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/contrib/sdk/sources/Mesa/mesa-10.6.0/src/gallium/auxiliary/vl/vl_matrix_filter.c
0,0 → 1,320
/**************************************************************************
*
* Copyright 2012 Christian König.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
 
#include <stdio.h>
 
#include "pipe/p_context.h"
 
#include "tgsi/tgsi_ureg.h"
 
#include "util/u_draw.h"
#include "util/u_memory.h"
#include "util/u_math.h"
 
#include "vl_types.h"
#include "vl_vertex_buffers.h"
#include "vl_matrix_filter.h"
 
enum VS_OUTPUT
{
VS_O_VPOS = 0,
VS_O_VTEX = 0
};
 
static void *
create_vert_shader(struct vl_matrix_filter *filter)
{
struct ureg_program *shader;
struct ureg_src i_vpos;
struct ureg_dst o_vpos, o_vtex;
 
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!shader)
return NULL;
 
i_vpos = ureg_DECL_vs_input(shader, 0);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
 
ureg_MOV(shader, o_vpos, i_vpos);
ureg_MOV(shader, o_vtex, i_vpos);
 
ureg_END(shader);
 
return ureg_create_shader_and_destroy(shader, filter->pipe);
}
 
static inline bool
is_vec_zero(struct vertex2f v)
{
return v.x == 0.0f && v.y == 0.0f;
}
 
static void *
create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets,
struct vertex2f *offsets, const float *matrix_values)
{
struct ureg_program *shader;
struct ureg_src i_vtex;
struct ureg_src sampler;
struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
struct ureg_dst t_sum;
struct ureg_dst o_fragment;
bool first;
int i;
 
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader) {
FREE(t_array);
return NULL;
}
 
i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
 
for (i = 0; i < num_offsets; ++i)
if (matrix_values[i] != 0.0f)
t_array[i] = ureg_DECL_temporary(shader);
 
o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
 
/*
* t_array[0..*] = vtex + offset[0..*]
* t_array[0..*] = tex(t_array[0..*], sampler)
* o_fragment = sum(t_array[0..*] * matrix_values[0..*])
*/
 
for (i = 0; i < num_offsets; ++i) {
if (matrix_values[i] != 0.0f && !is_vec_zero(offsets[i])) {
ureg_ADD(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY),
i_vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y));
ureg_MOV(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_ZW),
ureg_imm1f(shader, 0.0f));
}
}
 
for (i = 0; i < num_offsets; ++i) {
if (matrix_values[i] != 0.0f) {
struct ureg_src src = is_vec_zero(offsets[i]) ? i_vtex : ureg_src(t_array[i]);
ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, src, sampler);
}
}
 
for (i = 0, first = true; i < num_offsets; ++i) {
if (matrix_values[i] != 0.0f) {
if (first) {
t_sum = t_array[i];
ureg_MUL(shader, t_sum, ureg_src(t_array[i]),
ureg_imm1f(shader, matrix_values[i]));
first = false;
} else
ureg_MAD(shader, t_sum, ureg_src(t_array[i]),
ureg_imm1f(shader, matrix_values[i]), ureg_src(t_sum));
}
}
if (first)
ureg_MOV(shader, o_fragment, ureg_imm1f(shader, 0.0f));
else
ureg_MOV(shader, o_fragment, ureg_src(t_sum));
 
ureg_END(shader);
 
FREE(t_array);
return ureg_create_shader_and_destroy(shader, filter->pipe);
}
 
bool
vl_matrix_filter_init(struct vl_matrix_filter *filter, struct pipe_context *pipe,
unsigned video_width, unsigned video_height,
unsigned matrix_width, unsigned matrix_height,
const float *matrix_values)
{
struct pipe_rasterizer_state rs_state;
struct pipe_blend_state blend;
struct pipe_sampler_state sampler;
struct pipe_vertex_element ve;
struct vertex2f *offsets, v, sizes;
unsigned i, num_offsets = matrix_width * matrix_height;
 
assert(filter && pipe);
assert(video_width && video_height);
assert(matrix_width && matrix_height);
 
memset(filter, 0, sizeof(*filter));
filter->pipe = pipe;
 
memset(&rs_state, 0, sizeof(rs_state));
rs_state.half_pixel_center = true;
rs_state.bottom_edge_rule = true;
rs_state.depth_clip = 1;
filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
if (!filter->rs_state)
goto error_rs_state;
 
memset(&blend, 0, sizeof blend);
blend.rt[0].rgb_func = PIPE_BLEND_ADD;
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
blend.rt[0].alpha_func = PIPE_BLEND_ADD;
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
blend.logicop_func = PIPE_LOGICOP_CLEAR;
blend.rt[0].colormask = PIPE_MASK_RGBA;
filter->blend = pipe->create_blend_state(pipe, &blend);
if (!filter->blend)
goto error_blend;
 
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
sampler.compare_func = PIPE_FUNC_ALWAYS;
sampler.normalized_coords = 1;
filter->sampler = pipe->create_sampler_state(pipe, &sampler);
if (!filter->sampler)
goto error_sampler;
 
filter->quad = vl_vb_upload_quads(pipe);
if(!filter->quad.buffer)
goto error_quad;
 
memset(&ve, 0, sizeof(ve));
ve.src_offset = 0;
ve.instance_divisor = 0;
ve.vertex_buffer_index = 0;
ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
if (!filter->ves)
goto error_ves;
 
offsets = MALLOC(sizeof(struct vertex2f) * num_offsets);
if (!offsets)
goto error_offsets;
 
sizes.x = (float)(matrix_width - 1) / 2.0f;
sizes.y = (float)(matrix_height - 1) / 2.0f;
 
for (v.x = -sizes.x, i = 0; v.x <= sizes.x; v.x += 1.0f)
for (v.y = -sizes.y; v.y <= sizes.y; v.y += 1.0f)
offsets[i++] = v;
 
for (i = 0; i < num_offsets; ++i) {
offsets[i].x /= video_width;
offsets[i].y /= video_height;
}
 
filter->vs = create_vert_shader(filter);
if (!filter->vs)
goto error_vs;
 
filter->fs = create_frag_shader(filter, num_offsets, offsets, matrix_values);
if (!filter->fs)
goto error_fs;
 
FREE(offsets);
return true;
 
error_fs:
pipe->delete_vs_state(pipe, filter->vs);
 
error_vs:
FREE(offsets);
 
error_offsets:
pipe->delete_vertex_elements_state(pipe, filter->ves);
 
error_ves:
pipe_resource_reference(&filter->quad.buffer, NULL);
 
error_quad:
pipe->delete_sampler_state(pipe, filter->sampler);
 
error_sampler:
pipe->delete_blend_state(pipe, filter->blend);
 
error_blend:
pipe->delete_rasterizer_state(pipe, filter->rs_state);
 
error_rs_state:
return false;
}
 
void
vl_matrix_filter_cleanup(struct vl_matrix_filter *filter)
{
assert(filter);
 
filter->pipe->delete_sampler_state(filter->pipe, filter->sampler);
filter->pipe->delete_blend_state(filter->pipe, filter->blend);
filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
pipe_resource_reference(&filter->quad.buffer, NULL);
 
filter->pipe->delete_vs_state(filter->pipe, filter->vs);
filter->pipe->delete_fs_state(filter->pipe, filter->fs);
}
 
void
vl_matrix_filter_render(struct vl_matrix_filter *filter,
struct pipe_sampler_view *src,
struct pipe_surface *dst)
{
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state fb_state;
 
assert(filter && src && dst);
 
memset(&viewport, 0, sizeof(viewport));
viewport.scale[0] = dst->width;
viewport.scale[1] = dst->height;
viewport.scale[2] = 1;
 
memset(&fb_state, 0, sizeof(fb_state));
fb_state.width = dst->width;
fb_state.height = dst->height;
fb_state.nr_cbufs = 1;
fb_state.cbufs[0] = dst;
 
filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
filter->pipe->bind_blend_state(filter->pipe, filter->blend);
filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
0, 1, &filter->sampler);
filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
0, 1, &src);
filter->pipe->bind_vs_state(filter->pipe, filter->vs);
filter->pipe->bind_fs_state(filter->pipe, filter->fs);
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
filter->pipe->set_viewport_states(filter->pipe, 0, 1, &viewport);
filter->pipe->set_vertex_buffers(filter->pipe, 0, 1, &filter->quad);
filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
 
util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
}