0,0 → 1,1925 |
/* |
Copyright (C) 1996-1997 Id Software, Inc. |
|
This program is free software; you can redistribute it and/or |
modify it under the terms of the GNU General Public License |
as published by the Free Software Foundation; either version 2 |
of the License, or (at your option) any later version. |
|
This program is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
|
See the GNU General Public License for more details. |
|
You should have received a copy of the GNU General Public License |
along with this program; if not, write to the Free Software |
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
*/ |
|
#include "quakedef.h" |
|
extern cvar_t pausable; |
|
int current_skill; |
|
void Mod_Print (void); |
|
/* |
================== |
Host_Quit_f |
================== |
*/ |
|
extern void M_Menu_Quit_f (void); |
|
void Host_Quit_f (void) |
{ |
if (key_dest != key_console && cls.state != ca_dedicated) |
{ |
M_Menu_Quit_f (); |
return; |
} |
CL_Disconnect (); |
Host_ShutdownServer(false); |
|
Sys_Quit (); |
} |
|
|
/* |
================== |
Host_Status_f |
================== |
*/ |
void Host_Status_f (void) |
{ |
client_t *client; |
int seconds; |
int minutes; |
int hours = 0; |
int j; |
void (*print) (char *fmt, ...); |
|
if (cmd_source == src_command) |
{ |
if (!sv.active) |
{ |
Cmd_ForwardToServer (); |
return; |
} |
print = Con_Printf; |
} |
else |
print = SV_ClientPrintf; |
|
print ("host: %s\n", Cvar_VariableString ("hostname")); |
print ("version: %4.2f\n", VERSION); |
if (tcpipAvailable) |
print ("tcp/ip: %s\n", my_tcpip_address); |
if (ipxAvailable) |
print ("ipx: %s\n", my_ipx_address); |
print ("map: %s\n", sv.name); |
print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); |
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++) |
{ |
if (!client->active) |
continue; |
seconds = (int)(net_time - client->netconnection->connecttime); |
minutes = seconds / 60; |
if (minutes) |
{ |
seconds -= (minutes * 60); |
hours = minutes / 60; |
if (hours) |
minutes -= (hours * 60); |
} |
else |
hours = 0; |
print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds); |
print (" %s\n", client->netconnection->address); |
} |
} |
|
|
/* |
================== |
Host_God_f |
|
Sets client to godmode |
================== |
*/ |
void Host_God_f (void) |
{ |
if (cmd_source == src_command) |
{ |
Cmd_ForwardToServer (); |
return; |
} |
|
if (pr_global_struct->deathmatch && !host_client->privileged) |
return; |
|
sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; |
if (!((int)sv_player->v.flags & FL_GODMODE) ) |
SV_ClientPrintf ("godmode OFF\n"); |
else |
SV_ClientPrintf ("godmode ON\n"); |
} |
|
void Host_Notarget_f (void) |
{ |
if (cmd_source == src_command) |
{ |
Cmd_ForwardToServer (); |
return; |
} |
|
if (pr_global_struct->deathmatch && !host_client->privileged) |
return; |
|
sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET; |
if (!((int)sv_player->v.flags & FL_NOTARGET) ) |
SV_ClientPrintf ("notarget OFF\n"); |
else |
SV_ClientPrintf ("notarget ON\n"); |
} |
|
qboolean noclip_anglehack; |
|
void Host_Noclip_f (void) |
{ |
if (cmd_source == src_command) |
{ |
Cmd_ForwardToServer (); |
return; |
} |
|
if (pr_global_struct->deathmatch && !host_client->privileged) |
return; |
|
if (sv_player->v.movetype != MOVETYPE_NOCLIP) |
{ |
noclip_anglehack = true; |
sv_player->v.movetype = MOVETYPE_NOCLIP; |
SV_ClientPrintf ("noclip ON\n"); |
} |
else |
{ |
noclip_anglehack = false; |
sv_player->v.movetype = MOVETYPE_WALK; |
SV_ClientPrintf ("noclip OFF\n"); |
} |
} |
|
/* |
================== |
Host_Fly_f |
|
Sets client to flymode |
================== |
*/ |
void Host_Fly_f (void) |
{ |
if (cmd_source == src_command) |
{ |
Cmd_ForwardToServer (); |
return; |
} |
|
if (pr_global_struct->deathmatch && !host_client->privileged) |
return; |
|
if (sv_player->v.movetype != MOVETYPE_FLY) |
{ |
sv_player->v.movetype = MOVETYPE_FLY; |
SV_ClientPrintf ("flymode ON\n"); |
} |
else |
{ |
sv_player->v.movetype = MOVETYPE_WALK; |
SV_ClientPrintf ("flymode OFF\n"); |
} |
} |
|
|
/* |
================== |
Host_Ping_f |
|
================== |
*/ |
void Host_Ping_f (void) |
{ |
int i, j; |
float total; |
client_t *client; |
|
if (cmd_source == src_command) |
{ |
Cmd_ForwardToServer (); |
return; |
} |
|
SV_ClientPrintf ("Client ping times:\n"); |
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) |
{ |
if (!client->active) |
continue; |
total = 0; |
for (j=0 ; j<NUM_PING_TIMES ; j++) |
total+=client->ping_times[j]; |
total /= NUM_PING_TIMES; |
SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name); |
} |
} |
|
/* |
=============================================================================== |
|
SERVER TRANSITIONS |
|
=============================================================================== |
*/ |
|
|
/* |
====================== |
Host_Map_f |
|
handle a |
map <servername> |
command from the console. Active clients are kicked off. |
====================== |
*/ |
void Host_Map_f (void) |
{ |
int i; |
char name[MAX_QPATH]; |
|
if (cmd_source != src_command) |
return; |
|
cls.demonum = -1; // stop demo loop in case this fails |
|
CL_Disconnect (); |
Host_ShutdownServer(false); |
|
key_dest = key_game; // remove console or menu |
SCR_BeginLoadingPlaque (); |
|
cls.mapstring[0] = 0; |
for (i=0 ; i<Cmd_Argc() ; i++) |
{ |
strcat (cls.mapstring, Cmd_Argv(i)); |
strcat (cls.mapstring, " "); |
} |
strcat (cls.mapstring, "\n"); |
|
svs.serverflags = 0; // haven't completed an episode yet |
strcpy (name, Cmd_Argv(1)); |
#ifdef QUAKE2 |
SV_SpawnServer (name, NULL); |
#else |
SV_SpawnServer (name); |
#endif |
if (!sv.active) |
return; |
|
if (cls.state != ca_dedicated) |
{ |
strcpy (cls.spawnparms, ""); |
|
for (i=2 ; i<Cmd_Argc() ; i++) |
{ |
strcat (cls.spawnparms, Cmd_Argv(i)); |
strcat (cls.spawnparms, " "); |
} |
|
Cmd_ExecuteString ("connect local", src_command); |
} |
} |
|
/* |
================== |
Host_Changelevel_f |
|
Goes to a new map, taking all clients along |
================== |
*/ |
void Host_Changelevel_f (void) |
{ |
#ifdef QUAKE2 |
char level[MAX_QPATH]; |
char _startspot[MAX_QPATH]; |
char *startspot; |
|
if (Cmd_Argc() < 2) |
{ |
Con_Printf ("changelevel <levelname> : continue game on a new level\n"); |
return; |
} |
if (!sv.active || cls.demoplayback) |
{ |
Con_Printf ("Only the server may changelevel\n"); |
return; |
} |
|
strcpy (level, Cmd_Argv(1)); |
if (Cmd_Argc() == 2) |
startspot = NULL; |
else |
{ |
strcpy (_startspot, Cmd_Argv(2)); |
startspot = _startspot; |
} |
|
SV_SaveSpawnparms (); |
SV_SpawnServer (level, startspot); |
#else |
char level[MAX_QPATH]; |
|
if (Cmd_Argc() != 2) |
{ |
Con_Printf ("changelevel <levelname> : continue game on a new level\n"); |
return; |
} |
if (!sv.active || cls.demoplayback) |
{ |
Con_Printf ("Only the server may changelevel\n"); |
return; |
} |
SV_SaveSpawnparms (); |
strcpy (level, Cmd_Argv(1)); |
SV_SpawnServer (level); |
#endif |
} |
|
/* |
================== |
Host_Restart_f |
|
Restarts the current server for a dead player |
================== |
*/ |
void Host_Restart_f (void) |
{ |
char mapname[MAX_QPATH]; |
#ifdef QUAKE2 |
char startspot[MAX_QPATH]; |
#endif |
|
if (cls.demoplayback || !sv.active) |
return; |
|
if (cmd_source != src_command) |
return; |
strcpy (mapname, sv.name); // must copy out, because it gets cleared |
// in sv_spawnserver |
#ifdef QUAKE2 |
strcpy(startspot, sv.startspot); |
SV_SpawnServer (mapname, startspot); |
#else |
SV_SpawnServer (mapname); |
#endif |
} |
|
/* |
================== |
Host_Reconnect_f |
|
This command causes the client to wait for the signon messages again. |
This is sent just before a server changes levels |
================== |
*/ |
void Host_Reconnect_f (void) |
{ |
SCR_BeginLoadingPlaque (); |
cls.signon = 0; // need new connection messages |
} |
|
/* |
===================== |
Host_Connect_f |
|
User command to connect to server |
===================== |
*/ |
void Host_Connect_f (void) |
{ |
char name[MAX_QPATH]; |
|
cls.demonum = -1; // stop demo loop in case this fails |
if (cls.demoplayback) |
{ |
CL_StopPlayback (); |
CL_Disconnect (); |
} |
strcpy (name, Cmd_Argv(1)); |
CL_EstablishConnection (name); |
Host_Reconnect_f (); |
} |
|
|
/* |
=============================================================================== |
|
LOAD / SAVE GAME |
|
=============================================================================== |
*/ |
|
#define SAVEGAME_VERSION 5 |
|
/* |
=============== |
Host_SavegameComment |
|
Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current |
=============== |
*/ |
void Host_SavegameComment (char *text) |
{ |
int i; |
char kills[20]; |
|
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++) |
text[i] = ' '; |
memcpy (text, cl.levelname, strlen(cl.levelname)); |
sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); |
memcpy (text+22, kills, strlen(kills)); |
// convert space to _ to make stdio happy |
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++) |
if (text[i] == ' ') |
text[i] = '_'; |
text[SAVEGAME_COMMENT_LENGTH] = '\0'; |
} |
|
|
/* |
=============== |
Host_Savegame_f |
=============== |
*/ |
void Host_Savegame_f (void) |
{ |
char name[256]; |
FILE *f; |
int i; |
char comment[SAVEGAME_COMMENT_LENGTH+1]; |
|
if (cmd_source != src_command) |
return; |
|
if (!sv.active) |
{ |
Con_Printf ("Not playing a local game.\n"); |
return; |
} |
|
if (cl.intermission) |
{ |
Con_Printf ("Can't save in intermission.\n"); |
return; |
} |
|
if (svs.maxclients != 1) |
{ |
Con_Printf ("Can't save multiplayer games.\n"); |
return; |
} |
|
if (Cmd_Argc() != 2) |
{ |
Con_Printf ("save <savename> : save a game\n"); |
return; |
} |
|
if (strstr(Cmd_Argv(1), "..")) |
{ |
Con_Printf ("Relative pathnames are not allowed.\n"); |
return; |
} |
|
for (i=0 ; i<svs.maxclients ; i++) |
{ |
if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) ) |
{ |
Con_Printf ("Can't savegame with a dead player\n"); |
return; |
} |
} |
|
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); |
COM_DefaultExtension (name, ".sav"); |
|
Con_Printf ("Saving game to %s...\n", name); |
f = fopen (name, "w"); |
if (!f) |
{ |
Con_Printf ("ERROR: couldn't open.\n"); |
return; |
} |
|
fprintf (f, "%i\n", SAVEGAME_VERSION); |
Host_SavegameComment (comment); |
fprintf (f, "%s\n", comment); |
for (i=0 ; i<NUM_SPAWN_PARMS ; i++) |
fprintf (f, "%f\n", svs.clients->spawn_parms[i]); |
fprintf (f, "%d\n", current_skill); |
fprintf (f, "%s\n", sv.name); |
fprintf (f, "%f\n",sv.time); |
|
// write the light styles |
|
for (i=0 ; i<MAX_LIGHTSTYLES ; i++) |
{ |
if (sv.lightstyles[i]) |
fprintf (f, "%s\n", sv.lightstyles[i]); |
else |
fprintf (f,"m\n"); |
} |
|
|
ED_WriteGlobals (f); |
for (i=0 ; i<sv.num_edicts ; i++) |
{ |
ED_Write (f, EDICT_NUM(i)); |
fflush (f); |
} |
fclose (f); |
Con_Printf ("done.\n"); |
} |
|
|
/* |
=============== |
Host_Loadgame_f |
=============== |
*/ |
void Host_Loadgame_f (void) |
{ |
char name[MAX_OSPATH]; |
FILE *f; |
char mapname[MAX_QPATH]; |
float time, tfloat; |
char str[32768], *start; |
int i, r; |
edict_t *ent; |
int entnum; |
int version; |
float spawn_parms[NUM_SPAWN_PARMS]; |
|
if (cmd_source != src_command) |
return; |
|
if (Cmd_Argc() != 2) |
{ |
Con_Printf ("load <savename> : load a game\n"); |
return; |
} |
|
cls.demonum = -1; // stop demo loop in case this fails |
|
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); |
COM_DefaultExtension (name, ".sav"); |
|
// we can't call SCR_BeginLoadingPlaque, because too much stack space has |
// been used. The menu calls it before stuffing loadgame command |
// SCR_BeginLoadingPlaque (); |
|
Con_Printf ("Loading game from %s...\n", name); |
f = fopen (name, "r"); |
if (!f) |
{ |
Con_Printf ("ERROR: couldn't open.\n"); |
return; |
} |
|
fscanf (f, "%i\n", &version); |
if (version != SAVEGAME_VERSION) |
{ |
fclose (f); |
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); |
return; |
} |
fscanf (f, "%s\n", str); |
for (i=0 ; i<NUM_SPAWN_PARMS ; i++) |
fscanf (f, "%f\n", &spawn_parms[i]); |
// this silliness is so we can load 1.06 save files, which have float skill values |
fscanf (f, "%f\n", &tfloat); |
current_skill = (int)(tfloat + 0.1); |
Cvar_SetValue ("skill", (float)current_skill); |
|
#ifdef QUAKE2 |
Cvar_SetValue ("deathmatch", 0); |
Cvar_SetValue ("coop", 0); |
Cvar_SetValue ("teamplay", 0); |
#endif |
|
fscanf (f, "%s\n",mapname); |
fscanf (f, "%f\n",&time); |
|
CL_Disconnect_f (); |
|
#ifdef QUAKE2 |
SV_SpawnServer (mapname, NULL); |
#else |
SV_SpawnServer (mapname); |
#endif |
if (!sv.active) |
{ |
Con_Printf ("Couldn't load map\n"); |
return; |
} |
sv.paused = true; // pause until all clients connect |
sv.loadgame = true; |
|
// load the light styles |
|
for (i=0 ; i<MAX_LIGHTSTYLES ; i++) |
{ |
fscanf (f, "%s\n", str); |
sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1); |
strcpy (sv.lightstyles[i], str); |
} |
|
// load the edicts out of the savegame file |
entnum = -1; // -1 is the globals |
while (!feof(f)) |
{ |
for (i=0 ; i<sizeof(str)-1 ; i++) |
{ |
r = fgetc (f); |
if (r == EOF || !r) |
break; |
str[i] = r; |
if (r == '}') |
{ |
i++; |
break; |
} |
} |
if (i == sizeof(str)-1) |
Sys_Error ("Loadgame buffer overflow"); |
str[i] = 0; |
start = str; |
start = COM_Parse(str); |
if (!com_token[0]) |
break; // end of file |
if (strcmp(com_token,"{")) |
Sys_Error ("First token isn't a brace"); |
|
if (entnum == -1) |
{ // parse the global vars |
ED_ParseGlobals (start); |
} |
else |
{ // parse an edict |
|
ent = EDICT_NUM(entnum); |
memset (&ent->v, 0, progs->entityfields * 4); |
ent->free = false; |
ED_ParseEdict (start, ent); |
|
// link it into the bsp tree |
if (!ent->free) |
SV_LinkEdict (ent, false); |
} |
|
entnum++; |
} |
|
sv.num_edicts = entnum; |
sv.time = time; |
|
fclose (f); |
|
for (i=0 ; i<NUM_SPAWN_PARMS ; i++) |
svs.clients->spawn_parms[i] = spawn_parms[i]; |
|
if (cls.state != ca_dedicated) |
{ |
CL_EstablishConnection ("local"); |
Host_Reconnect_f (); |
} |
} |
|
#ifdef QUAKE2 |
void SaveGamestate() |
{ |
char name[256]; |
FILE *f; |
int i; |
char comment[SAVEGAME_COMMENT_LENGTH+1]; |
edict_t *ent; |
|
sprintf (name, "%s/%s.gip", com_gamedir, sv.name); |
|
Con_Printf ("Saving game to %s...\n", name); |
f = fopen (name, "w"); |
if (!f) |
{ |
Con_Printf ("ERROR: couldn't open.\n"); |
return; |
} |
|
fprintf (f, "%i\n", SAVEGAME_VERSION); |
Host_SavegameComment (comment); |
fprintf (f, "%s\n", comment); |
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++) |
// fprintf (f, "%f\n", svs.clients->spawn_parms[i]); |
fprintf (f, "%f\n", skill.value); |
fprintf (f, "%s\n", sv.name); |
fprintf (f, "%f\n", sv.time); |
|
// write the light styles |
|
for (i=0 ; i<MAX_LIGHTSTYLES ; i++) |
{ |
if (sv.lightstyles[i]) |
fprintf (f, "%s\n", sv.lightstyles[i]); |
else |
fprintf (f,"m\n"); |
} |
|
|
for (i=svs.maxclients+1 ; i<sv.num_edicts ; i++) |
{ |
ent = EDICT_NUM(i); |
if ((int)ent->v.flags & FL_ARCHIVE_OVERRIDE) |
continue; |
fprintf (f, "%i\n",i); |
ED_Write (f, ent); |
fflush (f); |
} |
fclose (f); |
Con_Printf ("done.\n"); |
} |
|
int LoadGamestate(char *level, char *startspot) |
{ |
char name[MAX_OSPATH]; |
FILE *f; |
char mapname[MAX_QPATH]; |
float time, sk; |
char str[32768], *start; |
int i, r; |
edict_t *ent; |
int entnum; |
int version; |
// float spawn_parms[NUM_SPAWN_PARMS]; |
|
sprintf (name, "%s/%s.gip", com_gamedir, level); |
|
Con_Printf ("Loading game from %s...\n", name); |
f = fopen (name, "r"); |
if (!f) |
{ |
Con_Printf ("ERROR: couldn't open.\n"); |
return -1; |
} |
|
fscanf (f, "%i\n", &version); |
if (version != SAVEGAME_VERSION) |
{ |
fclose (f); |
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); |
return -1; |
} |
fscanf (f, "%s\n", str); |
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++) |
// fscanf (f, "%f\n", &spawn_parms[i]); |
fscanf (f, "%f\n", &sk); |
Cvar_SetValue ("skill", sk); |
|
fscanf (f, "%s\n",mapname); |
fscanf (f, "%f\n",&time); |
|
SV_SpawnServer (mapname, startspot); |
|
if (!sv.active) |
{ |
Con_Printf ("Couldn't load map\n"); |
return -1; |
} |
|
// load the light styles |
for (i=0 ; i<MAX_LIGHTSTYLES ; i++) |
{ |
fscanf (f, "%s\n", str); |
sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1); |
strcpy (sv.lightstyles[i], str); |
} |
|
// load the edicts out of the savegame file |
while (!feof(f)) |
{ |
fscanf (f, "%i\n",&entnum); |
for (i=0 ; i<sizeof(str)-1 ; i++) |
{ |
r = fgetc (f); |
if (r == EOF || !r) |
break; |
str[i] = r; |
if (r == '}') |
{ |
i++; |
break; |
} |
} |
if (i == sizeof(str)-1) |
Sys_Error ("Loadgame buffer overflow"); |
str[i] = 0; |
start = str; |
start = COM_Parse(str); |
if (!com_token[0]) |
break; // end of file |
if (strcmp(com_token,"{")) |
Sys_Error ("First token isn't a brace"); |
|
// parse an edict |
|
ent = EDICT_NUM(entnum); |
memset (&ent->v, 0, progs->entityfields * 4); |
ent->free = false; |
ED_ParseEdict (start, ent); |
|
// link it into the bsp tree |
if (!ent->free) |
SV_LinkEdict (ent, false); |
} |
|
// sv.num_edicts = entnum; |
sv.time = time; |
fclose (f); |
|
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++) |
// svs.clients->spawn_parms[i] = spawn_parms[i]; |
|
return 0; |
} |
|
// changing levels within a unit |
void Host_Changelevel2_f (void) |
{ |
char level[MAX_QPATH]; |
char _startspot[MAX_QPATH]; |
char *startspot; |
|
if (Cmd_Argc() < 2) |
{ |
Con_Printf ("changelevel2 <levelname> : continue game on a new level in the unit\n"); |
return; |
} |
if (!sv.active || cls.demoplayback) |
{ |
Con_Printf ("Only the server may changelevel\n"); |
return; |
} |
|
strcpy (level, Cmd_Argv(1)); |
if (Cmd_Argc() == 2) |
startspot = NULL; |
else |
{ |
strcpy (_startspot, Cmd_Argv(2)); |
startspot = _startspot; |
} |
|
SV_SaveSpawnparms (); |
|
// save the current level's state |
SaveGamestate (); |
|
// try to restore the new level |
if (LoadGamestate (level, startspot)) |
SV_SpawnServer (level, startspot); |
} |
#endif |
|
|
//============================================================================ |
|
/* |
====================== |
Host_Name_f |
====================== |
*/ |
void Host_Name_f (void) |
{ |
char *newName; |
|
if (Cmd_Argc () == 1) |
{ |
Con_Printf ("\"name\" is \"%s\"\n", cl_name.string); |
return; |
} |
if (Cmd_Argc () == 2) |
newName = Cmd_Argv(1); |
else |
newName = Cmd_Args(); |
newName[15] = 0; |
|
if (cmd_source == src_command) |
{ |
if (Q_strcmp(cl_name.string, newName) == 0) |
return; |
Cvar_Set ("_cl_name", newName); |
if (cls.state == ca_connected) |
Cmd_ForwardToServer (); |
return; |
} |
|
if (host_client->name[0] && strcmp(host_client->name, "unconnected") ) |
if (Q_strcmp(host_client->name, newName) != 0) |
Con_Printf ("%s renamed to %s\n", host_client->name, newName); |
Q_strcpy (host_client->name, newName); |
host_client->edict->v.netname = host_client->name - pr_strings; |
|
// send notification to all clients |
|
MSG_WriteByte (&sv.reliable_datagram, svc_updatename); |
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); |
MSG_WriteString (&sv.reliable_datagram, host_client->name); |
} |
|
|
void Host_Version_f (void) |
{ |
Con_Printf ("Version %4.2f\n", VERSION); |
Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); |
} |
|
#ifdef IDGODS |
void Host_Please_f (void) |
{ |
client_t *cl; |
int j; |
|
if (cmd_source != src_command) |
return; |
|
if ((Cmd_Argc () == 3) && Q_strcmp(Cmd_Argv(1), "#") == 0) |
{ |
j = Q_atof(Cmd_Argv(2)) - 1; |
if (j < 0 || j >= svs.maxclients) |
return; |
if (!svs.clients[j].active) |
return; |
cl = &svs.clients[j]; |
if (cl->privileged) |
{ |
cl->privileged = false; |
cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET); |
cl->edict->v.movetype = MOVETYPE_WALK; |
noclip_anglehack = false; |
} |
else |
cl->privileged = true; |
} |
|
if (Cmd_Argc () != 2) |
return; |
|
for (j=0, cl = svs.clients ; j<svs.maxclients ; j++, cl++) |
{ |
if (!cl->active) |
continue; |
if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0) |
{ |
if (cl->privileged) |
{ |
cl->privileged = false; |
cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET); |
cl->edict->v.movetype = MOVETYPE_WALK; |
noclip_anglehack = false; |
} |
else |
cl->privileged = true; |
break; |
} |
} |
} |
#endif |
|
|
void Host_Say(qboolean teamonly) |
{ |
client_t *client; |
client_t *save; |
int j; |
char *p; |
unsigned char text[64]; |
qboolean fromServer = false; |
|
if (cmd_source == src_command) |
{ |
if (cls.state == ca_dedicated) |
{ |
fromServer = true; |
teamonly = false; |
} |
else |
{ |
Cmd_ForwardToServer (); |
return; |
} |
} |
|
if (Cmd_Argc () < 2) |
return; |
|
save = host_client; |
|
p = Cmd_Args(); |
// remove quotes if present |
if (*p == '"') |
{ |
p++; |
p[Q_strlen(p)-1] = 0; |
} |
|
// turn on color set 1 |
if (!fromServer) |
sprintf (text, "%c%s: ", 1, save->name); |
else |
sprintf (text, "%c<%s> ", 1, hostname.string); |
|
j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator |
if (Q_strlen(p) > j) |
p[j] = 0; |
|
strcat (text, p); |
strcat (text, "\n"); |
|
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) |
{ |
if (!client || !client->active || !client->spawned) |
continue; |
if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team) |
continue; |
host_client = client; |
SV_ClientPrintf("%s", text); |
} |
host_client = save; |
|
Sys_Printf("%s", &text[1]); |
} |
|
|
void Host_Say_f(void) |
{ |
Host_Say(false); |
} |
|
|
void Host_Say_Team_f(void) |
{ |
Host_Say(true); |
} |
|
|
void Host_Tell_f(void) |
{ |
client_t *client; |
client_t *save; |
int j; |
char *p; |
char text[64]; |
|
if (cmd_source == src_command) |
{ |
Cmd_ForwardToServer (); |
return; |
} |
|
if (Cmd_Argc () < 3) |
return; |
|
Q_strcpy(text, host_client->name); |
Q_strcat(text, ": "); |
|
p = Cmd_Args(); |
|
// remove quotes if present |
if (*p == '"') |
{ |
p++; |
p[Q_strlen(p)-1] = 0; |
} |
|
// check length & truncate if necessary |
j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator |
if (Q_strlen(p) > j) |
p[j] = 0; |
|
strcat (text, p); |
strcat (text, "\n"); |
|
save = host_client; |
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) |
{ |
if (!client->active || !client->spawned) |
continue; |
if (Q_strcasecmp(client->name, Cmd_Argv(1))) |
continue; |
host_client = client; |
SV_ClientPrintf("%s", text); |
break; |
} |
host_client = save; |
} |
|
|
/* |
================== |
Host_Color_f |
================== |
*/ |
void Host_Color_f(void) |
{ |
int top, bottom; |
int playercolor; |
|
if (Cmd_Argc() == 1) |
{ |
Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f); |
Con_Printf ("color <0-13> [0-13]\n"); |
return; |
} |
|
if (Cmd_Argc() == 2) |
top = bottom = atoi(Cmd_Argv(1)); |
else |
{ |
top = atoi(Cmd_Argv(1)); |
bottom = atoi(Cmd_Argv(2)); |
} |
|
top &= 15; |
if (top > 13) |
top = 13; |
bottom &= 15; |
if (bottom > 13) |
bottom = 13; |
|
playercolor = top*16 + bottom; |
|
if (cmd_source == src_command) |
{ |
Cvar_SetValue ("_cl_color", playercolor); |
if (cls.state == ca_connected) |
Cmd_ForwardToServer (); |
return; |
} |
|
host_client->colors = playercolor; |
host_client->edict->v.team = bottom + 1; |
|
// send notification to all clients |
MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); |
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); |
MSG_WriteByte (&sv.reliable_datagram, host_client->colors); |
} |
|
/* |
================== |
Host_Kill_f |
================== |
*/ |
void Host_Kill_f (void) |
{ |
if (cmd_source == src_command) |
{ |
Cmd_ForwardToServer (); |
return; |
} |
|
if (sv_player->v.health <= 0) |
{ |
SV_ClientPrintf ("Can't suicide -- allready dead!\n"); |
return; |
} |
|
pr_global_struct->time = sv.time; |
pr_global_struct->self = EDICT_TO_PROG(sv_player); |
PR_ExecuteProgram (pr_global_struct->ClientKill); |
} |
|
|
/* |
================== |
Host_Pause_f |
================== |
*/ |
void Host_Pause_f (void) |
{ |
|
if (cmd_source == src_command) |
{ |
Cmd_ForwardToServer (); |
return; |
} |
if (!pausable.value) |
SV_ClientPrintf ("Pause not allowed.\n"); |
else |
{ |
sv.paused ^= 1; |
|
if (sv.paused) |
{ |
SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname); |
} |
else |
{ |
SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname); |
} |
|
// send notification to all clients |
MSG_WriteByte (&sv.reliable_datagram, svc_setpause); |
MSG_WriteByte (&sv.reliable_datagram, sv.paused); |
} |
} |
|
//=========================================================================== |
|
|
/* |
================== |
Host_PreSpawn_f |
================== |
*/ |
void Host_PreSpawn_f (void) |
{ |
if (cmd_source == src_command) |
{ |
Con_Printf ("prespawn is not valid from the console\n"); |
return; |
} |
|
if (host_client->spawned) |
{ |
Con_Printf ("prespawn not valid -- allready spawned\n"); |
return; |
} |
|
SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize); |
MSG_WriteByte (&host_client->message, svc_signonnum); |
MSG_WriteByte (&host_client->message, 2); |
host_client->sendsignon = true; |
} |
|
/* |
================== |
Host_Spawn_f |
================== |
*/ |
void Host_Spawn_f (void) |
{ |
int i; |
client_t *client; |
edict_t *ent; |
|
if (cmd_source == src_command) |
{ |
Con_Printf ("spawn is not valid from the console\n"); |
return; |
} |
|
if (host_client->spawned) |
{ |
Con_Printf ("Spawn not valid -- allready spawned\n"); |
return; |
} |
|
// run the entrance script |
if (sv.loadgame) |
{ // loaded games are fully inited allready |
// if this is the last client to be connected, unpause |
sv.paused = false; |
} |
else |
{ |
// set up the edict |
ent = host_client->edict; |
|
memset (&ent->v, 0, progs->entityfields * 4); |
ent->v.colormap = NUM_FOR_EDICT(ent); |
ent->v.team = (host_client->colors & 15) + 1; |
ent->v.netname = host_client->name - pr_strings; |
|
// copy spawn parms out of the client_t |
|
for (i=0 ; i< NUM_SPAWN_PARMS ; i++) |
(&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; |
|
// call the spawn function |
|
pr_global_struct->time = sv.time; |
pr_global_struct->self = EDICT_TO_PROG(sv_player); |
PR_ExecuteProgram (pr_global_struct->ClientConnect); |
|
if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time) |
Sys_Printf ("%s entered the game\n", host_client->name); |
|
PR_ExecuteProgram (pr_global_struct->PutClientInServer); |
} |
|
|
// send all current names, colors, and frag counts |
SZ_Clear (&host_client->message); |
|
// send time of update |
MSG_WriteByte (&host_client->message, svc_time); |
MSG_WriteFloat (&host_client->message, sv.time); |
|
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) |
{ |
MSG_WriteByte (&host_client->message, svc_updatename); |
MSG_WriteByte (&host_client->message, i); |
MSG_WriteString (&host_client->message, client->name); |
MSG_WriteByte (&host_client->message, svc_updatefrags); |
MSG_WriteByte (&host_client->message, i); |
MSG_WriteShort (&host_client->message, client->old_frags); |
MSG_WriteByte (&host_client->message, svc_updatecolors); |
MSG_WriteByte (&host_client->message, i); |
MSG_WriteByte (&host_client->message, client->colors); |
} |
|
// send all current light styles |
for (i=0 ; i<MAX_LIGHTSTYLES ; i++) |
{ |
MSG_WriteByte (&host_client->message, svc_lightstyle); |
MSG_WriteByte (&host_client->message, (char)i); |
MSG_WriteString (&host_client->message, sv.lightstyles[i]); |
} |
|
// |
// send some stats |
// |
MSG_WriteByte (&host_client->message, svc_updatestat); |
MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); |
MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets); |
|
MSG_WriteByte (&host_client->message, svc_updatestat); |
MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS); |
MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters); |
|
MSG_WriteByte (&host_client->message, svc_updatestat); |
MSG_WriteByte (&host_client->message, STAT_SECRETS); |
MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets); |
|
MSG_WriteByte (&host_client->message, svc_updatestat); |
MSG_WriteByte (&host_client->message, STAT_MONSTERS); |
MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters); |
|
|
// |
// send a fixangle |
// Never send a roll angle, because savegames can catch the server |
// in a state where it is expecting the client to correct the angle |
// and it won't happen if the game was just loaded, so you wind up |
// with a permanent head tilt |
ent = EDICT_NUM( 1 + (host_client - svs.clients) ); |
MSG_WriteByte (&host_client->message, svc_setangle); |
for (i=0 ; i < 2 ; i++) |
MSG_WriteAngle (&host_client->message, ent->v.angles[i] ); |
MSG_WriteAngle (&host_client->message, 0 ); |
|
SV_WriteClientdataToMessage (sv_player, &host_client->message); |
|
MSG_WriteByte (&host_client->message, svc_signonnum); |
MSG_WriteByte (&host_client->message, 3); |
host_client->sendsignon = true; |
} |
|
/* |
================== |
Host_Begin_f |
================== |
*/ |
void Host_Begin_f (void) |
{ |
if (cmd_source == src_command) |
{ |
Con_Printf ("begin is not valid from the console\n"); |
return; |
} |
|
host_client->spawned = true; |
} |
|
//=========================================================================== |
|
|
/* |
================== |
Host_Kick_f |
|
Kicks a user off of the server |
================== |
*/ |
void Host_Kick_f (void) |
{ |
char *who; |
char *message = NULL; |
client_t *save; |
int i; |
qboolean byNumber = false; |
|
if (cmd_source == src_command) |
{ |
if (!sv.active) |
{ |
Cmd_ForwardToServer (); |
return; |
} |
} |
else if (pr_global_struct->deathmatch && !host_client->privileged) |
return; |
|
save = host_client; |
|
if (Cmd_Argc() > 2 && Q_strcmp(Cmd_Argv(1), "#") == 0) |
{ |
i = Q_atof(Cmd_Argv(2)) - 1; |
if (i < 0 || i >= svs.maxclients) |
return; |
if (!svs.clients[i].active) |
return; |
host_client = &svs.clients[i]; |
byNumber = true; |
} |
else |
{ |
for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) |
{ |
if (!host_client->active) |
continue; |
if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0) |
break; |
} |
} |
|
if (i < svs.maxclients) |
{ |
if (cmd_source == src_command) |
if (cls.state == ca_dedicated) |
who = "Console"; |
else |
who = cl_name.string; |
else |
who = save->name; |
|
// can't kick yourself! |
if (host_client == save) |
return; |
|
if (Cmd_Argc() > 2) |
{ |
message = COM_Parse(Cmd_Args()); |
if (byNumber) |
{ |
message++; // skip the # |
while (*message == ' ') // skip white space |
message++; |
message += Q_strlen(Cmd_Argv(2)); // skip the number |
} |
while (*message && *message == ' ') |
message++; |
} |
if (message) |
SV_ClientPrintf ("Kicked by %s: %s\n", who, message); |
else |
SV_ClientPrintf ("Kicked by %s\n", who); |
SV_DropClient (false); |
} |
|
host_client = save; |
} |
|
/* |
=============================================================================== |
|
DEBUGGING TOOLS |
|
=============================================================================== |
*/ |
|
/* |
================== |
Host_Give_f |
================== |
*/ |
void Host_Give_f (void) |
{ |
char *t; |
int v, w; |
eval_t *val; |
|
if (cmd_source == src_command) |
{ |
Cmd_ForwardToServer (); |
return; |
} |
|
if (pr_global_struct->deathmatch && !host_client->privileged) |
return; |
|
t = Cmd_Argv(1); |
v = atoi (Cmd_Argv(2)); |
|
switch (t[0]) |
{ |
case '0': |
case '1': |
case '2': |
case '3': |
case '4': |
case '5': |
case '6': |
case '7': |
case '8': |
case '9': |
// MED 01/04/97 added hipnotic give stuff |
if (hipnotic) |
{ |
if (t[0] == '6') |
{ |
if (t[1] == 'a') |
sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN; |
else |
sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER; |
} |
else if (t[0] == '9') |
sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON; |
else if (t[0] == '0') |
sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR; |
else if (t[0] >= '2') |
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); |
} |
else |
{ |
if (t[0] >= '2') |
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); |
} |
break; |
|
case 's': |
if (rogue) |
{ |
val = GetEdictFieldValue(sv_player, "ammo_shells1"); |
if (val) |
val->_float = v; |
} |
|
sv_player->v.ammo_shells = v; |
break; |
case 'n': |
if (rogue) |
{ |
val = GetEdictFieldValue(sv_player, "ammo_nails1"); |
if (val) |
{ |
val->_float = v; |
if (sv_player->v.weapon <= IT_LIGHTNING) |
sv_player->v.ammo_nails = v; |
} |
} |
else |
{ |
sv_player->v.ammo_nails = v; |
} |
break; |
case 'l': |
if (rogue) |
{ |
val = GetEdictFieldValue(sv_player, "ammo_lava_nails"); |
if (val) |
{ |
val->_float = v; |
if (sv_player->v.weapon > IT_LIGHTNING) |
sv_player->v.ammo_nails = v; |
} |
} |
break; |
case 'r': |
if (rogue) |
{ |
val = GetEdictFieldValue(sv_player, "ammo_rockets1"); |
if (val) |
{ |
val->_float = v; |
if (sv_player->v.weapon <= IT_LIGHTNING) |
sv_player->v.ammo_rockets = v; |
} |
} |
else |
{ |
sv_player->v.ammo_rockets = v; |
} |
break; |
case 'm': |
if (rogue) |
{ |
val = GetEdictFieldValue(sv_player, "ammo_multi_rockets"); |
if (val) |
{ |
val->_float = v; |
if (sv_player->v.weapon > IT_LIGHTNING) |
sv_player->v.ammo_rockets = v; |
} |
} |
break; |
case 'h': |
sv_player->v.health = v; |
break; |
case 'c': |
if (rogue) |
{ |
val = GetEdictFieldValue(sv_player, "ammo_cells1"); |
if (val) |
{ |
val->_float = v; |
if (sv_player->v.weapon <= IT_LIGHTNING) |
sv_player->v.ammo_cells = v; |
} |
} |
else |
{ |
sv_player->v.ammo_cells = v; |
} |
break; |
case 'p': |
if (rogue) |
{ |
val = GetEdictFieldValue(sv_player, "ammo_plasma"); |
if (val) |
{ |
val->_float = v; |
if (sv_player->v.weapon > IT_LIGHTNING) |
sv_player->v.ammo_cells = v; |
} |
} |
break; |
} |
} |
|
edict_t *FindViewthing (void) |
{ |
int i; |
edict_t *e; |
|
for (i=0 ; i<sv.num_edicts ; i++) |
{ |
e = EDICT_NUM(i); |
if ( !strcmp (pr_strings + e->v.classname, "viewthing") ) |
return e; |
} |
Con_Printf ("No viewthing on map\n"); |
return NULL; |
} |
|
/* |
================== |
Host_Viewmodel_f |
================== |
*/ |
void Host_Viewmodel_f (void) |
{ |
edict_t *e; |
model_t *m; |
|
e = FindViewthing (); |
if (!e) |
return; |
|
m = Mod_ForName (Cmd_Argv(1), false); |
if (!m) |
{ |
Con_Printf ("Can't load %s\n", Cmd_Argv(1)); |
return; |
} |
|
e->v.frame = 0; |
cl.model_precache[(int)e->v.modelindex] = m; |
} |
|
/* |
================== |
Host_Viewframe_f |
================== |
*/ |
void Host_Viewframe_f (void) |
{ |
edict_t *e; |
int f; |
model_t *m; |
|
e = FindViewthing (); |
if (!e) |
return; |
m = cl.model_precache[(int)e->v.modelindex]; |
|
f = atoi(Cmd_Argv(1)); |
if (f >= m->numframes) |
f = m->numframes-1; |
|
e->v.frame = f; |
} |
|
|
void PrintFrameName (model_t *m, int frame) |
{ |
aliashdr_t *hdr; |
maliasframedesc_t *pframedesc; |
|
hdr = (aliashdr_t *)Mod_Extradata (m); |
if (!hdr) |
return; |
pframedesc = &hdr->frames[frame]; |
|
Con_Printf ("frame %i: %s\n", frame, pframedesc->name); |
} |
|
/* |
================== |
Host_Viewnext_f |
================== |
*/ |
void Host_Viewnext_f (void) |
{ |
edict_t *e; |
model_t *m; |
|
e = FindViewthing (); |
if (!e) |
return; |
m = cl.model_precache[(int)e->v.modelindex]; |
|
e->v.frame = e->v.frame + 1; |
if (e->v.frame >= m->numframes) |
e->v.frame = m->numframes - 1; |
|
PrintFrameName (m, e->v.frame); |
} |
|
/* |
================== |
Host_Viewprev_f |
================== |
*/ |
void Host_Viewprev_f (void) |
{ |
edict_t *e; |
model_t *m; |
|
e = FindViewthing (); |
if (!e) |
return; |
|
m = cl.model_precache[(int)e->v.modelindex]; |
|
e->v.frame = e->v.frame - 1; |
if (e->v.frame < 0) |
e->v.frame = 0; |
|
PrintFrameName (m, e->v.frame); |
} |
|
/* |
=============================================================================== |
|
DEMO LOOP CONTROL |
|
=============================================================================== |
*/ |
|
|
/* |
================== |
Host_Startdemos_f |
================== |
*/ |
void Host_Startdemos_f (void) |
{ |
int i, c; |
|
if (cls.state == ca_dedicated) |
{ |
if (!sv.active) |
Cbuf_AddText ("map start\n"); |
return; |
} |
|
c = Cmd_Argc() - 1; |
if (c > MAX_DEMOS) |
{ |
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS); |
c = MAX_DEMOS; |
} |
Con_Printf ("%i demo(s) in loop\n", c); |
|
for (i=1 ; i<c+1 ; i++) |
strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1); |
|
if (!sv.active && cls.demonum != -1 && !cls.demoplayback) |
{ |
cls.demonum = 0; |
CL_NextDemo (); |
} |
else |
cls.demonum = -1; |
} |
|
|
/* |
================== |
Host_Demos_f |
|
Return to looping demos |
================== |
*/ |
void Host_Demos_f (void) |
{ |
if (cls.state == ca_dedicated) |
return; |
if (cls.demonum == -1) |
cls.demonum = 1; |
CL_Disconnect_f (); |
CL_NextDemo (); |
} |
|
/* |
================== |
Host_Stopdemo_f |
|
Return to looping demos |
================== |
*/ |
void Host_Stopdemo_f (void) |
{ |
if (cls.state == ca_dedicated) |
return; |
if (!cls.demoplayback) |
return; |
CL_StopPlayback (); |
CL_Disconnect (); |
} |
|
//============================================================================= |
|
/* |
================== |
Host_InitCommands |
================== |
*/ |
void Host_InitCommands (void) |
{ |
Cmd_AddCommand ("status", Host_Status_f); |
Cmd_AddCommand ("quit", Host_Quit_f); |
Cmd_AddCommand ("god", Host_God_f); |
Cmd_AddCommand ("notarget", Host_Notarget_f); |
Cmd_AddCommand ("fly", Host_Fly_f); |
Cmd_AddCommand ("map", Host_Map_f); |
Cmd_AddCommand ("restart", Host_Restart_f); |
Cmd_AddCommand ("changelevel", Host_Changelevel_f); |
#ifdef QUAKE2 |
Cmd_AddCommand ("changelevel2", Host_Changelevel2_f); |
#endif |
Cmd_AddCommand ("connect", Host_Connect_f); |
Cmd_AddCommand ("reconnect", Host_Reconnect_f); |
Cmd_AddCommand ("name", Host_Name_f); |
Cmd_AddCommand ("noclip", Host_Noclip_f); |
Cmd_AddCommand ("version", Host_Version_f); |
#ifdef IDGODS |
Cmd_AddCommand ("please", Host_Please_f); |
#endif |
Cmd_AddCommand ("say", Host_Say_f); |
Cmd_AddCommand ("say_team", Host_Say_Team_f); |
Cmd_AddCommand ("tell", Host_Tell_f); |
Cmd_AddCommand ("color", Host_Color_f); |
Cmd_AddCommand ("kill", Host_Kill_f); |
Cmd_AddCommand ("pause", Host_Pause_f); |
Cmd_AddCommand ("spawn", Host_Spawn_f); |
Cmd_AddCommand ("begin", Host_Begin_f); |
Cmd_AddCommand ("prespawn", Host_PreSpawn_f); |
Cmd_AddCommand ("kick", Host_Kick_f); |
Cmd_AddCommand ("ping", Host_Ping_f); |
Cmd_AddCommand ("load", Host_Loadgame_f); |
Cmd_AddCommand ("save", Host_Savegame_f); |
Cmd_AddCommand ("give", Host_Give_f); |
|
Cmd_AddCommand ("startdemos", Host_Startdemos_f); |
Cmd_AddCommand ("demos", Host_Demos_f); |
Cmd_AddCommand ("stopdemo", Host_Stopdemo_f); |
|
Cmd_AddCommand ("viewmodel", Host_Viewmodel_f); |
Cmd_AddCommand ("viewframe", Host_Viewframe_f); |
Cmd_AddCommand ("viewnext", Host_Viewnext_f); |
Cmd_AddCommand ("viewprev", Host_Viewprev_f); |
|
Cmd_AddCommand ("mcache", Mod_Print); |
} |