0,0 → 1,34 |
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This is a quick hack of Quake ported to the Simple DirectMedia Layer library. |
http://www.devolution.com/~slouken/SDL/ |
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To build under Linux, simply run ./configure; make |
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This game requires the original Quake datafiles. You can get the shareware |
data files from http://www.idsoftware.com/. |
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Of interest in the original X sources is the following: |
// Duff's Device |
count = width; |
n = (count + 7) / 8; |
dest = ((PIXEL16 *)src) + x+width - 1; |
src += x+width - 1; |
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switch (count % 8) { |
case 0: do { *dest-- = st2d_8to16table[*src--]; |
case 7: *dest-- = st2d_8to16table[*src--]; |
case 6: *dest-- = st2d_8to16table[*src--]; |
case 5: *dest-- = st2d_8to16table[*src--]; |
case 4: *dest-- = st2d_8to16table[*src--]; |
case 3: *dest-- = st2d_8to16table[*src--]; |
case 2: *dest-- = st2d_8to16table[*src--]; |
case 1: *dest-- = st2d_8to16table[*src--]; |
} while (--n > 0); |
} |
This idea may make it into the SDL blitters if it turns out to be faster |
than my current code. :) |
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Thanks to Zoid, Dave Taylor, John Carmack, and everyone else involved in the |
open source release of id games. :) |
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- Sam Lantinga (slouken@devolution.com) 12/25/1999 |