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/contrib/games/wolf3d/wl_main.cpp
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// WL_MAIN.C
 
#ifdef _WIN32
#include <io.h>
#else
#include <unistd.h>
#endif
 
#include "wl_def.h"
#pragma hdrstop
#include "wl_atmos.h"
#include <SDL_syswm.h>
 
 
/*
=============================================================================
 
WOLFENSTEIN 3-D
 
An Id Software production
 
by John Carmack
 
=============================================================================
*/
 
extern byte signon[];
 
/*
=============================================================================
 
LOCAL CONSTANTS
 
=============================================================================
*/
 
 
#define FOCALLENGTH (0x5700l) // in global coordinates
#define VIEWGLOBAL 0x10000 // globals visable flush to wall
 
#define VIEWWIDTH 256 // size of view window
#define VIEWHEIGHT 144
 
/*
=============================================================================
 
GLOBAL VARIABLES
 
=============================================================================
*/
 
char str[80];
int dirangle[9] = {0,ANGLES/8,2*ANGLES/8,3*ANGLES/8,4*ANGLES/8,
5*ANGLES/8,6*ANGLES/8,7*ANGLES/8,ANGLES};
 
//
// proejection variables
//
fixed focallength;
unsigned screenofs;
int viewscreenx, viewscreeny;
int viewwidth;
int viewheight;
short centerx;
int shootdelta; // pixels away from centerx a target can be
fixed scale;
int32_t heightnumerator;
 
 
void Quit (const char *error,...);
 
boolean startgame;
boolean loadedgame;
int mouseadjustment;
 
char configdir[256] = "";
char configname[13] = "config.";
 
//
// Command line parameter variables
//
boolean param_debugmode = false;
boolean param_nowait = false;
int param_difficulty = 1; // default is "normal"
int param_tedlevel = -1; // default is not to start a level
int param_joystickindex = 0;
 
#if defined(_arch_dreamcast)
int param_joystickhat = 0;
int param_samplerate = 11025; // higher samplerates result in "out of memory"
int param_audiobuffer = 4096 / (44100 / param_samplerate);
#elif defined(GP2X_940)
int param_joystickhat = -1;
int param_samplerate = 11025; // higher samplerates result in "out of memory"
int param_audiobuffer = 128;
#else
int param_joystickhat = -1;
int param_samplerate = 44100;
int param_audiobuffer = 2048 / (44100 / param_samplerate);
#endif
 
int param_mission = 0;
boolean param_goodtimes = false;
boolean param_ignorenumchunks = false;
 
/*
=============================================================================
 
LOCAL VARIABLES
 
=============================================================================
*/
 
 
/*
====================
=
= ReadConfig
=
====================
*/
 
void ReadConfig(void)
{
SDMode sd;
SMMode sm;
SDSMode sds;
 
char configpath[300];
 
#ifdef _arch_dreamcast
DC_LoadFromVMU(configname);
#endif
 
if(configdir[0])
snprintf(configpath, sizeof(configpath), "%s/%s", configdir, configname);
else
strcpy(configpath, configname);
 
const int file = open(configpath, O_RDONLY | O_BINARY);
if (file != -1)
{
//
// valid config file
//
word tmp;
read(file,&tmp,sizeof(tmp));
if(tmp!=0xfefa)
{
close(file);
goto noconfig;
}
read(file,Scores,sizeof(HighScore) * MaxScores);
 
read(file,&sd,sizeof(sd));
read(file,&sm,sizeof(sm));
read(file,&sds,sizeof(sds));
 
read(file,&mouseenabled,sizeof(mouseenabled));
read(file,&joystickenabled,sizeof(joystickenabled));
boolean dummyJoypadEnabled;
read(file,&dummyJoypadEnabled,sizeof(dummyJoypadEnabled));
boolean dummyJoystickProgressive;
read(file,&dummyJoystickProgressive,sizeof(dummyJoystickProgressive));
int dummyJoystickPort = 0;
read(file,&dummyJoystickPort,sizeof(dummyJoystickPort));
 
read(file,dirscan,sizeof(dirscan));
read(file,buttonscan,sizeof(buttonscan));
read(file,buttonmouse,sizeof(buttonmouse));
read(file,buttonjoy,sizeof(buttonjoy));
 
read(file,&viewsize,sizeof(viewsize));
read(file,&mouseadjustment,sizeof(mouseadjustment));
 
close(file);
 
if ((sd == sdm_AdLib || sm == smm_AdLib) && !AdLibPresent
&& !SoundBlasterPresent)
{
sd = sdm_PC;
sm = smm_Off;
}
 
if ((sds == sds_SoundBlaster && !SoundBlasterPresent))
sds = sds_Off;
 
// make sure values are correct
 
if(mouseenabled) mouseenabled=true;
if(joystickenabled) joystickenabled=true;
 
if (!MousePresent)
mouseenabled = false;
if (!IN_JoyPresent())
joystickenabled = false;
 
if(mouseadjustment<0) mouseadjustment=0;
else if(mouseadjustment>9) mouseadjustment=9;
 
if(viewsize<4) viewsize=4;
else if(viewsize>21) viewsize=21;
 
MainMenu[6].active=1;
MainItems.curpos=0;
}
else
{
//
// no config file, so select by hardware
//
noconfig:
if (SoundBlasterPresent || AdLibPresent)
{
sd = sdm_AdLib;
sm = smm_AdLib;
}
else
{
sd = sdm_PC;
sm = smm_Off;
}
 
if (SoundBlasterPresent)
sds = sds_SoundBlaster;
else
sds = sds_Off;
 
if (MousePresent)
mouseenabled = true;
 
if (IN_JoyPresent())
joystickenabled = true;
 
viewsize = 19; // start with a good size
mouseadjustment=5;
}
 
SD_SetMusicMode (sm);
SD_SetSoundMode (sd);
SD_SetDigiDevice (sds);
}
 
/*
====================
=
= WriteConfig
=
====================
*/
 
void WriteConfig(void)
{
char configpath[300];
 
#ifdef _arch_dreamcast
fs_unlink(configname);
#endif
 
if(configdir[0])
snprintf(configpath, sizeof(configpath), "%s/%s", configdir, configname);
else
strcpy(configpath, configname);
 
const int file = open(configpath, O_CREAT | O_WRONLY | O_BINARY, 0644);
if (file != -1)
{
word tmp=0xfefa;
write(file,&tmp,sizeof(tmp));
write(file,Scores,sizeof(HighScore) * MaxScores);
 
write(file,&SoundMode,sizeof(SoundMode));
write(file,&MusicMode,sizeof(MusicMode));
write(file,&DigiMode,sizeof(DigiMode));
 
write(file,&mouseenabled,sizeof(mouseenabled));
write(file,&joystickenabled,sizeof(joystickenabled));
boolean dummyJoypadEnabled = false;
write(file,&dummyJoypadEnabled,sizeof(dummyJoypadEnabled));
boolean dummyJoystickProgressive = false;
write(file,&dummyJoystickProgressive,sizeof(dummyJoystickProgressive));
int dummyJoystickPort = 0;
write(file,&dummyJoystickPort,sizeof(dummyJoystickPort));
 
write(file,dirscan,sizeof(dirscan));
write(file,buttonscan,sizeof(buttonscan));
write(file,buttonmouse,sizeof(buttonmouse));
write(file,buttonjoy,sizeof(buttonjoy));
 
write(file,&viewsize,sizeof(viewsize));
write(file,&mouseadjustment,sizeof(mouseadjustment));
 
close(file);
}
#ifdef _arch_dreamcast
DC_SaveToVMU(configname, NULL);
#endif
}
 
 
//===========================================================================
 
/*
=====================
=
= NewGame
=
= Set up new game to start from the beginning
=
=====================
*/
 
void NewGame (int difficulty,int episode)
{
memset (&gamestate,0,sizeof(gamestate));
gamestate.difficulty = difficulty;
gamestate.weapon = gamestate.bestweapon
= gamestate.chosenweapon = wp_pistol;
gamestate.health = 100;
gamestate.ammo = STARTAMMO;
gamestate.lives = 3;
gamestate.nextextra = EXTRAPOINTS;
gamestate.episode=episode;
 
startgame = true;
}
 
//===========================================================================
 
void DiskFlopAnim(int x,int y)
{
static int8_t which=0;
if (!x && !y)
return;
VWB_DrawPic(x,y,C_DISKLOADING1PIC+which);
VW_UpdateScreen();
which^=1;
}
 
 
int32_t DoChecksum(byte *source,unsigned size,int32_t checksum)
{
unsigned i;
 
for (i=0;i<size-1;i++)
checksum += source[i]^source[i+1];
 
return checksum;
}
 
 
/*
==================
=
= SaveTheGame
=
==================
*/
 
extern statetype s_grdstand;
extern statetype s_player;
 
boolean SaveTheGame(FILE *file,int x,int y)
{
// struct diskfree_t dfree;
// int32_t avail,size,checksum;
int checksum;
objtype *ob;
objtype nullobj;
statobj_t nullstat;
 
/* if (_dos_getdiskfree(0,&dfree))
Quit("Error in _dos_getdiskfree call");
 
avail = (int32_t)dfree.avail_clusters *
dfree.bytes_per_sector *
dfree.sectors_per_cluster;
 
size = 0;
for (ob = player; ob ; ob=ob->next)
size += sizeof(*ob);
size += sizeof(nullobj);
 
size += sizeof(gamestate) +
sizeof(LRstruct)*LRpack +
sizeof(tilemap) +
sizeof(actorat) +
sizeof(laststatobj) +
sizeof(statobjlist) +
sizeof(doorposition) +
sizeof(pwallstate) +
sizeof(pwalltile) +
sizeof(pwallx) +
sizeof(pwally) +
sizeof(pwalldir) +
sizeof(pwallpos);
 
if (avail < size)
{
Message(STR_NOSPACE1"\n"STR_NOSPACE2);
return false;
}*/
 
checksum = 0;
 
DiskFlopAnim(x,y);
fwrite(&gamestate,sizeof(gamestate),1,file);
checksum = DoChecksum((byte *)&gamestate,sizeof(gamestate),checksum);
 
DiskFlopAnim(x,y);
fwrite(&LevelRatios[0],sizeof(LRstruct)*LRpack,1,file);
checksum = DoChecksum((byte *)&LevelRatios[0],sizeof(LRstruct)*LRpack,checksum);
 
DiskFlopAnim(x,y);
fwrite(tilemap,sizeof(tilemap),1,file);
checksum = DoChecksum((byte *)tilemap,sizeof(tilemap),checksum);
DiskFlopAnim(x,y);
 
int i;
for(i=0;i<MAPSIZE;i++)
{
for(int j=0;j<MAPSIZE;j++)
{
word actnum;
objtype *objptr=actorat[i][j];
if(ISPOINTER(objptr))
actnum=0x8000 | (word)(objptr-objlist);
else
actnum=(word)(uintptr_t)objptr;
fwrite(&actnum,sizeof(actnum),1,file);
checksum = DoChecksum((byte *)&actnum,sizeof(actnum),checksum);
}
}
 
fwrite (areaconnect,sizeof(areaconnect),1,file);
fwrite (areabyplayer,sizeof(areabyplayer),1,file);
 
// player object needs special treatment as it's in WL_AGENT.CPP and not in
// WL_ACT2.CPP which could cause problems for the relative addressing
 
ob = player;
DiskFlopAnim(x,y);
memcpy(&nullobj,ob,sizeof(nullobj));
nullobj.state=(statetype *) ((uintptr_t)nullobj.state-(uintptr_t)&s_player);
fwrite(&nullobj,sizeof(nullobj),1,file);
ob = ob->next;
 
DiskFlopAnim(x,y);
for (; ob ; ob=ob->next)
{
memcpy(&nullobj,ob,sizeof(nullobj));
nullobj.state=(statetype *) ((uintptr_t)nullobj.state-(uintptr_t)&s_grdstand);
fwrite(&nullobj,sizeof(nullobj),1,file);
}
nullobj.active = ac_badobject; // end of file marker
DiskFlopAnim(x,y);
fwrite(&nullobj,sizeof(nullobj),1,file);
 
DiskFlopAnim(x,y);
word laststatobjnum=(word) (laststatobj-statobjlist);
fwrite(&laststatobjnum,sizeof(laststatobjnum),1,file);
checksum = DoChecksum((byte *)&laststatobjnum,sizeof(laststatobjnum),checksum);
 
DiskFlopAnim(x,y);
for(i=0;i<MAXSTATS;i++)
{
memcpy(&nullstat,statobjlist+i,sizeof(nullstat));
nullstat.visspot=(byte *) ((uintptr_t) nullstat.visspot-(uintptr_t)spotvis);
fwrite(&nullstat,sizeof(nullstat),1,file);
checksum = DoChecksum((byte *)&nullstat,sizeof(nullstat),checksum);
}
 
DiskFlopAnim(x,y);
fwrite (doorposition,sizeof(doorposition),1,file);
checksum = DoChecksum((byte *)doorposition,sizeof(doorposition),checksum);
DiskFlopAnim(x,y);
fwrite (doorobjlist,sizeof(doorobjlist),1,file);
checksum = DoChecksum((byte *)doorobjlist,sizeof(doorobjlist),checksum);
 
DiskFlopAnim(x,y);
fwrite (&pwallstate,sizeof(pwallstate),1,file);
checksum = DoChecksum((byte *)&pwallstate,sizeof(pwallstate),checksum);
fwrite (&pwalltile,sizeof(pwalltile),1,file);
checksum = DoChecksum((byte *)&pwalltile,sizeof(pwalltile),checksum);
fwrite (&pwallx,sizeof(pwallx),1,file);
checksum = DoChecksum((byte *)&pwallx,sizeof(pwallx),checksum);
fwrite (&pwally,sizeof(pwally),1,file);
checksum = DoChecksum((byte *)&pwally,sizeof(pwally),checksum);
fwrite (&pwalldir,sizeof(pwalldir),1,file);
checksum = DoChecksum((byte *)&pwalldir,sizeof(pwalldir),checksum);
fwrite (&pwallpos,sizeof(pwallpos),1,file);
checksum = DoChecksum((byte *)&pwallpos,sizeof(pwallpos),checksum);
 
//
// WRITE OUT CHECKSUM
//
fwrite (&checksum,sizeof(checksum),1,file);
 
fwrite (&lastgamemusicoffset,sizeof(lastgamemusicoffset),1,file);
 
return(true);
}
 
//===========================================================================
 
/*
==================
=
= LoadTheGame
=
==================
*/
 
boolean LoadTheGame(FILE *file,int x,int y)
{
int32_t checksum,oldchecksum;
objtype nullobj;
statobj_t nullstat;
 
checksum = 0;
 
DiskFlopAnim(x,y);
fread (&gamestate,sizeof(gamestate),1,file);
checksum = DoChecksum((byte *)&gamestate,sizeof(gamestate),checksum);
 
DiskFlopAnim(x,y);
fread (&LevelRatios[0],sizeof(LRstruct)*LRpack,1,file);
checksum = DoChecksum((byte *)&LevelRatios[0],sizeof(LRstruct)*LRpack,checksum);
 
DiskFlopAnim(x,y);
SetupGameLevel ();
 
DiskFlopAnim(x,y);
fread (tilemap,sizeof(tilemap),1,file);
checksum = DoChecksum((byte *)tilemap,sizeof(tilemap),checksum);
 
DiskFlopAnim(x,y);
 
int actnum=0, i;
for(i=0;i<MAPSIZE;i++)
{
for(int j=0;j<MAPSIZE;j++)
{
fread (&actnum,sizeof(word),1,file);
checksum = DoChecksum((byte *) &actnum,sizeof(word),checksum);
if(actnum&0x8000)
actorat[i][j]=objlist+(actnum&0x7fff);
else
actorat[i][j]=(objtype *)(uintptr_t) actnum;
}
}
 
fread (areaconnect,sizeof(areaconnect),1,file);
fread (areabyplayer,sizeof(areabyplayer),1,file);
 
InitActorList ();
DiskFlopAnim(x,y);
fread (player,sizeof(*player),1,file);
player->state=(statetype *) ((uintptr_t)player->state+(uintptr_t)&s_player);
 
while (1)
{
DiskFlopAnim(x,y);
fread (&nullobj,sizeof(nullobj),1,file);
if (nullobj.active == ac_badobject)
break;
GetNewActor ();
nullobj.state=(statetype *) ((uintptr_t)nullobj.state+(uintptr_t)&s_grdstand);
// don't copy over the links
memcpy (newobj,&nullobj,sizeof(nullobj)-8);
}
 
DiskFlopAnim(x,y);
word laststatobjnum;
fread (&laststatobjnum,sizeof(laststatobjnum),1,file);
laststatobj=statobjlist+laststatobjnum;
checksum = DoChecksum((byte *)&laststatobjnum,sizeof(laststatobjnum),checksum);
 
DiskFlopAnim(x,y);
for(i=0;i<MAXSTATS;i++)
{
fread(&nullstat,sizeof(nullstat),1,file);
checksum = DoChecksum((byte *)&nullstat,sizeof(nullstat),checksum);
nullstat.visspot=(byte *) ((uintptr_t)nullstat.visspot+(uintptr_t)spotvis);
memcpy(statobjlist+i,&nullstat,sizeof(nullstat));
}
 
DiskFlopAnim(x,y);
fread (doorposition,sizeof(doorposition),1,file);
checksum = DoChecksum((byte *)doorposition,sizeof(doorposition),checksum);
DiskFlopAnim(x,y);
fread (doorobjlist,sizeof(doorobjlist),1,file);
checksum = DoChecksum((byte *)doorobjlist,sizeof(doorobjlist),checksum);
 
DiskFlopAnim(x,y);
fread (&pwallstate,sizeof(pwallstate),1,file);
checksum = DoChecksum((byte *)&pwallstate,sizeof(pwallstate),checksum);
fread (&pwalltile,sizeof(pwalltile),1,file);
checksum = DoChecksum((byte *)&pwalltile,sizeof(pwalltile),checksum);
fread (&pwallx,sizeof(pwallx),1,file);
checksum = DoChecksum((byte *)&pwallx,sizeof(pwallx),checksum);
fread (&pwally,sizeof(pwally),1,file);
checksum = DoChecksum((byte *)&pwally,sizeof(pwally),checksum);
fread (&pwalldir,sizeof(pwalldir),1,file);
checksum = DoChecksum((byte *)&pwalldir,sizeof(pwalldir),checksum);
fread (&pwallpos,sizeof(pwallpos),1,file);
checksum = DoChecksum((byte *)&pwallpos,sizeof(pwallpos),checksum);
 
if (gamestate.secretcount) // assign valid floorcodes under moved pushwalls
{
word *map, *obj; word tile, sprite;
map = mapsegs[0]; obj = mapsegs[1];
for (y=0;y<mapheight;y++)
for (x=0;x<mapwidth;x++)
{
tile = *map++; sprite = *obj++;
if (sprite == PUSHABLETILE && !tilemap[x][y]
&& (tile < AREATILE || tile >= (AREATILE+NUMMAPS)))
{
if (*map >= AREATILE)
tile = *map;
if (*(map-1-mapwidth) >= AREATILE)
tile = *(map-1-mapwidth);
if (*(map-1+mapwidth) >= AREATILE)
tile = *(map-1+mapwidth);
if ( *(map-2) >= AREATILE)
tile = *(map-2);
 
*(map-1) = tile; *(obj-1) = 0;
}
}
}
 
Thrust(0,0); // set player->areanumber to the floortile you're standing on
 
fread (&oldchecksum,sizeof(oldchecksum),1,file);
 
fread (&lastgamemusicoffset,sizeof(lastgamemusicoffset),1,file);
if(lastgamemusicoffset<0) lastgamemusicoffset=0;
 
 
if (oldchecksum != checksum)
{
Message(STR_SAVECHT1"\n"
STR_SAVECHT2"\n"
STR_SAVECHT3"\n"
STR_SAVECHT4);
 
IN_ClearKeysDown();
IN_Ack();
 
gamestate.oldscore = gamestate.score = 0;
gamestate.lives = 1;
gamestate.weapon =
gamestate.chosenweapon =
gamestate.bestweapon = wp_pistol;
gamestate.ammo = 8;
}
 
return true;
}
 
//===========================================================================
 
/*
==========================
=
= ShutdownId
=
= Shuts down all ID_?? managers
=
==========================
*/
 
void ShutdownId (void)
{
US_Shutdown (); // This line is completely useless...
SD_Shutdown ();
PM_Shutdown ();
IN_Shutdown ();
VW_Shutdown ();
CA_Shutdown ();
#if defined(GP2X_940)
GP2X_Shutdown();
#endif
}
 
 
//===========================================================================
 
/*
==================
=
= BuildTables
=
= Calculates:
=
= scale projection constant
= sintable/costable overlapping fractional tables
=
==================
*/
 
const float radtoint = (float)(FINEANGLES/2/PI);
 
void BuildTables (void)
{
//
// calculate fine tangents
//
 
int i;
for(i=0;i<FINEANGLES/8;i++)
{
double tang=tan((i+0.5)/radtoint);
finetangent[i]=(int32_t)(tang*GLOBAL1);
finetangent[FINEANGLES/4-1-i]=(int32_t)((1/tang)*GLOBAL1);
}
 
//
// costable overlays sintable with a quarter phase shift
// ANGLES is assumed to be divisable by four
//
 
float angle=0;
float anglestep=(float)(PI/2/ANGLEQUAD);
for(i=0; i<ANGLEQUAD; i++)
{
fixed value=(int32_t)(GLOBAL1*sin(angle));
sintable[i]=sintable[i+ANGLES]=sintable[ANGLES/2-i]=value;
sintable[ANGLES-i]=sintable[ANGLES/2+i]=-value;
angle+=anglestep;
}
sintable[ANGLEQUAD] = 65536;
sintable[3*ANGLEQUAD] = -65536;
 
#if defined(USE_STARSKY) || defined(USE_RAIN) || defined(USE_SNOW)
Init3DPoints();
#endif
}
 
//===========================================================================
 
 
/*
====================
=
= CalcProjection
=
= Uses focallength
=
====================
*/
 
void CalcProjection (int32_t focal)
{
int i;
int intang;
float angle;
double tang;
int halfview;
double facedist;
 
focallength = focal;
facedist = focal+MINDIST;
halfview = viewwidth/2; // half view in pixels
 
//
// calculate scale value for vertical height calculations
// and sprite x calculations
//
scale = (fixed) (halfview*facedist/(VIEWGLOBAL/2));
 
//
// divide heightnumerator by a posts distance to get the posts height for
// the heightbuffer. The pixel height is height>>2
//
heightnumerator = (TILEGLOBAL*scale)>>6;
 
//
// calculate the angle offset from view angle of each pixel's ray
//
 
for (i=0;i<halfview;i++)
{
// start 1/2 pixel over, so viewangle bisects two middle pixels
tang = (int32_t)i*VIEWGLOBAL/viewwidth/facedist;
angle = (float) atan(tang);
intang = (int) (angle*radtoint);
pixelangle[halfview-1-i] = intang;
pixelangle[halfview+i] = -intang;
}
}
 
 
 
//===========================================================================
 
/*
===================
=
= SetupWalls
=
= Map tile values to scaled pics
=
===================
*/
 
void SetupWalls (void)
{
int i;
 
horizwall[0]=0;
vertwall[0]=0;
 
for (i=1;i<MAXWALLTILES;i++)
{
horizwall[i]=(i-1)*2;
vertwall[i]=(i-1)*2+1;
}
}
 
//===========================================================================
 
/*
==========================
=
= SignonScreen
=
==========================
*/
 
void SignonScreen (void) // VGA version
{
VL_SetVGAPlaneMode ();
 
VL_MungePic (signon,320,200);
VL_MemToScreen (signon,320,200,0,0);
}
 
 
/*
==========================
=
= FinishSignon
=
==========================
*/
 
void FinishSignon (void)
{
#ifndef SPEAR
VW_Bar (0,189,300,11,VL_GetPixel(0,0));
WindowX = 0;
WindowW = 320;
PrintY = 190;
 
#ifndef JAPAN
SETFONTCOLOR(14,4);
 
#ifdef SPANISH
US_CPrint ("Oprima una tecla");
#else
US_CPrint ("Press a key");
#endif
 
#endif
 
VH_UpdateScreen();
 
if (!param_nowait)
IN_Ack ();
 
#ifndef JAPAN
VW_Bar (0,189,300,11,VL_GetPixel(0,0));
 
PrintY = 190;
SETFONTCOLOR(10,4);
 
#ifdef SPANISH
US_CPrint ("pensando...");
#else
US_CPrint ("Working...");
#endif
 
VH_UpdateScreen();
#endif
 
SETFONTCOLOR(0,15);
#else
VH_UpdateScreen();
 
if (!param_nowait)
VW_WaitVBL(3*70);
#endif
}
 
//===========================================================================
 
/*
=====================
=
= InitDigiMap
=
=====================
*/
 
// channel mapping:
// -1: any non reserved channel
// 0: player weapons
// 1: boss weapons
 
static int wolfdigimap[] =
{
// These first sounds are in the upload version
#ifndef SPEAR
HALTSND, 0, -1,
DOGBARKSND, 1, -1,
CLOSEDOORSND, 2, -1,
OPENDOORSND, 3, -1,
ATKMACHINEGUNSND, 4, 0,
ATKPISTOLSND, 5, 0,
ATKGATLINGSND, 6, 0,
SCHUTZADSND, 7, -1,
GUTENTAGSND, 8, -1,
MUTTISND, 9, -1,
BOSSFIRESND, 10, 1,
SSFIRESND, 11, -1,
DEATHSCREAM1SND, 12, -1,
DEATHSCREAM2SND, 13, -1,
DEATHSCREAM3SND, 13, -1,
TAKEDAMAGESND, 14, -1,
PUSHWALLSND, 15, -1,
 
LEBENSND, 20, -1,
NAZIFIRESND, 21, -1,
SLURPIESND, 22, -1,
 
YEAHSND, 32, -1,
 
#ifndef UPLOAD
// These are in all other episodes
DOGDEATHSND, 16, -1,
AHHHGSND, 17, -1,
DIESND, 18, -1,
EVASND, 19, -1,
 
TOT_HUNDSND, 23, -1,
MEINGOTTSND, 24, -1,
SCHABBSHASND, 25, -1,
HITLERHASND, 26, -1,
SPIONSND, 27, -1,
NEINSOVASSND, 28, -1,
DOGATTACKSND, 29, -1,
LEVELDONESND, 30, -1,
MECHSTEPSND, 31, -1,
 
SCHEISTSND, 33, -1,
DEATHSCREAM4SND, 34, -1, // AIIEEE
DEATHSCREAM5SND, 35, -1, // DEE-DEE
DONNERSND, 36, -1, // EPISODE 4 BOSS DIE
EINESND, 37, -1, // EPISODE 4 BOSS SIGHTING
ERLAUBENSND, 38, -1, // EPISODE 6 BOSS SIGHTING
DEATHSCREAM6SND, 39, -1, // FART
DEATHSCREAM7SND, 40, -1, // GASP
DEATHSCREAM8SND, 41, -1, // GUH-BOY!
DEATHSCREAM9SND, 42, -1, // AH GEEZ!
KEINSND, 43, -1, // EPISODE 5 BOSS SIGHTING
MEINSND, 44, -1, // EPISODE 6 BOSS DIE
ROSESND, 45, -1, // EPISODE 5 BOSS DIE
 
#endif
#else
//
// SPEAR OF DESTINY DIGISOUNDS
//
HALTSND, 0, -1,
CLOSEDOORSND, 2, -1,
OPENDOORSND, 3, -1,
ATKMACHINEGUNSND, 4, 0,
ATKPISTOLSND, 5, 0,
ATKGATLINGSND, 6, 0,
SCHUTZADSND, 7, -1,
BOSSFIRESND, 8, 1,
SSFIRESND, 9, -1,
DEATHSCREAM1SND, 10, -1,
DEATHSCREAM2SND, 11, -1,
TAKEDAMAGESND, 12, -1,
PUSHWALLSND, 13, -1,
AHHHGSND, 15, -1,
LEBENSND, 16, -1,
NAZIFIRESND, 17, -1,
SLURPIESND, 18, -1,
LEVELDONESND, 22, -1,
DEATHSCREAM4SND, 23, -1, // AIIEEE
DEATHSCREAM3SND, 23, -1, // DOUBLY-MAPPED!!!
DEATHSCREAM5SND, 24, -1, // DEE-DEE
DEATHSCREAM6SND, 25, -1, // FART
DEATHSCREAM7SND, 26, -1, // GASP
DEATHSCREAM8SND, 27, -1, // GUH-BOY!
DEATHSCREAM9SND, 28, -1, // AH GEEZ!
GETGATLINGSND, 38, -1, // Got Gat replacement
 
#ifndef SPEARDEMO
DOGBARKSND, 1, -1,
DOGDEATHSND, 14, -1,
SPIONSND, 19, -1,
NEINSOVASSND, 20, -1,
DOGATTACKSND, 21, -1,
TRANSSIGHTSND, 29, -1, // Trans Sight
TRANSDEATHSND, 30, -1, // Trans Death
WILHELMSIGHTSND, 31, -1, // Wilhelm Sight
WILHELMDEATHSND, 32, -1, // Wilhelm Death
UBERDEATHSND, 33, -1, // Uber Death
KNIGHTSIGHTSND, 34, -1, // Death Knight Sight
KNIGHTDEATHSND, 35, -1, // Death Knight Death
ANGELSIGHTSND, 36, -1, // Angel Sight
ANGELDEATHSND, 37, -1, // Angel Death
GETSPEARSND, 39, -1, // Got Spear replacement
#endif
#endif
LASTSOUND
};
 
 
void InitDigiMap (void)
{
int *map;
 
for (map = wolfdigimap; *map != LASTSOUND; map += 3)
{
DigiMap[map[0]] = map[1];
DigiChannel[map[1]] = map[2];
SD_PrepareSound(map[1]);
}
}
 
#ifndef SPEAR
CP_iteminfo MusicItems={CTL_X,CTL_Y,6,0,32};
CP_itemtype MusicMenu[]=
{
{1,"Get Them!",0},
{1,"Searching",0},
{1,"P.O.W.",0},
{1,"Suspense",0},
{1,"War March",0},
{1,"Around The Corner!",0},
 
{1,"Nazi Anthem",0},
{1,"Lurking...",0},
{1,"Going After Hitler",0},
{1,"Pounding Headache",0},
{1,"Into the Dungeons",0},
{1,"Ultimate Conquest",0},
 
{1,"Kill the S.O.B.",0},
{1,"The Nazi Rap",0},
{1,"Twelfth Hour",0},
{1,"Zero Hour",0},
{1,"Ultimate Conquest",0},
{1,"Wolfpack",0}
};
#else
CP_iteminfo MusicItems={CTL_X,CTL_Y-20,9,0,32};
CP_itemtype MusicMenu[]=
{
{1,"Funky Colonel Bill",0},
{1,"Death To The Nazis",0},
{1,"Tiptoeing Around",0},
{1,"Is This THE END?",0},
{1,"Evil Incarnate",0},
{1,"Jazzin' Them Nazis",0},
{1,"Puttin' It To The Enemy",0},
{1,"The SS Gonna Get You",0},
{1,"Towering Above",0}
};
#endif
 
#ifndef SPEARDEMO
void DoJukebox(void)
{
int which,lastsong=-1;
unsigned start;
unsigned songs[]=
{
#ifndef SPEAR
GETTHEM_MUS,
SEARCHN_MUS,
POW_MUS,
SUSPENSE_MUS,
WARMARCH_MUS,
CORNER_MUS,
 
NAZI_OMI_MUS,
PREGNANT_MUS,
GOINGAFT_MUS,
HEADACHE_MUS,
DUNGEON_MUS,
ULTIMATE_MUS,
 
INTROCW3_MUS,
NAZI_RAP_MUS,
TWELFTH_MUS,
ZEROHOUR_MUS,
ULTIMATE_MUS,
PACMAN_MUS
#else
XFUNKIE_MUS, // 0
XDEATH_MUS, // 2
XTIPTOE_MUS, // 4
XTHEEND_MUS, // 7
XEVIL_MUS, // 17
XJAZNAZI_MUS, // 18
XPUTIT_MUS, // 21
XGETYOU_MUS, // 22
XTOWER2_MUS // 23
#endif
};
 
IN_ClearKeysDown();
if (!AdLibPresent && !SoundBlasterPresent)
return;
 
MenuFadeOut();
 
#ifndef SPEAR
#ifndef UPLOAD
start = ((SDL_GetTicks()/10)%3)*6;
#else
start = 0;
#endif
#else
start = 0;
#endif
 
CA_CacheGrChunk (STARTFONT+1);
#ifdef SPEAR
CacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
#else
CacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END);
#endif
CA_LoadAllSounds ();
 
fontnumber=1;
ClearMScreen ();
VWB_DrawPic(112,184,C_MOUSELBACKPIC);
DrawStripes (10);
SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR);
 
#ifndef SPEAR
DrawWindow (CTL_X-2,CTL_Y-6,280,13*7,BKGDCOLOR);
#else
DrawWindow (CTL_X-2,CTL_Y-26,280,13*10,BKGDCOLOR);
#endif
 
DrawMenu (&MusicItems,&MusicMenu[start]);
 
SETFONTCOLOR (READHCOLOR,BKGDCOLOR);
PrintY=15;
WindowX = 0;
WindowY = 320;
US_CPrint ("Robert's Jukebox");
 
SETFONTCOLOR (TEXTCOLOR,BKGDCOLOR);
VW_UpdateScreen();
MenuFadeIn();
 
do
{
which = HandleMenu(&MusicItems,&MusicMenu[start],NULL);
if (which>=0)
{
if (lastsong >= 0)
MusicMenu[start+lastsong].active = 1;
 
StartCPMusic(songs[start + which]);
MusicMenu[start+which].active = 2;
DrawMenu (&MusicItems,&MusicMenu[start]);
VW_UpdateScreen();
lastsong = which;
}
} while(which>=0);
 
MenuFadeOut();
IN_ClearKeysDown();
#ifdef SPEAR
UnCacheLump (BACKDROP_LUMP_START,BACKDROP_LUMP_END);
#else
UnCacheLump (CONTROLS_LUMP_START,CONTROLS_LUMP_END);
#endif
}
#endif
 
/*
==========================
=
= InitGame
=
= Load a few things right away
=
==========================
*/
 
static void InitGame()
{
#ifndef SPEARDEMO
boolean didjukebox=false;
#endif
 
// initialize SDL
#if defined _WIN32
putenv("SDL_VIDEODRIVER=directx");
#endif
if(SDL_Init(SDL_INIT_VIDEO /*| SDL_INIT_AUDIO | SDL_INIT_JOYSTICK*/) < 0)
{
printf("Unable to init SDL: %s\n", SDL_GetError());
exit(1);
}
atexit(SDL_Quit);
 
int numJoysticks = SDL_NumJoysticks();
if(param_joystickindex && (param_joystickindex < -1 || param_joystickindex >= numJoysticks))
{
if(!numJoysticks)
printf("No joysticks are available to SDL!\n");
else
printf("The joystick index must be between -1 and %i!\n", numJoysticks - 1);
exit(1);
}
 
#if defined(GP2X_940)
GP2X_MemoryInit();
#endif
 
SignonScreen ();
 
#if defined _WIN32
if(!fullscreen)
{
struct SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version);
 
if(SDL_GetWMInfo(&wmInfo) != -1)
{
HWND hwndSDL = wmInfo.window;
DWORD style = GetWindowLong(hwndSDL, GWL_STYLE) & ~WS_SYSMENU;
SetWindowLong(hwndSDL, GWL_STYLE, style);
SetWindowPos(hwndSDL, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
}
}
#endif
VW_UpdateScreen();
 
VH_Startup ();
IN_Startup ();
PM_Startup ();
SD_Startup ();
CA_Startup ();
US_Startup ();
 
// TODO: Will any memory checking be needed someday??
#ifdef NOTYET
#ifndef SPEAR
if (mminfo.mainmem < 235000L)
#else
if (mminfo.mainmem < 257000L && !MS_CheckParm("debugmode"))
#endif
{
byte *screen;
 
CA_CacheGrChunk (ERRORSCREEN);
screen = grsegs[ERRORSCREEN];
ShutdownId();
/* memcpy((byte *)0xb8000,screen+7+7*160,17*160);
gotoxy (1,23);*/
exit(1);
}
#endif
 
 
//
// build some tables
//
InitDigiMap ();
 
ReadConfig ();
 
SetupSaveGames();
 
//
// HOLDING DOWN 'M' KEY?
//
IN_ProcessEvents();
 
#ifndef SPEARDEMO
if (Keyboard[sc_M])
{
DoJukebox();
didjukebox=true;
}
else
#endif
 
//
// draw intro screen stuff
//
IntroScreen ();
 
#ifdef _arch_dreamcast
//TODO: VMU Selection Screen
#endif
 
//
// load in and lock down some basic chunks
//
 
CA_CacheGrChunk(STARTFONT);
CA_CacheGrChunk(STATUSBARPIC);
 
LoadLatchMem ();
BuildTables (); // trig tables
SetupWalls ();
 
NewViewSize (viewsize);
 
//
// initialize variables
//
InitRedShifts ();
#ifndef SPEARDEMO
if(!didjukebox)
#endif
FinishSignon();
 
#ifdef NOTYET
vdisp = (byte *) (0xa0000+PAGE1START);
vbuf = (byte *) (0xa0000+PAGE2START);
#endif
}
 
//===========================================================================
 
/*
==========================
=
= SetViewSize
=
==========================
*/
 
boolean SetViewSize (unsigned width, unsigned height)
{
viewwidth = width&~15; // must be divisable by 16
viewheight = height&~1; // must be even
centerx = viewwidth/2-1;
shootdelta = viewwidth/10;
if((unsigned) viewheight == screenHeight)
viewscreenx = viewscreeny = screenofs = 0;
else
{
viewscreenx = (screenWidth-viewwidth) / 2;
viewscreeny = (screenHeight-scaleFactor*STATUSLINES-viewheight)/2;
screenofs = viewscreeny*screenWidth+viewscreenx;
}
 
//
// calculate trace angles and projection constants
//
CalcProjection (FOCALLENGTH);
 
return true;
}
 
 
void ShowViewSize (int width)
{
int oldwidth,oldheight;
 
oldwidth = viewwidth;
oldheight = viewheight;
 
if(width == 21)
{
viewwidth = screenWidth;
viewheight = screenHeight;
VWB_BarScaledCoord (0, 0, screenWidth, screenHeight, 0);
}
else if(width == 20)
{
viewwidth = screenWidth;
viewheight = screenHeight - scaleFactor*STATUSLINES;
DrawPlayBorder ();
}
else
{
viewwidth = width*16*screenWidth/320;
viewheight = (int) (width*16*HEIGHTRATIO*screenHeight/200);
DrawPlayBorder ();
}
 
viewwidth = oldwidth;
viewheight = oldheight;
}
 
 
void NewViewSize (int width)
{
viewsize = width;
if(viewsize == 21)
SetViewSize(screenWidth, screenHeight);
else if(viewsize == 20)
SetViewSize(screenWidth, screenHeight - scaleFactor * STATUSLINES);
else
SetViewSize(width*16*screenWidth/320, (unsigned) (width*16*HEIGHTRATIO*screenHeight/200));
}
 
 
 
//===========================================================================
 
/*
==========================
=
= Quit
=
==========================
*/
 
void Quit (const char *errorStr, ...)
{
#ifdef NOTYET
byte *screen;
#endif
char error[256];
if(errorStr != NULL)
{
va_list vlist;
va_start(vlist, errorStr);
vsprintf(error, errorStr, vlist);
va_end(vlist);
}
else error[0] = 0;
 
if (!pictable) // don't try to display the red box before it's loaded
{
ShutdownId();
if (error && *error)
{
#ifdef NOTYET
SetTextCursor(0,0);
#endif
puts(error);
#ifdef NOTYET
SetTextCursor(0,2);
#endif
VW_WaitVBL(100);
}
exit(1);
}
 
if (!error || !*error)
{
#ifdef NOTYET
#ifndef JAPAN
CA_CacheGrChunk (ORDERSCREEN);
screen = grsegs[ORDERSCREEN];
#endif
#endif
WriteConfig ();
}
#ifdef NOTYET
else
{
CA_CacheGrChunk (ERRORSCREEN);
screen = grsegs[ERRORSCREEN];
}
#endif
 
ShutdownId ();
 
if (error && *error)
{
#ifdef NOTYET
memcpy((byte *)0xb8000,screen+7,7*160);
SetTextCursor(9,3);
#endif
puts(error);
#ifdef NOTYET
SetTextCursor(0,7);
#endif
VW_WaitVBL(200);
exit(1);
}
else
if (!error || !(*error))
{
#ifdef NOTYET
#ifndef JAPAN
memcpy((byte *)0xb8000,screen+7,24*160); // 24 for SPEAR/UPLOAD compatibility
#endif
SetTextCursor(0,23);
#endif
}
 
exit(0);
}
 
//===========================================================================
 
 
 
/*
=====================
=
= DemoLoop
=
=====================
*/
 
 
static void DemoLoop()
{
int LastDemo = 0;
 
//
// check for launch from ted
//
if (param_tedlevel != -1)
{
param_nowait = true;
EnableEndGameMenuItem();
NewGame(param_difficulty,0);
 
#ifndef SPEAR
gamestate.episode = param_tedlevel/10;
gamestate.mapon = param_tedlevel%10;
#else
gamestate.episode = 0;
gamestate.mapon = param_tedlevel;
#endif
GameLoop();
Quit (NULL);
}
 
 
//
// main game cycle
//
 
#ifndef DEMOTEST
 
#ifndef UPLOAD
 
#ifndef GOODTIMES
#ifndef SPEAR
#ifndef JAPAN
if (!param_nowait)
NonShareware();
#endif
#else
#ifndef GOODTIMES
#ifndef SPEARDEMO
extern void CopyProtection(void);
if(!param_goodtimes)
CopyProtection();
#endif
#endif
#endif
#endif
#endif
 
StartCPMusic(INTROSONG);
 
#ifndef JAPAN
if (!param_nowait)
PG13 ();
#endif
 
#endif
 
while (1)
{
while (!param_nowait)
{
//
// title page
//
#ifndef DEMOTEST
 
#ifdef SPEAR
SDL_Color pal[256];
CA_CacheGrChunk (TITLEPALETTE);
VL_ConvertPalette(grsegs[TITLEPALETTE], pal, 256);
 
CA_CacheGrChunk (TITLE1PIC);
VWB_DrawPic (0,0,TITLE1PIC);
UNCACHEGRCHUNK (TITLE1PIC);
 
CA_CacheGrChunk (TITLE2PIC);
VWB_DrawPic (0,80,TITLE2PIC);
UNCACHEGRCHUNK (TITLE2PIC);
VW_UpdateScreen ();
VL_FadeIn(0,255,pal,30);
 
UNCACHEGRCHUNK (TITLEPALETTE);
#else
CA_CacheScreen (TITLEPIC);
VW_UpdateScreen ();
VW_FadeIn();
#endif
if (IN_UserInput(TickBase*15))
break;
VW_FadeOut();
//
// credits page
//
CA_CacheScreen (CREDITSPIC);
VW_UpdateScreen();
VW_FadeIn ();
if (IN_UserInput(TickBase*10))
break;
VW_FadeOut ();
//
// high scores
//
DrawHighScores ();
VW_UpdateScreen ();
VW_FadeIn ();
 
if (IN_UserInput(TickBase*10))
break;
#endif
//
// demo
//
 
#ifndef SPEARDEMO
PlayDemo (LastDemo++%4);
#else
PlayDemo (0);
#endif
 
if (playstate == ex_abort)
break;
VW_FadeOut();
if(screenHeight % 200 != 0)
VL_ClearScreen(0);
StartCPMusic(INTROSONG);
}
 
VW_FadeOut ();
 
#ifdef DEBUGKEYS
if (Keyboard[sc_Tab] && param_debugmode)
RecordDemo ();
else
US_ControlPanel (0);
#else
US_ControlPanel (0);
#endif
 
if (startgame || loadedgame)
{
GameLoop ();
if(!param_nowait)
{
VW_FadeOut();
StartCPMusic(INTROSONG);
}
}
}
}
 
 
//===========================================================================
 
#define IFARG(str) if(!strcmp(arg, (str)))
 
void CheckParameters(int argc, char *argv[])
{
bool hasError = false, showHelp = false;
bool sampleRateGiven = false, audioBufferGiven = false;
int defaultSampleRate = param_samplerate;
 
for(int i = 1; i < argc; i++)
{
char *arg = argv[i];
#ifndef SPEAR
IFARG("--goobers")
#else
IFARG("--debugmode")
#endif
param_debugmode = true;
else IFARG("--baby")
param_difficulty = 0;
else IFARG("--easy")
param_difficulty = 1;
else IFARG("--normal")
param_difficulty = 2;
else IFARG("--hard")
param_difficulty = 3;
else IFARG("--nowait")
param_nowait = true;
else IFARG("--tedlevel")
{
if(++i >= argc)
{
printf("The tedlevel option is missing the level argument!\n");
hasError = true;
}
else param_tedlevel = atoi(argv[i]);
}
else IFARG("--windowed")
fullscreen = false;
else IFARG("--windowed-mouse")
{
fullscreen = false;
forcegrabmouse = true;
}
else IFARG("--res")
{
if(i + 2 >= argc)
{
printf("The res option needs the width and/or the height argument!\n");
hasError = true;
}
else
{
screenWidth = atoi(argv[++i]);
screenHeight = atoi(argv[++i]);
unsigned factor = screenWidth / 320;
if(screenWidth % 320 || screenHeight != 200 * factor && screenHeight != 240 * factor)
printf("Screen size must be a multiple of 320x200 or 320x240!\n"), hasError = true;
}
}
else IFARG("--resf")
{
if(i + 2 >= argc)
{
printf("The resf option needs the width and/or the height argument!\n");
hasError = true;
}
else
{
screenWidth = atoi(argv[++i]);
screenHeight = atoi(argv[++i]);
if(screenWidth < 320)
printf("Screen width must be at least 320!\n"), hasError = true;
if(screenHeight < 200)
printf("Screen height must be at least 200!\n"), hasError = true;
}
}
else IFARG("--bits")
{
if(++i >= argc)
{
printf("The bits option is missing the color depth argument!\n");
hasError = true;
}
else
{
screenBits = atoi(argv[i]);
switch(screenBits)
{
case 8:
case 16:
case 24:
case 32:
break;
 
default:
printf("Screen color depth must be 8, 16, 24, or 32!\n");
hasError = true;
break;
}
}
}
else IFARG("--nodblbuf")
usedoublebuffering = false;
else IFARG("--extravbls")
{
if(++i >= argc)
{
printf("The extravbls option is missing the vbls argument!\n");
hasError = true;
}
else
{
extravbls = atoi(argv[i]);
if(extravbls < 0)
{
printf("Extravbls must be positive!\n");
hasError = true;
}
}
}
else IFARG("--joystick")
{
if(++i >= argc)
{
printf("The joystick option is missing the index argument!\n");
hasError = true;
}
else param_joystickindex = atoi(argv[i]); // index is checked in InitGame
}
else IFARG("--joystickhat")
{
if(++i >= argc)
{
printf("The joystickhat option is missing the index argument!\n");
hasError = true;
}
else param_joystickhat = atoi(argv[i]);
}
else IFARG("--samplerate")
{
if(++i >= argc)
{
printf("The samplerate option is missing the rate argument!\n");
hasError = true;
}
else param_samplerate = atoi(argv[i]);
sampleRateGiven = true;
}
else IFARG("--audiobuffer")
{
if(++i >= argc)
{
printf("The audiobuffer option is missing the size argument!\n");
hasError = true;
}
else param_audiobuffer = atoi(argv[i]);
audioBufferGiven = true;
}
else IFARG("--mission")
{
if(++i >= argc)
{
printf("The mission option is missing the mission argument!\n");
hasError = true;
}
else
{
param_mission = atoi(argv[i]);
if(param_mission < 0 || param_mission > 3)
{
printf("The mission option must be between 0 and 3!\n");
hasError = true;
}
}
}
else IFARG("--configdir")
{
if(++i >= argc)
{
printf("The configdir option is missing the dir argument!\n");
hasError = true;
}
else
{
size_t len = strlen(argv[i]);
if(len + 2 > sizeof(configdir))
{
printf("The config directory is too long!\n");
hasError = true;
}
else
{
strcpy(configdir, argv[i]);
if(argv[i][len] != '/' && argv[i][len] != '\\')
strcat(configdir, "/");
}
}
}
else IFARG("--goodtimes")
param_goodtimes = true;
else IFARG("--ignorenumchunks")
param_ignorenumchunks = true;
else IFARG("--help")
showHelp = true;
else hasError = true;
}
if(hasError || showHelp)
{
if(hasError) printf("\n");
printf(
"Wolf4SDL v1.7 ($Revision$)\n"
"Ported by Chaos-Software (http://www.chaos-software.de.vu)\n"
"Original Wolfenstein 3D by id Software\n\n"
"Usage: Wolf4SDL [options]\n"
"Options:\n"
" --help This help page\n"
" --tedlevel <level> Starts the game in the given level\n"
" --baby Sets the difficulty to baby for tedlevel\n"
" --easy Sets the difficulty to easy for tedlevel\n"
" --normal Sets the difficulty to normal for tedlevel\n"
" --hard Sets the difficulty to hard for tedlevel\n"
" --nowait Skips intro screens\n"
" --windowed[-mouse] Starts the game in a window [and grabs mouse]\n"
" --res <width> <height> Sets the screen resolution\n"
" (must be multiple of 320x200 or 320x240)\n"
" --resf <w> <h> Sets any screen resolution >= 320x200\n"
" (which may result in graphic errors)\n"
" --bits <b> Sets the screen color depth\n"
" (use this when you have palette/fading problems\n"
" allowed: 8, 16, 24, 32, default: \"best\" depth)\n"
" --nodblbuf Don't use SDL's double buffering\n"
" --extravbls <vbls> Sets a delay after each frame, which may help to\n"
" reduce flickering (unit is currently 8 ms, default: 0)\n"
" --joystick <index> Use the index-th joystick if available\n"
" (-1 to disable joystick, default: 0)\n"
" --joystickhat <index> Enables movement with the given coolie hat\n"
" --samplerate <rate> Sets the sound sample rate (given in Hz, default: %i)\n"
" --audiobuffer <size> Sets the size of the audio buffer (-> sound latency)\n"
" (given in bytes, default: 2048 / (44100 / samplerate))\n"
" --ignorenumchunks Ignores the number of chunks in VGAHEAD.*\n"
" (may be useful for some broken mods)\n"
" --configdir <dir> Directory where config file and save games are stored\n"
#if defined(_arch_dreamcast) || defined(_WIN32)
" (default: current directory)\n"
#else
" (default: $HOME/.wolf4sdl)\n"
#endif
#if defined(SPEAR) && !defined(SPEARDEMO)
" --mission <mission> Mission number to play (0-3)\n"
" (default: 0 -> .sod, 1-3 -> .sd*)\n"
" --goodtimes Disable copy protection quiz\n"
#endif
, defaultSampleRate
);
exit(1);
}
 
if(sampleRateGiven && !audioBufferGiven)
param_audiobuffer = 2048 / (44100 / param_samplerate);
}
 
/*
==========================
=
= main
=
==========================
*/
 
int main (int argc, char *argv[])
{
#if defined(_arch_dreamcast)
DC_Init();
#else
CheckParameters(argc, argv);
#endif
 
CheckForEpisodes();
 
InitGame();
 
DemoLoop();
 
Quit("Demo loop exited???");
return 1;
}
Property changes:
Added: svn:executable
+*
\ No newline at end of property