0,0 → 1,140 |
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<title>Mesa Release Notes</title> |
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<h1>The Mesa 3D Graphics Library</h1> |
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<h1>Mesa 9.1.5 Release Notes / July 17, 2013</h1> |
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<p> |
Mesa 9.1.5 is a bug fix release which fixes bugs found since the 9.1.4 release. |
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<p> |
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by |
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
Some drivers don't support all the features required in OpenGL 3.1. OpenGL |
3.1 is <strong>only</strong> available if requested at context creation |
because GL_ARB_compatibility is not supported. |
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<h2>MD5 checksums</h2> |
<pre> |
4ed2af5943141a85a21869053a2fc2eb MesaLib-9.1.5.tar.bz2 |
47181066acf3231d74e027b2033f9455 MesaLib-9.1.5.tar.gz |
4c9c6615bd99215325250f87ed34058f MesaLib-9.1.5.zip |
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<h2>New features</h2> |
<p>None.</p> |
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<h2>Bug fixes</h2> |
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<p>This list is likely incomplete.</p> |
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<ul> |
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=58384">Bug 58384</a> - [i965 Bisected]Oglc max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) segfault</li> |
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62647">Bug 62647</a> - Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB HD4000</li> |
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63674">Bug 63674</a> - [IVB]frozen at the first frame when run Unigine-heaven 4.0</li> |
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65910">Bug 65910</a> - Killing weston-launch causes segv in desktop-shell</li> |
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</ul> |
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<h2>Changes</h2> |
<p>The full set of changes can be viewed by using the following GIT command:</p> |
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<pre> |
git log mesa-9.1.4..mesa-9.1.5 |
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<p>Anuj Phogat (1):</p> |
<ul> |
<li>mesa: Return ZeroVec/dummyReg instead of NULL pointer</li> |
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<p>Brian Paul (1):</p> |
<ul> |
<li>svga: check for NaN shader immediates</li> |
</ul> |
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<p>Carl Worth (3):</p> |
<ul> |
<li>cherry-ignore: Ignore previously backported patch</li> |
<li>cherry-ignore: Drop two patches which we've decided not to include</li> |
<li>mesa: Bump version to 9.1.5</li> |
</ul> |
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<p>Chris Forbes (1):</p> |
<ul> |
<li>i965: fix alpha test for MRT</li> |
</ul> |
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<p>Christoph Bumiller (1):</p> |
<ul> |
<li>r600g: x/y coordinates must be divided by block dim in dma blit</li> |
</ul> |
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<p>Eric Anholt (1):</p> |
<ul> |
<li>ra: Fix register spilling.</li> |
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<p>Ian Romanick (6):</p> |
<ul> |
<li>docs: Add 9.1.4 release md5sums</li> |
<li>glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset</li> |
<li>glsl: Add gl_shader_program::UniformLocationBaseScale</li> |
<li>glsl: Generate smaller values for uniform locations</li> |
<li>i965: Be more careful with the interleaved user array upload optimization</li> |
<li>glsl: Move all var decls to the front of the IR list in reverse order</li> |
</ul> |
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<p>Kenneth Graunke (1):</p> |
<ul> |
<li>glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.</li> |
</ul> |
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<p>Kristian Høgsberg (1):</p> |
<ul> |
<li>wayland: Handle global_remove event as well</li> |
</ul> |
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<p>Matt Turner (1):</p> |
<ul> |
<li>register_allocate: Fix the type of best_benefit.</li> |
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<p>Paul Berry (1):</p> |
<ul> |
<li>glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.</li> |
</ul> |
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<p>Richard Sandiford (3):</p> |
<ul> |
<li>st/xlib Fix XIMage bytes-per-pixel calculation</li> |
<li>st/xlib: Fix XImage stride calculation</li> |
<li>st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer</li> |
</ul> |
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<p>Vinson Lee (1):</p> |
<ul> |
<li>swrast: Fix memory leak.</li> |
</ul> |
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