0,0 → 1,815 |
/************************************************************************** |
* |
* Copyright 2006 VMware, Inc. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
/* |
* Authors: |
* Keith Whitwell <keithw@vmware.com> |
* Michel Dänzer <daenzer@vmware.com> |
*/ |
|
#include <stdio.h> |
|
#include "pipe/p_context.h" |
#include "pipe/p_defines.h" |
|
#include "util/u_inlines.h" |
#include "util/u_cpu_detect.h" |
#include "util/u_format.h" |
#include "util/u_math.h" |
#include "util/u_memory.h" |
#include "util/simple_list.h" |
#include "util/u_transfer.h" |
|
#include "lp_context.h" |
#include "lp_flush.h" |
#include "lp_screen.h" |
#include "lp_texture.h" |
#include "lp_setup.h" |
#include "lp_state.h" |
#include "lp_rast.h" |
|
#include "state_tracker/sw_winsys.h" |
|
|
#ifdef DEBUG |
static struct llvmpipe_resource resource_list; |
#endif |
static unsigned id_counter = 0; |
|
|
/** |
* Conventional allocation path for non-display textures: |
* Compute strides and allocate data (unless asked not to). |
*/ |
static boolean |
llvmpipe_texture_layout(struct llvmpipe_screen *screen, |
struct llvmpipe_resource *lpr, |
boolean allocate) |
{ |
struct pipe_resource *pt = &lpr->base; |
unsigned level; |
unsigned width = pt->width0; |
unsigned height = pt->height0; |
unsigned depth = pt->depth0; |
uint64_t total_size = 0; |
unsigned layers = pt->array_size; |
/* XXX: |
* This alignment here (same for displaytarget) was added for the purpose of |
* ARB_map_buffer_alignment. I am not convinced it's needed for non-buffer |
* resources. Otherwise we'd want the max of cacheline size and 16 (max size |
* of a block for all formats) though this should not be strictly necessary |
* neither. In any case it can only affect compressed or 1d textures. |
*/ |
unsigned mip_align = MAX2(64, util_cpu_caps.cacheline); |
|
assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS); |
assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS); |
|
for (level = 0; level <= pt->last_level; level++) { |
uint64_t mipsize; |
unsigned align_x, align_y, nblocksx, nblocksy, block_size, num_slices; |
|
/* Row stride and image stride */ |
|
/* For non-compressed formats we need 4x4 pixel alignment |
* so we can read/write LP_RASTER_BLOCK_SIZE when rendering to them. |
* We also want cache line size in x direction, |
* otherwise same cache line could end up in multiple threads. |
* For explicit 1d resources however we reduce this to 4x1 and |
* handle specially in render output code (as we need to do special |
* handling there for buffers in any case). |
*/ |
if (util_format_is_compressed(pt->format)) |
align_x = align_y = 1; |
else { |
align_x = LP_RASTER_BLOCK_SIZE; |
if (llvmpipe_resource_is_1d(&lpr->base)) |
align_y = 1; |
else |
align_y = LP_RASTER_BLOCK_SIZE; |
} |
|
nblocksx = util_format_get_nblocksx(pt->format, |
align(width, align_x)); |
nblocksy = util_format_get_nblocksy(pt->format, |
align(height, align_y)); |
block_size = util_format_get_blocksize(pt->format); |
|
if (util_format_is_compressed(pt->format)) |
lpr->row_stride[level] = nblocksx * block_size; |
else |
lpr->row_stride[level] = align(nblocksx * block_size, util_cpu_caps.cacheline); |
|
/* if row_stride * height > LP_MAX_TEXTURE_SIZE */ |
if ((uint64_t)lpr->row_stride[level] * nblocksy > LP_MAX_TEXTURE_SIZE) { |
/* image too large */ |
goto fail; |
} |
|
lpr->img_stride[level] = lpr->row_stride[level] * nblocksy; |
|
/* Number of 3D image slices, cube faces or texture array layers */ |
if (lpr->base.target == PIPE_TEXTURE_CUBE) { |
assert(layers == 6); |
} |
|
if (lpr->base.target == PIPE_TEXTURE_3D) |
num_slices = depth; |
else if (lpr->base.target == PIPE_TEXTURE_1D_ARRAY || |
lpr->base.target == PIPE_TEXTURE_2D_ARRAY || |
lpr->base.target == PIPE_TEXTURE_CUBE || |
lpr->base.target == PIPE_TEXTURE_CUBE_ARRAY) |
num_slices = layers; |
else |
num_slices = 1; |
|
/* if img_stride * num_slices_faces > LP_MAX_TEXTURE_SIZE */ |
mipsize = (uint64_t)lpr->img_stride[level] * num_slices; |
if (mipsize > LP_MAX_TEXTURE_SIZE) { |
/* volume too large */ |
goto fail; |
} |
|
lpr->mip_offsets[level] = total_size; |
|
total_size += align((unsigned)mipsize, mip_align); |
if (total_size > LP_MAX_TEXTURE_SIZE) { |
goto fail; |
} |
|
/* Compute size of next mipmap level */ |
width = u_minify(width, 1); |
height = u_minify(height, 1); |
depth = u_minify(depth, 1); |
} |
|
if (allocate) { |
lpr->tex_data = align_malloc(total_size, mip_align); |
if (!lpr->tex_data) { |
return FALSE; |
} |
else { |
memset(lpr->tex_data, 0, total_size); |
} |
} |
|
return TRUE; |
|
fail: |
return FALSE; |
} |
|
|
/** |
* Check the size of the texture specified by 'res'. |
* \return TRUE if OK, FALSE if too large. |
*/ |
static boolean |
llvmpipe_can_create_resource(struct pipe_screen *screen, |
const struct pipe_resource *res) |
{ |
struct llvmpipe_resource lpr; |
memset(&lpr, 0, sizeof(lpr)); |
lpr.base = *res; |
return llvmpipe_texture_layout(llvmpipe_screen(screen), &lpr, false); |
} |
|
|
static boolean |
llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen, |
struct llvmpipe_resource *lpr) |
{ |
struct sw_winsys *winsys = screen->winsys; |
|
/* Round up the surface size to a multiple of the tile size to |
* avoid tile clipping. |
*/ |
const unsigned width = MAX2(1, align(lpr->base.width0, TILE_SIZE)); |
const unsigned height = MAX2(1, align(lpr->base.height0, TILE_SIZE)); |
|
lpr->dt = winsys->displaytarget_create(winsys, |
lpr->base.bind, |
lpr->base.format, |
width, height, |
64, |
&lpr->row_stride[0] ); |
|
if (lpr->dt == NULL) |
return FALSE; |
|
{ |
void *map = winsys->displaytarget_map(winsys, lpr->dt, |
PIPE_TRANSFER_WRITE); |
|
if (map) |
memset(map, 0, height * lpr->row_stride[0]); |
|
winsys->displaytarget_unmap(winsys, lpr->dt); |
} |
|
return TRUE; |
} |
|
|
static struct pipe_resource * |
llvmpipe_resource_create(struct pipe_screen *_screen, |
const struct pipe_resource *templat) |
{ |
struct llvmpipe_screen *screen = llvmpipe_screen(_screen); |
struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource); |
if (!lpr) |
return NULL; |
|
lpr->base = *templat; |
pipe_reference_init(&lpr->base.reference, 1); |
lpr->base.screen = &screen->base; |
|
/* assert(lpr->base.bind); */ |
|
if (llvmpipe_resource_is_texture(&lpr->base)) { |
if (lpr->base.bind & (PIPE_BIND_DISPLAY_TARGET | |
PIPE_BIND_SCANOUT | |
PIPE_BIND_SHARED)) { |
/* displayable surface */ |
if (!llvmpipe_displaytarget_layout(screen, lpr)) |
goto fail; |
} |
else { |
/* texture map */ |
if (!llvmpipe_texture_layout(screen, lpr, true)) |
goto fail; |
} |
} |
else { |
/* other data (vertex buffer, const buffer, etc) */ |
const uint bytes = templat->width0; |
assert(util_format_get_blocksize(templat->format) == 1); |
assert(templat->height0 == 1); |
assert(templat->depth0 == 1); |
assert(templat->last_level == 0); |
/* |
* Reserve some extra storage since if we'd render to a buffer we |
* read/write always LP_RASTER_BLOCK_SIZE pixels, but the element |
* offset doesn't need to be aligned to LP_RASTER_BLOCK_SIZE. |
*/ |
lpr->data = align_malloc(bytes + (LP_RASTER_BLOCK_SIZE - 1) * 4 * sizeof(float), 64); |
|
/* |
* buffers don't really have stride but it's probably safer |
* (for code doing same calculations for buffers and textures) |
* to put something sane in there. |
*/ |
lpr->row_stride[0] = bytes; |
if (!lpr->data) |
goto fail; |
memset(lpr->data, 0, bytes); |
} |
|
lpr->id = id_counter++; |
|
#ifdef DEBUG |
insert_at_tail(&resource_list, lpr); |
#endif |
|
return &lpr->base; |
|
fail: |
FREE(lpr); |
return NULL; |
} |
|
|
static void |
llvmpipe_resource_destroy(struct pipe_screen *pscreen, |
struct pipe_resource *pt) |
{ |
struct llvmpipe_screen *screen = llvmpipe_screen(pscreen); |
struct llvmpipe_resource *lpr = llvmpipe_resource(pt); |
|
if (lpr->dt) { |
/* display target */ |
struct sw_winsys *winsys = screen->winsys; |
winsys->displaytarget_destroy(winsys, lpr->dt); |
} |
else if (llvmpipe_resource_is_texture(pt)) { |
/* free linear image data */ |
if (lpr->tex_data) { |
align_free(lpr->tex_data); |
lpr->tex_data = NULL; |
} |
} |
else if (!lpr->userBuffer) { |
assert(lpr->data); |
align_free(lpr->data); |
} |
|
#ifdef DEBUG |
if (lpr->next) |
remove_from_list(lpr); |
#endif |
|
FREE(lpr); |
} |
|
|
/** |
* Map a resource for read/write. |
*/ |
void * |
llvmpipe_resource_map(struct pipe_resource *resource, |
unsigned level, |
unsigned layer, |
enum lp_texture_usage tex_usage) |
{ |
struct llvmpipe_resource *lpr = llvmpipe_resource(resource); |
uint8_t *map; |
|
assert(level < LP_MAX_TEXTURE_LEVELS); |
assert(layer < (u_minify(resource->depth0, level) + resource->array_size - 1)); |
|
assert(tex_usage == LP_TEX_USAGE_READ || |
tex_usage == LP_TEX_USAGE_READ_WRITE || |
tex_usage == LP_TEX_USAGE_WRITE_ALL); |
|
if (lpr->dt) { |
/* display target */ |
struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen); |
struct sw_winsys *winsys = screen->winsys; |
unsigned dt_usage; |
|
if (tex_usage == LP_TEX_USAGE_READ) { |
dt_usage = PIPE_TRANSFER_READ; |
} |
else { |
dt_usage = PIPE_TRANSFER_READ_WRITE; |
} |
|
assert(level == 0); |
assert(layer == 0); |
|
/* FIXME: keep map count? */ |
map = winsys->displaytarget_map(winsys, lpr->dt, dt_usage); |
|
/* install this linear image in texture data structure */ |
lpr->tex_data = map; |
|
return map; |
} |
else if (llvmpipe_resource_is_texture(resource)) { |
|
map = llvmpipe_get_texture_image_address(lpr, layer, level); |
return map; |
} |
else { |
return lpr->data; |
} |
} |
|
|
/** |
* Unmap a resource. |
*/ |
void |
llvmpipe_resource_unmap(struct pipe_resource *resource, |
unsigned level, |
unsigned layer) |
{ |
struct llvmpipe_resource *lpr = llvmpipe_resource(resource); |
|
if (lpr->dt) { |
/* display target */ |
struct llvmpipe_screen *lp_screen = llvmpipe_screen(resource->screen); |
struct sw_winsys *winsys = lp_screen->winsys; |
|
assert(level == 0); |
assert(layer == 0); |
|
winsys->displaytarget_unmap(winsys, lpr->dt); |
} |
} |
|
|
void * |
llvmpipe_resource_data(struct pipe_resource *resource) |
{ |
struct llvmpipe_resource *lpr = llvmpipe_resource(resource); |
|
assert(!llvmpipe_resource_is_texture(resource)); |
|
return lpr->data; |
} |
|
|
static struct pipe_resource * |
llvmpipe_resource_from_handle(struct pipe_screen *screen, |
const struct pipe_resource *template, |
struct winsys_handle *whandle) |
{ |
struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys; |
struct llvmpipe_resource *lpr; |
|
/* XXX Seems like from_handled depth textures doesn't work that well */ |
|
lpr = CALLOC_STRUCT(llvmpipe_resource); |
if (!lpr) { |
goto no_lpr; |
} |
|
lpr->base = *template; |
pipe_reference_init(&lpr->base.reference, 1); |
lpr->base.screen = screen; |
|
/* |
* Looks like unaligned displaytargets work just fine, |
* at least sampler/render ones. |
*/ |
#if 0 |
assert(lpr->base.width0 == width); |
assert(lpr->base.height0 == height); |
#endif |
|
lpr->dt = winsys->displaytarget_from_handle(winsys, |
template, |
whandle, |
&lpr->row_stride[0]); |
if (!lpr->dt) { |
goto no_dt; |
} |
|
lpr->id = id_counter++; |
|
#ifdef DEBUG |
insert_at_tail(&resource_list, lpr); |
#endif |
|
return &lpr->base; |
|
no_dt: |
FREE(lpr); |
no_lpr: |
return NULL; |
} |
|
|
static boolean |
llvmpipe_resource_get_handle(struct pipe_screen *screen, |
struct pipe_resource *pt, |
struct winsys_handle *whandle) |
{ |
struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys; |
struct llvmpipe_resource *lpr = llvmpipe_resource(pt); |
|
assert(lpr->dt); |
if (!lpr->dt) |
return FALSE; |
|
return winsys->displaytarget_get_handle(winsys, lpr->dt, whandle); |
} |
|
|
static void * |
llvmpipe_transfer_map( struct pipe_context *pipe, |
struct pipe_resource *resource, |
unsigned level, |
unsigned usage, |
const struct pipe_box *box, |
struct pipe_transfer **transfer ) |
{ |
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); |
struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen); |
struct llvmpipe_resource *lpr = llvmpipe_resource(resource); |
struct llvmpipe_transfer *lpt; |
struct pipe_transfer *pt; |
ubyte *map; |
enum pipe_format format; |
enum lp_texture_usage tex_usage; |
const char *mode; |
|
assert(resource); |
assert(level <= resource->last_level); |
|
/* |
* Transfers, like other pipe operations, must happen in order, so flush the |
* context if necessary. |
*/ |
if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { |
boolean read_only = !(usage & PIPE_TRANSFER_WRITE); |
boolean do_not_block = !!(usage & PIPE_TRANSFER_DONTBLOCK); |
if (!llvmpipe_flush_resource(pipe, resource, |
level, |
read_only, |
TRUE, /* cpu_access */ |
do_not_block, |
__FUNCTION__)) { |
/* |
* It would have blocked, but state tracker requested no to. |
*/ |
assert(do_not_block); |
return NULL; |
} |
} |
|
/* Check if we're mapping the current constant buffer */ |
if ((usage & PIPE_TRANSFER_WRITE) && |
(resource->bind & PIPE_BIND_CONSTANT_BUFFER)) { |
unsigned i; |
for (i = 0; i < Elements(llvmpipe->constants[PIPE_SHADER_FRAGMENT]); ++i) { |
if (resource == llvmpipe->constants[PIPE_SHADER_FRAGMENT][i].buffer) { |
/* constants may have changed */ |
llvmpipe->dirty |= LP_NEW_CONSTANTS; |
break; |
} |
} |
} |
|
lpt = CALLOC_STRUCT(llvmpipe_transfer); |
if (!lpt) |
return NULL; |
pt = &lpt->base; |
pipe_resource_reference(&pt->resource, resource); |
pt->box = *box; |
pt->level = level; |
pt->stride = lpr->row_stride[level]; |
pt->layer_stride = lpr->img_stride[level]; |
pt->usage = usage; |
*transfer = pt; |
|
assert(level < LP_MAX_TEXTURE_LEVELS); |
|
/* |
printf("tex_transfer_map(%d, %d %d x %d of %d x %d, usage %d )\n", |
transfer->x, transfer->y, transfer->width, transfer->height, |
transfer->texture->width0, |
transfer->texture->height0, |
transfer->usage); |
*/ |
|
if (usage == PIPE_TRANSFER_READ) { |
tex_usage = LP_TEX_USAGE_READ; |
mode = "read"; |
} |
else { |
tex_usage = LP_TEX_USAGE_READ_WRITE; |
mode = "read/write"; |
} |
|
if (0) { |
printf("transfer map tex %u mode %s\n", lpr->id, mode); |
} |
|
format = lpr->base.format; |
|
map = llvmpipe_resource_map(resource, |
level, |
box->z, |
tex_usage); |
|
|
/* May want to do different things here depending on read/write nature |
* of the map: |
*/ |
if (usage & PIPE_TRANSFER_WRITE) { |
/* Do something to notify sharing contexts of a texture change. |
*/ |
screen->timestamp++; |
} |
|
map += |
box->y / util_format_get_blockheight(format) * pt->stride + |
box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); |
|
return map; |
} |
|
|
static void |
llvmpipe_transfer_unmap(struct pipe_context *pipe, |
struct pipe_transfer *transfer) |
{ |
assert(transfer->resource); |
|
llvmpipe_resource_unmap(transfer->resource, |
transfer->level, |
transfer->box.z); |
|
/* Effectively do the texture_update work here - if texture images |
* needed post-processing to put them into hardware layout, this is |
* where it would happen. For llvmpipe, nothing to do. |
*/ |
assert (transfer->resource); |
pipe_resource_reference(&transfer->resource, NULL); |
FREE(transfer); |
} |
|
unsigned int |
llvmpipe_is_resource_referenced( struct pipe_context *pipe, |
struct pipe_resource *presource, |
unsigned level) |
{ |
struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe ); |
|
/* |
* XXX checking only resources with the right bind flags |
* is unsafe since with opengl state tracker we can end up |
* with resources bound to places they weren't supposed to be |
* (buffers bound as sampler views is one possibility here). |
*/ |
if (!(presource->bind & (PIPE_BIND_DEPTH_STENCIL | |
PIPE_BIND_RENDER_TARGET | |
PIPE_BIND_SAMPLER_VIEW))) |
return LP_UNREFERENCED; |
|
return lp_setup_is_resource_referenced(llvmpipe->setup, presource); |
} |
|
|
/** |
* Returns the largest possible alignment for a format in llvmpipe |
*/ |
unsigned |
llvmpipe_get_format_alignment( enum pipe_format format ) |
{ |
const struct util_format_description *desc = util_format_description(format); |
unsigned size = 0; |
unsigned bytes; |
unsigned i; |
|
for (i = 0; i < desc->nr_channels; ++i) { |
size += desc->channel[i].size; |
} |
|
bytes = size / 8; |
|
if (!util_is_power_of_two(bytes)) { |
bytes /= desc->nr_channels; |
} |
|
if (bytes % 2 || bytes < 1) { |
return 1; |
} else { |
return bytes; |
} |
} |
|
|
/** |
* Create buffer which wraps user-space data. |
*/ |
struct pipe_resource * |
llvmpipe_user_buffer_create(struct pipe_screen *screen, |
void *ptr, |
unsigned bytes, |
unsigned bind_flags) |
{ |
struct llvmpipe_resource *buffer; |
|
buffer = CALLOC_STRUCT(llvmpipe_resource); |
if(!buffer) |
return NULL; |
|
pipe_reference_init(&buffer->base.reference, 1); |
buffer->base.screen = screen; |
buffer->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */ |
buffer->base.bind = bind_flags; |
buffer->base.usage = PIPE_USAGE_IMMUTABLE; |
buffer->base.flags = 0; |
buffer->base.width0 = bytes; |
buffer->base.height0 = 1; |
buffer->base.depth0 = 1; |
buffer->base.array_size = 1; |
buffer->userBuffer = TRUE; |
buffer->data = ptr; |
|
return &buffer->base; |
} |
|
|
/** |
* Compute size (in bytes) need to store a texture image / mipmap level, |
* for just one cube face, one array layer or one 3D texture slice |
*/ |
static unsigned |
tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level) |
{ |
return lpr->img_stride[level]; |
} |
|
|
/** |
* Return pointer to a 2D texture image/face/slice. |
* No tiled/linear conversion is done. |
*/ |
ubyte * |
llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr, |
unsigned face_slice, unsigned level) |
{ |
unsigned offset; |
|
assert(llvmpipe_resource_is_texture(&lpr->base)); |
|
offset = lpr->mip_offsets[level]; |
|
if (face_slice > 0) |
offset += face_slice * tex_image_face_size(lpr, level); |
|
return (ubyte *) lpr->tex_data + offset; |
} |
|
|
/** |
* Return size of resource in bytes |
*/ |
unsigned |
llvmpipe_resource_size(const struct pipe_resource *resource) |
{ |
const struct llvmpipe_resource *lpr = llvmpipe_resource_const(resource); |
unsigned size = 0; |
|
if (llvmpipe_resource_is_texture(resource)) { |
/* Note this will always return 0 for displaytarget resources */ |
size = lpr->total_alloc_size; |
} |
else { |
size = resource->width0; |
} |
return size; |
} |
|
|
#ifdef DEBUG |
void |
llvmpipe_print_resources(void) |
{ |
struct llvmpipe_resource *lpr; |
unsigned n = 0, total = 0; |
|
debug_printf("LLVMPIPE: current resources:\n"); |
foreach(lpr, &resource_list) { |
unsigned size = llvmpipe_resource_size(&lpr->base); |
debug_printf("resource %u at %p, size %ux%ux%u: %u bytes, refcount %u\n", |
lpr->id, (void *) lpr, |
lpr->base.width0, lpr->base.height0, lpr->base.depth0, |
size, lpr->base.reference.count); |
total += size; |
n++; |
} |
debug_printf("LLVMPIPE: total size of %u resources: %u\n", n, total); |
} |
#endif |
|
|
void |
llvmpipe_init_screen_resource_funcs(struct pipe_screen *screen) |
{ |
#ifdef DEBUG |
/* init linked list for tracking resources */ |
{ |
static boolean first_call = TRUE; |
if (first_call) { |
memset(&resource_list, 0, sizeof(resource_list)); |
make_empty_list(&resource_list); |
first_call = FALSE; |
} |
} |
#endif |
|
screen->resource_create = llvmpipe_resource_create; |
screen->resource_destroy = llvmpipe_resource_destroy; |
screen->resource_from_handle = llvmpipe_resource_from_handle; |
screen->resource_get_handle = llvmpipe_resource_get_handle; |
screen->can_create_resource = llvmpipe_can_create_resource; |
} |
|
|
void |
llvmpipe_init_context_resource_funcs(struct pipe_context *pipe) |
{ |
pipe->transfer_map = llvmpipe_transfer_map; |
pipe->transfer_unmap = llvmpipe_transfer_unmap; |
|
pipe->transfer_flush_region = u_default_transfer_flush_region; |
pipe->transfer_inline_write = u_default_transfer_inline_write; |
} |