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/************************************************************************** |
* |
* Copyright 2009 VMware, Inc. |
* All Rights Reserved. |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the |
* "Software"), to deal in the Software without restriction, including |
* without limitation the rights to use, copy, modify, merge, publish, |
* distribute, sub license, and/or sell copies of the Software, and to |
* permit persons to whom the Software is furnished to do so, subject to |
* the following conditions: |
* |
* The above copyright notice and this permission notice (including the |
* next paragraph) shall be included in all copies or substantial portions |
* of the Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
* |
**************************************************************************/ |
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/** |
* @file |
* C - JIT interfaces |
* |
* @author Jose Fonseca <jfonseca@vmware.com> |
*/ |
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#ifndef LP_JIT_H |
#define LP_JIT_H |
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#include "gallivm/lp_bld_struct.h" |
#include "gallivm/lp_bld_limits.h" |
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#include "pipe/p_state.h" |
#include "lp_texture.h" |
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struct lp_fragment_shader_variant; |
struct llvmpipe_screen; |
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struct lp_jit_texture |
{ |
uint32_t width; /* same as number of elements */ |
uint32_t height; |
uint32_t depth; /* doubles as array size */ |
uint32_t first_level; |
uint32_t last_level; |
const void *base; |
uint32_t row_stride[LP_MAX_TEXTURE_LEVELS]; |
uint32_t img_stride[LP_MAX_TEXTURE_LEVELS]; |
uint32_t mip_offsets[LP_MAX_TEXTURE_LEVELS]; |
}; |
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struct lp_jit_sampler |
{ |
float min_lod; |
float max_lod; |
float lod_bias; |
float border_color[4]; |
}; |
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struct lp_jit_viewport |
{ |
float min_depth; |
float max_depth; |
}; |
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enum { |
LP_JIT_TEXTURE_WIDTH = 0, |
LP_JIT_TEXTURE_HEIGHT, |
LP_JIT_TEXTURE_DEPTH, |
LP_JIT_TEXTURE_FIRST_LEVEL, |
LP_JIT_TEXTURE_LAST_LEVEL, |
LP_JIT_TEXTURE_BASE, |
LP_JIT_TEXTURE_ROW_STRIDE, |
LP_JIT_TEXTURE_IMG_STRIDE, |
LP_JIT_TEXTURE_MIP_OFFSETS, |
LP_JIT_TEXTURE_NUM_FIELDS /* number of fields above */ |
}; |
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enum { |
LP_JIT_SAMPLER_MIN_LOD, |
LP_JIT_SAMPLER_MAX_LOD, |
LP_JIT_SAMPLER_LOD_BIAS, |
LP_JIT_SAMPLER_BORDER_COLOR, |
LP_JIT_SAMPLER_NUM_FIELDS /* number of fields above */ |
}; |
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enum { |
LP_JIT_VIEWPORT_MIN_DEPTH, |
LP_JIT_VIEWPORT_MAX_DEPTH, |
LP_JIT_VIEWPORT_NUM_FIELDS /* number of fields above */ |
}; |
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/** |
* This structure is passed directly to the generated fragment shader. |
* |
* It contains the derived state. |
* |
* Changes here must be reflected in the lp_jit_context_* macros and |
* lp_jit_init_types function. Changes to the ordering should be avoided. |
* |
* Only use types with a clear size and padding here, in particular prefer the |
* stdint.h types to the basic integer types. |
*/ |
struct lp_jit_context |
{ |
const float *constants[LP_MAX_TGSI_CONST_BUFFERS]; |
int num_constants[LP_MAX_TGSI_CONST_BUFFERS]; |
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float alpha_ref_value; |
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uint32_t stencil_ref_front, stencil_ref_back; |
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uint8_t *u8_blend_color; |
float *f_blend_color; |
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struct lp_jit_viewport *viewports; |
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struct lp_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS]; |
struct lp_jit_sampler samplers[PIPE_MAX_SAMPLERS]; |
}; |
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/** |
* These enum values must match the position of the fields in the |
* lp_jit_context struct above. |
*/ |
enum { |
LP_JIT_CTX_CONSTANTS = 0, |
LP_JIT_CTX_NUM_CONSTANTS, |
LP_JIT_CTX_ALPHA_REF, |
LP_JIT_CTX_STENCIL_REF_FRONT, |
LP_JIT_CTX_STENCIL_REF_BACK, |
LP_JIT_CTX_U8_BLEND_COLOR, |
LP_JIT_CTX_F_BLEND_COLOR, |
LP_JIT_CTX_VIEWPORTS, |
LP_JIT_CTX_TEXTURES, |
LP_JIT_CTX_SAMPLERS, |
LP_JIT_CTX_COUNT |
}; |
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#define lp_jit_context_constants(_gallivm, _ptr) \ |
lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants") |
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#define lp_jit_context_num_constants(_gallivm, _ptr) \ |
lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_NUM_CONSTANTS, "num_constants") |
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#define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \ |
lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value") |
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#define lp_jit_context_stencil_ref_front_value(_gallivm, _ptr) \ |
lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front") |
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#define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \ |
lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back") |
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#define lp_jit_context_u8_blend_color(_gallivm, _ptr) \ |
lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color") |
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#define lp_jit_context_f_blend_color(_gallivm, _ptr) \ |
lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color") |
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#define lp_jit_context_viewports(_gallivm, _ptr) \ |
lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_VIEWPORTS, "viewports") |
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#define lp_jit_context_textures(_gallivm, _ptr) \ |
lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures") |
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#define lp_jit_context_samplers(_gallivm, _ptr) \ |
lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_SAMPLERS, "samplers") |
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struct lp_jit_thread_data |
{ |
uint64_t vis_counter; |
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/* |
* Non-interpolated rasterizer state passed through to the fragment shader. |
*/ |
struct { |
uint32_t viewport_index; |
} raster_state; |
}; |
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enum { |
LP_JIT_THREAD_DATA_COUNTER = 0, |
LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX, |
LP_JIT_THREAD_DATA_COUNT |
}; |
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#define lp_jit_thread_data_counter(_gallivm, _ptr) \ |
lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_THREAD_DATA_COUNTER, "counter") |
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#define lp_jit_thread_data_raster_state_viewport_index(_gallivm, _ptr) \ |
lp_build_struct_get(_gallivm, _ptr, \ |
LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX, \ |
"raster_state.viewport_index") |
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/** |
* typedef for fragment shader function |
* |
* @param context jit context |
* @param x block start x |
* @param y block start y |
* @param facing is front facing |
* @param a0 shader input a0 |
* @param dadx shader input dadx |
* @param dady shader input dady |
* @param color color buffer |
* @param depth depth buffer |
* @param mask mask of visible pixels in block |
* @param thread_data task thread data |
* @param stride color buffer row stride in bytes |
* @param depth_stride depth buffer row stride in bytes |
*/ |
typedef void |
(*lp_jit_frag_func)(const struct lp_jit_context *context, |
uint32_t x, |
uint32_t y, |
uint32_t facing, |
const void *a0, |
const void *dadx, |
const void *dady, |
uint8_t **color, |
uint8_t *depth, |
uint32_t mask, |
struct lp_jit_thread_data *thread_data, |
unsigned *stride, |
unsigned depth_stride); |
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void |
lp_jit_screen_cleanup(struct llvmpipe_screen *screen); |
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boolean |
lp_jit_screen_init(struct llvmpipe_screen *screen); |
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void |
lp_jit_init_types(struct lp_fragment_shader_variant *lp); |
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#endif /* LP_JIT_H */ |