0,0 → 1,60 |
/* |
SDL_anim: an animation library for SDL |
Copyright (C) 2001, 2002 Michael Leonhard |
|
This library is free software; you can redistribute it and/or |
modify it under the terms of the GNU Library General Public |
License as published by the Free Software Foundation; either |
version 2 of the License, or (at your option) any later version. |
|
This library is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
Library General Public License for more details. |
|
You should have received a copy of the GNU Library General Public |
License along with this library; if not, write to the Free |
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
|
Michael Leonhard |
mike@tamale.net |
*/ |
|
#ifndef _SDLanim_h |
#define _SDLanim_h |
|
#include "SDL.h" |
#include "begin_code.h" |
|
/* Set up for C function definitions, even when using C++ */ |
#ifdef __cplusplus |
extern "C" { |
#endif |
|
struct SDL_Animation; |
typedef struct SDL_Animation { |
SDL_Surface *surface; |
int frames, w, h; |
Uint32 duration; |
} SDL_Animation; |
|
extern DECLSPEC struct SDL_Animation *Anim_Load( const char *file ); |
extern DECLSPEC void Anim_Free( SDL_Animation *anim ); |
extern DECLSPEC int Anim_GetFrameNum( SDL_Animation *anim, Uint32 start, Uint32 now ); |
extern DECLSPEC int Anim_BlitFrame( SDL_Animation *anim, Uint32 start, Uint32 now, SDL_Surface *dest, SDL_Rect *dr ); |
extern DECLSPEC void Anim_GetFrameRect( SDL_Animation *anim, int frame, SDL_Rect *rect ); |
extern DECLSPEC int Anim_BlitFrameNum( SDL_Animation *anim, int frame, SDL_Surface *dest, SDL_Rect *dr ); |
extern DECLSPEC int Anim_DisplayFormat( SDL_Animation *anim ); |
|
/* We'll use SDL for reporting errors */ |
#define Anim_SetError SDL_SetError |
#define Anim_GetError SDL_GetError |
|
/* Ends C function definitions when using C++ */ |
#ifdef __cplusplus |
}; |
#endif |
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#include "SDL/close_code.h" |
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#endif /* _SDL_anim_h */ |