0,0 → 1,54 |
#ifndef _VERSION_H_ |
#define _VERSION_H_ |
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#ifndef VERSIONALREADYCHOSEN // used for batch compiling |
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/* Defines used for different versions */ |
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//#define SPEAR |
//#define SPEARDEMO |
//#define UPLOAD |
#define GOODTIMES |
#define CARMACIZED |
//#define APOGEE_1_0 |
//#define APOGEE_1_1 |
//#define APOGEE_1_2 |
//#define JAPAN |
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/* |
Wolf3d Full v1.1 Apogee (with ReadThis) - define CARMACIZED and APOGEE_1_1 |
Wolf3d Full v1.4 Apogee (with ReadThis) - define CARMACIZED |
Wolf3d Full v1.4 GT/ID/Activision - define CARMACIZED and GOODTIMES |
Wolf3d Full v1.4 Imagineer (Japanese) - define CARMACIZED and JAPAN |
Wolf3d Shareware v1.0 - define UPLOAD and APOGEE_1_0 |
Wolf3d Shareware v1.1 - define CARMACIZED and UPLOAD and APOGEE_1_1 |
Wolf3d Shareware v1.2 - define CARMACIZED and UPLOAD and APOGEE_1_2 |
Wolf3d Shareware v1.4 - define CARMACIZED and UPLOAD |
Spear of Destiny Full and Mission Disks - define CARMACIZED and SPEAR |
(and GOODTIMES for no FormGen quiz) |
Spear of Destiny Demo - define CARMACIZED and SPEAR and SPEARDEMO |
*/ |
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#endif |
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//#define USE_FEATUREFLAGS // Enables the level feature flags (see bottom of wl_def.h) |
//#define USE_SHADING // Enables shading support (see wl_shade.cpp) |
//#define USE_DIR3DSPR // Enables directional 3d sprites (see wl_dir3dspr.cpp) |
//#define USE_FLOORCEILINGTEX // Enables floor and ceiling textures stored in the third mapplane (see wl_floorceiling.cpp) |
//#define USE_HIRES // Enables high resolution textures/sprites (128x128) |
//#define USE_PARALLAX 16 // Enables parallax sky with 16 textures per sky (see wl_parallax.cpp) |
//#define USE_CLOUDSKY // Enables cloud sky support (see wl_cloudsky.cpp) |
//#define USE_STARSKY // Enables star sky support (see wl_atmos.cpp) |
//#define USE_RAIN // Enables rain support (see wl_atmos.cpp) |
//#define USE_SNOW // Enables snow support (see wl_atmos.cpp) |
//#define FIXRAINSNOWLEAKS // Enables leaking ceilings fix (by Adam Biser, only needed if maps with rain/snow and ceilings exist) |
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#define DEBUGKEYS // Comment this out to compile without the Tab debug keys |
#define ARTSEXTERN |
#define DEMOSEXTERN |
#define PLAYDEMOLIKEORIGINAL // When playing or recording demos, several bug fixes do not take |
// effect to let the original demos work as in the original Wolf3D v1.4 |
// (actually better, as the second demo rarely worked) |
//#define USE_GPL // Replaces the MAME OPL emulator by the DosBox one, which is under a GPL license |
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#endif |
Property changes: |
Added: svn:executable |
+* |
\ No newline at end of property |