0,0 → 1,257 |
/* |
Copyright (C) 1996-1997 Id Software, Inc. |
|
This program is free software; you can redistribute it and/or |
modify it under the terms of the GNU General Public License |
as published by the Free Software Foundation; either version 2 |
of the License, or (at your option) any later version. |
|
This program is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
|
See the GNU General Public License for more details. |
|
You should have received a copy of the GNU General Public License |
along with this program; if not, write to the Free Software |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
*/ |
// server.h |
|
typedef struct |
{ |
int maxclients; |
int maxclientslimit; |
struct client_s *clients; // [maxclients] |
int serverflags; // episode completion information |
qboolean changelevel_issued; // cleared when at SV_SpawnServer |
} server_static_t; |
|
//============================================================================= |
|
typedef enum {ss_loading, ss_active} server_state_t; |
|
typedef struct |
{ |
qboolean active; // false if only a net client |
|
qboolean paused; |
qboolean loadgame; // handle connections specially |
|
double time; |
|
int lastcheck; // used by PF_checkclient |
double lastchecktime; |
|
char name[64]; // map name |
#ifdef QUAKE2 |
char startspot[64]; |
#endif |
char modelname[64]; // maps/<name>.bsp, for model_precache[0] |
struct model_s *worldmodel; |
char *model_precache[MAX_MODELS]; // NULL terminated |
struct model_s *models[MAX_MODELS]; |
char *sound_precache[MAX_SOUNDS]; // NULL terminated |
char *lightstyles[MAX_LIGHTSTYLES]; |
int num_edicts; |
int max_edicts; |
edict_t *edicts; // can NOT be array indexed, because |
// edict_t is variable sized, but can |
// be used to reference the world ent |
server_state_t state; // some actions are only valid during load |
|
sizebuf_t datagram; |
byte datagram_buf[MAX_DATAGRAM]; |
|
sizebuf_t reliable_datagram; // copied to all clients at end of frame |
byte reliable_datagram_buf[MAX_DATAGRAM]; |
|
sizebuf_t signon; |
byte signon_buf[8192]; |
} server_t; |
|
|
#define NUM_PING_TIMES 16 |
#define NUM_SPAWN_PARMS 16 |
|
typedef struct client_s |
{ |
qboolean active; // false = client is free |
qboolean spawned; // false = don't send datagrams |
qboolean dropasap; // has been told to go to another level |
qboolean privileged; // can execute any host command |
qboolean sendsignon; // only valid before spawned |
|
double last_message; // reliable messages must be sent |
// periodically |
|
struct qsocket_s *netconnection; // communications handle |
|
usercmd_t cmd; // movement |
vec3_t wishdir; // intended motion calced from cmd |
|
sizebuf_t message; // can be added to at any time, |
// copied and clear once per frame |
byte msgbuf[MAX_MSGLEN]; |
edict_t *edict; // EDICT_NUM(clientnum+1) |
char name[32]; // for printing to other people |
int colors; |
|
float ping_times[NUM_PING_TIMES]; |
int num_pings; // ping_times[num_pings%NUM_PING_TIMES] |
|
// spawn parms are carried from level to level |
float spawn_parms[NUM_SPAWN_PARMS]; |
|
// client known data for deltas |
int old_frags; |
} client_t; |
|
|
//============================================================================= |
|
// edict->movetype values |
#define MOVETYPE_NONE 0 // never moves |
#define MOVETYPE_ANGLENOCLIP 1 |
#define MOVETYPE_ANGLECLIP 2 |
#define MOVETYPE_WALK 3 // gravity |
#define MOVETYPE_STEP 4 // gravity, special edge handling |
#define MOVETYPE_FLY 5 |
#define MOVETYPE_TOSS 6 // gravity |
#define MOVETYPE_PUSH 7 // no clip to world, push and crush |
#define MOVETYPE_NOCLIP 8 |
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters |
#define MOVETYPE_BOUNCE 10 |
#ifdef QUAKE2 |
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity |
#define MOVETYPE_FOLLOW 12 // track movement of aiment |
#endif |
|
// edict->solid values |
#define SOLID_NOT 0 // no interaction with other objects |
#define SOLID_TRIGGER 1 // touch on edge, but not blocking |
#define SOLID_BBOX 2 // touch on edge, block |
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground |
#define SOLID_BSP 4 // bsp clip, touch on edge, block |
|
// edict->deadflag values |
#define DEAD_NO 0 |
#define DEAD_DYING 1 |
#define DEAD_DEAD 2 |
|
#define DAMAGE_NO 0 |
#define DAMAGE_YES 1 |
#define DAMAGE_AIM 2 |
|
// edict->flags |
#define FL_FLY 1 |
#define FL_SWIM 2 |
//#define FL_GLIMPSE 4 |
#define FL_CONVEYOR 4 |
#define FL_CLIENT 8 |
#define FL_INWATER 16 |
#define FL_MONSTER 32 |
#define FL_GODMODE 64 |
#define FL_NOTARGET 128 |
#define FL_ITEM 256 |
#define FL_ONGROUND 512 |
#define FL_PARTIALGROUND 1024 // not all corners are valid |
#define FL_WATERJUMP 2048 // player jumping out of water |
#define FL_JUMPRELEASED 4096 // for jump debouncing |
#ifdef QUAKE2 |
#define FL_FLASHLIGHT 8192 |
#define FL_ARCHIVE_OVERRIDE 1048576 |
#endif |
|
// entity effects |
|
#define EF_BRIGHTFIELD 1 |
#define EF_MUZZLEFLASH 2 |
#define EF_BRIGHTLIGHT 4 |
#define EF_DIMLIGHT 8 |
#ifdef QUAKE2 |
#define EF_DARKLIGHT 16 |
#define EF_DARKFIELD 32 |
#define EF_LIGHT 64 |
#define EF_NODRAW 128 |
#endif |
|
#define SPAWNFLAG_NOT_EASY 256 |
#define SPAWNFLAG_NOT_MEDIUM 512 |
#define SPAWNFLAG_NOT_HARD 1024 |
#define SPAWNFLAG_NOT_DEATHMATCH 2048 |
|
#ifdef QUAKE2 |
// server flags |
#define SFL_EPISODE_1 1 |
#define SFL_EPISODE_2 2 |
#define SFL_EPISODE_3 4 |
#define SFL_EPISODE_4 8 |
#define SFL_NEW_UNIT 16 |
#define SFL_NEW_EPISODE 32 |
#define SFL_CROSS_TRIGGERS 65280 |
#endif |
|
//============================================================================ |
|
extern cvar_t teamplay; |
extern cvar_t skill; |
extern cvar_t deathmatch; |
extern cvar_t coop; |
extern cvar_t fraglimit; |
extern cvar_t timelimit; |
|
extern server_static_t svs; // persistant server info |
extern server_t sv; // local server |
|
extern client_t *host_client; |
|
extern jmp_buf host_abortserver; |
|
extern double host_time; |
|
extern edict_t *sv_player; |
|
//=========================================================== |
|
void SV_Init (void); |
|
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); |
void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, |
float attenuation); |
|
void SV_DropClient (qboolean crash); |
|
void SV_SendClientMessages (void); |
void SV_ClearDatagram (void); |
|
int SV_ModelIndex (char *name); |
|
void SV_SetIdealPitch (void); |
|
void SV_AddUpdates (void); |
|
void SV_ClientThink (void); |
void SV_AddClientToServer (struct qsocket_s *ret); |
|
void SV_ClientPrintf (char *fmt, ...); |
void SV_BroadcastPrintf (char *fmt, ...); |
|
void SV_Physics (void); |
|
qboolean SV_CheckBottom (edict_t *ent); |
qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); |
|
void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); |
|
void SV_MoveToGoal (void); |
|
void SV_CheckForNewClients (void); |
void SV_RunClients (void); |
void SV_SaveSpawnparms (); |
#ifdef QUAKE2 |
void SV_SpawnServer (char *server, char *startspot); |
#else |
void SV_SpawnServer (char *server); |
#endif |