0,0 → 1,91 |
/* |
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org> |
* |
* Permission is hereby granted, free of charge, to any person obtaining a |
* copy of this software and associated documentation files (the "Software"), |
* to deal in the Software without restriction, including without limitation |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
* and/or sell copies of the Software, and to permit persons to whom the |
* Software is furnished to do so, subject to the following conditions: |
* |
* The above copyright notice and this permission notice (including the next |
* paragraph) shall be included in all copies or substantial portions of the |
* Software. |
* |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
* SOFTWARE. |
* |
* Authors: |
* Rob Clark <robclark@freedesktop.org> |
*/ |
|
#ifndef TGSI_LOWERING_H_ |
#define TGSI_LOWERING_H_ |
|
#include "pipe/p_shader_tokens.h" |
#include "tgsi/tgsi_scan.h" |
|
struct tgsi_lowering_config |
{ |
/* For fragment shaders, generate a shader that emulates two |
* sided color by inserting a BGCOLOR input for each COLOR |
* input, and insert a CMP instruction to select the correct |
* color to use based on the TGSI_SEMANTIC_FACE input. |
* |
* Note that drivers which use this to emulate two sided color |
* will: |
* a) need to generate (on demand) alternate shaders to use |
* depending on the rasterizer state (ie. whether two |
* sided shading enabled) |
* b) expect to see the BGCOLOR semantic name in fragment |
* shaders. During linkage, the driver should simply |
* map VS.OUT.BGCOLOR[n] to FS.IN.BGCOLOR[n] (in the |
* same was as linking other outs/ins). |
*/ |
unsigned color_two_side:1; |
|
/* TODO support for alpha_to_one as well?? */ |
|
/* Individual OPC lowerings, if lower_<opc> is TRUE then |
* enable lowering of TGSI_OPCODE_<opc> |
*/ |
unsigned lower_DST:1; |
unsigned lower_XPD:1; |
unsigned lower_SCS:1; |
unsigned lower_LRP:1; |
unsigned lower_FRC:1; |
unsigned lower_POW:1; |
unsigned lower_LIT:1; |
unsigned lower_EXP:1; |
unsigned lower_LOG:1; |
unsigned lower_DP4:1; |
unsigned lower_DP3:1; |
unsigned lower_DPH:1; |
unsigned lower_DP2:1; |
unsigned lower_DP2A:1; |
|
/* bitmask of (1 << TGSI_TEXTURE_type): */ |
unsigned lower_TXP; |
|
/* To emulate certain texture wrap modes, this can be used |
* to saturate the specified tex coord to [0.0, 1.0]. The |
* bits are according to sampler #, ie. if, for example: |
* |
* (conf->saturate_s & (1 << n)) |
* |
* is true, then the s coord for sampler n is saturated. |
*/ |
unsigned saturate_s, saturate_t, saturate_r; |
}; |
|
const struct tgsi_token * |
tgsi_transform_lowering(const struct tgsi_lowering_config *config, |
const struct tgsi_token *tokens, |
struct tgsi_shader_info *info); |
|
#endif /* FREEDRENO_LOWERING_H_ */ |