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Regard whitespace Rev 5495 → Rev 5496

/contrib/media/updf/me/include/SDL/SDL_anim.h
0,0 → 1,60
/*
SDL_anim: an animation library for SDL
Copyright (C) 2001, 2002 Michael Leonhard
 
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
 
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
 
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Michael Leonhard
mike@tamale.net
*/
 
#ifndef _SDLanim_h
#define _SDLanim_h
 
#include "SDL.h"
#include "begin_code.h"
 
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
 
struct SDL_Animation;
typedef struct SDL_Animation {
SDL_Surface *surface;
int frames, w, h;
Uint32 duration;
} SDL_Animation;
 
extern DECLSPEC struct SDL_Animation *Anim_Load( const char *file );
extern DECLSPEC void Anim_Free( SDL_Animation *anim );
extern DECLSPEC int Anim_GetFrameNum( SDL_Animation *anim, Uint32 start, Uint32 now );
extern DECLSPEC int Anim_BlitFrame( SDL_Animation *anim, Uint32 start, Uint32 now, SDL_Surface *dest, SDL_Rect *dr );
extern DECLSPEC void Anim_GetFrameRect( SDL_Animation *anim, int frame, SDL_Rect *rect );
extern DECLSPEC int Anim_BlitFrameNum( SDL_Animation *anim, int frame, SDL_Surface *dest, SDL_Rect *dr );
extern DECLSPEC int Anim_DisplayFormat( SDL_Animation *anim );
/* We'll use SDL for reporting errors */
#define Anim_SetError SDL_SetError
#define Anim_GetError SDL_GetError
 
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
};
#endif
 
#include "SDL/close_code.h"
 
#endif /* _SDL_anim_h */