOR1(i0) (0x0000090c + 0x20*(i0)) |
#define NV30_3D_RC_CONSTANT_COLOR1_B__MASK 0x000000ff |
#define NV30_3D_RC_CONSTANT_COLOR1_B__SHIFT 0 |
#define NV30_3D_RC_CONSTANT_COLOR1_G__MASK 0x0000ff00 |
#define NV30_3D_RC_CONSTANT_COLOR1_G__SHIFT 8 |
#define NV30_3D_RC_CONSTANT_COLOR1_R__MASK 0x00ff0000 |
#define NV30_3D_RC_CONSTANT_COLOR1_R__SHIFT 16 |
#define NV30_3D_RC_CONSTANT_COLOR1_A__MASK 0xff000000 |
#define NV30_3D_RC_CONSTANT_COLOR1_A__SHIFT 24 |
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#define NV30_3D_RC_OUT_ALPHA(i0) (0x00000910 + 0x20*(i0)) |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0 |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000 |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003 |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004 |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005 |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008 |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009 |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e |
#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 |
#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 |
#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00 |
#define NV30_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000 |
#define NV30_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000 |
#define NV30_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000 |
#define NV30_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000 |
#define NV30_3D_RC_OUT_ALPHA_BIAS__SHIFT 15 |
#define NV30_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000 |
#define NV30_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 |
#define NV30_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000 |
#define NV30_3D_RC_OUT_ALPHA_SCALE__SHIFT 16 |
#define NV30_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000 |
#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000 |
#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000 |
#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000 |
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#define NV30_3D_RC_OUT_RGB(i0) (0x00000914 + 0x20*(i0)) |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0 |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000 |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003 |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004 |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005 |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008 |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009 |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e |
#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 |
#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 |
#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00 |
#define NV30_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000 |
#define NV30_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000 |
#define NV30_3D_RC_OUT_RGB_MUX_SUM 0x00004000 |
#define NV30_3D_RC_OUT_RGB_BIAS__MASK 0x00008000 |
#define NV30_3D_RC_OUT_RGB_BIAS__SHIFT 15 |
#define NV30_3D_RC_OUT_RGB_BIAS_NONE 0x00000000 |
#define NV30_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 |
#define NV30_3D_RC_OUT_RGB_SCALE__MASK 0x00030000 |
#define NV30_3D_RC_OUT_RGB_SCALE__SHIFT 16 |
#define NV30_3D_RC_OUT_RGB_SCALE_NONE 0x00000000 |
#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000 |
#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000 |
#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000 |
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#define NV30_3D_VIEWPORT_HORIZ 0x00000a00 |
#define NV30_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff |
#define NV30_3D_VIEWPORT_HORIZ_X__SHIFT 0 |
#define NV30_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 |
#define NV30_3D_VIEWPORT_HORIZ_W__SHIFT 16 |
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#define NV30_3D_VIEWPORT_VERT 0x00000a04 |
#define NV30_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff |
#define NV30_3D_VIEWPORT_VERT_Y__SHIFT 0 |
#define NV30_3D_VIEWPORT_VERT_H__MASK 0xffff0000 |
#define NV30_3D_VIEWPORT_VERT_H__SHIFT 16 |
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#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x00000a10 |
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#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 |
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#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 |
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#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 |
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#define NV30_3D_VIEWPORT_TRANSLATE 0x00000a20 |
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#define NV30_3D_VIEWPORT_TRANSLATE_X 0x00000a20 |
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#define NV30_3D_VIEWPORT_TRANSLATE_Y 0x00000a24 |
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#define NV30_3D_VIEWPORT_TRANSLATE_Z 0x00000a28 |
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#define NV30_3D_VIEWPORT_TRANSLATE_W 0x00000a2c |
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#define NV30_3D_VIEWPORT_SCALE 0x00000a30 |
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#define NV30_3D_VIEWPORT_SCALE_X 0x00000a30 |
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#define NV30_3D_VIEWPORT_SCALE_Y 0x00000a34 |
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#define NV30_3D_VIEWPORT_SCALE_Z 0x00000a38 |
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#define NV30_3D_VIEWPORT_SCALE_W 0x00000a3c |
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#define NV30_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000a60 |
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#define NV30_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000a64 |
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#define NV30_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000a68 |
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#define NV30_3D_DEPTH_FUNC 0x00000a6c |
#define NV30_3D_DEPTH_FUNC_NEVER 0x00000200 |
#define NV30_3D_DEPTH_FUNC_LESS 0x00000201 |
#define NV30_3D_DEPTH_FUNC_EQUAL 0x00000202 |
#define NV30_3D_DEPTH_FUNC_LEQUAL 0x00000203 |
#define NV30_3D_DEPTH_FUNC_GREATER 0x00000204 |
#define NV30_3D_DEPTH_FUNC_NOTEQUAL 0x00000205 |
#define NV30_3D_DEPTH_FUNC_GEQUAL 0x00000206 |
#define NV30_3D_DEPTH_FUNC_ALWAYS 0x00000207 |
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#define NV30_3D_DEPTH_WRITE_ENABLE 0x00000a70 |
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#define NV30_3D_DEPTH_TEST_ENABLE 0x00000a74 |
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#define NV30_3D_POLYGON_OFFSET_FACTOR 0x00000a78 |
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#define NV30_3D_POLYGON_OFFSET_UNITS 0x00000a7c |
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#define NV30_3D_VTX_ATTR_3I_XY(i0) (0x00000a80 + 0x8*(i0)) |
#define NV30_3D_VTX_ATTR_3I_XY__ESIZE 0x00000008 |
#define NV30_3D_VTX_ATTR_3I_XY__LEN 0x00000010 |
#define NV30_3D_VTX_ATTR_3I_XY_X__MASK 0x0000ffff |
#define NV30_3D_VTX_ATTR_3I_XY_X__SHIFT 0 |
#define NV30_3D_VTX_ATTR_3I_XY_Y__MASK 0xffff0000 |
#define NV30_3D_VTX_ATTR_3I_XY_Y__SHIFT 16 |
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#define NV30_3D_VTX_ATTR_3I_Z(i0) (0x00000a84 + 0x8*(i0)) |
#define NV30_3D_VTX_ATTR_3I_Z__ESIZE 0x00000008 |
#define NV30_3D_VTX_ATTR_3I_Z__LEN 0x00000010 |
#define NV30_3D_VTX_ATTR_3I_Z_Z__MASK 0x0000ffff |
#define NV30_3D_VTX_ATTR_3I_Z_Z__SHIFT 0 |
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#define NV30_3D_TEX_FILTER_OPTIMIZATION(i0) (0x00000b00 + 0x4*(i0)) |
#define NV30_3D_TEX_FILTER_OPTIMIZATION__ESIZE 0x00000004 |
#define NV30_3D_TEX_FILTER_OPTIMIZATION__LEN 0x00000004 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__MASK 0x0000001f |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__SHIFT 0 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_OFF 0x00000000 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_QUALITY 0x00000004 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_QUALITY 0x00000006 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_PERFORMANCE 0x00000008 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_PERFORMANCE 0x00000018 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__MASK 0x000001c0 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__SHIFT 6 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_OFF 0x00000000 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_HIGH_QUALITY 0x000000c0 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_QUALITY 0x000001c0 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_PERFORMANCE 0x00000140 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__MASK 0x00007c00 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__SHIFT 10 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_OFF 0x00000000 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_PARTIAL 0x00002c00 |
#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_FULL 0x00007c00 |
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#define NV40_3D_UNK0B40(i0) (0x00000b40 + 0x4*(i0)) |
#define NV40_3D_UNK0B40__ESIZE 0x00000004 |
#define NV40_3D_UNK0B40__LEN 0x00000008 |
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#define NV30_3D_VP_UPLOAD_INST(i0) (0x00000b80 + 0x4*(i0)) |
#define NV30_3D_VP_UPLOAD_INST__ESIZE 0x00000004 |
#define NV30_3D_VP_UPLOAD_INST__LEN 0x00000004 |
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#define NV30_3D_TEX_CLIP_PLANE(i0) (0x00000e00 + 0x10*(i0)) |
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#define NV30_3D_TEX_CLIP_PLANE_X(i0) (0x00000e00 + 0x10*(i0)) |
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#define NV30_3D_TEX_CLIP_PLANE_Y(i0) (0x00000e04 + 0x10*(i0)) |
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#define NV30_3D_TEX_CLIP_PLANE_Z(i0) (0x00000e08 + 0x10*(i0)) |
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#define NV30_3D_TEX_CLIP_PLANE_W(i0) (0x00000e0c + 0x10*(i0)) |
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#define NV30_3D_LIGHT 0x00001000 |
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#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT(i0) (0x00001000 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(i0) (0x00001000 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(i0) (0x00001004 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(i0) (0x00001008 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE(i0) (0x0000100c + 0x40*(i0)) |
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#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(i0) (0x0000100c + 0x40*(i0)) |
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#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(i0) (0x00001010 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(i0) (0x00001014 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR(i0) (0x00001018 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(i0) (0x00001018 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(i0) (0x0000101c + 0x40*(i0)) |
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#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(i0) (0x00001020 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_UNK24(i0) (0x00001024 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_HALF_VECTOR(i0) (0x00001028 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_HALF_VECTOR_X(i0) (0x00001028 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000102c + 0x40*(i0)) |
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#define NV30_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00001030 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_DIRECTION(i0) (0x00001034 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_DIRECTION_X(i0) (0x00001034 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_DIRECTION_Y(i0) (0x00001038 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_DIRECTION_Z(i0) (0x0000103c + 0x40*(i0)) |
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#define NV30_3D_LIGHT_SPOT_CUTOFF_A(i0) (0x00001200 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_SPOT_CUTOFF_B(i0) (0x00001204 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_SPOT_CUTOFF_C(i0) (0x00001208 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_SPOT_DIR(i0) (0x0000120c + 0x40*(i0)) |
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#define NV30_3D_LIGHT_SPOT_DIR_X(i0) (0x0000120c + 0x40*(i0)) |
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#define NV30_3D_LIGHT_SPOT_DIR_Y(i0) (0x00001210 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_SPOT_DIR_Z(i0) (0x00001214 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_SPOT_CUTOFF_D(i0) (0x00001218 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_POSITION(i0) (0x0000121c + 0x40*(i0)) |
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#define NV30_3D_LIGHT_POSITION_X(i0) (0x0000121c + 0x40*(i0)) |
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#define NV30_3D_LIGHT_POSITION_Y(i0) (0x00001220 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_POSITION_Z(i0) (0x00001224 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_ATTENUATION(i0) (0x00001228 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00001228 + 0x40*(i0)) |
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#define NV30_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000122c + 0x40*(i0)) |
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#define NV30_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00001230 + 0x40*(i0)) |
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#define NV30_3D_FRONT_MATERIAL_SHININESS(i0) (0x00001400 + 0x4*(i0)) |
#define NV30_3D_FRONT_MATERIAL_SHININESS__ESIZE 0x00000004 |
#define NV30_3D_FRONT_MATERIAL_SHININESS__LEN 0x00000006 |
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#define NV30_3D_ENABLED_LIGHTS 0x00001420 |
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#define NV30_3D_VERTEX_TWO_SIDE_ENABLE 0x0000142c |
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#define NV30_3D_FP_REG_CONTROL 0x00001450 |
#define NV30_3D_FP_REG_CONTROL_UNK0__MASK 0x0000ffff |
#define NV30_3D_FP_REG_CONTROL_UNK0__SHIFT 0 |
#define NV30_3D_FP_REG_CONTROL_UNK1__MASK 0xffff0000 |
#define NV30_3D_FP_REG_CONTROL_UNK1__SHIFT 16 |
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#define NV30_3D_FLATSHADE_FIRST 0x00001454 |
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#define NV30_3D_EDGEFLAG 0x0000145c |
#define NV30_3D_EDGEFLAG_ENABLE 0x00000001 |
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#define NV30_3D_VP_CLIP_PLANES_ENABLE 0x00001478 |
#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 0x00000002 |
#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 0x00000020 |
#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 0x00000200 |
#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 0x00002000 |
#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4 0x00020000 |
#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE5 0x00200000 |
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#define NV30_3D_POLYGON_STIPPLE_ENABLE 0x0000147c |
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#define NV30_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001480 + 0x4*(i0)) |
#define NV30_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 |
#define NV30_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 |
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#define NV30_3D_VTX_ATTR_3F(i0) (0x00001500 + 0x10*(i0)) |
#define NV30_3D_VTX_ATTR_3F__ESIZE 0x00000010 |
#define NV30_3D_VTX_ATTR_3F__LEN 0x00000010 |
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#define NV30_3D_VTX_ATTR_3F_X(i0) (0x00001500 + 0x10*(i0)) |
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#define NV30_3D_VTX_ATTR_3F_Y(i0) (0x00001504 + 0x10*(i0)) |
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#define NV30_3D_VTX_ATTR_3F_Z(i0) (0x00001508 + 0x10*(i0)) |
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#define NV30_3D_VP_CLIP_PLANE(i0, i1) (0x00001600 + 0x10*(i0) + 0x4*(i1)) |
#define NV30_3D_VP_CLIP_PLANE__ESIZE 0x00000004 |
#define NV30_3D_VP_CLIP_PLANE__LEN 0x00000004 |
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#define NV30_3D_VTXBUF(i0) (0x00001680 + 0x4*(i0)) |
#define NV30_3D_VTXBUF__ESIZE 0x00000004 |
#define NV30_3D_VTXBUF__LEN 0x00000010 |
#define NV30_3D_VTXBUF_OFFSET__MASK 0x0fffffff |
#define NV30_3D_VTXBUF_OFFSET__SHIFT 0 |
#define NV30_3D_VTXBUF_DMA1 0x80000000 |
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#define NV40_3D_VTX_CACHE_INVALIDATE 0x00001714 |
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#define NV30_3D_VTXFMT(i0) (0x00001740 + 0x4*(i0)) |
#define NV30_3D_VTXFMT__ESIZE 0x00000004 |
#define NV30_3D_VTXFMT__LEN 0x00000010 |
#define NV30_3D_VTXFMT_TYPE__MASK 0x0000000f |
#define NV30_3D_VTXFMT_TYPE__SHIFT 0 |
#define NV30_3D_VTXFMT_TYPE_B8G8R8A8_UNORM 0x00000000 |
#define NV30_3D_VTXFMT_TYPE_V16_SNORM 0x00000001 |
#define NV30_3D_VTXFMT_TYPE_V32_FLOAT 0x00000002 |
#define NV30_3D_VTXFMT_TYPE_V16_FLOAT 0x00000003 |
#define NV30_3D_VTXFMT_TYPE_U8_UNORM 0x00000004 |
#define NV30_3D_VTXFMT_TYPE_V16_SSCALED 0x00000005 |
#define NV30_3D_VTXFMT_TYPE_U8_USCALED 0x00000007 |
#define NV30_3D_VTXFMT_SIZE__MASK 0x000000f0 |
#define NV30_3D_VTXFMT_SIZE__SHIFT 4 |
#define NV30_3D_VTXFMT_STRIDE__MASK 0x0000ff00 |
#define NV30_3D_VTXFMT_STRIDE__SHIFT 8 |
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#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x000017a0 |
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#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 |
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#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 |
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#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 |
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#define NV30_3D_COLOR_MATERIAL_BACK 0x000017b0 |
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#define NV30_3D_COLOR_MATERIAL_BACK_R 0x000017b0 |
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#define NV30_3D_COLOR_MATERIAL_BACK_G 0x000017b4 |
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#define NV30_3D_COLOR_MATERIAL_BACK_B 0x000017b8 |
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#define NV30_3D_COLOR_MATERIAL_BACK_A 0x000017bc |
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#define NV30_3D_QUERY_RESET 0x000017c8 |
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#define NV30_3D_QUERY_ENABLE 0x000017cc |
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#define NV30_3D_QUERY_GET 0x00001800 |
#define NV30_3D_QUERY_GET_OFFSET__MASK 0x00ffffff |
#define NV30_3D_QUERY_GET_OFFSET__SHIFT 0 |
#define NV30_3D_QUERY_GET_UNK24__MASK 0xff000000 |
#define NV30_3D_QUERY_GET_UNK24__SHIFT 24 |
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#define NV30_3D_VERTEX_BEGIN_END 0x00001808 |
#define NV30_3D_VERTEX_BEGIN_END_STOP 0x00000000 |
#define NV30_3D_VERTEX_BEGIN_END_POINTS 0x00000001 |
#define NV30_3D_VERTEX_BEGIN_END_LINES 0x00000002 |
#define NV30_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003 |
#define NV30_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004 |
#define NV30_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005 |
#define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006 |
#define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007 |
#define NV30_3D_VERTEX_BEGIN_END_QUADS 0x00000008 |
#define NV30_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009 |
#define NV30_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a |
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#define NV30_3D_VB_ELEMENT_U16 0x0000180c |
#define NV30_3D_VB_ELEMENT_U16_0__MASK 0x0000ffff |
#define NV30_3D_VB_ELEMENT_U16_0__SHIFT 0 |
#define NV30_3D_VB_ELEMENT_U16_1__MASK 0xffff0000 |
#define NV30_3D_VB_ELEMENT_U16_1__SHIFT 16 |
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#define NV30_3D_VB_ELEMENT_U32 0x00001810 |
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#define NV30_3D_VB_VERTEX_BATCH 0x00001814 |
#define NV30_3D_VB_VERTEX_BATCH_OFFSET__MASK 0x00ffffff |
#define NV30_3D_VB_VERTEX_BATCH_OFFSET__SHIFT 0 |
#define NV30_3D_VB_VERTEX_BATCH_COUNT__MASK 0xff000000 |
#define NV30_3D_VB_VERTEX_BATCH_COUNT__SHIFT 24 |
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#define NV30_3D_VERTEX_DATA 0x00001818 |
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#define NV30_3D_IDXBUF_OFFSET 0x0000181c |
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#define NV30_3D_IDXBUF_FORMAT 0x00001820 |
#define NV30_3D_IDXBUF_FORMAT_DMA1 0x00000001 |
#define NV30_3D_IDXBUF_FORMAT_TYPE__MASK 0x000000f0 |
#define NV30_3D_IDXBUF_FORMAT_TYPE__SHIFT 4 |
#define NV30_3D_IDXBUF_FORMAT_TYPE_U32 0x00000000 |
#define NV30_3D_IDXBUF_FORMAT_TYPE_U16 0x00000010 |
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#define NV30_3D_VB_INDEX_BATCH 0x00001824 |
#define NV30_3D_VB_INDEX_BATCH_START__MASK 0x00ffffff |
#define NV30_3D_VB_INDEX_BATCH_START__SHIFT 0 |
#define NV30_3D_VB_INDEX_BATCH_COUNT__MASK 0xff000000 |
#define NV30_3D_VB_INDEX_BATCH_COUNT__SHIFT 24 |
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#define NV30_3D_POLYGON_MODE_FRONT 0x00001828 |
#define NV30_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 |
#define NV30_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 |
#define NV30_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 |
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#define NV30_3D_POLYGON_MODE_BACK 0x0000182c |
#define NV30_3D_POLYGON_MODE_BACK_POINT 0x00001b00 |
#define NV30_3D_POLYGON_MODE_BACK_LINE 0x00001b01 |
#define NV30_3D_POLYGON_MODE_BACK_FILL 0x00001b02 |
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#define NV30_3D_CULL_FACE 0x00001830 |
#define NV30_3D_CULL_FACE_FRONT 0x00000404 |
#define NV30_3D_CULL_FACE_BACK 0x00000405 |
#define NV30_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 |
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#define NV30_3D_FRONT_FACE 0x00001834 |
#define NV30_3D_FRONT_FACE_CW 0x00000900 |
#define NV30_3D_FRONT_FACE_CCW 0x00000901 |
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#define NV30_3D_POLYGON_SMOOTH_ENABLE 0x00001838 |
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#define NV30_3D_CULL_FACE_ENABLE 0x0000183c |
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#define NV30_3D_TEX_PALETTE_OFFSET(i0) (0x00001840 + 0x4*(i0)) |
#define NV30_3D_TEX_PALETTE_OFFSET__ESIZE 0x00000004 |
#define NV30_3D_TEX_PALETTE_OFFSET__LEN 0x00000008 |
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#define NV40_3D_TEX_SIZE1(i0) (0x00001840 + 0x4*(i0)) |
#define NV40_3D_TEX_SIZE1__ESIZE 0x00000004 |
#define NV40_3D_TEX_SIZE1__LEN 0x00000008 |
#define NV40_3D_TEX_SIZE1_DEPTH__MASK 0xfff00000 |
#define NV40_3D_TEX_SIZE1_DEPTH__SHIFT 20 |
#define NV40_3D_TEX_SIZE1_PITCH__MASK 0x0000ffff |
#define NV40_3D_TEX_SIZE1_PITCH__SHIFT 0 |
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#define NV30_3D_VTX_ATTR_2F(i0) (0x00001880 + 0x8*(i0)) |
#define NV30_3D_VTX_ATTR_2F__ESIZE 0x00000008 |
#define NV30_3D_VTX_ATTR_2F__LEN 0x00000010 |
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#define NV30_3D_VTX_ATTR_2F_X(i0) (0x00001880 + 0x8*(i0)) |
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#define NV30_3D_VTX_ATTR_2F_Y(i0) (0x00001884 + 0x8*(i0)) |
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#define NV30_3D_VTX_ATTR_2I(i0) (0x00001900 + 0x4*(i0)) |
#define NV30_3D_VTX_ATTR_2I__ESIZE 0x00000004 |
#define NV30_3D_VTX_ATTR_2I__LEN 0x00000010 |
#define NV30_3D_VTX_ATTR_2I_X__MASK 0x0000ffff |
#define NV30_3D_VTX_ATTR_2I_X__SHIFT 0 |
#define NV30_3D_VTX_ATTR_2I_Y__MASK 0xffff0000 |
#define NV30_3D_VTX_ATTR_2I_Y__SHIFT 16 |
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#define NV30_3D_VTX_ATTR_4UB(i0) (0x00001940 + 0x4*(i0)) |
#define NV30_3D_VTX_ATTR_4UB__ESIZE 0x00000004 |
#define NV30_3D_VTX_ATTR_4UB__LEN 0x00000010 |
#define NV30_3D_VTX_ATTR_4UB_X__MASK 0x000000ff |
#define NV30_3D_VTX_ATTR_4UB_X__SHIFT 0 |
#define NV30_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00 |
#define NV30_3D_VTX_ATTR_4UB_Y__SHIFT 8 |
#define NV30_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000 |
#define NV30_3D_VTX_ATTR_4UB_Z__SHIFT 16 |
#define NV30_3D_VTX_ATTR_4UB_W__MASK 0xff000000 |
#define NV30_3D_VTX_ATTR_4UB_W__SHIFT 24 |
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#define NV30_3D_VTX_ATTR_4I(i0) (0x00001980 + 0x8*(i0)) |
#define NV30_3D_VTX_ATTR_4I__ESIZE 0x00000008 |
#define NV30_3D_VTX_ATTR_4I__LEN 0x00000010 |
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#define NV30_3D_VTX_ATTR_4I_XY(i0) (0x00001980 + 0x8*(i0)) |
#define NV30_3D_VTX_ATTR_4I_XY_X__MASK 0x0000ffff |
#define NV30_3D_VTX_ATTR_4I_XY_X__SHIFT 0 |
#define NV30_3D_VTX_ATTR_4I_XY_Y__MASK 0xffff0000 |
#define NV30_3D_VTX_ATTR_4I_XY_Y__SHIFT 16 |
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#define NV30_3D_VTX_ATTR_4I_ZW(i0) (0x00001984 + 0x8*(i0)) |
#define NV30_3D_VTX_ATTR_4I_ZW_Z__MASK 0x0000ffff |
#define NV30_3D_VTX_ATTR_4I_ZW_Z__SHIFT 0 |
#define NV30_3D_VTX_ATTR_4I_ZW_W__MASK 0xffff0000 |
#define NV30_3D_VTX_ATTR_4I_ZW_W__SHIFT 16 |
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#define NV30_3D_TEX_OFFSET(i0) (0x00001a00 + 0x20*(i0)) |
#define NV30_3D_TEX_OFFSET__ESIZE 0x00000020 |
#define NV30_3D_TEX_OFFSET__LEN 0x00000008 |
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#define NV30_3D_TEX_FORMAT(i0) (0x00001a04 + 0x20*(i0)) |
#define NV30_3D_TEX_FORMAT__ESIZE 0x00000020 |
#define NV30_3D_TEX_FORMAT__LEN 0x00000008 |
#define NV30_3D_TEX_FORMAT_DMA0 0x00000001 |
#define NV30_3D_TEX_FORMAT_DMA1 0x00000002 |
#define NV30_3D_TEX_FORMAT_CUBIC 0x00000004 |
#define NV30_3D_TEX_FORMAT_NO_BORDER 0x00000008 |
#define NV30_3D_TEX_FORMAT_DIMS__MASK 0x000000f0 |
#define NV30_3D_TEX_FORMAT_DIMS__SHIFT 4 |
#define NV30_3D_TEX_FORMAT_DIMS_1D 0x00000010 |
#define NV30_3D_TEX_FORMAT_DIMS_2D 0x00000020 |
#define NV30_3D_TEX_FORMAT_DIMS_3D 0x00000030 |
#define NV30_3D_TEX_FORMAT_FORMAT__MASK 0x0000ff00 |
#define NV30_3D_TEX_FORMAT_FORMAT__SHIFT 8 |
#define NV30_3D_TEX_FORMAT_FORMAT_L8 0x00000000 |
#define NV30_3D_TEX_FORMAT_FORMAT_I8 0x00000100 |
#define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200 |
#define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000400 |
#define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000500 |
#define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000600 |
#define NV30_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000700 |
#define NV30_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000b00 |
#define NV30_3D_TEX_FORMAT_FORMAT_DXT1 0x00000c00 |
#define NV30_3D_TEX_FORMAT_FORMAT_DXT3 0x00000e00 |
#define NV30_3D_TEX_FORMAT_FORMAT_DXT5 0x00000f00 |
#define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000 |
#define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100 |
#define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200 |
#define NV30_3D_TEX_FORMAT_FORMAT_L8_RECT 0x00001300 |
#define NV30_3D_TEX_FORMAT_FORMAT_DSDT8_RECT 0x00001700 |
#define NV30_3D_TEX_FORMAT_FORMAT_A8L8 0x00001a00 |
#define NV30_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00001b00 |
#define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00 |
#define NV30_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00 |
#define NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT 0x00002000 |
#define NV30_3D_TEX_FORMAT_FORMAT_Z24 0x00002a00 |
#define NV30_3D_TEX_FORMAT_FORMAT_Z24_RECT 0x00002b00 |
#define NV30_3D_TEX_FORMAT_FORMAT_Z16 0x00002c00 |
#define NV30_3D_TEX_FORMAT_FORMAT_Z16_RECT 0x00002d00 |
#define NV30_3D_TEX_FORMAT_FORMAT_DSDT8 0x00002800 |
#define NV30_3D_TEX_FORMAT_FORMAT_HILO16 0x00003300 |
#define NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT 0x00003600 |
#define NV30_3D_TEX_FORMAT_FORMAT_HILO8 0x00004400 |
#define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500 |
#define NV30_3D_TEX_FORMAT_FORMAT_HILO8_RECT 0x00004600 |
#define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700 |
#define NV30_3D_TEX_FORMAT_FORMAT_A16 0x00003200 |
#define NV30_3D_TEX_FORMAT_FORMAT_A16_RECT 0x00003500 |
#define NV30_3D_TEX_FORMAT_FORMAT_UNK3F 0x00003f00 |
#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA16_NV 0x00004a00 |
#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA32_NV 0x00004b00 |
#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_R32_NV 0x00004c00 |
#define NV40_3D_TEX_FORMAT_FORMAT__MASK 0x00001f00 |
#define NV40_3D_TEX_FORMAT_FORMAT__SHIFT 8 |
#define NV40_3D_TEX_FORMAT_FORMAT_L8 0x00000100 |
#define NV40_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200 |
#define NV40_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000300 |
#define NV40_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000400 |
#define NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000500 |
#define NV40_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600 |
#define NV40_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700 |
#define NV40_3D_TEX_FORMAT_FORMAT_DXT5 0x00000800 |
#define NV40_3D_TEX_FORMAT_FORMAT_A8L8 0x00000b00 |
#define NV40_3D_TEX_FORMAT_FORMAT_Z24 0x00001000 |
#define NV40_3D_TEX_FORMAT_FORMAT_Z16 0x00001200 |
#define NV40_3D_TEX_FORMAT_FORMAT_A16 0x00001400 |
#define NV40_3D_TEX_FORMAT_FORMAT_A16L16 0x00001500 |
#define NV40_3D_TEX_FORMAT_FORMAT_HILO8 0x00001800 |
#define NV40_3D_TEX_FORMAT_FORMAT_RGBA16F 0x00001a00 |
#define NV40_3D_TEX_FORMAT_FORMAT_RGBA32F 0x00001b00 |
#define NV40_3D_TEX_FORMAT_LINEAR 0x00002000 |
#define NV40_3D_TEX_FORMAT_RECT 0x00004000 |
#define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__MASK 0x000f0000 |
#define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT 16 |
#define NV30_3D_TEX_FORMAT_MIPMAP 0x00080000 |
#define NV30_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x00f00000 |
#define NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 20 |
#define NV30_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x0f000000 |
#define NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 24 |
#define NV30_3D_TEX_FORMAT_BASE_SIZE_W__MASK 0xf0000000 |
#define NV30_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT 28 |
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#define NV30_3D_TEX_WRAP(i0) (0x00001a08 + 0x20*(i0)) |
#define NV30_3D_TEX_WRAP__ESIZE 0x00000020 |
#define NV30_3D_TEX_WRAP__LEN 0x00000008 |
#define NV30_3D_TEX_WRAP_S__MASK 0x000000ff |
#define NV30_3D_TEX_WRAP_S__SHIFT 0 |
#define NV30_3D_TEX_WRAP_S_REPEAT 0x00000001 |
#define NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT 0x00000002 |
#define NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE 0x00000003 |
#define NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER 0x00000004 |
#define NV30_3D_TEX_WRAP_S_CLAMP 0x00000005 |
#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_EDGE 0x00000006 |
#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_BORDER 0x00000007 |
#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP 0x00000008 |
#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__MASK 0x00000070 |
#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__SHIFT 4 |
#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF 0x00000000 |
#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_QUALITY 0x00000020 |
#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_PERFORMANCE 0x00000030 |
#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_HIGH_PERFORMANCE 0x00000070 |
#define NV30_3D_TEX_WRAP_T__MASK 0x00000f00 |
#define NV30_3D_TEX_WRAP_T__SHIFT 8 |
#define NV30_3D_TEX_WRAP_T_REPEAT 0x00000100 |
#define NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT 0x00000200 |
#define NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE 0x00000300 |
#define NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER 0x00000400 |
#define NV30_3D_TEX_WRAP_T_CLAMP 0x00000500 |
#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_EDGE 0x00000600 |
#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_BORDER 0x00000700 |
#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP 0x00000800 |
#define NV30_3D_TEX_WRAP_EXPAND_NORMAL 0x0000f000 |
#define NV30_3D_TEX_WRAP_R__MASK 0x000f0000 |
#define NV30_3D_TEX_WRAP_R__SHIFT 16 |
#define NV30_3D_TEX_WRAP_R_REPEAT 0x00010000 |
#define NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT 0x00020000 |
#define NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE 0x00030000 |
#define NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER 0x00040000 |
#define NV30_3D_TEX_WRAP_R_CLAMP 0x00050000 |
#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_EDGE 0x00060000 |
#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_BORDER 0x00070000 |
#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP 0x00080000 |
#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__MASK 0x00f00000 |
#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__SHIFT 20 |
#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_NONE 0x00000000 |
#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_RED 0x00100000 |
#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_GREEN 0x00200000 |
#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_BLUE 0x00400000 |
#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_ALL 0x00f00000 |
#define NV30_3D_TEX_WRAP_RCOMP__MASK 0xf0000000 |
#define NV30_3D_TEX_WRAP_RCOMP__SHIFT 28 |
#define NV30_3D_TEX_WRAP_RCOMP_NEVER 0x00000000 |
#define NV30_3D_TEX_WRAP_RCOMP_GREATER 0x10000000 |
#define NV30_3D_TEX_WRAP_RCOMP_EQUAL 0x20000000 |
#define NV30_3D_TEX_WRAP_RCOMP_GEQUAL 0x30000000 |
#define NV30_3D_TEX_WRAP_RCOMP_LESS 0x40000000 |
#define NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL 0x50000000 |
#define NV30_3D_TEX_WRAP_RCOMP_LEQUAL 0x60000000 |
#define NV30_3D_TEX_WRAP_RCOMP_ALWAYS 0x70000000 |
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#define NV30_3D_TEX_ENABLE(i0) (0x00001a0c + 0x20*(i0)) |
#define NV30_3D_TEX_ENABLE__ESIZE 0x00000020 |
#define NV30_3D_TEX_ENABLE__LEN 0x00000008 |
#define NV30_3D_TEX_ENABLE_ANISO__MASK 0x00000030 |
#define NV30_3D_TEX_ENABLE_ANISO__SHIFT 4 |
#define NV30_3D_TEX_ENABLE_ANISO_NONE 0x00000000 |
#define NV30_3D_TEX_ENABLE_ANISO_2X 0x00000010 |
#define NV30_3D_TEX_ENABLE_ANISO_4X 0x00000020 |
#define NV30_3D_TEX_ENABLE_ANISO_8X 0x00000030 |
#define NV40_3D_TEX_ENABLE_ANISO__MASK 0x000000f0 |
#define NV40_3D_TEX_ENABLE_ANISO__SHIFT 4 |
#define NV40_3D_TEX_ENABLE_ANISO_NONE 0x00000000 |
#define NV40_3D_TEX_ENABLE_ANISO_2X 0x00000010 |
#define NV40_3D_TEX_ENABLE_ANISO_4X 0x00000020 |
#define NV40_3D_TEX_ENABLE_ANISO_6X 0x00000030 |
#define NV40_3D_TEX_ENABLE_ANISO_8X 0x00000040 |
#define NV40_3D_TEX_ENABLE_ANISO_10X 0x00000050 |
#define NV40_3D_TEX_ENABLE_ANISO_12X 0x00000060 |
#define NV40_3D_TEX_ENABLE_ANISO_16X 0x00000070 |
#define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000 |
#define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14 |
#define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x00038000 |
#define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 15 |
#define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000 |
#define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26 |
#define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x38000000 |
#define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 27 |
#define NV30_3D_TEX_ENABLE_ENABLE 0x40000000 |
#define NV40_3D_TEX_ENABLE_ENABLE 0x80000000 |
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#define NV30_3D_TEX_SWIZZLE(i0) (0x00001a10 + 0x20*(i0)) |
#define NV30_3D_TEX_SWIZZLE__ESIZE 0x00000020 |
#define NV30_3D_TEX_SWIZZLE__LEN 0x00000008 |
#define NV30_3D_TEX_SWIZZLE_S1_W__MASK 0x00000003 |
#define NV30_3D_TEX_SWIZZLE_S1_W__SHIFT 0 |
#define NV30_3D_TEX_SWIZZLE_S1_W_W 0x00000000 |
#define NV30_3D_TEX_SWIZZLE_S1_W_Z 0x00000001 |
#define NV30_3D_TEX_SWIZZLE_S1_W_Y 0x00000002 |
#define NV30_3D_TEX_SWIZZLE_S1_W_X 0x00000003 |
#define NV30_3D_TEX_SWIZZLE_S1_Z__MASK 0x0000000c |
#define NV30_3D_TEX_SWIZZLE_S1_Z__SHIFT 2 |
#define NV30_3D_TEX_SWIZZLE_S1_Z_W 0x00000000 |
#define NV30_3D_TEX_SWIZZLE_S1_Z_Z 0x00000004 |
#define NV30_3D_TEX_SWIZZLE_S1_Z_Y 0x00000008 |
#define NV30_3D_TEX_SWIZZLE_S1_Z_X 0x0000000c |
#define NV30_3D_TEX_SWIZZLE_S1_Y__MASK 0x00000030 |
#define NV30_3D_TEX_SWIZZLE_S1_Y__SHIFT 4 |
#define NV30_3D_TEX_SWIZZLE_S1_Y_W 0x00000000 |
#define NV30_3D_TEX_SWIZZLE_S1_Y_Z 0x00000010 |
#define NV30_3D_TEX_SWIZZLE_S1_Y_Y 0x00000020 |
#define NV30_3D_TEX_SWIZZLE_S1_Y_X 0x00000030 |
#define NV30_3D_TEX_SWIZZLE_S1_X__MASK 0x000000c0 |
#define NV30_3D_TEX_SWIZZLE_S1_X__SHIFT 6 |
#define NV30_3D_TEX_SWIZZLE_S1_X_W 0x00000000 |
#define NV30_3D_TEX_SWIZZLE_S1_X_Z 0x00000040 |
#define NV30_3D_TEX_SWIZZLE_S1_X_Y 0x00000080 |
#define NV30_3D_TEX_SWIZZLE_S1_X_X 0x000000c0 |
#define NV30_3D_TEX_SWIZZLE_S0_W__MASK 0x00000300 |
#define NV30_3D_TEX_SWIZZLE_S0_W__SHIFT 8 |
#define NV30_3D_TEX_SWIZZLE_S0_W_ZERO 0x00000000 |
#define NV30_3D_TEX_SWIZZLE_S0_W_ONE 0x00000100 |
#define NV30_3D_TEX_SWIZZLE_S0_W_S1 0x00000200 |
#define NV30_3D_TEX_SWIZZLE_S0_Z__MASK 0x00000c00 |
#define NV30_3D_TEX_SWIZZLE_S0_Z__SHIFT 10 |
#define NV30_3D_TEX_SWIZZLE_S0_Z_ZERO 0x00000000 |
#define NV30_3D_TEX_SWIZZLE_S0_Z_ONE 0x00000400 |
#define NV30_3D_TEX_SWIZZLE_S0_Z_S1 0x00000800 |
#define NV30_3D_TEX_SWIZZLE_S0_Y__MASK 0x00003000 |
#define NV30_3D_TEX_SWIZZLE_S0_Y__SHIFT 12 |
#define NV30_3D_TEX_SWIZZLE_S0_Y_ZERO 0x00000000 |
#define NV30_3D_TEX_SWIZZLE_S0_Y_ONE 0x00001000 |
#define NV30_3D_TEX_SWIZZLE_S0_Y_S1 0x00002000 |
#define NV30_3D_TEX_SWIZZLE_S0_X__MASK 0x0000c000 |
#define NV30_3D_TEX_SWIZZLE_S0_X__SHIFT 14 |
#define NV30_3D_TEX_SWIZZLE_S0_X_ZERO 0x00000000 |
#define NV30_3D_TEX_SWIZZLE_S0_X_ONE 0x00004000 |
#define NV30_3D_TEX_SWIZZLE_S0_X_S1 0x00008000 |
#define NV30_3D_TEX_SWIZZLE_RECT_PITCH__MASK 0xffff0000 |
#define NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT 16 |
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#define NV30_3D_TEX_FILTER(i0) (0x00001a14 + 0x20*(i0)) |
#define NV30_3D_TEX_FILTER__ESIZE 0x00000020 |
#define NV30_3D_TEX_FILTER__LEN 0x00000008 |
#define NV30_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00 |
#define NV30_3D_TEX_FILTER_LOD_BIAS__SHIFT 8 |
#define NV30_3D_TEX_FILTER_MIN__MASK 0x000f0000 |
#define NV30_3D_TEX_FILTER_MIN__SHIFT 16 |
#define NV30_3D_TEX_FILTER_MIN_NEAREST 0x00010000 |
#define NV30_3D_TEX_FILTER_MIN_LINEAR 0x00020000 |
#define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x00030000 |
#define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x00040000 |
#define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x00050000 |
#define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x00060000 |
#define NV30_3D_TEX_FILTER_MAG__MASK 0x0f000000 |
#define NV30_3D_TEX_FILTER_MAG__SHIFT 24 |
#define NV30_3D_TEX_FILTER_MAG_NEAREST 0x01000000 |
#define NV30_3D_TEX_FILTER_MAG_LINEAR 0x02000000 |
#define NV30_3D_TEX_FILTER_SIGNED_BLUE 0x10000000 |
#define NV30_3D_TEX_FILTER_SIGNED_GREEN 0x20000000 |
#define NV30_3D_TEX_FILTER_SIGNED_RED 0x40000000 |
#define NV30_3D_TEX_FILTER_SIGNED_ALPHA 0x80000000 |
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#define NV30_3D_TEX_NPOT_SIZE(i0) (0x00001a18 + 0x20*(i0)) |
#define NV30_3D_TEX_NPOT_SIZE__ESIZE 0x00000020 |
#define NV30_3D_TEX_NPOT_SIZE__LEN 0x00000008 |
#define NV30_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff |
#define NV30_3D_TEX_NPOT_SIZE_H__SHIFT 0 |
#define NV30_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000 |
#define NV30_3D_TEX_NPOT_SIZE_W__SHIFT 16 |
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#define NV30_3D_TEX_BORDER_COLOR(i0) (0x00001a1c + 0x20*(i0)) |
#define NV30_3D_TEX_BORDER_COLOR__ESIZE 0x00000020 |
#define NV30_3D_TEX_BORDER_COLOR__LEN 0x00000008 |
#define NV30_3D_TEX_BORDER_COLOR_B__MASK 0x000000ff |
#define NV30_3D_TEX_BORDER_COLOR_B__SHIFT 0 |
#define NV30_3D_TEX_BORDER_COLOR_G__MASK 0x0000ff00 |
#define NV30_3D_TEX_BORDER_COLOR_G__SHIFT 8 |
#define NV30_3D_TEX_BORDER_COLOR_R__MASK 0x00ff0000 |
#define NV30_3D_TEX_BORDER_COLOR_R__SHIFT 16 |
#define NV30_3D_TEX_BORDER_COLOR_A__MASK 0xff000000 |
#define NV30_3D_TEX_BORDER_COLOR_A__SHIFT 24 |
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#define NV30_3D_VTX_ATTR_4F(i0) (0x00001c00 + 0x10*(i0)) |
#define NV30_3D_VTX_ATTR_4F__ESIZE 0x00000010 |
#define NV30_3D_VTX_ATTR_4F__LEN 0x00000010 |
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#define NV30_3D_VTX_ATTR_4F_X(i0) (0x00001c00 + 0x10*(i0)) |
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#define NV30_3D_VTX_ATTR_4F_Y(i0) (0x00001c04 + 0x10*(i0)) |
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#define NV30_3D_VTX_ATTR_4F_Z(i0) (0x00001c08 + 0x10*(i0)) |
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#define NV30_3D_VTX_ATTR_4F_W(i0) (0x00001c0c + 0x10*(i0)) |
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#define NV30_3D_FP_CONTROL 0x00001d60 |
#define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__MASK 0x0000000f |
#define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__SHIFT 0 |
#define NV30_3D_FP_CONTROL_USES_KIL 0x00000080 |
#define NV40_3D_FP_CONTROL_KIL 0x00000080 |
#define NV40_3D_FP_CONTROL_TEMP_COUNT__MASK 0xff000000 |
#define NV40_3D_FP_CONTROL_TEMP_COUNT__SHIFT 24 |
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#define NV30_3D_FENCE_OFFSET 0x00001d6c |
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#define NV30_3D_FENCE_VALUE 0x00001d70 |
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#define NV30_3D_DEPTH_CONTROL 0x00001d78 |
#define NV30_3D_DEPTH_CONTROL_CLAMP 0x000000f0 |
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#define NV30_3D_MULTISAMPLE_CONTROL 0x00001d7c |
#define NV30_3D_MULTISAMPLE_CONTROL_ENABLE 0x00000001 |
#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_COVERAGE 0x00000010 |
#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_ONE 0x00000100 |
#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__MASK 0xffff0000 |
#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__SHIFT 16 |
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#define NV30_3D_COORD_CONVENTIONS 0x00001d88 |
#define NV30_3D_COORD_CONVENTIONS_HEIGHT__MASK 0x00000fff |
#define NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT 0 |
#define NV30_3D_COORD_CONVENTIONS_ORIGIN__MASK 0x00001000 |
#define NV30_3D_COORD_CONVENTIONS_ORIGIN__SHIFT 12 |
#define NV30_3D_COORD_CONVENTIONS_ORIGIN_NORMAL 0x00000000 |
#define NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED 0x00001000 |
#define NV30_3D_COORD_CONVENTIONS_CENTER__MASK 0x00010000 |
#define NV30_3D_COORD_CONVENTIONS_CENTER__SHIFT 16 |
#define NV30_3D_COORD_CONVENTIONS_CENTER_HALF_INTEGER 0x00000000 |
#define NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER 0x00010000 |
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#define NV30_3D_CLEAR_DEPTH_VALUE 0x00001d8c |
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#define NV30_3D_CLEAR_COLOR_VALUE 0x00001d90 |
#define NV30_3D_CLEAR_COLOR_VALUE_B__MASK 0x000000ff |
#define NV30_3D_CLEAR_COLOR_VALUE_B__SHIFT 0 |
#define NV30_3D_CLEAR_COLOR_VALUE_G__MASK 0x0000ff00 |
#define NV30_3D_CLEAR_COLOR_VALUE_G__SHIFT 8 |
#define NV30_3D_CLEAR_COLOR_VALUE_R__MASK 0x00ff0000 |
#define NV30_3D_CLEAR_COLOR_VALUE_R__SHIFT 16 |
#define NV30_3D_CLEAR_COLOR_VALUE_A__MASK 0xff000000 |
#define NV30_3D_CLEAR_COLOR_VALUE_A__SHIFT 24 |
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#define NV30_3D_CLEAR_BUFFERS 0x00001d94 |
#define NV30_3D_CLEAR_BUFFERS_DEPTH 0x00000001 |
#define NV30_3D_CLEAR_BUFFERS_STENCIL 0x00000002 |
#define NV30_3D_CLEAR_BUFFERS_COLOR_R 0x00000010 |
#define NV30_3D_CLEAR_BUFFERS_COLOR_G 0x00000020 |
#define NV30_3D_CLEAR_BUFFERS_COLOR_B 0x00000040 |
#define NV30_3D_CLEAR_BUFFERS_COLOR_A 0x00000080 |
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#define NV30_3D_PRIMITIVE_RESTART_ENABLE 0x00001dac |
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#define NV30_3D_PRIMITIVE_RESTART_INDEX 0x00001db0 |
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#define NV30_3D_LINE_STIPPLE_ENABLE 0x00001db4 |
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#define NV30_3D_LINE_STIPPLE_PATTERN 0x00001db8 |
#define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__MASK 0x0000ffff |
#define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__SHIFT 0 |
#define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__MASK 0xffff0000 |
#define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__SHIFT 16 |
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#define NV30_3D_BACK_MATERIAL_SHININESS(i0) (0x00001e20 + 0x4*(i0)) |
#define NV30_3D_BACK_MATERIAL_SHININESS__ESIZE 0x00000004 |
#define NV30_3D_BACK_MATERIAL_SHININESS__LEN 0x00000006 |
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#define NV30_3D_VTX_ATTR_1F(i0) (0x00001e40 + 0x4*(i0)) |
#define NV30_3D_VTX_ATTR_1F__ESIZE 0x00000004 |
#define NV30_3D_VTX_ATTR_1F__LEN 0x00000010 |
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#define NV30_3D_ENGINE 0x00001e94 |
#define NV30_3D_ENGINE_FP 0x00000001 |
#define NV30_3D_ENGINE_VP 0x00000002 |
#define NV30_3D_ENGINE_FIXED 0x00000004 |
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#define NV30_3D_VP_UPLOAD_FROM_ID 0x00001e9c |
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#define NV30_3D_VP_START_FROM_ID 0x00001ea0 |
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#define NV30_3D_POINT_PARAMETERS(i0) (0x00001ec0 + 0x4*(i0)) |
#define NV30_3D_POINT_PARAMETERS__ESIZE 0x00000004 |
#define NV30_3D_POINT_PARAMETERS__LEN 0x00000008 |
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#define NV30_3D_POINT_SIZE 0x00001ee0 |
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#define NV30_3D_POINT_PARAMETERS_ENABLE 0x00001ee4 |
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#define NV30_3D_POINT_SPRITE 0x00001ee8 |
#define NV30_3D_POINT_SPRITE_ENABLE 0x00000001 |
#define NV30_3D_POINT_SPRITE_R_MODE__MASK 0x00000006 |
#define NV30_3D_POINT_SPRITE_R_MODE__SHIFT 1 |
#define NV30_3D_POINT_SPRITE_R_MODE_ZERO 0x00000000 |
#define NV30_3D_POINT_SPRITE_R_MODE_R 0x00000002 |
#define NV30_3D_POINT_SPRITE_R_MODE_S 0x00000004 |
#define NV30_3D_POINT_SPRITE_COORD_REPLACE_0 0x00000100 |
#define NV30_3D_POINT_SPRITE_COORD_REPLACE_1 0x00000200 |
#define NV30_3D_POINT_SPRITE_COORD_REPLACE_2 0x00000400 |
#define NV30_3D_POINT_SPRITE_COORD_REPLACE_3 0x00000800 |
#define NV30_3D_POINT_SPRITE_COORD_REPLACE_4 0x00001000 |
#define NV30_3D_POINT_SPRITE_COORD_REPLACE_5 0x00002000 |
#define NV30_3D_POINT_SPRITE_COORD_REPLACE_6 0x00004000 |
#define NV30_3D_POINT_SPRITE_COORD_REPLACE_7 0x00008000 |
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#define NV30_3D_VP_UPLOAD_CONST_ID 0x00001efc |
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#define NV30_3D_VP_UPLOAD_CONST(i0) (0x00001f00 + 0x10*(i0)) |
#define NV30_3D_VP_UPLOAD_CONST__ESIZE 0x00000010 |
#define NV30_3D_VP_UPLOAD_CONST__LEN 0x00000004 |
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#define NV30_3D_VP_UPLOAD_CONST_X(i0) (0x00001f00 + 0x10*(i0)) |
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#define NV30_3D_VP_UPLOAD_CONST_Y(i0) (0x00001f04 + 0x10*(i0)) |
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#define NV30_3D_VP_UPLOAD_CONST_Z(i0) (0x00001f08 + 0x10*(i0)) |
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#define NV30_3D_VP_UPLOAD_CONST_W(i0) (0x00001f0c + 0x10*(i0)) |
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#define NV30_3D_UNK1F80(i0) (0x00001f80 + 0x4*(i0)) |
#define NV30_3D_UNK1F80__ESIZE 0x00000004 |
#define NV30_3D_UNK1F80__LEN 0x00000010 |
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#define NV40_3D_TEX_CACHE_CTL 0x00001fd8 |
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#define NV40_3D_VP_ATTRIB_EN 0x00001ff0 |
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#define NV40_3D_VP_RESULT_EN 0x00001ff4 |
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#endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML */ |