0,0 → 1,158 |
/* |
Copyright (C) 1996-1997 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
modify it under the terms of the GNU General Public License |
as published by the Free Software Foundation; either version 2 |
of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
along with this program; if not, write to the Free Software |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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// refresh.h -- public interface to refresh functions |
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#define MAXCLIPPLANES 11 |
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#define TOP_RANGE 16 // soldier uniform colors |
#define BOTTOM_RANGE 96 |
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//============================================================================= |
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typedef struct efrag_s |
{ |
struct mleaf_s *leaf; |
struct efrag_s *leafnext; |
struct entity_s *entity; |
struct efrag_s *entnext; |
} efrag_t; |
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typedef struct entity_s |
{ |
qboolean forcelink; // model changed |
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int update_type; |
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entity_state_t baseline; // to fill in defaults in updates |
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double msgtime; // time of last update |
vec3_t msg_origins[2]; // last two updates (0 is newest) |
vec3_t origin; |
vec3_t msg_angles[2]; // last two updates (0 is newest) |
vec3_t angles; |
struct model_s *model; // NULL = no model |
struct efrag_s *efrag; // linked list of efrags |
int frame; |
float syncbase; // for client-side animations |
byte *colormap; |
int effects; // light, particals, etc |
int skinnum; // for Alias models |
int visframe; // last frame this entity was |
// found in an active leaf |
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int dlightframe; // dynamic lighting |
int dlightbits; |
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// FIXME: could turn these into a union |
int trivial_accept; |
struct mnode_s *topnode; // for bmodels, first world node |
// that splits bmodel, or NULL if |
// not split |
} entity_t; |
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// !!! if this is changed, it must be changed in asm_draw.h too !!! |
typedef struct |
{ |
vrect_t vrect; // subwindow in video for refresh |
// FIXME: not need vrect next field here? |
vrect_t aliasvrect; // scaled Alias version |
int vrectright, vrectbottom; // right & bottom screen coords |
int aliasvrectright, aliasvrectbottom; // scaled Alias versions |
float vrectrightedge; // rightmost right edge we care about, |
// for use in edge list |
float fvrectx, fvrecty; // for floating-point compares |
float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping |
int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20 |
int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20 |
float fvrectright_adj, fvrectbottom_adj; |
// right and bottom edges, for clamping |
float fvrectright; // rightmost edge, for Alias clamping |
float fvrectbottom; // bottommost edge, for Alias clamping |
float horizontalFieldOfView; // at Z = 1.0, this many X is visible |
// 2.0 = 90 degrees |
float xOrigin; // should probably allways be 0.5 |
float yOrigin; // between be around 0.3 to 0.5 |
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vec3_t vieworg; |
vec3_t viewangles; |
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float fov_x, fov_y; |
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int ambientlight; |
} refdef_t; |
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// |
// refresh |
// |
extern int reinit_surfcache; |
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extern refdef_t r_refdef; |
extern vec3_t r_origin, vpn, vright, vup; |
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extern struct texture_s *r_notexture_mip; |
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void R_Init (void); |
void R_InitTextures (void); |
void R_InitEfrags (void); |
void R_RenderView (void); // must set r_refdef first |
void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); |
// called whenever r_refdef or vid change |
void R_InitSky (struct texture_s *mt); // called at level load |
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void R_AddEfrags (entity_t *ent); |
void R_RemoveEfrags (entity_t *ent); |
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void R_NewMap (void); |
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void R_ParseParticleEffect (void); |
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); |
void R_RocketTrail (vec3_t start, vec3_t end, int type); |
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#ifdef QUAKE2 |
void R_DarkFieldParticles (entity_t *ent); |
#endif |
void R_EntityParticles (entity_t *ent); |
void R_BlobExplosion (vec3_t org); |
void R_ParticleExplosion (vec3_t org); |
void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); |
void R_LavaSplash (vec3_t org); |
void R_TeleportSplash (vec3_t org); |
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void R_PushDlights (void); |
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// |
// surface cache related |
// |
extern int reinit_surfcache; // if 1, surface cache is currently empty and |
extern qboolean r_cache_thrash; // set if thrashing the surface cache |
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int D_SurfaceCacheForRes (int width, int height); |
void D_FlushCaches (void); |
void D_DeleteSurfaceCache (void); |
void D_InitCaches (void *buffer, int size); |
void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj); |
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