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Regard whitespace Rev 5130 → Rev 5131

/contrib/other/sdlquake-1.0.9/README.SDL
0,0 → 1,34
 
This is a quick hack of Quake ported to the Simple DirectMedia Layer library.
http://www.devolution.com/~slouken/SDL/
 
To build under Linux, simply run ./configure; make
 
This game requires the original Quake datafiles. You can get the shareware
data files from http://www.idsoftware.com/.
 
Of interest in the original X sources is the following:
// Duff's Device
count = width;
n = (count + 7) / 8;
dest = ((PIXEL16 *)src) + x+width - 1;
src += x+width - 1;
 
switch (count % 8) {
case 0: do { *dest-- = st2d_8to16table[*src--];
case 7: *dest-- = st2d_8to16table[*src--];
case 6: *dest-- = st2d_8to16table[*src--];
case 5: *dest-- = st2d_8to16table[*src--];
case 4: *dest-- = st2d_8to16table[*src--];
case 3: *dest-- = st2d_8to16table[*src--];
case 2: *dest-- = st2d_8to16table[*src--];
case 1: *dest-- = st2d_8to16table[*src--];
} while (--n > 0);
}
This idea may make it into the SDL blitters if it turns out to be faster
than my current code. :)
 
Thanks to Zoid, Dave Taylor, John Carmack, and everyone else involved in the
open source release of id games. :)
 
- Sam Lantinga (slouken@devolution.com) 12/25/1999