0,0 → 1,235 |
/* |
MIXERLIB: An audio mixer library based on the SDL library |
Copyright (C) 1997-1999 Sam Lantinga |
|
This library is free software; you can redistribute it and/or |
modify it under the terms of the GNU Library General Public |
License as published by the Free Software Foundation; either |
version 2 of the License, or (at your option) any later version. |
|
This library is distributed in the hope that it will be useful, |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
Library General Public License for more details. |
|
You should have received a copy of the GNU Library General Public |
License along with this library; if not, write to the Free |
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
|
Sam Lantinga |
5635-34 Springhouse Dr. |
Pleasanton, CA 94588 (USA) |
slouken@devolution.com |
*/ |
|
#ifndef _MIXER_H_ |
#define _MIXER_H_ |
|
#include "SDL_types.h" |
#include "SDL_rwops.h" |
#include "SDL_audio.h" |
#include "SDL_byteorder.h" |
#include "begin_code.h" |
|
/* Set up for C function definitions, even when using C++ */ |
#ifdef __cplusplus |
extern "C" { |
#endif |
|
/* The default mixer has 8 simultaneous mixing channels */ |
#ifndef MIX_CHANNELS |
#define MIX_CHANNELS 8 |
#endif |
|
/* Good default values for a PC soundcard */ |
#define MIX_DEFAULT_FREQUENCY 22050 |
#if SDL_BYTEORDER == SDL_LIL_ENDIAN |
#define MIX_DEFAULT_FORMAT AUDIO_S16LSB |
#else |
#define MIX_DEFAULT_FORMAT AUDIO_S16MSB |
#endif |
#define MIX_DEFAULT_CHANNELS 2 |
#define MIX_MAX_VOLUME 128 /* Volume of a chunk */ |
|
/* The internal format for an audio chunk */ |
typedef struct { |
int allocated; |
Uint8 *abuf; |
Uint32 alen; |
Uint8 volume; /* Per-sample volume, 0-128 */ |
} Mix_Chunk; |
|
/* The different fading types supported */ |
typedef enum { |
MIX_NO_FADING, |
MIX_FADING_OUT, |
MIX_FADING_IN |
} Mix_Fading; |
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/* The internal format for a music chunk interpreted via mikmod */ |
typedef struct _Mix_Music Mix_Music; |
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/* Open the mixer with a certain audio format */ |
extern DECLSPEC int Mix_OpenAudio(int frequency, Uint16 format, int channels, |
int chunksize); |
|
/* Dynamically change the number of channels managed by the mixer. |
If decreasing the number of channels, the upper channels are |
stopped. |
This function returns the new number of allocated channels. |
*/ |
extern DECLSPEC int Mix_AllocateChannels(int numchans); |
|
/* Find out what the actual audio device parameters are. |
This function returns 1 if the audio has been opened, 0 otherwise. |
*/ |
extern DECLSPEC int Mix_QuerySpec(int *frequency,Uint16 *format,int *channels); |
|
/* Load a wave file or a music (.mod .s3m .it .xm) file */ |
extern DECLSPEC Mix_Chunk *Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); |
#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) |
extern DECLSPEC Mix_Music *Mix_LoadMUS(const char *file); |
|
#if 0 /* This hasn't been hooked into music.c yet */ |
/* Load a music file from an SDL_RWop object (MikMod-specific currently) |
Matt Campbell (matt@campbellhome.dhs.org) April 2000 */ |
extern DECLSPEC Mix_Music *Mix_LoadMUS_RW(SDL_RWops *rw); |
#endif |
|
/* Load a wave file of the mixer format from a memory buffer */ |
extern DECLSPEC Mix_Chunk *Mix_QuickLoad_WAV(Uint8 *mem); |
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/* Free an audio chunk previously loaded */ |
extern DECLSPEC void Mix_FreeChunk(Mix_Chunk *chunk); |
extern DECLSPEC void Mix_FreeMusic(Mix_Music *music); |
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/* Set a function that is called after all mixing is performed. |
This can be used to provide real-time visual display of the audio stream |
or add a custom mixer filter for the stream data. |
*/ |
extern DECLSPEC void Mix_SetPostMix(void (*mix_func) |
(void *udata, Uint8 *stream, int len), void *arg); |
|
/* Add your own music player or additional mixer function. |
If 'mix_func' is NULL, the default music player is re-enabled. |
*/ |
extern DECLSPEC void Mix_HookMusic(void (*mix_func) |
(void *udata, Uint8 *stream, int len), void *arg); |
|
/* Add your own callback when the music has finished playing. |
*/ |
extern DECLSPEC void Mix_HookMusicFinished(void (*music_finished)(void)); |
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/* Get a pointer to the user data for the current music hook */ |
extern DECLSPEC void *Mix_GetMusicHookData(void); |
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/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate |
them dynamically to the next sample if requested with a -1 value below. |
Returns the number of reserved channels. |
*/ |
extern DECLSPEC int Mix_ReserveChannels(int num); |
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/* Channel grouping functions */ |
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/* Attach a tag to a channel. A tag can be assigned to several mixer |
channels, to form groups of channels. |
If 'tag' is -1, the tag is removed (actually -1 is the tag used to |
represent the group of all the channels). |
Returns true if everything was OK. |
*/ |
extern DECLSPEC int Mix_GroupChannel(int which, int tag); |
/* Assign several consecutive channels to a group */ |
extern DECLSPEC int Mix_GroupChannels(int from, int to, int tag); |
/* Finds the first available channel in a group of channels */ |
extern DECLSPEC int Mix_GroupAvailable(int tag); |
/* Returns the number of channels in a group. This is also a subtle |
way to get the total number of channels when 'tag' is -1 |
*/ |
extern DECLSPEC int Mix_GroupCount(int tag); |
/* Finds the "oldest" sample playing in a group of channels */ |
extern DECLSPEC int Mix_GroupOldest(int tag); |
/* Finds the "most recent" (i.e. last) sample playing in a group of channels */ |
extern DECLSPEC int Mix_GroupNewer(int tag); |
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/* Play an audio chunk on a specific channel. |
If the specified channel is -1, play on the first free channel. |
If 'loops' is greater than zero, loop the sound that many times. |
If 'loops' is -1, loop inifinitely (~65000 times). |
Returns which channel was used to play the sound. |
*/ |
#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1) |
/* The same as above, but the sound is played at most 'ticks' milliseconds */ |
extern DECLSPEC int Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); |
extern DECLSPEC int Mix_PlayMusic(Mix_Music *music, int loops); |
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/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */ |
extern DECLSPEC int Mix_FadeInMusic(Mix_Music *music, int loops, int ms); |
#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1) |
extern DECLSPEC int Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); |
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/* Set the volume in the range of 0-128 of a specific channel or chunk. |
If the specified channel is -1, set volume for all channels. |
Returns the original volume. |
If the specified volume is -1, just return the current volume. |
*/ |
extern DECLSPEC int Mix_Volume(int channel, int volume); |
extern DECLSPEC int Mix_VolumeChunk(Mix_Chunk *chunk, int volume); |
extern DECLSPEC int Mix_VolumeMusic(int volume); |
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/* Halt playing of a particular channel */ |
extern DECLSPEC int Mix_HaltChannel(int channel); |
extern DECLSPEC int Mix_HaltGroup(int tag); |
extern DECLSPEC int Mix_HaltMusic(void); |
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/* Change the expiration delay for a particular channel. |
The sample will stop playing after the 'ticks' milliseconds have elapsed, |
or remove the expiration if 'ticks' is -1 |
*/ |
extern DECLSPEC int Mix_ExpireChannel(int channel, int ticks); |
|
/* Halt a channel, fading it out progressively till it's silent |
The ms parameter indicates the number of milliseconds the fading |
will take. |
*/ |
extern DECLSPEC int Mix_FadeOutChannel(int which, int ms); |
extern DECLSPEC int Mix_FadeOutGroup(int tag, int ms); |
extern DECLSPEC int Mix_FadeOutMusic(int ms); |
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/* Query the fading status of a channel */ |
extern DECLSPEC Mix_Fading Mix_FadingMusic(void); |
extern DECLSPEC Mix_Fading Mix_FadingChannel(int which); |
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/* Pause/Resume a particular channel */ |
extern DECLSPEC void Mix_Pause(int channel); |
extern DECLSPEC void Mix_Resume(int channel); |
extern DECLSPEC int Mix_Paused(int channel); |
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/* Pause/Resume the music stream */ |
extern DECLSPEC void Mix_PauseMusic(void); |
extern DECLSPEC void Mix_ResumeMusic(void); |
extern DECLSPEC void Mix_RewindMusic(void); |
extern DECLSPEC int Mix_PausedMusic(void); |
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/* Check the status of a specific channel. |
If the specified channel is -1, check all channels. |
*/ |
extern DECLSPEC int Mix_Playing(int channel); |
extern DECLSPEC int Mix_PlayingMusic(void); |
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/* Stop music and set external music playback command */ |
extern DECLSPEC int Mix_SetMusicCMD(const char *command); |
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/* Close the mixer, halting all playing audio */ |
extern DECLSPEC void Mix_CloseAudio(void); |
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/* We'll use SDL for reporting errors */ |
#define Mix_SetError SDL_SetError |
#define Mix_GetError SDL_GetError |
|
/* Ends C function definitions when using C++ */ |
#ifdef __cplusplus |
} |
#endif |
#include "close_code.h" |
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#endif /* _MIXER_H_ */ |