0,0 → 1,61 |
#!/bin/sh |
# Generate quake.spec |
# $1 is version |
# $2 is release |
# $3 is install dir (assumed to be in /var/tmp) |
cat <<EOF |
%define name quake |
%define version ${1} |
%define release ${2} |
%define builddir \$RPM_BUILD_DIR/%{name}-%{version} |
Name: %{name} |
Version: %{version} |
Release: %{release} |
Vendor: id Software |
Packager: Dave "Zoid" Kirsch <zoid@idsoftware.com> |
URL: http://www.idsoftware.com/ |
Source: quake-%{version}.tar.gz |
Group: Games |
Copyright: Restricted |
Icon: quake.gif |
BuildRoot: /var/tmp/%{name}-%{version} |
Summary: Quake for Linux |
|
%description |
"Quake is the biggest, baddest, and bloodiest 3-D action game ever |
conceived" - PC GAMER |
|
"The most important PC game ever" - PC ZONE |
|
""Quake": Bloody Amazing" - USA TODAY |
|
"The Vanguard of a terrifying new level of immersive interactivity" - |
COMPUTER GAMING WORLD |
|
From the creators of DOOM and DOOM II comes the most intense, technologically |
advanced 3-D experience ever captured on CD ROM. Features free and fluid |
motion, ambient sound and lighting, and unmatched multiplayer capabilities |
(play with up to 15 others). |
|
Included in this archive are several different versions of Quake. |
|
- SQuake for SVGALib Console Graphics |
- GLQuake for 3DFX and other glX based hardware OpenGL |
- Quake.X11 for running Quake under X11 |
|
%install |
|
%files |
%attr(644,root,root) $3/README |
%attr(4755,root,root) $3/squake |
%attr(4755,root,root) $3/glquake |
%attr(4755,root,root) $3/glquake.glx |
%attr(4755,root,root) $3/glquake.3dfxgl |
%attr(755,root,root) $3/quake.x11 |
%attr(755,root,root) /usr/lib/lib3dfxgl.so |
%attr(755,root,root) /usr/lib/libMesaGL.so.2.6 |
|
%post |
/sbin/ldconfig |
EOF |
|