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/contrib/sdk/sources/Mesa/mesa-10.6.0/src/gallium/auxiliary/gallivm/lp_bld_sample.c
0,0 → 1,2075
/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
 
/**
* @file
* Texture sampling -- common code.
*
* @author Jose Fonseca <jfonseca@vmware.com>
*/
 
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_cpu_detect.h"
#include "lp_bld_arit.h"
#include "lp_bld_const.h"
#include "lp_bld_debug.h"
#include "lp_bld_printf.h"
#include "lp_bld_flow.h"
#include "lp_bld_sample.h"
#include "lp_bld_swizzle.h"
#include "lp_bld_type.h"
#include "lp_bld_logic.h"
#include "lp_bld_pack.h"
#include "lp_bld_quad.h"
#include "lp_bld_bitarit.h"
 
 
/*
* Bri-linear factor. Should be greater than one.
*/
#define BRILINEAR_FACTOR 2
 
/**
* Does the given texture wrap mode allow sampling the texture border color?
* XXX maybe move this into gallium util code.
*/
boolean
lp_sampler_wrap_mode_uses_border_color(unsigned mode,
unsigned min_img_filter,
unsigned mag_img_filter)
{
switch (mode) {
case PIPE_TEX_WRAP_REPEAT:
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
case PIPE_TEX_WRAP_MIRROR_REPEAT:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
return FALSE;
case PIPE_TEX_WRAP_CLAMP:
case PIPE_TEX_WRAP_MIRROR_CLAMP:
if (min_img_filter == PIPE_TEX_FILTER_NEAREST &&
mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
return FALSE;
} else {
return TRUE;
}
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
return TRUE;
default:
assert(0 && "unexpected wrap mode");
return FALSE;
}
}
 
 
/**
* Initialize lp_sampler_static_texture_state object with the gallium
* texture/sampler_view state (this contains the parts which are
* considered static).
*/
void
lp_sampler_static_texture_state(struct lp_static_texture_state *state,
const struct pipe_sampler_view *view)
{
const struct pipe_resource *texture;
 
memset(state, 0, sizeof *state);
 
if (!view || !view->texture)
return;
 
texture = view->texture;
 
state->format = view->format;
state->swizzle_r = view->swizzle_r;
state->swizzle_g = view->swizzle_g;
state->swizzle_b = view->swizzle_b;
state->swizzle_a = view->swizzle_a;
 
state->target = view->target;
state->pot_width = util_is_power_of_two(texture->width0);
state->pot_height = util_is_power_of_two(texture->height0);
state->pot_depth = util_is_power_of_two(texture->depth0);
state->level_zero_only = !view->u.tex.last_level;
 
/*
* the layer / element / level parameters are all either dynamic
* state or handled transparently wrt execution.
*/
}
 
 
/**
* Initialize lp_sampler_static_sampler_state object with the gallium sampler
* state (this contains the parts which are considered static).
*/
void
lp_sampler_static_sampler_state(struct lp_static_sampler_state *state,
const struct pipe_sampler_state *sampler)
{
memset(state, 0, sizeof *state);
 
if (!sampler)
return;
 
/*
* We don't copy sampler state over unless it is actually enabled, to avoid
* spurious recompiles, as the sampler static state is part of the shader
* key.
*
* Ideally the state tracker or cso_cache module would make all state
* canonical, but until that happens it's better to be safe than sorry here.
*
* XXX: Actually there's much more than can be done here, especially
* regarding 1D/2D/3D/CUBE textures, wrap modes, etc.
*/
 
state->wrap_s = sampler->wrap_s;
state->wrap_t = sampler->wrap_t;
state->wrap_r = sampler->wrap_r;
state->min_img_filter = sampler->min_img_filter;
state->mag_img_filter = sampler->mag_img_filter;
state->seamless_cube_map = sampler->seamless_cube_map;
 
if (sampler->max_lod > 0.0f) {
state->min_mip_filter = sampler->min_mip_filter;
} else {
state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
}
 
if (state->min_mip_filter != PIPE_TEX_MIPFILTER_NONE ||
state->min_img_filter != state->mag_img_filter) {
if (sampler->lod_bias != 0.0f) {
state->lod_bias_non_zero = 1;
}
 
/* If min_lod == max_lod we can greatly simplify mipmap selection.
* This is a case that occurs during automatic mipmap generation.
*/
if (sampler->min_lod == sampler->max_lod) {
state->min_max_lod_equal = 1;
} else {
if (sampler->min_lod > 0.0f) {
state->apply_min_lod = 1;
}
 
/*
* XXX this won't do anything with the mesa state tracker which always
* sets max_lod to not more than actually present mip maps...
*/
if (sampler->max_lod < (PIPE_MAX_TEXTURE_LEVELS - 1)) {
state->apply_max_lod = 1;
}
}
}
 
state->compare_mode = sampler->compare_mode;
if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) {
state->compare_func = sampler->compare_func;
}
 
state->normalized_coords = sampler->normalized_coords;
}
 
 
/**
* Generate code to compute coordinate gradient (rho).
* \param derivs partial derivatives of (s, t, r, q) with respect to X and Y
*
* The resulting rho has bld->levelf format (per quad or per element).
*/
static LLVMValueRef
lp_build_rho(struct lp_build_sample_context *bld,
unsigned texture_unit,
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef r,
LLVMValueRef cube_rho,
const struct lp_derivatives *derivs)
{
struct gallivm_state *gallivm = bld->gallivm;
struct lp_build_context *int_size_bld = &bld->int_size_in_bld;
struct lp_build_context *float_size_bld = &bld->float_size_in_bld;
struct lp_build_context *float_bld = &bld->float_bld;
struct lp_build_context *coord_bld = &bld->coord_bld;
struct lp_build_context *rho_bld = &bld->lodf_bld;
const unsigned dims = bld->dims;
LLVMValueRef ddx_ddy[2] = {NULL};
LLVMBuilderRef builder = bld->gallivm->builder;
LLVMTypeRef i32t = LLVMInt32TypeInContext(bld->gallivm->context);
LLVMValueRef index0 = LLVMConstInt(i32t, 0, 0);
LLVMValueRef index1 = LLVMConstInt(i32t, 1, 0);
LLVMValueRef index2 = LLVMConstInt(i32t, 2, 0);
LLVMValueRef rho_vec;
LLVMValueRef int_size, float_size;
LLVMValueRef rho;
LLVMValueRef first_level, first_level_vec;
unsigned length = coord_bld->type.length;
unsigned num_quads = length / 4;
boolean rho_per_quad = rho_bld->type.length != length;
boolean no_rho_opt = (gallivm_debug & GALLIVM_DEBUG_NO_RHO_APPROX) && (dims > 1);
unsigned i;
LLVMValueRef i32undef = LLVMGetUndef(LLVMInt32TypeInContext(gallivm->context));
LLVMValueRef rho_xvec, rho_yvec;
 
/* Note that all simplified calculations will only work for isotropic filtering */
 
/*
* rho calcs are always per quad except for explicit derivs (excluding
* the messy cube maps for now) when requested.
*/
 
first_level = bld->dynamic_state->first_level(bld->dynamic_state, bld->gallivm,
bld->context_ptr, texture_unit);
first_level_vec = lp_build_broadcast_scalar(int_size_bld, first_level);
int_size = lp_build_minify(int_size_bld, bld->int_size, first_level_vec, TRUE);
float_size = lp_build_int_to_float(float_size_bld, int_size);
 
if (cube_rho) {
LLVMValueRef cubesize;
LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
 
/*
* Cube map code did already everything except size mul and per-quad extraction.
* Luckily cube maps are always quadratic!
*/
if (rho_per_quad) {
rho = lp_build_pack_aos_scalars(bld->gallivm, coord_bld->type,
rho_bld->type, cube_rho, 0);
}
else {
rho = lp_build_swizzle_scalar_aos(coord_bld, cube_rho, 0, 4);
}
/* Could optimize this for single quad just skip the broadcast */
cubesize = lp_build_extract_broadcast(gallivm, bld->float_size_in_type,
rho_bld->type, float_size, index0);
/* skipping sqrt hence returning rho squared */
cubesize = lp_build_mul(rho_bld, cubesize, cubesize);
rho = lp_build_mul(rho_bld, cubesize, rho);
}
else if (derivs) {
LLVMValueRef ddmax[3], ddx[3], ddy[3];
for (i = 0; i < dims; i++) {
LLVMValueRef floatdim;
LLVMValueRef indexi = lp_build_const_int32(gallivm, i);
 
floatdim = lp_build_extract_broadcast(gallivm, bld->float_size_in_type,
coord_bld->type, float_size, indexi);
 
/*
* note that for rho_per_quad case could reduce math (at some shuffle
* cost), but for now use same code to per-pixel lod case.
*/
if (no_rho_opt) {
ddx[i] = lp_build_mul(coord_bld, floatdim, derivs->ddx[i]);
ddy[i] = lp_build_mul(coord_bld, floatdim, derivs->ddy[i]);
ddx[i] = lp_build_mul(coord_bld, ddx[i], ddx[i]);
ddy[i] = lp_build_mul(coord_bld, ddy[i], ddy[i]);
}
else {
LLVMValueRef tmpx, tmpy;
tmpx = lp_build_abs(coord_bld, derivs->ddx[i]);
tmpy = lp_build_abs(coord_bld, derivs->ddy[i]);
ddmax[i] = lp_build_max(coord_bld, tmpx, tmpy);
ddmax[i] = lp_build_mul(coord_bld, floatdim, ddmax[i]);
}
}
if (no_rho_opt) {
rho_xvec = lp_build_add(coord_bld, ddx[0], ddx[1]);
rho_yvec = lp_build_add(coord_bld, ddy[0], ddy[1]);
if (dims > 2) {
rho_xvec = lp_build_add(coord_bld, rho_xvec, ddx[2]);
rho_yvec = lp_build_add(coord_bld, rho_yvec, ddy[2]);
}
rho = lp_build_max(coord_bld, rho_xvec, rho_yvec);
/* skipping sqrt hence returning rho squared */
}
else {
rho = ddmax[0];
if (dims > 1) {
rho = lp_build_max(coord_bld, rho, ddmax[1]);
if (dims > 2) {
rho = lp_build_max(coord_bld, rho, ddmax[2]);
}
}
}
if (rho_per_quad) {
/*
* rho_vec contains per-pixel rho, convert to scalar per quad.
*/
rho = lp_build_pack_aos_scalars(bld->gallivm, coord_bld->type,
rho_bld->type, rho, 0);
}
}
else {
/*
* This looks all a bit complex, but it's not that bad
* (the shuffle code makes it look worse than it is).
* Still, might not be ideal for all cases.
*/
static const unsigned char swizzle0[] = { /* no-op swizzle */
0, LP_BLD_SWIZZLE_DONTCARE,
LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
};
static const unsigned char swizzle1[] = {
1, LP_BLD_SWIZZLE_DONTCARE,
LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
};
static const unsigned char swizzle2[] = {
2, LP_BLD_SWIZZLE_DONTCARE,
LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
};
 
if (dims < 2) {
ddx_ddy[0] = lp_build_packed_ddx_ddy_onecoord(coord_bld, s);
}
else if (dims >= 2) {
ddx_ddy[0] = lp_build_packed_ddx_ddy_twocoord(coord_bld, s, t);
if (dims > 2) {
ddx_ddy[1] = lp_build_packed_ddx_ddy_onecoord(coord_bld, r);
}
}
 
if (no_rho_opt) {
static const unsigned char swizzle01[] = { /* no-op swizzle */
0, 1,
LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
};
static const unsigned char swizzle23[] = {
2, 3,
LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
};
LLVMValueRef ddx_ddys, ddx_ddyt, floatdim, shuffles[LP_MAX_VECTOR_LENGTH / 4];
 
for (i = 0; i < num_quads; i++) {
shuffles[i*4+0] = shuffles[i*4+1] = index0;
shuffles[i*4+2] = shuffles[i*4+3] = index1;
}
floatdim = LLVMBuildShuffleVector(builder, float_size, float_size,
LLVMConstVector(shuffles, length), "");
ddx_ddy[0] = lp_build_mul(coord_bld, ddx_ddy[0], floatdim);
ddx_ddy[0] = lp_build_mul(coord_bld, ddx_ddy[0], ddx_ddy[0]);
ddx_ddys = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle01);
ddx_ddyt = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle23);
rho_vec = lp_build_add(coord_bld, ddx_ddys, ddx_ddyt);
 
if (dims > 2) {
static const unsigned char swizzle02[] = {
0, 2,
LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
};
floatdim = lp_build_extract_broadcast(gallivm, bld->float_size_in_type,
coord_bld->type, float_size, index2);
ddx_ddy[1] = lp_build_mul(coord_bld, ddx_ddy[1], floatdim);
ddx_ddy[1] = lp_build_mul(coord_bld, ddx_ddy[1], ddx_ddy[1]);
ddx_ddy[1] = lp_build_swizzle_aos(coord_bld, ddx_ddy[1], swizzle02);
rho_vec = lp_build_add(coord_bld, rho_vec, ddx_ddy[1]);
}
 
rho_xvec = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle0);
rho_yvec = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle1);
rho = lp_build_max(coord_bld, rho_xvec, rho_yvec);
 
if (rho_per_quad) {
rho = lp_build_pack_aos_scalars(bld->gallivm, coord_bld->type,
rho_bld->type, rho, 0);
}
else {
rho = lp_build_swizzle_scalar_aos(coord_bld, rho, 0, 4);
}
/* skipping sqrt hence returning rho squared */
}
else {
ddx_ddy[0] = lp_build_abs(coord_bld, ddx_ddy[0]);
if (dims > 2) {
ddx_ddy[1] = lp_build_abs(coord_bld, ddx_ddy[1]);
}
else {
ddx_ddy[1] = NULL; /* silence compiler warning */
}
 
if (dims < 2) {
rho_xvec = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle0);
rho_yvec = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle2);
}
else if (dims == 2) {
static const unsigned char swizzle02[] = {
0, 2,
LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
};
static const unsigned char swizzle13[] = {
1, 3,
LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
};
rho_xvec = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle02);
rho_yvec = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle13);
}
else {
LLVMValueRef shuffles1[LP_MAX_VECTOR_LENGTH];
LLVMValueRef shuffles2[LP_MAX_VECTOR_LENGTH];
assert(dims == 3);
for (i = 0; i < num_quads; i++) {
shuffles1[4*i + 0] = lp_build_const_int32(gallivm, 4*i);
shuffles1[4*i + 1] = lp_build_const_int32(gallivm, 4*i + 2);
shuffles1[4*i + 2] = lp_build_const_int32(gallivm, length + 4*i);
shuffles1[4*i + 3] = i32undef;
shuffles2[4*i + 0] = lp_build_const_int32(gallivm, 4*i + 1);
shuffles2[4*i + 1] = lp_build_const_int32(gallivm, 4*i + 3);
shuffles2[4*i + 2] = lp_build_const_int32(gallivm, length + 4*i + 2);
shuffles2[4*i + 3] = i32undef;
}
rho_xvec = LLVMBuildShuffleVector(builder, ddx_ddy[0], ddx_ddy[1],
LLVMConstVector(shuffles1, length), "");
rho_yvec = LLVMBuildShuffleVector(builder, ddx_ddy[0], ddx_ddy[1],
LLVMConstVector(shuffles2, length), "");
}
 
rho_vec = lp_build_max(coord_bld, rho_xvec, rho_yvec);
 
if (bld->coord_type.length > 4) {
/* expand size to each quad */
if (dims > 1) {
/* could use some broadcast_vector helper for this? */
LLVMValueRef src[LP_MAX_VECTOR_LENGTH/4];
for (i = 0; i < num_quads; i++) {
src[i] = float_size;
}
float_size = lp_build_concat(bld->gallivm, src, float_size_bld->type, num_quads);
}
else {
float_size = lp_build_broadcast_scalar(coord_bld, float_size);
}
rho_vec = lp_build_mul(coord_bld, rho_vec, float_size);
 
if (dims <= 1) {
rho = rho_vec;
}
else {
if (dims >= 2) {
LLVMValueRef rho_s, rho_t, rho_r;
 
rho_s = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle0);
rho_t = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle1);
 
rho = lp_build_max(coord_bld, rho_s, rho_t);
 
if (dims >= 3) {
rho_r = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle2);
rho = lp_build_max(coord_bld, rho, rho_r);
}
}
}
if (rho_per_quad) {
rho = lp_build_pack_aos_scalars(bld->gallivm, coord_bld->type,
rho_bld->type, rho, 0);
}
else {
rho = lp_build_swizzle_scalar_aos(coord_bld, rho, 0, 4);
}
}
else {
if (dims <= 1) {
rho_vec = LLVMBuildExtractElement(builder, rho_vec, index0, "");
}
rho_vec = lp_build_mul(float_size_bld, rho_vec, float_size);
 
if (dims <= 1) {
rho = rho_vec;
}
else {
if (dims >= 2) {
LLVMValueRef rho_s, rho_t, rho_r;
 
rho_s = LLVMBuildExtractElement(builder, rho_vec, index0, "");
rho_t = LLVMBuildExtractElement(builder, rho_vec, index1, "");
 
rho = lp_build_max(float_bld, rho_s, rho_t);
 
if (dims >= 3) {
rho_r = LLVMBuildExtractElement(builder, rho_vec, index2, "");
rho = lp_build_max(float_bld, rho, rho_r);
}
}
}
if (!rho_per_quad) {
rho = lp_build_broadcast_scalar(rho_bld, rho);
}
}
}
}
 
return rho;
}
 
 
/*
* Bri-linear lod computation
*
* Use a piece-wise linear approximation of log2 such that:
* - round to nearest, for values in the neighborhood of -1, 0, 1, 2, etc.
* - linear approximation for values in the neighborhood of 0.5, 1.5., etc,
* with the steepness specified in 'factor'
* - exact result for 0.5, 1.5, etc.
*
*
* 1.0 - /----*
* /
* /
* /
* 0.5 - *
* /
* /
* /
* 0.0 - *----/
*
* | |
* 2^0 2^1
*
* This is a technique also commonly used in hardware:
* - http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html
*
* TODO: For correctness, this should only be applied when texture is known to
* have regular mipmaps, i.e., mipmaps derived from the base level.
*
* TODO: This could be done in fixed point, where applicable.
*/
static void
lp_build_brilinear_lod(struct lp_build_context *bld,
LLVMValueRef lod,
double factor,
LLVMValueRef *out_lod_ipart,
LLVMValueRef *out_lod_fpart)
{
LLVMValueRef lod_fpart;
double pre_offset = (factor - 0.5)/factor - 0.5;
double post_offset = 1 - factor;
 
if (0) {
lp_build_printf(bld->gallivm, "lod = %f\n", lod);
}
 
lod = lp_build_add(bld, lod,
lp_build_const_vec(bld->gallivm, bld->type, pre_offset));
 
lp_build_ifloor_fract(bld, lod, out_lod_ipart, &lod_fpart);
 
lod_fpart = lp_build_mul(bld, lod_fpart,
lp_build_const_vec(bld->gallivm, bld->type, factor));
 
lod_fpart = lp_build_add(bld, lod_fpart,
lp_build_const_vec(bld->gallivm, bld->type, post_offset));
 
/*
* It's not necessary to clamp lod_fpart since:
* - the above expression will never produce numbers greater than one.
* - the mip filtering branch is only taken if lod_fpart is positive
*/
 
*out_lod_fpart = lod_fpart;
 
if (0) {
lp_build_printf(bld->gallivm, "lod_ipart = %i\n", *out_lod_ipart);
lp_build_printf(bld->gallivm, "lod_fpart = %f\n\n", *out_lod_fpart);
}
}
 
 
/*
* Combined log2 and brilinear lod computation.
*
* It's in all identical to calling lp_build_fast_log2() and
* lp_build_brilinear_lod() above, but by combining we can compute the integer
* and fractional part independently.
*/
static void
lp_build_brilinear_rho(struct lp_build_context *bld,
LLVMValueRef rho,
double factor,
LLVMValueRef *out_lod_ipart,
LLVMValueRef *out_lod_fpart)
{
LLVMValueRef lod_ipart;
LLVMValueRef lod_fpart;
 
const double pre_factor = (2*factor - 0.5)/(M_SQRT2*factor);
const double post_offset = 1 - 2*factor;
 
assert(bld->type.floating);
 
assert(lp_check_value(bld->type, rho));
 
/*
* The pre factor will make the intersections with the exact powers of two
* happen precisely where we want them to be, which means that the integer
* part will not need any post adjustments.
*/
rho = lp_build_mul(bld, rho,
lp_build_const_vec(bld->gallivm, bld->type, pre_factor));
 
/* ipart = ifloor(log2(rho)) */
lod_ipart = lp_build_extract_exponent(bld, rho, 0);
 
/* fpart = rho / 2**ipart */
lod_fpart = lp_build_extract_mantissa(bld, rho);
 
lod_fpart = lp_build_mul(bld, lod_fpart,
lp_build_const_vec(bld->gallivm, bld->type, factor));
 
lod_fpart = lp_build_add(bld, lod_fpart,
lp_build_const_vec(bld->gallivm, bld->type, post_offset));
 
/*
* Like lp_build_brilinear_lod, it's not necessary to clamp lod_fpart since:
* - the above expression will never produce numbers greater than one.
* - the mip filtering branch is only taken if lod_fpart is positive
*/
 
*out_lod_ipart = lod_ipart;
*out_lod_fpart = lod_fpart;
}
 
 
/**
* Fast implementation of iround(log2(sqrt(x))), based on
* log2(x^n) == n*log2(x).
*
* Gives accurate results all the time.
* (Could be trivially extended to handle other power-of-two roots.)
*/
static LLVMValueRef
lp_build_ilog2_sqrt(struct lp_build_context *bld,
LLVMValueRef x)
{
LLVMBuilderRef builder = bld->gallivm->builder;
LLVMValueRef ipart;
struct lp_type i_type = lp_int_type(bld->type);
LLVMValueRef one = lp_build_const_int_vec(bld->gallivm, i_type, 1);
 
assert(bld->type.floating);
 
assert(lp_check_value(bld->type, x));
 
/* ipart = log2(x) + 0.5 = 0.5*(log2(x^2) + 1.0) */
ipart = lp_build_extract_exponent(bld, x, 1);
ipart = LLVMBuildAShr(builder, ipart, one, "");
 
return ipart;
}
 
 
/**
* Generate code to compute texture level of detail (lambda).
* \param derivs partial derivatives of (s, t, r, q) with respect to X and Y
* \param lod_bias optional float vector with the shader lod bias
* \param explicit_lod optional float vector with the explicit lod
* \param cube_rho rho calculated by cube coord mapping (optional)
* \param out_lod_ipart integer part of lod
* \param out_lod_fpart float part of lod (never larger than 1 but may be negative)
* \param out_lod_positive (mask) if lod is positive (i.e. texture is minified)
*
* The resulting lod can be scalar per quad or be per element.
*/
void
lp_build_lod_selector(struct lp_build_sample_context *bld,
unsigned texture_unit,
unsigned sampler_unit,
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef r,
LLVMValueRef cube_rho,
const struct lp_derivatives *derivs,
LLVMValueRef lod_bias, /* optional */
LLVMValueRef explicit_lod, /* optional */
unsigned mip_filter,
LLVMValueRef *out_lod_ipart,
LLVMValueRef *out_lod_fpart,
LLVMValueRef *out_lod_positive)
 
{
LLVMBuilderRef builder = bld->gallivm->builder;
struct lp_sampler_dynamic_state *dynamic_state = bld->dynamic_state;
struct lp_build_context *lodf_bld = &bld->lodf_bld;
LLVMValueRef lod;
 
*out_lod_ipart = bld->lodi_bld.zero;
*out_lod_positive = bld->lodi_bld.zero;
*out_lod_fpart = lodf_bld->zero;
 
/*
* For determining min/mag, we follow GL 4.1 spec, 3.9.12 Texture Magnification:
* "Implementations may either unconditionally assume c = 0 for the minification
* vs. magnification switch-over point, or may choose to make c depend on the
* combination of minification and magnification modes as follows: if the
* magnification filter is given by LINEAR and the minification filter is given
* by NEAREST_MIPMAP_NEAREST or NEAREST_MIPMAP_LINEAR, then c = 0.5. This is
* done to ensure that a minified texture does not appear "sharper" than a
* magnified texture. Otherwise c = 0."
* And 3.9.11 Texture Minification:
* "If lod is less than or equal to the constant c (see section 3.9.12) the
* texture is said to be magnified; if it is greater, the texture is minified."
* So, using 0 as switchover point always, and using magnification for lod == 0.
* Note that the always c = 0 behavior is new (first appearing in GL 3.1 spec),
* old GL versions required 0.5 for the modes listed above.
* I have no clue about the (undocumented) wishes of d3d9/d3d10 here!
*/
 
if (bld->static_sampler_state->min_max_lod_equal) {
/* User is forcing sampling from a particular mipmap level.
* This is hit during mipmap generation.
*/
LLVMValueRef min_lod =
dynamic_state->min_lod(dynamic_state, bld->gallivm,
bld->context_ptr, sampler_unit);
 
lod = lp_build_broadcast_scalar(lodf_bld, min_lod);
}
else {
if (explicit_lod) {
if (bld->num_lods != bld->coord_type.length)
lod = lp_build_pack_aos_scalars(bld->gallivm, bld->coord_bld.type,
lodf_bld->type, explicit_lod, 0);
else
lod = explicit_lod;
}
else {
LLVMValueRef rho;
boolean rho_squared = ((gallivm_debug & GALLIVM_DEBUG_NO_RHO_APPROX) &&
(bld->dims > 1)) || cube_rho;
 
rho = lp_build_rho(bld, texture_unit, s, t, r, cube_rho, derivs);
 
/*
* Compute lod = log2(rho)
*/
 
if (!lod_bias &&
!bld->static_sampler_state->lod_bias_non_zero &&
!bld->static_sampler_state->apply_max_lod &&
!bld->static_sampler_state->apply_min_lod) {
/*
* Special case when there are no post-log2 adjustments, which
* saves instructions but keeping the integer and fractional lod
* computations separate from the start.
*/
 
if (mip_filter == PIPE_TEX_MIPFILTER_NONE ||
mip_filter == PIPE_TEX_MIPFILTER_NEAREST) {
/*
* Don't actually need both values all the time, lod_ipart is
* needed for nearest mipfilter, lod_positive if min != mag.
*/
if (rho_squared) {
*out_lod_ipart = lp_build_ilog2_sqrt(lodf_bld, rho);
}
else {
*out_lod_ipart = lp_build_ilog2(lodf_bld, rho);
}
*out_lod_positive = lp_build_cmp(lodf_bld, PIPE_FUNC_GREATER,
rho, lodf_bld->one);
return;
}
if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR &&
!(gallivm_debug & GALLIVM_DEBUG_NO_BRILINEAR) &&
!rho_squared) {
/*
* This can't work if rho is squared. Not sure if it could be
* fixed while keeping it worthwile, could also do sqrt here
* but brilinear and no_rho_opt seems like a combination not
* making much sense anyway so just use ordinary path below.
*/
lp_build_brilinear_rho(lodf_bld, rho, BRILINEAR_FACTOR,
out_lod_ipart, out_lod_fpart);
*out_lod_positive = lp_build_cmp(lodf_bld, PIPE_FUNC_GREATER,
rho, lodf_bld->one);
return;
}
}
 
if (0) {
lod = lp_build_log2(lodf_bld, rho);
}
else {
lod = lp_build_fast_log2(lodf_bld, rho);
}
if (rho_squared) {
/* log2(x^2) == 0.5*log2(x) */
lod = lp_build_mul(lodf_bld, lod,
lp_build_const_vec(bld->gallivm, lodf_bld->type, 0.5F));
}
 
/* add shader lod bias */
if (lod_bias) {
if (bld->num_lods != bld->coord_type.length)
lod_bias = lp_build_pack_aos_scalars(bld->gallivm, bld->coord_bld.type,
lodf_bld->type, lod_bias, 0);
lod = LLVMBuildFAdd(builder, lod, lod_bias, "shader_lod_bias");
}
}
 
/* add sampler lod bias */
if (bld->static_sampler_state->lod_bias_non_zero) {
LLVMValueRef sampler_lod_bias =
dynamic_state->lod_bias(dynamic_state, bld->gallivm,
bld->context_ptr, sampler_unit);
sampler_lod_bias = lp_build_broadcast_scalar(lodf_bld,
sampler_lod_bias);
lod = LLVMBuildFAdd(builder, lod, sampler_lod_bias, "sampler_lod_bias");
}
 
/* clamp lod */
if (bld->static_sampler_state->apply_max_lod) {
LLVMValueRef max_lod =
dynamic_state->max_lod(dynamic_state, bld->gallivm,
bld->context_ptr, sampler_unit);
max_lod = lp_build_broadcast_scalar(lodf_bld, max_lod);
 
lod = lp_build_min(lodf_bld, lod, max_lod);
}
if (bld->static_sampler_state->apply_min_lod) {
LLVMValueRef min_lod =
dynamic_state->min_lod(dynamic_state, bld->gallivm,
bld->context_ptr, sampler_unit);
min_lod = lp_build_broadcast_scalar(lodf_bld, min_lod);
 
lod = lp_build_max(lodf_bld, lod, min_lod);
}
}
 
*out_lod_positive = lp_build_cmp(lodf_bld, PIPE_FUNC_GREATER,
lod, lodf_bld->zero);
 
if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
if (!(gallivm_debug & GALLIVM_DEBUG_NO_BRILINEAR)) {
lp_build_brilinear_lod(lodf_bld, lod, BRILINEAR_FACTOR,
out_lod_ipart, out_lod_fpart);
}
else {
lp_build_ifloor_fract(lodf_bld, lod, out_lod_ipart, out_lod_fpart);
}
 
lp_build_name(*out_lod_fpart, "lod_fpart");
}
else {
*out_lod_ipart = lp_build_iround(lodf_bld, lod);
}
 
lp_build_name(*out_lod_ipart, "lod_ipart");
 
return;
}
 
 
/**
* For PIPE_TEX_MIPFILTER_NEAREST, convert int part of lod
* to actual mip level.
* Note: this is all scalar per quad code.
* \param lod_ipart int texture level of detail
* \param level_out returns integer
* \param out_of_bounds returns per coord out_of_bounds mask if provided
*/
void
lp_build_nearest_mip_level(struct lp_build_sample_context *bld,
unsigned texture_unit,
LLVMValueRef lod_ipart,
LLVMValueRef *level_out,
LLVMValueRef *out_of_bounds)
{
struct lp_build_context *leveli_bld = &bld->leveli_bld;
struct lp_sampler_dynamic_state *dynamic_state = bld->dynamic_state;
LLVMValueRef first_level, last_level, level;
 
first_level = dynamic_state->first_level(dynamic_state, bld->gallivm,
bld->context_ptr, texture_unit);
last_level = dynamic_state->last_level(dynamic_state, bld->gallivm,
bld->context_ptr, texture_unit);
first_level = lp_build_broadcast_scalar(leveli_bld, first_level);
last_level = lp_build_broadcast_scalar(leveli_bld, last_level);
 
level = lp_build_add(leveli_bld, lod_ipart, first_level);
 
if (out_of_bounds) {
LLVMValueRef out, out1;
out = lp_build_cmp(leveli_bld, PIPE_FUNC_LESS, level, first_level);
out1 = lp_build_cmp(leveli_bld, PIPE_FUNC_GREATER, level, last_level);
out = lp_build_or(leveli_bld, out, out1);
if (bld->num_mips == bld->coord_bld.type.length) {
*out_of_bounds = out;
}
else if (bld->num_mips == 1) {
*out_of_bounds = lp_build_broadcast_scalar(&bld->int_coord_bld, out);
}
else {
assert(bld->num_mips == bld->coord_bld.type.length / 4);
*out_of_bounds = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
leveli_bld->type,
bld->int_coord_bld.type,
out);
}
level = lp_build_andnot(&bld->int_coord_bld, level, *out_of_bounds);
*level_out = level;
}
else {
/* clamp level to legal range of levels */
*level_out = lp_build_clamp(leveli_bld, level, first_level, last_level);
 
}
}
 
 
/**
* For PIPE_TEX_MIPFILTER_LINEAR, convert per-quad (or per element) int LOD(s)
* to two (per-quad) (adjacent) mipmap level indexes, and fix up float lod
* part accordingly.
* Later, we'll sample from those two mipmap levels and interpolate between them.
*/
void
lp_build_linear_mip_levels(struct lp_build_sample_context *bld,
unsigned texture_unit,
LLVMValueRef lod_ipart,
LLVMValueRef *lod_fpart_inout,
LLVMValueRef *level0_out,
LLVMValueRef *level1_out)
{
LLVMBuilderRef builder = bld->gallivm->builder;
struct lp_sampler_dynamic_state *dynamic_state = bld->dynamic_state;
struct lp_build_context *leveli_bld = &bld->leveli_bld;
struct lp_build_context *levelf_bld = &bld->levelf_bld;
LLVMValueRef first_level, last_level;
LLVMValueRef clamp_min;
LLVMValueRef clamp_max;
 
assert(bld->num_lods == bld->num_mips);
 
first_level = dynamic_state->first_level(dynamic_state, bld->gallivm,
bld->context_ptr, texture_unit);
last_level = dynamic_state->last_level(dynamic_state, bld->gallivm,
bld->context_ptr, texture_unit);
first_level = lp_build_broadcast_scalar(leveli_bld, first_level);
last_level = lp_build_broadcast_scalar(leveli_bld, last_level);
 
*level0_out = lp_build_add(leveli_bld, lod_ipart, first_level);
*level1_out = lp_build_add(leveli_bld, *level0_out, leveli_bld->one);
 
/*
* Clamp both *level0_out and *level1_out to [first_level, last_level], with
* the minimum number of comparisons, and zeroing lod_fpart in the extreme
* ends in the process.
*/
 
/* *level0_out < first_level */
clamp_min = LLVMBuildICmp(builder, LLVMIntSLT,
*level0_out, first_level,
"clamp_lod_to_first");
 
*level0_out = LLVMBuildSelect(builder, clamp_min,
first_level, *level0_out, "");
 
*level1_out = LLVMBuildSelect(builder, clamp_min,
first_level, *level1_out, "");
 
*lod_fpart_inout = LLVMBuildSelect(builder, clamp_min,
levelf_bld->zero, *lod_fpart_inout, "");
 
/* *level0_out >= last_level */
clamp_max = LLVMBuildICmp(builder, LLVMIntSGE,
*level0_out, last_level,
"clamp_lod_to_last");
 
*level0_out = LLVMBuildSelect(builder, clamp_max,
last_level, *level0_out, "");
 
*level1_out = LLVMBuildSelect(builder, clamp_max,
last_level, *level1_out, "");
 
*lod_fpart_inout = LLVMBuildSelect(builder, clamp_max,
levelf_bld->zero, *lod_fpart_inout, "");
 
lp_build_name(*level0_out, "texture%u_miplevel0", texture_unit);
lp_build_name(*level1_out, "texture%u_miplevel1", texture_unit);
lp_build_name(*lod_fpart_inout, "texture%u_mipweight", texture_unit);
}
 
 
/**
* Return pointer to a single mipmap level.
* \param level integer mipmap level
*/
LLVMValueRef
lp_build_get_mipmap_level(struct lp_build_sample_context *bld,
LLVMValueRef level)
{
LLVMBuilderRef builder = bld->gallivm->builder;
LLVMValueRef indexes[2], data_ptr, mip_offset;
 
indexes[0] = lp_build_const_int32(bld->gallivm, 0);
indexes[1] = level;
mip_offset = LLVMBuildGEP(builder, bld->mip_offsets, indexes, 2, "");
mip_offset = LLVMBuildLoad(builder, mip_offset, "");
data_ptr = LLVMBuildGEP(builder, bld->base_ptr, &mip_offset, 1, "");
return data_ptr;
}
 
/**
* Return (per-pixel) offsets to mip levels.
* \param level integer mipmap level
*/
LLVMValueRef
lp_build_get_mip_offsets(struct lp_build_sample_context *bld,
LLVMValueRef level)
{
LLVMBuilderRef builder = bld->gallivm->builder;
LLVMValueRef indexes[2], offsets, offset1;
 
indexes[0] = lp_build_const_int32(bld->gallivm, 0);
if (bld->num_mips == 1) {
indexes[1] = level;
offset1 = LLVMBuildGEP(builder, bld->mip_offsets, indexes, 2, "");
offset1 = LLVMBuildLoad(builder, offset1, "");
offsets = lp_build_broadcast_scalar(&bld->int_coord_bld, offset1);
}
else if (bld->num_mips == bld->coord_bld.type.length / 4) {
unsigned i;
 
offsets = bld->int_coord_bld.undef;
for (i = 0; i < bld->num_mips; i++) {
LLVMValueRef indexi = lp_build_const_int32(bld->gallivm, i);
LLVMValueRef indexo = lp_build_const_int32(bld->gallivm, 4 * i);
indexes[1] = LLVMBuildExtractElement(builder, level, indexi, "");
offset1 = LLVMBuildGEP(builder, bld->mip_offsets, indexes, 2, "");
offset1 = LLVMBuildLoad(builder, offset1, "");
offsets = LLVMBuildInsertElement(builder, offsets, offset1, indexo, "");
}
offsets = lp_build_swizzle_scalar_aos(&bld->int_coord_bld, offsets, 0, 4);
}
else {
unsigned i;
 
assert (bld->num_mips == bld->coord_bld.type.length);
 
offsets = bld->int_coord_bld.undef;
for (i = 0; i < bld->num_mips; i++) {
LLVMValueRef indexi = lp_build_const_int32(bld->gallivm, i);
indexes[1] = LLVMBuildExtractElement(builder, level, indexi, "");
offset1 = LLVMBuildGEP(builder, bld->mip_offsets, indexes, 2, "");
offset1 = LLVMBuildLoad(builder, offset1, "");
offsets = LLVMBuildInsertElement(builder, offsets, offset1, indexi, "");
}
}
return offsets;
}
 
 
/**
* Codegen equivalent for u_minify().
* @param lod_scalar if lod is a (broadcasted) scalar
* Return max(1, base_size >> level);
*/
LLVMValueRef
lp_build_minify(struct lp_build_context *bld,
LLVMValueRef base_size,
LLVMValueRef level,
boolean lod_scalar)
{
LLVMBuilderRef builder = bld->gallivm->builder;
assert(lp_check_value(bld->type, base_size));
assert(lp_check_value(bld->type, level));
 
if (level == bld->zero) {
/* if we're using mipmap level zero, no minification is needed */
return base_size;
}
else {
LLVMValueRef size;
assert(bld->type.sign);
if (lod_scalar ||
(util_cpu_caps.has_avx2 || !util_cpu_caps.has_sse)) {
size = LLVMBuildLShr(builder, base_size, level, "minify");
size = lp_build_max(bld, size, bld->one);
}
else {
/*
* emulate shift with float mul, since intel "forgot" shifts with
* per-element shift count until avx2, which results in terrible
* scalar extraction (both count and value), scalar shift,
* vector reinsertion. Should not be an issue on any non-x86 cpu
* with a vector instruction set.
* On cpus with AMD's XOP this should also be unnecessary but I'm
* not sure if llvm would emit this with current flags.
*/
LLVMValueRef const127, const23, lf;
struct lp_type ftype;
struct lp_build_context fbld;
ftype = lp_type_float_vec(32, bld->type.length * bld->type.width);
lp_build_context_init(&fbld, bld->gallivm, ftype);
const127 = lp_build_const_int_vec(bld->gallivm, bld->type, 127);
const23 = lp_build_const_int_vec(bld->gallivm, bld->type, 23);
 
/* calculate 2^(-level) float */
lf = lp_build_sub(bld, const127, level);
lf = lp_build_shl(bld, lf, const23);
lf = LLVMBuildBitCast(builder, lf, fbld.vec_type, "");
 
/* finish shift operation by doing float mul */
base_size = lp_build_int_to_float(&fbld, base_size);
size = lp_build_mul(&fbld, base_size, lf);
/*
* do the max also with floats because
* a) non-emulated int max requires sse41
* (this is actually a lie as we could cast to 16bit values
* as 16bit is sufficient and 16bit int max is sse2)
* b) with avx we can do int max 4-wide but float max 8-wide
*/
size = lp_build_max(&fbld, size, fbld.one);
size = lp_build_itrunc(&fbld, size);
}
return size;
}
}
 
 
/**
* Dereference stride_array[mipmap_level] array to get a stride.
* Return stride as a vector.
*/
static LLVMValueRef
lp_build_get_level_stride_vec(struct lp_build_sample_context *bld,
LLVMValueRef stride_array, LLVMValueRef level)
{
LLVMBuilderRef builder = bld->gallivm->builder;
LLVMValueRef indexes[2], stride, stride1;
indexes[0] = lp_build_const_int32(bld->gallivm, 0);
if (bld->num_mips == 1) {
indexes[1] = level;
stride1 = LLVMBuildGEP(builder, stride_array, indexes, 2, "");
stride1 = LLVMBuildLoad(builder, stride1, "");
stride = lp_build_broadcast_scalar(&bld->int_coord_bld, stride1);
}
else if (bld->num_mips == bld->coord_bld.type.length / 4) {
LLVMValueRef stride1;
unsigned i;
 
stride = bld->int_coord_bld.undef;
for (i = 0; i < bld->num_mips; i++) {
LLVMValueRef indexi = lp_build_const_int32(bld->gallivm, i);
LLVMValueRef indexo = lp_build_const_int32(bld->gallivm, 4 * i);
indexes[1] = LLVMBuildExtractElement(builder, level, indexi, "");
stride1 = LLVMBuildGEP(builder, stride_array, indexes, 2, "");
stride1 = LLVMBuildLoad(builder, stride1, "");
stride = LLVMBuildInsertElement(builder, stride, stride1, indexo, "");
}
stride = lp_build_swizzle_scalar_aos(&bld->int_coord_bld, stride, 0, 4);
}
else {
LLVMValueRef stride1;
unsigned i;
 
assert (bld->num_mips == bld->coord_bld.type.length);
 
stride = bld->int_coord_bld.undef;
for (i = 0; i < bld->coord_bld.type.length; i++) {
LLVMValueRef indexi = lp_build_const_int32(bld->gallivm, i);
indexes[1] = LLVMBuildExtractElement(builder, level, indexi, "");
stride1 = LLVMBuildGEP(builder, stride_array, indexes, 2, "");
stride1 = LLVMBuildLoad(builder, stride1, "");
stride = LLVMBuildInsertElement(builder, stride, stride1, indexi, "");
}
}
return stride;
}
 
 
/**
* When sampling a mipmap, we need to compute the width, height, depth
* of the source levels from the level indexes. This helper function
* does that.
*/
void
lp_build_mipmap_level_sizes(struct lp_build_sample_context *bld,
LLVMValueRef ilevel,
LLVMValueRef *out_size,
LLVMValueRef *row_stride_vec,
LLVMValueRef *img_stride_vec)
{
const unsigned dims = bld->dims;
LLVMValueRef ilevel_vec;
 
/*
* Compute width, height, depth at mipmap level 'ilevel'
*/
if (bld->num_mips == 1) {
ilevel_vec = lp_build_broadcast_scalar(&bld->int_size_bld, ilevel);
*out_size = lp_build_minify(&bld->int_size_bld, bld->int_size, ilevel_vec, TRUE);
}
else {
LLVMValueRef int_size_vec;
LLVMValueRef tmp[LP_MAX_VECTOR_LENGTH];
unsigned num_quads = bld->coord_bld.type.length / 4;
unsigned i;
 
if (bld->num_mips == num_quads) {
/*
* XXX: this should be #ifndef SANE_INSTRUCTION_SET.
* intel "forgot" the variable shift count instruction until avx2.
* A harmless 8x32 shift gets translated into 32 instructions
* (16 extracts, 8 scalar shifts, 8 inserts), llvm is apparently
* unable to recognize if there are really just 2 different shift
* count values. So do the shift 4-wide before expansion.
*/
struct lp_build_context bld4;
struct lp_type type4;
 
type4 = bld->int_coord_bld.type;
type4.length = 4;
 
lp_build_context_init(&bld4, bld->gallivm, type4);
 
if (bld->dims == 1) {
assert(bld->int_size_in_bld.type.length == 1);
int_size_vec = lp_build_broadcast_scalar(&bld4,
bld->int_size);
}
else {
assert(bld->int_size_in_bld.type.length == 4);
int_size_vec = bld->int_size;
}
 
for (i = 0; i < num_quads; i++) {
LLVMValueRef ileveli;
LLVMValueRef indexi = lp_build_const_int32(bld->gallivm, i);
 
ileveli = lp_build_extract_broadcast(bld->gallivm,
bld->leveli_bld.type,
bld4.type,
ilevel,
indexi);
tmp[i] = lp_build_minify(&bld4, int_size_vec, ileveli, TRUE);
}
/*
* out_size is [w0, h0, d0, _, w1, h1, d1, _, ...] vector for dims > 1,
* [w0, w0, w0, w0, w1, w1, w1, w1, ...] otherwise.
*/
*out_size = lp_build_concat(bld->gallivm,
tmp,
bld4.type,
num_quads);
}
else {
/* FIXME: this is terrible and results in _huge_ vector
* (for the dims > 1 case).
* Should refactor this (together with extract_image_sizes) and do
* something more useful. Could for instance if we have width,height
* with 4-wide vector pack all elements into a 8xi16 vector
* (on which we can still do useful math) instead of using a 16xi32
* vector.
* For dims == 1 this will create [w0, w1, w2, w3, ...] vector.
* For dims > 1 this will create [w0, h0, d0, _, w1, h1, d1, _, ...] vector.
*/
assert(bld->num_mips == bld->coord_bld.type.length);
if (bld->dims == 1) {
assert(bld->int_size_in_bld.type.length == 1);
int_size_vec = lp_build_broadcast_scalar(&bld->int_coord_bld,
bld->int_size);
*out_size = lp_build_minify(&bld->int_coord_bld, int_size_vec, ilevel, FALSE);
}
else {
LLVMValueRef ilevel1;
for (i = 0; i < bld->num_mips; i++) {
LLVMValueRef indexi = lp_build_const_int32(bld->gallivm, i);
ilevel1 = lp_build_extract_broadcast(bld->gallivm, bld->int_coord_type,
bld->int_size_in_bld.type, ilevel, indexi);
tmp[i] = bld->int_size;
tmp[i] = lp_build_minify(&bld->int_size_in_bld, tmp[i], ilevel1, TRUE);
}
*out_size = lp_build_concat(bld->gallivm, tmp,
bld->int_size_in_bld.type,
bld->num_mips);
}
}
}
 
if (dims >= 2) {
*row_stride_vec = lp_build_get_level_stride_vec(bld,
bld->row_stride_array,
ilevel);
}
if (dims == 3 || has_layer_coord(bld->static_texture_state->target)) {
*img_stride_vec = lp_build_get_level_stride_vec(bld,
bld->img_stride_array,
ilevel);
}
}
 
 
/**
* Extract and broadcast texture size.
*
* @param size_type type of the texture size vector (either
* bld->int_size_type or bld->float_size_type)
* @param coord_type type of the texture size vector (either
* bld->int_coord_type or bld->coord_type)
* @param size vector with the texture size (width, height, depth)
*/
void
lp_build_extract_image_sizes(struct lp_build_sample_context *bld,
struct lp_build_context *size_bld,
struct lp_type coord_type,
LLVMValueRef size,
LLVMValueRef *out_width,
LLVMValueRef *out_height,
LLVMValueRef *out_depth)
{
const unsigned dims = bld->dims;
LLVMTypeRef i32t = LLVMInt32TypeInContext(bld->gallivm->context);
struct lp_type size_type = size_bld->type;
 
if (bld->num_mips == 1) {
*out_width = lp_build_extract_broadcast(bld->gallivm,
size_type,
coord_type,
size,
LLVMConstInt(i32t, 0, 0));
if (dims >= 2) {
*out_height = lp_build_extract_broadcast(bld->gallivm,
size_type,
coord_type,
size,
LLVMConstInt(i32t, 1, 0));
if (dims == 3) {
*out_depth = lp_build_extract_broadcast(bld->gallivm,
size_type,
coord_type,
size,
LLVMConstInt(i32t, 2, 0));
}
}
}
else {
unsigned num_quads = bld->coord_bld.type.length / 4;
 
if (dims == 1) {
*out_width = size;
}
else if (bld->num_mips == num_quads) {
*out_width = lp_build_swizzle_scalar_aos(size_bld, size, 0, 4);
if (dims >= 2) {
*out_height = lp_build_swizzle_scalar_aos(size_bld, size, 1, 4);
if (dims == 3) {
*out_depth = lp_build_swizzle_scalar_aos(size_bld, size, 2, 4);
}
}
}
else {
assert(bld->num_mips == bld->coord_type.length);
*out_width = lp_build_pack_aos_scalars(bld->gallivm, size_type,
coord_type, size, 0);
if (dims >= 2) {
*out_height = lp_build_pack_aos_scalars(bld->gallivm, size_type,
coord_type, size, 1);
if (dims == 3) {
*out_depth = lp_build_pack_aos_scalars(bld->gallivm, size_type,
coord_type, size, 2);
}
}
}
}
}
 
 
/**
* Unnormalize coords.
*
* @param flt_size vector with the integer texture size (width, height, depth)
*/
void
lp_build_unnormalized_coords(struct lp_build_sample_context *bld,
LLVMValueRef flt_size,
LLVMValueRef *s,
LLVMValueRef *t,
LLVMValueRef *r)
{
const unsigned dims = bld->dims;
LLVMValueRef width;
LLVMValueRef height;
LLVMValueRef depth;
 
lp_build_extract_image_sizes(bld,
&bld->float_size_bld,
bld->coord_type,
flt_size,
&width,
&height,
&depth);
 
/* s = s * width, t = t * height */
*s = lp_build_mul(&bld->coord_bld, *s, width);
if (dims >= 2) {
*t = lp_build_mul(&bld->coord_bld, *t, height);
if (dims >= 3) {
*r = lp_build_mul(&bld->coord_bld, *r, depth);
}
}
}
 
/**
* Generate new coords and faces for cubemap texels falling off the face.
*
* @param face face (center) of the pixel
* @param x0 lower x coord
* @param x1 higher x coord (must be x0 + 1)
* @param y0 lower y coord
* @param y1 higher y coord (must be x0 + 1)
* @param max_coord texture cube (level) size - 1
* @param next_faces new face values when falling off
* @param next_xcoords new x coord values when falling off
* @param next_ycoords new y coord values when falling off
*
* The arrays hold the new values when under/overflow of
* lower x, higher x, lower y, higher y coord would occur (in this order).
* next_xcoords/next_ycoords have two entries each (for both new lower and
* higher coord).
*/
void
lp_build_cube_new_coords(struct lp_build_context *ivec_bld,
LLVMValueRef face,
LLVMValueRef x0,
LLVMValueRef x1,
LLVMValueRef y0,
LLVMValueRef y1,
LLVMValueRef max_coord,
LLVMValueRef next_faces[4],
LLVMValueRef next_xcoords[4][2],
LLVMValueRef next_ycoords[4][2])
{
/*
* Lookup tables aren't nice for simd code hence try some logic here.
* (Note that while it would not be necessary to do per-sample (4) lookups
* when using a LUT as it's impossible that texels fall off of positive
* and negative edges simultaneously, it would however be necessary to
* do 2 lookups for corner handling as in this case texels both fall off
* of x and y axes.)
*/
/*
* Next faces (for face 012345):
* x < 0.0 : 451110
* x >= 1.0 : 540001
* y < 0.0 : 225422
* y >= 1.0 : 334533
* Hence nfx+ (and nfy+) == nfx- (nfy-) xor 1
* nfx-: face > 1 ? (face == 5 ? 0 : 1) : (4 + face & 1)
* nfy+: face & ~4 > 1 ? face + 2 : 3;
* This could also use pshufb instead, but would need (manually coded)
* ssse3 intrinsic (llvm won't do non-constant shuffles).
*/
struct gallivm_state *gallivm = ivec_bld->gallivm;
LLVMValueRef sel, sel_f2345, sel_f23, sel_f2, tmpsel, tmp;
LLVMValueRef faceand1, sel_fand1, maxmx0, maxmx1, maxmy0, maxmy1;
LLVMValueRef c2 = lp_build_const_int_vec(gallivm, ivec_bld->type, 2);
LLVMValueRef c3 = lp_build_const_int_vec(gallivm, ivec_bld->type, 3);
LLVMValueRef c4 = lp_build_const_int_vec(gallivm, ivec_bld->type, 4);
LLVMValueRef c5 = lp_build_const_int_vec(gallivm, ivec_bld->type, 5);
 
sel = lp_build_cmp(ivec_bld, PIPE_FUNC_EQUAL, face, c5);
tmpsel = lp_build_select(ivec_bld, sel, ivec_bld->zero, ivec_bld->one);
sel_f2345 = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, face, ivec_bld->one);
faceand1 = lp_build_and(ivec_bld, face, ivec_bld->one);
tmp = lp_build_add(ivec_bld, faceand1, c4);
next_faces[0] = lp_build_select(ivec_bld, sel_f2345, tmpsel, tmp);
next_faces[1] = lp_build_xor(ivec_bld, next_faces[0], ivec_bld->one);
 
tmp = lp_build_andnot(ivec_bld, face, c4);
sel_f23 = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, tmp, ivec_bld->one);
tmp = lp_build_add(ivec_bld, face, c2);
next_faces[3] = lp_build_select(ivec_bld, sel_f23, tmp, c3);
next_faces[2] = lp_build_xor(ivec_bld, next_faces[3], ivec_bld->one);
 
/*
* new xcoords (for face 012345):
* x < 0.0 : max max t max-t max max
* x >= 1.0 : 0 0 max-t t 0 0
* y < 0.0 : max 0 max-s s s max-s
* y >= 1.0 : max 0 s max-s s max-s
*
* ncx[1] = face & ~4 > 1 ? (face == 2 ? max-t : t) : 0
* ncx[0] = max - ncx[1]
* ncx[3] = face > 1 ? (face & 1 ? max-s : s) : (face & 1) ? 0 : max
* ncx[2] = face & ~4 > 1 ? max - ncx[3] : ncx[3]
*/
sel_f2 = lp_build_cmp(ivec_bld, PIPE_FUNC_EQUAL, face, c2);
maxmy0 = lp_build_sub(ivec_bld, max_coord, y0);
tmp = lp_build_select(ivec_bld, sel_f2, maxmy0, y0);
next_xcoords[1][0] = lp_build_select(ivec_bld, sel_f23, tmp, ivec_bld->zero);
next_xcoords[0][0] = lp_build_sub(ivec_bld, max_coord, next_xcoords[1][0]);
maxmy1 = lp_build_sub(ivec_bld, max_coord, y1);
tmp = lp_build_select(ivec_bld, sel_f2, maxmy1, y1);
next_xcoords[1][1] = lp_build_select(ivec_bld, sel_f23, tmp, ivec_bld->zero);
next_xcoords[0][1] = lp_build_sub(ivec_bld, max_coord, next_xcoords[1][1]);
 
sel_fand1 = lp_build_cmp(ivec_bld, PIPE_FUNC_EQUAL, faceand1, ivec_bld->one);
 
tmpsel = lp_build_select(ivec_bld, sel_fand1, ivec_bld->zero, max_coord);
maxmx0 = lp_build_sub(ivec_bld, max_coord, x0);
tmp = lp_build_select(ivec_bld, sel_fand1, maxmx0, x0);
next_xcoords[3][0] = lp_build_select(ivec_bld, sel_f2345, tmp, tmpsel);
tmp = lp_build_sub(ivec_bld, max_coord, next_xcoords[3][0]);
next_xcoords[2][0] = lp_build_select(ivec_bld, sel_f23, tmp, next_xcoords[3][0]);
maxmx1 = lp_build_sub(ivec_bld, max_coord, x1);
tmp = lp_build_select(ivec_bld, sel_fand1, maxmx1, x1);
next_xcoords[3][1] = lp_build_select(ivec_bld, sel_f2345, tmp, tmpsel);
tmp = lp_build_sub(ivec_bld, max_coord, next_xcoords[3][1]);
next_xcoords[2][1] = lp_build_select(ivec_bld, sel_f23, tmp, next_xcoords[3][1]);
 
/*
* new ycoords (for face 012345):
* x < 0.0 : t t 0 max t t
* x >= 1.0 : t t 0 max t t
* y < 0.0 : max-s s 0 max max 0
* y >= 1.0 : s max-s 0 max 0 max
*
* ncy[0] = face & ~4 > 1 ? (face == 2 ? 0 : max) : t
* ncy[1] = ncy[0]
* ncy[3] = face > 1 ? (face & 1 ? max : 0) : (face & 1) ? max-s : max
* ncx[2] = face & ~4 > 1 ? max - ncx[3] : ncx[3]
*/
tmp = lp_build_select(ivec_bld, sel_f2, ivec_bld->zero, max_coord);
next_ycoords[0][0] = lp_build_select(ivec_bld, sel_f23, tmp, y0);
next_ycoords[1][0] = next_ycoords[0][0];
next_ycoords[0][1] = lp_build_select(ivec_bld, sel_f23, tmp, y1);
next_ycoords[1][1] = next_ycoords[0][1];
 
tmpsel = lp_build_select(ivec_bld, sel_fand1, maxmx0, x0);
tmp = lp_build_select(ivec_bld, sel_fand1, max_coord, ivec_bld->zero);
next_ycoords[3][0] = lp_build_select(ivec_bld, sel_f2345, tmp, tmpsel);
tmp = lp_build_sub(ivec_bld, max_coord, next_ycoords[3][0]);
next_ycoords[2][0] = lp_build_select(ivec_bld, sel_f23, next_ycoords[3][0], tmp);
tmpsel = lp_build_select(ivec_bld, sel_fand1, maxmx1, x1);
tmp = lp_build_select(ivec_bld, sel_fand1, max_coord, ivec_bld->zero);
next_ycoords[3][1] = lp_build_select(ivec_bld, sel_f2345, tmp, tmpsel);
tmp = lp_build_sub(ivec_bld, max_coord, next_ycoords[3][1]);
next_ycoords[2][1] = lp_build_select(ivec_bld, sel_f23, next_ycoords[3][1], tmp);
}
 
 
/** Helper used by lp_build_cube_lookup() */
static LLVMValueRef
lp_build_cube_imapos(struct lp_build_context *coord_bld, LLVMValueRef coord)
{
/* ima = +0.5 / abs(coord); */
LLVMValueRef posHalf = lp_build_const_vec(coord_bld->gallivm, coord_bld->type, 0.5);
LLVMValueRef absCoord = lp_build_abs(coord_bld, coord);
LLVMValueRef ima = lp_build_div(coord_bld, posHalf, absCoord);
return ima;
}
 
 
/** Helper for doing 3-wise selection.
* Returns sel1 ? val2 : (sel0 ? val0 : val1).
*/
static LLVMValueRef
lp_build_select3(struct lp_build_context *sel_bld,
LLVMValueRef sel0,
LLVMValueRef sel1,
LLVMValueRef val0,
LLVMValueRef val1,
LLVMValueRef val2)
{
LLVMValueRef tmp;
tmp = lp_build_select(sel_bld, sel0, val0, val1);
return lp_build_select(sel_bld, sel1, val2, tmp);
}
 
 
/**
* Generate code to do cube face selection and compute per-face texcoords.
*/
void
lp_build_cube_lookup(struct lp_build_sample_context *bld,
LLVMValueRef *coords,
const struct lp_derivatives *derivs_in, /* optional */
LLVMValueRef *rho,
struct lp_derivatives *derivs_out, /* optional */
boolean need_derivs)
{
struct lp_build_context *coord_bld = &bld->coord_bld;
LLVMBuilderRef builder = bld->gallivm->builder;
struct gallivm_state *gallivm = bld->gallivm;
LLVMValueRef si, ti, ri;
 
/*
* Do per-pixel face selection. We cannot however (as we used to do)
* simply calculate the derivs afterwards (which is very bogus for
* explicit derivs btw) because the values would be "random" when
* not all pixels lie on the same face. So what we do here is just
* calculate the derivatives after scaling the coords by the absolute
* value of the inverse major axis, and essentially do rho calculation
* steps as if it were a 3d texture. This is perfect if all pixels hit
* the same face, but not so great at edges, I believe the max error
* should be sqrt(2) with no_rho_approx or 2 otherwise (essentially measuring
* the 3d distance between 2 points on the cube instead of measuring up/down
* the edge). Still this is possibly a win over just selecting the same face
* for all pixels. Unfortunately, something like that doesn't work for
* explicit derivatives.
*/
struct lp_build_context *cint_bld = &bld->int_coord_bld;
struct lp_type intctype = cint_bld->type;
LLVMTypeRef coord_vec_type = coord_bld->vec_type;
LLVMTypeRef cint_vec_type = cint_bld->vec_type;
LLVMValueRef as, at, ar, face, face_s, face_t;
LLVMValueRef as_ge_at, maxasat, ar_ge_as_at;
LLVMValueRef snewx, tnewx, snewy, tnewy, snewz, tnewz;
LLVMValueRef tnegi, rnegi;
LLVMValueRef ma, mai, signma, signmabit, imahalfpos;
LLVMValueRef posHalf = lp_build_const_vec(gallivm, coord_bld->type, 0.5);
LLVMValueRef signmask = lp_build_const_int_vec(gallivm, intctype,
1LL << (intctype.width - 1));
LLVMValueRef signshift = lp_build_const_int_vec(gallivm, intctype,
intctype.width -1);
LLVMValueRef facex = lp_build_const_int_vec(gallivm, intctype, PIPE_TEX_FACE_POS_X);
LLVMValueRef facey = lp_build_const_int_vec(gallivm, intctype, PIPE_TEX_FACE_POS_Y);
LLVMValueRef facez = lp_build_const_int_vec(gallivm, intctype, PIPE_TEX_FACE_POS_Z);
LLVMValueRef s = coords[0];
LLVMValueRef t = coords[1];
LLVMValueRef r = coords[2];
 
assert(PIPE_TEX_FACE_NEG_X == PIPE_TEX_FACE_POS_X + 1);
assert(PIPE_TEX_FACE_NEG_Y == PIPE_TEX_FACE_POS_Y + 1);
assert(PIPE_TEX_FACE_NEG_Z == PIPE_TEX_FACE_POS_Z + 1);
 
/*
* get absolute value (for x/y/z face selection) and sign bit
* (for mirroring minor coords and pos/neg face selection)
* of the original coords.
*/
as = lp_build_abs(&bld->coord_bld, s);
at = lp_build_abs(&bld->coord_bld, t);
ar = lp_build_abs(&bld->coord_bld, r);
 
/*
* major face determination: select x if x > y else select y
* select z if z >= max(x,y) else select previous result
* if some axis are the same we chose z over y, y over x - the
* dx10 spec seems to ask for it while OpenGL doesn't care (if we
* wouldn't care could save a select or two if using different
* compares and doing at_g_as_ar last since tnewx and tnewz are the
* same).
*/
as_ge_at = lp_build_cmp(coord_bld, PIPE_FUNC_GREATER, as, at);
maxasat = lp_build_max(coord_bld, as, at);
ar_ge_as_at = lp_build_cmp(coord_bld, PIPE_FUNC_GEQUAL, ar, maxasat);
 
if (need_derivs && (derivs_in ||
((gallivm_debug & GALLIVM_DEBUG_NO_QUAD_LOD) &&
(gallivm_debug & GALLIVM_DEBUG_NO_RHO_APPROX)))) {
/*
* XXX: This is really really complex.
* It is a bit overkill to use this for implicit derivatives as well,
* no way this is worth the cost in practice, but seems to be the
* only way for getting accurate and per-pixel lod values.
*/
LLVMValueRef ima, imahalf, tmp, ddx[3], ddy[3];
LLVMValueRef madx, mady, madxdivma, madydivma;
LLVMValueRef sdxi, tdxi, rdxi, sdyi, tdyi, rdyi;
LLVMValueRef tdxnegi, rdxnegi, tdynegi, rdynegi;
LLVMValueRef sdxnewx, sdxnewy, sdxnewz, tdxnewx, tdxnewy, tdxnewz;
LLVMValueRef sdynewx, sdynewy, sdynewz, tdynewx, tdynewy, tdynewz;
LLVMValueRef face_sdx, face_tdx, face_sdy, face_tdy;
/*
* s = 1/2 * ( sc / ma + 1)
* t = 1/2 * ( tc / ma + 1)
*
* s' = 1/2 * (sc' * ma - sc * ma') / ma^2
* t' = 1/2 * (tc' * ma - tc * ma') / ma^2
*
* dx.s = 0.5 * (dx.sc - sc * dx.ma / ma) / ma
* dx.t = 0.5 * (dx.tc - tc * dx.ma / ma) / ma
* dy.s = 0.5 * (dy.sc - sc * dy.ma / ma) / ma
* dy.t = 0.5 * (dy.tc - tc * dy.ma / ma) / ma
*/
 
/* select ma, calculate ima */
ma = lp_build_select3(coord_bld, as_ge_at, ar_ge_as_at, s, t, r);
mai = LLVMBuildBitCast(builder, ma, cint_vec_type, "");
signmabit = LLVMBuildAnd(builder, mai, signmask, "");
ima = lp_build_div(coord_bld, coord_bld->one, ma);
imahalf = lp_build_mul(coord_bld, posHalf, ima);
imahalfpos = lp_build_abs(coord_bld, imahalf);
 
if (!derivs_in) {
ddx[0] = lp_build_ddx(coord_bld, s);
ddx[1] = lp_build_ddx(coord_bld, t);
ddx[2] = lp_build_ddx(coord_bld, r);
ddy[0] = lp_build_ddy(coord_bld, s);
ddy[1] = lp_build_ddy(coord_bld, t);
ddy[2] = lp_build_ddy(coord_bld, r);
}
else {
ddx[0] = derivs_in->ddx[0];
ddx[1] = derivs_in->ddx[1];
ddx[2] = derivs_in->ddx[2];
ddy[0] = derivs_in->ddy[0];
ddy[1] = derivs_in->ddy[1];
ddy[2] = derivs_in->ddy[2];
}
 
/* select major derivatives */
madx = lp_build_select3(coord_bld, as_ge_at, ar_ge_as_at, ddx[0], ddx[1], ddx[2]);
mady = lp_build_select3(coord_bld, as_ge_at, ar_ge_as_at, ddy[0], ddy[1], ddy[2]);
 
si = LLVMBuildBitCast(builder, s, cint_vec_type, "");
ti = LLVMBuildBitCast(builder, t, cint_vec_type, "");
ri = LLVMBuildBitCast(builder, r, cint_vec_type, "");
 
sdxi = LLVMBuildBitCast(builder, ddx[0], cint_vec_type, "");
tdxi = LLVMBuildBitCast(builder, ddx[1], cint_vec_type, "");
rdxi = LLVMBuildBitCast(builder, ddx[2], cint_vec_type, "");
 
sdyi = LLVMBuildBitCast(builder, ddy[0], cint_vec_type, "");
tdyi = LLVMBuildBitCast(builder, ddy[1], cint_vec_type, "");
rdyi = LLVMBuildBitCast(builder, ddy[2], cint_vec_type, "");
 
/*
* compute all possible new s/t coords, which does the mirroring,
* and do the same for derivs minor axes.
* snewx = signma * -r;
* tnewx = -t;
* snewy = s;
* tnewy = signma * r;
* snewz = signma * s;
* tnewz = -t;
*/
tnegi = LLVMBuildXor(builder, ti, signmask, "");
rnegi = LLVMBuildXor(builder, ri, signmask, "");
tdxnegi = LLVMBuildXor(builder, tdxi, signmask, "");
rdxnegi = LLVMBuildXor(builder, rdxi, signmask, "");
tdynegi = LLVMBuildXor(builder, tdyi, signmask, "");
rdynegi = LLVMBuildXor(builder, rdyi, signmask, "");
 
snewx = LLVMBuildXor(builder, signmabit, rnegi, "");
tnewx = tnegi;
sdxnewx = LLVMBuildXor(builder, signmabit, rdxnegi, "");
tdxnewx = tdxnegi;
sdynewx = LLVMBuildXor(builder, signmabit, rdynegi, "");
tdynewx = tdynegi;
 
snewy = si;
tnewy = LLVMBuildXor(builder, signmabit, ri, "");
sdxnewy = sdxi;
tdxnewy = LLVMBuildXor(builder, signmabit, rdxi, "");
sdynewy = sdyi;
tdynewy = LLVMBuildXor(builder, signmabit, rdyi, "");
 
snewz = LLVMBuildXor(builder, signmabit, si, "");
tnewz = tnegi;
sdxnewz = LLVMBuildXor(builder, signmabit, sdxi, "");
tdxnewz = tdxnegi;
sdynewz = LLVMBuildXor(builder, signmabit, sdyi, "");
tdynewz = tdynegi;
 
/* select the mirrored values */
face = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, facex, facey, facez);
face_s = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, snewx, snewy, snewz);
face_t = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, tnewx, tnewy, tnewz);
face_sdx = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, sdxnewx, sdxnewy, sdxnewz);
face_tdx = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, tdxnewx, tdxnewy, tdxnewz);
face_sdy = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, sdynewx, sdynewy, sdynewz);
face_tdy = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, tdynewx, tdynewy, tdynewz);
 
face_s = LLVMBuildBitCast(builder, face_s, coord_vec_type, "");
face_t = LLVMBuildBitCast(builder, face_t, coord_vec_type, "");
face_sdx = LLVMBuildBitCast(builder, face_sdx, coord_vec_type, "");
face_tdx = LLVMBuildBitCast(builder, face_tdx, coord_vec_type, "");
face_sdy = LLVMBuildBitCast(builder, face_sdy, coord_vec_type, "");
face_tdy = LLVMBuildBitCast(builder, face_tdy, coord_vec_type, "");
 
/* deriv math, dx.s = 0.5 * (dx.sc - sc * dx.ma / ma) / ma */
madxdivma = lp_build_mul(coord_bld, madx, ima);
tmp = lp_build_mul(coord_bld, madxdivma, face_s);
tmp = lp_build_sub(coord_bld, face_sdx, tmp);
derivs_out->ddx[0] = lp_build_mul(coord_bld, tmp, imahalf);
 
/* dx.t = 0.5 * (dx.tc - tc * dx.ma / ma) / ma */
tmp = lp_build_mul(coord_bld, madxdivma, face_t);
tmp = lp_build_sub(coord_bld, face_tdx, tmp);
derivs_out->ddx[1] = lp_build_mul(coord_bld, tmp, imahalf);
 
/* dy.s = 0.5 * (dy.sc - sc * dy.ma / ma) / ma */
madydivma = lp_build_mul(coord_bld, mady, ima);
tmp = lp_build_mul(coord_bld, madydivma, face_s);
tmp = lp_build_sub(coord_bld, face_sdy, tmp);
derivs_out->ddy[0] = lp_build_mul(coord_bld, tmp, imahalf);
 
/* dy.t = 0.5 * (dy.tc - tc * dy.ma / ma) / ma */
tmp = lp_build_mul(coord_bld, madydivma, face_t);
tmp = lp_build_sub(coord_bld, face_tdy, tmp);
derivs_out->ddy[1] = lp_build_mul(coord_bld, tmp, imahalf);
 
signma = LLVMBuildLShr(builder, mai, signshift, "");
coords[2] = LLVMBuildOr(builder, face, signma, "face");
 
/* project coords */
face_s = lp_build_mul(coord_bld, face_s, imahalfpos);
face_t = lp_build_mul(coord_bld, face_t, imahalfpos);
 
coords[0] = lp_build_add(coord_bld, face_s, posHalf);
coords[1] = lp_build_add(coord_bld, face_t, posHalf);
 
return;
}
 
else if (need_derivs) {
LLVMValueRef ddx_ddy[2], tmp[3], rho_vec;
static const unsigned char swizzle0[] = { /* no-op swizzle */
0, LP_BLD_SWIZZLE_DONTCARE,
LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
};
static const unsigned char swizzle1[] = {
1, LP_BLD_SWIZZLE_DONTCARE,
LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
};
static const unsigned char swizzle01[] = { /* no-op swizzle */
0, 1,
LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
};
static const unsigned char swizzle23[] = {
2, 3,
LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
};
static const unsigned char swizzle02[] = {
0, 2,
LP_BLD_SWIZZLE_DONTCARE, LP_BLD_SWIZZLE_DONTCARE
};
 
/*
* scale the s/t/r coords pre-select/mirror so we can calculate
* "reasonable" derivs.
*/
ma = lp_build_select3(coord_bld, as_ge_at, ar_ge_as_at, s, t, r);
imahalfpos = lp_build_cube_imapos(coord_bld, ma);
s = lp_build_mul(coord_bld, s, imahalfpos);
t = lp_build_mul(coord_bld, t, imahalfpos);
r = lp_build_mul(coord_bld, r, imahalfpos);
 
/*
* This isn't quite the same as the "ordinary" (3d deriv) path since we
* know the texture is square which simplifies things (we can omit the
* size mul which happens very early completely here and do it at the
* very end).
* Also always do calculations according to GALLIVM_DEBUG_NO_RHO_APPROX
* since the error can get quite big otherwise at edges.
* (With no_rho_approx max error is sqrt(2) at edges, same as it is
* without no_rho_approx for 2d textures, otherwise it would be factor 2.)
*/
ddx_ddy[0] = lp_build_packed_ddx_ddy_twocoord(coord_bld, s, t);
ddx_ddy[1] = lp_build_packed_ddx_ddy_onecoord(coord_bld, r);
 
ddx_ddy[0] = lp_build_mul(coord_bld, ddx_ddy[0], ddx_ddy[0]);
ddx_ddy[1] = lp_build_mul(coord_bld, ddx_ddy[1], ddx_ddy[1]);
 
tmp[0] = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle01);
tmp[1] = lp_build_swizzle_aos(coord_bld, ddx_ddy[0], swizzle23);
tmp[2] = lp_build_swizzle_aos(coord_bld, ddx_ddy[1], swizzle02);
 
rho_vec = lp_build_add(coord_bld, tmp[0], tmp[1]);
rho_vec = lp_build_add(coord_bld, rho_vec, tmp[2]);
 
tmp[0] = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle0);
tmp[1] = lp_build_swizzle_aos(coord_bld, rho_vec, swizzle1);
*rho = lp_build_max(coord_bld, tmp[0], tmp[1]);
}
 
if (!need_derivs) {
ma = lp_build_select3(coord_bld, as_ge_at, ar_ge_as_at, s, t, r);
}
mai = LLVMBuildBitCast(builder, ma, cint_vec_type, "");
signmabit = LLVMBuildAnd(builder, mai, signmask, "");
 
si = LLVMBuildBitCast(builder, s, cint_vec_type, "");
ti = LLVMBuildBitCast(builder, t, cint_vec_type, "");
ri = LLVMBuildBitCast(builder, r, cint_vec_type, "");
 
/*
* compute all possible new s/t coords, which does the mirroring
* snewx = signma * -r;
* tnewx = -t;
* snewy = s;
* tnewy = signma * r;
* snewz = signma * s;
* tnewz = -t;
*/
tnegi = LLVMBuildXor(builder, ti, signmask, "");
rnegi = LLVMBuildXor(builder, ri, signmask, "");
 
snewx = LLVMBuildXor(builder, signmabit, rnegi, "");
tnewx = tnegi;
 
snewy = si;
tnewy = LLVMBuildXor(builder, signmabit, ri, "");
 
snewz = LLVMBuildXor(builder, signmabit, si, "");
tnewz = tnegi;
 
/* select the mirrored values */
face_s = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, snewx, snewy, snewz);
face_t = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, tnewx, tnewy, tnewz);
face = lp_build_select3(cint_bld, as_ge_at, ar_ge_as_at, facex, facey, facez);
 
face_s = LLVMBuildBitCast(builder, face_s, coord_vec_type, "");
face_t = LLVMBuildBitCast(builder, face_t, coord_vec_type, "");
 
/* add +1 for neg face */
/* XXX with AVX probably want to use another select here -
* as long as we ensure vblendvps gets used we can actually
* skip the comparison and just use sign as a "mask" directly.
*/
signma = LLVMBuildLShr(builder, mai, signshift, "");
coords[2] = LLVMBuildOr(builder, face, signma, "face");
 
/* project coords */
if (!need_derivs) {
imahalfpos = lp_build_cube_imapos(coord_bld, ma);
face_s = lp_build_mul(coord_bld, face_s, imahalfpos);
face_t = lp_build_mul(coord_bld, face_t, imahalfpos);
}
 
coords[0] = lp_build_add(coord_bld, face_s, posHalf);
coords[1] = lp_build_add(coord_bld, face_t, posHalf);
}
 
 
/**
* Compute the partial offset of a pixel block along an arbitrary axis.
*
* @param coord coordinate in pixels
* @param stride number of bytes between rows of successive pixel blocks
* @param block_length number of pixels in a pixels block along the coordinate
* axis
* @param out_offset resulting relative offset of the pixel block in bytes
* @param out_subcoord resulting sub-block pixel coordinate
*/
void
lp_build_sample_partial_offset(struct lp_build_context *bld,
unsigned block_length,
LLVMValueRef coord,
LLVMValueRef stride,
LLVMValueRef *out_offset,
LLVMValueRef *out_subcoord)
{
LLVMBuilderRef builder = bld->gallivm->builder;
LLVMValueRef offset;
LLVMValueRef subcoord;
 
if (block_length == 1) {
subcoord = bld->zero;
}
else {
/*
* Pixel blocks have power of two dimensions. LLVM should convert the
* rem/div to bit arithmetic.
* TODO: Verify this.
* It does indeed BUT it does transform it to scalar (and back) when doing so
* (using roughly extract, shift/and, mov, unpack) (llvm 2.7).
* The generated code looks seriously unfunny and is quite expensive.
*/
#if 0
LLVMValueRef block_width = lp_build_const_int_vec(bld->type, block_length);
subcoord = LLVMBuildURem(builder, coord, block_width, "");
coord = LLVMBuildUDiv(builder, coord, block_width, "");
#else
unsigned logbase2 = util_logbase2(block_length);
LLVMValueRef block_shift = lp_build_const_int_vec(bld->gallivm, bld->type, logbase2);
LLVMValueRef block_mask = lp_build_const_int_vec(bld->gallivm, bld->type, block_length - 1);
subcoord = LLVMBuildAnd(builder, coord, block_mask, "");
coord = LLVMBuildLShr(builder, coord, block_shift, "");
#endif
}
 
offset = lp_build_mul(bld, coord, stride);
 
assert(out_offset);
assert(out_subcoord);
 
*out_offset = offset;
*out_subcoord = subcoord;
}
 
 
/**
* Compute the offset of a pixel block.
*
* x, y, z, y_stride, z_stride are vectors, and they refer to pixels.
*
* Returns the relative offset and i,j sub-block coordinates
*/
void
lp_build_sample_offset(struct lp_build_context *bld,
const struct util_format_description *format_desc,
LLVMValueRef x,
LLVMValueRef y,
LLVMValueRef z,
LLVMValueRef y_stride,
LLVMValueRef z_stride,
LLVMValueRef *out_offset,
LLVMValueRef *out_i,
LLVMValueRef *out_j)
{
LLVMValueRef x_stride;
LLVMValueRef offset;
 
x_stride = lp_build_const_vec(bld->gallivm, bld->type,
format_desc->block.bits/8);
 
lp_build_sample_partial_offset(bld,
format_desc->block.width,
x, x_stride,
&offset, out_i);
 
if (y && y_stride) {
LLVMValueRef y_offset;
lp_build_sample_partial_offset(bld,
format_desc->block.height,
y, y_stride,
&y_offset, out_j);
offset = lp_build_add(bld, offset, y_offset);
}
else {
*out_j = bld->zero;
}
 
if (z && z_stride) {
LLVMValueRef z_offset;
LLVMValueRef k;
lp_build_sample_partial_offset(bld,
1, /* pixel blocks are always 2D */
z, z_stride,
&z_offset, &k);
offset = lp_build_add(bld, offset, z_offset);
}
 
*out_offset = offset;
}