0,0 → 1,167 |
/* |
Copyright (C) 1996-1997 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
modify it under the terms of the GNU General Public License |
as published by the Free Software Foundation; either version 2 |
of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
along with this program; if not, write to the Free Software |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
// protocol.h -- communications protocols |
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#define PROTOCOL_VERSION 15 |
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// if the high bit of the servercmd is set, the low bits are fast update flags: |
#define U_MOREBITS (1<<0) |
#define U_ORIGIN1 (1<<1) |
#define U_ORIGIN2 (1<<2) |
#define U_ORIGIN3 (1<<3) |
#define U_ANGLE2 (1<<4) |
#define U_NOLERP (1<<5) // don't interpolate movement |
#define U_FRAME (1<<6) |
#define U_SIGNAL (1<<7) // just differentiates from other updates |
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// svc_update can pass all of the fast update bits, plus more |
#define U_ANGLE1 (1<<8) |
#define U_ANGLE3 (1<<9) |
#define U_MODEL (1<<10) |
#define U_COLORMAP (1<<11) |
#define U_SKIN (1<<12) |
#define U_EFFECTS (1<<13) |
#define U_LONGENTITY (1<<14) |
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#define SU_VIEWHEIGHT (1<<0) |
#define SU_IDEALPITCH (1<<1) |
#define SU_PUNCH1 (1<<2) |
#define SU_PUNCH2 (1<<3) |
#define SU_PUNCH3 (1<<4) |
#define SU_VELOCITY1 (1<<5) |
#define SU_VELOCITY2 (1<<6) |
#define SU_VELOCITY3 (1<<7) |
//define SU_AIMENT (1<<8) AVAILABLE BIT |
#define SU_ITEMS (1<<9) |
#define SU_ONGROUND (1<<10) // no data follows, the bit is it |
#define SU_INWATER (1<<11) // no data follows, the bit is it |
#define SU_WEAPONFRAME (1<<12) |
#define SU_ARMOR (1<<13) |
#define SU_WEAPON (1<<14) |
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// a sound with no channel is a local only sound |
#define SND_VOLUME (1<<0) // a byte |
#define SND_ATTENUATION (1<<1) // a byte |
#define SND_LOOPING (1<<2) // a long |
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// defaults for clientinfo messages |
#define DEFAULT_VIEWHEIGHT 22 |
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// game types sent by serverinfo |
// these determine which intermission screen plays |
#define GAME_COOP 0 |
#define GAME_DEATHMATCH 1 |
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//================== |
// note that there are some defs.qc that mirror to these numbers |
// also related to svc_strings[] in cl_parse |
//================== |
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// |
// server to client |
// |
#define svc_bad 0 |
#define svc_nop 1 |
#define svc_disconnect 2 |
#define svc_updatestat 3 // [byte] [long] |
#define svc_version 4 // [long] server version |
#define svc_setview 5 // [short] entity number |
#define svc_sound 6 // <see code> |
#define svc_time 7 // [float] server time |
#define svc_print 8 // [string] null terminated string |
#define svc_stufftext 9 // [string] stuffed into client's console buffer |
// the string should be \n terminated |
#define svc_setangle 10 // [angle3] set the view angle to this absolute value |
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#define svc_serverinfo 11 // [long] version |
// [string] signon string |
// [string]..[0]model cache |
// [string]...[0]sounds cache |
#define svc_lightstyle 12 // [byte] [string] |
#define svc_updatename 13 // [byte] [string] |
#define svc_updatefrags 14 // [byte] [short] |
#define svc_clientdata 15 // <shortbits + data> |
#define svc_stopsound 16 // <see code> |
#define svc_updatecolors 17 // [byte] [byte] |
#define svc_particle 18 // [vec3] <variable> |
#define svc_damage 19 |
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#define svc_spawnstatic 20 |
// svc_spawnbinary 21 |
#define svc_spawnbaseline 22 |
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#define svc_temp_entity 23 |
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#define svc_setpause 24 // [byte] on / off |
#define svc_signonnum 25 // [byte] used for the signon sequence |
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#define svc_centerprint 26 // [string] to put in center of the screen |
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#define svc_killedmonster 27 |
#define svc_foundsecret 28 |
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#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten |
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#define svc_intermission 30 // [string] music |
#define svc_finale 31 // [string] music [string] text |
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#define svc_cdtrack 32 // [byte] track [byte] looptrack |
#define svc_sellscreen 33 |
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#define svc_cutscene 34 |
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// |
// client to server |
// |
#define clc_bad 0 |
#define clc_nop 1 |
#define clc_disconnect 2 |
#define clc_move 3 // [usercmd_t] |
#define clc_stringcmd 4 // [string] message |
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// |
// temp entity events |
// |
#define TE_SPIKE 0 |
#define TE_SUPERSPIKE 1 |
#define TE_GUNSHOT 2 |
#define TE_EXPLOSION 3 |
#define TE_TAREXPLOSION 4 |
#define TE_LIGHTNING1 5 |
#define TE_LIGHTNING2 6 |
#define TE_WIZSPIKE 7 |
#define TE_KNIGHTSPIKE 8 |
#define TE_LIGHTNING3 9 |
#define TE_LAVASPLASH 10 |
#define TE_TELEPORT 11 |
#define TE_EXPLOSION2 12 |
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// PGM 01/21/97 |
#define TE_BEAM 13 |
// PGM 01/21/97 |
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#ifdef QUAKE2 |
#define TE_IMPLOSION 14 |
#define TE_RAILTRAIL 15 |
#endif |